RedworkDE
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
...
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde
af08b17f97
Merge pull request #78466 from raulsntos/dotnet/define-constants-without-whitespace
...
C#: Remove whitespace from define constants
2023-06-20 14:56:19 +02:00
Raul Santos
8f6166bd14
C#: Remove whitespace from define constants
...
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos
bd65ae633d
C#: Add compat overloads
2023-06-20 12:11:13 +02:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name
for method parameters
2023-06-16 23:19:38 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
...
C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
...
C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
...
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE
1b466c6298
C#: Add version defines to help users deal with breaking changes
2023-06-15 13:18:04 +02:00
Raul Santos
7a031be769
C#: Avoid GodotSharp as project assembly name
...
The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Magian
e8aeb6baa0
C# Array<StringName> support PropertyHint.Enum
2023-06-15 16:01:42 +08:00
RedworkDE
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
...
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Mikael Hermansson
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
...
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
...
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
RedworkDE
e0efa3c357
C#: Always decode dotnet
output as UTF-8
2023-06-07 10:58:34 +02:00
Rémi Verschelde
0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
...
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde
e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
...
C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Raul Santos
0484993121
C#: Add [Obsolete]
attribute to deprecated members
2023-06-06 12:23:23 +02:00
VolTer
119456304b
Reduce the total size of our SVGs by 15%
2023-06-04 15:11:48 +02:00
Raul Santos
0aa1f3440e
C#: Add option to disable exporting debug symbols
...
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
...
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
mara
779ac20bb9
Clarify doc for Color.hex and C# Color()
...
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
...
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on Object **
2023-05-25 21:46:22 -05:00
RedworkDE
fa14b6d212
C#: Fix SendToScriptDebugger
crash
2023-05-23 00:00:32 +02:00
RedworkDE
8fdebb85ef
C#: Synchronize adding ScriptInstances
2023-05-22 21:40:14 +02:00
Rémi Verschelde
4fd64edc30
Merge pull request #77199 from RedworkDE/net-callable-hash
...
C#: Mostly fix hash of ManagedCallable
2023-05-22 13:48:58 +02:00
Yuri Sizov
156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
...
Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
Andreia Gaita
e56fdc8a9a
Skip initializing the C# runtime when generating glue bindings
...
The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.
Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE
1cfc382fe8
C#: Mostly fix hash of ManagedCallable
...
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 13:37:34 +02:00
Rémi Verschelde
c64afeb017
Merge pull request #77018 from RedworkDE/net-glue-neg-enum
...
Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde
f26a2dbb1b
Merge pull request #75662 from goncalo/basis_looking_at
...
C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
RedworkDE
45659ce2d9
Fix C# glue generation for enums with negative values
2023-05-12 21:53:42 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
...
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
...
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
...
This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
...
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
...
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
...
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
...
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
RedworkDE
692ad70fd7
C#: Do not use DocCache when generating glue code
2023-04-20 15:35:14 +02:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
...
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
RedworkDE
34b4128004
C#: Make include scripts contents an export option
2023-04-18 14:27:15 +02:00
Kevin Simpson
c2b97ec1f7
Add the ability to set a custom C# editor
...
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
Gonçalo Vasconcelos
b74d4f45bb
C#: Add Basis.LookingAt
2023-04-11 16:05:35 +01:00
RedworkDE
27124ed8e5
C#: Discontinue GodotNuGetFallbackFolder
2023-04-07 19:22:43 +02:00
bendn
ca0feabbb0
add hex_decode()
to String
2023-04-05 19:44:00 +07:00
Yuri Sizov
ce03630f34
Merge pull request #75477 from kleonc/csharp-fix-vector234i-from-floats-creation
...
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 13:01:48 +02:00
Yuri Sizov
8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
...
Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
kleonc
f53d3382af
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 10:59:11 +02:00
Redwarx008
eb1fb254a6
C#: Fix Array.AddRange index out of bounds
...
