bruvzg
0e2f297806
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
2023-12-05 09:12:55 +02:00
Rémi Verschelde
7b1a5de284
Merge pull request #85484 from Maran23/windows-popup-menu-mouse-fix
...
Do not consume mouse messages in windows with `no_focus` on Windows OS
2023-12-04 23:15:18 +01:00
Rémi Verschelde
c2d7cfe538
Merge pull request #85458 from HolySkyMin/mac_korean_fix
...
Fix IME key event being erased in macOS
2023-12-04 23:14:54 +01:00
Rémi Verschelde
57aea1307e
Merge pull request #84990 from brno32/macos-templates-fix
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Fix order of operations for macOS template check
2023-12-04 23:08:23 +01:00
bruvzg
b02cf351f3
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-04 07:56:33 +02:00
bruvzg
6cb5256bbe
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
2023-12-03 22:57:37 +02:00
bruvzg
33ce138b9b
[iOS one-click] Add support for Xcode 15 devicectl.
2023-11-30 20:28:47 +02:00
HolySkyMin
5962e5278c
Fix IME key event being erased in macOS
...
Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
2023-11-29 18:17:57 +09:00
Marius Hanl
40d7320a17
Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
...
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Fredia Huya-Kouadio
7cd604132b
Fix an issue causing the running project window to loop-restart when closed with the back button
2023-11-27 23:43:19 -08:00
Fredia Huya-Kouadio
1e4af5269f
Fix issue causing Godot Android apps / games to freeze on close
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The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Alex Drozd
8f2b701892
Fix order of operations for macos template check
2023-11-26 23:26:32 +01:00
HolonProduction
bf45d3ae24
X11: Send IME update notification deferred
2023-11-24 13:18:50 +01:00
bruvzg
8e06a1084d
[iOS] Fix GDExtension init callback array reallocation.
2023-11-22 15:15:25 +02:00
bruvzg
5201475f62
[macOS] Check Apple specific version instead of generic clang version.
2023-11-22 09:05:45 +02:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
Rémi Verschelde
132554badd
Merge pull request #85168 from bruvzg/ios_xc_check
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[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 15:06:32 +01:00
bruvzg
eceaaea2fe
[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 11:43:29 +02:00
jsjtxietian
a3f44cd67e
Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash
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update outdated link
2023-11-20 19:31:14 +08:00
Zach Coleman
6a8f6bae4c
Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-11-17 08:36:52 -05:00
bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
bruvzg
6b25204575
[macOS] Fix transparent and borderless flags interaction with full-screen mode.
2023-11-14 08:36:32 +02:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
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Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio
136b7f9c52
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
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Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Fredia Huya-Kouadio
dce2686e52
Remove Android specific abis from the export preset feature list
...
The presence of those abis cause them to be included in the set of `p_features` passed to the `gdextension_export_plugin#_export_file(...)` method, which caused them to be lumped in the `features_wo_arch` set.
When trying to find the gdextension library path, we use a predicate with the following logic:
```
[features_wo_arch, arch_tag](String p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); }
```
For a `gdextension` config file like the one below, this causes the first android entry (`android.armeabi-v7a = ...`) to always be returned regardless of archs since it always satisfies the predicate.
```
[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = 4.1
[libraries]
linux.x86_64 = "res://libgdexample.so"
android.armeabi-v7a = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.arm32 = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.x86 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_32 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_64 = "res://libgdexample.android.template_release.x86_64.so"
android.arm64-v8a = "res://libgdexample.android.template_release.arm64-v8a.so"
android.arm64 = "res://libgdexample.android.template_release.arm64-v8a.so"
```
2023-11-10 07:32:59 -08:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde
03d97977b1
Merge pull request #84649 from bruvzg/mac_fs_fs_switch
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[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 20:05:09 +01:00
Fredia Huya-Kouadio
0325568a9b
Update the validation logic for the package name:
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- When using the project name, allow underscore (`_`) characters
- Send a warning instead of an error when the project name is modified to fit the package name format
2023-11-09 10:28:26 -08:00
bruvzg
173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist.
2023-11-09 20:11:04 +02:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Fredia Huya-Kouadio
4628d0c7dc
Add parameter to allow generation of the Godot native shared libraries from the gradle build command
2023-11-09 09:14:04 -08:00
Rémi Verschelde
aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Rémi Verschelde
0e8781e818
Merge pull request #84504 from jitspoe/master.pr_fullscreen_to_windowed_fix
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Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-09 11:46:12 +01:00
bruvzg
4fda7e14be
[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 08:02:56 +02:00
Yuri Sizov
37ae21966d
Merge pull request #84521 from bruvzg/mac_icon_export
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[macOS export] Improve icon generation.
