Commit Graph

633 Commits

Author SHA1 Message Date
Rémi Verschelde b1e8889d96 dds/etc1/pbm/pvr: Make those modules and split thirdparty files
They are not particularly packaged in Linux distros so we do not
facilitate unbundling via SCons. There could be done if/when there
is interest.

Also s/pnm/pbm/, long-lived typo :)
2016-10-15 11:50:39 +02:00
Rémi Verschelde 16ba665db6 jpg: Make it a module and split jpgd thirdparty files
Similar rationale as in previous commit.
2016-10-15 11:50:39 +02:00
Rémi Verschelde 5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00
Rémi Verschelde f63bf12193 Drop nedmalloc which is apparently not used anymore 2016-10-14 18:21:23 +02:00
Rémi Verschelde d3d0507c05 Remove speex support, it is obsoleted by opus
As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.

[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Juan Linietsky a6e9dc6153 make editor update by tracking changes in visualserverraster 2016-10-03 23:46:24 -03:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde 78d97b060a Merge pull request #6605 from zaps166/old-gl-ext-funcs
Add compatibility with old OpenGL 2.1 drivers
2016-10-03 14:21:37 +02:00
Rémi Verschelde c46e205237 Merge pull request #6617 from zaps166/theora-x86-simd-fix
Fixes in Theora SCsub
2016-10-03 12:33:57 +02:00
mookiexl 0b12ebba11 Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
2016-10-03 12:28:32 +02:00
Błażej Szczygieł 75299cf334 Fixes in Theora SCsub
- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.
2016-10-03 12:26:52 +02:00
Rémi Verschelde 463a42c71e Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Don't crach when OpenGL version is unsupported
2016-10-03 11:54:49 +02:00
Rémi Verschelde 9fce85f9d7 Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalone_msvc
scons detects standalone MSVC on Windows
2016-10-03 11:36:44 +02:00
Błażej Szczygieł 7b8fe97888 Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).
2016-09-25 13:09:23 +02:00
Błażej Szczygieł ca3b8deb78 Don't crach when OpenGL version is unsupported 2016-09-25 13:06:14 +02:00
Błażej Szczygieł a27fafb273 Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.

In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.

Fixes #6591
Done with SuperUserNameMan
2016-09-25 12:58:22 +02:00
knd 708a028ce8 removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used. 2016-09-21 05:23:42 +03:00
Rémi Verschelde c05242e324 Merge pull request #6489 from zaps166/vorbis-no-enc
Vorbis: Don't compile unnecessary encoder files
2016-09-17 18:36:10 +02:00
Rémi Verschelde 80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
yg2f 663d4ee7de scons detects standalone MSVC on Windows
Under Windows, Scons is now capable of detecting and compiling with
standalone MSVC compilers (aka "Visual C++ Build Tools").
http://landinghub.visualstudio.com/visual-cpp-build-tools

Tried with version 2015, and native x86 and x64 compilers under
Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK
provided by the "Visual C++ Build Tools" web-installer.

Follow the same compiling instructions than for compiling with Visual
Studio, except that Visual Studio is no more required.

KNOWN ISSUES :
- ``methods.detect_visual_c_compiler_version()`` will emit a warning message
on computers where the ``VSINSTALLDIR`` environement variable is not present.
But it should compile just fine and still automatically detects the 32 or
64 bits according to the compiler you picked.

