Commit Graph

854 Commits

Author SHA1 Message Date
Yuri Sizov f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Raul Santos 132a1daf1a
C#: Fix line in OpenInExternalEditor 2023-07-17 18:44:17 +02:00
Raul Santos f2e9cbf9e8
C#: Suppress NU5128 warning
Suppress dependencies of SourceGenerators package to fix NU5128.
2023-07-15 15:25:37 +02:00
Yuri Sizov bb6879e7cc Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Raul Santos 12e4aa93b3
C#: Document generated members
Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
Rémi Verschelde 4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
398utubzyt 8e56c807cc C#: Add a Roslyn analyzer for global classes
Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
Rémi Verschelde 26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Raul Santos 671a5b4ea5
C#: Compare symbol names without null flow state 2023-07-06 16:10:14 +02:00
Rémi Verschelde 8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov bf3af9fd48 Update the RiderPathLocator to support the JetBrains Toolbox 2.0 2023-07-02 20:55:26 +02:00
Ignacio Roldán Etcheverry 22aad32c69 C#: Fix NodePaths completion error for not calling from main thread
The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
RedworkDE f759cc00a3 C#: Enable exporting for Android 2023-06-28 22:34:14 +02:00
RedworkDE 777d959e05 C#: Add option to embed dotnet build outputs into the data file 2023-06-28 22:04:51 +02:00
RedworkDE fe7c27b086 C#: Automatically generate version defines 2023-06-28 21:45:58 +02:00
Paul Joannon dbdbe5b042
Fix condition blocking .NET project build
Since #73015, the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
Raul Santos 8f6166bd14
C#: Remove whitespace from define constants
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos 48e20c628a
C#: Set `PropertyInfo.class_name` for method parameters 2023-06-16 23:19:38 +02:00
Rémi Verschelde 7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE 1b466c6298 C#: Add version defines to help users deal with breaking changes 2023-06-15 13:18:04 +02:00
Magian e8aeb6baa0 C# Array<StringName> support PropertyHint.Enum 2023-06-15 16:01:42 +08:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Mikael Hermansson 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Rémi Verschelde 5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
RedworkDE e0efa3c357 C#: Always decode `dotnet` output as UTF-8 2023-06-07 10:58:34 +02:00
Raul Santos 0484993121
C#: Add `[Obsolete]` attribute to deprecated members 2023-06-06 12:23:23 +02:00
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Raul Santos a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
David Snopek 77733faede Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
Paul Joannon 178cd046bb
Link the right build property to REAL_T_IS_DOUBLE 2023-05-18 13:37:34 +02:00
RedworkDE 45659ce2d9 Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
RedworkDE 692ad70fd7 C#: Do not use DocCache when generating glue code 2023-04-20 15:35:14 +02:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
RedworkDE 34b4128004 C#: Make include scripts contents an export option 2023-04-18 14:27:15 +02:00
Kevin Simpson c2b97ec1f7 Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
RedworkDE 27124ed8e5 C#: Discontinue `GodotNuGetFallbackFolder` 2023-04-07 19:22:43 +02:00
Yuri Sizov 8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
Alex de la Mare 8ab3295e57 Add fine-grained disabling of SourceGenerators
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
RedworkDE 42cf684837 C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
RedworkDE 6019f497b8 C#: Fix building projects for MSBuild before 17.3 2023-03-06 17:58:20 +01:00
Rémi Verschelde 5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Raul Santos f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters 2023-03-04 23:33:30 +01:00
Raul Santos 0372bd56b6
C#: Ignore explicit interface implementations 2023-03-04 19:16:48 +01:00
RedworkDE 16a2a164fe C#: Get singleton instances using the Core name 2023-03-03 16:30:18 +01:00
Rémi Verschelde 526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Raul Santos a1a2fc2255
C#: Always show "Create C# solution" option
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
Raul Santos 3730d8e343
C#: Check if a class is a singleton using the Core name
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
RedworkDE 756a48023f C#: Fix line position when opening file in VSCode 2023-02-19 12:43:15 +01:00
Rémi Verschelde 2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
Paul Joannon 5e3d114829
Clicking "Clean solution" should clean, not build 2023-02-16 11:45:33 +01:00
Raul Santos d57cb460e2
C#: Open the solution directory when using VSCode
The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Raul Santos 2a1523d751
Build C# csproj instead of the solution 2023-02-10 03:19:30 +01:00
Rémi Verschelde b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
