Commit Graph

4876 Commits

Author SHA1 Message Date
Rémi Verschelde c1128e911c
Merge pull request #74645 from omar-polo/scons-exit
exit with non-zero status if not all freetype deps are all builtin or not
2023-03-09 15:59:20 +01:00
Omar Polo ac04a0761e change some sys.exit() to be fatal
- when not all freetype deps are builtin (or provided externally)
- when attempting to build on an unsupported CPU architecture
2023-03-09 14:30:45 +01:00
Hugo Locurcio ddc9cc3e49
Tweak command syntax in Vulkan renderer failure message
This quotes the executable name so that copying it always works
(even if the path contains spaces).

The command is also indented from the rest of the text and is
no longer single-quoted, as that can prevent the command from
running if the line is copied in its entirety (with the quotes).
2023-03-08 22:28:23 +01:00
Rémi Verschelde 511dac838b
Merge pull request #74598 from bruvzg/x11_kc
[Linux/X11] Add some missing keycodes/scancodes.
2023-03-08 14:06:58 +01:00
bruvzg 5d35c600d5
[Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
Rémi Verschelde 8325320192
Merge pull request #74563 from clayjohn/X11-context
Propogate errors when creating an OpenGL context fails in X11
2023-03-08 08:58:35 +01:00
clayjohn e7ea3ef531 Propogate errors when creating an OpenGL context fails in X11 2023-03-07 11:12:21 -08:00
Rémi Verschelde 013a457068
Merge pull request #74535 from Rindbee/fix-broken-shortcut-key-input
Fix broken shortcut key input
2023-03-07 12:05:20 +01:00
Rémi Verschelde 918c910b4d
Merge pull request #73878 from RedMser/fix-clipboard-focus-windows
Fix clipboard relying on focused window
2023-03-07 12:04:26 +01:00
Rindbee 91e460d500 Fix broken shortcut key input 2023-03-07 16:06:38 +08:00
Ron B. Yeh 7e7ac1bb87 Rename mkv_list to mvk_list (MoltenVK path list). 2023-03-06 16:25:00 -08:00
Rémi Verschelde 5f2137a050
Merge pull request #74087 from bruvzg/get_screen_px
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-06 21:58:58 +01:00
Rémi Verschelde 2267646bf4
Merge pull request #74476 from bruvzg/js_phy_keycode
[Web] Fix some missing keycode mappings.
2023-03-06 10:59:01 +01:00
bruvzg 0b0587af97
[Web] Fix some missing keycode mappings. 2023-03-06 11:55:49 +02:00
Rémi Verschelde 7b31c7b72a
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
Configure maven central snapshot versions for the Godot Android library
2023-03-06 10:53:46 +01:00
Rémi Verschelde f408e7a387
Merge pull request #74444 from akien-mga/windows-mingw-fix-missing-dwrite-font-weight
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-06 10:52:59 +01:00
Rémi Verschelde 90b516e803
Merge pull request #74474 from bruvzg/win_ime_release_mod
[Windows] Update modifier key status during IME input.
2023-03-06 10:52:27 +01:00
Rémi Verschelde 19a51467af
Merge pull request #74398 from necrashter/android-vk-height
Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 10:50:14 +01:00
Fredia Huya-Kouadio a5fdc95515 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
bruvzg ba995c6ea1 [Windows] Update modifier key status during IME input. 2023-03-06 10:31:23 +02:00
necrashter 61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:18:39 +03:00
Rémi Verschelde b7ecb9584a
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
Fixes #74339.
2023-03-05 18:18:04 +01:00
Rémi Verschelde 9ab52d8773
Merge pull request #74367 from webair/increase-max-touches-ios
iOS: Increase max simultaneous touches to 32
2023-03-05 13:30:13 +01:00
Chris Weber 54bd204377 increased max touches to 32 for ios 2023-03-04 17:24:00 +01:00
Rémi Verschelde afb8693715
Linux: Don't try to link system embree3 on unsupported archs 2023-03-03 14:02:05 +01:00
Rémi Verschelde aa9de8a930
Merge pull request #74030 from bruvzg/win_to_win_shh
Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
2023-03-02 11:21:20 +01:00
bruvzg 8a675f3824 [Linux/X11] Check if required xkb functions exist before using it. 2023-03-02 10:25:50 +02:00
bruvzg e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
Fredia Huya-Kouadio 306a2ad386 Add feature check to require min Vulkan api version 1.0 on Android 2023-02-28 11:20:34 -08:00
Rémi Verschelde 491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
bruvzg 94355249c3 Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code. 2023-02-27 09:54:49 +02:00
RedMser 942f8b9858 Fix clipboard relying on focused window 2023-02-24 16:31:57 +01:00
Rémi Verschelde 9e6cb51939
Merge pull request #73752 from bruvzg/x11_quote_left
Fix X11 QUOTELEFT / SECTION physical key mapping.
2023-02-24 14:11:25 +01:00
bruvzg 97062ddf2b
[Linux TTS] Use Callable instead of registering methods. 2023-02-22 16:05:17 +02:00
Rémi Verschelde 32bd912bb6
Merge pull request #73750 from bruvzg/brace
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
2023-02-22 14:50:18 +01:00
Rémi Verschelde 9e75ae878d
Merge pull request #73744 from bruvzg/mainw_init_flags
[Windows] Take initial flags into account when creating main window.
2023-02-22 14:49:44 +01:00
bruvzg 693afe95d3
Fix X11 QUOTELEFT / SECTION physical key mapping. 2023-02-22 13:16:58 +02:00
bruvzg fdf56a2fc2 [Input] Use BRACKET_ instead of BRACE_ for physical keys. 2023-02-22 12:39:30 +02:00
Rémi Verschelde 7fab2d7f46
Merge pull request #73740 from bruvzg/win_codesign
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message.
2023-02-22 10:13:52 +01:00
Rémi Verschelde 91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
bruvzg ba7ab0e1cb [Windows] Take initial flags into account when creating main window. 2023-02-22 10:52:26 +02:00
Fredia Huya-Kouadio 445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
bruvzg 493271a04c
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message. 2023-02-22 09:07:00 +02:00
Rémi Verschelde e13fae1414
Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadata
Add HTC Vive focus XR manifest metadata
2023-02-21 23:52:21 +01:00
bruvzg 6e76a7fbd8
[Linux] Process TTS callback on the main thread to avoid speech-dispatcher deadlock. 2023-02-21 10:45:49 +02:00
bruvzg 6f418a3441
[macOS] Fix Input.warp_mouse shifted by one screen pixel. 2023-02-21 08:30:28 +02:00
Hugo Locurcio 950c5b57e4
Move code to Windows Vulkan context initialization context
This workaround is not needed for rendering drivers other than Vulkan.
2023-02-17 17:48:18 +01:00
Aaron Franke c53ab56633
macOS: Enable `display/high_res` by default 2023-02-17 10:27:28 -06:00
Rémi Verschelde f84479fe5a
Merge pull request #72877 from bruvzg/x11_on_top
[X11] Fix initial "on top" window state.
2023-02-17 16:21:13 +01:00
bruvzg 853f0eae58
[X11] Fix initial "on top" window state. 2023-02-17 16:08:26 +02:00
Rémi Verschelde 4574b97752
Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image()
Fixes #66605.
2023-02-17 14:17:37 +01:00
Rémi Verschelde cefe1e0654
Merge pull request #73441 from akien-mga/linux-unbundling-fixes
Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-17 09:56:02 +01:00
Nataša c71d050529 iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home) 2023-02-16 23:54:15 +01:00
Hugo Locurcio 31a9345189
Disable AMD switchable graphics on Windows with Vulkan to fix driver issue
This is a required workaround on setups with AMD integrated graphics
+ NVIDIA dedicated GPU to be able to start the engine with the Forward+
or Forward Mobile rendering methods.

