Commit Graph

2220 Commits

Author SHA1 Message Date
Rémi Verschelde
9df3d06d1f
Merge pull request #43897 from RandomShaper/fix_refl_probe_vis_3.2
Put misc. 3D tool visible instances on their own layer (3.2)
2020-12-03 13:29:36 +01:00
Aaron Franke
80c72a529f
Limit the zoom and freelook speed based on camera settings
(cherry picked from commit 896a297c1f)
2020-12-02 16:02:39 +01:00
volzhs
a1f63bac0e Fix editor locked by generating preview of dynamic font 2020-12-01 01:09:00 +09:00
Pedro J. Estébanez
08a46bbacd Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:08:30 +01:00
jfons
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
David Kennedy
473cb79cc1 Fix duplicates entries in script editor menu
This was a regression from #40461.

Fixes #43707.
2020-11-23 11:33:59 -03:00
GryphonClaw
27eaf357fc
added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes.
(cherry picked from commit cf582262c2)
2020-11-19 17:17:23 +01:00
Aaron Franke
b9641efc5c
Update the 3D grid when the "View Grid" checkbox is changed
(cherry picked from commit 71d1909b39)
2020-11-19 17:15:28 +01:00
Haoyu Qiu
c0fb16a512
Fixes rotation in select mode on macOS
(cherry picked from commit 381ba7d554)
2020-11-19 17:15:27 +01:00
Rémi Verschelde
4816317bbc
Debugger: Save options in project metadata
Fixes #19542.

(cherry picked from commit 090361f3c9)
2020-11-17 16:42:42 +01:00
Hugo Locurcio
4b1de5be45
Add a dynamic infinite grid to the 3D editor
- The grid is now infinite, it follows the camera.
- The grid is now dynamic, if you zoom in and out, the grid subdivides,
  expands, and fades.
- You can now enable grid planes for the XY and YZ planes. Only the flat
  XZ plane is enabled by default. Each plane is independently dynamic
  of the others.
- The default grid size has been increased to 200, and the maximum
  has been increased to 2000. At 1000, the grid mostly looks edgeless.
- If you set the division level max and min to the same value then
  the grid does not expand or subdivide, but instead stays the same size
  and just follows the camera. Also, if these values are the same,
  the bias value does nothing.
- If you want to have Blender-like behavior, set max to 1, min to 0,
  and set the bias to a really low value. You may also wish to increase
  the grid size if you have a small bias.

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-17 10:16:53 +01:00
Michael Alexsander
5e6af913de
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
(cherry picked from commit 4b74019ca3)
2020-11-11 15:30:56 +01:00
Eric Tuvesson
be72285c70
fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435

(cherry picked from commit cefca25796)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
ed3f0a3950
Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion
  of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
  accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
  through walls. This helps make the box more visible while still
  having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 21:55:56 +01:00
Rémi Verschelde
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
Rémi Verschelde
4325c54335
Merge pull request #43016 from mbrlabs/rotation-gizmo-32
[3.2] Improve rotation gizmo
2020-10-30 11:46:05 +01:00
Hugo Locurcio
94cf0dced2
Improve undo log messages in the 2D editor for additional context
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.

(cherry picked from commit 996740de43)
2020-10-28 14:05:41 +01:00
Pleto
203d6375fc
Enhancement for tileset sorting
(cherry picked from commit 0e392bd177)
2020-10-28 14:05:41 +01:00
Michael Alexsander
5c129c7a05
Minor improvements to the Polygon 2D UV editor
(cherry picked from commit c26b49fc17)
2020-10-28 14:05:39 +01:00
Rémi Verschelde
7c27e37997
Merge pull request #42705 from Calinou/tilemap-editor-fix-osx-tooltip
Fix rectangle paint tooltip for the tilemap editor on macOS
2020-10-27 14:43:50 +01:00
Marcus Brummer
69b99ba9cb Improve rotation gizmo
Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".

This is a 3.2 backport of @JFons work on the master branch; all credit
goes to him.
2020-10-22 22:05:50 +02:00
Hugo Locurcio
2dbc329704
Add a debanding property to Viewport for GLES3
It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).