2023-11-07 12:54:28 +01:00
Yuri Sizov
4c5c0414c8
Merge pull request #84491 from scgm0/andorid-no-show-splash-image
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Fix Android disabling splash screen Show Image
2023-11-07 12:54:24 +01:00
scgm0
7771936df5
Fix Andorid disabling splash screen Show Image
2023-11-07 00:22:22 +08:00
bruvzg
03662020a9
[macOS export] Improve icon generation.
2023-11-06 15:04:12 +02:00
bruvzg
f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
jitspoe
7918e2b6d9
Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-06 02:36:12 -05:00
Patchcoat
f8e10a2610
android keystore username and password are checked on export
2023-11-03 20:24:35 -05:00
Fredia Huya-Kouadio
fcb07ff8dc
Fix Android editor crash issue
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Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:37:46 -07:00
Yuri Sizov
64d20e0ebf
Merge pull request #83482 from bruvzg/no_sign
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[macOS] Remove deprecated altool notarization support, disable rcodesign for C# version.
2023-11-03 12:52:16 +01:00
bruvzg
6bd639f9df
[Windows] Use CCD API to get fractional screen refresh rates.
2023-11-02 13:10:23 +02:00
bruvzg
6557e8aaaa
[macOS] Remove deprecated altool notarization support, add warning for rcodesign used with C# version.
2023-11-02 10:15:41 +02:00
Rémi Verschelde
da0b1eb128
Merge pull request #84316 from m4gr3d/update_android_env_variables
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Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME`
2023-11-02 09:12:19 +01:00
Rémi Verschelde
95b8a75aaf
Merge pull request #84288 from bruvzg/angle_detect_2
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[macOS] Improve ANGLE support detection.
2023-11-02 09:11:55 +01:00
Fredia Huya-Kouadio
a1ca4bab47
Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME` as the former is deprecated.
...
See https://developer.android.com/tools/variables#android_home for more details
2023-11-01 15:50:10 -07:00
Rémi Verschelde
2277eea262
Merge pull request #84285 from m4gr3d/auto_set_android_sdk_default
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Automatically pick the Android sdk path using environment variables
2023-11-01 22:32:59 +01:00
Fredia Huya-Kouadio
f86e6115d9
Automatically pick the Android sdk path using environment variables
2023-11-01 07:36:16 -07:00
Rémi Verschelde
63153c9d36
Linux: Remove hardcoded lib path for x86 cross-compilation
...
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.
This might need further work to be robust, and there's an open PR already
adding -march flags for all supported architectures, but for now we're
playing it safe for 4.2.
2023-11-01 14:14:01 +01:00
bruvzg
4c74c7d11a
[macOS] Improve ANGLE support detection.
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Try opening EGL display when checking if ANGLE is supported.
2023-11-01 08:34:35 +02:00
Rémi Verschelde
799d30c306
Merge pull request #83753 from bruvzg/mac_angle_fb
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[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
2023-10-31 20:14:42 +01:00
Rémi Verschelde
befc5a9120
Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode
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Update the `launchMode` for the `GodotApp` activity
2023-10-30 23:18:34 +01:00
BlueCube3310
6ed1731746
Use platform-specific methods for FileAccess reading and writing
2023-10-29 17:34:18 +01:00
Tareq Anuar
ee31f2457f
Fix retrieving command line flags in Android.
2023-10-28 19:43:00 +08:00
thfrwn
a0253e593c
TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently
2023-10-27 12:23:39 -04:00
Setadokalo
1d9ec3caa3
Fix freeze when requesting clipboard image from our own window
2023-10-25 18:32:40 -05:00
Fredia Huya-Kouadio
14428c8d5b
Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
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For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
Brayden Harlon
085255bd0e
Improved X11 screen_get_refresh_rate performance
2023-10-24 11:25:51 -07:00
Rémi Verschelde
849b4f4793
Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default
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Revert to `proxy_to_pthread=no` as default
2023-10-24 10:54:41 +02:00
Alexander Hartmann
5137497c18
Fix Android logic for deferred window input events being inverted
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Notably fixes issues with `is_action_just_*` queries in `_physics_process`
for TouchScreenButton.
Fixes #66318 .
Fixes #82396 .
2023-10-24 10:43:05 +02:00
Adam Scott
230cebb4b7
Revert to `proxy_to_pthread=no` as default
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Currently, `proxy_to_pthread=yes` option as default breaks WebXR
support.
2023-10-23 08:45:45 -04:00
bruvzg
590c353707
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs.
2023-10-21 22:09:35 +03:00
Fabio Alessandrelli
e9df955e39
[Web] Fix closure compiler builds using BIGINT
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When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).
Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.
