Rémi Verschelde
b3bf3c392a
i18n: Fix string that broke msgmerge
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(cherry picked from commit 2fb5a00305
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2016-10-09 18:21:59 +02:00
Rémi Verschelde
c757787fed
classref: Sync with current 2.1 branch
2016-10-09 17:50:09 +02:00
J08nY
1ae1deabfa
editor_node: add an option to stop the update spinner from spinning, fixes #6653
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(cherry picked from commit 4527fbcfa1
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2016-10-09 17:41:04 +02:00
Pedro J. Estébanez
22680a30f1
Fix reparent undo not renaming back
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(cherry picked from commit 88a32c11f1
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2016-10-09 17:40:49 +02:00
Mateusz Adamczyk
ce1138cb02
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
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(cherry picked from commit 8671836b76
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2016-10-09 17:40:37 +02:00
Bojidar Marinov
a139c7afe6
Attempt to fix travis builds for android
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Using travis_wait command
(cherry picked from commit f73f554cc0
)
2016-10-09 17:40:25 +02:00
Fabio Alessandrelli
e51cd3d454
Throw an error when exporting a resource class
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"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"
Fixes #6719 . Closes #6729
(cherry picked from commit ee7df2c89a
)
2016-10-09 17:40:19 +02:00
Andreas Haas
a7d6894a9f
Project manager: grab focus on ok button after path selection.
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Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
(cherry picked from commit 36d2dd5318
)
2016-10-09 17:40:10 +02:00
Răzvan Cosmin Rădulescu
6775cce469
fixes #6695 - MultiNodeEdit edit path in exported NodePath
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(cherry picked from commit ced8fb4806
)
2016-10-09 17:40:03 +02:00
Andreas Haas
9e20b39b3d
Fix code completion drawing under other gui elements.
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Raises the z-index of the Script editor when the completion is shown.
fixes #1257
fixes #6690
(cherry picked from commit 6dfa405eac
)
2016-10-09 17:39:56 +02:00
Andreas Haas
0462bf01a2
Prevent crash on focus change when no valid next control has been found.
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Fixes the crash discussed in #6714 .
(cherry picked from commit 8dd026e4f9
)
2016-10-09 17:39:39 +02:00
Ariel Manzur
cf427eeb7a
bind method canvas_item_set_sort_children_by_y
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(cherry picked from commit 1f9e16119f
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2016-10-09 17:39:17 +02:00
Adham Zahran
cd03f8cce2
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
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(cherry picked from commit cbb0ea315b
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2016-10-09 17:39:06 +02:00
Fabio Alessandrelli
d0ff75c91c
Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
(cherry picked from commit 63abe3dcd0
)
2016-10-09 17:39:00 +02:00
Pedro J. Estébanez
82dfaf7af6
Fix compile flags not getting to the Android build
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(cherry picked from commit 7f51bb7b1c
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2016-10-09 17:34:36 +02:00
Pedro J. Estébanez
c0ba08b8d5
Add editor_only param to Light2D
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(cherry picked from commit 34c02fad5a
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2016-10-09 17:34:29 +02:00
Fabio Alessandrelli
ba095b8dcc
Add warning when (pre)loading paths with leading / ( #4280 - #3106 )
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(cherry picked from commit e59820ac94
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2016-10-09 17:34:23 +02:00
Andreas Haas
9593863a92
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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Shows a warning now.
Fixes #6656
(cherry picked from commit 5b7021434f
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2016-10-09 17:34:12 +02:00
Răzvan Cosmin Rădulescu
97ebfddaaf
fixes #6331 , Variant::can_convert
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(cherry picked from commit f2af5ab949
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2016-10-09 17:34:00 +02:00
J08nY
342b1408d5
light: respect editor_only setting in release build and dont show the light
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(cherry picked from commit af35130b50
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2016-10-09 17:33:54 +02:00
Fabio Alessandrelli
359b5f3b25
Expose more 2D/3D physics options in project settings
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(cherry picked from commit 1d09c27ba4
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2016-10-09 17:33:47 +02:00
J08nY
5b942f056a
Vector3: added angle_to(Vector3 other)
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(cherry picked from commit deb36b44d1
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2016-10-09 17:33:36 +02:00
J08nY
44ba542de6
Vector3: format properly, fix indents
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(cherry picked from commit f468cfc379
)
2016-10-09 17:33:30 +02:00
mookiexl
f63b338e0f
Limit directional shadow draw distance, fixes #559 , optimization ( #1991 )
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* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba11
)
2016-10-09 17:33:20 +02:00
Błażej Szczygieł
13108317ae
Fixes in Theora SCsub
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- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.
