Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
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Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Rémi Verschelde
22ed721d15
Merge pull request #40448 from Paulb23/fix_txt_close_crash
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Fix crash when closing a TextFile
2020-07-21 21:08:39 +02:00
Rémi Verschelde
6f428f2494
TileSet Editor: Check polygon size before indexing
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Fixes #39722 .
2020-07-21 11:18:19 +02:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
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Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Tomasz Chabora
e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
PouleyKetchoupp
ccff2f2551
Optimized ScriptEditor initialization when many scripts are loaded
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This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Paulb23
54bca425b2
Fix crash when closing a TextFile
2020-07-16 15:50:23 +01:00
Hugo Locurcio
bfc644a9aa
Tweak the built-ins color highlighting in the shader editor
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This makes built-ins easier to distinguish from keywords at a
quick glance.
2020-07-15 23:03:26 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
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Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
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Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Paulb23
ccab210fb5
Fixed visual shader editor not clearing colour regions
2020-07-14 13:21:53 +01:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
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Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Rémi Verschelde
817062f8ec
Merge pull request #40297 from jiteshvm/texture-dialog-size
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change minimum horizontal size from 200 to 240
2020-07-13 18:02:47 +02:00
Rémi Verschelde
07db4d57d6
Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl
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Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-13 16:36:28 +02:00
Jitesh
a8905b2a4e
change minimum horizontal size from 200 to 240
2020-07-11 12:21:45 -07:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Michael Alexsander
26381265b8
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11 12:59:25 -03:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
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The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
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Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Daniel Ting
d6c979d91b
Do not try to save internal scripts
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Fixes #40175
2020-07-08 11:53:18 -05:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
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So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
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Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Yuri Roubinsky
e19cdacbd7
Makes "Add new member" dialog non-exclusive for visual shaders
2020-07-04 13:20:30 +03:00
Stijn Hinlopen
973e5bacf0
Rewrite extracting animation name.
2020-07-04 09:55:36 +02:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
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Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
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Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Andrii Doroshenko (Xrayez)
dc446203be
Provide warning when using polygon shapes in CollisionShape2D
node
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`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
Michael Alexsander
4f00ac7003
Remove oversized margins in the AnimationTree editor
2020-07-02 02:53:42 -03:00
Rémi Verschelde
8a484756de
Merge pull request #39076 from rileylyman/editor_tab_names
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Implement filename disambiguation for scene tabs and script names
2020-07-01 16:46:32 +02:00
Daniel Ting
d2a5b92e9b
Make "Close and save changes?" actually save
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This fixes issue #39844 , where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."
2020-06-30 21:39:12 -05:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Rémi Verschelde
dffd805055
Merge pull request #39824 from mrushyendra/snap_point_polygon
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Fix possible accidental duplication of Polygon2D start point
2020-06-29 10:39:00 +02:00
Rémi Verschelde
db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
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Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
rileylyman
4285211f40
implement generic filename disambiguation
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A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
2020-06-26 16:12:08 -07:00
Rémi Verschelde
b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
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CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky
201d606b3d
Addition of SDFGI for open world global illumination
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Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Marcus Elg
8e2608b2d6
Make tilemap lines/rectangles their own tools
2020-06-26 15:52:09 +02:00
Maganty Rushyendra
6e60aa3876
Fix undo/redo for bone painting in Polygon2D UV Editor
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Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
2020-06-26 13:38:05 +08:00
Maganty Rushyendra
b8d55b244a
Fix accidental duplication of Polygon2D start point
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Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
2020-06-25 18:42:18 +08:00
Rémi Verschelde
75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
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[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Michael Alexsander
f167a2b993
Fix regressions in the 3D lock buttons
2020-06-24 12:09:53 -03:00
Bill
acdcda9033
Fix overlapping hotkey designations for save all scenes and save all scripts
2020-06-24 05:02:54 -04:00
Rémi Verschelde
6ad814bf7b
Merge pull request #39775 from Chaosus/fix_error_label
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Fix error label clicking in status bar for shader editor
2020-06-24 08:24:40 +02:00
Yuri Roubinsky
25cb5a42e0
Fix error label clicking in status bar for shader editor
2020-06-23 11:10:33 +03:00
Maganty Rushyendra
69d0d89214
Enable finer grained control when creating polygon with UV Editor
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Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.
2020-06-23 15:22:08 +08:00
Rémi Verschelde
a403131a25
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
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Fixes #26549 .
Supersedes #36309 .
2020-06-22 14:18:45 +02:00
Aaron Franke
ed2bbdbbef
Avoid errors when the editor camera is inside the focused object
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Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22 04:53:29 -04:00
Rémi Verschelde
091e500a88
Merge pull request #39592 from vorblen/master
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Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-21 21:47:01 +02:00
Rémi Verschelde
e773664f26
Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll
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Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20 11:55:59 +02:00
Vorblen
29e901c342
Fix "Fully Axis-Locked" Freelook Navigation Scheme
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-20 10:05:43 +01:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
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ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Hugo Locurcio
84e1c5e4c3
Scroll horizontally when holding Shift with Scroll to Pan enabled
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This closes https://github.com/godotengine/godot-proposals/issues/1077 .
