Hugo Locurcio
9706b78a3f
Document C# garbage collection caveats in Reference and Resource
...
(cherry picked from commit 0565c76e8b
)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
...
(cherry picked from commit 95618e2937
)
2020-11-26 09:38:47 +01:00
Rémi Verschelde
ac8dedd532
doc: Warn about using Node internal processing
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See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
(cherry picked from commit a655de89e3
)
2020-11-26 09:38:45 +01:00
Hugo Locurcio
8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
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Follow-up to #43606 .
2020-11-20 14:07:33 +01:00
Phischermen
776faa5c92
Clarify that SceneTree::quit() does not immediately end the application.
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(cherry picked from commit 371d12a2f0
)
2020-11-19 17:15:27 +01:00
Andrii Doroshenko (Xrayez)
2edd489f83
Describe `ImageTexture`, `Image` creation and usage
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Ported from commit 0ee88d6705
.
2020-11-17 18:06:52 +02:00
Rémi Verschelde
d099b6cf60
Merge pull request #43606 from NHodgesVFX/3.2
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Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
Unknown
5965fbd9fa
Make lights_per_object configurable
2020-11-17 10:03:44 -05:00
Rémi Verschelde
fc718d87a6
doc: Add description for rendering/quality/2d/use_transform_snap
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Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-17 12:23:58 +01:00
Ryan Roden-Corrent
07c8e25078
Clarify Curve3D.get_point_{in,out} position in doc.
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I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
(cherry picked from commit c6093ae612
)
2020-11-17 12:07:02 +01:00
Tomasz Chabora
17af75953f
Correct the doc about Tree.get_edited
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(cherry picked from commit b8145c182b
)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
e53a5f6be5
Improve the Dictionary class documentation
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- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272 .
(cherry picked from commit 5325de4e6b
)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
92f81ff782
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
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This closes https://github.com/godotengine/godot-docs/issues/4364 .
(cherry picked from commit c475b1fd0b
)
2020-11-17 12:07:02 +01:00
Feniks
c58b5c5df4
Changed mouse cursor to the caret (text cursor) location.
...
(cherry picked from commit 59ed3c1aaf
)
2020-11-17 12:01:58 +01:00
Wilson E. Alvarez
aa6406874e
Document InstancePlaceholder.create_instance not being thread-safe.
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(cherry picked from commit a6f3ef3ac7
)
2020-11-17 12:01:58 +01:00
HaSa1002
18d65673af
Docs: MeshDataTool: showcase tool in code example
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(cherry picked from commit 4f9b993423
)
2020-11-17 12:01:58 +01:00
Rémi Verschelde
fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
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[3.2] Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
Aaron Franke
9c83b8ed70
[3.2] Improve comments in Color documentation
2020-11-14 04:56:18 -05:00
Rémi Verschelde
a57b6eb211
doc: Sync classref with current source
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Move EditorSceneImporterFBX doc to its module folder.
2020-11-11 17:00:41 +01:00
PouleyKetchoupp
9b64646bc3
Expose LineEdit scroll offset to scripts
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(cherry picked from commit 4775db1600
)
2020-11-11 15:44:18 +01:00
Tomasz Chabora
98774000e2
Add append_array() method to Array class
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(cherry picked from commit 9f23a94b8a
)
2020-11-11 15:44:14 +01:00
Tomasz Chabora
dc05beca80
Register methods for drawing 3D editor overlays
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(cherry picked from commit cbfbb4538b
)
2020-11-11 15:30:57 +01:00
Tomasz Chabora
da2ac44d77
Add docs for editor viewport drawing methods
...
(cherry picked from commit 5d8b60ac3d
)
2020-11-11 15:30:57 +01:00
Rémi Verschelde
2652f6fc69
doc: Override default value for RandomNumberGenerator.seed
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It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
(cherry picked from commit 35e6070a35
)
2020-11-11 15:30:56 +01:00
Ryan Roden-Corrent
b472d5366c
Fix typo in Tabs doc.
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I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)
(cherry picked from commit 3826f3348f
)
2020-11-11 15:30:56 +01:00
Rémi Verschelde
05143ca39a
Tooltips: Improve code clarity and docs
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The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.
Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.
Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.
Fixes #39677 .
(cherry picked from commit c5d8dafec4
)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
de96b29c58
Correct documentation about NinePatchRect stretch modes
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This closes https://github.com/godotengine/godot-docs/issues/4333 .
(cherry picked from commit 82bfb6273b
)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
10b1987fda
Fix a variable being redeclared in the HTTPRequest code sample
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(cherry picked from commit d7025c4167
)
2020-11-11 15:30:56 +01:00
SirQuartz
7dd5de5a57
Clarify what the "item_rect_changed" signal does
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(cherry picked from commit 120ef02ca3
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
7db872b55a
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
(cherry picked from commit 0209e3790e
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
2c6b3074fc
Increase the default HTTPClient download chunk size to 64 KiB
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This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862 .
(cherry picked from commit 13357095ee
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
b682df5653
Document the supported TLS versions in HTTPRequest
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See #42857 .
(cherry picked from commit 0ebbc7602c
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
fb4b800507
Document how to interrupt `PacketPeerUDP.wait()`
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This closes #36335 .
