Commit Graph

6079 Commits

Author SHA1 Message Date
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Andrea Catania
483994601d Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
Michael Alexsander
d35386263f Fix import changing disabling checking on multiple files 2020-02-28 00:03:55 -03:00
Rémi Verschelde
b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Rémi Verschelde
2d904d2f80
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Add a soft line length guideline to the script editor
2020-02-27 21:10:42 +01:00
Rémi Verschelde
eaf909dcf9
Merge pull request #36490 from Calinou/assetlib-error-version-compatibility
Mention version compatibility when there are no results in the assetlib
2020-02-27 21:08:39 +01:00
Rémi Verschelde
38c78a9ab6
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
Decrease the script editor's default split width to 70
2020-02-27 20:54:23 +01:00
Rémi Verschelde
fec9a76aba
Merge pull request #36546 from YeldhamDev/inspector_tooltip_no_doubles
Don't show a copy of the property's name in the inspector's tooltip if there's no description
2020-02-27 20:53:51 +01:00
Rémi Verschelde
eced623c57 Fix build after merge of #36077 2020-02-27 20:51:43 +01:00
Rémi Verschelde
7530824cc4
Merge pull request #36077 from pycbouh/repeat-search-in-files
Add a button to quickly repeat last search in files
2020-02-27 20:19:55 +01:00
Andrea Catania
2e0fb66c6f Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
Rémi Verschelde
ac446570d6
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Fix autocomplete and highlighting for new integer types
2020-02-27 14:20:10 +01:00
Rémi Verschelde
e0e4610ace
Merge pull request #36591 from aaronfranke/key-order
Make internal editor key order consistent
2020-02-27 14:17:29 +01:00
Yuri Roubinsky
7aaad99afb Place paste after copy in new popup menu in visual shader
+ renamed _on_nodes_delete to _delete_nodes
2020-02-27 13:55:41 +03:00
Yuri Roubinsky
2d548b4d1a Added popup menu for some actions in visual shaders 2020-02-27 12:54:26 +03:00
Aaron Franke
b8a79d7530
Make internal editor key order consistent
Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same.
2020-02-27 03:32:58 -05:00
nathanwfranke
2dd498df70 Fix autocomplete and GDScript Highlighting for types
Types include new integer types and others
2020-02-26 16:13:28 -06:00
Hugo Locurcio
7348dfb5b7
Fix a typo in the "Create Single Convex Collision Sibling" option 2020-02-26 22:25:55 +01:00
Pedro J. Estébanez
18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Rémi Verschelde
afa773f388
Merge pull request #36564 from dankan1890/quick_fix
Fixed TextureAtlas import size.
2020-02-26 19:07:43 +01:00
Rémi Verschelde
fc850b956b
Merge pull request #36563 from Chaosus/fix_resizer_color
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 19:07:34 +01:00
Rémi Verschelde
bd4497db75
Merge pull request #36562 from AndreaCatania/anim_crash_fix
Fixed editor crash when the animation player has no root assigned.
2020-02-26 19:07:05 +01:00
Yuri Roubinsky
9cfd2ed564 Fix resizer icon color in VisualScripts/Shaders when graph headers is on 2020-02-26 17:48:58 +03:00
Michael Alexsander
28d3f85e64 Don't show a copy of the property's name in the inspector's tooltip if there's no description 2020-02-26 11:03:42 -03:00
Andrea Catania
c9b86d54bf Fixed editor crash when the animation player has no root assigned. 2020-02-26 14:50:22 +01:00
Yuri Roubinsky
1e8108310a Changed float type to int for INDEX visual shader input 2020-02-26 16:39:42 +03:00
Maurizio Petrarota
744c1fafff
Fixed TextureAtlas import. 2020-02-26 14:35:57 +01:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Yuri Roubinsky
4a3d277623 Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
Rémi Verschelde
0e724fc871
Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons
Update PackedInt/FloatArray icons for the new types
2020-02-25 20:10:10 +01:00
Michael Alexsander
19d7428db6 Update PackedIint/FloatArray icons for the new types 2020-02-25 14:46:40 -03:00
Rémi Verschelde
6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
Rémi Verschelde
2f237d181b
Merge pull request #36515 from reduz/packed-array-64-bits
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 15:27:09 +01:00
Juan Linietsky
33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg
1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Rémi Verschelde
376a8255a9
Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenames
Use PascalCase file names for editor icons
2020-02-25 11:26:44 +01:00
Hugo Locurcio
1f8c82df32
Use PascalCase file names for editor icons
Using PascalCase file names without any conversion step is
less confusing to new contributors.
2020-02-24 18:53:05 +01:00
nathanwfranke
e0bb28c624 Remove this signal call that was mistakenly added in #36244
The original change was in #36340
2020-02-24 02:38:27 -06:00
Rémi Verschelde
128a55a597
Merge pull request #36494 from akien-mga/callable-fixes
Fix some signals and non-debug branch for callable_mp
2020-02-24 08:00:23 +01:00
Rémi Verschelde
49118315ba
Merge pull request #36489 from YeldhamDev/more_icons
Add icons for some new variants
2020-02-24 00:19:58 +01:00
Rémi Verschelde
b9757545ca
Merge pull request #36488 from Chaosus/capsule_y
Changed default capsule axis to vertical
2020-02-24 00:19:21 +01:00
Rémi Verschelde
15e6a82faf Signals: Fix invalid connections to missing callbacks
These bugs existed since those lines were added, so I assume that
their intended use is no longer relevant.
2020-02-23 23:48:44 +01:00
Rémi Verschelde
65429f11a6 Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
Hugo Locurcio
5dd851e849
Mention version compatibility when there are no results in the assetlib
This closes #36469.
2020-02-23 23:27:42 +01:00
nathanwfranke
ad15edbc65 Partial revert "Fix two signal errors"
This partially reverts commit a31bc1b0ba.

