Commit Graph

14941 Commits

Author SHA1 Message Date
Lyuma bb9674c1b1 Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
Yuri Rubinsky 56d843724e Prevent expanding output port in visual shader expression 2024-04-19 11:49:10 +03:00
Malcolm Nixon 823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Bogdan Inculet 8caa1b8783 Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00
Marc Gilleron f3e6d23405 Fix crash when GraphFrame sb_to_draw_panel is not a StyleBoxFlat 2024-04-18 21:33:02 +01:00
kobewi 9ab3ff04ac Don't translate ColorPicker color labels 2024-04-18 20:26:56 +02:00
aaronp64 58931c073d Check for NaN in set_volume_db functions
Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error.  Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers.

Fixes #88133
2024-04-18 11:28:57 -04:00
Haoyu Qiu b2d5a06828 Fix buttons offset to the right when dialog is at minsize 2024-04-18 21:12:34 +08:00
Haoyu Qiu c78e9c3fbd Fix TreeItem button handling
- Fix incorrect tooltip and `get_button_id_at_position()` when column
  title is visible and when RTL layout is used
- Take `button_margin`, `h_separation`, and `item_margin` into account
2024-04-18 18:51:36 +08:00
Rémi Verschelde 2543d192c3
Merge pull request #90842 from timothyqiu/revert-79792
Revert "Correctly display tooltips for buttons in Tree when they overlap cell content
2024-04-18 12:25:08 +02:00
Rémi Verschelde a202027efe
Merge pull request #90838 from bruvzg/btn_theme_rounding
[Button] Fix theme elements size rounding errors not keeping sufficient space for the text.
2024-04-18 12:25:05 +02:00
Rémi Verschelde 2d884ba70c
Merge pull request #90797 from Geometror/vsnode-comment-compat
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 12:24:50 +02:00
Rémi Verschelde be9b298317
Merge pull request #90780 from lyuma/skeletonik3d_compat
Add SkeletonIK3D `get`/`set_interpolation` compat from #87888
2024-04-18 12:24:44 +02:00
Rémi Verschelde 6a70a69d1f
Merge pull request #90702 from permelin/fix-lightmap-warnings
LightmapGI: Reduce warnings and increase probe accuracy
2024-04-18 12:24:37 +02:00
Rémi Verschelde d2ec3714d7
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
Fix `Node3D.set_global_rotation()` resetting node scale.
2024-04-18 12:24:27 +02:00
Rémi Verschelde 0dfb48e58d
Merge pull request #89693 from Calinou/dialogs-add-button-minimum-size
Add minimum width/height to dialog buttons
2024-04-18 12:24:20 +02:00
Rémi Verschelde 043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
Rémi Verschelde 3a88373a4c
Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling
Fix non-embedded tooltips, popups and dialogs resizing to match Viewport content scale factors != 1.0
2024-04-18 12:24:11 +02:00
Haoyu Qiu 00f0043227 Revert "Correctly display tooltips for buttons in Tree when they overlap cell content"
This reverts commit 8278a5f274.
2024-04-18 17:35:26 +08:00
Lyuma cb7ef2b8de Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
bruvzg 45bde2b5b0
[Button] Fix theme elements size rounding errors not keeping sufficient space for the text. 2024-04-18 11:48:46 +03:00
Hendrik Brucker 735c45dc8e [Compatibility] Add stub for VisualShaderNodeComment 2024-04-18 02:39:29 +02:00
Hugo Locurcio 1e8526659c
Add minimum width/height to dialog buttons
This makes buttons with short texts such as "OK" or "Close"
easier to click, especially on a touchscreen.

This is exposed to projects via `buttons_min_width` and `buttons_min_height`
theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog),
with the default values being 0 to preserve compatibility with existing projects.