While a AMD driver update can resolve this issue, it still gets reported
regularly and is likely to become a source of support headache for people
distributing projects made with Godot (as this also affects exported projects).
2023-02-16 19:39:27 +01:00
Rémi Verschelde 29f670b7ab
Merge pull request #73359 from bruvzg/so_wrap_opt
[Linux] Make SO wrapper usage optional.
2023-02-16 18:35:04 +01:00
Rémi Verschelde e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
bruvzg dd068794c3
[Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
bruvzg bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
Rémi Verschelde 43c9ac82bb
Merge pull request #69201 from tbveralrud/ios-touch-leak-fix-master
iOS: Fix memory leak on touch input
2023-02-16 11:01:58 +01:00
Rémi Verschelde 5b6c9c66a4
Android: Default Min SDK to 24 for Vulkan mobile
Users can still go down to 21 when using GL Compatibility.
This makes the default behavior match the default renderer, and thus avoids
a warning in the out of the box experience.

Also mark texture compression settings as basic, since out of the box users
who want to export to Android will need to enable ETC2/ASTC manually.
2023-02-15 14:32:54 +01:00
Rémi Verschelde 47a8ee8814
Merge pull request #73268 from bruvzg/key_mod
[InputEventKey] Avoid setting both key and modifier to the same value.
2023-02-15 09:52:47 +01:00
Travis Veralrud 10be2c343f
iOS: Fix memory leak on touch input
Replace incomplete iOS gesture with touch implementation.

Fixes #66422.
2023-02-15 09:45:38 +01:00
Andrés Botero f249a9ce19 Added guide button to controller db, changed to use secret XInput function. 2023-02-15 01:01:09 -05:00
Thomas ten Cate 8a17f94ab2 Some fixes for initial window position and size
- X11: set main window position and size hints correctly
- All platforms: update minimum and maximum size of main window at
  startup