RedworkDE bf47b62203 C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings 2023-02-07 18:20:23 +01:00
Paul Joannon c70c82b0fb
Try and match MSBuild and Godot UI languages 2023-02-07 16:48:23 +01:00
Paul Joannon 9bf2a0bcda
Add new settings about MSBuild
- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon 7cf42dbdee
Add button to open the msbuild logs folder 2023-02-07 16:48:23 +01:00
Paul Joannon e51a20b714
Rename existing editor settings `mono` -> `dotnet` 2023-02-07 16:48:18 +01:00
Rémi Verschelde c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
RedworkDE 70ebb6378c C#: Preserve directories in output during export 2023-02-01 00:37:12 +01:00
Treer 086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Treer 273df44e1d Qualify Console's namespace to avoid mixup with plugin's objects
Avoid error when a plugin contains a class called "Console":
Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31 16:23:17 +11:00
Rémi Verschelde 2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Raul Santos 1aceacaa6b
C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Raul Santos a968e51414
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Raul Santos 4788cb35c1
C#: Add global namespace to grouping property info 2023-01-27 01:15:19 +01:00
Rémi Verschelde 0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde 4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde 63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Rémi Verschelde 2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
Raul Santos cac7a784d6
Add `GodotTypeInfo::Metadata` to `MethodInfo` 2023-01-26 15:51:34 +01:00
Raul Santos 256632a07e
C#: Skip documentation syntax in MustBeVariant analyzer 2023-01-25 17:29:08 +01:00
Aaron Franke 2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke 2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Magian 35bfce2afd C# Improve the "Tag" conversion of documents
[codeblocks] for Keep only the [CSharp] part.
[param] is changed to <c>.
[b] for bold text.
[i] for italic text.
4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>.
since Rider does not support [u], only comments have been modified.
2023-01-24 18:40:48 +08:00
Raul Santos 3425d43fed
C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor
Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
Raul Santos 62106fe5e3
C#: Implement `ExportPlugin::_get_name` 2023-01-18 18:17:38 +01:00
Raul Santos ab5e532f1a
C#: Skip methods with pointer parameters 2023-01-17 04:32:05 +01:00
Raul Santos 47e355f965
C#: Make property accessors internal 2023-01-16 15:15:26 +01:00
Raul Santos a6ba914f15
C#: Lookup signals and methods in Get method
Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00
Rémi Verschelde 64f2b970d8
Merge pull request #71114 from reduz/cleanup-property-hints
Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09 16:57:31 +01:00
Juan Linietsky 0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Raul Santos 59e8fc1edf
C#: Add `[Flags]` attribute to core bitfield enums 2023-01-09 16:13:28 +01:00
Juan Linietsky 47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Raul Santos a43e8285a7
C#: Avoid generic types in the script path attribute generator
- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Ignacio Roldán Etcheverry 5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Raul Santos 24e4ac9167
C#: Rename `ConvertToX` methods
- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Raul Santos 03c26d6618
C#: Disallow init-only properties
ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Silc Renew a52479f770 Fix out of sync PropertyUsageFlags for cs 2022-12-16 06:27:04 +09:00
Rémi Verschelde 346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Rémi Verschelde b8e1d6585c
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
C#: Fix premature free of returned Variant in vararg methods
2022-12-14 23:27:40 +01:00
Ignacio Roldán Etcheverry 833b252ce7 C#: Fix premature free of returned Variant in vararg methods
Notably, this fixes obscure issues after calling `script.New()` when
the returned instance is a `RefCounted`.
2022-12-12 17:54:28 +01:00
Raul Santos 1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable 2022-12-12 17:30:14 +01:00
Raul Santos 1ab4f26cc4
C#: Fix bindings generator for methods that return signals 2022-12-12 17:04:03 +01:00
Ignacio Roldán Etcheverry 5c6c766732 C#: Fix exported properties of GodotObject[] type
This was a regression from 17b2838f39.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
Rémi Verschelde f3c68d6c83
Merge pull request #69391 from NeilKleistGao/sln
Fix C# Solution Directory Project Settings
2022-12-02 16:48:30 +01:00
NeilKleistGao 2bab84c8c7 Fix C# solution directory settings
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2022-12-02 22:01:15 +08:00
Ignacio Roldán Etcheverry 17b2838f39 C#: Cleanup Variant marshaling code in source/bindings generators
This change aims to reduce the number of places that need to be changed
when adding or editing a Godot type to the bindings.

