Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
...
Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
...
This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
...
Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
...
Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
...
Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
...
Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
...
Fixes #9818 .
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd
Update GDScript completion names for Pool*Arrays
...
Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.
Moved "project_settings.h" down one line to comply with the clang-format rules.
Fixes #9638
Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130
Add a way to retrieve stack bottom of the main thread
...
I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez
27637b9e7f
Improve/add atomics
...
- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
...
Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques
f514fabf61
UWP: Fix build issue caused by atomic operations
2017-07-23 21:29:01 -03:00
Juan Linietsky
cf286ed287
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
Thomas Herzog
9e483604a5
Merge pull request #9718 from endragor/ptrcall-fixes
...
Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
L. Krause
aa798ebf8f
Fix atomic operations in NO_THREADS builds
2017-07-22 22:06:01 +02:00
Juan Linietsky
3b2dfae5af
function to add script and instance at once, as needed by neikeq
2017-07-22 16:57:56 -03:00
Juan Linietsky
0ad1a8f3d0
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
Ruslan Mustakov
30176b0bb1
Use specific size for numeric types in ptrcall
...
The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0
Merge pull request #9699 from RameshRavone/master
...
[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
...
Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim
5a2500f580
Fix errors with global config names no more sorrys please
2017-07-19 09:25:50 +08:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix
2017-07-18 21:09:46 +05:30
Rémi Verschelde
e089989777
Merge pull request #9608 from RandomShaper/more-atomics
...
Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez
00d60125df
Implement add & subtract atomics
2017-07-17 23:26:53 +02:00
Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
...
Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
...
The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
...
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
...
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
...
- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Pedro J. Estébanez
9a868cd846
Add atomics for 64-bit integers
...
The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
...
IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
...
AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50
Merge pull request #9602 from ducdetronquito/master
...
[#7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
Rémi Verschelde
711ebafa71
Revert "Improve reliability of memory stats"
2017-07-11 14:26:34 +02:00
Pedro J. Estébanez
6758ba0d93
Merge pull request #9014 from RandomShaper/improve-mem-stats
...
Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
...
Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Rémi Verschelde
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
...
Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
Pedro J. Estébanez
779693a79b
Implement byte-tagging of memory
...
Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.
Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
2017-07-05 10:31:13 +02:00
Pedro J. Estébanez
490a2ff0b9
Improve reliability of memory stats
...
The allocation count is managed atomically and where it actually should
change (for instance, not counting an allocation before its success has
been checked).
Bonus: Improve readability of the pre-pad checks.
2017-07-05 10:26:55 +02:00
Pedro J. Estébanez
211c451890
Implement well-defined handling of unrecoverable errors
...
Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
...
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
...
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
...
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde
6f0762ba5d
Merge pull request #9195 from kubecz3k/obj-incoming-connections
...
Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
...
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
geequlim
4b2a44054a
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
...
BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
...
Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
...
Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
Bojidar Marinov
7542896046
Make the InputEvent device property get saved
...
Fixes #9299
2017-06-24 16:28:19 +03:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Ignacio Etcheverry
a87c7f1328
Image: Fix wrong method DEFVAL
2017-06-23 03:51:36 +02:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Bojidar Marinov
26a51c3c0b
Reimplement for..in range() so that it always results in ints
...
Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
Pedro J. Estébanez
0b776f9a30
Add atomics for 64-bit integers
2017-06-22 05:29:58 +02:00
Karroffel
40bb90fabd
fixed ptrcall cast for const Ref<T>
...
Some methods require a const Ref<T> argument,
the ptrcall method wrappers cast `void *` to the
apropriate types. The problem is that there is no `Ref(const T *)`
constructor, but since Ref modifies the refcount of a Reference
anyway there's no point in a const version.
The problem is that with a `const T *` constructor call, the
argument gets converted to Variant first and loses all the
reference information, resulting in a null reference as the
argument to the constructor.
2017-06-20 21:38:21 +02:00
dumitru-stama
82d8da2a48
Fixed a string class bug
2017-06-19 20:08:31 -07:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
...
Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Thomas Herzog
9d67be447a
Merge pull request #9274 from vnen/compress-functions
...
Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
5c779c574a
Add compression support for File object
2017-06-19 16:38:37 -03:00
George Marques
af7d590206
Add basic compression functions to PoolBaseArray
2017-06-19 16:38:10 -03:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
George Marques
b1537da605
Merge pull request #9231 from dumitru-stama/constimg
...
Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
...
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
dumitru.stama
7787700aca
Fixed a bug in get_pixel not being const
2017-06-16 17:29:05 -07:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
...
