Chaosus
a86829211a
Added missing shader functions
...
(cherry picked from commit 8f04a13c98
)
2018-02-22 00:02:52 +01:00
Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
...
(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten
bccb4840c8
Fix wrong viewport transparent-bg
2018-01-18 19:11:07 +01:00
Juan Linietsky
bfeaf27a3e
Properly dispose of instance capture data, fixes #14795
2018-01-06 19:06:04 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
0b07d453f7
Merge pull request #15251 from binbitten/fix-assign-vardecl
...
Fix premature declaration of shader variables created with assignment
2018-01-04 15:17:10 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
...
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Razah
e3c9a7ed4f
Fix broken Info.plist after copyright update
...
Fixes #15293 .
+ related misc fixes by @akien-mga.
2018-01-03 17:10:07 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
binbitten
f141bafba3
Fix premature declaration of shader variables created with assignment
2018-01-03 07:23:04 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
binbitten
9b2283382e
Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167
2017-12-29 19:32:21 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
...
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Juan Linietsky
2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
2017-12-26 11:09:52 -03:00
MrCdK
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Enzo Nocera
8e2a1ffd6e
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17 01:43:59 +01:00
Juan Linietsky
652c98a7be
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458 .
...
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Juan Linietsky
e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449 , closes #14629
2017-12-15 18:24:30 -03:00
Juan Linietsky
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Przemyslaw Czarnota
c3c1d119ec
Fix #14429 GIProbe does not work with SpotLights
2017-12-09 20:57:28 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
...
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde
ccef401700
Merge pull request #13341 from scayze/interp_v2
...
Added interpolation qualifiers to shaderlang
2017-12-09 18:12:14 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
0bc573635c
Fixes to some thread safety situations to avoid GIProbe from freezing on save. Fixes #13338
2017-12-06 18:06:34 -03:00
Juan Linietsky
431dfc1458
Attempt to see if this can solve the problem with #13338
2017-12-06 16:41:19 -03:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
...
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Scayze
b0fb6b1380
Added interpolation modifiers to shaderlang
2017-11-27 16:47:46 +01:00
Rémi Verschelde
8dc89e787c
Merge pull request #13294 from RaXaR/master
...
Added overloads of vector parameters for shader Trig functions.
2017-11-27 00:58:14 +01:00
RaXaR
b932d8c37a
Added overloads of vector parameters for shader Trig functions.
...
Ammend: Removed whitespace from blank lines.
Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-27 01:18:45 +02:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
...
Onion skinning
2017-11-26 15:13:35 -03:00
Rémi Verschelde
b0e556d1a7
Merge pull request #13289 from sketchyfun/3d_selection_fix
...
Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
...
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
BenH
dd5037ba82
Fixed issue with 3D selections losing precsion due to an offset bug
2017-11-25 20:14:54 +00:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
81c49fb536
Update clang-format in modified files
2017-11-25 02:18:28 +01:00
Pedro J. Estébanez
3aa79fc1a3
Add ability to opt-out buffer swapping in `VS::draw()`
2017-11-25 02:18:28 +01:00
Ferenc Arn
0ca9181ee8
Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL.
...
Fixes #13214 .
2017-11-23 21:19:11 -05:00
Juan Linietsky
640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
...
Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Marc Gilleron
17b9accd0c
Implement per-instance custom bounding box
...
# Conflicts:
# servers/visual/visual_server_scene.h
2017-11-20 20:54:26 +01:00
Juan Linietsky
98cb49283d
Ability to change indirect light energy.
2017-11-19 21:46:00 -03:00
m4nu3lf
871c47a2bb
Restore rendering on a separate thread
2017-11-18 18:35:25 +00:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Juan Linietsky
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
2017-11-14 17:26:35 -03:00
BastiaanOlij
9d3f8418ca
Removed add/remove interface bindings and added get_interfaces
2017-11-13 22:08:43 +11:00
Juan Linietsky
19b1ff0fc5
Disabled filter clip by default and made it optional, fixes #12368 , likely others too
2017-11-10 09:22:25 -03:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Juan Linietsky
fd07a283e5
Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late
...
Fix viewport margins drawn after swapping buffers
2017-10-30 19:47:02 -03:00
Pedro J. Estébanez
793da07a4d
Fix viewport margins drawn after swapping buffers
2017-10-30 21:20:12 +01:00