Commit Graph

6099 Commits

Author SHA1 Message Date
Gilles Roudière 14fa64d289
Fix scale cursor rotation and handle diagonal ones
(cherry picked from commit 6dd19af439)
2020-10-01 16:00:47 +02:00
Haoyu Qiu c8a9f700c3
Fixes FileSystem tree preview icon size on HiDPI
(cherry picked from commit b28fc2df07)
2020-10-01 16:00:46 +02:00
Hugo Locurcio 1eb4017e28
Make the pressed autokey icon red to emphasize its "recording" status
(cherry picked from commit 95773bb3c1)
2020-10-01 16:00:46 +02:00
Rémi Verschelde 3961f50176
Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2
[3.2] Optimized ScriptEditor initialization when many scripts are loaded
2020-10-01 13:58:01 +02:00
Rémi Verschelde 0c3e0ab194
Merge pull request #40994 from qarmin/sanitization32
[3.2] Added Linux sanitizer with xvfb to github workspace
2020-10-01 13:56:09 +02:00
Rémi Verschelde ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Hugo Locurcio f7ed1f4d1f
Automatically start searching in the asset library when entering text
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).

This removes the need for a separate Search button.

(cherry picked from commit 6055db2a72)
2020-09-29 13:57:58 +02:00
Nehluxhes 5abc42c27e
Remove duplicate node update call
(cherry picked from commit c85d04a771)
2020-09-29 13:57:57 +02:00
andriyDev 98eb6e4af6
Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.

(cherry picked from commit 45a1c6f278)
2020-09-29 13:57:57 +02:00
K. S. Ernest (iFire) Lee 460ab353b4
Use the vertex colors by default in gltf.
(cherry picked from commit 43424e1321)
2020-09-29 13:57:57 +02:00
Hugo Locurcio ebff4c3e83
Allow using a comma as decimal separator in EditorSpinSlider
This closes https://github.com/godotengine/godot-proposals/issues/1576.

(cherry picked from commit 3800e7d2ba)
2020-09-29 13:57:57 +02:00
Hugo Locurcio fbafd5c9e2
Improve the inspector easing editor
- Make it possible to drag a negative easing or an easing of 0 back to
  a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
  related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.

This closes #18712 and closes #22079.

(cherry picked from commit 028de11db8)
2020-09-29 13:57:57 +02:00
Aaron Franke 50b1de7e39
Change the "remove missing" button to disabled rather than hidden
Also set a minimum size

(cherry picked from commit 0b6326c79a)
2020-09-29 13:57:57 +02:00
Gilles Roudière 0b2913086f
Draw selected item on top of everything else
(cherry picked from commit 16532f51ef)
2020-09-29 13:57:56 +02:00
Gilles Roudière e496e8d318
Fix error when dragging anchors with parent's size == 0
(cherry picked from commit 8e6da0b808)
2020-09-29 13:57:56 +02:00
Hugo Locurcio 306ce02823
Replace AutoKey icon with a more universally understood "record" button
See discussion in
https://github.com/godotengine/godot-proposals/issues/169.

(cherry picked from commit da906cade3)
2020-09-29 08:54:45 +02:00
Rémi Verschelde 4de606d78f
i18n: Rename pt_PT to pt
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.

But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).

Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.

(cherry picked from commit 1e2f55e273)
2020-09-29 08:54:45 +02:00
Leleat 15c56de212
striped edges on node rename in SceneTreeDock
(cherry picked from commit 32e52217ff)
2020-09-29 08:54:45 +02:00
Danil Alexeev 44bdd8f16c
Improvement for the Copy button in the Output Log
Now if no text is selected, pressing the Copy button copies the entire text.

(cherry picked from commit fb6eb21afc)
2020-09-29 08:54:45 +02:00
Rémi Verschelde 8ca9680b13
Merge pull request #38076 from DrMoriarty/fix_pvrtc
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:22 +02:00
Rémi Verschelde 510d87e468
i18n: Sync translations with Weblate 2020-09-24 14:51:36 +02:00
booer b48015a3d1
Fix changing icons' colors when switch dark and light theme
(cherry picked from commit 3d69385655)
2020-09-24 14:43:10 +02:00
Spencer Burris 65ab1a3b0f
Make blank project name create an error, not a warning
(cherry picked from commit 0e3d938968)
2020-09-24 14:43:10 +02:00
Michael Alexsander d949b042a7
Add placeholders to the searchbars in the Project/Editor settings
(cherry picked from commit 626d9d5ae4)
2020-09-24 14:43:10 +02:00
Hugo Locurcio 9e28bee01f
Improve search and display in the editor property/method selector
- Use postfix notation for types in the method selector
  (for consistency with the editor help).
- Perform a case-insensitive match and replace spaces with underscores
  in the search string.
- Fix extraneous space after the `void` return type.