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Marc Gilleron
4dbe0967d5
Fixed memory leaks
...
- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
43a84429ff
doc: Sync classref with current source
...
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Rémi Verschelde
4f8d9f0915
Merge pull request #9177 from tagcup/gcc5_isinf
...
Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
Jakub Grzesik
8ff5e50513
Ability to get a list of signals that are targeting object
2017-06-15 15:32:30 +02:00
Ferenc Arn
cd1e14b1da
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
...
Fixes #9166 .
2017-06-14 18:30:22 -05:00
Rémi Verschelde
108d8bcfc0
Merge pull request #9157 from capnm/fix-https-request
...
Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
Rémi Verschelde
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
...
Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde
a91b62e4c7
Merge pull request #9175 from bd339/iss9156
...
Correct Image::blit_rect
2017-06-14 22:46:10 +02:00
Rémi Verschelde
c769a38c07
Merge pull request #9155 from kubecz3k/check-process-type
...
Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Benjamin Dahse
075997c563
Rewrite Image::blit_rect to use the following algorithm:
...
1. Let r1 be the source rectangle clipped against the entire source image rectangle.
2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle.
3. Copy pixels from r1 to r2.
2017-06-14 15:56:58 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
...
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Martin Capitanio
5cabe5f0fc
Don't append standard ports to the request header.
...
Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
2017-06-13 22:58:23 +02:00
Andreas Haas
8361b1ce07
Add ability to use custom script templates.
...
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.
Ideas for further improvements:
- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
kubeczek
a81b706e09
Fixed thread check, solves: #3698
2017-06-13 17:49:28 +02:00
Ferenc Arn
98261e2df2
Expose zstd and zlib compression levels as global config.
2017-06-11 20:27:07 -05:00
Juan Linietsky
12b2652ecb
Merge pull request #9104 from tagcup/zstd
...
Add zstd compression support.
2017-06-11 18:41:56 -03:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
...
Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Ferenc Arn
f177c15347
Add zstd compression support.
...
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
...
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Poommetee Ketson
fcaddeccbb
Fix build error, commit bee81d5
2017-06-08 12:48:59 +07:00
Rémi Verschelde
b52466f793
Merge pull request #9002 from Hinsbart/key_action_match
...
InputEvent: Restore old behaviour for matching key events to actions.
2017-06-08 07:43:18 +02:00
Rémi Verschelde
bee81d5214
Merge pull request #8981 from toger5/addedGrowFunction
...
implemented grow(left,top,right,bottom) function
2017-06-08 07:41:54 +02:00
Rémi Verschelde
71ada5bc2c
Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
...
Fix Variant::OBJECT token parsing
2017-06-07 07:51:32 +02:00
toger5
66b308925c
added grow functions to Rect2
...
- grow_individual
- grow_margin
2017-06-05 01:11:00 -07:00
Carter Anderson
0a8de39bb1
Fix Variant::OBJECT token parsing
2017-06-04 21:33:09 -07:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Rémi Verschelde
5a6d4971e1
Merge pull request #8973 from thomas-goerlich/8957_rand_range_bugfix
...
Fixed rand_range not returning correct random values on windows
2017-06-03 08:44:07 +02:00
Rémi Verschelde
59322d4cc4
Merge pull request #9011 from karroffel/ptrcall-nightmare-fix
...
fixed PowerState enum cast
2017-06-01 09:42:05 +02:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
...
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Karroffel
6bda2876f1
fixed PowerState enum cast
...
Quite a while ago I made a commit (131631b
) where I did a weird
thing to fix compilation with PTRCALL_ENABLED. And I couldn't
sleep because of this after all these months. So here is the
proper version.
2017-06-01 00:16:33 +02:00
Ferenc Arn
a1c8896d9d
Fix PathFollow rotations.
...
Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-31 13:58:31 -05:00
Andreas Haas
c218390864
InputEvent: Restore old behaviour for matching key events to actions.
...
Original code in 9100db7
2017-05-30 22:27:55 +02:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Thomas Görlich
2c6449c4fc
Changed enum to const because enum with uint64 size does not work on VSC++ Compiler
2017-05-29 23:56:21 +02:00
Poommetee Ketson
ff03d846eb
NaturalSort: strings start with . treated differently
2017-05-29 09:59:02 +07:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
...
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Rémi Verschelde
378ebffb23
Merge pull request #8936 from Hinsbart/fix_action
...
Fix InputEvent actions.
2017-05-27 11:29:05 +02:00
Andreas Haas
3204befd1e
Fix InputEvent actions.