This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
bruvzg
e45cc9c72b
Use "version" project setting as macOS/iOS "short_version" fallback.
2023-10-20 19:31:08 +03:00
Rémi Verschelde
2f33c2b20e
Merge pull request #81439 from Setadokalo/clipboard_image
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Implement `clipboard_get`/`has_image` for X11
2023-10-20 15:06:42 +02:00
Setadokalo
3b5a9e31bb
Implement clipboard_get/has_image for X11
2023-10-20 02:59:10 -05:00
Fredia Huya-Kouadio
56ce2d94c5
Bump the java version to version 17
2023-10-17 15:08:03 -07:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
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Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 12:35:49 +02:00
Rémi Verschelde
18f12d1a1e
Merge pull request #83181 from bruvzg/cb_dlg
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Add error messages to the native menu and file dialogs callback.
2023-10-16 18:44:03 +02:00
Rémi Verschelde
1ab77f410e
Merge pull request #83433 from mhilbrunner/fix-android-gradle-docs
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Docs: Fix link to Android Gradle build tutorial
2023-10-16 13:01:47 +02:00
Max Hilbrunner
68a1e0c7d4
Docs: Fix link to Android Gradle build tutorial
2023-10-16 12:27:24 +02:00
Rémi Verschelde
39bc8aafa1
Merge pull request #83173 from m4gr3d/fix_gestures_properties_retrieval_timing
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Fix the timeframe when the Android gestures properties are retrieved
2023-10-16 10:40:12 +02:00
bruvzg
b52826bf55
Add error messages to the native menu and file dialogs callback.
2023-10-14 18:10:39 +03:00
Kacper Gibas
8eb32f9aad
Fix unused variables warning when `touch` is disabled
2023-10-13 16:04:08 +02:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
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Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
bruvzg
6371cc3d69
[macOS] Fix crash when using system default menu shortcuts.
2023-10-13 10:12:44 +03:00
Fredia Huya-Kouadio
c1a7222c97
Fix the timeframe when the Android gestures properties are retrieved.
...
Previous logic was retrieving them prior to them being defined in `main.cpp`
2023-10-11 15:41:19 -07:00
Fabio Alessandrelli
bb69f0c090
[Web] Improve emscripten "locateFile" glue.
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Be more selective on what we rewrite, since in recent emscripten
versions loading dynamic libraries relies on it.
2023-10-11 21:21:34 +02:00
Rémi Verschelde
918f046354
Merge pull request #83114 from Repiteo/fix-dotnet-dev-build-regression
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C#: Fix MSVC dotnet `dev_mode` regression
2023-10-10 22:52:04 +02:00
Thaddeus Crews
0d7d4c2a23
Fix dotnet dev_mode regression
2023-10-10 12:24:02 -05:00
bruvzg
3620d612ba
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 12:20:06 +03:00
Rémi Verschelde
1fe7f8a96c
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
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Cleanups and improvements to the Godot Android library api
2023-10-10 09:11:53 +02:00
Raul Santos
cea77d0b48
C#: Add checks to Android export
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- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde
4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
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Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde
a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
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Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
Andreia Gaita
ee9a735c26
Add C# iOS support
...
This support is experimental and requires .NET 8
Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
in the official packaging
2023-10-09 18:22:56 +02:00
Adam Scott
78c2a08fae
Add `proxy_to_pthread` option to `platform=web`
...
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
7c12111c1c
Merge pull request #82790 from MarioLiebisch/warn-wasm-no-dlink
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Web: Catch using GDExtensions in a non-dlink build
2023-10-09 15:33:02 +02:00
Rémi Verschelde
5a3befd6c9
Merge pull request #82508 from floatingpointer/master
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Add XInput device ID for wireless Series 2 Elite controller
2023-10-09 15:32:13 +02:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
Fredia Huya-Kouadio
2951c162ed
Cleanups and improvements to the Godot Android library api:
...
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
Mario Liebisch
56a3cdc2f0
Web: Catch using GDExtensions in a non-dlink build
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Previously this would simply fail with a cryptic
`me.rtenv.loadDynamicLibrary is not a function` error.
2023-10-06 18:02:53 +02:00
bruvzg
abbdc99821
[macOS] Fix ambiguous method call with older SDKs.
2023-10-05 22:12:24 +03:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
d8ab953442
Merge pull request #82163 from naelstrof/master
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Made signal handling more uniform during crashes.
2023-10-05 10:08:09 +02:00
Rémi Verschelde
bfd78bb917
Merge pull request #82779 from emacser0/typo
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Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde
a904e78fd9
Merge pull request #82736 from adamscott/fix-#81105-regression
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Fix `godot_js_wrapper_create_cb` regression
2023-10-04 15:43:42 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
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Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
03ff9fedb6
Merge pull request #82101 from bruvzg/x11_gles
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[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 15:35:05 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
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[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
bruvzg
af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 14:15:36 +03:00
emacser0
4c65ff52e4
Fix some typos in source.