Fixes #70984
2023-02-14 12:15:14 +01:00
bruvzg a322f3f578
[InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
Hugo Locurcio 074d87d718
Update PCK embedding SCons warning message to mention mold linker
mold is now part of the SCons `linker` option.
2023-02-13 10:55:37 +01:00
Fredia Huya-Kouadio b53e9614b8 Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality 2023-02-12 21:04:36 -08:00
Emmanouil Papadeas c36460060e
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00
Rémi Verschelde c4fb119f03
Merge pull request #72816 from m4gr3d/downgrade_vulkan_warning
Downgrade the vulkan abort logic to a warning
2023-02-08 11:24:48 +01:00
Fredia Huya-Kouadio 9d83e807e7 Downgrade the vulkan abort logic to a warning
This addresses issues where some drivers are reporting they don't meet the vulkan hardware level 1 support requirements even though they render as expected when the check is removed.
2023-02-07 16:16:58 -08:00
bruvzg 80dc7713f9
[X11] Do not suppress structure/focus events on popup close to correctly return focus. 2023-02-07 12:13:34 +02:00
Fredia Huya-Kouadio 2735ff7b68 Add HTC Vive focus XR manifest metadata 2023-02-06 17:20:45 -08:00
Rémi Verschelde 09b2c5fd05
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06 22:50:22 +01:00
Rémi Verschelde dcb1de1b6c
Merge pull request #72806 from m4gr3d/add_vulkan_filter_when_necessary
Improve logic to detect whether vulkan is used for rendering
2023-02-06 22:48:02 +01:00
Fredia Huya-Kouadio 21e18c1c41 Improve logic to detect whether vulkan is used for rendering 2023-02-06 10:13:02 -08:00
Rémi Verschelde 491c8ff4ee
Merge pull request #72780 from m4gr3d/add_vulkan_filter_when_necessary
Improve vulkan capability detection on Android
2023-02-06 15:40:15 +01:00
bruvzg 103f671ada
[X11] Fix IME window focus events. 2023-02-06 09:18:16 +02:00
Fredia Huya-Kouadio 034fd15b8a Improve vulkan capability detection on Android
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support
- Add filters to the AndroidManifest when exporting with a vulkan renderer
2023-02-05 18:47:38 -08:00
Patrick Dawson 7275819a91 DisplayServerWindows: Fix mouse capture when button up message is missed 2023-02-04 17:36:47 +01:00
Rémi Verschelde d8c3fc1f56
Merge pull request #72624 from pkdawson/fix-last-focus
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted
2023-02-03 06:24:05 +01:00
Markus Sauermann 6165498d0e Fix windowsize for fullscreen windows on windowcreation on Windows
Fortunately the location in the codebase was easy to find because there
was a FIXME comment.
2023-02-02 22:40:03 +01:00
Patrick Dawson cba1fd7cca DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted 2023-02-02 21:41:36 +01:00
Fredia Huya-Kouadio ca593f2f89 Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process. 2023-02-02 07:17:31 -08:00
Hugo Locurcio e7779dc62d
Use a "warning" icon in `OS.alert()` on Linux/*BSD
This is the same icon as used on Windows.
2023-02-02 15:17:15 +01:00
Rémi Verschelde 6daf4d6008
Merge pull request #72307 from zoeesilcock/fix/splash-minimum-display-time-macos
[MacOS] Fix so that the main window is displayed before the splash screen minimum display time starts counting
2023-02-02 09:38:01 +01:00
Fredia Huya-Kouadio a715a00d76 Clean up the XR export logic
Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
2023-02-01 14:42:40 -08:00
Zoee Silcock 85ff7a2d2a Fix so that the main window is displayed before the splash screen minimum display time starts counting on Mac OS 2023-02-01 16:21:58 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde 010a873b5b
Merge pull request #72495 from m4gr3d/implement_file_provider
Implement file provider capabilities
2023-02-01 11:10:28 +01:00
Rémi Verschelde 707ccc09ab
Merge pull request #72104 from bruvzg/popup-non-popups
Extend special popup window handling to any non-popup child of a popup.
2023-02-01 11:07:39 +01:00
bruvzg 9f42649823
[X11] Fix IME subwindow in the popup not getting input focus. 2023-02-01 11:10:10 +02:00
Fredia Huya-Kouadio bdbeb0772f Implement file provider capabilities