Since the addition of `Variant.From<T>/As<T>` and
`VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of
the previous code in the bindings generator and the source generators
that specify these conversions for each type manually.

The only exceptions are the generic Godot collections (`Array<T>` and
`Dictionary<TKey, TValue>`) which still use the old version, as that
one cannot be matched by our new conversion methods (limitation in the
language with generics, forcing us to use delegate pointers).

The cleanup applies to:

- Bindings generator:
  - `TypeInterface.cs_variant_to_managed`
  - `TypeInterface.cs_managed_to_variant`
- Source generators:
  - `MarshalUtils.AppendNativeVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToNativeVariantExpr`
  - `MarshalUtils.AppendVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToVariantExpr`
2022-12-02 14:47:12 +01:00
Ignacio Roldán Etcheverry f86c6b6ac4 C#: Replace most conversions between Variant and System.Object
This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.

The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.

Remaining usages are:

- The `DelegateUtils` class, for the serialization of closure display
  classes during assembly reloading by the editor. These display classes
  are compiler generated classes to store values captured by a closure.
  Since it's generated by the compiler, the only way we have to access
  the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
  This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
  We need to keep supporting the old version of this generated method
  for some time. Otherwise, if loading a project built with the previous
  version, it could lead to the loss of exported property values.
  Ideally, we should remove this legacy support before a stable release.
2022-12-02 14:47:12 +01:00
R. Alex Hofer 215022c507 Remove unnecessary namespaces in generated PropertyDefVal files. 2022-11-29 22:12:34 -05:00
Ignacio Roldán Etcheverry 4a82d71d73
Merge pull request #65907 from magian1127/4.0FixPropertiesGenerator
C#: Fix Generated ScriptProperty Error.
2022-11-28 01:48:52 +01:00
Magian c41196f0f3 C#: Fix Generated ScriptProperty Error.
1. Add "this." to prevent errors caused by duplicate variable names.
2. Try to find the default value of property getters.
2022-11-27 17:40:40 +08:00
Ignacio Roldán Etcheverry 690199b7dd
Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposer
C#: Remove VariantSpanDisposer and use constants in stackalloc
2022-11-27 03:30:59 +01:00
Raul Santos 3ff181096a
C#: Remove VariantSpanDisposer and use constants in stackalloc
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans
since we are now borrowing the Variants instead of copying them.
- Remove `VariantSpanExtensions.Cleared` that was only used so the
Span was initialized for `VariantSpanDisposer` to know what to dispose.
- Fix stackalloc Spans to use constant VarArgsSpanThreshold
and avoid bound checks.
2022-11-27 03:04:34 +01:00
Ignacio Roldán Etcheverry 50badbd1f4
Merge pull request #69088 from raulsntos/dotnet/global
C#: Add `global::` namespace to generated source
2022-11-26 04:36:26 +01:00
Raul Santos b9e1ca1e86
C#: Add `global::` namespace to generated source
Adds `global::` to the fully qualified types in source generators to
prevent ambiguity.
2022-11-26 01:13:16 +01:00
Ignacio Roldán Etcheverry 3f645f980c C#: Optimize Variant conversion callbacks
These callbacks are used for marshaling by callables and generic Godot
collections.