(cherry picked from commit 4390a9d628)
2020-09-24 14:43:09 +02:00
Michael Alexsander 5f430b4fb1
Minor visual improvements to the "Batch Rename" dialog
(cherry picked from commit 25d18e3491)
2020-09-24 14:43:09 +02:00
Eric M 8bdfba790b
Added search box to signals dock.
Also made localised code changes for better documentation and readability.

(cherry picked from commit 8c4c2bceab)
2020-09-24 14:43:09 +02:00
Hugo Locurcio b79bcb1f33
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.

(cherry picked from commit 2427a9cafc)
2020-09-24 14:43:09 +02:00
Hugo Locurcio e4e4140c6f
Improve editor tooltips related to debugging
Some option names have also been made longer as we can afford using
more space to display them.

(cherry picked from commit a46802f07c)
2020-09-24 14:43:09 +02:00
Dashcell 42eb92d19a
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
(cherry picked from commit 5355169d3c)
2020-09-24 14:43:07 +02:00
Melvin Louwerse 22efebc599
Show correct name of signal when editing an existing one
Use popup_dialog() instead of popup_centered() to show edit dialog/

With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.

This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.

Fixes #42074

(cherry picked from commit eeb6c2e22c)
2020-09-24 14:43:07 +02:00
booer 4d27433c1d
Fix filtering of search results in SectionedInspector
(cherry picked from commit 7f226d0a85)
2020-09-24 14:43:06 +02:00
Lunatoid 849dc87577
Fixes DefaultProjectIcon scaling with editor scale
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.

(cherry picked from commit 740100d671)
2020-09-24 14:43:06 +02:00
SekoiaTree 0d8b2d34e1
Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
2020-09-24 14:43:05 +02:00
Aaron Franke 76a8458753
Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Zak d94323e37b
Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
Vasiliy Makarov f388ea00bf iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for both GLES2/GLES3
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc ability detection in GLES2 driver.
Fixed pvrtc encoding procedure.
2020-09-23 11:13:50 +02:00
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
hoontee b626f16212
Fix "Create Trimesh Collision Sibling" transform
(cherry picked from commit 3cbd626328)
2020-09-14 11:00:47 +02:00
Adrien e90467ef66 Fix #42043, mismatched compress options in ResourceImporterLayeredTexture 2020-09-14 15:36:46 +08:00
Haz 935edf9323
Fix tilemap tiles on horizontal/vertical flips
(cherry picked from commit 3f5413693c)
2020-09-10 12:03:45 +02:00
Rémi Verschelde c5f6d2097b
i18n: Sync translations with Weblate
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
2020-09-08 14:05:53 +02:00
Rémi Verschelde 8ae2a84fb6
Fix build with GDScript support disabled
Fixes #41710.
2020-09-08 09:14:25 +02:00
SkyJJ 1ba5917da9 Backport translator comment PR to 3.2 2020-09-07 21:03:25 +02:00
Rémi Verschelde 41b9e1d7ea i18n: Sync translations with Weblate 2020-09-04 08:53:53 +02:00
Rafał Mikrut 9caa35532a Fixes leak with creating editor settings
(cherry picked from commit 599ccbb7d4)
2020-09-04 08:49:58 +02:00
Lunatoid 636fe1bab9
Gives the theme editor a horizontal scrollbar
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.

(cherry picked from commit d602be077d)
2020-08-31 15:29:41 +02:00
Hugo Locurcio 336bc03d66
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.

This closes #28082.

(cherry picked from commit 2c9d4ef961)
2020-08-21 02:28:17 +02:00
Rémi Verschelde 9bf5a0b791
Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
Sergey Minakov 910c554a1a iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
Michael Alexsander 8adfeda6f8 Make the editor's 'CheckButton' icon be smaller
(cherry picked from commit 0c182ce8e8)
2020-08-17 11:05:27 +02:00
Rafał Mikrut abd7c1833e Added Linux sanitizer with xvfb to github workspace 2020-08-14 12:15:58 +02:00
Rémi Verschelde e283d4b5c8 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.