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:03:50 -08:00
Rémi Verschelde b8ef55a427
Merge pull request #71174 from RedMser/fix-confined-mouse-mode-update
Fix confined mouse mode not updating on resize
2023-01-31 15:56:29 +01:00
Rémi Verschelde eedc4553b5
Merge pull request #72426 from fire/4-warnings
Fixed a few godot engine 4 warnings on clang with Opengl and Windows …
2023-01-31 10:54:18 +01:00
K. S. Ernest (iFire) Lee f8be889133 Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis. 2023-01-30 17:00:02 -08:00
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Rémi Verschelde 39b53f730a
Merge pull request #72370 from bruvzg/dead_xim
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
2023-01-30 13:28:47 +01:00
Rémi Verschelde bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
bruvzg 4c50ac3921
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
Fabio Alessandrelli 7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio 179646e593 Update the XR manifest configs
Remove the ones provided automatically by the loaders, and the ones enabled by the default on the platform.
Fixes https://github.com/GodotVR/godot_openxr_loaders/issues/19
2023-01-27 17:59:28 -08:00
Rémi Verschelde f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Pedro J. Estébanez f630940591 Booleanize various sync primitives' wait & locking methods 2023-01-27 11:15:30 +01:00
Rémi Verschelde a0a633ae58
Merge pull request #72102 from Riteo/keymapx11-scope-goodness
Put KeyMappingX11 stuff inside its own scope
2023-01-27 10:30:20 +01:00
daviirodrig 240374c58f Fix split allow empty string in SSH export plugin 2023-01-27 05:09:30 -03:00
bruvzg 30a89b58e2
[Android] Fix virtual keyboard special keys. 2023-01-26 18:46:37 +02:00
Rémi Verschelde 3870861056
Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_running_game
Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
2023-01-26 15:58:12 +01:00
Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
bruvzg 700d85bd19
Extend special popup window handling to any non-popup child of a popup. 2023-01-26 12:38:53 +02:00
Rémi Verschelde cc7aa72f01
Merge pull request #72101 from bruvzg/x11_ime_unfocus
[X11] Fix IME focus return.
2023-01-26 09:53:05 +01:00
Rémi Verschelde 1cae673b54
Merge pull request #72099 from bruvzg/ime_commit
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
bruvzg 912c937921
[X11] Fix IME focus return. 2023-01-26 10:13:51 +02:00
bruvzg e08a6e692d
[Windows] Fix committing IME text without IME deactivation. 2023-01-26 09:24:12 +02:00
Riteo aa7cd71498 Put KeyMappingX11 stuff inside its own scope
This avoids collisions with other "concurrent" key mappers.
2023-01-26 03:19:36 +01:00
Fredia Huya-Kouadio 242ffb72b8 Address kotlin build warnings 2023-01-25 18:01:00 -08:00
bruvzg c1c6ce9001 [Windows] Fix candidate window position with some third party IME engines. 2023-01-25 15:29:08 +02:00
Rémi Verschelde 67961d8ebf
Merge pull request #72029 from bruvzg/x11_keycode
[X11] Fix incorrect keycodes from non-QWERTY layouts.
2023-01-25 12:17:41 +01:00
bruvzg 1bb7e357a0
[X11] Fix incorrect keycodes from non-QWERTY layouts. 2023-01-25 13:04:02 +02:00
bruvzg 5ebb60e0cf
[X11] Make IME focus window input only. 2023-01-25 12:31:42 +02:00
Rémi Verschelde 4368191a9f
Merge pull request #72018 from bruvzg/x11_ime_loop
[X11] Prevent IME activation from entering infinite loop.
2023-01-25 09:44:50 +01:00
bruvzg b713cfdccd
[X11] Prevent IME activation from entering infinite loop. 2023-01-25 10:21:27 +02:00
Rémi Verschelde 3f4b635077
Merge pull request #72017 from bruvzg/win_touc_no_reset
[Windows] Fix ToUnicodeEx resetting some dead key states.
2023-01-25 09:20:50 +01:00
bruvzg 8d51af1c8d [Windows] Fix ToUnicodeEx resetting some dead key states. 2023-01-25 09:49:14 +02:00
Riteo beaff2f5cb Move xkbcommon dynamic loading code into generic linuxbsd folder
Since Wayland uses it too, it only makes sense to have it in the parent
directory of both.
2023-01-25 03:28:13 +01:00
Rémi Verschelde 3275428b1f
Merge pull request #71917 from m4gr3d/update_godot_android_editor_label