(cherry picked from commit 25777488fd
)
2020-11-11 15:30:54 +01:00
Hugo Locurcio
b62b71e140
Improve the documentation related to fullscreen and borderless settings
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(cherry picked from commit a1f81a52df
)
2020-11-11 15:12:01 +01:00
Enhex
7ec83ccb9f
Fix missing quote in documentation
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(cherry picked from commit aaf5a58b44
)
2020-11-11 15:12:01 +01:00
Hugo Locurcio
fab38f7cf1
Document AtlasTexture not supporting repetition
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See #5660 .
2020-11-02 18:29:27 +01:00
unknown
8d409423f7
Added a note to ImmediateGeometry regarding it's buffer limit
2020-10-30 16:43:48 +05:30
Rémi Verschelde
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
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Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
Hugo Locurcio
7746afec94
Document hiding a Control when its reference point is behind the camera
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See https://github.com/godotengine/godot/issues/1725 .
(cherry picked from commit b3a6937c0c
)
2020-10-28 14:05:42 +01:00
Dustin Petersohn
a7609d9c49
Improved documentation for TileMap.cell_y_sort
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(cherry picked from commit 669f21d367
)
2020-10-28 14:05:42 +01:00
Andrii Doroshenko (Xrayez)
921046c822
Add `border_width` to `ReferenceRect`
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
(cherry picked from commit aef00021a9
)
2020-10-28 14:05:40 +01:00
Andrii Doroshenko (Xrayez)
bdfa43ea63
Cross-reference `ColorRect` and `ReferenceRect` in the class reference
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They use the same underlying `CanvasItem.draw_rect()` API.
(cherry picked from commit 803b046b38
)
2020-10-28 14:05:40 +01:00
Hugo Locurcio
a5f98e915c
Document how to display the vertex color in `SurfaceTool.add_color()`
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This closes https://github.com/godotengine/godot-docs/issues/4083 .
(cherry picked from commit 2f1d40367a
)
2020-10-28 14:05:39 +01:00
Rémi Verschelde
2e073ecbea
Merge pull request #42927 from lawnjelly/octree_default
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Change render octree balance default
2020-10-21 10:19:34 +02:00
Hugo Locurcio
2dbc329704
Add a debanding property to Viewport for GLES3
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It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
As a result, it should be enabled only when banding is noticeable enough.
Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
Rémi Verschelde
150f9ce807
Merge pull request #42009 from Calinou/theme-node-type-3.2
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Rename the `type` parameter to `node_type` in Theme and Control (3.2)
2020-10-20 15:58:41 +02:00
Hugo Locurcio
af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
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This backports FXAA from the `master` branch.
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
Rémi Verschelde
04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
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Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij
1ea7358405
Add get_native_handle to OS
2020-10-20 20:23:37 +11:00
lawnjelly
10cdfda894
Change render octree balance default
...
Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895
For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily).
2020-10-20 08:49:52 +01:00
Rémi Verschelde
a239894827
Merge pull request #42902 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 5th batch
2020-10-19 22:14:05 +02:00
Juan Linietsky
388ebfb498
Merge pull request #41629 from JFonS/disable_baked_lights
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Disable lights for objects with baked lighting
2020-10-19 14:12:50 -03:00
Rémi Verschelde
311bdbc16c
doc: Sync classref with current source
2020-10-19 17:13:30 +02:00
Rémi Verschelde
4028414e0e
Revert "Made toplevel a property for Node3D and CanvasItem"
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This reverts commit a726d011d5
.
2020-10-19 16:58:56 +02:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch
2020-10-19 16:10:01 +02:00
Aaron Franke
069ed4ec63
Link to demos from within the class reference
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(cherry picked from commit 439be614f4
)
2020-10-19 16:10:01 +02:00
Tomasz Chabora
d9bd61508b
Document that setting node name will remove @s
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(cherry picked from commit 02ce2f4bb9
)
2020-10-19 16:10:01 +02:00
Hugo Locurcio
8c6a5b06a2
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
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This closes https://github.com/godotengine/godot-docs/issues/4273 .
(cherry picked from commit 6975bd106a
)
2020-10-19 16:10:01 +02:00
Hugo Locurcio
8d445f3f9f
Link the Random number generation tutorial in the class reference
...
(cherry picked from commit 802c1e4df1
)
2020-10-19 16:10:00 +02:00
Charles Merriam
1a25a301db
Fix typo in the ProjectSettings class documentation
...
(cherry picked from commit 5160a9f650
)
2020-10-19 16:09:58 +02:00
Sniff
13e128b934
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()
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(cherry picked from commit 7970e4a433
)
2020-10-19 16:09:58 +02:00
Tomasz Chabora
f7ea1e6b38
Correct the doc about linear damping
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(cherry picked from commit ebca7d4e4e
)
2020-10-19 16:09:58 +02:00
Umang Kalra
9ec70c54ab
Explaining the behavior of focus & pressed stylebox overlap
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(cherry picked from commit 10a7eddc5e
)
2020-10-19 16:09:58 +02:00
Rémi Verschelde
123942f61f
Merge pull request #42119 from lawnjelly/ewok3
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Unified GLES3 / GLES2 Batching
2020-10-19 15:01:10 +02:00
Rémi Verschelde
3495cb91d8
Merge pull request #41577 from FIF15/deprecate-redundant-property-enabled-focus-mode
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Deprecate Redundant property enabled_focus_mode
2020-10-19 14:15:43 +02:00
Marcel Admiraal
b7d00a364e
Set Bullet collision shape index to zero when using a single shape
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or ConcavePolygonShape.