(cherry picked from commit d2d4c1c957)
2020-08-14 00:32:05 +02:00
Maganty Rushyendra 69dc9c9417 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.

(cherry picked from commit cf04aabef1)
2020-08-14 00:32:05 +02:00
Antoine Félix 3211a51be8 Modify the scene only when color changed
Editor now changes a color in the inspector only when it is different
from the current one.

Solves fake unsaved changes in editor after using the ColorPicker.

Resolves: #40879
(cherry picked from commit f3626364fc)
2020-08-14 00:32:05 +02:00
Tomasz Chabora cea16907bb Properly disambiguate unsaved scripts
(cherry picked from commit 3082def404)
2020-08-14 00:32:05 +02:00
Rémi Verschelde 900949b316 i18n: Sync translations with Weblate 2020-08-11 16:07:11 +02:00
Yuri Roubinsky d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
totlmstr f550af9da7 Add missing #ifdef SVG_ENABLED 2020-08-08 14:03:14 -07:00
Rémi Verschelde ed20772c09 i18n: Sync translations with Weblate 2020-07-28 12:07:45 +02:00
Yuri Sizov 44ff9cdea5 Fix errors saving a 2D scene preview when the 2D editor was never opened
(cherry picked from commit e2b85b74a2)
2020-07-28 00:56:20 +02:00
Rémi Verschelde 518f109927 Script editor: Don't open dominant script in external editor
Fixes #13429.

(cherry picked from commits b5f110c77e,
6b3f013a82, and
e016859c3b)
2020-07-28 00:47:24 +02:00
Andrii Doroshenko (Xrayez) 6abaf4d0eb Skip internal scripts for breakpoints without printing an error
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.

(cherry picked from commit 1c70a33d9c)
2020-07-28 00:40:20 +02:00
Rémi Verschelde eda03831d6 Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
Tomasz Chabora 2bcb9d2a04 Fix run project when current scene was never saved
(cherry picked from commit 9c84e34fd4)
2020-07-24 10:31:57 +02:00
Andy Maloney cc8c6180c3 [macOS] Fix Maya navigation with ALT + mouse scroll
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.

Fixes godotengine/godot#16181 on the master branch

(cherry picked from commit 394a7826be)
2020-07-24 10:31:57 +02:00
Rémi Verschelde 925371d08f TileSet Editor: Check polygon size before indexing
Fixes #39722.

(cherry picked from commit 6f428f2494)
2020-07-24 10:31:57 +02:00
Tomasz Chabora 5984febde2 Prevent multiple Controls moving inside container
(cherry picked from commit e44c9101da)
2020-07-24 10:31:57 +02:00
Paulb23 ca4fe82a7f Fix crash when closing a TextFile
(cherry picked from commit 54bca425b2)
2020-07-24 10:31:57 +02:00
Stijn Hinlopen b7b8f8645f Open scene selected from Quick Open dialog.
(cherry picked from commit 1ce3a77a42)
2020-07-24 10:31:56 +02:00
rileylyman 582b4318f8 implement generic filename disambiguation
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.

(cherry picked from commit 4285211f40)
2020-07-24 10:31:56 +02:00
K. S. Ernest (iFire) Lee f189d0e1f3 Allow gltf2 morph targets with no default values. Changes for bug 38751
(cherry picked from commit 71ae0ff46d)
2020-07-24 09:37:43 +02:00
Hugo Locurcio 3bdb39bec4 Add a margin to EditorSpinSlider to visually line up the edited number
This means clicking on an EditorSpinSlider to edit its value will
no longer cause the number to be visually offset while it's
being edited.

(cherry picked from commit cc615fee5f)
2020-07-24 09:34:58 +02:00
PouleyKetchoupp e3765e97de Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:42:11 +02:00
Rémi Verschelde a06ee5e763 PO loader: Fix unclosed files and error messages
Fixes #40324.

