Juan Linietsky
13a801430b
Further fixes to KinematicBody2D API, support for sync motion in moving objects
2018-07-17 08:58:04 -03:00
Rémi Verschelde
95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
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Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Max Hilbrunner
adec9c3168
Merge pull request #20150 from ibrahn/fix-scrollbar-atlas
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fix scrollbar icons with atlas texture.
2018-07-17 12:15:22 +02:00
Max Hilbrunner
1f1b45c7ec
Merge pull request #20191 from jvdnbus/line2d-stretch
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Line2D texture stretch mode
2018-07-17 12:12:29 +02:00
Juan Linietsky
e1f2feec2e
Changes to how snap works (I think this makes more sense now)
2018-07-16 21:30:44 -03:00
Juan Linietsky
063a22851a
-Added support for raycast in KinematicBody2D
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-Added support for snapping in KinematicBody2D
2018-07-16 20:04:07 -03:00
Jorn Van denbussche
d7aa3e33c8
Line2D texture stretch mode
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Prototype for stretching the texture across the whole line.
Fixed end cap tile mode.
2018-07-16 23:16:58 +02:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Thomas Herzog
9eb082004d
Merge pull request #20034 from Faless/master_fixes
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Fix server and GDNative in master branch
2018-07-16 15:50:30 +02:00
Jorn Van denbussche
28aa9a1d6d
More accurate UV round begin cap
2018-07-16 14:30:30 +02:00
Chaosus
3af81427a1
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
Overblob
e6ad5e23b4
* Small hex/float/integer parsing refactoring
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* Potential bug fix on hex (cannot be used atm)
* Added optional typing for floats, eg:
"1f" -> "1.0"
"1.f" -> "1.0"
"1.99f" -> "1.99"
"1." -> "1.0"
2018-07-15 14:58:23 +02:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Ibrahn Sahir
e51a94905d
fix scrollbar icons with atlas texture.
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Draw scrollbar icons through their textures, rather than calling
directly to the server. Allows atlas textures to manipulate the source
rect as required.
2018-07-14 14:02:08 +01:00
Luke Miller
7298a746ce
fix issue with bezier tracks using incorrect duration for interpolating values
2018-07-14 11:48:40 +10:00
Ibrahn Sahir
fb32adfcf8
fixed a branch on uninitialised data in gui/tree
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I don't think it was really causing any harm, but this makes things a
little more explicit and helps clean up valgrind output.
2018-07-13 14:00:10 +01:00
Max Hilbrunner
cc57b62ab3
Merge pull request #20068 from Xrayez/submenu-popup-delay
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Add ability to set submenu's popup delay time on mouse hovering
2018-07-12 05:27:49 +02:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
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Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Marcelo Fernandez
0c78a58b64
Fix possible bug with AudioStreamPlayer2D audio position
2018-07-10 22:57:50 -03:00
Alexander Holland
bf3c81f20b
fix ColorPickerButton.get_popup()
2018-07-10 15:06:36 +02:00
Max Hilbrunner
41ff975b8c
Merge pull request #20014 from Chaosus/scrollable
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Added scrollable property for sliders
2018-07-10 13:31:09 +02:00
Marcelo Fernandez
087329074d
Improved stream paused fade code
2018-07-09 21:58:33 -03:00
Pedro J. Estébanez
ec5c96dbe1
Fix camera offsets not applied always
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Specifically, project/unproject methods weren't taking them into account. Frustum computation may be affected as well.
This commit considers them for the camera matrix at all times.
2018-07-09 21:07:15 +02:00
Andrii Doroshenko (Xrayez)
e3b77b24ac
Add ability to set submenu's popup delay time on mouse hovering
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This allows to set delay time for the submenu to popup. Setting
this value low can increase responsiveness. If the popup menu is added
as a child of another (acting as a submenu), it will inherit the delay
time of the parent menu item.
2018-07-09 18:37:41 +03:00
Fabio Alessandrelli
d4465fce43
Fix some enum export in new Animation editor.