2023-10-04 19:55:11 +09:00
bruvzg
d1aaa914f3
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
2023-10-04 09:49:51 +03:00
Adam Scott
8447cbc16d
Fix godot_js_wrapper_create_cb regression
2023-10-03 12:52:20 -04:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +03:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
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Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
be6a09b6ec
Merge pull request #82423 from bruvzg/mac_ex_fs
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[macOS] Check all exclusive fullscreen windows before setting presentation mode.
2023-10-03 17:23:18 +02:00
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
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[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
124f8983b8
Merge pull request #82357 from bruvzg/mac_fix_bl
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[macOS] Fix borderless mode on macOS 13.6+.
2023-10-03 17:22:29 +02:00
Rémi Verschelde
5d300016a3
Merge pull request #81969 from bruvzg/macsign
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[macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
2023-10-03 17:21:15 +02:00
Rémi Verschelde
31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
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[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
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[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
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[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
Yuri Sizov
cc0eebd9d8
Validate `code` tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
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[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
Bastiaan Olij
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Rémi Verschelde
9b29efd772
Merge pull request #82633 from Faless/web/visibility_expose
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[Web] Fix `dlink_enabled` build
2023-10-02 13:16:51 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
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Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Fabio Alessandrelli
0bbadd6883
[Web] Fix dlink_enabled build
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After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
2023-10-01 19:44:46 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for `Callable` call errors
2023-09-29 20:00:10 +03:00
floatingpointer
81f9c0345c
Update joypad_windows.cpp
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Add XInput device for Series 2 Elite controller
2023-09-28 18:24:08 -07:00
bruvzg
e1c7104e46
[iOS] Fix build with Xcode 15.
2023-09-27 21:27:15 +03:00
Rémi Verschelde
0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
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Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
2023-09-27 15:17:45 +02:00
bruvzg
b7b5fbe7aa
[macOS] Check all exclusive fullscreen windows before setting presentation mode.
2023-09-27 09:01:52 +03:00
A Thousand Ships
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 16:44:52 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
a4bca12336
Merge pull request #82304 from akien-mga/windows-remove-redundant-MSVC-define
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Windows: Remove `MSVC` define redundant with `_MSC_VER`
2023-09-26 13:45:26 +02:00
Rémi Verschelde
48bee5c8ef
Merge pull request #82221 from Riteo/linux-ogl-no-vsync-override
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Linux/OpenGL: Don't force vsync in the editor
2023-09-26 13:45:12 +02:00
Rémi Verschelde
814ab59c37
Windows: Remove `MSVC` define redundant with `_MSC_VER`
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Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
bruvzg
873d4079d1
[macOS] Fix borderless mode on macOS 13.6+.
2023-09-26 11:55:25 +03:00
Rémi Verschelde
4443b8f474
Merge pull request #82230 from zaevi/dark-mode-android-ios
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Support dark mode on Android and iOS.
2023-09-26 08:30:36 +02:00
Zae
428eb1309a
Support dark mode on Android and iOS.
2023-09-26 11:00:04 +08:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
Mario Liebisch
426e18fd37
Updated compiler version detection
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This fixes multiple issues/inconsistencies around `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
with proper paths being set.
* The return value was described as "an array of version numbers as ints",
but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
Rémi Verschelde
b362976504
SCons: Fix Python 3.12 SyntaxError with regex escape sequences
2023-09-25 10:39:30 +02:00
Rémi Verschelde
b8238ec919
Merge pull request #81251 from aitorciki/nvidia-profile-multiapp
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[Windows] Fix not applying NVIDIA profile to new executables
2023-09-24 23:31:20 +02:00
Riteo
4fd6777cf4
Linux/OpenGL: don't force vsync in the editor
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I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.
We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
naelstrof
b49e9c9896
Made signal handling more uniform. Fixes #82102
2023-09-22 20:06:58 -06:00
Rémi Verschelde
bafcd32f15
Merge pull request #81716 from akien-mga/web-disable-raycast-embree
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Web: Disable raycast module by default (no occlusion culling)
2023-09-22 22:03:55 +02:00
Aitor Guevara
6263774aec
[Windows] Fix not applying NVIDIA profile to new executables
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An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472 ). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Rémi Verschelde
603119d301
Merge pull request #82037 from bruvzg/macos_gl_min_size
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[macOS] Enforce non-zero window size.
2023-09-21 14:27:42 +02:00
Rémi Verschelde
cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
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[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg
901e090e56
[macOS] Enforce non-zero window size.