C# generics don't support specialization the way C++ templates do.
I knew NativeAOT could optimize away many type checks when the types
are known at compile time, but I didn't trust the JIT would do as good
a job, so I initially went with cached function pointers.

Well, it turns out the JIT is also very good at optimizing in this
scenario, so I'm changing the methods to do the conversion directly,
rather than returning a function pointer for the conversion.

The methods were moved to `VariantUtils`, and were renamed from
`GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`.

The new implementation looks like it goes through many `if` checks
at runtime to find the right branch for the type, but in practice it
works pretty much like template specialization. The JIT only generates
code for the relevant branch. Together with inlining, the result is
very close or the same as doing the conversion manually:

```cs
godot_variant variant;

int foo = variant.Int;
int bar = VariantUtils.ConvertTo<int>(variant);
```

If the type is a generic Godot collection, the conversion still goes
through a function pointer call.

The new code happens to be much shorter as well, with the file going
from 1057 lines to 407.

Side note: `Variant.cs` was mistakenly created in the wrong folder,
so I moved it to the `Core` folder.
2022-11-25 03:14:10 +01:00
Rémi Verschelde 124594593f
Merge pull request #68580 from rhofour/fix-source-generation
First attempt at fully qualifying the default values of C# properties.
2022-11-23 17:19:26 +01:00
R. Alex Hofer 6ab93bd919 Fully qualify C# default values in exported fields.
This avoids issues when the default values rely on using
namespaces.
2022-11-22 18:10:34 -05:00
Rémi Verschelde 52c51563fd
Merge pull request #68866 from raulsntos/dotnet/godot-enums
C#: Synchronize Godot enums with core
2022-11-19 09:40:05 +01:00
Raul Santos 792e618749
C#: Synchronize Godot enums with core 2022-11-19 01:54:23 +01:00
Raul Santos 71df6d66ae
Add `readonly` to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
2022-11-14 20:32:20 +01:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Ignacio Roldán Etcheverry 282bd37e5c C#: Remove need for reflection to invoking callable delegates
We aim to make the C# API reflection-free, mainly for concerns about
performance, and to be able to target NativeAOT in refletion-free mode,
which reduces the binary size.

One of the main usages of reflection still left was the dynamic
invokation of callable delegates, and for some time I wasn't sure
I would find an alternative solution that I'd be happy with.

The new solution uses trampoline functions to invoke the delegates:

```
static void Trampoline(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)
{
    if (args.Count != 1)
        throw new ArgumentException($"Callable expected 1 arguments but received {args.Count}.");

    string res = ((Func<int, string>)delegateObj)(
        VariantConversionCallbacks.GetToManagedCallback<int>()(args[0])
    );

    ret = VariantConversionCallbacks.GetToVariantCallback<string>()(res);
}

Callable.CreateWithUnsafeTrampoline((int num) => "Foo" + num, &Trampoline);
```

Of course, this is too much boilerplate for user code. To improve this,
the `Callable.From` methods were added. These are overloads that take
`Action` and `Func` delegates, which covers the most common use cases:
lambdas and method groups:

```
// Lambda
Callable.From((int num) => "Foo" + num);

// Method group
string AppendNum(int num) => "Foo" + num;
Callable.From(AppendNum);
```

Unfortunately, due to limitations in the C# language, implicit
conversions from delegates to `Callable` are not supported.

`Callable.From` does not support custom delegates. These should be
uncommon, but the Godot C# API actually uses them for event signals.
As such, the bindings generator was updated to generate trampoline
functions for event signals. It was also optimized to use `Action`
instead of a custom delegate for parameterless signals, which removes
the need for the trampoline functions for those signals.