2020-10-19 11:50:29 +01:00
lawnjelly
c2290dbedd
Unified GLES2 / GLES3 Batching
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Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.
Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
FIF15
8311a37ed9
Deprecate Redundant property enabled_focus_mode
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of BaseButton
see #41529 for details
this closes #41529
2020-10-16 14:14:04 +08:00
Hugo Locurcio
009bf148b3
Document OmniLight/SpotLight rendering limitations
2020-10-15 22:14:08 +02:00
Marcel Admiraal
c7338b8cfc
Update intersect_point documentation to mention solid shapes.
2020-10-15 16:46:16 +01:00
JFonS
fcb00ca048
Disable lights for objects with baked lighting
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Don't apply lighting to objects when they have a lightmap texture and
the light is set to BAKE_ALL. This prevents applying the same direct
light twice on the same object and makes setting up scenes with mixed
lighting much easier.
2020-10-11 20:41:40 +02:00
PouleyKetchoupp
f9544716f4
Option for software skinning in MeshInstance
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Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-10-08 16:14:55 +02:00
Marcel Admiraal
5d548d12aa
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
...
(cherry picked from commit e7edbcedc9
)
2020-10-04 20:54:16 +02:00
Anant Ahuja
55d756cbab
Updated NinePatchRect's patch margin descriptions
...
(cherry picked from commit 00d9432f44
)
2020-10-04 20:53:31 +02:00
Andrii Doroshenko (Xrayez)
1a71792655
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
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The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
(cherry picked from commit a8404cf56c
)
2020-10-04 20:51:40 +02:00
Ryan Roden-Corrent
d05a07235c
Fix bound return type on get_priority.
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Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
(cherry picked from commit c6919a13da
)
2020-10-04 20:51:19 +02:00
lolligerjoj
0586c856f6
Expose Animation::value_track_interpolate to GDscript
...
(cherry picked from commit ff4af94414
)
2020-10-04 20:50:34 +02:00
Rémi Verschelde
e35687a116
Merge pull request #42478 from bruvzg/macos_dpi_32
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[3.2] Fix `get_screen_dpi` on macOS.
2020-10-01 23:03:28 +02:00
bruvzg
610728c9f1
[3.2] Fix `get_screen_dpi` on macOS for non fractional display scales and update documentation.
2020-10-01 22:55:54 +03:00
Ryan Roden-Corrent
35d58c4435
Clarify store_string vs store_line.
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While the behavior can be implied from the name, it seems worth stating
it explicitly.
(cherry picked from commit 2762821c08
)
2020-10-01 16:00:47 +02:00
Duroxxigar
a726d011d5
Made toplevel a property for Node3D and CanvasItem
...
(cherry picked from commit 85a8dbb7b6
)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
016ea497eb
Improve the `String.is_valid_ip_address()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/4097 .
(cherry picked from commit 00ade39389
)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
867b0d57d6
Improve the String comparison methods' documentation
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This closes https://github.com/godotengine/godot-docs/issues/4096 .
(cherry picked from commit a2271ba3bd
)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez
5766547e33
Make "function" a property of FuncRef
...
(cherry picked from commit b4e7edabf3
)
2020-10-01 16:00:47 +02:00
Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
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[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
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[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Sergey Minakov
42de81e235
iOS: move touch delay to settings
2020-10-01 12:36:57 +03:00
Rémi Verschelde
66cbcc1b7e
Merge pull request #41123 from lawnjelly/octree_fix
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Optimize octree and fix leak
2020-09-30 23:11:31 +02:00
Rémi Verschelde
aaf0b32e91
doc: Sync classref with current source
2020-09-29 13:57:58 +02:00
follower
0d8cbd5d8c
Doc clarity/detail for extra spacing properties
...
Re: Space spacing being in addition to character spacing see:
* <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)
>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630 >
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
(cherry picked from commit 2ef89e0b43
)
2020-09-29 13:57:58 +02:00
Megamega53
6bfaa8a8c9
doc: Some improvements to KinematicBody docs
...
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ca5ae64525
)
2020-09-29 13:57:58 +02:00
Justin Lee
52b3324e58
doc: Improve distance_fade documentation
...
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051 .
Co-authored-by: Clay John <claynjohn@gmail.com>
(cherry picked from commit 90d1eda90e
)
2020-09-29 13:57:58 +02:00
andriyDev
98eb6e4af6
Added inspector_only option to inspect_object in EditorInterface.
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Updated docs to reflect change to inspect_object.
(cherry picked from commit 45a1c6f278
)
2020-09-29 13:57:57 +02:00
Hugo Locurcio
00e4be1926
Document the BaseMaterial3D billboard mode not being suited for VR
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See #41567 .
(cherry picked from commit ecc47ce235
)
2020-09-29 13:57:57 +02:00
Haoyu Qiu
9bf09a909b
Surrounds boolean false with code tag
...
(cherry picked from commit aa7ce12bee
)
2020-09-29 13:57:56 +02:00
skyace65
a2c4564dc3
Move note about using Resource in the File documentation
...