2024-04-17 23:48:05 +02:00
Rémi Verschelde 54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
Kasper Frandsen f8d08a8376 fix: avoid shader crash on null vector and negative x vector 2024-04-17 17:33:30 +01:00
Koyper 0881c81c13 Fix non-embedded Windows resizing to match Viewport content scale factor 2024-04-17 09:30:16 -05:00
yds 4077129f9d Fix RayCast3D's debug draw transform not updating 2024-04-17 11:21:53 -03:00
Marcel Offermans e64b4243c3 Added a specific check for the corner case that went wrong. 2024-04-17 12:01:01 +02:00
Rémi Verschelde 01eb81ba48
Merge pull request #90752 from groud/fix_tilemap_y_sort
Fix TileMap enabling Y-sort on child nodes
2024-04-17 10:59:04 +02:00
Rémi Verschelde ce0744866d
Merge pull request #90747 from smix8/remove_constrain_avoidance
Remove experimental `constrain_avoidance` from `NavigationRegion2D`
2024-04-17 10:58:55 +02:00
Rémi Verschelde fad6897af0
Merge pull request #90639 from YeldhamDev/stay_open_please
Fix submenus erroneously closing on some occasions
2024-04-17 10:58:46 +02:00
Jeronimo Schreyer c3bc768d64
Make Advanced Import lights more like the mesh and material editors
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-16 10:15:25 -07:00
smix8 df66a55ef3 Remove experimental constrain_avoidance from NavigationRegion2D
Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +02:00
Gilles Roudière 96b6199de9 Fix TileMap enabling Y-sort on child nodes 2024-04-16 16:02:55 +02:00
Birk Magnussen dd97ff44ab
Fixes the issue where setting global rotation would reset scale.
This was caused because the basis for the target global transform was entirely recreated. This process did not account for the scale of the basis of the current global transform.
This PR amends this by scaling the recreated basis for the global transform by the current global scale of the Node3D.
Note that this scaling has to be done from the current global scale and not from the local scale of the Node3D, otherwise issues would arise if parents of this Node3D would be scaled.
2024-04-16 13:43:00 +02:00
Rémi Verschelde dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde 09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde ac25b3dd6a
Merge pull request #90438 from TokageItLab/vl-vs-bz
Separate value/bezier track caching process in AnimationMixer
2024-04-16 13:30:44 +02:00
Haoyu Qiu 8d1cb7e74c Add project setting for root node auto translate mode 2024-04-16 11:02:04 +08:00
Aaron Franke 77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
Per Melin a990e42207 LightmapGI: Reduce warnings and increase probe accuracy 2024-04-15 18:57:53 +02:00
Rémi Verschelde e1dd1f49c0
Merge pull request #90571 from KoBeWi/you're_too_old,_upgrade_to_newer_format
Improve error when scene/resource is saved with newer format
2024-04-15 13:41:15 +02:00
kobewi 445302a4b2 Improve error when scene/resource is saved with newer format 2024-04-15 12:08:35 +02:00
bruvzg 524a20f460
[RTL] Add support for character code bb tag. 2024-04-15 11:25:50 +03:00
Rémi Verschelde c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Rémi Verschelde a44b0b6dc1
Merge pull request #90685 from timothyqiu/auto-translate-legacy
Don't store deprecated `auto_translate` property
2024-04-15 10:00:38 +02:00
Rémi Verschelde 4e1ed6bc23
Merge pull request #90668 from timothyqiu/owner-id
Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-15 10:00:32 +02:00
Rémi Verschelde 88033ea8c6
Merge pull request #90637 from aaronp64/force_native_crash
Fix `Window.hide()` crash when `force_native` changes
2024-04-15 10:00:29 +02:00
Rémi Verschelde 673e770a8d
Merge pull request #90575 from TokageItLab/boneattachment-performance
Remove `bone_pose_updated` signal and replace it with the `skeleton_updated` signal
2024-04-15 10:00:26 +02:00
Rémi Verschelde fac55137a1
Merge pull request #89627 from markdibarry/parallax2d_scroll_scale
Account for scale in scroll logic for `Parallax2D`
2024-04-15 10:00:15 +02:00
Haoyu Qiu 48f1e5b561 Don't store deprecated auto-translate property 2024-04-15 14:23:24 +08:00
Haoyu Qiu 4176102a5e Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
Rémi Verschelde 41fc152232
Merge pull request #90633 from YeldhamDev/the_popup_is_not_wearing_any_panels
Remove `Popup`'s unused "panel" style
2024-04-14 14:39:15 +02:00
Michael Alexsander 7c75355541
Remove `Popup`'s unused "panel" style 2024-04-13 15:18:12 -03:00
Michael Alexsander 978ffb39bf
Fix submenus erroneously closing on some occasions 2024-04-13 15:10:19 -03:00
aaronp64 4ed51933f9 Fix Window.hide() crash when force_native changed
Moved force_native = p_force_native assignment to after is_visible() check, to prevent value from changing after window is shown.