Fix Array.AddRange index out of bounds
2023-03-27 21:55:06 +08:00
Yuri Sizov
7ef4ada3a6
Merge pull request #75286 from AThousandShips/csharp_shadow
...
Fix "hides member" warnings in `csharp_script.cpp`
2023-03-25 16:15:25 +01:00
Ninni Pipping
ff5d8c4a42
Fix "hides member" warnings in csharp_script.cpp
2023-03-25 14:44:12 +01:00
Alex de la Mare
8ab3295e57
Add fine-grained disabling of SourceGenerators
...
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
RedworkDE
42cf684837
C#: Do not print errors about missing references to intentionally ignored members
2023-03-24 20:21:55 +01:00
Yuri Sizov
8402927d3f
Prevent crashing on startup if project has scripted theme types
...
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
2023-03-08 11:17:21 +01:00
Rémi Verschelde
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
...
[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
RedworkDE
6019f497b8
C#: Fix building projects for MSBuild before 17.3
2023-03-06 17:58:20 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
...
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde
b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
...
Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
Rémi Verschelde
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
...
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-04 23:33:30 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations
2023-03-04 19:16:48 +01:00
Aleks Rutins
ae8752a731
Validate that C# class names are valid identifiers
2023-03-04 10:30:40 -05:00
RedworkDE
16a2a164fe
C#: Get singleton instances using the Core name
2023-03-03 16:30:18 +01:00
Rémi Verschelde
526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
...
C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde
880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
...
C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
...
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
RedworkDE
c0ebc28136
C#: Fix crash when errors occur before language initialization.
2023-03-01 00:00:33 +01:00
voidedWarranties
bd5ab9f9b4
Remove unused ScriptLanguage
methods
2023-02-26 22:30:56 -08:00
Raul Santos
a1a2fc2255
C#: Always show "Create C# solution" option
...
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
Raul Santos
3730d8e343
C#: Check if a class is a singleton using the Core name
...
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
RedworkDE
6b050a3502
C#: Fix editor crashing without a message when .NET is not installed
2023-02-23 13:52:45 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number
default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
RedworkDE
756a48023f
C#: Fix line position when opening file in VSCode
2023-02-19 12:43:15 +01:00
bruvzg
174e0837e0
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
2023-02-17 09:55:56 +02:00
Rémi Verschelde
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
...
.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
Rémi Verschelde
5cb32d8476
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
...
C#: Open the solution directory when using VSCode
2023-02-16 18:34:34 +01:00
Paul Joannon
5e3d114829
Clicking "Clean solution" should clean, not build
2023-02-16 11:45:33 +01:00
RedworkDE
fce8a05b58
C#: Fix internal source generator on the 7.0.200 SDK
2023-02-16 11:25:47 +01:00
Raul Santos
d57cb460e2
C#: Open the solution directory when using VSCode
...
The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Rémi Verschelde
49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
...
Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
Caleb Kemper
103cb4bee6
Implement GodotSynchronizationContext.Send
2023-02-12 14:12:09 -07:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution
2023-02-10 03:19:30 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
...
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
RedworkDE
bf47b62203
C#: Rename export settings mono
-> dotnet
and remove unused AOT settings
2023-02-07 18:20:23 +01:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages
2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
...
- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder
2023-02-07 16:48:23 +01:00
Paul Joannon
e51a20b714
Rename existing editor settings mono
-> dotnet
2023-02-07 16:48:18 +01:00
RedworkDE
fb0adaff9f
C#: Fix AppContext.BaseDirectory
2023-02-04 14:35:11 +01:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
...
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Rémi Verschelde
1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
...
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde
5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
...
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
RedworkDE
ac96af1cc9
C#: Declare IEquatable<>
interface for StringName
2023-02-03 00:26:18 +01:00
RedworkDE
7403a3a11b
C#: Implement IEquatable<>
and equality operators in NodePath
...
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00
RedworkDE
b9d1462d2a
C#: Set AppContext.BaseDirectory for editor builds
2023-02-02 15:05:11 +01:00