Commit Graph

5347 Commits

Author SHA1 Message Date
kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Rémi Verschelde 34aa6b06a7
Merge pull request #64721 from bruvzg/fix_prop_revet_ext 2022-08-23 21:37:52 +02:00
Marcus Elg dbc165715b Add %v for formatting vectors 2022-08-23 17:26:06 +02:00
JFonS c7a7aad30d
Merge pull request #59779 from rainerdeyke/constexpr-operators
Made Key operators constexpr
2022-08-23 15:35:35 +02:00
bruvzg 56101080cc
[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods using incorrect string type. 2022-08-23 14:58:28 +03:00
Rémi Verschelde 14f8a54a33
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value 2022-08-23 13:47:20 +02:00
Yuri Sizov 672e9d6868 Make `ImageLoader` take bit field flags 2022-08-23 14:39:01 +03:00
Rémi Verschelde f583b835db
Merge pull request #64690 from touilleMan/projection-members-offsets-in-gdentension-api 2022-08-23 11:06:47 +02:00
Rémi Verschelde b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
Rémi Verschelde 3f3ade9e5b
Merge pull request #64732 from RandomShaper/input_is_final
Consolidate the fact that `Input` is meant to be final
2022-08-23 08:53:49 +02:00
Rémi Verschelde b368985291
Merge pull request #64489 from MewPurPur/fast-string-repeat
Improved performance of `String.repeat()`
2022-08-23 08:52:50 +02:00
Rémi Verschelde 62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
Rémi Verschelde f97f5a6146
Merge pull request #64428 from godotengine/gdextension-ignore-property-array
Ignore class's property array when generating extension_api.json (not…
2022-08-23 07:58:26 +02:00
VolTer dae64e5361 Improved performance of String repeat method 2022-08-22 22:47:10 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde 36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason 2022-08-22 22:27:43 +02:00
Rémi Verschelde dac25e5c4c
Merge pull request #64571 from kleonc/string-fix-self-add-assign 2022-08-22 22:24:12 +02:00
Emmanuel Leblond a6963320d6
Ignore fake properties in classes when generating extension_api.json
In extension_api.json we want to expose properties that are meant to
access a class attribute from script (i.e. `Node2D.position`).
However property system is also used in Godot to declare attributes
accessible from the node editor:
- property with '/' in their name
- property array with NIL type that represents an array
2022-08-22 22:17:03 +02:00
Rémi Verschelde 7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args 2022-08-22 21:48:28 +02:00
Rémi Verschelde 1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
Rémi Verschelde 1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support 2022-08-22 19:36:03 +02:00
Rémi Verschelde 7b4927bb5f
Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde 944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Pedro J. Estébanez 99edd4b43d Consolidate the fact that `Input` is meant to be final
This reverts #38034 and removes the `iteration()` method.
2022-08-22 14:37:25 +02:00
Silc Renew f7dd83ce60 Fix Quaternion Tween and implement ease baker 2022-08-22 19:04:58 +09:00
Yuri Rubinsky 772b0d2818 Remove `String::erase` method declaration 2022-08-22 10:30:08 +03:00
Emmanuel Leblond dca6db76af
Add missing Projection's members offsets to gdextension_api.json 2022-08-21 12:49:28 +02:00
rafallus da7a5653f4 Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
derammo 320fb492b0 added missing virtual to ScriptExtension
_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented

this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Yuri Sizov 7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Juan Linietsky a3936adb29 Add Startup benchmarking support
This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19 14:21:43 +02:00
Pedro J. Estébanez e886d662ec Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:15:56 +02:00
Silc Renew dded7c72c1 Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
Clay John 6923076850
Merge pull request #64302 from neikeq/unreference-callback-regr-from-44691448
Fix instance binding unreference callback regression
2022-08-18 14:53:31 -06:00
Hugo Locurcio e559dcb8f5
Increase the default project window size for better usability
The new default window size is tuned to:

- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
  video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
  (tested on Windows 10 with default settings).

This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio 465c423abb
Remove unimplemented `OS.dump_memory_to_file()` method
This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
kleonc 1324ca5eb0 Fix undefined behavior in `String::operator+=(const String &)` 2022-08-18 14:57:24 +02:00
Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Marcel Admiraal 61be617571 Fix axis mapped to DPad buttons not releasing opposite button 2022-08-17 09:12:47 +01:00
kobewi 5947f688fb Make JSON methods static 2022-08-16 14:29:38 +02:00
kobewi cc424bcb18 Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
Haoyu Qiu 660c700f9c Fix action name completion for `Input` 2022-08-15 23:28:49 +08:00
Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
Ignacio Roldán Etcheverry f45f20285c Fix instance binding unreference callback regression
This was a regression from 4469144891