(cherry picked from commit 75c5a8b354
)
2020-09-29 08:54:45 +02:00
skyace65
1257beac96
Add documentation for shelf filters
...
(cherry picked from commit 75adefd4b6
)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
28be48fb67
Reference the Color constants cheatsheet in the class reference
...
(cherry picked from commit de49085567
)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
c33373b80a
Reference the BaseButton class explicitly in button class documentations
...
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
(cherry picked from commit 038baede5a
)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
6036fdab70
Cross-reference AABB and Rect2 in the class reference
...
(cherry picked from commit e9eddb4f1f
)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
f568413e8d
Document `RichTextLabel.append_bbcode()` not closing previously open tags
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This closes #42216 .
(cherry picked from commit 3e1457f517
)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
575aa3efe3
Document that the JavaScript singleton may be disabled at build-time
...
(cherry picked from commit 0422027f07
)
2020-09-24 14:43:11 +02:00
Leleat
27b09083fc
add description for ScriptEditor.open_script_create_dialog()
...
(cherry picked from commit adb205a150
)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
92a85b4445
Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021 .
(cherry picked from commit 1efe57848a
)
2020-09-24 14:43:11 +02:00
Michael Alexsander
2d848227cf
Add 'get_previous_tab()' to 'Tabs'
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(cherry picked from commit 2b319889cb
)
2020-09-24 14:43:10 +02:00
Jonathan Vice
96ca267209
Reorder sprite h_frames & v_frames
...
(cherry picked from commit 28326aec60
)
2020-09-24 14:43:10 +02:00
Yilin Ma
d571de5f81
added load resource pack with offset feature
...
(cherry picked from commit c524d50444
)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
e07ac3d77e
Fix a typo in the Array class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4049 .
(cherry picked from commit 603eddce86
)
2020-09-24 14:43:07 +02:00
Somnath Sarkar
1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
...
(cherry picked from commit d5d832417e
)
2020-09-24 14:43:06 +02:00
Aaron Franke
76a8458753
Make the Import dock depend on the FileSystem dock
...
(cherry picked from commit de6f8f9d21
)
2020-09-24 14:43:05 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Marcel Admiraal
fc72c3fdf5
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-09-18 10:42:59 +01:00
bruvzg
e51fed9d1b
[3.2] Add window click-through support.
2020-09-17 12:36:01 +03:00
Hugo Locurcio
939de03db7
Cross-reference AABB getter methods in the documentation
...
This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
(cherry picked from commit 9712f8fd2d
)
2020-09-16 16:22:39 +02:00
Hugo Locurcio
369e5a7f35
Mark InterpolatedCamera as deprecated
...
InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.
Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde
16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
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Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio
868776949b
Mention the AnimationTreePlayer deprecation in the class reference
...
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Rémi Verschelde
3170ebc0e2
makerst: Add missing newline at EOF
...
(cherry picked from commit d435537f7e
)
2020-09-15 19:26:44 +02:00
Hugo Locurcio
34a0af8343
Clarify that 2D cell sizes are defined in pixels
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
(cherry picked from commit f83249f224
)
2020-09-15 19:26:43 +02:00
Danil Alexeev
06f3cd8bd8
Several documentation improvements
...
(cherry picked from commit a4c5790350
)
2020-09-15 19:26:40 +02:00
Hugo Locurcio
738f6ea221
Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010 .
(cherry picked from commit cba4d73b71
)
2020-09-14 14:24:14 +02:00
Ebrahim Ebrahim
508dde662a
Clarify get_data Image method
...
(cherry picked from commit b9764b6109
)
2020-09-14 11:00:50 +02:00
skyace65
de9a5b6229
Improve AudioEffectDistortion and AudioEffectFilter documentation
...
(cherry picked from commit 959f2287f6
)
2020-09-14 11:00:49 +02:00
Hugo Locurcio
e36587751f
Rename the `type` parameter to `node_type` in Theme and Control
...
This makes it clearer that it expects a node type as a string (such as "Label")
instead of a type like "TYPE_ARRAY". This is backwards-compatible since only
the name of the parameter is changed, not its order.
See https://github.com/godotengine/godot-proposals/issues/1495#issuecomment-691507839
2020-09-12 18:42:45 +02:00
Hugo Locurcio
74952764f3
Improve documentation related to Array error handling
...
This closes https://github.com/godotengine/godot-docs/issues/3834 .
(cherry picked from commit 263f620421
)
2020-09-10 12:04:07 +02:00
Hugo Locurcio
2bc6298bce
Document that batching is only effective when using the GLES2 renderer
2020-09-09 00:58:25 +02:00
Rémi Verschelde
4a9264271d
doc: Sync classref with current source
2020-09-08 14:20:53 +02:00
Hugo Locurcio
77a6766b3e
Clarify the required child node type in the GridContainer documentation
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This closes #41822 .
(cherry picked from commit 40b5331d79
)
2020-09-08 08:56:13 +02:00
Hugo Locurcio
c040e8f93a
Document missing character behavior when drawing text with fonts
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See #40405 .
(cherry picked from commit 7735d8d0ce
)
2020-09-04 08:50:32 +02:00
Yetizone
e882d535a7
Mention Viewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 07:57:01 +03:00
Hugo Locurcio
d773de6d24
Document how renaming the project affects the user data path
...