Fixes #90609
2024-04-13 14:03:29 -04:00
Aaron Franke 6dd4a68797
Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
Bernat Arlandis 0a68876348 Remove some unused SceneTree properties 2024-04-13 00:56:01 +02:00
Silc Lizard (Tokage) Renew 78a5ef4158 replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
kobewi e95e954c68 Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
smix8 1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
markdibarry 18e8b81ffa Account for scale in scroll logic for Parallax2D 2024-04-10 18:05:05 -04:00
smix8 5d6e8d7dff Add option to bake a mesh from blend shape mix
Adds option to bake a mesh from blend shape mix.
2024-04-10 23:35:28 +02:00
smix8 497afeaf05 Fix NavigationMeshSourceGeometryData merge crash
Fixes crash when trying to merge with a null source geometry.
2024-04-10 21:56:21 +02:00
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Rémi Verschelde 42e8f42d87
Merge pull request #90455 from kitbdev/te-fix-caret-line-end
Fix caret last fit when moving to line end
2024-04-10 17:49:53 +02:00
Rémi Verschelde 8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
A Thousand Ships 64146cb7f3
[Core] Add iteration support to `Array` 2024-04-10 14:49:34 +02:00
Rémi Verschelde 5d4507b914
Merge pull request #90472 from bruvzg/rtl_dc_pr_vc
[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 14:22:44 +02:00
Rémi Verschelde 9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
Lyuma 2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
bruvzg d34c1f7733
[RTL] Fix dropcaps and list prefixes not taking visible characters into account. 2024-04-10 11:08:57 +03:00
ajreckof 248e5bfba2
Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
Rémi Verschelde c8fb248f92
Merge pull request #88056 from BastiaanOlij/gles_reflection_probes
Add reflection probe support to compatibility renderer
2024-04-09 22:25:07 +02:00
Rémi Verschelde bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
bruvzg fe8737da49
[RTL] Move shadow and foreground/background boxes drawing into a separate draw steps. 2024-04-09 21:44:53 +03:00
kit a1bde1b9db Fix caret last fit when moving to line end 2024-04-09 14:06:57 -04:00
Silc Lizard (Tokage) Renew 9855ffd2e4 Separate value/bezier track caching process in AnimationMixer 2024-04-10 01:37:23 +09:00
Jordyfel 82de00a174 Type of exported typed array can be external resource 2024-04-09 15:28:42 +03:00
Bastiaan Olij 509d8dba2a Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
Michael Alexsander adea1a4b9b
Fix `TabContainer` desync when tabs share names 2024-04-09 02:02:05 -03:00
Rémi Verschelde a5565c86ff
Merge pull request #90384 from groud/dont_save_some_default_tileset_props
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 15:03:31 +02:00
Rémi Verschelde e68f03a083
Merge pull request #90282 from jhlothamer/issue_84221
Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing
2024-04-08 15:03:28 +02:00
Gilles Roudière bde8d44104 TileSet: don't save angular and linear physics velocities if they have their default values 2024-04-08 14:17:08 +02:00
Rémi Verschelde 2e1f33793f
Merge pull request #90340 from KoBeWi/FixJoint2D
Fix PinJoint2D deferred call error
2024-04-08 11:21:54 +02:00
Rémi Verschelde bca2c30b7d
Merge pull request #90318 from YeldhamDev/not_native_enough
Fix built-in `FileDialog` appearing instead of the native one on some cases
2024-04-08 11:21:46 +02:00
Rémi Verschelde d56fb753a4
Merge pull request #90315 from Faless/mp/clean_dead_alloc
[MP] Fix dead code doing unnecessary allocation
2024-04-08 11:21:43 +02:00
Rémi Verschelde 892bab48e0
Merge pull request #90308 from kus04e4ek/deprecate-fix
Fix Skeleton3D build error with `deprecated=no`
2024-04-08 11:21:33 +02:00
kobewi 63bff87d7d Fix PinJoint2D deferred call error 2024-04-07 12:21:40 +02:00
Michael Alexsander 44e2c56daa
Fix built-in `FileDialog` appearing instead of the native one on some cases 2024-04-06 15:45:45 -03:00
Fabio Alessandrelli e64aa4d25f [MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.
