Commit Graph

188 Commits

Author SHA1 Message Date
Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
kubecz3k 129ebca41d Merge pull request #9889 from groud/control_enhancements
Control node enhancements
2017-08-15 22:55:49 +02:00
Juan Linietsky fdc2cdef0b Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622 2017-08-15 07:32:15 -03:00
Gilles Roudiere 0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Ignacio Etcheverry 78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Thomas Herzog 5ada918d9f Merge pull request #10136 from MednauN/master
Add handling of touch events in _gui_input_event
2017-08-07 22:23:30 +02:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Evgeny Zuev 60230675d9 Add handling of touch events in _gui_input_event
Fixes #10039
2017-08-07 15:14:50 +07:00
BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Poommetee Ketson 2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky 5e361ba2ea Script editor usability fixes 2017-07-15 09:35:29 -03:00
Pedro J. Estébanez c061044d78 Fix picking list flood while mouse capture enabled
Fixes #9575.
2017-07-10 17:48:57 +02:00
Rémi Verschelde 9e54e1f34f Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d
Fix VisibilityNotifier2D viewport offset issue
2017-06-28 12:25:08 +02:00
Juan Linietsky 0cac32910a -Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Juan Linietsky b19225bfce -Fix freezes caused by etccomp2, closes #9183
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
Juan Linietsky 42b2d52c88 Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
Juan Linietsky 4d50c7ad8c Restored multiple viewport function, as well as view modes. 2017-06-11 15:52:03 -03:00
Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer
-Restored resource previews!
2017-06-09 00:24:18 -03:00
alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Andreas Haas 1d3c9c448d
Viewport: Fix undefined behaviour found by llvm sanitizer.
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
2017-04-02 09:46:51 +02:00
Pedro J. Estébanez 640d8aa458 Fix VisibilityNotifier2D reapplication of viewport offset 2017-03-06 02:28:58 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Juan Linietsky 3b019bf644 Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00
Juan Linietsky 0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky d093cc8bf8 Renamed call_group to call_group_flags, made call_group without flags the default 2017-01-14 10:03:53 -03:00
Juan Linietsky e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky 94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Juan Linietsky c2a217c350 WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky 3adb42e217 Fixed many more bugs reported by Valgrind 2016-12-23 08:47:16 -03:00
Juan Linietsky f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
Juan Linietsky 943d27f46d Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Mateusz Adamczyk 8671836b76 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Fabio Alessandrelli 97cf3eba56 Restore viewport set_world_2d functionality 2016-09-14 15:18:00 +02:00
Juan Linietsky b16f41a10a Fix Viewport.get_mouse_pos() for specific situations, closes #1885 2016-09-10 13:29:07 -03:00
Andreas Haas 4755fe5576
UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Juan Linietsky 62cdfeaf58 Merge pull request #5881 from neikeq/pr-fix-propagation
Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky 6e3c7fe5fe Merge pull request #5803 from jarfil/issue/origin5695-pr
Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Ignacio Etcheverry 67640c84eb Viewport: Replace obsolete "windows" group calls
- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Jaroslaw Filiochowski be560a750c Hide tooltip if new mouse position's tooltip is empty 2016-07-19 07:07:53 +02:00
Jaroslaw Filiochowski 1e7b9c509f Don't start a new tooltip timer for the same tooltip 2016-07-19 07:07:40 +02:00
Juan Linietsky f93e333e85 Properly transform sub-viewport input, closes #3580 2016-07-18 17:16:49 -03:00
Franklin Sobrinho 6b154c9706 Fix own world option of Viewport.
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Juan Linietsky ec94dd7eee Fixed the order of input, reverts #4384, closes #5361 2016-07-01 11:42:09 -03:00
Juan Linietsky 8cbb154466 Color picker was getting too much focus, made it get not as much focus.
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky 3185ce64c5 Invalidate key focus if not visible, fixes #5354 2016-07-01 10:42:33 -03:00
Juan Linietsky db9335f4c1 Improved drag&drop to work as n-piggeon wants to use, closes #5342 2016-07-01 10:34:38 -03:00
Juan Linietsky e5fc62cc4b remove unnecesary warning, closes #5169 2016-06-29 18:27:12 -03:00
Juan Linietsky ba5bc57816 Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848 2016-06-27 20:14:59 -03:00
Juan Linietsky 88e28af5e3 Add a small workaround to avoid modal tabs to be closed if they are spawned in the same frame, closes #3837 2016-06-27 11:22:13 -03:00
Juan Linietsky 47d6cc08bb Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
Juan Linietsky 9e0b6057e7 Make button aware of it being dragged and reset state, closes #4178 2016-06-23 18:20:39 -03:00
Juan Linietsky ad8d4a6b26 Fixed the order of events called by _input, closes #4384 2016-06-20 19:09:14 -03:00
Juan Linietsky 85d8000449 Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431 2016-06-20 17:16:52 -03:00
Juan Linietsky 0e07f49a03 Make dure to only call drop_data if can_drop_data returned true, closes #4616 2016-06-20 10:29:52 -03:00
Juan Linietsky b75fb6674b do not allow picking in captured mode, closes #5134 2016-06-11 17:44:52 -03:00
Juan Linietsky c5a2aff6db fixes wrong bool return, closes #5037 2016-06-09 22:30:34 -03:00
Rémi Verschelde 0729c852b4 Fix indentation issues in last commits
Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky 06bc4e20d3 Merge pull request #4101 from SaracenOne/listener
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky aec5506414 properly pass events to parent controls, closes #4701 2016-06-06 22:03:29 -03:00
Juan Linietsky 007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Hubert Jarosz 33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
captainwasabi 4b80895082 Fix for tooltip blinking (#4713)
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Saracen 3741bc70fe Added listener spatial node. 2016-03-20 02:10:04 +00:00
Rémi Verschelde 6e86a05350 Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d
Fix link error when disable_3d=yes
2016-03-11 07:11:23 +01:00
sanikoyes a638af886e Fix link error when disable_3d=yes 2016-03-11 10:01:56 +08:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky 08e0e64a19 fix transform localization event in mouse motion 2016-02-27 09:47:39 -03:00
Juan Linietsky bdfac2806f -Fix mouse coordinates not being affected by canvas transform 2016-02-03 09:31:55 -03:00