2023-09-21 12:37:18 +03:00
bruvzg
b826cd5acd
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 11:24:40 +03:00
bruvzg
f316283823
[macOS export] Fix GDExtension framework +x flag errors, allow recursive signing on non macOS platform.
2023-09-20 12:21:18 +03:00
bruvzg
6da8c7a662
[macOS] Workaround Xcode 15 linker bug.
2023-09-20 11:03:44 +03:00
Rémi Verschelde
50161808c2
Web: Fix version check for missing scalbnf LTO workaround
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The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340 .
2023-09-18 16:32:20 +02:00
Rémi Verschelde
4b2fb36a04
Merge pull request #80644 from Distantz/master
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Android Stylus pressure and tilt support.
2023-09-17 14:46:39 +02:00
Rémi Verschelde
8c40edf8c0
Web: Disable raycast module by default (no occlusion culling)
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This means no CPU occlusion culling (and not compiling Embree), unless
you compile custom export templates with `module_raycast_enabled=yes`.
This reduces the memory footprint significantly, and binary size.
Fixes #70621 .
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-09-16 21:00:04 +02:00
Yuri Sizov
48e1c19dea
Merge pull request #81583 from AThousandShips/null_check_drivers_platform
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 19:48:18 +02:00
Yuri Sizov
55840c5d24
Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main
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Fix Android input routing logic when using a hardware keyboard
2023-09-14 15:21:28 +02:00
A Thousand Ships
3565d1bf7e
[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 20:13:32 +02:00
Rémi Verschelde
df5376c4c0
Merge pull request #80761 from adamscott/change-default-android-package-unique-name
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[Android] Change the default "org.godotengine" package name to "com.example"
2023-09-11 15:35:56 +02:00
Adam Scott
00e9bafb73
Change the default org.godotengine to com.example
2023-09-11 09:01:36 -04:00
Rémi Verschelde
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
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UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde
2cd740fd7a
Merge pull request #81105 from SysError99/master-fix-js-mem-leak
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Fix JavaScript callback memory leak issue
2023-09-07 16:32:06 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
SysError99
6a90164a03
Fix JavaScript callback memory leak issue
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Typo fix
2023-09-07 19:59:45 +07:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
2282fc5de9
Merge pull request #81368 from m4gr3d/relax_android_plugin_v1_deprecation
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Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 14:49:43 +02:00
Yuri Sizov
2ced50f310
Merge pull request #81365 from bruvzg/ios_export_ext
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[iOS export] Switch export target extension based on export type.
2023-09-06 14:49:40 +02:00
Yuri Sizov
07176632a6
Merge pull request #81339 from bruvzg/macos_fix_mvk_live_resize
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[macOS] Fix live resize with the latest MoltenVK version.
2023-09-06 14:49:30 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Rémi Verschelde
bceac8c34f
Merge pull request #81340 from akien-mga/web-workaround-emscripten-3.1.42-lto-bug
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Web: Workaround Emscripten 3.1.42+ LTO regression
2023-09-06 13:50:39 +02:00
Fredia Huya-Kouadio
12d96eeaef
Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 02:59:44 -07:00
bruvzg
26951000ab
[iOS export] Switch export target extension based on export type.
2023-09-06 11:58:43 +03:00
bruvzg
208b379986
[macOS] Fix live resize with the latest MoltenVK version.
2023-09-05 16:21:08 +03:00
Rémi Verschelde
b064008c07
Web: Workaround Emscripten 3.1.42+ LTO regression
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Fixes #80010 .
2023-09-05 14:58:52 +02:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
ocean (they/them)
bbafe14970
Build system: add option for MSVC incremental linking.
2023-08-29 18:53:45 -04:00
Rémi Verschelde
5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
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Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
Rémi Verschelde
120abd12c2
Merge pull request #79504 from Pingar5/master
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Android: Add option to always use WiFi to connect to remote debug
2023-08-28 15:02:13 +02:00
Rémi Verschelde
6584cd88d9
Merge pull request #78963 from bgie/comma_in_filename
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Windows: Always double-quote path when launching explorer.exe to browse
2023-08-28 15:01:49 +02:00
Brennen Shaughnessy
40b08cb4b6
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 13:13:36 +02:00
Brecht Kuppens
5608b1d411
Windows: Always double-quote path when launching explorer.exe to browse
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Code now always double quotes the filename to use as command line
argument when calling explorer.exe. In particular, commas in a filename
would be interpreted by explorer.exe as separators for commands.
Similarly a trim_suffix for "file://" is assumed to be a mistake, this
could potentially be a PREfix that we want to strip, but never a suffix.