(cherry picked from commit 386f86cddf
)
2020-09-01 21:02:19 +02:00
Hugo Locurcio
be126bfd55
Document RigidBodies in character mode never sleeping automatically
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See #7996 .
(cherry picked from commit 5fbf709ca2
)
2020-09-01 21:01:58 +02:00
umarcor
b0a6439df9
doc/FileDialog: warn about access limitations in sandboxed apps
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 1ddb0e56ac
)
2020-09-01 21:01:32 +02:00
Hugo Locurcio
ef7675a053
Document support for normal and specular maps in AnimatedSprite2D
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This closes #38509 .
(cherry picked from commit 8d0099f5fc
)
2020-09-01 21:00:58 +02:00
Hugo Locurcio
cc3b69cf7b
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
(cherry picked from commit c73c327bab
)
2020-08-31 15:55:11 +02:00
Andreas Gustafsson
727bce727b
OptionButton.xml word order fix
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Change word order of 'Emitted the when...' into 'Emitted when the...'
(cherry picked from commit 8f082d63c6
)
2020-08-31 15:29:44 +02:00
Tomasz Chabora
57810f851c
Explain editor usage of current_animation
...
(cherry picked from commit 70ce86ad29
)
2020-08-31 15:29:43 +02:00
Maganty Rushyendra
fdb5561e55
Updated cursor positioning description for File open()
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Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
(cherry picked from commit 5e77eea216
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
1f7f28a1eb
Document HTTPRequest not supporting request data with GET method
...
This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
(cherry picked from commit 2f577facc9
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
6eee52e49b
Improve the documentation related to overriding GUI theme items
...
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
(cherry picked from commit 2a8bbda2a7
)
2020-08-31 15:29:43 +02:00
skyace65
92a1c168ea
Clarify get_data texture method
...
(cherry picked from commit 635c9761a0
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
dd057d36dc
Document the GDScript debugger not supporting Thread yet
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See https://github.com/godotengine/godot/issues/2446 .
(cherry picked from commit dec20883c1
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
a23c0aca87
Clarify that `KEY_BACK` is unrelated to the Back button on Android
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This closes #19325 .
(cherry picked from commit 359c95156a
)
2020-08-31 15:29:42 +02:00
skyace65
dea530d5ca
Add information to get thread id
...
(cherry picked from commit aa08023115
)
2020-08-31 15:29:42 +02:00
skyace65
14e1c83350
Improve touch screen button description
...
(cherry picked from commit 416cac96fa
)
2020-08-31 15:29:42 +02:00
skyace65
45e596e02f
Document where the center of mass is for RigidBody nodes
...
(cherry picked from commit 555f4f3e17
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
96ad9dc4c6
Document supported platforms for `Input.get_accelerometer()` and related
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This closes #41303 .
(cherry picked from commit eee704e6f6
)
2020-08-31 15:29:41 +02:00
skyace65
8466f9147b
Mention listener node in AudioStreamPlayer3D description
...
(cherry picked from commit 51367c1bcf
)
2020-08-31 15:29:41 +02:00
Michael Alexsander
d7065106ef
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
...
(cherry picked from commit 4f13a7f47f
)
2020-08-31 15:29:41 +02:00
skyace65
2e1e1af1d2
Add defaults to tilemap set_cell function example
...
(cherry picked from commit 43ab91ca02
)
2020-08-31 15:29:41 +02:00
Hugo Locurcio
b76aa91402
Mention performance caveats about `find_node()` and `find_parent()`
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See https://github.com/godotengine/godot-proposals/issues/1303 .
(cherry picked from commit ab2f41f598
)
2020-08-31 15:29:31 +02:00
Rémi Verschelde
7d825e2c05
Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
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Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
hhsdev
90ba819e7b
Documentation: specify how WindowDialog's default title bar is made
2020-08-31 16:17:53 +06:30
Hugo Locurcio
3b080845a8
Link to 2D Sprite animation tutorial in relevant class documentations
...
(cherry picked from commit 6d62e8b917
)
2020-08-25 12:58:31 +02:00
Tomasz Chabora
e880956943
Mention that body_set_state is deferred
...
(cherry picked from commit 255129a5d9
)
2020-08-25 12:58:24 +02:00
Rémi Verschelde
dbb0ad3b59
doc: Sync classref with current source
2020-08-21 02:33:44 +02:00
skyace65
5954f82e44
Update CollisionShape2D doc
...
(cherry picked from commit fe8d998858
)
2020-08-21 02:28:28 +02:00
skyace65
cd2da16d63
Clarify points in Line2D doc
...
(cherry picked from commit 3c9c541c59
)
2020-08-21 02:28:18 +02:00
Hugo Locurcio
13175b6387
Document limitations related to centering text with RichTextLabel
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This is a relatively common question on various community channels.
(cherry picked from commit 95c2e43095
)
2020-08-21 02:28:18 +02:00
Hugo Locurcio
f90931c47a
Add more error explanations in the BMP image loader
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This closes #32166 and closes #30629 .
(cherry picked from commit 40485e2479
)
2020-08-21 02:28:17 +02:00
Hugo Locurcio
a6f0810d51
Make the lack of AtlasTexture support in AnimatedTexture more prominent
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See https://github.com/godotengine/godot/issues/33855 .
