Commit Graph

9720 Commits

Author SHA1 Message Date
Rémi Verschelde
cc6d051af2
Merge pull request #59119 from Calinou/3d-editor-improve-indicator-bars 2022-03-13 20:13:03 +01:00
Hugo Locurcio
6f76aaec82
Improve display of freelook/zoom speed indicator bars in the 3D editor
- Use a different color for freelook and zoom speed bars.
- Use an outline for the text to make it readable on any background.
2022-03-13 18:57:28 +01:00
kobewi
3c53752b4a Cleanup embed subwindows getters 2022-03-13 18:20:53 +01:00
Rémi Verschelde
0ce3fff3f8
Merge pull request #58437 from timothyqiu/svg-viewbox 2022-03-13 17:41:35 +01:00
bruvzg
e3f7510978
Add simulated bold variant to the editor CJK fonts. 2022-03-13 17:42:20 +02:00
Rémi Verschelde
c8fce1661d
Merge pull request #59102 from rcorre/copy-project-config 2022-03-13 15:38:55 +01:00
Ryan Roden-Corrent
d271e2517e
Copy full project setting path from dialog.
The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.

Fixes #59020.
2022-03-13 09:23:44 -04:00
kobewi
c53a84fdfd Improve scene tab close button options 2022-03-13 02:14:32 +01:00
Ricardo Buring
ac32535d6e Fix out of bounds crash in particle collision gizmo 2022-03-12 23:57:12 +01:00
Rémi Verschelde
84b358c1d8
Merge pull request #58338 from aaronfranke/bools
Initialize bools in the headers in `editor/`
2022-03-12 22:00:38 +01:00
Rémi Verschelde
71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +01:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
Rémi Verschelde
38122b8d85
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca 2022-03-12 14:50:56 +01:00
Rémi Verschelde
51505519c1
Merge pull request #59040 from Sauermann/fix-cursorshape-animationnodestatemachineeditor 2022-03-12 14:49:13 +01:00
Rémi Verschelde
f5dc2129a0
Merge pull request #59057 from timothyqiu/smart-guide 2022-03-12 13:12:00 +01:00
Yuri Roubinsky
073abe4b9c Add "Add Script" option to project autoload settings 2022-03-12 12:57:05 +03:00
Haoyu Qiu
b255efba7c Hide smart snapping line when guideline dragging ends 2022-03-12 14:37:20 +08:00
kobewi
42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
Markus Sauermann
0d96dbcb2a Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Fix minor issue with selection order.
2022-03-11 19:10:45 +01:00
Rémi Verschelde
e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics 2022-03-11 14:24:13 +01:00
Rémi Verschelde
6992c6e2fc
Merge pull request #59026 from Sauermann/fix-cursorshape-animationtrackedittypeaudio 2022-03-11 14:23:39 +01:00
Markus Sauermann
24942214d9 Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTypeAudio
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
2022-03-11 13:17:13 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde
015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref 2022-03-11 12:51:22 +01:00
Rémi Verschelde
1e099afc8a
Merge pull request #59016 from Sauermann/fix-cursorshape-animationtimelineedit 2022-03-11 11:05:56 +01:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Markus Sauermann
4a8a6f892f Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
2022-03-11 10:18:27 +01:00
Rémi Verschelde
768f9422bc Convert uses of DirAccess * to DirAccessRef to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg
f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
Haoyu Qiu
6a1e3380f8 Remove unused code in AnimationPlayerEditor::_update_animation_list_icons() 2022-03-11 07:51:15 +08:00
Rémi Verschelde
7e4a8d3ab3
Merge pull request #58706 from timothyqiu/property-i18n 2022-03-10 21:09:50 +01:00
Rémi Verschelde
8a1c40341c
Merge pull request #58984 from rcorre/export-create 2022-03-10 14:39:44 +01:00
Rémi Verschelde
0a8f8b0e08
Merge pull request #58981 from EricEzaM/improvement/popup-menu-even-spacing 2022-03-10 14:11:14 +01:00
Rémi Verschelde
9b59736473
Merge pull request #58972 from reduz/expose-more-gdextension 2022-03-10 14:09:17 +01:00
Ryan Roden-Corrent
66a278f585
Create parent directories on export.
