Rémi Verschelde
d2be5416ef
Merge pull request #58841 from ellenhp/expose_tightness
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Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Fabio Alessandrelli
32b16c876b
[Net] Fix SceneReplicationConfig setter.
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Used by resource loader, it would always add properties as both sync and
spawn, disregarding the actual option value.
2022-06-17 13:49:36 +02:00
Ellen Poe
d384d84f45
Audio: Expose 2D/3D panning strength parameters
2022-06-17 13:08:48 +02:00
Rindbee
53bd72fa70
Fix previous min size affects _get_contents_minimum_size in AcceptDialog
2022-06-17 16:21:23 +08:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
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Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
Rémi Verschelde
9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
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PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
Rémi Verschelde
421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
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`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
Rémi Verschelde
778a9fce77
Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling
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Fix wrong sampling in ColorPicker
2022-06-15 12:48:23 +02:00
FireForge
f85eb4164a
Expose PopupMenu set/get_item_horizontal_offset()
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- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
Rindbee
fd285e19ed
Fix the bug that the sampling position is reversed, make eyedrop reusable.
2022-06-15 12:44:36 +08:00
smix8
245da150e7
Streamline Navigation layer function names.
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Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma
03b896c992
SurfaceTool.set_custom_format
Fixes and documentation.
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Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde
d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
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Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda
Add NavigationAgent set_navigation_map() function
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Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
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Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio
26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
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Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.
Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
FireForge
92817aa72f
Add Vector2/3 linking to more properties
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- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- BaseMaterial3D.uv1_scale
- BaseMaterial3D.uv2_scale
2022-06-14 09:33:44 -05:00
Rémi Verschelde
111a3ca097
Merge pull request #59125 from KoBeWi/link_to_the_vector
2022-06-14 16:18:17 +02:00
Rémi Verschelde
d845d690f2
Merge pull request #61861 from techiepriyansh/multi-image-atlases
2022-06-14 16:11:30 +02:00
kobewi
5553e27fe8
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Priyansh Rathi
d49c1cfc3e
save lightmap as multi-image atlas
2022-06-14 17:22:55 +05:30
Rémi Verschelde
706dc74e01
Merge pull request #61998 from groud/fix_terrain_constraints
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Fixes terrains for isometric tilemaps
2022-06-13 21:08:41 +02:00
Gilles Roudière
923b1a56b4
Fixes terrains for isometric tilemaps
2022-06-13 18:10:08 +02:00
Rémi Verschelde
41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic
2022-06-13 17:16:03 +02:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit
2022-06-13 17:06:34 +02:00
Hugo Locurcio
0225c6d31a
Tweak Light3D property hints for greater flexibility
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- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
on lights that have a non-zero size.
- When shadow blurring is disabled, lights that have a non-zero size will
not use PCSS-like soft shadows, speeding up shadow rendering
considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect
2022-06-13 11:13:05 +02:00
Rémi Verschelde
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun
2022-06-13 11:02:04 +02:00
Rémi Verschelde
ae5a962cc4
Merge pull request #61842 from bruvzg/popup_fixes_sw
2022-06-13 10:51:46 +02:00
bruvzg
ba6cb84d01
[RTL] Fix underline/overline/strikethrough interaction with the "visible characters" property.
2022-06-13 10:53:55 +03:00
bruvzg
f7269fe878
Single-window mode popups and edited scene windows fixes.
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Fix single-window mode popup not closing when OptionBox is clicked.
Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code).
Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
2022-06-13 09:56:08 +03:00
Rémi Verschelde
803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
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Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Hugo Locurcio
c178cfef8e
Mark some common project settings as basic
2022-06-12 19:50:14 +02:00
Jonathan Nicholl
3d8e400fb5
Fix type hints for AnimationLibrary's signals
2022-06-12 13:20:51 -04:00
FireForge
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
Yuri Rubinsky
f4b4294c5f
Revert vector4 output ports in visual shaders
2022-06-11 10:36:11 +03:00
Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
Rémi Verschelde
5c3081dae2
SoftBody: Fix attachments property names after #61180
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Fixes #61581 .