(cherry picked from commit a7ad7ce3bd
)
2020-08-21 02:28:17 +02:00
Yetizone
5bc06c7014
Viewport Usage enumeration
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Mention that 3D effects are not available when using USAGE_2D
2020-08-20 17:54:14 +03:00
Rémi Verschelde
9bf5a0b791
Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
...
[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
Sergey Minakov
910c554a1a
iOS Export: Add a method to embed a framework
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By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
Rémi Verschelde
5a3096a1cd
Merge pull request #41088 from clayjohn/DOCS-32-Sprite3D
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Update Sprite3D docs to reflect recent changes
2020-08-18 23:38:58 +02:00
lawnjelly
667c970b77
Optimize octree and fix octree leak
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Prevents adding new octants until a limiting number of elements have been added to the current octant. This enables balancing the benefits of brute force against the benefits of spatial partitioning. The limit can be set per octree.
Project settings are added for rendering octree to set the best balance per project depending on number of tests per frame / tick, and the amount of editing of the octree.
Fixes octants being leaked when removing elements.
Optimize octree with cached linear lists
Storing elements in octants using linked lists is efficient for housekeeping but very slow for testing. This optimization stores additional local_vectors with Element pointers and AABBs which are cached and only updated when a dirty flag is set on the octant.
This is selectable with 2 versions of Octree : Octree and Octree_CL, Octree being the old behaviour. At present the cached list version is only used for the visual server octree (rendering) as it has only been demonstrated to be faster there so far.
This uses slightly more memory (probably a few kb in most cases) but can be significantly faster during testing (culling etc).
Co-authored-by: Sergey Minakov <naithar@icloud.com>
2020-08-18 11:02:21 +01:00
Hugo Locurcio
62256e0b3a
Reference Range signals in the Slider class documentations
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See https://github.com/godotengine/godot-docs/issues/3837 .
(cherry picked from commit eaa52cbb36
)
2020-08-17 11:05:04 +02:00
Hugo Locurcio
d4740ee643
Document the lack of kerning support in DynamicFont
...
(cherry picked from commit e506479fce
)
2020-08-17 11:04:32 +02:00
Rémi Verschelde
e283d4b5c8
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
(cherry picked from commit d2d4c1c957
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
7ce476c425
Expose NOTIFICATION_POST_ENTER_TREE
...
(cherry picked from commit 677796a2c3
)
2020-08-14 00:32:05 +02:00
Thakee Nathees
b62872d5bc
Documentation: clarify the indent parameter of JSON.print
...
(cherry picked from commit 3609351788
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
f592600ee8
Mention that Array.front/back throw error if empty
...
(cherry picked from commit 4ff1a34171
)
2020-08-14 00:32:05 +02:00
Hazar
58a30199b4
grow_mask() description added
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Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
(cherry picked from commit 1c61c8ab55
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
5433b8470c
Improve Vector2.angle() description
...
(cherry picked from commit a09078e64b
)
2020-08-14 00:32:05 +02:00
Yuri Roubinsky
d0c705781c
[3.2] Added UniformRef visual shader node
2020-08-11 15:04:06 +03:00
Martin Capitanio
71bad8dba6
Add option to disable virtual keyboard for TextEdit
...
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
clayjohn
8fdbf61df8
Update Sprite3D docs to reflect recent changes
2020-08-06 13:10:39 -07:00
Hugo Locurcio
793694fc40
Mention caveats for `popup_exclusive` in the WindowDialog documentation
...
This closes #41045 .
2020-08-05 12:01:31 +02:00
Hugo Locurcio
fc7451204e
Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848 .
(cherry picked from commit 930e10ffff
)
2020-07-31 13:09:21 +02:00
codetorex
3869b82bc1
Added missing information about File.open_encrypted function to docs.
...
(cherry picked from commit 3f6a7c74e3
)
2020-07-31 13:08:59 +02:00
TheDuriel
7e9b7b0462
Clarify TreeItem return values
...
(cherry picked from commit 0ff1ca4655
)
2020-07-31 13:08:40 +02:00
Hugo Locurcio
7c728f0ee4
Add an example for creating a button in the Button class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3798 .
(cherry picked from commit 8836c7203b
)
2020-07-31 13:08:24 +02:00
Hugo Locurcio
78a6a57884
makerst: Add descriptions to method qualifiers
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This closes https://github.com/godotengine/godot-docs/issues/1753 .
(cherry picked from commit c162a39c7b
)
2020-07-30 22:46:16 +02:00
Hugo Locurcio
2987fb3b45
Improve the `EditorInterface.get_editor_viewport()` description
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This closes https://github.com/godotengine/godot-docs/issues/1109 .
(cherry picked from commit 60d40d8430
)
2020-07-30 16:27:11 +02:00
Hugo Locurcio
2494224f96
Link to Thread-safe APIs in the Thread class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2276 .
(cherry picked from commit f50a4b8a3b
)
2020-07-30 16:26:55 +02:00
Rémi Verschelde
6d2f8dd827
doc: Sync classref with current source
2020-07-30 16:26:45 +02:00
Rémi Verschelde
19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
...
Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz
efe6b50f17
Added option to enable high precision float in GLES2
...