2018-07-08 10:24:21 +02:00
Juan Linietsky
ea47359408
Add option to convert Particles to CPUParticles
2018-07-07 09:04:22 -03:00
Chaosus
dbd5afc498
Added scrollable property to Sliders
2018-07-07 13:48:34 +03:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
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Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
c488a74e0c
Merge pull request #19498 from guilhermefelipecgs/fix_regression
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Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Max Hilbrunner
ed61bdd2ae
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
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Fix can't set AudioStreamPlayer stream to null
2018-07-05 04:16:47 +02:00
Max Hilbrunner
16f1a77319
Merge pull request #19735 from Paulb23/text_offset_issue_15688
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Fixed text drawing too high in TextEdit, issue 15688
2018-07-05 04:04:39 +02:00
Max Hilbrunner
43748f67be
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
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Fixes to the new inspector
2018-07-05 03:50:31 +02:00
Max Hilbrunner
e3c8ac43c6
Merge pull request #19187 from Zirak/editor-autocomplete-quote
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Editor autocomplete won't insert unnecessary quotes
2018-07-05 02:33:33 +02:00
Max Hilbrunner
edc63a2f60
Merge pull request #18028 from gabrii/18026
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Fix #18026 . Expose TextEdit::set_draw_breakpoint_gutter.
2018-07-05 02:30:18 +02:00
Guilherme Felipe
709948aa5a
Fixes to the new inspector
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- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
2018-07-04 20:08:45 -03:00
Max Hilbrunner
a8a318161b
Merge pull request #19015 from toger5/fixed_scrolling_with_trackpad_in_new_inspector
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fixed scrolling in new ispector when using trackpad pan gesture
2018-07-05 00:22:06 +02:00
Max Hilbrunner
9986b64b76
Merge pull request #19960 from groud/fix_control_size
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Fixes control nodes size not updated when outside the tree
2018-07-04 23:32:29 +02:00
Max Hilbrunner
293a96c22d
Merge pull request #19947 from GagaPete/html5-http-fix
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Fix CORS problems due to added headers on JS target
2018-07-04 22:37:47 +02:00
groud
560deda207
Fixes control nodes size not updated when outside the tree
2018-07-04 15:14:42 +02:00
Rémi Verschelde
3724f1562b
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
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Fix control pixel snap rounding using floor() instead of round()
2018-07-04 15:11:08 +02:00
Rémi Verschelde
92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
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Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
GagaPete
8a4dccc4ce
Fix CORS problems due to added headers on JS target
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Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.
1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
Juan Linietsky
085483e885
-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
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-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner
465edbd2bc
Merge pull request #19853 from khairul169/duplicate_bug
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Fix duplicate method on instanced node generates duplicated children.
2018-07-03 18:48:45 +02:00
Max Hilbrunner
2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
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Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Max Hilbrunner
fbff1804d2
Merge pull request #17438 from Deluvi/get-word-pos-quote-fix
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get_word_at_pos considers simple and double quotes
2018-07-03 18:28:47 +02:00
Max Hilbrunner
b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
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Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Max Hilbrunner
6d0ade54c0
Merge pull request #19205 from marcelofg55/audio_stream_pause
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Pause AudioStreamPlayer when SceneTree pauses
2018-07-03 17:23:53 +02:00
Max Hilbrunner
24ce1ace13
Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred
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Increases settings apply speed and added deferred color setting to ColorPicker
2018-07-03 17:01:23 +02:00
Max Hilbrunner
585a185e89
Merge pull request #19246 from xemjeff/physics
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Hinge Joint Inspector - Change range for motor target velocity and params bias values
2018-07-03 16:49:10 +02:00
Max Hilbrunner
23ad85c692
Merge pull request #19398 from godotengine/remove-left-margin
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Remove default non-zero left margin
2018-07-03 16:41:04 +02:00
Max Hilbrunner
6efc1ba6e0
Merge pull request #19565 from robojumper/fixed_edge_scroll
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Re-enable scrolling via selecting code beyond edges in text_edit.cpp