...
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet.
Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
2017-05-27 10:52:57 +02:00
Juan Linietsky
f89641907f
-Added EXR supprot for HDR (no BC6 compression yet though)
...
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Andreas Haas
3744d9fd55
Fix virtual methods in InputEventKey.
...
This fixes a lot of problems with key input in the engine.
2017-05-25 21:56:54 +02:00
Juan Linietsky
7c89e00d46
Merge pull request #8590 from tagcup/s3tc_stuff
...
Use libsquish to decompress DXT textures.
2017-05-25 16:29:04 -03:00
Rémi Verschelde
7592c2380d
Merge pull request #8898 from vnen/screentouch-struct-class
...
Change InputEventScreenTouch from struct to class
2017-05-25 08:40:27 +02:00
George Marques
452caf3f80
Change InputEventScreenTouch from struct to class
2017-05-24 16:06:07 -03:00
Martin Capitanio
29c5b4c7e6
Fix 2D-editor mouse wheel zoom (x11).
...
Fixes #8888
2017-05-24 10:02:43 +02:00
Juan Linietsky
afcce9eb12
-Fix the "set_val" call deferred, it was the only one.. closes #8742
...
-Removed redundant bind in input_event
2017-05-23 09:06:22 -03:00
Juan Linietsky
6161e731d0
fixed crash on code that checks InputEvent
2017-05-23 08:13:11 -03:00
Rémi Verschelde
ce51138b38
Merge pull request #8786 from bojidar-bg/fix-astar-weight-scale
...
Fix weigth scale of A* being applied to the whole estimation
2017-05-22 15:16:20 +02:00
Bojidar Marinov
bd91730347
Fix weigth scale of A* being applied to the whole path and estimation
...
Attempt to fix #8584
2017-05-22 15:55:49 +03:00
Ferenc Arn
e4eb093c62
Avoid overestimating the cost in AStar heuristics.
...
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
2017-05-21 15:13:09 -05:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
c7650c363b
Merge pull request #8829 from supagu/astar-bidirectional
...
Added bool to allow astar points to be connected in one direction only
2017-05-20 09:49:28 +02:00
Emmanuel Leblond
abcb044bf3
Finish implementation of GDnative builtins bindings
2017-05-19 23:28:15 +02:00
Fabian Mathews
2262a59ab3
Added bool to allow astar points to be connected in one direction only
2017-05-19 20:46:45 +09:30
Ferenc Arn
3c175115eb
Use libsquish to decompress DXT textures.
2017-05-18 16:57:53 -05:00
Rémi Verschelde
1f62c33141
Merge pull request #8807 from RandomShaper/mq-flush-reentrant
...
Make MessageQueue::flush() reentrant
2017-05-18 18:52:55 +02:00
Rémi Verschelde
c2854381b3
Merge pull request #8649 from neikeq/pr-ringbuffer-find
...
RingBuffer: Adds find() method
2017-05-18 13:42:56 +02:00
Pedro J. Estébanez
983fd3a7bb
Make MessageQueue::flush() reentrant
2017-05-18 13:02:49 +02:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
...
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Damian Day
f2564ca97f
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
...
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712 .
2017-05-12 13:02:25 +01:00
Marcelo Fernandez
bba8f1db30
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
2017-05-08 21:30:48 +02:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
...
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
18df047f0b
Merge pull request #8658 from Faless/explain_out_of_mem_msg_queue_master
...
Better explain out of memory error in message queue
2017-05-05 23:09:30 +02:00
Rémi Verschelde
e58519eb31
Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir
...
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-05 23:02:07 +02:00
Fabio Alessandrelli
1a7aafa90d
Better explain out of memory error in message queue
...
Also effectively saves one unnecessary call when everything is fine.
2017-05-05 19:56:54 +02:00
Ignacio Etcheverry
803a54d93c
RingBuffer: Adds find() method
2017-05-05 02:09:43 +02:00
Pedro J. Estébanez
5c0188b5c3
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-04 02:20:53 +02:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
...
Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00
Rémi Verschelde
de7eba887e
Merge pull request #8572 from akien-mga/thirdparty
...
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
Juan Linietsky
6d2f985db4
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
...
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde
c5f830d6b9
Split thirdparty smaz.c out of compressed_translation.cpp
...
Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
2017-04-28 21:19:24 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Andreas Haas
c530d8f43c
Fix recognition of resource extensions.
...
Also removes a related debug print.