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Hugo Locurcio
4a0568b609
Document how to perform advanced string splitting using RegEx
...
This closes https://github.com/godotengine/godot-docs/issues/3607 .
(cherry picked from commit 5f2b6bd476
)
2020-07-29 18:24:00 +02:00
Hugo Locurcio
bd76fcd43b
Add an example to the `CanvasItem.draw_string()` documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3374 .
(cherry picked from commit 0c7735be5b
)
2020-07-29 18:23:45 +02:00
Hugo Locurcio
b3effe5faa
Fix incorrect key name in the Animation documentation code sample
...
This closes https://github.com/godotengine/godot-docs/issues/3841 .
(cherry picked from commit 4257aa5c5c
)
2020-07-29 18:23:31 +02:00
Rémi Verschelde
36b746d903
Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
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Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 12:45:17 +02:00
Hugo Locurcio
39ec3ad2e5
Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 11:45:49 +02:00
Nathan Franke
9de0439a45
Revert "Follow-Up Fix Directory Open"
...
This reverts commit ec787f0134
.
2020-07-28 13:53:57 -04:00
Rémi Verschelde
e82e9588fd
doc: Sync classref with current source
2020-07-28 11:50:39 +02:00
Hugo Locurcio
451648c34d
Improve visibility documentation for CanvasItem and Node3D
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This closes https://github.com/godotengine/godot-docs/issues/3840 .
(cherry picked from commit 27b09dfc44
)
2020-07-28 00:53:16 +02:00
Marcel Admiraal
cdb3712992
Clarify the difference between contacts and collisions.
...
(cherry picked from commit 6f1c99e5b4
)
2020-07-28 00:52:07 +02:00
Hugo Locurcio
b717a61903
Improve the Object, Reference and Resource class documentations
...
(cherry picked from commit 4275e6aad5
)
2020-07-28 00:48:33 +02:00
Hugo Locurcio
508388a9fd
Document an example dictionary returned by `TileSet.tile_get_shapes()`
...
(cherry picked from commit 60bb80505f
)
2020-07-28 00:39:49 +02:00
Rémi Verschelde
400a780050
Revert "Allow Area2D and 3D mouse events without a collision layer"
...
This reverts commit 15850687a8
.
2020-07-27 22:46:04 +02:00
Rémi Verschelde
a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
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[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Rémi Verschelde
b3d46d4809
Merge pull request #40675 from Calinou/doc-texturerect-viewporttexture
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Document ViewportTexture flipping in TextureRect
2020-07-24 23:32:46 +02:00
Hugo Locurcio
5589529cf3
Document ViewportTexture flipping in TextureRect
2020-07-24 22:30:58 +02:00
Rémi Verschelde
b40f3f9740
Style: Sync other changes from new fix_style.sh and clang_format.sh
2020-07-24 10:39:18 +02:00
QbieShay
53a3476fc2
fixed documentation for get_hit_length of spring arm 3D
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit d1bff73611
)
2020-07-24 10:31:57 +02:00
follower
0fdfa47929
Fix presumed copy/paste error: "Returns" -> "Sets"
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I might be going out on a limb here... :D
(cherry picked from commit e38b63400c
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
ad18e16389
Document polling rate limitations in InputEventMouseMotion
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This closes #40579 .
(cherry picked from commit 924b7ea2f5
)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp
930c880fa6
Add option to disable virtual keyboard for LineEdit
...
Co-authored-by: Alexander Holland <alexander.holland@live.de>
(cherry picked from commit 0aa56e3ab8
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
7078d33fa1
Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
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See https://github.com/godotengine/godot/issues/40247 .
(cherry picked from commit 90db42d9db
)
2020-07-24 10:31:57 +02:00
Andrii Doroshenko (Xrayez)
6416df8e34
Document the process of parsing command-line arguments
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
606d4270c6
Document several editor-related classes to 100% completion
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(cherry picked from commit fb2e4d77eb
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
0e44834cd3
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
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(cherry picked from commit ce57cc43dd
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
52a33a8066
Complete the EditorSettings class documentation
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EditorSettings is now 100% documented.
(cherry picked from commit 708a0a43fb
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
7e9a51cdd5
Mention `toggled` signal for pressed state in BaseButton documentation
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This closes #40455 .
(cherry picked from commit 43dae28e9d
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
753ff1fad2
Mention the Data paths documentation in the File class
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This closes https://github.com/godotengine/godot-docs/issues/3799 .
(cherry picked from commit d4085d6bfb
)
2020-07-24 10:31:57 +02:00
Ryan Roden-Corrent
c77492408a
Clarify how to convert PrimitiveMesh to ArrayMesh.
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It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
(cherry picked from commit 933bf96523
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
5c7802a061
Document which escape sequences are supported by `String.c_unescape()`
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See https://github.com/godotengine/godot/issues/38716 .
(cherry picked from commit 04b25108ac
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
11bceb3d62
Document caveats related to Control scaling
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This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.