2024-04-06 19:48:04 +02:00
Kusok c0cc9d2b5e Fix deprecated=no build 2024-04-06 23:13:38 +08:00
Emmanuel Ferdman ea5ecc6b8e
fix: update the location of editor theme 2024-04-06 18:03:13 +03:00
Rémi Verschelde e5b4ef8e95
Merge pull request #90283 from YeldhamDev/pure_squares
Remove border roundness inside panels of `AcceptDialog` windows
2024-04-06 13:07:01 +02:00
Michael Alexsander 167b0ac8d5
Remove border roundness inside panels of `AcceptDialog` windows 2024-04-06 00:01:16 -03:00
Jason Lothamer b250660ee9 fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared 2024-04-05 17:38:42 -04:00
Silc Lizard (Tokage) Renew 21082a6834 Make AnimationMixer consider Discrete for RESET track 2024-04-06 05:37:45 +09:00
Rémi Verschelde 4ff5731705
Merge pull request #90246 from rburing/fti_2d_per_node
Fix per-node physics interpolation setting
2024-04-05 12:16:51 +02:00
Rémi Verschelde 4d20840b11
Merge pull request #90231 from TokageItLab/mod-reset
Remove unavailable property binding `reset_on_save` from Skeleton3D
2024-04-05 12:16:44 +02:00
Rémi Verschelde 63db50654a
Merge pull request #90217 from Calinou/editor-decal-allow-greater-emission-energy
Allow Decal Emission Energy values above 128 in the inspector
2024-04-05 12:16:31 +02:00
Rémi Verschelde fe784573c4
Merge pull request #90167 from ajreckof/fix-negative-value-for-position_smoothing_speed-being-allowed
Ensure `Camera2D.position_smoothing_speed` is non-negative.
2024-04-05 12:16:14 +02:00
Rémi Verschelde b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde 54116086af
Merge pull request #89956 from KoBeWi/warning!_self_destruct_sequence_activated
Remove Control z-index warning
2024-04-05 12:16:00 +02:00
Ricardo Buring e6b9161246 Fix per-node physics interpolation setting
The per-node default should be ON.
2024-04-05 10:30:19 +02:00
Silc Lizard (Tokage) Renew bf3ef56c2f Remove unavailable property binding reset_on_save from Skeleton3D 2024-04-05 08:47:50 +09:00
Hugo Locurcio ae12244e13
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
2024-04-04 21:19:17 +02:00
Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
kobewi c3d2fab1e5 Remove Control z-index warning 2024-04-04 17:22:04 +02:00
ajreckof 07406af6cc Fix negative value for position_smoothing_speed being allowed. 2024-04-04 17:15:53 +02:00
Rémi Verschelde f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde 63135ac753
Merge pull request #89975 from AThousandShips/tile_fix_exit
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-04 17:09:11 +02:00
Rémi Verschelde 0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
Gilles Roudière c928273c6c Fixes "no cached rect" errors in TileMapLayer editor 2024-04-04 16:28:31 +02:00
David Snopek 0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
A Thousand Ships 09edece17d
[TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
Rémi Verschelde ffa650f1d8
Merge pull request #90113 from smix8/draw_2d_outlines
Make physics debug respect shape outline setting inside editor
2024-04-04 14:37:21 +02:00
Rémi Verschelde 7c6892662d
Merge pull request #90095 from QbieShay/qbe/fix-cpuparticle-instancew
Fix `INSTANCE_CUSTOM.w` not being assigned correctly in CPUParticles 2D and 3D
2024-04-04 14:37:15 +02:00
Rémi Verschelde 0df9c16d81
Merge pull request #89993 from Sauermann/fix-textedit-clip-contents
Make `TextEdit.clip_contents` more transparent to users
2024-04-04 14:35:54 +02:00
Rémi Verschelde b345614adb
Merge pull request #89977 from aqfranco/master
Fix TreeItem shows cell edit in the wrong column when `select_mode=Row` and TreeItem has multiple columns
2024-04-04 14:35:44 +02:00
Rémi Verschelde b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde 4abe9183e3
Merge pull request #89926 from Sauermann/fix-button-mask-special-case
Fix a special case for button masks
2024-04-04 14:35:24 +02:00
Rémi Verschelde 32dcaa0659
Merge pull request #89920 from Sauermann/fix-event-order