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-24 09:15:50 +01:00
Fredia Huya-Kouadio 6b400d2fd1 Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor v4` 2023-01-23 14:04:05 -08:00
Rémi Verschelde 84b8986a39
Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
Update the logic to calculate the screen scale on Android
2023-01-23 22:30:46 +01:00
bruvzg 5c4fe6339b
[Linux/BSD] Include headers for dynamically loaded libraries to simplify build dependencies. 2023-01-23 16:37:43 +02:00
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde 59dce77d4f
Merge pull request #71848 from bruvzg/ios_gles
[iOS] Restore OpenGLES3 renderer support.
2023-01-23 10:24:51 +01:00
Rémi Verschelde 84c081945f
Merge pull request #71784 from PrecisionRender/fix-xbox-input
Fix Xbox Series controller detected as 2 devices
2023-01-23 10:24:41 +01:00
Fredia Huya-Kouadio da3e380240 Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-22 10:58:01 -08:00
bruvzg 1cc5524b81
[iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
Rémi Verschelde 271920cc54
Merge pull request #71819 from Riteo/certified-musl-moment
Make PIE relocation detection glibc-only
2023-01-21 20:52:40 +01:00
Riteo 2a6ce37910 Make PIE relocation detection glibc-only
Musl doesn't compile with it, and by looking online I think that this is
a glibc only thing.
2023-01-21 17:59:52 +01:00
Rémi Verschelde cbcb77096b
Merge pull request #71730 from reduz/fix-altgr-stuck
Fix AltGR getting stuck on Windows right Alt-Tab
2023-01-21 11:31:29 +01:00
Rémi Verschelde a58f6a9dd6
Merge pull request #71220 from reduz/prevent-opening-windows-console-files
Prevent opening Windows console files
2023-01-21 11:28:31 +01:00
PrecisionRender e9400867b3 Fix Xbox Series controller duplicate input 2023-01-20 21:34:06 -06:00
Rémi Verschelde 28b2e43adf
Merge pull request #71646 from Vilcrow/android-export-genname-check
[Android export] Added validation of the project name when using $genname in the 'Unique Name' field.
2023-01-20 23:59:34 +01:00
robfram 9faa92bda0 Exclude atomic lib under FreeBSD using LLVM 2023-01-20 20:52:19 +00:00
S.V.I. Vilcrow b8bc306fa1 [Android export] Added validation of the project name when using $genname in the 'Unique Name' field. 2023-01-20 20:54:56 +03:00
Juan Linietsky e01452adb0 Fix AltGR getting stuck on Windows right alt-tab
Fixes #28511.
2023-01-20 14:04:55 +01:00
Rémi Verschelde 38488fbdb3
Merge pull request #71704 from akien-mga/web-editor-fix-download-zip
Web Editor: Fix callable binding for Download Zip menu item
2023-01-20 12:10:42 +01:00
Rémi Verschelde fd314209eb
Web Editor: Fix callable binding for Download Zip menu item
Fixes #71702.
2023-01-20 12:08:00 +01:00
bruvzg aecfd92ea8
[macOS] Move `Wno-deprecated-declarations` to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
bruvzg db7d8c2d87
[GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
bruvzg 2529ab332c [Windows] Fix sub-window initial transparency and always-on-top state. 2023-01-19 09:21:36 +02:00
Rémi Verschelde 30ba2c0629
Merge pull request #71599 from Faless/web/4.x_userfs_path
[Web] User FS (user://) now correctly uses project name.
2023-01-18 17:32:25 +01:00
Fabio Alessandrelli 4707e78d6d [Web] User FS (user://) now correctly uses project name.
This allows multiple instances to co-exist in the same domain while
keeping their user data separate (each in its own folder).
2023-01-18 09:12:21 +01:00
Rémi Verschelde 6da836bbb4
Merge pull request #71514 from akien-mga/os-unset_environment
OS: Add `unset_environment`, better validate input
2023-01-18 08:35:43 +01:00
Rémi Verschelde 68d71f88f5
Improve DisplayServer message for video card drivers failure
And remove leftover duplicated message on Android.
2023-01-17 15:41:54 +01:00
bruvzg 60e0043012
Fix X11 input region size. 2023-01-17 07:54:54 +02:00
Rémi Verschelde 91a54cdbc1
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
Rémi Verschelde 818a9e99a4
OS: Add `unset_environment`, better validate input
Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.

Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
bruvzg 7fc8716aac [Windows] Fix incorrect full-screen mode applied on start. 2023-01-16 09:17:20 +02:00
Rémi Verschelde 9711abe787
Merge pull request #71437 from vaartis/linux-backtrace
Alter linux debug stacktraces handling to support more environments
2023-01-15 13:09:31 +01:00
Ekaterina Vaartis 5e041eee11 Alter linux debug stacktraces handling to support more environments
- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
  address to addr2line
2023-01-15 02:48:33 +03:00
Yuri Sizov 4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Rémi Verschelde 8716c12ead
Merge pull request #71325 from reduz/refactor-project-setting-overrides
Refactor ProjectSetting overrides
2023-01-13 18:03:15 +01:00
Rémi Verschelde 3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Juan Linietsky 6f0e210093 Refactor ProjectSetting overrides
* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this

This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.

Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13 15:13:56 +01:00
bruvzg 1ed4ed3a16
[macOS] Avoid color flash on window creation and resizing. 2023-01-13 07:39:45 +02:00
Rémi Verschelde 8bd8c4edbc
Merge pull request #71294 from gelvinp/macos_notarization_teamid
Require Apple Team ID when using notarytool
2023-01-13 00:23:04 +01:00
Patrick Gelvin 8495224d13 Require Apple Team ID when using notarytool
Adds a requirement that the Team ID is specified when
notarizing with the new notarytool.

Fixes #70307
2023-01-12 15:00:07 -07:00
Pedro J. Estébanez 03b96c1c4b Implement color flash avoidance for Windows 2023-01-12 21:42:51 +01:00
Rémi Verschelde 1baddad599
Merge pull request #71269 from bruvzg/win_kill
[Windows] Allow OS::kill method to terminate non-child processes.
2023-01-12 15:00:36 +01:00
Rémi Verschelde 94cf65a73a
Merge pull request #71231 from tom95/fix-android-manifest-hand-tracking-v2
Fix writing value for hand-tracking V2.0 to AndroidManifest.xml
2023-01-12 14:31:41 +01:00
bruvzg 01adf738fa [Windows] Allow OS::kill method to terminate non-child processes. 2023-01-12 14:41:57 +02:00
Rémi Verschelde 0e4e782ada
Merge pull request #70714 from Calinou/doc-os-stdin
Improve documentation for `OS.read_string_from_stdin()`
2023-01-12 09:24:47 +01:00
Hugo Locurcio 86b8176864
Improve documentation for `OS.read_string_from_stdin()`
This makes it clearer that calls to this method are blocking.