(cherry picked from commit 75299cf334
)
2016-10-09 17:33:12 +02:00
Pedro J. Estébanez
12d4d65668
Improve debug focus behavior
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac
)
2016-10-09 17:29:59 +02:00
Fabio Alessandrelli
56dc7aa568
Properly encode InputEvent of type NONE. Fix #5987
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In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.
(cherry picked from commit 941f460384
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2016-10-09 17:29:27 +02:00
J08nY
f315d352ec
PCKPacker: moved from tools into core, fixes #4129
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(cherry picked from commit b1fba2e013
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2016-10-09 17:28:11 +02:00
J08nY
ef0bcc7e20
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip
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(cherry picked from commit 6b283ae293
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2016-10-09 17:26:14 +02:00
Karol Walasek
b2a58da321
Filled blanks and normalized documentation on RayCast[2D]
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(cherry picked from commit db0a46d7f7
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2016-10-09 17:25:07 +02:00
Pedro J. Estébanez
de13e52b9b
Respect texture .flags files on export
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(cherry picked from commit 11cbbeb17e
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2016-10-09 17:24:10 +02:00
volzhs
73e7ccabf5
Fix typo for word_wrap
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(cherry picked from commit c333659ebc
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2016-10-09 17:23:58 +02:00
volzhs
721599c797
Fix error when using 2 or more slashes on resource path
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(cherry picked from commit 0866f49f4e
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2016-10-09 17:23:53 +02:00
Pawel Kowal
ab231cd3fb
Fix #6480 , area duplicated param
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(cherry picked from commit f9a21baa26
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2016-10-09 17:23:43 +02:00
Marc Gilleron
268b3446c6
Windows: prevent huge prints from crashing the engine
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(cherry picked from commit 0c09de3ef1
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2016-10-09 17:23:08 +02:00
Pawel Kowal
d7925ca09d
LineEdit long indicator, fix #6624
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(cherry picked from commit 3edc0a4832
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2016-10-09 17:23:02 +02:00
Błażej Szczygieł
d613952300
Don't crash when video is stopped and played again
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(cherry picked from commit 5585bc1c38
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2016-10-09 17:22:54 +02:00
Victor Seiji Hariki
a3c58999e2
Now ignoring remaining collision shapes.
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(cherry picked from commit e5edd50d62
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2016-10-09 17:22:48 +02:00
syskrank
4b2243f82e
removed confusing "if(true)" statement with empty "else" block
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(cherry picked from commit af4b0db1e4
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2016-10-09 17:22:36 +02:00
Pawel Kowal
6fc894d652
Tween reset/stop/resume/remove for all object properties at once
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(cherry picked from commit acc242fd6a
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2016-10-09 17:22:16 +02:00
Andreas Haas
5adb75c2e7
Throw error when trying to emit a non-existing signal.
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closes #6017
(cherry picked from commit 276087e92d
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2016-10-09 17:22:08 +02:00
Błażej Szczygieł
a827734e03
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
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If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).
(cherry picked from commit 7b8fe97888
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2016-10-09 17:22:01 +02:00
Błażej Szczygieł
f4f5855168
Don't crach when OpenGL version is unsupported
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(cherry picked from commit ca3b8deb78
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2016-10-09 17:21:48 +02:00
Błażej Szczygieł
f4da1e9ed2
Add compatibility with old OpenGL 2.1 drivers
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If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
(cherry picked from commit a27fafb273
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2016-10-09 17:21:41 +02:00
Emmanuel Leblond
a5fe7ffbcd
Add CC parameter to allow use of custom C compiler
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(cherry picked from commit cfd17de230
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2016-10-09 17:21:33 +02:00
Andreas Haas
02487a4be1
AnimationEditor: zoom using ctrl+wheel
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closes #6585
(cherry picked from commit 3cce39c2d3
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2016-10-09 17:21:26 +02:00
romeojulietthotel
228ee4363e
Use pkgconfig to locate ALSA libs ( #6119 )
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* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed.
* The extra LIBS flag for alsa is not needed so removing.
(cherry picked from commit 94d6757a0d
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2016-10-09 17:21:17 +02:00
yg2f
36b1521cdc
expose GeometryInstance.get_aabb() etc fixes #6587
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expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
(cherry picked from commit c1e2358914
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2016-10-09 17:21:07 +02:00
Andreas Haas
d1ad94acf0
x11: Fix event.is_action() for release of modifier keys
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The bug was that the release events for these also had the modifier state set, so the event comparison
failed.
Fixes #5901
(cherry picked from commit 6fcf2b2bd8
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2016-10-09 17:20:57 +02:00
George Marques
63b5a80088
Fix crash when disabling main screen plugin
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(cherry picked from commit 0ec2b7baea
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2016-10-09 17:20:38 +02:00