Rémi Verschelde
49482966ec
Merge pull request #55715 from nathanfranke/enum-ordered
2022-01-10 17:19:52 +01:00
Rémi Verschelde
1989120d3f
Merge pull request #56194 from cdemirer/fix-operation-result-type-inference
2022-01-10 17:18:32 +01:00
Rémi Verschelde
4acc819f9b
Merge pull request #56232 from V-Sekai/invalid_explicit_variant_assign_fix
2022-01-10 17:12:56 +01:00
Rémi Verschelde
cc7f634066
Merge pull request #56260 from cdemirer/fix-type-mutation-upon-assignment-with-operation
2022-01-10 17:12:34 +01:00
Rémi Verschelde
c8b4fe3b8d
Merge pull request #56287 from cdemirer/fix-member-property-only-getter-cant-be-set
2022-01-10 17:12:06 +01:00
Rémi Verschelde
1fd5954962
Merge pull request #56288 from cdemirer/fix-member-property-getter-dont-update-subscript-chain-root
2022-01-10 17:10:57 +01:00
Rémi Verschelde
8f8c3f4b4c
Merge pull request #56342 from NNesh/fix/class-completion
2022-01-10 17:07:08 +01:00
Rémi Verschelde
b3d208385f
Merge pull request #56409 from cdemirer/fix-unexpected-copying-when-parameter-is-typed
2022-01-10 17:03:47 +01:00
Rémi Verschelde
eea510fc35
Merge pull request #56651 from gerhean/Fix-leak-when-function-returning-parent-class-type
2022-01-10 16:59:36 +01:00
Rémi Verschelde
7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features
2022-01-10 13:32:54 +01:00
Rémi Verschelde
cf25090cc8
Merge pull request #56662 from timothyqiu/fbx-fixes
2022-01-10 13:01:30 +01:00
Rémi Verschelde
b6aedc160d
Merge pull request #56663 from bruvzg/fix_tab_inf_loop
2022-01-10 12:33:44 +01:00
Rémi Verschelde
0464db3da8
Merge pull request #56602 from V-Sekai/csg_selection
2022-01-10 12:31:59 +01:00
Haoyu Qiu
af67e4c291
Fix crash on importing FBX file
2022-01-10 18:24:31 +08:00
bruvzg
af6758e008
Fix freezes when tab is zero or negative width.
2022-01-10 12:19:29 +02:00
bruvzg
8c973f21ee
Fix glyph index for bitmap fonts.
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Fix TextEdit glyph position rounding.
2022-01-10 08:00:27 +02:00
Ger Hean
609964848d
Fix leak when function returning self type
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Leak is caused by cyclic reference
2022-01-10 02:14:48 +08:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Yuri Roubinsky
e9694a8971
Add context menu to visual script editor
2022-01-09 19:19:39 +03:00
Rémi Verschelde
32abe36cce
Merge pull request #56617 from AnilBK/use_fill
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Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 23:38:06 +01:00
K. S. Ernest (iFire) Lee
b468104842
Skip Draco-compressed glTF 3d format files.
2022-01-08 10:14:46 -08:00
Haoyu Qiu
8fc73539e9
Allow showing both left and right side panels
2022-01-08 20:31:22 +08:00
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
NNesh
1a1ee43e3e
Fixed completion showing for class members
2022-01-08 01:49:18 +05:00
SaracenOne
7f16bed947
Fix selection of CSG objects
2022-01-07 19:57:02 +00:00
kobewi
9e095bb68b
Fix some more wrong node names
2022-01-07 00:27:20 +01:00
Rémi Verschelde
393a44b275
Merge pull request #55213 from Scony/fix-gdscript-crash
2022-01-06 20:54:03 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
JFonS
1f0dc02649
Merge pull request #56006 from KoBeWi/6yearslater
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Add physics material to GridMap
2022-01-06 13:28:42 +01:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for `VisualShaderNodeCustom`
2022-01-06 12:06:33 +03:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options
2022-01-05 20:44:42 +01:00
Rémi Verschelde
2c7fcdd7f9
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptEmitSignal
2022-01-05 11:02:10 +01:00
Rémi Verschelde
118f6d42ac
Merge pull request #56380 from RedMser/export_gltf_normal_crash
2022-01-05 10:46:32 +01:00
Rémi Verschelde
c6bd3ca191
Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims
2022-01-05 10:34:08 +01:00
K. S. Ernest (iFire) Lee
07a39684a0
options dict is now passed to _import_scene.