The unused method parameter was also removed.
2023-01-11 19:57:25 +01:00
Tom Beckmann 0116d50fdd Fix writing value for hand-tracking V2.0 to AndroidManifest.xml 2023-01-11 17:26:42 +01:00
Juan Linietsky c5390f203d Prevent opening Windows console files
Fixes #20110.
2023-01-11 15:05:29 +01:00
bruvzg 0b309cded8
[iOS Export] Check Xcode output and display errors if code signing, project build or .ipa export failed. 2023-01-11 10:49:11 +02:00
RedMser 951349c481 Fix confined mouse mode not updating on resize 2023-01-10 20:00:52 +01:00
Fabio Alessandrelli 6b2abf4605
Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync
[Web] Expose API to force file system sync.
2023-01-09 21:18:47 +01:00
dependabot[bot] a20c8443af
Bump json5 from 1.0.1 to 1.0.2 in /platform/web
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-01-09 13:40:10 +00:00
Marius Seufzer ee5057a42e
iOS: Add new model identifiers for DPI metrics
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-01-09 10:58:43 +01:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
bruvzg 9dc4f4096c [Windows] Fix primary screen detection. 2023-01-07 15:41:06 +02:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Rémi Verschelde f0893890e1
Merge pull request #70482 from bruvzg/ios_pencil
[iOS] Add Apple Pencil pressure and tilt support.
2023-01-03 15:51:39 +01:00
Rémi Verschelde 8580afdd95
Merge pull request #70498 from bruvzg/macos_tilt_fix
[macOS] Fix stylus tilt Y direction.
2023-01-03 15:50:28 +01:00
Rémi Verschelde 6dc9629b45
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Introduce `appCategory` attribute of android to set category
2023-01-03 12:38:54 +01:00
Rémi Verschelde a140d469d7
Merge pull request #70612 from floppyhammer/fix-dark-title-bar
Fix dark title bar on Windows 11
2023-01-03 12:18:18 +01:00
千橘 雫霞 467b5f23a0
Introduce `appCategory` attribute of android to set category 2023-01-01 10:19:22 +08:00
bruvzg f7955633de
Improve `window_set_current_screen` and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
bruvzg cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Riteo 3960c6b8f9 Allow building X11 without Vulkan
This limit was likely introduced when Vulkan was the only option.
2022-12-27 21:47:26 +01:00
Fabio Alessandrelli 615fd98620 [Web] Expose API to force file system sync.
Mostly useful for modules and extensions that can't use FileAccess to
write files.
2022-12-27 12:33:41 +01:00
floppyhammer c186b511c3 Fix dark title bar 2022-12-27 14:54:38 +08:00
Rémi Verschelde f7cf9fb148
Merge pull request #67668 from nikitalita/apk-signer
Improve get_apksigner_path() robustness
2022-12-23 23:44:56 +01:00
Rémi Verschelde 3822ba4c96
Merge pull request #67759 from TechnoPorg/jni-64-bit-arrays
Improve support for 64-bit types on Android.
2022-12-23 23:44:42 +01:00
bruvzg 223a612c0c
[iOS] Add Apple Pencil pressure and tilt support. 2022-12-23 23:44:10 +02:00
bruvzg 5478f9b842
[macOS] Fix stylus tilt Y direction. 2022-12-23 23:39:46 +02:00
Marius Seufzer 90c34699d6
fix contentScaleFactor on iOS 2022-12-23 14:57:56 +01:00
Rémi Verschelde 865c637279
SCons: Fix `separate_debug_symbols` option for Windows/MinGW 2022-12-21 13:52:49 +01:00
bruvzg 3d8a942a56
Fix reading Unicode from stdio. 2022-12-21 09:07:59 +02:00
Hugo Locurcio 70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00
Selene29 6e6c28f6ec add missing comma in file filter 2022-12-17 13:45:22 +01:00
Fredia Huya-Kouadio da8b468074 Add boot splash for the Godot Android Editor 2022-12-16 10:49:28 -08:00
Rémi Verschelde 2e657e51f8
Merge pull request #69477 from bruvzg/bplist_and_fwrk
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16 13:48:02 +01:00
Rémi Verschelde f8f496ec3b
Merge pull request #69678 from Sauermann/fix-slider-button-up
Fix colorpicker slider bug with mouse-up outside of popup
2022-12-16 13:47:53 +01:00
bruvzg 104258c5c5
[macOS/iOS] Use framework Info.plist to determine library name. 2022-12-16 11:42:29 +02:00
Haoyu Qiu 207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Rémi Verschelde 346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Fredia Huya-Kouadio ec4de82ab3
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fix ambiguous touch input events on Android
2022-12-14 18:23:17 -08:00
Dennis Ranke 408000752c handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
2022-12-12 23:33:46 +01:00
Rémi Verschelde 8ab653c7ea
Merge pull request #69966 from bruvzg/ios_fix_single_line_input_and_offsets
[iOS] Fix broken single line input and incorrect selection / caret position.
2022-12-12 17:30:11 +01:00
bruvzg 13eb0a6592
[iOS] Fix broken single line input and incorrect selection / caret position. 2022-12-12 18:16:10 +02:00
oOjor-elOo 2507ee5ca4 Windows: Validate that the font family name exists before trying to get the font family
I didn't have the first emoji font installed, which led an an exception when calling font_collection->GetFontFamily() no the new rows.
2022-12-12 15:44:54 +01:00
Rémi Verschelde f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Hugo Locurcio 6799d000b1
Only support XDG directory path configuration on Linux
XDG support breaks when running Windows builds via WINE.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:43:16 +01:00
Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
nikitalita 4fec34808d fix dbus and fontconfig links 2022-12-09 09:05:06 -08:00
Rémi Verschelde 0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Rémi Verschelde 39ad411369
Merge pull request #69707 from bruvzg/x11_exfs
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-07 14:29:37 +01:00
Rémi Verschelde dedca54754
Merge pull request #69686 from bruvzg/win_mgmt_fixes_batch1
[Windows] Window management fixes.
2022-12-07 13:25:58 +01:00
Rémi Verschelde b3c7822fad
Merge pull request #69638 from bruvzg/macos_notarytool
[macOS export] Add support for Xcode notarytool.
2022-12-07 13:25:12 +01:00
bruvzg 9189c96aef
[macOS export] Add support for Xcode notarytool. 2022-12-07 13:01:12 +02:00
bruvzg edf13eb5a6
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `window_get_position_with_decorations`. 2022-12-07 11:07:30 +02:00
Markus Sauermann e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg ad0f6ff85b
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling. 2022-12-07 09:54:02 +02:00
bruvzg e1cff4be9b [Windows] Window management fixes.
Fix popup menus having incorrect scale when main window is in full-screen mode and multiple monitors with different DPI are used.
Prevent mouse move code from accessing deleted window data (and creating zombie records in the windows map).
2022-12-06 23:56:21 +02:00
Markus Sauermann b44e6bb42b Fix colorpicker slider bug with mouse-up outside of popup
When releasing the mouse button outside of the popup while dragging
a slider, the slider still gets adjusted by mouse-move events.