Possible compatibility issues with #35864 that I am not sure about.

Do I need to change "connect" to "connect_compat"?
2020-02-23 15:04:45 -06:00
Yuri Roubinsky
3b0638fe1c Changed default capsule axis to vertical
Co-authored-by: Hugo Locurcio <https://hugo.pro>
2020-02-23 23:18:01 +03:00
Michael Alexsander
f8c1bafc40 Add icons for some new variants 2020-02-23 16:48:19 -03:00
Fabio Alessandrelli
f72905aa29 Fix Breakpoint compare in new Debugger.
Only used to keep the hashmap, but clearly bogus.
2020-02-23 14:15:22 +01:00
Rémi Verschelde
bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde
2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Michael Alexsander
5c5a2b7472 Remove extra margin in the top of the debugger 2020-02-22 18:41:22 -03:00
Michael Alexsander
8017a44098 Fix visuals of the new debugger editor 2020-02-22 12:39:44 -03:00
Yuri Roubinsky
7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Rémi Verschelde
a77c862b18
Merge pull request #36400 from reduz/variant-string-name
Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Yuri Roubinsky
b78b37ed3f Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00
Rémi Verschelde
0447d6fc8e
Merge pull request #36393 from reduz/callable-method-pointer
New callable_mp macro, for signals to call method pointers directly.
2020-02-21 14:53:24 +01:00
Juan Linietsky
3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Rémi Verschelde
7ac0973e9a
Merge pull request #36415 from reduz/skeleton-skin-named
Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
Juan Linietsky
04bb6a708a Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
Juan Linietsky
9a34f39d32 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Fabio Alessandrelli
cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Rémi Verschelde
353e2071d0
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Fix two signal errors, remove unused break_request signals in profilers
2020-02-20 07:13:54 +01:00
nathanwfranke
a31bc1b0ba Fix two signal errors
Update
2020-02-19 15:22:34 -06:00
janglee
d3c580f0bc Make orthogonal view mode persistent in new scene
Fixes #36339.
2020-02-19 21:33:43 +05:30
Rémi Verschelde
880a8fcb1c
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
Remove the 3D camera gizmo icon
2020-02-19 12:52:27 +01:00
Rémi Verschelde
c40bd6b775 i18n: Sync translations with Weblate
(cherry picked from commit 1c9132540f)
2020-02-19 10:16:45 +01:00
Hugo Locurcio
ac3c93077c
Decrease the script editor's default split width to 70
This also makes its value change to match the editor scale.
2020-02-18 23:00:38 +01:00
Michael Alexsander
30dac10a0e Convert "Pool*Array" icons into "Packed*Array" 2020-02-18 13:54:02 -03:00
Rémi Verschelde
b4d1882dc3 EditorProperty: Fix handling of PackedRealArray 2020-02-18 14:02:02 +01:00
Rémi Verschelde
ef5891091b
Merge pull request #36311 from reduz/poolvector-deprecation
Convert all references and instances of PoolVector to Vector
2020-02-18 11:27:04 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
follower
3cccbdf995
Fix typo/spelling: "exisiting" -> "existing"
Specifically: "exisiting_script_removable" -> "existing_script_removable"
2020-02-18 03:10:45 +13:00
Rémi Verschelde
d5062f069e
Merge pull request #36248 from Calinou/connections-method-dialog-increase-width
Increase the width of the "Connections to method" dialog
2020-02-17 09:54:30 +01:00
Rémi Verschelde
ae5233a7ec
Merge pull request #36284 from KoBeWi/scripting_bats
Allow for continuous deletion/duplication of lines
2020-02-17 09:53:05 +01:00
Tomasz Chabora
b23f141ba4 Allow for continuous deletion/duplication of lines 2020-02-16 22:09:55 +01:00
Rémi Verschelde
1238d08d07
Merge pull request #36267 from timothyqiu/conn-enter-crash
Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16 14:20:00 +01:00
Haoyu Qiu
cf8eedb2f5 Fixes crash when pressing enter in ConnectDialog with nothing selected 2020-02-16 20:45:10 +08:00
Hugo Locurcio
5c659dd399
Increase the width of the "Connections to method" dialog
This closes #36245.
2020-02-15 16:36:10 +01:00
Juan Linietsky
867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Rémi Verschelde
53cf289f30
Merge pull request #36230 from SkyLucilfer/iconBug
Fix script creation icon not showing at startup bug
2020-02-15 12:10:23 +01:00
Hugo Locurcio
3e4b508c3b
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's
default column has been moved to 100 to account for the new
soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.