TODO :
- eventually, update ``platform/winrt/dectet.py`` with function
``methods.msvc_is_detected()`` and try to compile winrt/UWP with
these standalone compilers (if you did not select Win10 SDK when
installing the standalone tools, you can run it again).
- update doc to make users aware of "Visual C++ Build Tools" aka
"stadalone MSVC".
- eventually, update ``methods.detect_visual_c_compiler_version()``
2016-09-16 11:17:57 +02:00
Błażej Szczygieł 222bc07874 Vorbis: Don't compile unnecessary encoder files 2016-09-14 22:40:20 +02:00
Juan Linietsky fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky e2aad59b59 Merge pull request #5962 from Alex-doc/Y_billboard
Implements Y billboard
2016-09-10 12:12:26 -03:00
Juan Linietsky 7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Pedro J. Estébanez 0960887625 Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
Pedro J. Estébanez b69e422af9 Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.
2016-09-07 00:51:03 +02:00
George Marques 15458c8e6a
Add Windows Universal export to editor
- Use OPENSSL_ENABLED definition to the whole source to detect it
  anywhere.
- Add WinRT/UWP template files with manifest and default images.
2016-09-06 13:09:45 -03:00
George Marques 5f5db46e8d
Patch thirdy-party libraries to build for WinRT
- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
2016-09-03 19:46:26 -03:00
George Marques c9b82498b4
Fix drivers coding for WinRT
- Add a proper function to retrieve IP addresses.
- Solve issues with Windows FileAccess and DirAccess to use the same code
  for WinRT.
- Add patches to the GLES2 rasterizer to workaround ANGLE issues.
2016-09-03 19:36:44 -03:00
Juan Linietsky fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Johan Manuel a4674bda47 Fix some comparisons between signed and unsigned integers 2016-08-13 13:21:35 +02:00
Johan Manuel 67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
Johan Manuel 046f94d3ac Remove some unused variables 2016-08-13 13:21:35 +02:00
Alex Piola c3b9ef8229 Implements Y billboard
Y billboard wasn't hooked up. This commit implements it.
2016-08-01 14:00:30 +02:00
Rémi Verschelde a155342eca GLES2: Check for GPU capabilities to display an error
The engine will still segfault, but the error message should be displayed by the
OS in a blocking manner, so that it will only crash once users have acknowledged
the error dialog.

Closes #1162.
2016-07-25 23:08:46 +02:00
Rémi Verschelde c1ab343f02 RtAudio: Update to upstream version 4.1.2
The only differences we have with the upstream tarball are marked with
`// -GODOT-` comments for clarity. The changes we currently have are
just some defines for cross-platform configuration, and could likely be
moved to the SCons buildsystem (ideally in a sub-environment to avoid
having RtAudio-specific defines pollute the whole build log).