The callback should be called, not only be called when the refcount
reaches 0. For example, the C# callback needs to know when the
refcount reaches 1, in order to swap to a weak GC handle.
2022-08-12 08:43:53 +02:00
Haoyu Qiu 9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
antonWetzel 40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Rémi Verschelde 35f71461f9
Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch 2022-08-08 22:30:15 +02:00
Rémi Verschelde 9b19a02f31
Merge pull request #63632 from dsnopek/fix-locale-remap-with-binary-resources-4.x
[4.x] Fix locale resource remapping with binary conversion on export
2022-08-08 20:03:23 +02:00
Hugo Locurcio 27a072c884
Print expected `os.arch` tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
David Snopek 6bbc126c34 Fix locale resource remapping with binary conversion on export 2022-08-08 09:31:35 -05:00
Yuri Sizov 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
Yuri Sizov beceba85da Add checks for empty/unnamed arguments to make_rst.py 2022-08-08 16:36:01 +03:00
Rémi Verschelde c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde 5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
Rémi Verschelde f2ddd81726
Merge pull request #64045 from touilleMan/gdextension-ObjectID-in-native_structures 2022-08-07 16:17:40 +02:00
Rémi Verschelde 446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Emmanuel Leblond c0cedebda1
Expose ObjectID among the native structure in GDExtension 2022-08-07 12:42:51 +02:00
Hendrik Brucker 36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Haoyu Qiu e061b1cc3c Use %s for bool value in vformat 2022-08-07 09:57:09 +08:00
Rémi Verschelde e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
RedMser c939f336d6 Only define `keep_screen_on` project setting once 2022-08-06 22:10:24 +02:00
kobewi ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Rémi Verschelde 77d3ac700d
Merge pull request #63712 from object71/fix-export-issues 2022-08-06 14:27:17 +02:00
Rémi Verschelde dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde 10f9f20849
Merge pull request #63887 from qarmin/more_renames
Various converter enhancements and bugfixes
2022-08-06 00:21:24 +02:00
Juan Linietsky f999f52f0a Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.

Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:

```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Rémi Verschelde 86647c9e42 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
Aaron Franke 88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp 2022-08-04 14:32:54 -05:00
Rémi Verschelde 57aac04480
Merge pull request #63906 from Faless/fix/4.x_warnings 2022-08-04 15:16:00 +02:00
Fabio Alessandrelli 6f02183f8c [Core] Use std type traits to check operations triviality. 2022-08-04 14:05:17 +02:00
Rémi Verschelde c717d5c64b Arrays: Zero new items of trivial types on resize() (bindings only)
This is not enabled by default in the core version for performance reasons,
as Vector/CowData are used in critical code paths where not zero'ing memory
which is going to be set later on can be important.

But for bindings / the scripting API, we make zero the new items by default
(which already happened for built types like Vector3, etc., but not for
trivial types like int, float).

Fixes #43033.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04 13:35:37 +02:00
Fabio Alessandrelli 55845bac26 Fix some array size function definition mismatch. 2022-08-04 13:06:17 +02:00
Rafał Mikrut 3d3fce0d3c Various converter enhancements and bugfixes 2022-08-03 22:28:51 +02:00
Hristo Stamenov 0e1f7e9f89 Removed faulty function update after get_property_list.
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Rémi Verschelde 259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Hakim 500766329f Bring back Geometry2D.segment_intersects_circle 2022-08-03 17:05:21 +02:00
Rémi Verschelde 2d372d9e10
Merge pull request #56442 from PucklaMotzer09/remap_files_moved 2022-08-03 16:57:26 +02:00
PucklaMotzer09 b32b570d7a Show dependency warning when removing remaps and fallback if translation
remap does not exist
2022-08-03 12:31:29 +02:00
Rémi Verschelde 39a794b1d5
Merge pull request #63266 from reduz/cleanup-array-editing 2022-08-03 11:37:55 +02:00
Rémi Verschelde a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Fabian Keller f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
reduz 0351a0908f Clean-up array editing 2022-08-02 23:36:02 +02:00
Rémi Verschelde 3b39f00761
Merge pull request #63834 from lawnjelly/variant_large_bucket_pool
Variant large bucket memory pool - for Projection
2022-08-02 22:00:53 +02:00
Rémi Verschelde 9daffa12be
Merge pull request #49058 from madmiraal/add-override-fileaccess
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02 20:03:24 +02:00
Marcel Admiraal c06025fa13 Add override keywords to DirAccess derived classes 2022-08-02 16:39:44 +01:00
Marcel Admiraal cafb19e608 Add override keywords to FileAccess derived classes 2022-08-02 16:35:15 +01:00
lawnjelly bb273bc972 Variant large bucket memory pool - for Projection
Add a larger bucket size pool for the new Projection Matrix.
2022-08-02 16:27:57 +01:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
bruvzg 5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. 2022-08-02 08:30:20 +03:00
Hugo Locurcio 6059a9b624
Improve easing inspector usability
- Add `positive_only` property hint to disallow using negative presets.
  These values are clamped in several places in the editor already,
  so this avoids displaying presets that don't work.
- Move the Zero preset at the end of the positive list to match
  the custom property editor. It's also used less often than Linear,
  Ease In and Ease Out.
- Rename presets to be consistent between the easing property editor
  and custom property editor.
- Remove unused `inout` hint which was redundant since it was already
  the default.
2022-08-01 18:40:04 +02:00
Hugo Locurcio 1b713175b2
Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-08-01 14:06:13 +02:00
Rémi Verschelde 44f1e540f6
Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01 07:54:20 +02:00
Rémi Verschelde 4d4575d386
Merge pull request #63624 from reduz/commandline-user-args
Add support for command-line user arguments.
2022-08-01 07:53:14 +02:00
Raul Santos 2e5cf62dee
Fix `Vector4::min_axis_index` for equal components
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +02:00
Juan Linietsky 0dd65378e7 Add support for command-line user arguments.
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`

Example:

`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
Rémi Verschelde 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text`
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.
2022-08-01 00:40:35 +02:00
Robin Arys 1cfe3c3f8b Expose load_threaded_request's cachemode to GDScript 2022-07-31 14:04:11 +02:00
PrecisionRender 2adb67c3c5 Add `operator*` to `Plane` 2022-07-30 17:48:55 -05:00