Prohibit execution of delayed input events by different means
2024-04-04 14:35:20 +02:00
Rémi Verschelde 27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde 2ac88339e4
Merge pull request #89721 from KoBeWi/position_who
Rename some arguments called "position"
2024-04-04 14:31:35 +02:00
Rémi Verschelde f69fab5bfd
Merge pull request #89575 from TokageItLab/move-loop-check-state
Move the line of infinity loop checking in AnimationStateMachine
2024-04-04 14:31:28 +02:00
Rémi Verschelde 1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde 734a2543ae
Merge pull request #87889 from smix8/heightmap_image
Add HeightMapShape3D update with Image data
2024-04-04 14:30:45 +02:00
Rémi Verschelde 84b3d14c9a
Merge pull request #82852 from timothyqiu/property-context
Add context support for editor property name i18n
2024-04-04 14:30:29 +02:00
Rémi Verschelde f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
smix8 924a5c6573 Add HeightMapShape3D update with Image data
Adds HeightMapShape3D update with Image data.
2024-04-04 02:10:00 +02:00
ajreckof ae472865d0 fix node duplication in update after external changes. 2024-04-03 12:19:38 +02:00
Gilles Roudière 3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
smix8 07bbaf267d Make physics debug respect outline setting inside editor
Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
2024-04-01 19:52:57 +02:00
QbieShay 1d81068be7 Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D 2024-04-01 14:00:40 +02:00
Haoyu Qiu 479b7afa8e Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
A Thousand Ships 334449df70
[Animation] Expose `SkeletonProfile.set/is_required` 2024-03-30 20:57:55 +01:00
Markus Sauermann 94e1943f02 Make `TextEdit.clip_contents` more transparent to users
Instead of ignoring `TextEdit.clip_contents`, use it with a default
value `true`. in the same way as `RichTextLabel`.
2024-03-28 21:07:27 +01:00
Markus Sauermann 48ea019322 Fix a special case for button masks
In certain situations it is possible that in a `Viewport` the same
mouse button is pressed twice in series without releasing it in
between.
In this case, focus stealing should happen to ensure, that the
mouse button is not sent unintentionally to the previously focused
Control node.
2024-03-28 20:22:49 +01:00
Andre Franco 5c19fcbd57 Fix #88892: TreeItem shows cell edit in the wrong column when SelectMode=Row and TreeItem has multiple columns
Editor would not be brought up when clicking on all but the last column on a TreeItem with SelectMode=Row with
multiple columns and when the editor was being brought up when clicking on the last column, it was editing the first column

Fixed draw_item, gui_input and edit_selected functions by setting set_meta parameter for each column
Fixed select_single_item function by changing selected_col depending on input
2024-03-28 15:31:42 +00:00
bruvzg 61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
Rémi Verschelde af08342fd8
Merge pull request #89957 from warriormaster12/regress-dup
Fix regression when duplicating a node with a resource attached
2024-03-28 10:47:39 +01:00
Rémi Verschelde 4e4bc3b39a
Merge pull request #89911 from AThousandShips/peering_bit
[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
2024-03-28 10:47:18 +01:00
Markus Sauermann 945babc619 Prohibit execution of delayed input events by different means
In some cases it can happen, that the order of input events and
window events is not followed, when input buffering or input accumulation
is active.

The display server order `InputEvent` => window-event gets changed to
window-event => `InputEvent` which becomes problematic in certain
situations.

This PR makes sure, that the order is adhered to by flushing input events
before a window event is sent.
Previously this problem was mitigated by discarding these delayed events.
But this solution was problematic in the setting of android input events.
