Commit Graph

188 Commits

Author SHA1 Message Date
Raul Santos 838f80ed91 Rename C# `Quaternion()` -> `GetQuaternion()`
To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.

Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
Rémi Verschelde 5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Raul Santos d28be4d580 Fix get_all_delegates method for generic classes
If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Aaron Franke 24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Raul Santos a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Roubinsky a74acca858 Expose `randfn` to global scope 2021-11-17 14:29:19 +03:00
Rémi Verschelde 471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
Silc 'Tokage' Renew 571ea72f35 fix pingpong in math 2021-11-10 14:31:56 +09:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Aaron Franke 813466b3c8
Add documentation to operators for math types
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04 14:44:55 -05:00
Aaron Franke 744b43b527
Fix Quaternion multiplication operator 2021-11-04 11:24:46 -05:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Raul Santos 21afb63485 Implement Call methods in C# Callable
Implements Callable.Call and Callable.CallDeferred methods in C#
2021-10-28 22:49:17 +02:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
kobewi 6397eaa27e Fix some leftover references to idle_frame 2021-10-04 20:57:31 +02:00
Fabio Alessandrelli 24a949ea11 [Net] Rename RPC constants and annotation arguments.
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
Edward Auttonberry c86ab40389 Update C# RPC attributes to share new Any/Auth naming convention
Update attribute class references in mono cache
2021-09-28 17:43:40 -04:00
Rémi Verschelde ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Aaron Franke 388732bc19
Fix some minor issues in C# XML doc comments 2021-09-18 11:38:22 -05:00
Rémi Verschelde c77e1e2852
Merge pull request #52666 from magian1127/temp1 2021-09-18 15:02:02 +02:00
Magian 9932fbfb1e C#, replace the current Xform method with a * operator. 2021-09-18 20:36:15 +08:00
Aaron Franke 3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
Raul Santos 48c66b80ad Add documentation to GodotSharp
- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-03 19:03:31 +02:00
Aaron Franke 1933df0013
Some more C# formatting 2021-09-02 15:12:15 -05:00
George Marques 25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
kobewi 3f3739ccb5 Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
Juan Linietsky bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
kobewi 017c94222e Remove cartesian2polar and polar2cartesian 2021-08-31 01:41:41 +02:00
Wilson E. Alvarez d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
Fabio Alessandrelli 64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Max Hilbrunner ee4a8e6a85
Merge pull request #52087 from raulsntos/expose-simplify-path
Expose `String.SimplifyPath` in C#
2021-08-25 18:37:08 +02:00
Raul Santos 126b1ea149 Expose `String.SimplifyPath` in C# 2021-08-25 16:51:14 +02:00
Raul Santos 4e6e6bcd2f Rename `String.IsAbsPath()` to `String.IsAbsolutePath()` 2021-08-25 03:02:55 +02:00
Raul Santos f6a700e264 Rename C# string extensions to follow GDScript
Follow up to d9d77291bc.

Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
Rémi Verschelde ba0982c51c
Merge pull request #51008 from raulsntos/csharp-renames 2021-08-06 09:07:02 +02:00
Raul Santos 2deefd938f Reduce C# Dictionary internal calls
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
2021-08-05 17:30:28 +02:00
Raul Santos 0669ffcd15 Add documentation to Dictionary in C#
Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05 17:30:27 +02:00
Raul Santos d2655cb131 Rename RotationQuaternion to be more similar to get_rotation_quaternion
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
2021-08-05 17:29:55 +02:00
Raul Santos 5330c83690 Rename RandSeed to RandFromSeed and use ref param
Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
2021-08-05 17:29:55 +02:00
Raul Santos ad460cde79 Simplify C# print methods
- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
2021-08-03 23:12:27 +02:00
Aaron Franke 2733b9abd8
Remove obsolete "dectime" method
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
Rémi Verschelde bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Raul Santos 37d8f8c92b Use C# interpolated strings
Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Raul Santos b7a66a820b Use `allowEmpty` parameter in Split 2021-07-29 12:57:35 +02:00
Aaron Franke 080f44a3b7
Add documentation to Array in C# 2021-07-25 18:04:18 -04:00
Raul Santos ba99387bf3 Fix documentation in StringExtensions 2021-07-24 22:58:41 +02:00
Aaron Franke 5f8275d9ac
Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
Fabio Alessandrelli ddb68f76ff [Net] Single `rpc` annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
Grzegorz Puławski fa82727f5b Fixing mono build after instance() -> instanciate() name change 2021-06-23 16:07:23 +02:00
Aaron Franke 93b494d4ae
Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
Rémi Verschelde 600b4c9c7b
Merge pull request #34668 from aaronfranke/to-string
[Core] Reformat structure string operators
2021-06-13 11:58:24 +02:00
Pedro J. Estébanez f59488e94e Improve & fix Mono build
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to  `godot_icall_RefCounted_Dtor`.
2021-06-13 11:21:14 +02:00
Aaron Franke 554c776e08
Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Rémi Verschelde 5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Aaron Franke 2e13e3ed4a
Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
Aaron Franke 94bc0bd919
Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
Aaron Franke a3c29ed899
Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
Aaron Franke de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
Aaron Franke aa65c91618
Rename Vector2 Perpendicular to Orthogonal in C# 2021-05-21 21:02:38 -04:00
Rémi Verschelde bcbd480c32
Merge pull request #45144 from dalexeev/color-consts
Rename color constants (alternative)
2021-05-07 12:22:49 +02:00
Rémi Verschelde 26d1b30d35
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 13:26:47 +01:00
Ilya Kuznetsov 6061ff7ba1 Added mono_unhandled_exception call to unhandled_exception hook 2021-03-08 12:57:50 +01:00
Rémi Verschelde 15bd2bf03f
Merge pull request #46713 from neikeq/csharp-source-generators-init
Add C# source generator for ScriptPathAttribute
2021-03-07 01:04:47 +01:00
Ignacio Etcheverry e2afe700f6 Add C# source generator for a new ScriptPath attribute
This source generator adds a newly introduced attribute,
`ScriptPath` to all classes that:

- Are top-level classes (not inner/nested).
- Have the `partial` modifier.
- Inherit `Godot.Object`.
- The class name matches the file name.

A build error is thrown if the generator finds a class that meets these
conditions but is not declared `partial`, unless the class is annotated
with the `DisableGodotGenerators` attribute.

We also generate an `AssemblyHasScripts` assembly attribute which Godot
uses to get all the script classes in the assembly, eliminating the need
for Godot to search them. We can also avoid searching in assemblies that
don't have this attribute. This will be good for performance in the
future once we support multiple assemblies with Godot script classes.

This is an example of what the generated code looks like:

```
using Godot;
namespace Foo {
	[ScriptPathAttribute("res://Player.cs")]
	// Multiple partial declarations are allowed
	[ScriptPathAttribute("res://Foo/Player.cs")]
	partial class Player {}
}

[assembly:AssemblyHasScripts(new System.Type[] { typeof(Foo.Player) })]
```

The new attributes replace script metadata which we were generating by
determining the namespace of script classes with a very simple parser.
This fixes several issues with the old approach related to parser
errors and conditional compilation.
It also makes the task part of the MSBuild project build, rather than
a separate step executed by the Godot editor.
2021-03-06 21:50:32 +01:00
Aaron Franke 3f50954ced
Add generic support to PackedScene.Instance 2021-02-25 20:49:22 -05:00
JestemStefan 2c71ff1119
Added signed_angle_to for Vector3 2021-02-16 05:07:33 -05:00
Xartorx 8e1da2e0e5 Fix Mono build after resource load cache changes 2021-02-13 22:13:45 +03:00
Aaron Franke f55445079a
Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
zaevi baac70c27e
Fix C# string.Hash() 2021-02-01 04:12:00 -05:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Danil Alexeev a97f1a3dc6 Rename color constants (alternative)
Named color constants renamed to UPPERCASE. Unlike #41019, this PR
is complete and implements these changes in the simplest way possible.

Co-authored-by: Shivam Mukherjee <mshivam98@gmail.com>
2021-01-26 19:07:00 +03:00
Rémi Verschelde 6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal b628912af0 Rename Rect2 and Rect2i grow_margin() to grow_side() 2020-12-28 12:47:33 +00:00
Nathan Franke 3fda53c256
Update Rect intersection documentation, and rename method on Mono 2020-12-26 22:16:57 -06:00
Aaron Franke 5465e604bb
Improve argument names for core types 2020-12-07 05:01:33 -05:00
Rémi Verschelde f763a2a3db
Merge pull request #43250 from aaronfranke/strext-lstrip
Add LStrip, RStrip, and HexEncode to C#
2020-11-16 09:15:45 +01:00
Aaron Franke 4b272b18ea
Improve comments in Color documentation 2020-11-13 23:31:19 -05:00
Grzegorz Puławski c49810046e Removing unneeded FuncRef code in C# 2020-11-11 21:57:42 +01:00
Aaron Franke ee79fc627c
Minor clamp and float fixes 2020-11-10 14:30:07 -05:00
Aaron Franke 6b54d7dde1
Add HexEncode to C# 2020-11-09 03:25:51 -05:00
Aaron Franke c89af1d433
Add LStrip and RStrip to C# strings 2020-11-09 03:24:46 -05:00
Yuri Roubinsky 156e4043b4 [Mono] Added Shuffle method to Array 2020-11-07 11:26:54 +03:00
Yuri Roubinsky 38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Hugo Locurcio 7adb6b91b3
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Ignacio Etcheverry 34960cb936 C#: Fix custom event signals crash on hot-reload
Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
Aaron Franke 029de52001
Add GetStringFromUTF8 and GetStringFromASCII 2020-10-17 04:17:29 -04:00
Aaron Franke bea7d61fd9
Improve the Vector2 rotated code in C# 2020-10-06 15:57:47 -04:00
Rémi Verschelde a6bb4f70e0
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Basis RotationQuat should be public.
2020-09-24 08:16:24 +02:00
Ricardo Alcantara a676b8ea66 Basis RotationQuat should be public. 2020-09-24 00:59:54 -03:00
Zae b5eea5cfd4 Fix C# string.IsAbsPath() 2020-09-23 13:53:35 +08:00
Raul Santos d425cf6fed
Fix ExprMatch stackoverflow 2020-09-16 15:44:52 +02:00
Aaron Franke a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array 2020-09-12 18:15:24 -04:00
Aaron Franke d0a1399a1b
Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00