This closes https://github.com/godotengine/godot-proposals/issues/347.
2020-02-15 03:02:40 +01:00
Hugo Locurcio
cc615fee5f
Add a margin to EditorSpinSlider to visually line up the edited number
This means clicking on an EditorSpinSlider to edit its value will
no longer cause the number to be visually offset while it's
being edited.
2020-02-15 02:38:51 +01:00
SkyJJ
032b0e5899 Fix script icon not showing at startup bug 2020-02-15 00:37:04 +01:00
Rémi Verschelde
710d829886
Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut
Added 'Replace in files' functionality to text editors
2020-02-14 20:30:53 +01:00
Rémi Verschelde
ca87791688 i18n: Sync translation template with current source
(cherry picked from commit 3dfedc0b4c)
2020-02-14 20:20:50 +01:00
Rémi Verschelde
991ad66d28 i18n: Sync translations with Weblate
(cherry picked from commit 74738806f3)
2020-02-14 20:20:43 +01:00
Rémi Verschelde
705ad947e9
Merge pull request #36218 from akien-mga/doc-version-branch
doc: Only encode version branch (x.y) in class header
2020-02-14 18:40:24 +01:00
Rémi Verschelde
dacfdd8f33 doc: Only encode version branch (x.y) in class header
This avoids a big diff on patch version updates.
2020-02-14 17:38:21 +01:00
Rémi Verschelde
282c8dda98
Merge pull request #36066 from timothyqiu/float-step-range
Fixes range hint for default_float_step
2020-02-14 16:17:31 +01:00
Rémi Verschelde
11ee97cbb2
Merge pull request #36201 from YeldhamDev/import_dock_fixes
Fix multiple issues with the "Import" dock
2020-02-14 15:48:14 +01:00
Rémi Verschelde
19d6d3d136
Merge pull request #36191 from drichardson/fix_36190
Disable video driver option in editor
2020-02-14 14:31:34 +01:00
Rémi Verschelde
79d42069a9
Merge pull request #36208 from akien-mga/warnings
Fix various GCC compilation warnings after Vulkan merge
2020-02-14 13:49:20 +01:00
Yuri Roubinsky
b798e26e28 Restore cubemaps in visual shaders 2020-02-14 12:51:46 +03:00
Rémi Verschelde
d2537407ef Fix various GCC compilation warnings after Vulkan merge
Part of #36132.
2020-02-14 10:02:31 +01:00
Rémi Verschelde
ac9ec5336d
Merge pull request #36197 from Calinou/tweak-editor-help-comment-color
Tweak the editor help comment color for better readability
2020-02-14 07:26:35 +01:00
Rémi Verschelde
94bf1a8a9d
Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered
Allow using Enter key for replacing text in code editors
2020-02-14 07:23:49 +01:00
Michael Alexsander
bdd4d28081 Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
Dominik 'dreamsComeTrue' Jasiński
4c80beab44 Added 'Replace in files' functionality to text editors
Fixes issue #31146
2020-02-13 23:45:05 +01:00
Hugo Locurcio
99bfaa6c60
Tweak the editor help comment color for better readability 2020-02-13 23:34:15 +01:00
Doug Richardson
edf907213e
Disable video driver option in editor since switching to GLES2 would
currently cause a crash on restart.