2024-03-27 20:58:15 +01:00
warriormaster12 9533543aa5 Fix duplicating resources regression 2024-03-27 11:51:29 +02:00
jsjtxietian 34eff85014 Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
kobewi 25f9f923a1 Rename some arguments called "position" 2024-03-27 01:28:24 +01:00
A Thousand Ships d4fcca4545
[TileSet] Expose `TileData.is_valid_terrain_peering_bit` 2024-03-26 16:07:50 +01:00
bruvzg dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
Rémi Verschelde a0d464ae19
Merge pull request #89820 from rburing/concave_collision_polygon_2d
Fix concave `CollisionPolygon2D` debug drawing and docs
2024-03-26 13:45:31 +01:00
Rémi Verschelde 37766c4ef8
Merge pull request #89625 from kitbdev/not-the-end-of-the-line
Fix TextEdit selection end of line drawing for wrapped lines and gaps
2024-03-26 13:45:22 +01:00
Rémi Verschelde 19a50127e5
Merge pull request #88690 from MajorMcDoom/color-picker-fix
Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection
2024-03-26 13:45:06 +01:00
Rémi Verschelde d66539e485 Merge pull request #89673 from bruvzg/f_na_ed
Do not apply `force_native` to the edited scene windows.
2024-03-25 13:16:03 +01:00
Rémi Verschelde f371b7fb70 Merge pull request #87883 from TontonSancho/text-skip-occurence
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 13:15:56 +01:00
Rémi Verschelde 0acfb38376
Merge pull request #89875 from bruvzg/menu_use_rids
[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 11:19:01 +01:00
Rémi Verschelde c41da69ed7
Merge pull request #89863 from ppphp/resource_format_override
Add `override` mark to ResourceFormat class
2024-03-25 11:18:57 +01:00
Rémi Verschelde 17c66c0bea
Merge pull request #89805 from AThousandShips/viewport_report
Add missing `RenderInfoType` enum to `Viewport`
2024-03-25 11:18:43 +01:00
Christophe Andral c988bec4b3 Add 'Skip to next (text) occurrence' feature to text editor
Adds `ui_text_skip_selection_for_next_occurrence` action and related implementation to text editor.
This action is bound `Ctrl+Alt+D` shorcut.

Used in conjonction with `ui_add_skip_selection_for_next_occurrence`, it gives the user the ability to select many occurrences of a selection
and avoid some of them.
Used without a previous selection, the action jumps to the next occurrence of the current word under the caret.
2024-03-25 11:12:28 +01:00
bruvzg 5851f1e2dd
[MenuBar] Use NativeMenu RIDs instead of indices to track items. 2024-03-25 10:58:05 +02:00
Zi Ye d827b34ea8 Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection. 2024-03-24 15:12:11 -05:00
ppphp d4e1a74efb Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
Alistair Leslie-Hughes 13d83dd4d7 Correct FileDialog Theme overrides
Introduced in 15fd025f90

Fixes #89818
2024-03-24 19:33:05 +11:00
Rémi Verschelde f79896fd06
Merge pull request #89794 from TokageItLab/animationplayback-seek
Fix AnimationPlaybackTrack seeking behavior overall
2024-03-24 01:23:31 +01:00
Rémi Verschelde 21dc88bf74
Merge pull request #89727 from Malcolmnixon/fix-avatars-without-root-bone
Fix XRBodyModifier3D hip driving for avatars no Root bone
2024-03-24 01:22:50 +01:00
Rémi Verschelde 9d8697ab01
Merge pull request #89686 from kleonc/unique-node-names-check-owned-then-in-owner
Always look for unique node names in owner if not found in owned nodes
2024-03-24 01:21:28 +01:00
Rémi Verschelde 6ccf425a68
Merge pull request #89664 from voylin/tree-empty-clicked-fix
Fix `empty_clicked` signal in Tree when using `hide_root`
2024-03-24 01:20:59 +01:00
Rémi Verschelde 1d4907243e
Merge pull request #89628 from twobitadder/whoops_no_internals_pls
Fix crash on `reparent()` with Node containing internal children
2024-03-24 01:19:34 +01:00
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde e92806c7e7
Merge pull request #88424 from rburing/fti_2d
Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Rémi Verschelde f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde 8c470749f1
Merge pull request #87387 from warriormaster12/dup_prop_refactor
Fix property of type Node duplication when script is attached to a child node
2024-03-24 01:12:57 +01:00
Rémi Verschelde f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Rémi Verschelde 20d423258c
Merge pull request #86888 from Mickeon/autocompletion-AnimationNode