Fixes #42231.

This works for both the UI and the --export CLI flag.
2022-03-10 07:35:30 -05:00
Eric M
862a88e906 Editor Style: make popup menu vseparation even, and force it to be even. 2022-03-10 21:51:26 +10:00
Rémi Verschelde
90faf04f29
Merge pull request #56476 from gerhean/fix_shortcut_collapse_after_edit 2022-03-10 12:49:27 +01:00
Fabio Alessandrelli
420982dfeb
Merge pull request #58735 from Calinou/editor-visual-profiler-tweak-frame-time-label
Tweak editor visual profiler frame time label for consistency
2022-03-10 12:39:27 +01:00
reduz
6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
83f2942a04
Merge pull request #58969 from timothyqiu/ani-editor-theme
Fix some Animation panel icons not updating after theme change
2022-03-10 08:59:39 +01:00
Haoyu Qiu
83828c7d1b Fix some Animation panel icons not updating after theme change 2022-03-10 14:46:03 +08:00
Haoyu Qiu
af16e099ea Fix TextureRegion editor grid color for light themes 2022-03-10 10:59:01 +08:00
Rémi Verschelde
97cb90aa3a
Merge pull request #58907 from novaplusplus/gutter_spam_fix 2022-03-09 21:13:24 +01:00
Rémi Verschelde
33c907f9f5
Merge pull request #58929 from reduz/remove-variant-arg-macros
Remove VARIANT_ARG* macros
2022-03-09 20:48:45 +01:00
Rémi Verschelde
f17c5501eb
Merge pull request #58865 from timothyqiu/more-i18n
Add missing i18n to various strings
2022-03-09 20:38:19 +01:00
reduz
21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi
39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde
e78f9da476 i18n: Sync editor translations with Weblate
(cherry picked from commit 751769ed45)
2022-03-09 10:44:18 +01:00
Haoyu Qiu
851ed8886c Fix Autoload capitalization inconsistency 2022-03-09 15:03:03 +08:00
Michael Alexsander
182e038af5 Replace TabBar's min_width with max_tab_width and expose it 2022-03-09 01:48:18 -03:00
nova++
ce66f8a7a0 Add check to prevent "p_gutter = -1" error spam 2022-03-08 20:23:46 -05:00
Yuri Roubinsky
4d6790e9df Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Rémi Verschelde
f470979732
Merge pull request #58896 from timothyqiu/locks-n-groups 2022-03-08 12:54:59 +01:00
Rémi Verschelde
b4ed8885cc
Merge pull request #58892 from groud/avoid_toasters_mise_en_abyme 2022-03-08 12:50:44 +01:00
Haoyu Qiu
fb999ebe22 Don't show Lock & Group buttons for nodes hidden by CanvasLayer 2022-03-08 19:43:34 +08:00
Gilles Roudière
0a15706aca Avoid recursive errors in EditorToaster 2022-03-08 11:51:08 +01:00
Silc 'Tokage' Renew
40f2eefe78 fix deselect behavior for Skeleton gizmo 2022-03-08 19:26:27 +09:00
K. S. Ernest (iFire) Lee
fd411e580a Avoid gizmo crashes in cases where the points are null.