2020-06-19 19:27:33 +02:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Sl3dge78
d731f43794
Autofilled path gets set properly on animation subresources
2020-06-19 01:22:36 +02:00
Andy Maloney
031165b345
[macOS] Control key + scroll wheel should zoom not pan
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Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520
2020-06-18 10:20:20 -04:00
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
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Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Maganty Rushyendra
c7a8dc7bb9
Fix editor texture preview for certain specific dimensions
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Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
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Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
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Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
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- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076 .
2020-06-17 20:02:46 +02:00
Rémi Verschelde
9d23391072
Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom
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Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16 12:44:25 +02:00
Hugo Locurcio
eaae50fe4a
Display freelook speed and zoom in units in the 3D editor viewport
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Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16 10:46:01 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
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Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
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* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Sawrr
d7a3395332
Unhide Skeleton3D menu button
2020-06-14 16:58:10 -04:00
Phischermen
cdb29447b4
Fix crash when creating new text file with no name
2020-06-09 12:59:59 -07:00
Rémi Verschelde
ae21b5ddad
Merge pull request #39372 from aaronfranke/editor-cam-rot
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Change the default editor camera rotation to position it in +X +Y +Z
2020-06-09 14:11:30 +02:00
Rémi Verschelde
67f56ff73a
Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip
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Add an editor tooltip to document gizmo visibility options
2020-06-08 08:24:55 +02:00
Marcus Brummer
41af859c68
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07 22:09:41 +02:00
Aaron Franke
6c2df6792b
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-07 13:36:04 -04:00
Hugo Locurcio
138a4eecb3
Add an editor tooltip to document gizmo visibility options
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See discussion in
https://github.com/godotengine/godot-proposals/issues/716 .
2020-06-07 18:31:17 +02:00
johan
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
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- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
Rémi Verschelde
f1d9d50da1
Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember
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Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04 11:11:35 +02:00
Rémi Verschelde
9a44dd6e1e
Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere
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Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03 22:48:39 +02:00
Rémi Verschelde
8fc6766d72
Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel
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Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03 22:48:22 +02:00
Rémi Verschelde
176e6a0be3
Merge pull request #39262 from aaronfranke/ok
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Change OK text in snap dialog to OK
2020-06-03 22:47:18 +02:00
Rémi Verschelde
b1b49d966d
Merge pull request #39009 from Calinou/improve-script-editor-warnings-text
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Improve the text appearance in the script editor warnings panel
2020-06-03 22:44:37 +02:00
Hugo Locurcio
def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
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This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
Hugo Locurcio
d10a5b2928
Allow mouse zooming without hovering the texture in the TileSet editor
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/968 .
2020-06-03 22:16:36 +02:00
Aaron Franke
8f85858224
Change OK text in snap dialog to OK
2020-06-03 10:55:03 -04:00
Dominik 'dreamsComeTrue' Jasiński
72501ae104
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
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Fixes : #38739
2020-06-03 12:28:00 +02:00
Andrii Doroshenko (Xrayez)
9bb070b030
Move RayShape2D
implementation into its own translation unit
2020-06-01 01:52:07 +03:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split Geometry
singleton into Geometry2D
and Geometry3D
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Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Rémi Verschelde
9dc96c0dd8
Merge pull request #39062 from akien-mga/du-pain-et-des-jeux
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Add shortcut for Pan Mode (G)
2020-05-27 12:55:34 +02:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
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Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00
Rémi Verschelde
28b33718b0
Add shortcut for Pan Mode (G)
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And change TileMap Bucket Fill shortcut to (B).
Fixes #8582 .
2020-05-26 15:31:32 +02:00
Hugo Locurcio
0c0ee427d2
Improve the text appearance in the script editor warnings panel
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- Make the Ignore button's position identical across all warnings
by moving it to the left.
- Change the Ignore button's text and color to make it more obvious
that it can be clicked.
- Use the editor font instead of the default project font to match
the rest of the editor.
2020-05-24 14:30:44 +02:00
Aaron Franke
8879625879
Dynamic infinite 3D grid
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Well, infinite for all intents and purposes.
2020-05-22 19:43:59 -04:00
K. S. Ernest (iFire) Lee
f7fdc87789
Custom Skeleton3DEditorPlugin
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Co-authored-by: Marios Staikopoulos <marios@staik.net>
2020-05-22 09:54:34 -07:00
Dominik 'dreamsComeTrue' Jasiński
03b54f8a35
Fix moving 2D node with mouse after using arrow keys
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Fixes : #38894
2020-05-21 14:50:35 +02:00
Rémi Verschelde
0ee0fa42e6
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00