The change to reflection-free invokation removes one of the last needs
for `ConvertVariantToManagedObjectOfType`. The only remaining usage is
from calling script constructors with parameters from the engine
(`CreateManagedForGodotObjectScriptInstance`). Once that one is made
reflection-free, `ConvertVariantToManagedObjectOfType` can be removed.
2022-10-30 01:24:15 +02:00
Raul Santos 687633e5bd
Use `.generated` suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Raul Santos 333f88dc49
Guard against more potential conflicts in C# bindings generator 2022-10-15 12:47:10 +02:00
bruvzg 6daf4c6593
[.NET Export] Improve .NET export process.
[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
Aaron Franke 2cea42cc7f
Rename Projection `matrix` to `columns` 2022-10-04 12:34:19 -05:00
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Ignacio Roldán Etcheverry 62792eeb9f
Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null
C#: Guard against null assemblies
2022-09-22 18:24:31 +02:00
Raul Santos 24ac82e235
C#: Suppress EventHandler suffix diagnostic for signals
Suppress CA1711 for signal delegates because they are used in events so
the naming follows the guidelines.
2022-09-22 14:23:01 +02:00
Raul Santos f6d60764d3
C#: Guard against null assemblies
A symbol's containing assembly will be null if the symbol is shared
across multiple assemblies.
2022-09-22 12:41:38 +02:00
kobewi 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Rémi Verschelde 956ea15e81 Merge pull request #65879 from magian1127/4.0GenSDoc
inheritdoc the "///" comment from EventHandler to the generated event
2022-09-19 09:23:05 +02:00
Magian 4bd7c63669 C#: inheritdoc the "///" comment from EventHandler to the generated event 2022-09-18 23:08:22 +08:00
Rémi Verschelde e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer 2022-09-18 13:47:04 +02:00
Tomasz Chabora 882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
Rémi Verschelde ee39c68d4f Merge pull request #65946 from antonWetzel/csharp-nd-array
Don't marshal multidimensional arrays
2022-09-18 00:42:50 +02:00
antonWetzel 5090355907 don't marshal multidimensional arrays 2022-09-17 00:18:08 +02:00
Raul Santos 70b4533c47
C#: Add documentation to signal delegates 2022-09-16 09:56:59 +02:00
Ignacio Roldán Etcheverry d39d462907
Merge pull request #65823 from raulsntos/dotnet/signal-docs
C#: Move signal documentation to the event
2022-09-15 18:37:12 +02:00
Raul Santos a5ffd25292
C#: Move signal documentation to the event
Move signal documentation from the delegate to the event and also
deprecate the event if the signal is deprecated.
2022-09-15 13:24:41 +02:00
Raul Santos 02bd0724f5
Fix NuGet fallback folder packages
- Creates a `Godot.Offline.Config` file to configurate NuGet with
Godot's fallback folder. This is easier because now we can assume we can
override the entire file since user config will likely be in the default
`NuGet.Config` file or an additional `*.config` file.
- Ensure the NuGet fallback folder is created at the same time it is
added to the NuGet configuration so future builds don't fail.
- Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder.
- Add `.nupkg.metadata` file to packages in fallback folder.
- Refer to `Godot.SourceGenerators` using the specific non-floating version
since floating versions don't seem to work with fallbackPackageFolders.
2022-09-15 09:28:59 +02:00
bruvzg f4f556d198
[macOS, .NET] Fix dotnet binary detection. 2022-09-14 18:31:52 +03:00
Rémi Verschelde c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty 2022-09-09 09:07:53 +02:00