fix for pose editor
2022-03-08 06:21:04 +09:00
Haoyu Qiu
25d93200c8 Add missing i18n to various strings 2022-03-07 21:50:49 +08:00
Rémi Verschelde
d0c614ba74
Merge pull request #58761 from techiepriyansh/fix-multiple-instances 2022-03-07 10:40:19 +01:00
Yuri Roubinsky
c20860a1f4
Merge pull request #58854 from Chaosus/vs_varying_fix 2022-03-07 12:14:24 +03:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess 2022-03-07 08:38:15 +01:00
Yuri Roubinsky
87c7fe69f2 Fix _update_varyings call in visual shader 2022-03-07 10:26:09 +03:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
Rémi Verschelde
1fbd498307
Merge pull request #58842 from IgorKordiukiewicz/save-as-scene-visual-feedback
Added visual feedback when drag and dropping from scene tree to filesystem
2022-03-06 23:25:39 +01:00
kobewi
2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
Igor Kordiukiewicz
2ed334f95f Added visual feedback when drag and dropping from scene tree to file system 2022-03-06 21:36:15 +01:00
kobewi
73fdb22668 Improve some DirAccess usage 2022-03-06 15:01:13 +01:00
Priyansh Rathi
d5b8a25195
fix same project opening mutliple times from project manager 2022-03-06 18:24:06 +05:30
Rémi Verschelde
52b6088c1d
Merge pull request #58800 from rcorre/blender-nav
Disable blender-style transforms in freelook.
2022-03-06 10:19:41 +01:00
Rémi Verschelde
e3231c3ee7
Merge pull request #58783 from KoBeWi/change_in_peace
Fix color pickers closing in editor settings
2022-03-06 10:18:31 +01:00
Rémi Verschelde
5dd0b02f60
Merge pull request #58821 from IgorKordiukiewicz/extend-script-popup-without-script
Fixed issue where Extend Script option would show up even without script attached to the node
2022-03-06 10:17:31 +01:00
Igor Kordiukiewicz
dc361d3201 Fixed issue where Extend Script option would show up even without script attached to the node 2022-03-06 03:19:03 +01:00
kobewi
7d44bb8f06 Remove set_as_minsize() 2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi
bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
Ryan Roden-Corrent
34b87772b4
Disable blender-style tranforms in freelook.
It's common to bind instant_scale to s, which conflicts with WASD
bindings in freelook mode.

Fixes #58502.
2022-03-05 15:00:11 -05:00
reduz
ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu
8dc12135cd Fix animation resource name after duplication 2022-03-05 21:00:34 +08:00
kobewi
3203a2b4bb Fix color pickers closing in editor settings 2022-03-05 13:25:32 +01:00
Rémi Verschelde
cdd63fa872
Merge pull request #53839 from EricEzaM/editor-settings-changed-settings
Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification.
2022-03-05 12:54:38 +01:00
Eric M
daceae79e8 Made use of EditorSettings 'settings changed' to optimise settings changed notifications. 2022-03-05 19:26:40 +10:00
Eric M
a0ef294ba5 Added ability to retrieve array of changed settings changed when it is saved. 2022-03-05 19:26:40 +10:00
Haoyu Qiu
86c76dca12 Make name of editor file dialog filters translatable 2022-03-05 12:32:38 +08:00
Rémi Verschelde
c9d0523302
Merge pull request #58770 from YeldhamDev/some_crumbles_left
Replace some bits of code left to work with the new `TabContainer`
2022-03-04 23:39:25 +01:00
Rémi Verschelde
27377170d2
Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color
Make EditorSpinSlider label color a theme property
2022-03-04 23:38:55 +01:00
Michael Alexsander
917dac78e7 Replace some bits of code left to work with the new TabContainer 2022-03-04 19:16:33 -03:00
FireForge
6a4d3859cf Make EditorSpinSlider label color a theme property 2022-03-04 15:27:50 -06:00
Rémi Verschelde
71835906dd
Merge pull request #58758 from timothyqiu/audio-effect-icon
Update audio effect icon when theme changes
2022-03-04 21:36:16 +01:00
Yuri Roubinsky
15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Raul Santos
0d7b4663be
Add icon_normal_color to Button in editor theme 2022-03-04 18:59:43 +01:00
Haoyu Qiu
20ed798e59 Update audio effect icon when theme changes 2022-03-05 01:55:48 +08:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
7de48982fe
Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser 2022-03-04 12:25:15 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain 2022-03-04 12:18:55 +01:00
Rémi Verschelde
f94233ee53
Merge pull request #58741 from Calinou/editor-visual-profiler-fix-light-font-color
Fix font color in the editor visual profiler when using light theme
2022-03-04 11:34:13 +01:00
Rémi Verschelde
9b94a1dc4a
Merge pull request #58670 from KoBeWi/internal_debugger 2022-03-04 10:44:56 +01:00
Rémi Verschelde
39dc25376e
Merge pull request #58731 from Calinou/editor-theme-clamp-base-colors
Clamp the editor theme's base colors to avoid various issues
2022-03-04 09:46:10 +01:00
Hugo Locurcio
14e34cb950
Fix font color in the editor visual profiler when using light theme
Previously, white text would be drawn on a white background.