Since it didn't seem needed in the end, we removed it.
2023-08-28 12:46:50 +02:00
Emmanouil Papadeas
c662491bd4
Fix `JavaScriptBridge.eval()` never returning PackedByteArray
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It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
2023-08-28 11:37:55 +02:00
Yuri Sizov
d476cdff34
Merge pull request #80918 from bruvzg/scons_wrp_deps
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[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
2023-08-25 14:58:55 +02:00
bruvzg
2e1f48ff6e
[Native File Dialogs] Refocus last focused window on close.
2023-08-24 09:34:58 +03:00
Fredia Huya-Kouadio
87102e358d
Fix Android input routing logic when using a hardware keyboard
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When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-08-23 09:57:00 -07:00
bruvzg
f37ace7036
[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
2023-08-23 09:54:06 +03:00
Haoyu Qiu
d026b37abd
Fix various typos in classref
2023-08-22 18:05:50 +08:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes
2023-08-19 20:29:24 +02:00
Hugo Locurcio
6f1152bdbe
Add a `--audio-output-latency` command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
c72b851dfb
Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog
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[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 11:23:00 +02:00
Rémi Verschelde
9a48b14a2d
Merge pull request #80036 from PorkrollPosadist/fix-wayland-window-behavior
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Use EWMH for `DisplayServerX11::_window_minimize_check()` implementation
2023-08-17 11:22:36 +02:00
Rémi Verschelde
314cdf456b
Merge pull request #79578 from Faless/web/4.x_dlink_visibility
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[Web] Use `fvisibility=hidden` for side module when dlink_enabled.
2023-08-17 11:21:47 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
bruvzg
6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 10:56:16 +03:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
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Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde
6c3735cb7c
Merge pull request #80569 from m4gr3d/show_in_app_library_settings_main
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Add export setting to control whether to show the Godot app in the app library
2023-08-16 09:13:30 +02:00
pikethom
7494ad6b54
Android stylus pressure and tilt support
2023-08-15 19:55:17 +12:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings
2023-08-14 14:35:35 +02:00
Fredia Huya-Kouadio
63d47dced0
Add export setting to control whether to show the Godot app in the app library
2023-08-13 09:54:10 -04:00
Chia-Hsiang Cheng
669ce39f95
Ensure the active window gains the keyboard focus
2023-08-12 16:35:44 +08:00
scgm0
05bc070f7c
C#: Fix exporting for Android
2023-08-12 09:22:49 +08:00
Rémi Verschelde
bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
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Fixes #77968 .
2023-08-10 14:04:19 +02:00
Rémi Verschelde
49f0d8cee3
Merge pull request #80279 from Sauermann/fix-x11-mouse-window-event-crash
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Track hovered `Window` in `DisplayServerX11`
2023-08-10 00:43:00 +02:00
Rémi Verschelde
11ea4dc466
Merge pull request #80439 from bruvzg/macos_mouse_enter_exit
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[macOS] Fix missing mouse exit events on window close.
2023-08-09 15:20:39 +02:00
Rémi Verschelde
d255811443
Merge pull request #80404 from bruvzg/file_attribs
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[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Markus Sauermann
a7c5849f98
Track hovered `Window` in `DisplayServerX11`
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Send mouse-entered/exited window-events only when necessary
2023-08-09 12:20:23 +02:00
bruvzg
78caaf3717
[macOS] Fix missing mouse exit events on window close.
2023-08-09 10:23:57 +03:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Tyler
3cf1e04579
Fix Windows console wrapper and icon being swapped
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Fixes #80238 .
2023-08-07 12:46:23 -04:00
Rémi Verschelde
6a0410bbc2
Merge pull request #80240 from bruvzg/x11_ext_checks
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[X11] Do not fail DisplayServer init if non-essential extensions are missing.
2023-08-07 14:50:47 +02:00
Rémi Verschelde
048a164083
Merge pull request #79693 from bruvzg/com_ath
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[Windows] Initialize COM as apartment-threaded.
2023-08-07 14:48:40 +02:00
Rémi Verschelde
9d6570af3b
Merge pull request #79456 from bruvzg/popup_area_fix
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Fix native popups auto-closing when interacting with non-client area.
2023-08-07 14:47:02 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
bruvzg
e26a6c36c8
Fix native popups auto-closing when interacting with non-client area.
2023-08-07 10:01:48 +03:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
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libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde
2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 14:57:21 +02:00
Haoyu Qiu
097c849395
Fix various typos in classref
2023-08-04 16:29:55 +08:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
bruvzg
acff87ffda
[X11] Do not fail DisplayServer init if non-essential extensions are missing.