(cherry picked from commit a36912b3cb
)
2020-07-24 10:31:56 +02:00
Aaron Franke
3ab5183ffa
[3.2] Backport core documentation changes to 3.2
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Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde
7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
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Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Pedro J. Estébanez
06904ac215
Add DynamicFont::get_available_chars()
2020-07-20 17:45:04 +02:00
Yerik
d09b16512b
Added Method get_inverse_inertia_tensor
2020-07-19 13:51:32 -03:00
PouleyKetchoupp
c0b394572f
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Rémi Verschelde
2244841729
doc: Sync classref with current source
2020-07-15 12:56:16 +02:00
Hugo Locurcio
e41ab634c6
Mention C# gotchas in Object's dynamic call/set/connect methods
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This closes #34015 .
(cherry picked from commit 878f03d8e3
)
2020-07-15 12:48:18 +02:00
Hugo Locurcio
f7021e57d7
Document VehicleBody3D and VehicleWheel3D limitations
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These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.
It's probably better to document it upfront at this point.
(cherry picked from commit 0493e7c106
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
91b2d020a8
Document updated UDPServer interface.
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(cherry picked from commit 839c7b1ba3
)
2020-07-15 12:48:18 +02:00
Rémi Verschelde
3de89f78e5
Merge pull request #40265 from Calinou/doc-node-clarify-add-child-below-node
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Clarify the node parameters in `Node.add_child_below_node()` docs
2020-07-14 09:41:57 +02:00
Hugo Locurcio
fb736018c5
Clarify the node parameters in `Node.add_child_below_node()` docs
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This closes https://github.com/godotengine/godot-docs/issues/3769 .
2020-07-11 12:23:41 +02:00
Tomasz Chabora
15850687a8
Allow Area2D and 3D mouse events without a collision layer
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2020-07-11 11:14:12 +01:00
Hugo Locurcio
c2a4ce9380
Enable file logging by default on desktops to help with troubleshooting
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- Use the `.log` file extension (recognized on Windows out of the box)
to better hint that generated files are logs. Some editors provide
dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
the date from the time in log filenames. This makes the filename
easier to read.
- Keep only 5 log files by default to decrease disk usage in case
messages are spammed.
(cherry picked from commit 20af28ec06
)
2020-07-10 11:03:32 +02:00
Nathan Franke
ec787f0134
Follow-Up Fix Directory Open
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(cherry picked from commit 6952458538
)
2020-07-10 10:21:39 +02:00
Hugo Locurcio
4a0fe1adb3
Add a POST request example to the HTTPRequest class documentation
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(cherry picked from commit 54db59be67
)
2020-07-10 10:09:01 +02:00
Bob Gardner
8f0d50c3ec
Update Resource.xml to explain behavior of duplicate when subresources is true and a subresource contains further nested resources.
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Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385 .
(cherry picked from commit 660a780c3b
)
2020-07-10 09:00:02 +02:00
Hugo Locurcio
6eb1a2eacb
Document how to instance a PackedScene and add it as a child
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This information was already present in `@GDScript.preload()`,
but it's not easy to find.
This closes https://github.com/godotengine/godot-docs/issues/3338 .
(cherry picked from commit 23d929d540
)
2020-07-10 08:51:21 +02:00
Hugo Locurcio
81f448aa5d
Mention `SceneTree.create_timer()` in the Timer class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).
(cherry picked from commit 1261f47c35
)
2020-07-10 08:51:21 +02:00
bruvzg
e9ab41b71d
[macOS, 3.2] Implement seamless display scaling.
2020-07-07 22:54:33 +03:00
Rémi Verschelde
07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
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[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
Yuri Sizov
2b4773f0cf
Expose methods to play scene from plugin code
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(cherry picked from commit 49f6dc5004
)
2020-07-06 19:00:56 +02:00
Rémi Verschelde
1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
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Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde
fcce1ca8c4
doc: Sync classref with current source
2020-07-06 14:32:13 +02:00
Hugo Locurcio
d4f4e0d7dc
Fix `String.capitalize()` description to follow camelCase changes
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This closes #40093 .
(cherry picked from commit 887099680a
)
2020-07-06 14:16:49 +02:00
Slooth
d4d57476ad
Add documentation for minimap_draw and minimap_width
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(cherry picked from commit df8f0e6215
)
2020-07-06 14:14:23 +02:00
clayjohn
6c0ff26f35
Use mesh instead of immediate for drawing Sprite3D
2020-07-03 12:19:26 -06:00
Slooth
c29da0e2fe
Update TextEdit select and select_all methods
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(cherry picked from commit b2471edf45
)
2020-07-03 15:37:58 +02:00
Slooth
62677d7da1
Add documentation for selecting_enabled
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(cherry picked from commit bc1ea1cbad
)
2020-07-03 15:37:58 +02:00
Slooth
a8d499723f
Add documentation for center_viewport_to_cursor method
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(cherry picked from commit 654d33866b
)
2020-07-03 15:34:30 +02:00
Slooth
aacbdebda3
Add documentation for shortcut_keys_enabled
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(cherry picked from commit d838282191
)
2020-07-03 15:34:30 +02:00
Aaron Franke
3fd7c33f39
Fix incorrect documentation for Vector2.angle()
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(cherry picked from commit 299c3ec1c1
)
2020-07-03 15:34:30 +02:00
Andrii Doroshenko (Xrayez)
f50c88ba7b
Clarify `Geometry.offset_polygon_2d` regarding vertices translation
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The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.
(cherry picked from commit 19b72da35d
)
2020-07-03 13:17:57 +02:00