2022-01-05 01:07:54 -08:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
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Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
K. S. Ernest (iFire) Lee
5ce54ce142
Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
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Add gltf import buffer.
2022-01-04 12:12:09 -08:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Ellen Poe
cd91f91d40
Merge pull request #56375 from Cnidarias/ogg_missing_right_channel
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Fix OGG Vorbis playback with more than one channel
2022-01-04 07:51:07 -08:00
K. S. Ernest (iFire) Lee
d8923d8c74
Add import glb from buffer
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Split functions from gltf document import and export into six functions.
Use base path to allow two code paths based on an empty base path or a full base path.
Add uri decode in _parse_buffers.
2022-01-04 06:06:03 -08:00
George Marques
fd643c903d
GDScript: Add annotation to ignore warnings
2022-01-04 09:32:43 -03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow
2022-01-03 20:40:33 +01:00
cdemirer
3033e0f8a2
Fix gdscript-parser crash
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Fixes gdscript-parser crashing while printing empty identifiers.
2022-01-03 08:47:18 +08:00
fabriceci
9d5b807059
Improve editor template workflow
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Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
cdemirer
511e699fee
Fix unexpected Packed Array copying when parameter is typed
2022-01-02 05:43:52 +08:00
RedMser
0e36d5e782
Fix glTF scene export crash on null normal texture
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Also removes a redundant get_texture call directly below
the modified code block.
Fixes #56379
2021-12-31 17:45:03 +01:00
Cnidarias
51106a481c
Fix OGG Vorbis playback with more than one channel
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When an OGG Vorbis file has more than one channel we accidentily were
assigning only the left channel to both the L and R channels of the
AudioFrame output buffer
2021-12-31 15:31:57 +01:00
David Cambré
6a2a9d2267
Include base signals to VisualScriptEmitSignal
2021-12-30 20:08:54 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
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When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
nikitalita
f34ea3873e
FIX GLTF Document mesh primitive conversions
2021-12-27 17:36:58 -08:00
cdemirer
bb9469aa65
Fix member properties with getters don't update as subscript chain root
2021-12-28 07:52:44 +08:00
cdemirer
e8305e17ff
Fix member properties with only getters can't be set
2021-12-28 07:51:18 +08:00
kobewi
c055c912fb
Remove autocomplete_setters_and_getters setting
2021-12-27 00:48:32 +01:00
cdemirer
067b4c8c07
Fix type mutation upon compound assignment
2021-12-27 03:32:22 +08:00
SaracenOne
b22c805dbe
Fix 'Compiler bug: unresolved assign' on explicitly annotated variants.
2021-12-25 00:53:57 +00:00
cdemirer
455cc07f90
Fix operation result type inference
2021-12-23 20:45:24 +08:00
Raul Santos
1fdfc379b6
Fix `KeyValuePairAt` memory leak
2021-12-23 03:15:57 +01:00
Fabio Alessandrelli
e375cbd094
Bump mbedTLS version to 2.28.0 (new LTS).
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Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
2021-12-21 13:26:02 +01:00
Nathan Franke
b5b75cad43
Use OrderedHashMap for enum_values
2021-12-16 21:49:42 -08:00
kobewi
59a9b2192e
Add physics material to GridMap
2021-12-17 01:50:58 +01:00
Xwdit
0430e26e6d
Fix enum int comparison
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Fix enum int comparison
2021-12-16 16:14:14 +01:00
Fabio Alessandrelli
c5879dbe07
Merge pull request #53129 from Faless/net/4.x_enet_opts
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[Net] ENet poll optimizations, fragmented unreliable transfer.