The reason for this bug is that the mouse-up event is sent to the
focused window (main editor window) instead of the colorpicker
popup window.

This PR adjusts the linuxbsd X11 DisplayServer to send the event to the
correct expected window.
2022-12-06 19:30:13 +01:00
Markus Sauermann ada4761181 Fix that mouse-button-up event is parsed twice for drag-and-drop
Currently Input::get_singleton()->parse_input_event(mb); is
called twice for mouse-button-up events when dropping in a different
window on linuxbsd.
2022-12-05 19:31:22 +01:00
Rémi Verschelde 14f23df1a3
Merge pull request #69563 from nyanpasu64/patch-1
Fix burning CPU with udev disabled on Flatpak
2022-12-05 18:07:02 +01:00
Rémi Verschelde 5c6e2b2cac
Windows: Make MSVC debug CRT opt-in (`debug_crt=yes`)
Follow-up to #69294 which enabled it automatically for `dev_build=yes`,
but this seems to cause some issues.
Those issues should likely be debugged but until then this can stay opt-in.
2022-12-05 15:56:12 +01:00
Rémi Verschelde e82d66f23b
Merge pull request #69294 from akien-mga/windows-msvc-link-debug-runtime
Windows: Link MSVC dynamic debug CRT for debug builds
2022-12-05 10:14:33 +01:00
bruvzg 89db7f8e7c
[Linux/BSD] Fix build without fontconfig. 2022-12-05 07:56:44 +02:00
Rémi Verschelde 8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
David Snopek 61cec0b023 Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer 2022-12-04 13:07:51 -06:00
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
nyanpasu64 0cbd1c85a9
Fix burning CPU with udev disabled on Flatpak
Fixes #67355.
2022-12-03 20:10:48 -08:00
Rémi Verschelde 015dc492de
Merge pull request #69390 from Sauermann/fix-mouse-event-position
Fix incorrect mouse event position while hovering different window
2022-12-03 22:33:12 +01:00
Riteo 2dd5a792bb Load X11 dynamically
The loaders have been generated through hpvb's dynload-wrapper, although
they had to be heavily handpatched to workaround some already reported
issues with it. I added a note to each generated file to account for
that.

As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11
macro to not let do it that, and handle myself the display loading and
screen handling part myself, which wasn't that hard but it's still
something worth saying.

I plan to improve greatly the X11 backend (including this aspect) but,
as the release isn't that far and I'm also working on the Wayland
backend, this will do for now, I hope.
2022-12-03 19:23:43 +01:00
Rémi Verschelde 7bffdca41c
Merge pull request #69380 from bruvzg/mac_max_ws
[macOS] Improve maximized and non-resizable modes handling.
2022-12-02 12:25:25 +01:00
Rémi Verschelde 7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
David Snopek 310bf39cd3 Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
Fredia Huya-Kouadio 2aba13e8fb Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
Markus Sauermann 79401f8dc2 Fix incorrect mouse event position while hovering different window 2022-11-30 13:39:31 +01:00
bruvzg 8cd08f8b6f
[macOS] Improve maximized and non-resizable modes handling. 2022-11-30 11:34:40 +02:00
bruvzg aa117a128e
[macOS] Fix export button incorrectly disabled when using login/app password for notarization. 2022-11-30 10:38:53 +02:00
clayjohn 9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
bruvzg 0cea664cb5
[iOS] Read document and cache path directly in the OS code, instead of passing in from main. 2022-11-29 14:58:12 +02:00
Rémi Verschelde 82e45820d9
Merge pull request #69332 from bruvzg/exact_symbols
[MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
2022-11-29 10:34:52 +01:00