Raul Santos f63cfc12c5
Fix MacOS compiler flags in .NET module 2022-09-08 23:29:01 +02:00
Michael Alexsander c4c9e41073 Make `Vector2i` values paired with `EDSCALE` be just `Vector2` 2022-09-08 14:46:32 -03:00
Rémi Verschelde 6b92dbfce2 Merge pull request #65438 from neikeq/replace-libnethost-dependency
Replace libnethost dependency to find hostfxr
2022-09-07 17:55:07 +02:00
Ignacio Roldán Etcheverry f784fb2000 C#: Replace libnethost dependency to find hostfxr
We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
2022-09-07 16:36:36 +02:00
Rémi Verschelde 432c4c40a9
Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypearg 2022-09-06 21:41:53 +02:00
Ignacio Roldán Etcheverry 3666e9fcd0 C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
Fixes assertion error in the analyzer.
2022-09-06 18:51:45 +02:00
Magian 4448859ead C# Modify the MemberName generated for the user script 2022-09-06 20:43:40 +08:00
Rémi Verschelde 6c818da55e
Merge pull request #65321 from rburing/physics_server_2d_extension
Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Ricardo Buring d22ff48b3d Create GDExtension classes for PhysicsServer2D
This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
Almighty Laxz c71b78bbb8 Add float arg to build_assemblies.py 2022-09-04 04:02:39 +09:30
Raul Santos 9a10701c69
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Ignacio Roldán Etcheverry a5218989a2
Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks
C#: Fix exported game crash because of uninitialized callbacks
2022-08-29 18:14:04 +02:00
Ignacio Roldán Etcheverry 70c0774e70
Merge pull request #64987 from raulsntos/dotnet/linux-export
Fix .NET exporting in Linux
2022-08-29 18:13:20 +02:00
Ignacio Roldán Etcheverry 8d9ff955b7 C#: Fix exported game crash because of uninitialized callbacks
This was a regression from 2c180f62d9,
where I forgot to update the source generator.
2022-08-29 17:37:56 +02:00
Rémi Verschelde e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Fabio Alessandrelli d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Rémi Verschelde 4333f785f6
Merge pull request #64956 from raulsntos/dotnet/format-ci
Add `dotnet format` to CI to check C# style
2022-08-29 07:03:20 +02:00
Ignacio Roldán Etcheverry 58f8f3a40e
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
2022-08-29 01:22:39 +02:00
Ignacio Roldán Etcheverry f70e106010
Merge pull request #64994 from raulsntos/dotnet/property-indexers
C#: Ignore property indexers and report if exported
2022-08-29 00:52:25 +02:00
Raul Santos 761e2b1a65
C#: Ignore property indexers and report if exported
Ignore property indexers since they are unsupported and report a
diagnostic if an user tries to export it.
2022-08-28 18:16:57 +02:00
Raul Santos b0274d0ee7
Fix .NET exporting in Linux
- Fix platform detection after Linux OS name was renamed from `LinuxBSD`
to `Linux`
- Fix arch detection after renaming `64` to `x86_64`
- Fix typo in `find_hostfxr`
2022-08-28 15:44:05 +02:00
Raul Santos d35c58507c
Fix C# style with `dotnet format` 2022-08-27 03:22:31 +02:00
Micky ef5b9a06a9 Rename `hint_tooltip` to `tooltip_text` & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Yuri Sizov 6320a0fc18 Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
Raul Santos 79f9f59a87
Fix various C# exceptions
- Replace `IndexOutOfRangeException` with `ArgumentOutOfRangeException`
- Replace `Exception` with a more specific exception
- Add the parameter name to argument exception