2021-12-15 16:02:55 +01:00
Jordan Schidlowsky
373d5ea103
[Net] ENet poll now only service the connection once.
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It used to call `enet_host_service` until all events were consumed, but
that also meant constantly polling the connection leading to potentially
unbounded processing time.
It now only service the connection once, and instead consumes all the
retrieved events via `enet_host_check_events`.
2021-12-15 14:03:42 +01:00
Jordan Schidlowsky
397d895fb7
[Net] ENetMultiplayerPeer now sends fragmented packets unreliably too.
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It used to always send them reliably when transfer mode was unreliable
or ordered if the packet size was more then the enet host MTU (1400
bytes by default).
This commit also adds a warning when debug is enabled to explain the
effects of sending fragmented packets unreliably.
2021-12-15 14:03:42 +01:00
Rémi Verschelde
703a1be507
Merge pull request #55952 from Faless/net/4.x_webrtc_mp_connect_fix
2021-12-15 12:38:10 +01:00
Fabio Alessandrelli
84112d9610
[Net] Fix WebRTC returning packets from peers too early.
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Due to the async nature of WebRTC implementations, the multiplayer peer
could end up having queued packets from a given connection before it is
able to emit the "peer_added" signal.
This commit ensures that packets from peers which are not notified yet
are skipped by `get_packet` and `get_available_packet_count`.
2021-12-15 11:07:46 +01:00
bruvzg
01bac2c469
[Text Server] Fix re-shaping of substrings, improve oversampling scale.
2021-12-15 11:57:22 +02:00
Gilles Roudière
ab8119b5f6
Avoid a crash in the gdscript analyser
2021-12-14 15:54:25 +01:00
Yuri Roubinsky
a2ef2b0be1
Fix incorrect placement of default value editor in visual scripts
2021-12-13 19:32:24 +03:00
Yuri Roubinsky
566895732c
Fix shadowed global identifier warning duplication
2021-12-13 11:54:23 +03:00
Ellen Poe
fe51c099c1
Fix OGG streams never ending playback
2021-12-10 18:09:58 -08:00
Rémi Verschelde
f19a1e28c8
Revert "Fix auto reload scripts on external change"
2021-12-10 22:40:20 +01:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Aaron Franke
368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
cdemirer
1cf3f382ba
Fix "Lookup Symbol" on global class members
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"Lookup Symbol" on global class members now does switch to the relevant script.
2021-12-10 19:56:46 +08:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
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Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Rémi Verschelde
012b2b5385
Merge pull request #55700 from Razoric480/raz/lsp-extraneous-code
2021-12-09 13:12:49 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames
2021-12-09 10:22:24 +01:00
Rémi Verschelde
1a8741aaca
Merge pull request #49473 from cptchuckles/fix-auto-reload-scripts
2021-12-09 10:06:22 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
PouleyKetchoupp
8682adcb87
Add physics solver settings to project settings
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Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.
Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
Francois Belair
ad01201f34
Remove extraneous return to LSP
2021-12-07 12:37:11 -05:00
Raul Santos
2deabd553f
Various fixes to C# documentation
2021-12-07 12:54:24 +01:00
Ignacio Roldán Etcheverry
37302b5c24
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
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Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07 12:48:55 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count"
2021-12-06 22:02:27 -06:00
Raul Santos
838f80ed91
Rename C# `Quaternion()` -> `GetQuaternion()`
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To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.
Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
Ignacio Roldán Etcheverry
2f41af7d2d
Merge pull request #55655 from raulsntos/csharp-items-count
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Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06 19:54:40 +01:00
Raul Santos
4a339dc8fd
C# script reload fixed
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Co-authored-by: Michael Bickel <mib@developium.net>
Co-authored-by: Germanrc <german_1995a@hotmail.com>
2021-12-06 19:45:59 +01:00
Rémi Verschelde
be975e5d18
Merge pull request #55624 from Razoric480/raz/cs-lsp-signal
2021-12-06 17:46:25 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints
2021-12-06 10:30:37 +01:00
Raul Santos
3609ca67df
Replace deprecated GetItemCount() with ItemsCount
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Replace the deprecated method `GetItemCount()` with the new property
`ItemsCount`.