2017-04-26 23:07:23 +02:00
volzhs
ec1c7ce6c3
Fix wrong fallback for locale
2017-04-26 04:48:03 +09:00
Rémi Verschelde
1dc689b513
Merge pull request #8506 from iam13islucky/patch-1
...
[3.0] Fix bug in Image::_get_pixelb
2017-04-24 12:02:10 +02:00
Rémi Verschelde
bd885ed704
Merge pull request #8469 from Melix19/patch-2
...
Update snake_case splitting
2017-04-24 11:38:36 +02:00
Rémi Verschelde
68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
...
Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde
5ae1e172da
Merge pull request #8277 from tagcup/math_checks
...
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
iam13islucky
73a9a85bc9
[3.0] Fix bug in Image::_get_pixelb
...
Fixes issue:
https://github.com/godotengine/godot/issues/8158
2017-04-23 22:51:35 -06:00
Marco Melorio
4677c0fbb8
Update snake_case splitting
2017-04-23 23:03:16 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
...
"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
99529fb80d
Move VERSION_MKSTRING logic to version.h
...
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
(cherry picked from commit 3b687c5474
)
2017-04-20 12:14:34 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
...
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Marco Melorio
1ac38846e8
Fixed that playing the project opens the project manager
...
Fixes #8445
2017-04-18 15:46:37 +02:00
Rémi Verschelde
7088d9e30f
Merge pull request #8441 from tagcup/seed_fix
...
Fix PRNG randomization.
2017-04-18 00:06:41 +02:00
Rémi Verschelde
474f18512a
Merge pull request #8375 from Hinsbart/project_extension
...
Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Ferenc Arn
ceb699f5ec
Fix PRNG randomization.
...
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532 , zero values were handled as special cases).
Use a large default seed, and also add a shift in Math::randomize.
Fixes #8423 .
2017-04-17 14:05:02 -05:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
...
Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
...
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
mbalint12
a3afec588c
Added the ability to select files as base when creating scripts
2017-04-15 23:29:09 +02:00
Hein-Pieter van Braam
8ff6e53833
Correct Variant::hash_compare()
...
There was a logic error in #7815 which made
Variant.hash_compare() == Variant.hash_compare() always true.
In an attempt to short-circuit the NaN check I made an (in hindsight) obvious
error: 10 == 12 || is_nan(10) == is_nan(12)
This will be true for all inputs, except for the NaN, not-NaN case. The macro
has been updated to now generate:
(10 == 12) || (is_nan(10) && is_nan(10))
so:
(10 == 12) || (is_nan(10) && is_nan(12)) = false
False or (False and False) is False
(10 == 10) || (is_nan(10) && is_nan(10)) = true
True or (False and False) is True
(Nan == 10) || (is_nan(NaN) && is_nan(10)) = false
False or (True and False) is False
(Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true
False or (True and True) is True
Which is correct for all cases.
This bug was triggered because the hash function for floating point numbers
can very easily generate collisions for the tested Vector3(). I've also added
an extra hashing step to the float hash function to make this less likely to
occur.
This fixes #8081 and probably many more random weirdness.
2017-04-14 11:31:18 +02:00
Bojidar Marinov
c37840c69f
Fix a pesky bug in marshalls.cpp/encode_variant
...
Fixes #7556 running game from editor on LLVM builds.
2017-04-11 20:17:56 +03:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
f29dc079dc
Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding
...
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 17:46:35 +02:00
Emmanuel Leblond
42eba57bad
Add return value in ClassDB.class_[g|s]et_property bindings
2017-04-09 14:04:01 +02:00
Emmanuel Leblond
23c310be7b
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 13:27:07 +02:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Ferenc Arn
9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
...
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Rémi Verschelde
1a33d5e06f
Merge pull request #8286 from Hinsbart/memleaks
...
Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
Andreas Haas
a2734df7ed
Core: fix possible memory leaks.
2017-04-06 13:43:13 +02:00
Rémi Verschelde
2c4e4432af
Merge pull request #8214 from tagcup/bounce_reflect_slide
...
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
...
DLScript module
2017-04-04 00:25:03 +02:00
Karroffel
fd55308786
added dlscript module
...
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Ferenc Arn
1a620bd5fa
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
...
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.
Fixes #8201 .
2017-04-03 10:02:12 -05:00
Karroffel
67f59bc2d9
increased maximum number of scripting languages
2017-04-03 16:10:26 +02:00
Rémi Verschelde
5b09dde3fe
Merge pull request #8146 from supagu/astar
...
Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Fabian Mathews
b541402417
Added ability to change A-star cost function
2017-04-01 16:36:22 +10:30
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00