(cherry picked from commit 47cc202972)

Also removes empty `p_path` as done in 4857648a16.
2020-07-15 12:48:18 +02:00
Jitesh f6479786c0 change minimum horizontal size from 200 to 240
(cherry picked from commit a8905b2a4e)
2020-07-15 12:11:31 +02:00
Michael Alexsander e7e022b3ee Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
(cherry picked from commit 26381265b8)
2020-07-15 12:11:31 +02:00
Zae ac3ff49ae5 fix item_edited behavior on Asset Installer.
(cherry picked from commit b0fbde6abd)
2020-07-13 15:11:33 +02:00
coldragon a0f0aa1741 Fix crash on editor without a feature profile
(cherry picked from commit f2a01b0c6b)
2020-07-10 11:01:31 +02:00
Chistpohe LY 130ad08d47 auto re-import atlas, fixes #40047
(cherry picked from commit f34f00bccc)
2020-07-10 11:00:10 +02:00
Daniel Ting c55e68d311 Do not try to save internal scripts
Fixes #40175

(cherry picked from commit d6c979d91b)
2020-07-10 10:37:33 +02:00
PouleyKetchoupp fe0adc4f77 Keep debug & verbose options after loading project from project manager
(cherry picked from commit b2d27214aa)
2020-07-10 08:51:21 +02:00
Yuri Sizov 3f57cb12b4 Improve null check in FindReplaceBar
(cherry picked from commit e94b8a6acc)
2020-07-08 09:01:57 +02:00
Yuri Sizov bd90f236d3 Improve scene preview generation for empty scenes and disabled features
(cherry picked from commit 6c8a9b7690)
2020-07-08 09:01:57 +02:00
bruvzg e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Yuri Sizov 2b4773f0cf Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
2020-07-06 19:00:56 +02:00
Andrii Doroshenko (Xrayez) 41f99c8f53 Provide warning when using polygon shapes in `CollisionShape2D` node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.

Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.

(cherry picked from commit dc446203be)
2020-07-06 14:16:28 +02:00
Maganty Rushyendra 68526da5f2 Fix undo/redo for bone painting in Polygon2D UV Editor
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.

(cherry picked from commit 6e60aa3876)
2020-07-06 14:13:58 +02:00
Riley Lyman 157e810b2e Make Resource properties accept SE plugin scripts
(cherry picked from commit ab0fe13efb)
2020-07-03 15:34:30 +02:00
Michael Alexsander 0924a3ac55 Fix timeline cursor not updating on zoom change in the Bezier editor
(cherry picked from commit eee9d053a3)
2020-07-03 15:34:30 +02:00
Michael Alexsander a9ef40b388 Remove oversized margins in the AnimationTree editor
(cherry picked from commit 4f00ac7003)
2020-07-03 15:34:30 +02:00
Michael Alexsander f2fe197398 Make timeline cursor in the Bezier editor just as thick as the Animation editor
(cherry picked from commit 20c1196bb0)
2020-07-03 15:34:30 +02:00
Daniel Ting 35523a46c0 Make "Close and save changes?" actually save
This fixes issue #39844, where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."

(cherry picked from commit d2a5b92e9b)
2020-07-03 13:17:57 +02:00
follower 9388237e2d Revert "Adds fuzzy search for help search dialog"
This reverts commit 481dbceed0.

Current fuzzy search implementation results in too many
non-useful results.

Could be re-added after result sort/filter/score functionality
is added. See #30072 for example existing implementation.

Fixes: #39128

Reverts: #32043

Fixed format style conflicts:
	editor/editor_help_search.cpp

(cherry picked from commit 55d706c352)
2020-07-03 13:17:57 +02:00
Stijn Hinlopen cdb9b51ed1 Add Control to preferred types
(cherry picked from commit ec86d32684)

Fix crash by calculating wrong size of array.

(cherry picked from commit 81b6000812)
2020-07-03 13:17:57 +02:00
lordkettune c68ef4d754 Fix issues with custom tracks on reimport
(cherry picked from commit 4313a7bdc8)
2020-07-03 13:17:57 +02:00
Stijn Hinlopen 4c54f39dbe Deleting multiple nodes displays correct message.
(cherry picked from commit 8b046ed477)
2020-07-03 13:17:57 +02:00
Haoyu Qiu 38509f1a89 Prevent dragging from SceneTree buttons
(cherry picked from commit 45d0799b5b)
2020-07-03 13:17:57 +02:00
PouleyKetchoupp 83e376e731 Format remote printerr properly in script debugger output
Fixes #33324
2020-07-02 17:43:37 +02:00
Maganty Rushyendra 6bd7fd0a00 Fix accidental duplication of Polygon2D start point
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.

(cherry picked from commit b8d55b244a)
2020-06-29 10:59:04 +02:00