2021-12-06 02:17:03 +01:00
Ignacio Roldán Etcheverry
97034939fe
Merge pull request #55597 from raulsntos/csharp-source-generators-generics
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Fix C# `Godot.SourceGenerators` for generic classes
2021-12-06 00:04:36 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
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The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Rémi Verschelde
49799ab454
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked
2021-12-05 18:37:19 +01:00
Raul Santos
d5d1645e15
Bump Godot.NET.Sdk and SourceGenerators versions
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Bump `Godot.NET.Sdk` to version 4.0.0-dev6.
Bump `Godot.SourceGenerators` to version 4.0.0-dev3.
Use floating version 4.0.*-* for package references in Sdk.
2021-12-05 15:56:18 +01:00
Raul Santos
c52f21335c
Fix Godot.SourceGenerators for generic classes
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Fix invalid C# generated by source generators for generic classes and
add generic classes to the Sample project for testing.
2021-12-05 15:52:25 +01:00
Nathan Franke
de7873c2d8
Auto-Increment Debugger Port
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Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
Francois Belair
66f1b4bf66
Prevent LSP adding signal func to non GDScripts
2021-12-04 10:58:05 -05:00
Ignacio Roldán Etcheverry
2a9dd654bc
Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-class
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Fix C# `get_all_delegates` method for generic classes
2021-12-04 12:38:09 +01:00
cdemirer
6204d956b8
Fix nested ternary-if codegen ( #55582 )
2021-12-04 10:12:02 +08:00
Raul Santos
d28be4d580
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Raul Santos
c3fb5ff359
Fix typo in `gdscript_parser`
2021-12-03 21:47:27 +01:00
Yuri Sizov
b3992f7e6e
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
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Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Vincent
8263646f68
AudioStreamMP3: expose loop properties to the editor
2021-12-03 03:14:20 +01:00
Rémi Verschelde
1f666a972f
NavigationMeshInstance: Fix typo to 'vertices'
2021-12-03 01:54:15 +01:00
Carlo Cabanilla
75b61ea1f4
Let MultiMeshInstances affect NavigationMeshes
2021-12-02 14:50:49 -08:00
Rémi Verschelde
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference
2021-12-02 17:34:45 +01:00
Rémi Verschelde
213ee89ae8
Merge pull request #55529 from raulsntos/rename-vector-params
2021-12-02 00:01:51 +01:00
Rémi Verschelde
7f7e54656b
Merge pull request #55533 from nekomatata/bullet-query-shape-index
2021-12-01 23:47:57 +01:00
Raul Santos
a367378f9e
Rename Vector parameters to be consistent
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
PouleyKetchoupp
02d40de30d
Fix shape index in multiple physics queries with Bullet
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Two main changes:
- Better handling of concave shapes to make sure the queries don't
return a triangle index instead of shape index.
Note: A concave shape within a compound shape will always return a shape
index of 0 because of Bullet limitations.
- Extra check for compound shapes in some queries to avoid undefined
behavior, because the shape index can have an uninitialized value with
convex shapes in some cases.
2021-12-01 11:03:41 -07:00
Vincent
2d0068d1cb
Fix crash when loading an invalid mp3 file
2021-12-01 14:30:38 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
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We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
SaracenOne
3eec759e87
Check for nullptr expression in parse_precedence function
2021-11-29 11:29:15 +00:00
Yuri Roubinsky
ce48604eb7
Enchance descriptions of @GlobalScope/@GDScript
2021-11-25 14:24:09 +03:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
Umang Kalra
387a333b94
Fixes variable/singal nodes not renaming in visualscript editor
2021-11-24 23:56:43 +05:30
Lightning_A
e078f970db
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
Rémi Verschelde
3ba2d17d2f
Merge pull request #54949 from Chaosus/fix_warning
2021-11-23 15:15:36 +01:00
Rémi Verschelde
c7007f83d5
Merge pull request #55243 from KoBeWi/some_random_stuff_idk
2021-11-23 13:41:35 +01:00
kobewi
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
jitspoe
8f433a1f53
Fix crash when exporting meshes to gltf that have no skin.