- Update documentation for methods that throw exceptions
- Use `StringBuilder` to build exception messages
- Ensure exception messages end with a period
2022-08-26 16:56:00 +02:00
fabriceci f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Ignacio Roldán Etcheverry e8ce36628f
Merge pull request #64901 from raulsntos/dotnet/equals
C#: Use pattern matching to simplify `Equals`
2022-08-26 08:33:52 +02:00
Raul Santos 9c9b8fcd34
Remove `[Signal]` attribute from events
- Remove event as a valid target of `SignalAttribute`
- Stop adding the `[Signal]` attribute to events in bindings_generator
- Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator
- Remove obsolete comment about the signal's delegate name
2022-08-26 00:53:45 +02:00
Paul Joannon cf99d92a39
C#: Preserve order of exported fields/categories 2022-08-25 20:39:57 +02:00
Ignacio Roldán Etcheverry f03ac21ea8
Merge pull request #52815 from magian1127/temp3
C# Generate SnakeName const
2022-08-25 20:02:16 +02:00
Raul Santos f8ceceed15
Various C# documentation improvements
Fixes wrong/invalid documentation and add documentation to some OS members.
2022-08-25 17:09:32 +02:00
Magian c371d1bac9 C# Generate StringName(SnakeName) for all class members 2022-08-25 23:07:20 +08:00
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Rémi Verschelde 6ffbec9e49
Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer
C#: Add `MustBeVariant` attribute and analyzer
2022-08-25 07:34:05 +02:00
Raul Santos 6468f9b37c
Add MustBeVariant attribute and analyzer
- MustBeVariant attribute can be used to enforce that generic types must
be a marshable from/to Variant.
- Also renames all diagnostic ids to be valid unicode identifiers.
2022-08-25 01:47:40 +02:00
Aaron Franke 09551c3d2b
Remove mentions of the Server platform from the Mono module 2022-08-24 14:56:40 -05:00
Ignacio Roldán Etcheverry 686286ed9d
Merge pull request #64742 from zaevi/csharp_add_grouping_attributes
C#: Add grouping attributes for properties.
2022-08-24 20:09:47 +02:00
Ignacio Roldán Etcheverry e172b1aa91
Merge pull request #64743 from raulsntos/dotnet6-signal-analyzer
Improve C# signal analyzer errors
2022-08-24 19:28:47 +02:00
Raul Santos a0da258401
Use pattern matching to simplify `Equals`
- Simplify and unify `Equals` implementation of C# struct types
- Also add pattern matching to replace a cast in `DebuggingUtils`
2022-08-24 14:15:33 +02:00
Raul Santos 0b8b733d77
C#: Replace `Xform` and `XformInv` with `*` operator
- In cases where both `Xform`/`XformInv` and the `*` operator were
implemented the `Xform`/`XformInv` methods were removed in favor of the
`*` operator.
- In cases where the `Xform`/`XformInv` existed but not the `*` operator,
the `Xform`/`XformInv` methods were replaced with the `*` operator.
- In cases where no method existed, a new `*` operator has been
implemented to support the same operations that are supported in GDScript.
- Fixes the `Transform.Xform` and `Transform.XformInv` with `Rect2`
implementation to use a zero `Rect2` size to start expanding from
(which is how it's implemented in C++).
2022-08-22 21:11:24 +02:00
Raul Santos 3b201c2b04
Improve C# signal analyzer errors
Report the specific parameters that are not supported.
2022-08-22 19:44:05 +02:00
Zae 431a28fe19 C#: Add grouping attributes for properties. 2022-08-23 01:23:45 +08:00
Ignacio Roldán Etcheverry 2c180f62d9 C#: Replace P/Invoke with delegate pointers
- Moves interop functions to UnmanagedCallbacks struct that
  contains the function pointers and is passed to C#.