2022-03-04 09:41:15 +01:00
Rémi Verschelde
dd98e75e76
Merge pull request #58730 from Calinou/editor-visual-profiler-use-background-color
Use the editor background color for the visual profiler graph
2022-03-04 09:23:42 +01:00
Hugo Locurcio
47c23da448
Tweak editor visual profiler frame time label for consistency
This is consistent with the general profiler's frame time label.
2022-03-04 08:50:41 +01:00
Hugo Locurcio
6b003384d7
Clamp the editor theme's base colors to avoid various issues
This fixes the profiler backgrounds being black when using the
light editor theme (which is a regression from using a negative
contrast setting by default for the Light preset).
2022-03-04 08:28:14 +01:00
Hugo Locurcio
6a9995d24a
Use the editor background color for the visual profiler graph
This was already done for the general profiler.
2022-03-04 08:21:58 +01:00
FireForge
1e7108938c Add node icons to the Sprite2D menu 2022-03-04 01:17:35 -06:00
Michael Alexsander
a811ebf699 Make TabContainer use TabBar internally 2022-03-03 21:49:58 -03:00
Yuri Roubinsky
2f8cb76899 Adds few more input/output built-ins to visual shader 2022-03-03 21:28:23 +03:00
Haoyu Qiu
d6df2ffad8 i18n: Make property paths and categories translatable 2022-03-03 18:31:40 +08:00
Haoyu Qiu
b058f6b80c Use vformat() instead of string concatenation inside TTR() 2022-03-03 17:55:37 +08:00
Igor Kordiukiewicz
ed0da06958 Added property hint to id property in tile set atlas source editor 2022-03-02 20:33:03 +01:00
miremrie
a5e30c0228 Allow absolute file paths in file dialogs 2022-03-02 19:42:39 +01:00
kobewi
98dd04c38c Fix debugger not opening built-in scripts 2022-03-02 17:57:56 +01:00
Rémi Verschelde
3f9a6011fe
Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01 19:59:17 +01:00
JFonS
73f92a6e4d
Merge pull request #58548 from V-Sekai/lod_lightmaps
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01 10:23:25 +01:00
kobewi
f653107764 Fix scripts not saving when closing 2022-03-01 01:23:26 +01:00
Igor Kordiukiewicz
ffa4a02808 Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash 2022-02-28 15:47:35 +01:00
Yuri Roubinsky
a4a8de3874 Fix crash on creation of HSV2RGB/RGB2HSV functions in visual shader 2022-02-27 17:51:31 +03:00
K. S. Ernest (iFire) Lee
ab15267096 Allow automatic lod when importing 3D scenes with Static Lightmaps
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
bruvzg
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi
b727b81468 Fix source picking with sort 2022-02-24 01:20:21 +01:00
Haoyu Qiu
33ad21d2ed Utilize mouse position when zooming with shortcuts in 2D editor 2022-02-23 20:45:44 +08:00
lawnjelly
bb070af610 Fix GIProbe gizmo out of bounds crash
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.

This PR removes the Vector2s as they were unused.