2021-11-22 22:40:47 -05:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size
2021-11-22 16:22:57 +01:00
Yuri Roubinsky
eabf8f5edf
Added `reset_size` method to `Control` and `Window` classes
2021-11-22 16:55:21 +03:00
JFonS
ea8d0deb4b
Merge pull request #54919 from williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
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GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-22 12:10:09 +01:00
Pawel Lampe
1a15a3adf6
Fix GDScript parser crash on 'dollar mixed with assignment' expression
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fixes #53696
2021-11-21 21:18:46 +01:00
Pawel Lampe
4a5d98c987
Fix godot crash on null expression, fixes #53862
2021-11-21 20:58:52 +01:00
Marcel Admiraal
826ea43af6
Fix merge conflict between #42711 and #42374
2021-11-21 07:01:33 +00:00
Rémi Verschelde
bf18965a51
Merge pull request #55126 from akien-mga/wslay-45d22583b
2021-11-20 10:47:20 +01:00
Rémi Verschelde
e97634f56d
Merge pull request #55127 from akien-mga/libwebp-1.2.1
2021-11-20 10:47:00 +01:00
Rémi Verschelde
e6fd2d550e
Merge pull request #55115 from akien-mga/tinyexr-1.0.1
2021-11-20 10:45:56 +01:00
Marcel Admiraal
6b54ac98d7
Add shape data to area overlap data.
2021-11-20 08:06:53 +00:00
Rémi Verschelde
a706ef3272
wslay: Sync with upstream 45d22583b
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45d22583b4
Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
2021-11-19 15:47:20 +01:00
William Deurwaarder
2ee77f6f05
GPULightmapper: better algorithm to generate rays for indirect lighting
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Previous algorithm used an algorithm to generate rays that was not completely
random. This caused artifacts when large lighmap textures were used.
The new algorithm creates better rays and by that prevents artifacts.
2021-11-19 15:29:43 +01:00
Rémi Verschelde
41ce417847
libwebp: Sync with upstream 1.2.1
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
2021-11-19 13:55:13 +01:00
Rémi Verschelde
432ac521ef
miniupnpc: Update to version 2.2.3
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Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
2021-11-19 12:00:37 +01:00
Rémi Verschelde
46d3effa99
tinyexr: Sync with upstream 1.0.1
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Removes miniz as a bundled dependency, relies on our own zlib instead.
Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
2021-11-19 11:25:14 +01:00
Camille Mohr-Daurat
0deccc550c
Merge pull request #42374 from madmiraal/fix-32776
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Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18 12:22:02 -07:00
Camille Mohr-Daurat
756eab200b
Merge pull request #42306 from madmiraal/fix-39947
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Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18 12:04:41 -07:00
Camille Mohr-Daurat
b7260e04cc
Merge pull request #44726 from madmiraal/fix-44644
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Ignore Bullet collision contact points with distance = 0
2021-11-18 11:16:15 -07:00
Yuri Roubinsky
9536b3b59a
Fix `randfn` in visual scripts
2021-11-17 18:52:44 +03:00
Yuri Roubinsky
a74acca858
Expose `randfn` to global scope
2021-11-17 14:29:19 +03:00
Hugo Locurcio
8fb7e622a6
Rename built-in `SGN()` macro to `SIGN()`
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Rémi Verschelde
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference
2021-11-15 13:02:21 +01:00
Stefan Boronczyk
5059d8a46c
Fix mono build after invalid rename of `KEY_READ`
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Follow-up to #51684 .