- Implements UnmanagedCallbacksGenerator, a C# source generator that
  generates the UnmanagedCallbacks struct in C# and the body for the
  NativeFuncs methods (their implementation just calls the function
  pointer in the UnmanagedCallbacks). The generated methods are needed
  because .NET pins byref parameters of native calls, even if they are
  'ref struct's, which don't need pinning. The generated methods use
  `Unsafe.AsPointer` so that we can benefit from byref parameters
  without suffering overhead of pinning.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry 1bf4397e5b C#: Use custom project setting for C# project files name
The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.

The user can always rename the C# project and solution manually and
change the setting to the new name.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry 0c30c678f0 C#: Re-introduce generic Godot Array and Dictionary
This new version does not support the following type arguments:

- Generic types
- Array of Godot Object (Godot.Object[]) or derived types

The new implementation uses delegate pointers to call the Variant
conversion methods. We do type checking only once in the static
constructor to get the conversion delegates.
Now, we no longer need to do type checking every time, and we no
longer have to box value types.
This is the best implementation I could come up with, as C# generics
don't support anything similar to C++ template specializations.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry 3123be2384 C#: Array, Dictionary and marshaling refactoring
- Array and Dictionary now store `Variant` instead of `System.Object`.
- Removed generic Array and Dictionary.
  They cause too much issues, heavily relying on reflection and
  very limited by the lack of a generic specialization.
- Removed support for non-Godot collections.
  Support for them also relied heavily on reflection for marshaling.
  Support for them will likely be re-introduced in the future, but
  it will have to rely on source generators instead of reflection.
- Reduced our use of reflection.
  The remaining usages will be moved to source generators soon.
  The only usage that I'm not sure yet how to replace is dynamic
  invocation of delegates.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry 344f5028d4 C#: Add dedicated Variant struct, replacing System.Object 2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry a9892f2571 C#: Add source generator for method list 2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry 97713ff77a C#: Add source generator for signals as events
Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry e235cef09f C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry d78e0a8426 C#: Make GodotSharp API a NuGet package
In the past, the Godot editor distributed the API assemblies and
copied them to project directories for projects to reference them.
This changed with the move to .NET 5/6. Godot no longer copies the
assemblies to project directories. However, the project Sdk still
tried to reference them from the same location.
From now on, the GodotSharp API is distributed as a NuGet package,
which the Sdk can reference.

Added an option to `build_assemblies.py` to copy all Godot NuGet
packages to an existing local NuGet source. This will be needed
during development, while packages are not published to a remote
NuGet repository.
This option also makes sure to remove packages of the same version
installed (~/.nuget/packages). Very useful during development, when
packages change, to make sure the package being used by a project is
the same we just built and not one from a previous build.

A local NuGet source can be created like this:

```
mkdir ~/MyLocalNuGetSource && \
dotnet nuget add source ~/MyLocalNuGetSource/ -n MyLocalNuGetSource
```
2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry 4b90d16250 C#: Initial NativeAOT support
This commit adds initial support for games exported as NativeAOT shared
libraries.

At this moment, the NativeAOT runtime is experimental. Additionally,
Godot is not trim-safe as it still makes some use of reflection.
For the time being, a rd.xml file is needed to prevent code triming:

```
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
  <Application>
    <Assembly Name="GodotSharp" Dynamic="Required All" />
    <Assembly Name="GAME_ASSEMBLY" Dynamic="Required All" />
  </Application>
</Directives>
```

These are the csproj changes for publishing:

```
  <PropertyGroup>
    <NativeLib>Shared</NativeLib>
  </PropertyGroup>
  <ItemGroup>
    <RdXmlFile Include="rd.xml" />
    <PackageReference Include="Microsoft.DotNet.ILCompiler" Version="7.0.0-*" />
  </ItemGroup>
```

More info:
- https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/compiling.md
- https://github.com/dotnet/runtimelab/tree/feature/NativeAOT/samples/NativeLibrary
- https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/rd-xml-format.md
2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry 18f805b3aa C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry e22dd3bc6a C#: Static marshaling for bindings and source generators
Previously, we added source generators for invoking/accessing methods,
properties and fields in scripts. This freed us from the overhead of
reflection. However, the generated code still used our dynamic
marshaling functions, which do runtime type checking and box value
types.

This commit changes the bindings and source generators to include
'static' marshaling. Based on the types known at compile time, now
we generate the appropriate marshaling call for each type.
2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry 92503ae8db C#: Add source generator for properties and exports default values
The editor no longer needs to create temporary instances to get the
default values. The initializer values of the exported properties are
still evaluated at runtime. For example, in the following example,
`GetInitialValue()` will be called when first looks for default values:

```
[Export] int MyValue = GetInitialValue();
```

Exporting fields with a non-supported type now results in a compiler
error rather than a runtime error when the script is used.
2022-08-22 03:36:51 +02:00