2023-08-04 10:58:14 +03:00
Yuri Sizov
1610fc2ae7
Merge pull request #78539 from EIREXE/input-info
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Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Álex Román Núñez
3aa340d081
Add the ability to get per-platform information for joypads.
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This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.
This PR also includes a rebased version of #76045 , this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
Yuri Sizov
49305df0e0
Merge pull request #80092 from Faless/web/npm_update
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[Web] Update npm packages
2023-08-02 21:37:05 +02:00
Yuri Sizov
24049b6646
Merge pull request #79950 from bruvzg/win_app
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[macOS Export] Disable unpacked .app bundle export on Windows.
2023-08-02 21:37:01 +02:00
bruvzg
b240b5be84
[Windows] Do not force redraw window background on mouse pass-through region change.
2023-08-02 10:40:40 +03:00
Markus Sauermann
8c1ce404d7
Fix crash on Windows when closing `Window`
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Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.
Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
PorkrollPosadist
5666656d42
Use EWMH for DisplayServerX11::_window_minimize_check() implementation
2023-07-31 16:35:18 -04:00
Fabio Alessandrelli
61e7d47344
[Web] Update npm packages
2023-07-31 21:43:59 +02:00
Fredia Huya-Kouadio
867fc02551
Fix npe when registering the sensors.
2023-07-28 18:58:16 -07:00
Yuri Sizov
0c2399d6ec
Merge pull request #63826 from deakcor/dev_clipboard
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Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
bruvzg
56bd7adae4
[macOS Export] Disable unpacked .app bundle export on Windows.
2023-07-27 13:21:23 +03:00
Yuri Sizov
63411859db
Merge pull request #79351 from Repiteo/dotnet-handle-warnings
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C#: Fix MSVC dotnet builds failing if running `dev_mode`
2023-07-26 18:40:06 +02:00
bruvzg
a0c388d4e1
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-07-25 09:52:38 +03:00
Yuri Sizov
bec47cdbbc
Merge pull request #79846 from Faless/web/no_body_length
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[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov
c8e191b7f4
Merge pull request #79724 from Repiteo/gcc-windows-fixes
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Fix gcc builds failing on windows
2023-07-24 19:33:19 +02:00
Fabio Alessandrelli
f4713d235a
[Web] Always return -1 as body length in HTTPClientWeb.
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Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.
Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.
We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Yuri Sizov
88c1e0d528
Merge pull request #79350 from kleonc/screen_to_pixel_byte_to_float_conversion_fix
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Fix byte to float color conversion in `DisplayServerWindows::screen_get_pixel`
2023-07-21 17:54:21 +02:00
Thaddeus Crews
d848c95748
Fix gcc builds failing on windows
2023-07-20 18:01:52 -05:00
bruvzg
4bfb820d32
[Windows] Initialize COM as apartment-threaded.
2023-07-20 12:14:16 +03:00
Yuri Sizov
0c2144da90
Remove excessive include that breaks compilation on Windows
2023-07-18 22:09:48 +02:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
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Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio
b52e1be2c2
Clean up the XR features parameters from core
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Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.
See https://github.com/GodotVR/godot_openxr_loaders/pull/38
2023-07-18 19:14:53 +02:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
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[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +03:00
Yuri Sizov
ec66c53d52
Merge pull request #79572 from bruvzg/mac_bg_ws_sync
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[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-18 15:10:09 +02:00
Vincent D
c13e3a9fb0
add clipboard get image methods for windows and macos
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Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Yuri Sizov
57919beb05
Merge pull request #76821 from m4gr3d/prototype_godot_service_main
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Refactor Godot Android architecture
2023-07-17 21:11:21 +02:00
Thaddeus Crews
897334a366
Allow MSVC dev_mode builds to succeed with dotnet
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• Added #else section to mono #ifdef checks in relevant export_plugin scripts
2023-07-17 11:35:38 -05:00
Fabio Alessandrelli
5eed870a6a
[Web] Use fvisibility=hidden for side module when dlink_enabled.
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This hugely reduces the number of exports, making it acceptable for
browsers.
Note that dlink + threads is still not working due to upstream issues
with the pthread emulation library.
Should hopefully be solved once emscripten move to native WASM threads.