2022-02-22 19:01:18 +00:00
Haoyu Qiu
4eaddf9b55 Fix viewBox of ViewportSpeed.svg 2022-02-23 01:16:35 +08:00
Rémi Verschelde
256069eaf0
Merge pull request #58399 from Sauermann/fix-bresenham-usage
Use bresenham_line() in EditorAtlasPacker::chart_pack
2022-02-21 22:19:53 +01:00
Rémi Verschelde
2f1f7e26f7
Merge pull request #58397 from Calinou/editor-font-preload-fix-typo
Fix typos in editor font preload dialog warning messages
2022-02-21 20:24:02 +01:00
Markus Sauermann
b35e9155d0 Use bresenham_line() in EditorAtlasPacker::chart_pack 2022-02-21 19:52:47 +01:00
Hugo Locurcio
06e701ef58
Fix typos in editor font preload dialog warning messages 2022-02-21 19:30:16 +01:00
Rémi Verschelde
adf10902c9
Merge pull request #58315 from KoBeWi/fixibility 2022-02-21 12:33:17 +01:00
Rémi Verschelde
b829615150
Merge pull request #58372 from KoBeWi/orphan_ci
Fix 2D instance drop position
2022-02-21 08:39:37 +01:00
kobewi
3a9fb3aff0 Fix 2D instance drop position 2022-02-20 23:09:47 +01:00
Haoyu Qiu
7f30fd10f9 Fix errors when updating script template list 2022-02-20 19:39:48 +08:00
Rémi Verschelde
499eec13a3
Merge pull request #57163 from winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim
Allow disabling the alpha trim on texture atlas creation.
2022-02-19 23:54:00 +01:00
kobewi
3a77484f70 Fix CanvasItem visibility propagation 2022-02-19 22:40:53 +01:00
Jason Knight
31d723c4ce Allow disabling the alpha trim on texture atlas creation.
Default to true
2022-02-19 14:00:42 -06:00
Markus Sauermann
ec8e616024 Fix vertical icons in container sizing 2022-02-19 19:29:53 +01:00
Rémi Verschelde
8aed7c1c09
Merge pull request #58308 from timothyqiu/dae-for
Fix crash when importing DAE model
2022-02-19 08:28:26 +01:00
Haoyu Qiu
a787e43b13 Fix crash when importing DAE model 2022-02-19 13:43:22 +08:00
Haoyu Qiu
639c4b6f20 Fix crash in Create New Node dialog with certain user-created scripts 2022-02-19 13:14:33 +08:00
Rémi Verschelde
0217d44dfd
Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode 2022-02-18 15:56:21 +01:00
Ricardo Subtil
61790a03f5 Fix decompression functions not returning errcodes 2022-02-18 13:50:25 +00:00
Eric M
f6edd2d2a0 Fixed issues with shortcut checking in 3d node editor
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
2022-02-18 23:19:22 +10:00
Rémi Verschelde
5b18a81be9
Merge pull request #58249 from Calinou/editor-online-docs-use-versioned-url 2022-02-17 19:18:55 +01:00
Hugo Locurcio
958912a33f
Use versioned URL for "Online Documentation" buttons in the editor
This also avoids a redirect, making the page appear to load faster.
2022-02-17 18:17:02 +01:00
kobewi
f315c9d0c6 Connect text_submitted of built-in script name 2022-02-17 17:03:41 +01:00
diddykonga
78dc608aa8 Change 'find_node' to 'find_nodes' and Add 'type' parameter
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Haoyu Qiu
7d05a066e3 Translate link titles in classref XML 2022-02-17 11:11:23 +08:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
Rémi Verschelde
33c7f52f36
Merge pull request #58169 from megalobyte/update-notificatin-if-to-switch-batch-B 2022-02-16 16:39:23 +01:00
megalobyte
8824b6c5e9 Update if == NOTIFICATION_* to switch statements to match coding style 2022-02-16 08:44:37 -05:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jmb462
dcd2a92af3 Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
Rémi Verschelde
c4c29728a3
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.