2021-11-15 08:49:37 +01:00
reduz
cd2a499084
Add path to functions that return iporter options
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-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Yuri Roubinsky
3396b25489
Allow using built-in names for variables, push warnings instead
2021-11-13 21:47:24 +03:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
Aaron Franke
ae713f8980
Add a minimal template build to CI
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
kobewi
3b320cd9fe
Show built-in script names in the debugger
2021-11-11 20:47:09 +01:00
bruvzg
74b9892f7a
[GDScript] Check string literals for Unicode direction control characters.
2021-11-11 15:41:59 +02:00
Rémi Verschelde
d209369fa3
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
2021-11-10 18:33:18 +01:00
Hugo Locurcio
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
PouleyKetchoupp
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
Rémi Verschelde
e8870ddefc
Merge pull request #54676 from Chaosus/gds_restrict_names
2021-11-10 15:20:44 +01:00
Rémi Verschelde
92ae349668
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-quote
2021-11-10 15:19:17 +01:00
Silc 'Tokage' Renew
571ea72f35
fix pingpong in math
2021-11-10 14:31:56 +09:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Rémi Verschelde
e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
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Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
Maximilian
c7a8e047cc
Allow using $/root node paths
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format
fix shadowing
use match instead of comparison
Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
Rémi Verschelde
26f82563de
Merge pull request #54798 from Calinou/gdscript-opcode-no-hash
2021-11-09 14:01:34 +01:00
Hugo Locurcio
605784f019
Remove hash symbol in front of opcode error messages in GDScript
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The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:16 +01:00
Rémi Verschelde
bc6ec58456
Merge pull request #47600 from qarmin/enable_mono_editor
2021-11-09 12:13:11 +01:00
qarmin
071829acc5
Enable mono editor build in CI
2021-11-09 11:02:04 +01:00
Rémi Verschelde
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Rémi Verschelde
236fd3305b
Merge pull request #54473 from briansemrau/no-debug-functions-on-thread
2021-11-08 19:37:48 +01:00
Yuri Roubinsky
95f6f3c756
Prevent identifiers from naming as built-in funcs and global classes
2021-11-08 21:35:31 +03:00
Rémi Verschelde
78ed2c05a2
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-master
2021-11-08 19:26:27 +01:00
Rémi Verschelde
6c8a1683a5
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variable-anb-property
2021-11-08 13:13:52 +01:00
kobewi
134e4d168b
Improve save handling for built-in scripts
2021-11-07 23:51:12 +01:00
Francois Belair
4995a477ff
Fix LSP crash when parsing signal symbols.
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If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.
Fixes #54720 .
2021-11-07 12:20:25 -05:00
Yuri Roubinsky
9b0dddd8e5
Fix example in `NoiseTexture` doc
2021-11-06 19:49:22 +03:00
David Cambré
d763ee8398
VisualScript-sync-and-improve-variable-and-property
2021-11-06 13:03:38 +01:00
Aaron Franke
813466b3c8
Add documentation to operators for math types
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04 14:44:55 -05:00
Aaron Franke
744b43b527
Fix Quaternion multiplication operator
2021-11-04 11:24:46 -05:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
David Cambré
8714e1e961
Fixes copy-paste issue in the visual script editor
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Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work.
Applies paste offset to the last mouse clicked position.
2021-11-03 20:40:52 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Rémi Verschelde
81c93caf02
Merge pull request #54471 from rafallus/callable_area_monitor
2021-11-02 23:20:41 +01:00
Rémi Verschelde
5efb11926d
Merge pull request #54346 from mhilbrunner/used-what-instead-of-what
2021-11-02 08:48:58 +01:00
Rémi Verschelde
ce9e90af01
Merge pull request #54494 from lyuma/fix_override_materials
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glTF: Fix override materials and non-empty arrays
2021-11-02 08:11:57 +01:00
Lyuma
de93d48901
glTF: Fix override materials and non-empty arrays
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Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:22:45 -07:00
rafallus
770e3a8e51
Use `Callable` in Area monitor callback
2021-11-01 21:53:17 -06:00
Rémi Verschelde
7b83039885
Merge pull request #54490 from q66/ppc
2021-11-01 23:27:21 +01:00
Rémi Verschelde
0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level
2021-11-01 23:22:55 +01:00