2023-07-17 13:18:02 +02:00
Phil Hudson
076ef3bf6a
iOS: Add `export_project_only` flag
2023-07-17 11:45:03 +02:00
bruvzg
2ee45dc293
[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-17 10:29:49 +03:00
Fredia Huya-Kouadio
29bbc17b48
Godot Android re-architecture
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Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio
00c782d959
Renaming `Godot.java` to `GodotFragment.java` to better reflect its nature and role
2023-07-16 18:56:57 -07:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
70b5330b46
Merge pull request #78164 from 0xafbf/allow-export-tv-and-launcher
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Add options to show icon in Android TV and run app as Android launcher
2023-07-14 18:48:54 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
kleonc
9d45dd812f
Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
2023-07-12 21:31:02 +02:00
Yuri Sizov
1da09fd477
Merge pull request #79062 from MewPurPur/svg-optimizations
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Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov
ff689003a5
Merge pull request #77993 from bruvzg/key_lbl_from_p
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Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
55b74c7cdf
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
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Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
661c3954a6
Merge pull request #73443 from akien-mga/unbundle-openxr
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Allow unbundling OpenXR (for Linux distros)
2023-07-12 17:15:25 +02:00
bruvzg
7b7f6d45d6
Implement iOS one-click deploy.
2023-07-12 16:25:04 +03:00
Yuri Sizov
5dff3c4484
Merge pull request #78538 from Sauermann/fix-code-simplifications
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Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
2b47f6715e
Merge pull request #78437 from bruvzg/set_icon
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Add error checks and harmonize behavior of the `set_icon` method.
2023-07-12 15:09:14 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
64689c146c
Merge pull request #79089 from bruvzg/android_echo
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[Android] Set `echo` property for the physical keyboard events.
2023-07-12 14:18:30 +02:00
Rémi Verschelde
5dbbdaf27b
Merge pull request #79284 from akien-mga/fix-linux-os-move_to_trash
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Fix Linux `move_to_trash` wrongly reporting files as not found
2023-07-11 11:30:21 +02:00
Rémi Verschelde
a6e75f3971
Fix Linux `move_to_trash` wrongly reporting files as not found
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We can't rely on the error code from `gio` or `kioclient5`, in my
rudimentary testing they return `1` for both missing files and other
situations like not having a Trash can on the mounted volume.
Fixes #79108 .
2023-07-11 09:55:27 +02:00
Eoin O'Neill
8de98dbf21
Prevent double input events on gamepad when running through steam input
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During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)
SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.
This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde
dcd16a5750
Linux: Fix build with `use_sowrap=no` and various warnings/errors
2023-07-10 14:34:01 +02:00
Rémi Verschelde
8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
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Fixes #79276 .
2023-07-10 13:08:11 +02:00
Kamil Brzoskowski
3cd865dbe8
Fix formatting of dlopen error message on Windows
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And harmonize the format for all platforms.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-07-09 23:39:45 +02:00
Rémi Verschelde
79b31a8357
Merge pull request #79105 from akien-mga/linux-libsquish-lacks-pkgconfig
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Linux: Link libsquish directly when unbundling, .pc file unreliable
2023-07-08 18:22:18 +02:00
Rémi Verschelde
ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
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Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Rémi Verschelde
988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
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[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
Rémi Verschelde
43c0fa7f4b
Merge pull request #78797 from Calinou/remove-redundant-vformat
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Remove uses of `vformat()` with no placeholders
2023-07-08 18:18:35 +02:00
Septian
b88b6b4f48
fix typo on TLSOptions.xml and library_godot_display.js
2023-07-08 13:34:50 +07:00
MewPurPur
fe194f8db0
Optimize SVG icons and remove unused Transpose icon
2023-07-07 17:58:15 +03:00
Rémi Verschelde
3a3ec4add1
Merge pull request #78263 from bruvzg/fl_all
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[Windows] Flash both the window caption and taskbar button on `request_attention`.
2023-07-07 16:02:38 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
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Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
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Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde
9522ef67d5
Merge pull request #79010 from bruvzg/set_native_icon_crash
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[macOS] Fix `set_native_icon` crash with empty or invalid ICNS file.
2023-07-07 08:32:56 +02:00
Rémi Verschelde
b3b4f4c1c9
Linux: Link libsquish directly when unbundling, .pc file unreliable
2023-07-06 15:32:42 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
bruvzg
c687bfa697
[Android] Set `echo` property for the physical keyboard events.
2023-07-06 09:53:50 +03:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
bruvzg
db0109b237
[Windows] Fix setting initial non-exclusive window mode.
2023-07-04 13:09:26 +03:00
bruvzg
618795a214
[macOS] Fix set_native_icon crash with empty or invalid ICNS file.
2023-07-04 09:09:40 +03:00
bruvzg
9c5a0c6c10
Add error checks and harmonize behavior of the set_icon method.
2023-07-03 13:48:28 +03:00
Ben Rog-Wilhelm
90f3992036
Fix: incorrectly .gitignored files.
2023-07-01 08:41:15 -05:00
Hugo Locurcio
dcc92c174e
Remove uses of `vformat()` with no placeholders
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This is identical to passing the string directly.
2023-06-28 16:27:55 +02:00
Hugo Locurcio
0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
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When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.
Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00