2018-07-03 16:11:19 +02:00
Juan Linietsky
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
Max Hilbrunner
e29e4e56c1
Merge pull request #19843 from Calinou/fix-dynamicfont-hinting-setting
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Fix the DynamicFont hinting setting being ineffective
2018-07-03 15:34:02 +02:00
Juan Linietsky
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
Marcelo Fernandez
deebeb2742
Add a new notification to detect crashes on native scripts
2018-07-02 16:18:58 -03:00
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
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-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
Andrea Catania
008e8266bb
Removed two skeleton parameter from compilation width no 3d
2018-07-02 07:35:43 +02:00
George Marques
d56d7299e4
Merge pull request #19875 from willnationsdev/meta-underlined
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Fix underline_meta not working in RichTextLabel
2018-07-01 23:13:46 -03:00
Juan Linietsky
896e250f2b
-Fix in animationplayback, sound would be cut on loop
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-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Paulb23
8f390da422
Center text drawing in LineEdit
2018-07-01 15:46:33 +01:00
Rémi Verschelde
82e03b2066
Merge pull request #19871 from guilhermefelipecgs/fix_performance_ui
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Fix performance for godot's interface
2018-07-01 15:14:31 +02:00
Guilherme Felipe
b2e78e117c
Fix performance for godot's interface
2018-07-01 09:48:03 -03:00
Rémi Verschelde
05cc7020c0
Merge pull request #19886 from AndreaCatania/no3d
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Fixes #19845 no 3d Compilation issue
2018-07-01 13:39:14 +02:00
Andrea Catania
08009c75a2
Fixes #19845 no 3d Compilation issue
2018-07-01 12:39:24 +02:00
Andrea Catania
16cf262e34
Fixes #19648 Kinematic body move_and_slide compatibility issue
2018-07-01 11:38:13 +02:00
muiroc
0a36e974da
added cylinder shape support
2018-07-01 11:16:54 +02:00
Will Nations
a9ea06e73a
Fix underline_meta not working in RichTextLabel
2018-07-01 00:15:27 -05:00
Juan Linietsky
b3627e29f0
-Fixes to OBJ importer, option to disable optimization
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-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
khairul169
8e03715a5c
Fix duplicate bug
2018-06-30 17:35:51 +07:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
Hugo Locurcio
6deb1889d0
Fix the DynamicFont hinting setting being ineffective
2018-06-29 21:38:53 +02:00
Juan Linietsky
0ffec7daf7
Small fixes
2018-06-29 09:13:39 -03:00
Hugo Locurcio
53e94a1ce1
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Juan Linietsky
9bab5134cf
The way multiple quaternions being slerped was not good, changed approach to one that seems to work better.
2018-06-27 16:30:48 -03:00
Răzvan C. Rădulescu
07874292d0
Check "done" state in original loop
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My first attepmt I added a second loop to check if processing should
stop. This attempts to optimize by using the original loop (one loop).
Also resets `elapsed` time on finish of tween which fixes `tell()`.
2018-06-27 10:17:00 +02:00
Rémi Verschelde
be9731459a
Style: Apply clang-format to animation_tree.cpp
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Fixes issues introduced in c633b77
and de1ff22
.
2018-06-27 08:36:26 +02:00
Juan Linietsky
de1ff22eae
change node graph property and improved some bindings
2018-06-27 03:00:08 -03:00
Juan Linietsky
c633b770cb
-Add root motion support in AnimationTree.
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-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Rémi Verschelde
f036353b93
Merge pull request #19164 from marcelofg55/tilemap_undo2
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Improve TileMap undo operations, second try
2018-06-26 20:57:39 +02:00
Răzvan C. Rădulescu
5c914e2d5b
Fix and make Tween node less confusing
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I've made the following changes:
- make `is_active` the main way of keeping track of tween
processing/activity, meaning that `is_active` will now return
`false` if all tween actions have finished or if it isn't started
or if it was stopped via `set_active(false)` or any other mode
- removed is_stopped because is redundand now
The above meant that we don't have to keep track of yet another variable
`available` since everything is based on `*processing_internal` so I
removed it, likewise it's own local `processing` variable was removed,
as well as the "double" `_set_process` which it feels more like a hack.
What wasn't changed:
- `tell()` still returns max value (i.e. `== get_runtime()` when all
tweens `finish`)
*More testing is needed*. So far I've tested repeat on/off, delay,
`is_active()` working corretly, `set_active(true), set_active(false)`,
but probably more tests are necessary, all the resets, stops, resume
etc.
2018-06-26 18:16:57 +02:00
Hugo Locurcio
88c23e243f
Fix control pixel snap rounding using floor() instead of round()
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This resulted in small leftwards/upwards movement of controls being
faster than it should be.
This closes #19763 .