One change for WinRT was not kept, if it is needed it should ideally be
integrated upstream:
```
 #if defined(__WINDOWS_DS__) || defined(__WINDOWS_ASIO__) || defined(__WINDOWS_WASAPI__)
-#ifdef WINRT_ENABLED
-  #define MUTEX_INITIALIZE(A) InitializeCriticalSectionEx(A, 0, 0)
-#else
   #define MUTEX_INITIALIZE(A) InitializeCriticalSection(A)
-#endif
```
2016-07-23 13:25:25 +02:00
Rémi Verschelde b13f430853 zlib: Update builtin version to upstream 1.2.8
Our only differences to the upstream distribution are:
- The `gz*.c` files are not included
- Z_PREFIX and Z_SOLO are defined in zconf.h
2016-07-23 13:06:54 +02:00
Rémi Verschelde 1d41a070f6 rg_etc1: Upstream version 1.04
From https://github.com/richgel999/rg-etc1
2016-07-23 12:44:40 +02:00
Rémi Verschelde 4d4cb1bfab FreeType: Update to upstream version 2.6.5
The only diffs to the upstream sources are to be found in `include/ft2build.h`
and `include/freetype/config/ftoption.h`.
2016-07-22 23:29:25 +02:00
Rémi Verschelde b13bbcecc3 FreeType: Remove unnecessary subfolder
Also sort sources alphabetically for clarity.
2016-07-22 22:01:16 +02:00
Rémi Verschelde 6b70676306 FreeType: Reduce diff with upstream 2.5.0 version
The Godot specific changes to ftoption.h are indicated with a
`// -Godot-` comment for clarity.
See #5859 for details.
2016-07-22 21:51:30 +02:00
Rémi Verschelde 9698571d61 Fix multichar character constant warning
Multi-character character constants are implementation defined,
and therefore they are risky to use for use when trying to be compatible
with so many different platforms. Fixes #2540.
2016-07-18 21:34:50 +02:00
Rémi Verschelde 22419082d9 Remove some noisy debug prints
Part of #5031
2016-07-17 18:25:21 +02:00
Rémi Verschelde 1f2110956b Merge pull request #5592 from volzhs/libwebp-0.5.1
Update webp driver to 0.5.1
2016-07-14 09:03:14 +02:00
Rémi Verschelde 68fbb8f8ac Drop obsolete "webpold" backup of previous webp version
Fixes #5252
2016-07-14 08:36:06 +02:00
George Marques 2c6d0d4905
Fix builtin OpenSSL configuration
Fixes a bug that happens on Windows 64-bits.
2016-07-09 20:13:35 -03:00
volzhs e55c6f8232 Modified webp source codes for godot 2016-07-08 22:10:25 +09:00
volzhs ddd446f274 Update webp driver to 0.5.1 (upstream) 2016-07-08 21:44:40 +09:00
Rémi Verschelde 3fcb9b1ec1 Removed unused variables (second pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde b6ac91c0e6 Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Rémi Verschelde a28bf56ef9 GH linguist: properly detect .inc files as C++
Also drop two unnecessary speex buildsystem files.
2016-07-03 15:17:25 +02:00
Juan Linietsky f9bd038ca7 Removed no longer needed check 2016-07-02 13:32:07 -03:00
Juan Linietsky ffbc2e56c9 Fix some bugs in diraccess, closes #5288 2016-06-30 18:23:39 -03:00
Juan Linietsky f56a0435f2 Turn on SNI in OpenSSL 2016-06-29 11:20:17 -03:00
Juan Linietsky 620da09b87 try to fix windows build 2016-06-25 15:20:37 -03:00
Juan Linietsky 8dac3bf3b1 Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
Rémi Verschelde 9bf3ee7acc png: Do not output warnings as errors 2016-06-23 08:23:45 +02:00
J08nY f0290e643b
libpng: New version 1.6.27
Warning: libpng 1.6 is strict about iCCp chunks being incorrect,
solution is to fix the profile. On *nix ImageMagicks "convert" works
on windows optiPNG.
2016-06-22 20:57:30 +02:00
Juan Linietsky 93441d6119 properly initialize loops to 0 in eventplayer 2016-06-20 14:46:17 -03:00
Juan Linietsky 8f7a1367fe fix loop counter for eventstream, closes #4493 2016-06-20 14:43:20 -03:00
J08nY 214f316cf9
libtheora: New version 1.1.1 2016-06-19 15:37:58 +02:00
J08nY 644e9076bb
libvorbis: New version 1.3.5 2016-06-19 15:37:49 +02:00
J08nY 98f23d27a4
libogg: New version 1.3.2 2016-06-19 14:39:38 +02:00
Daniel J. Ramirez 422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
Rémi Verschelde bb3362fd12 Drop useless 3rd party files from nedmalloc and png
Part of #5272
2016-06-18 20:27:58 +02:00
Rémi Verschelde 80727b6896 Drop empty .cpp files for header-only classes
Part of #5272
2016-06-18 20:00:08 +02:00
George Marques e048d1e0a2
Fix make_dir for long paths on Windows 2016-06-18 12:28:11 -03:00
Juan Linietsky e3905a084e -made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617 2016-06-18 11:32:45 -03:00
Juan Linietsky 61655d6dc2 Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Błażej Szczygieł aebad5de5f Fix Theora video playback without a Vorbis stream
- prevent audio resampler errors when number of channels is 0,
- don't check for 'audio_done' when there is no audio data.

(cherry picked from commit 763b29f34e)
2016-06-18 00:49:55 +02:00
Juan Linietsky 7f02627290 -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
Juan Linietsky 3d95c82669 Merge pull request #5090 from akien-mga/glew-1.13.0
Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
J08nY 39260f9dca
RtAudio: proper under/overflow warning
fix #5102
2016-06-08 12:25:40 +02:00
Rémi Verschelde 5bed0af65e GLEW: Update to upstream version 1.13.0 (pristine)
This removes a custom redefinition of glewGetProcAddress,
which was apparently necessary for older Macs with buggy OpenGL
(see #5087).