Add autocompletion to AnimationNode
2024-03-24 01:12:16 +01:00
Rémi Verschelde ccccdff0d1
Merge pull request #83956 from Chaosus/vs_expression_parsing
Refactor the parsing of port names in visual shader's expressions
2024-03-24 01:12:00 +01:00
Ricardo Buring b6f07a007a Fix concave CollisionPolygon2D debug drawing and docs 2024-03-23 18:51:39 +01:00
A Thousand Ships 8a88e5ea07
Add missing `RenderInfoType` enum to `Viewport` 2024-03-23 14:03:08 +01:00
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Silc Lizard (Tokage) Renew c1741fe98e Fix AnimationPlaybackTrack seeking behavior overall
Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
2024-03-23 18:48:29 +09:00
voylin d339c71edc Fix empty_clicked signal when hide_root
fix
2024-03-22 09:19:56 +09:00
Yuri Rubinsky aa12241414 Refactor the parsing of port names in visual shader's expressions 2024-03-21 16:34:37 +03:00
Malcolm Nixon 435eb06e4b Fix for avatars without a root bone. 2024-03-20 23:56:10 -04:00
Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
A Thousand Ships 2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
bruvzg 0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
kleonc 95ced4bbdc Always look for unique node names in owner if not found in owned nodes 2024-03-19 22:13:10 +01:00
VolTer de8b6f7a3c Add editor settings for autocompletion with NodePath and StringName 2024-03-19 17:23:54 +02:00
bruvzg 92d69da7a6
Do not apply "force_native" to the edited scene windows. 2024-03-19 12:39:50 +02:00
kit 63ac8c1106 Fix TextEdit selection end of line drawing 2024-03-18 10:13:21 -04:00
mnemoli ca23775374 Fix mouse_enter/mouse_exit events when physics_object_picking_first_only is on 2024-03-18 11:19:22 +00:00
twobit b9bade8db1 fixes crash on nodes with internal children 2024-03-17 22:44:05 -04:00
warriormaster12 9851c1bdd8 Fix property duplication when duplicating a parent node 2024-03-17 09:57:38 +02:00
Apples a002b212df Fixed CPUParticles3D using angle incorrectly when ROTATE_Y is set. 2024-03-17 01:07:10 -05:00
Silc Lizard (Tokage) Renew b8d555c74b Move the line of infinity loop checking in AnimationStateMachine 2024-03-17 00:51:36 +09:00
Rémi Verschelde 5f3b284cd9
Merge pull request #89510 from bruvzg/lbl_shadow_step
[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:07:33 +01:00
Rémi Verschelde 70bcf2175c
Merge pull request #89506 from bruvzg/menu_fix1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 10:40:17 +01:00
Rémi Verschelde c7061d5e96
Merge pull request #89502 from kleonc/control-set-global-position-fix
Fix `Control::set_global_position` for rotated/scaled transforms
2024-03-15 10:40:14 +01:00
bruvzg af9e8128f9
[Label] Move shadow drawing into a separate draw step. 2024-03-15 11:24:08 +02:00
bruvzg 3459aaa9d1 Fix NativeMenu layout direction on macOS, add extra check for Windows menu. 2024-03-15 09:48:54 +02:00
kleonc f08e782916 Fix Control::set_global_position for rotated/scaled transforms 2024-03-15 04:19:52 +01:00
smix8 5d5e85fe07 Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde 0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde 4163fb9c26
Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde a5a5ce7052
Merge pull request #89469 from garrettgu10/ggu/multicursor-bugfix
Fix bug related to multicursor and backspacing with brackets
2024-03-14 22:35:20 +01:00
Rémi Verschelde c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
Rémi Verschelde 3d3de019bb
Merge pull request #89459 from Calinou/rigidbody-inspector-reorder-contact-monitor
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
2024-03-14 22:35:04 +01:00
Rémi Verschelde 4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
kobewi a85921a856 Fix call queue problems when loading TileSet 2024-03-14 21:05:14 +01:00
Michael Alexsander 05f6c56a48
Fix some translations not properly falling back 2024-03-14 16:38:12 -03:00
Garrett Gu 4ab08fb99f Fix bug related to multicursor and backspacing with brackets 2024-03-14 11:48:48 -05:00
MrPersonDev f63d76427d Increase precision of rigidbody mass 2024-03-13 21:17:25 -07:00
Hugo Locurcio 1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
- Add range hints to all uniforms that match the BaseMaterial3D
  property hints, so that ranges in the inspector remain identical
  after converting to a shader.