2018-06-26 17:55:23 +02:00
Rémi Verschelde
c8617565d8
Merge pull request #19776 from marcelofg55/tilemap_quadrant_opt
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Optimize _recreate_quadrants
2018-06-26 15:37:55 +02:00
Marcelo Fernandez
67a78e020a
Optimize _recreate_quadrants
2018-06-26 00:07:48 -03:00
Thomas Herzog
0f45d0aa7d
ensure BlendSpace1D syncs animations
2018-06-26 02:41:36 +02:00
Juan Linietsky
8c7da84e1e
renamed AnimationGraphPlayer to AnimationTree
2018-06-25 18:40:24 -03:00
Juan Linietsky
87f48e7a3e
Merge pull request #19720 from karroffel/blendspace-1d
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add BlendSpace1D animation node
2018-06-25 16:50:33 -03:00
Juan Linietsky
5b035107e3
removed print
2018-06-25 16:47:09 -03:00
Thomas Herzog
0f7c35f955
added BlendSpace1D editor plugin
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This commit also fixes a crash in the BlendSpace2D as well as correct
the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25 21:46:12 +02:00
Thomas Herzog
84252f2ec4
added AnimationBlendSpace1D
2018-06-25 21:36:53 +02:00
Thomas Herzog
1ff7aa4c9b
rename BlendSpace to BlendSpace2D
2018-06-25 21:36:10 +02:00
Juan Linietsky
4f5a7ebaec
State machine animation node
2018-06-25 16:22:41 -03:00
Paulb23
8a168637fe
Fixed text drawing too high in TextEdit, issue 15688
2018-06-24 10:38:53 +01:00
Bastiaan Olij
c11735facf
Fight off some error spam in the editor
2018-06-24 11:54:08 +10:00
chanon
2bdac0a5d9
fix can't set AudioStreamPlayer stream to null
2018-06-22 15:00:57 +07:00
Juan Linietsky
2365fe472b
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
Juan Linietsky
b80946ee0d
Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key
2018-06-21 18:08:11 -03:00
Juan Linietsky
a0719533bd
Animation Blend Spaces
2018-06-21 15:46:11 -03:00
JFonS
c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
Marcelo Fernandez
8c1c7ff131
Add missing NULL checks for add_child_below_node
2018-06-19 22:47:34 -03:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Bojidar Marinov
7b107cb180
Fix bug in animationplayer editor not using subproperties properly
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Fixes #19448
2018-06-18 15:59:13 +03:00
Rémi Verschelde
2fabb81318
Fix property hint for ReflectionProbe extents
2018-06-16 09:28:54 +02:00
robojumper
4ba6755324
Re-enable scrolling via selecting code beyond edges in text_edit.cpp
2018-06-14 21:29:39 +02:00
Guilherme Felipe
5bae3693bf
Fix "find and replace" initializing with wrong size
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Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Rémi Verschelde
ea5512fc25
Merge pull request #19541 from SaracenOne/ime2
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Make LineEdit IME position hook ignore placeholder text
2018-06-13 18:52:43 +02:00
Rémi Verschelde
8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
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Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS
9cd1c20f6a
Polished 3D selection
2018-06-13 17:52:37 +02:00
Saracen
9d0bdf69c4
LineEdit IME position will now ignore placeholder text.
2018-06-13 16:42:36 +01:00
Rémi Verschelde
d6d8237a5a
Merge pull request #19509 from SaracenOne/ime
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IME context detection.
2018-06-13 15:26:50 +02:00
Guilherme Felipe
b904c37a54
Fix TabContainer not showing tabs on left when resizing.
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Fix #19510 .
2018-06-12 15:59:53 -03:00
Saracen
c5bdb5b1d8
IME context detection.