2022-06-10 14:16:14 +02:00
Yuri Rubinsky
d6622330d7
Remove engine version from visual shader
2022-06-10 13:17:16 +03:00
Rémi Verschelde
8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
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Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Rémi Verschelde
e29a395571
Merge pull request #61862 from KoBeWi/fake_class
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Remove TooltipPanel and TooltipLabel
2022-06-10 07:53:13 +02:00
Rémi Verschelde
68ecffb054
Merge pull request #61868 from iwek7/line_edit_caret
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Fix setting line edit caret after double and triple click
2022-06-10 07:48:32 +02:00
iwek
082cf5440e
Fix setting line edit caret after dobule and triple click
2022-06-10 00:18:25 +02:00
Hugo Locurcio
dbe513931f
Add a property hint to Environment's sky_rotation
property
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This property hint is identical to Node3D's `sky_rotation` property
and provides degree-based editing.
2022-06-09 22:54:15 +02:00
kobewi
9036fcbe5e
Remove TooltipPanel and TooltipLabel
2022-06-09 22:23:11 +02:00
Rémi Verschelde
c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x
2022-06-09 09:48:01 +02:00
smix8
2c059dcfcb
Remove slash delimiter from NavigationMesh properties
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Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde
b13c41c33f
Merge pull request #61830 from XutaxKamay/fix-image-texture
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Fix for regression of an ImageTexture being imported
2022-06-09 08:47:36 +02:00
Kamay Xutax
d8f1ee66d7
Fix for ImageTexture imported
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Someone apparently forgot to return true ...
on ImageTexture::_set/_get
2022-06-09 00:08:07 +02:00
Guilherme Felipe de C. G. da Silva
7fc3aa43ce
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-08 17:08:48 -03:00
bruvzg
906e9b6ac5
Add overrun behavior to the Button.
2022-06-08 19:02:27 +03:00
Rémi Verschelde
e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x
2022-06-08 16:05:38 +02:00
Rémi Verschelde
07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x
2022-06-08 15:56:22 +02:00
kobewi
80025171cd
Re-add internal image field to ImageTexture
2022-06-08 00:57:03 +02:00
Rémi Verschelde
60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
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Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
96f41d6ada
Merge pull request #61284 from KoBeWi/steal_image()
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Remove image property of ImageTexture
2022-06-07 20:53:09 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
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Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
Clay John
12edb2ce58
Merge pull request #55909 from Calinou/volumetric-fog-tweak-temporal-reprojection-range-hint
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Tweak the volumetric fog temporal reprojection property hint
2022-06-07 08:56:05 -07:00
kobewi
c519a667ad
Remove image property of ImageTexture
2022-06-07 16:30:54 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
Rémi Verschelde
70757ad7df
Merge pull request #61726 from YeldhamDev/always_clear
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Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:13 +02:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
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Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
bruvzg
6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC).
2022-06-07 11:35:59 +03:00
bruvzg
fc77f983cb
[RTL] Stop processing thread before deleting scroll bar.
2022-06-06 23:46:22 +03:00
Haoyu Qiu
83d931ad3c
Fix Viewport.own_world_3d
documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:40 +08:00
smix8
cfdfd304f1
Add NavigationRegion costs for pathfinding
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Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
Rémi Verschelde
52952edafc
Merge pull request #61724 from iwek7/fixing_rich_text_label
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Fix richTextLabel scroll showing
2022-06-06 10:39:39 +02:00
Aaron Record
14df02b21f
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
Rémi Verschelde
3dac7ff876
Merge pull request #61707 from KoBeWi/GradientTextureXD
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Increase maximum size of gradient textures
2022-06-05 20:59:13 +02:00
Rémi Verschelde
dc26b00d3b
Merge pull request #61700 from Rindbee/fix-strange-behavior-with-list-close-tag
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Fix strange behavior with list close tags and empty list tags
2022-06-05 20:55:53 +02:00
iwek
c179ba665a
Fix richTextLabel scroll showing
2022-06-05 20:33:17 +02:00
Michael Alexsander
71c8fb26e0
Take into account the clear icon's size even when not visible in LineEdit
s
2022-06-05 15:13:19 -03:00
kobewi
855a1ff61f
Increase maximum size of gradient textures
2022-06-05 18:20:26 +02:00
Nathan Franke
8d66896a47
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
2022-06-04 18:30:31 -05:00
Rindbee
a14f7c4027
Fix strange behavior with list close tags and empty list tags
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Fix the first two points in #61621 .