- Add comments to describe selected options within the shader.
  This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
Hugo Locurcio b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).

The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
Rémi Verschelde d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
bruvzg ac7583e449
[NativeMenu] Implement native popup menu support on Windows. 2024-03-13 10:51:38 +02:00
clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader 2024-03-12 17:10:58 -07:00
bruvzg fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
Rémi Verschelde 20373d026d
Merge pull request #89419 from KoBeWi/losing_control
Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
kobewi a7b6bcb988 Fix some AcceptDialog argument types 2024-03-12 14:33:43 +01:00
Rémi Verschelde 061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
bruvzg 433de7f1a8
[RTL] Use "visible characters" property for inline object visibility 2024-03-12 11:28:45 +02:00
Rémi Verschelde 22c20cea6e
Merge pull request #89397 from clayjohn/XR-shader-warning
Improve warning when XR shaders are not enabled
2024-03-11 23:48:25 +01:00
Rémi Verschelde b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
clayjohn d8f2768b90 Improve warning when XR shaders are not enabled 2024-03-11 14:17:37 -07:00
Thaddeus Crews 5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
bruvzg 911fa38d3a
[Font] Add option to disable embedded bitmaps loading. 2024-03-11 16:31:10 +02:00
Rémi Verschelde f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00
Rémi Verschelde 1bbdbbaada
Merge pull request #89242 from RafaelRain18/master
Fix region section not ignoring #region and #endregion when in a string
2024-03-11 14:02:30 +01:00
Rémi Verschelde 9a098458cc
Merge pull request #85325 from TheSofox/text-edit-undo-fix
Fixes for undo in text editor grouping unrelated actions
2024-03-11 14:02:17 +01:00
Aaron Franke 6aac3e4a16 Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
Rafael Chuva 8c36282feb Fix region section not ignoring #region and #endregion when in a string
When using the script editor, if the keywords #region and #endregion where
in a string and ate the start of the line, the editor would not ignore them
and count them as the actual keywords, which when folded, would only fold
until the first #endregion in a string, for example.

By checking if these keywords were in a string, this commit now ensures the
editor ignores strings and fold the section correctly.

Fixes #89115.
2024-03-11 00:04:39 +00:00
Rémi Verschelde 810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
Rémi Verschelde 53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Rémi Verschelde 54f2916cf1
Merge pull request #89311 from Mickeon/label_3d_is_a_mess
Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-10 21:13:01 +01:00
Rémi Verschelde ba062e1f46
Merge pull request #89298 from Mickeon/CanvasItem-error-clean-as-hell
Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-10 21:12:57 +01:00
Rémi Verschelde 1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
Aaron Franke c1e9842afb Organize 2D audio, camera, and physics in Viewport 2024-03-10 13:10:13 -07:00
Thaddeus Crews 8116d70d4b
SCons: Convert remaining `run_in_subprocess` to `env.Run` 2024-03-10 14:01:23 -05:00
Thaddeus Crews fb299d0fb1
SCons: Ensure `with` statement where applicable 2024-03-10 12:57:57 -05:00
风青山 4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.

Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
Micky e08fb19bd1 Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro 2024-03-09 22:47:54 +01:00
Rémi Verschelde 0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews d9fa40f2df
Enforce `\n` eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Silc Lizard (Tokage) Renew 9ae3f79ecb Fix wrong line of making flag to discrete in AnimationMixer 2024-03-10 04:33:37 +09:00
Micky ba867042a2 Fix Label3D, TextMesh & Font not following project default theme in editor 2024-03-09 17:35:48 +01:00
Rémi Verschelde 1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Rémi Verschelde 6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00