2018-06-11 17:22:11 +01:00
clayjohn
fafa197ca5
updated some particlematerial properties
2018-06-10 11:15:02 -07:00
Rémi Verschelde
fc00af99ce
Merge pull request #19459 from clayjohn/primitive_mesh_ranges
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Updated Ranges for Primitive Mesh Properties
2018-06-10 12:48:38 +02:00
Max Hilbrunner
e949230837
Merge pull request #18298 from gabrii/TextEditScaledSelection
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TextEdit scaled selection
2018-06-09 19:35:48 +02:00
clayjohn
14acc61ce1
updated ranges for primitive meshes
2018-06-08 23:49:00 -07:00
Juan Linietsky
9cb17d7af8
Avoid animation length from ever being completely, fixes #19420
2018-06-08 13:42:45 -03:00
Rémi Verschelde
3aed396a30
Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation
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Fix bugs related to bad handling of rotated/translated shapes in tilemap
2018-06-08 18:15:51 +02:00
Juan Linietsky
a8dd5750e2
Merge pull request #19334 from guilhermefelipecgs/fix_popup
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Fixes popup_centered_* methods, dialogs with wrong sizes and visual script editor
2018-06-08 13:00:53 -03:00
Rémi Verschelde
f35115309b
Merge pull request #19314 from Jellonator/master
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Added autotile override
2018-06-08 09:11:49 +02:00
groud
4d78e16bc1
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
Guilherme Felipe
aa53c032ed
Fix regression with cursor shape
2018-06-07 15:12:59 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Max Hilbrunner
3cd09cd943
Merge pull request #19410 from swarnimarun/tween-stopped
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Adding is_stopped method to Tween
2018-06-07 17:49:06 +02:00
steincodes
d3483d8c1e
Adding is_stopped method to Tween
2018-06-07 17:14:31 +05:30
Pedro J. Estébanez
12a87b257f
Remove default non-zero left margin
2018-06-06 20:10:43 +02:00
Guilherme Felipe
7a3882723c
Fix #16069 , #19292 , #19267 and #18940
2018-06-06 13:16:52 -03:00
Alexander Holland
e3fcb7b011
expose lineedit
2018-06-06 01:19:27 +02:00
danvalho
296af5276f
SpriteFrames: expose method to get array containing animation names
2018-06-05 13:07:30 +02:00
Rémi Verschelde
2935cd8a58
Revert "Prevent visibility notification from being called twice in object creation"
2018-06-05 12:05:02 +02:00
Marcelo Fernandez
c409fe0597
Pause AudioStreamPlayers when SceneTree pauses
2018-06-03 14:01:47 -03:00
Fabio Alessandrelli
348725dfe0
Add option to disable automatic multiplayer poll
...
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
Bojidar Marinov
d73cdeb248
Fix bugs related to bad handling of rotated/translated shapes in tilemap
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Fixup #18529 and #12870
2018-06-03 16:32:23 +03:00
James Beedie
6cbafdea16
Added autotile override
2018-06-02 21:25:09 -04:00
Rémi Verschelde
44b0146953
Revert "Revert "Prevent visibility notification been called twice in object creation""
...
This reverts commit 4d277b96ad
.
Woops, this wasn't meant to be committed. I just reverted it locally
to test something, nothing wrong with the original commit :)
2018-05-31 15:50:02 +02:00
Rémi Verschelde
4d277b96ad
Revert "Prevent visibility notification been called twice in object creation"
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This reverts commit d42b17607e
.
2018-05-31 12:03:40 +02:00
Chaosus
cf38270ef7
Increase settings apply speed and added deferred color apply
2018-05-31 11:33:36 +03:00
Rémi Verschelde
43b7ebf0a0
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
Gabriel Gavilan
b7b63fe034
Improve breakpoints and breakpoint gutter API in TextEdit
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Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026 .
2018-05-30 14:39:44 +02:00
Marcelo Fernandez
cadd72793b
Improve TileMap undo operations, second try
2018-05-29 19:35:30 -03:00
Fabio Alessandrelli
1400f6fdc4
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00
Jeffs
bd29fec042
Issues #19203 and #19204
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- Hinge Joint Inspector:
Motor target velocity range changed from [0,4096] to [-200,200] to allow for negative velocity and a reasonable range.
Params bias now allows a zero value to prevent the bullet message of not supporting a non-zero bias.
2018-05-29 09:03:20 -04:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes"
2018-05-29 11:47:52 +02:00
Max Hilbrunner
d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
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RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Juan Linietsky
c80ac06253
Merge pull request #18691 from Web-eWorks/atlasfixes
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Fix Sprite3d using AtlasTexture... Again.
2018-05-27 12:55:42 -03:00
Mintormo
5d28a21454
Added support Python 3 in "make_header.py" file
2018-05-27 12:51:57 +03:00
Zirak
c329780ea7
Editor autocomplete won't insert unnecessary quotes
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When autocompleting a string (e.g. emit_signal or connect), e.g.
emit_signal('visibility_c')
^
where "^" is the cursor, hitting <tab> would insert an unnecessary
quote, breaking the string:
emit_signal('visibility_changed'')
This commit adds a small lookahead, so the end result will be as the
user probably expected:
emit_signal('visibility_changed')
2018-05-26 21:13:42 +00:00
Max Hilbrunner
7e8b7a7815
Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs
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Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
2018-05-26 18:22:05 +02:00