Support for two writing ways: compact or loose. The loose one is designed for easy editing in the editor.
For this, the first blank line (if exists) right after the list tags (`[ol]`, `[/ol]`, `[ul]`, and `[/ul]`)
will be ignored.
Make sure the empty list contains at least one item, that is, an empty list is ultimately a list with one item.
As a reminder here is a list.
2022-06-05 01:33:09 +08:00
Winston Yallow
2a2c931664
typo: change congiruation into configuration
2022-06-04 18:49:23 +02:00
Rémi Verschelde
659f4b64d6
Merge pull request #60830 from Ansraer/fix-2d-scale
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[4.x] Add viewport content scale
2022-06-04 00:15:38 +02:00
smix8
3066091780
Match NavMap and ProjectSettings with NavigationMesh defaults
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Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
2022-06-03 19:17:49 +02:00
Rémi Verschelde
798b39ed44
Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x
2022-06-03 10:49:39 +02:00
Rémi Verschelde
93bbbf8947
Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x
2022-06-02 18:24:30 +02:00
Rémi Verschelde
52e36ab80e
Merge pull request #61631 from iwek7/redundant_min_call
2022-06-02 18:20:45 +02:00
Rémi Verschelde
d9277fdab8
Merge pull request #61629 from Geometror/fix-graphedit-comment-nodes
2022-06-02 18:18:33 +02:00
iwek
848e759d88
Remove redundant min call when setting line
2022-06-02 15:52:09 +02:00
Hendrik Brucker
c6a39cd952
Fix enclosed nodes calculation of GraphEdit comment nodes
2022-06-02 13:14:46 +02:00
JFonS
8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
2022-06-02 12:11:06 +02:00
smix8
b6eff47bac
Add NavigationMesh debug when navmesh is added later through scripts
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Add NavigationMesh debug when navmesh is added later through scripts
2022-06-02 10:55:19 +02:00
smix8
8bcce0ebb2
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
2022-06-02 09:52:26 +02:00
smix8
56fe26b5e0
Fix NavigationAgent reparent issues
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Fix NavigationAgent reparent issues
2022-06-01 06:45:12 +02:00
monkeyman192
5c29a7dbc5
Handle drawing of relationship lines better to take in to account invisible children
2022-06-01 00:23:33 +10:00
kleonc
9b556c96f0
Make Mesh::generate_triangle_mesh()
handle PRIMITIVE_TRIANGLE_STRIP
2022-05-31 13:57:42 +02:00
Rémi Verschelde
cf9aad63ba
Merge pull request #61453 from m3g4d1v3r/master
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Fix #61444 : Executing Tree.scroll_to_item crashes Godot
2022-05-31 12:28:50 +02:00
Rémi Verschelde
cea54a0357
Merge pull request #61489 from Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty
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Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31 12:19:36 +02:00
Rémi Verschelde
a837accc5d
Merge pull request #61495 from timothyqiu/asymmetric-le
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Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:55:21 +02:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
Yuri Rubinsky
3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
2022-05-30 17:39:34 +03:00
Hendrik Brucker
771cb1261a
Improve and fix the GraphNode port hotzones
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Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
kobewi
7bae94910e
Update VisibleOnScreenNotifier2D when rect changed
2022-05-29 23:51:24 +02:00