The added source files are as provided in the upstream tarball.
2016-06-08 00:17:54 +02:00
Rémi Verschelde 768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Rémi Verschelde 4c658dc523 Haiku: Do not define GLEW_ENABLED to undefine it later
Partial revert of f61eb5fd8e.
2016-06-08 00:10:30 +02:00
Juan Linietsky 0c985913a7 Merge pull request #4092 from sanikoyes/Pr-etc1-pkm-loading
Add etc1(pkm) texture loading support
2016-06-06 22:14:11 -03:00
Juan Linietsky be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Rémi Verschelde 7fd6977ef9 Merge pull request #5070 from zenvoid/master
Add missing license information for bundled libraries
2016-06-06 23:31:55 +02:00
Roberto c0a8c4f6e4 Add missing license information (ogg/vorbis/opus) 2016-06-06 19:05:36 +02:00
Roberto 18fc2ccbe1 Add missing license information (Theora) 2016-06-06 16:32:37 +02:00
Roberto f97f8971e3 Add missing license information (WebP) 2016-06-06 12:45:30 +02:00
J08nY 3fb3b7c1f7 Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
Juan Linietsky 2420e46b44 vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Rémi Verschelde 2884faf55b Merge pull request #4999 from volzhs/fix-project-path
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
Rémi Verschelde bc25492e63 Update to libpng 1.5.27
No security relevant fix as far as I can see, but the version bump
does not hurt either.
2016-06-02 23:28:54 +02:00
volzhs 9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
Juan Linietsky 4f100f92d8 DPI Detection support
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde 53279bf02d FreeType: Add mandatory license text
Part of #4859.
2016-05-29 17:30:57 +02:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Ariel Manzur dbb4c0c9b7 fixes android drivers build 2016-05-21 21:47:21 -03:00
Ariel Manzur 4c4d79e3c9 fix drivers build on ios 2016-05-21 21:07:34 -03:00
Ariel Manzur 12bd9ee6f2 fix 2016-05-21 20:07:32 -03:00
Ariel Manzur 6cf2353305 using 1 env for all drivers 2016-05-21 19:31:58 -03:00
eska 2392824dba Remove nocpuid.c from builtin OpenSSL
Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines
OPENSSL_cpuid_setup itself (with the same empty definition)
2016-05-12 17:06:34 +02:00
Rémi Verschelde c7292b1f3d OpenSSL buildsystem: actually apply the flag on gcc/clang
Commit 972b0f7 was bogus.
2016-05-11 19:41:52 +02:00
Rémi Verschelde 972b0f78b3 Windows: Fix MinGW argument being passed to MSVC
Fixes #4620
2016-05-11 18:48:04 +02:00
George Marques 2e44e255ed
Add ignore error flag to OpenSSL driver 2016-05-09 12:52:49 -03:00
Rémi Verschelde 8a45936abd Merge pull request #4560 from eska014/fix-emscripten-opus
Fix JavaScript build
2016-05-07 20:19:58 +02:00
Ariel Manzur baaa74f215 cloning env for builtin_openssl _and_ openssl :) 2016-05-06 22:43:22 -03:00
Ariel Manzur 62c17d65a8 clonning env for builtin ssl 2016-05-06 22:30:48 -03:00
eska 5619efe9f8 Ignore unneeded Opus file, fix JavaScript build 2016-05-05 19:21:57 +02:00
George Marques 81297f0fa1
Fix build for Windows 64-bits with GCC 2016-05-05 14:10:41 -03:00
Juan Linietsky 8043135e0d missing default value 2016-05-04 12:46:37 -03:00
Juan Linietsky fd6667a7dc fix to avoid video texture scaling 2016-05-04 12:44:50 -03:00
Juan Linietsky 89d87294db ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
Rémi Verschelde db0fde9d39 Merge pull request #4541 from vnen/pr-fix-win64-build
Fix windows 64-bits build.
2016-05-04 08:35:45 +02:00
George Marques 9424c6c58f
Fix windows 64-bits build.
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113
2016-05-03 16:35:36 -03:00
mrezai ab623c923d Update OpenSSL to 1.0.2h 2016-05-03 23:59:14 +04:30
George Marques 7c59d819a7
Update Opus driver to 1.1.2
And opusfile to 0.7.
2016-05-02 13:18:34 -03:00
Aren Villanueva e5c1a2c3f7 Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous. 2016-04-20 17:49:48 +10:00
Rémi Verschelde 206895afae Merge pull request #4329 from mrezai/openssl-1.0.2g
Update OpenSSL to version 1.0.2g
2016-04-18 19:21:46 +02:00
Zher Huei Lee 48b2dfab9f Fixed zero-length arrays in nrex. Fixes #4346 2016-04-18 10:06:47 +01:00
mrezai e97922f220 Update OpenSSL to version 1.0.2g 2016-04-15 19:03:35 +04:30
mrezai 2cbd850979 Fix OpenSSL compilation on Windows
Fixes #4285.
2016-04-12 07:58:56 +02:00
Rémi Verschelde 925aa086a2 Merge pull request #4275 from mrezai/openssl-1.0.1s
Update OpenSSL to version 1.0.1s
2016-04-11 23:16:31 +02:00
mrezai c860574d8b Update OpenSSL to version 1.0.1s 2016-04-10 17:48:59 +04:30
Zher Huei Lee 6207d56b95 Updated nrex to v0.2
* Fixed capturing groups matching to invalid results
 * Fixed parents of recursive quantifiers not expanding properly
 * Fixed LookAhead sometimes adding to result
2016-04-08 13:29:37 +01:00
MSC 7a9998370f free Material 'shadow_material_double_sided' on ::finish() 2016-04-03 19:24:14 +02:00
sanikoyes dda9528dac Add etc1(pkm) texture loading support 2016-03-19 09:48:41 +08:00
Kyle Luce 674c6f2f2d Add function to convert Date time from a dictionary to Epoch
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
  consistent.

Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Rémi Verschelde c9a401e541 Merge pull request #3694 from techtonik/patch-1
Show driver information in verbose mode
2016-03-15 10:30:47 +01:00
Rémi Verschelde aec4f57f95 Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
Kyle Luce feef563f3f Fixes the month consistency issue in enums and get_date etc
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen 24bc7d8db7 Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance. 2016-03-12 16:51:17 +00:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky a3d6768199 Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-08 15:34:36 -03:00
Saracen 7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
	servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
volzhs db89a47e28 This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
And arm neon opt is enabled if not on windows.
2016-03-07 21:20:32 +09:00
Saracen 23a4683879 Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing modifications to root bone to have doubled offset and wasted performance. 2016-03-06 18:47:52 +00:00
Zher Huei Lee d7052ddba3 Added relative paths for DirAccess::remove()
Follows similar behaviour to DirAccess::rename()
2016-03-01 10:40:31 +00:00
Rémi Verschelde f740d0ced3 Merge pull request #3693 from SaracenOne/hardware_skinning_fix
Fixed hardware-accelerated skinning support.
2016-02-28 23:01:56 +01:00
anatoly techtonik ba6858dd41 Show which video driver is used in verbose mode 2016-02-24 23:36:40 +03:00
Saracen fe49ac19df Fixed hardware-accelerated skinning support. 2016-02-24 02:16:20 +00:00
est31 fb1e52f4d8 Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-19 07:58:42 +01:00
Julian Murgia - StraToN aec721b61f Forgot to correct the ERR_FAIL_COND_V. 2016-02-12 07:50:35 +01:00
Julian Murgia - StraToN e380ea8fac Added RegEx::get_capture_start() method 2016-02-12 07:45:12 +01:00
Saracen de5281c398 Ability to colourize baked lighting in real time. 2016-02-06 18:03:20 +00:00
Juan Linietsky 80e88c6a50 Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
Juan Linietsky f6a8a0f513 -Correctly flip BG texture if viewport is flipped, fixes #3507 2016-02-02 07:40:38 -03:00
Ariel Manzur 0cd8c054a2 thread renaming 2016-01-31 20:23:24 -03:00
Ariel Manzur b406aae790 total pointers 2016-01-31 20:23:24 -03:00
Ariel Manzur 5b68608b10 checking for file? 2016-01-31 20:23:23 -03:00
Juan Linietsky caddcca4f4 -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
Juan Linietsky 2fce78ad10 Correct viewport scaling with stretch mode viewport, fixes #1571 2016-01-24 00:46:26 -03:00