(cherry picked from commit 9f09251027)
2022-02-16 10:08:40 +01:00
kobewi
547786650f Automatically select source of the picked tile 2022-02-16 00:39:00 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
1d910b1e58
Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant 2022-02-15 14:41:27 +01:00
Rémi Verschelde
6d708dfd6a
Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom 2022-02-15 14:20:22 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos 2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema 2022-02-15 13:14:58 +01:00
Rémi Verschelde
c4779196b9
Merge pull request #58125 from fire-forge/editor_property_overlap_fix
Fix EditorProperty icon overlapping text with checkbox
2022-02-15 08:09:51 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
d02db6306e
Merge pull request #58105 from trollodel/nuke_p_editor_editor_plugin 2022-02-14 21:10:38 +01:00
trollodel
cd1d7294d8 Remove the EditorNode parameter from EditorPlugins create methods
Remove EditorNode usage from the Navigation editor plugin.
2022-02-14 18:21:42 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast 2022-02-14 15:22:50 +01:00
Yuri Sizov
7f4b71b682 Add missing CheckButton icons 2022-02-14 16:23:59 +03:00
trollodel
05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
JFonS
8317753c24
Merge pull request #57964 from mbrlabs/deselect
Deselect nodes in the 3D editor when pressing ESC
2022-02-14 10:42:46 +01:00
JFonS
58199e5ad0
Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue
Fix 3D editor axis drag lines precision issue
2022-02-14 10:39:44 +01:00
Haoyu Qiu
9aaab5b693 Make duplicate animation prompt for new name 2022-02-14 14:48:25 +08:00
FireForge
dbc380af59 Fix EditorProperty text and icon overlap bugs 2022-02-13 22:27:06 -06:00
Hugo Locurcio
7ca843b655
Only store _edit_use_anchors_ metadata if value is not the default
The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-14 01:26:57 +01:00
Rémi Verschelde
e9ef64526a
Merge pull request #57892 from TechnicalSoup/ProjManager-Patch
Center initial position of project manager window
2022-02-13 10:37:48 +01:00
TechnicalSoup
f3b7419790 Center initial position project manager window
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling.
Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13 19:48:53 +11:00
Rémi Verschelde
aa069a4d31
Merge pull request #58033 from jmb462/fix-mouse-wheel-animation-track-zoom
Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13 08:27:27 +01:00
jmb462
64ca6a0696 Fix AnimationTrack mouse wheel zooming at low zoom level 2022-02-13 00:24:35 +01:00
bruvzg
9739a2038a
Fix Project Manager crash on exit.
Fix editor settings loading / saving by Project Manager.
2022-02-12 21:55:11 +02:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Hendrik Brucker
8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
Hendrik Brucker
77fb65debf Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
Rémi Verschelde
3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb 2022-02-12 10:22:06 +01:00
Jean-Michel Bernard
b452534e60 Fix 3D Editor axis drag lines precision issue 2022-02-12 10:20:31 +01:00
Rémi Verschelde
f5a27ee4fe
Merge pull request #57994 from jmb462/polygon2d-handles 2022-02-12 10:12:06 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Jean-Michel Bernard
b0ebbd8ece Hide Polygon2D lines and handles when node is not visible in tree. 2022-02-11 23:18:23 +01:00
Rémi Verschelde
a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles 2022-02-11 23:03:20 +01:00
Rémi Verschelde
45360ca118
Merge pull request #57982 from trollodel/fix_disabled_visualscript 2022-02-11 22:57:11 +01:00
trollodel
e97e894aa0 Fix editor compile error when VisualScript is disabled 2022-02-11 18:45:41 +01:00
Jean-Michel Bernard
ef995b222e Hide CollisionShape2D handles when node is not visible in tree. 2022-02-11 18:44:17 +01:00
Yuri Sizov
175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
Marcus Brummer
55fda17742 Deselect nodes in the 3D editor when pressing ESC 2022-02-11 11:41:51 +01:00
JFonS
3aa7b7eaf2
Merge pull request #57919 from mbrlabs/region-select-fixes
Fixed issues with 3D region-select in the editor
2022-02-11 10:59:18 +01:00
Marcus Brummer
3c4c73b100 Fixed issues with 3D region-select in the editor 2022-02-11 09:43:40 +01:00