Fixes #36190.
2020-02-13 12:30:10 -08:00
Marcin Zawiejski
dc793bb816 fix Vulkan project description 2020-02-13 21:04:43 +01:00
volzhs
09b055bd34 Use checkbox for plugin status instead of option list 2020-02-14 01:56:02 +09:00
Yuri Roubinsky
7aad7df574 Restore drag&drop textures in visual shaders 2020-02-13 19:19:41 +03:00
Rémi Verschelde
54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde
386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
d661ca5357
Merge pull request #36172 from Chaosus/vs_custom_highend
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:10:18 +01:00
Rémi Verschelde
57dca8b8cc
Merge pull request #36152 from Calinou/project-manager-rename-last-modified
Rename the "Last Modified" project list sorting option to "Last Edited"
2020-02-13 09:09:24 +01:00
Rémi Verschelde
49c08cb4fb
Merge pull request #36167 from Calinou/project-manager-disable-gles2
Disable the GLES2 renderer option in the Project Manager
2020-02-13 08:51:02 +01:00
Yuri Roubinsky
bc647393ba Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
Hugo Locurcio
bb2fffa10c
Disable the GLES2 renderer option in the Project Manager
It will be re-enabled once the GLES2 renderer is refactored to work
in Godot 4.0.
2020-02-13 00:29:17 +01:00
Yuri Roubinsky
516cd821c0 Added high-end (Vulkan) label to some functions in visual shader 2020-02-12 23:17:00 +03:00
Juan Linietsky
cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Hugo Locurcio
e10460e36f
Rename the "Last Modified" project list sorting option to "Last Edited"
The `project.godot` file will always be modified when editing a project,
but not when running it. This effectively makes the option sort by
last edition date, rather than modification as is typically understood
by users.

This closes #36127.
2020-02-12 18:13:32 +01:00
Teashrock
919293b369 Changed in-text driver name to "Vulkan"
But it still requires a change of "driver_name" in backend itself.
2020-02-12 11:07:33 +02:00
Rémi Verschelde
6ac6bade0a
Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes
Fix problems with concave shapes in the TileSet editor
2020-02-12 06:55:03 +01:00
Michael Alexsander
eeb972faef Fix problems with concave shapes in the TileSet editor 2020-02-11 18:31:25 -03:00
K. S. Ernest (iFire) Lee
f65debaf68 Don't flip screenshot. 2020-02-11 10:10:42 -08:00
Rémi Verschelde
db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Juan Linietsky
2049dec79e Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
Juan Linietsky
bed8980ca5 Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
Juan Linietsky
f8b5c5f063 DOF fully implemented, can be edited on the fly. 2020-02-11 12:15:26 +01:00
Juan Linietsky
bd364d1447 Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
Yuri Roubinsky
171691aad9 [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
Rémi Verschelde
fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Juan Linietsky
da0457fa29 Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
Juan Linietsky
6ee2f5e6b6 More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
bruvzg
26318f3bd1 Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
Juan Linietsky
fb739f9da7 Fixed display menu visualizations. 2020-02-11 12:03:24 +01:00
Juan Linietsky
acf0f6c8a7 GIProbes working. 2020-02-11 12:03:20 +01:00
Juan Linietsky
d5cf1a872b Fixes to Basis Universal. 2020-02-11 12:02:59 +01:00
Juan Linietsky
4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Juan Linietsky
263bebe023 Untested support for compute shaders 2020-02-11 12:02:34 +01:00
Juan Linietsky
123ee5995c Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
Juan Linietsky
dc32083681 Proper texture reloading (was broken). 2020-02-11 12:01:25 +01:00
Juan Linietsky
dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky
2d6a916835 Environment sky more or less working. 2020-02-11 12:01:05 +01:00
Juan Linietsky
449df8f688 Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
Rémi Verschelde
6289e7d147 Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg
eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
50e9befb88 Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
Juan Linietsky
24b16f3bf0 Fix crash on import. 2020-02-11 11:53:28 +01:00
Juan Linietsky
e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
12244c46ae
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Allow to use arrow keys with TOOL_MOVE
2020-02-11 09:21:10 +01:00
Tomasz Chabora
cfa9060f8b Fix selectable locked items 2020-02-11 00:01:10 +01:00