As a result, it should be enabled only when banding is noticeable enough.

Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
Hugo Locurcio
af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
Haoyu Qiu
0c1f88c769
Adds pan gesture to StateMachine editor
(cherry picked from commit e9bec0d76b)
2020-10-19 16:09:59 +02:00
David Sichma
f601e15b92
aabb change updates bounding box
spatial editor will now update the bounding box if aabb or transform
changes

(cherry picked from commit 7701889048)
2020-10-19 16:09:57 +02:00
Michael Auderer
9f4dc87739
Reset TileMapEditor painting on application refocus
Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.

fixes #42398, fixes #24970

(cherry picked from commit 70a4cd1afe)
2020-10-19 16:09:55 +02:00
lawnjelly
c2290dbedd Unified GLES2 / GLES3 Batching
Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.

Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
Hugo Locurcio
aaffd61903
Fix rectangle paint tooltip for the tilemap editor on macOS
This also fixes the Move Points tooltip for the 2D polygon editor.

This closes #42702.
2020-10-11 15:54:15 +02:00
Yuri Roubinsky
a65252018c [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00
Ryan Roden-Corrent
d05a07235c
Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)

(cherry picked from commit c6919a13da)
2020-10-04 20:51:19 +02:00
Gilles Roudière
14fa64d289
Fix scale cursor rotation and handle diagonal ones
(cherry picked from commit 6dd19af439)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
1eb4017e28
Make the pressed autokey icon red to emphasize its "recording" status
(cherry picked from commit 95773bb3c1)
2020-10-01 16:00:46 +02:00
Rémi Verschelde
3961f50176
Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2
[3.2] Optimized ScriptEditor initialization when many scripts are loaded
2020-10-01 13:58:01 +02:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Hugo Locurcio
f7ed1f4d1f
Automatically start searching in the asset library when entering text
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).

This removes the need for a separate Search button.

(cherry picked from commit 6055db2a72)
2020-09-29 13:57:58 +02:00
Gilles Roudière
0b2913086f
Draw selected item on top of everything else
(cherry picked from commit 16532f51ef)
2020-09-29 13:57:56 +02:00
Gilles Roudière
e496e8d318
Fix error when dragging anchors with parent's size == 0
(cherry picked from commit 8e6da0b808)
2020-09-29 13:57:56 +02:00
Hugo Locurcio
b79bcb1f33
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.

(cherry picked from commit 2427a9cafc)
2020-09-24 14:43:09 +02:00
Dashcell
42eb92d19a
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
(cherry picked from commit 5355169d3c)
2020-09-24 14:43:07 +02:00
SekoiaTree
0d8b2d34e1
Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
2020-09-24 14:43:05 +02:00
Zak
d94323e37b
Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
hoontee
b626f16212
Fix "Create Trimesh Collision Sibling" transform
(cherry picked from commit 3cbd626328)
2020-09-14 11:00:47 +02:00
Haz
935edf9323
Fix tilemap tiles on horizontal/vertical flips
(cherry picked from commit 3f5413693c)
2020-09-10 12:03:45 +02:00
Lunatoid
636fe1bab9
Gives the theme editor a horizontal scrollbar
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.

(cherry picked from commit d602be077d)
2020-08-31 15:29:41 +02:00
Hugo Locurcio
336bc03d66
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.

This closes #28082.

(cherry picked from commit 2c9d4ef961)
2020-08-21 02:28:17 +02:00
Maganty Rushyendra
69dc9c9417 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.

(cherry picked from commit cf04aabef1)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
cea16907bb Properly disambiguate unsaved scripts
(cherry picked from commit 3082def404)
2020-08-14 00:32:05 +02:00
Yuri Roubinsky
d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Rémi Verschelde
518f109927 Script editor: Don't open dominant script in external editor
Fixes #13429.

(cherry picked from commits b5f110c77e,
6b3f013a82, and
e016859c3b)
2020-07-28 00:47:24 +02:00
Andrii Doroshenko (Xrayez)
6abaf4d0eb Skip internal scripts for breakpoints without printing an error
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.

(cherry picked from commit 1c70a33d9c)
2020-07-28 00:40:20 +02:00