Commit Graph

3236 Commits

Author SHA1 Message Date
Juan Linietsky 14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
Restore the behavior of Spatial rotations recently changed in c1153f5.
2018-01-02 15:02:19 -03:00
Rémi Verschelde d7d8fc6c20
Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675
Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-02 11:19:34 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar 7d0212f4eb
Merge pull request #14953 from poke1024/fix-toolbar-gesture
Hide tooltip on gesture input
2018-01-01 18:53:11 +07:00
Noshyaar 97d7f689e1
Merge pull request #14972 from poke1024/fix-unindent-col-0
Fix unindent (shift-tab) on column 0
2018-01-01 18:52:06 +07:00
Noshyaar a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar 45612f1657
Merge pull request #15121 from yanorax/treeitem_set_text_align_fix
Fix TreeItem cell text alignment
2018-01-01 18:47:35 +07:00
firefly2442 6af109cd99 change float to bool as correct type 2017-12-30 22:14:27 -07:00
volzhs c132d873b1 Bind SceneTree::set_quit_on_go_back() to gdscript
Fix #15189
2017-12-30 21:15:17 +09:00
geequlim bd0a9f4bd6 Fix errors with custom default theme and custom fonts. 2017-12-30 17:30:37 +08:00
Juan Linietsky c595aff4a3 avoid error on setting skeleton from transform changed 2017-12-29 12:36:44 -03:00
Juan Linietsky 2de70698ae Missing transform notification for Skeleton. 2017-12-29 11:55:34 -03:00
Juan Linietsky 448b58ba4c Use a different approach to update skeletons when transform changes 2017-12-29 11:34:36 -03:00
Juan Linietsky a54e3f72ce Update the skeleton on transform 2017-12-29 10:54:24 -03:00
volzhs c3f59f290c Fix Tween follow not working
Fix regression from 7609efe757
2017-12-29 21:59:45 +09:00
Pedro J. Estébanez 9c3fbfc9db Fix AnimationPlayer redundantly signaling finish
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.

The bug was a side effect of 2d2467c0ff.
2017-12-28 21:48:09 +01:00
Juan Linietsky f11a138505 Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 2017-12-28 16:07:45 -03:00
Bernhard Liebl 2897523d12 Fix unindent (shift-tab) on column 0 and more 2017-12-28 17:48:40 +01:00
Bernhard Liebl b80bc553dd Double-click word selection for RichTextLabel (i.e. docs) 2017-12-28 17:44:22 +01:00
Bernhard Liebl d640542f6d Remove some lagginess from TextEdit's smooth scrolling 2017-12-28 15:49:37 +01:00
yanorax 8627de2794 Fix TreeItem cell text alignment 2017-12-29 00:23:57 +11:00
tagcup e9896b17a9 Restore the behavior of Spatial rotations recently changed in c1153f5.
That change was borne out of a confusion regarding the meaning of "local" in #14569.

Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.

To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.

This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.

This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Bernhard Liebl 8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Bernhard Liebl 414c60aee7 Support KEY_UP and KEY_DOWN in LineEdit 2017-12-27 17:04:07 +01:00
Noshyaar 5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Noshyaar e6b6683694
Merge pull request #14991 from djrm/pr_fixes
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
Noshyaar ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Noshyaar d26b6f284f
Merge pull request #15008 from AlmightyScientist/issue-15000
Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-27 10:28:12 +07:00
Noshyaar 07d0f2e72b
Merge pull request #15046 from YeldhamDev/optionbutton_changes
Added "get_popup" method for OptionButton
2017-12-27 10:22:22 +07:00
Noshyaar 198bb5309d
Merge pull request #15049 from YeldhamDev/get_popup_const
Made MenuButton and ColorPickerButton's "get_popup" methods return constant
2017-12-27 10:20:56 +07:00
Ian 19c3f4c4c1 fix indent selection crash 2017-12-26 12:13:17 -08:00
Juan Linietsky c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
Juan Linietsky edd3bd8cb8 Ability to set flags via code in StreamTexture, as some users find it useful. Fixes #14526. 2017-12-26 12:50:46 -03:00
Juan Linietsky c1153f5041 Change the rotate function of Spatial to be local, makes more sense. Closes #14569 2017-12-26 12:45:56 -03:00
Juan Linietsky 02e883713a
Merge pull request #14977 from volzhs/fix-crash-group
Fix crash & error at saving scene
2017-12-26 11:43:02 -03:00
Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
Juan Linietsky 4a2eef4ad8 Removed the InputEvent ID field, which was unused and can cause bugs. 2017-12-26 09:49:31 -03:00
Bernhard Liebl 076a5f35fc Fix shift-key down on last line in TextEdit 2017-12-26 08:32:30 +01:00
Andreas Haas 37aab45091
Merge pull request #15040 from Noshyaar/pr2
AnimTreePlayer: fix duplicated properties
2017-12-25 17:47:29 +00:00
Michael Alexsander Silva Dias 23080c7ed7 Made MenuButton and ColorPickerButton's "get_popup" methods return constant. 2017-12-25 14:03:53 -02:00
Michael Alexsander Silva Dias 096b5a65c6 Added "get_popup" method for OptionButton and minor changes. 2017-12-25 13:49:27 -02:00
Poommetee Ketson 6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
Poommetee Ketson f9c2cfbe31 AnimTreePlayer: fix duplicated properties 2017-12-25 19:26:39 +07:00
Noshyaar 256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar deda8974df
Merge pull request #14853 from MattUV/context-menu
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar 24515266a1
Merge pull request #14875 from YeldhamDev/splitcontainer_cursor
Fixed SplitContainer showing the "resize" cursor when it shouldn't
2017-12-25 08:37:52 +07:00
Noshyaar a483edbddd
Merge pull request #14899 from volzhs/render-quality-option
Respect HDR option
2017-12-25 08:36:46 +07:00
Noshyaar aab4434d76
Merge pull request #14801 from RayKoopa/insert_tree_item
Tree: Insert new item, fix behavior when no parent given
2017-12-25 08:35:31 +07:00
Noshyaar 1348b087e6
Merge pull request #14753 from NathanWarden/mouse_button_fix
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25 08:33:42 +07:00
volzhs ff68b80df7 Fix error if scene has Camera at saving scene 2017-12-25 02:43:37 +09:00
AlmightyScientist 7ace1f2494 Animation Tree: Prevent cycle_test from being altered by past-test. 2017-12-24 18:21:59 +01:00
volzhs d6a88cdc41 Fix crash from move_child at saving scene 2017-12-25 01:31:13 +09:00
Juan Linietsky 021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Ignacio Etcheverry 0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Daniel J. Ramirez 07fd5456c8 Show Options Dialog for NodePath and File in clicked button position.
Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Paulb23 a11a691b17 Fixed keyboard word selection when at the start/end of line, issue 14675 2017-12-23 14:47:04 +00:00
MrCdK 1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
Rémi Verschelde 7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Daniel J. Ramirez 1696db8f00 Fixes 3d camera keep aspect. 2017-12-22 14:24:38 -06:00
Bernhard Liebl 27afa8813d Hide tooltip on gesture input 2017-12-22 19:39:23 +01:00
Rémi Verschelde 3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
Juan Linietsky 7d0cabe9d3 Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc. 2017-12-21 17:36:39 -03:00
poke1024 22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
Bastiaan Olij 6fd51b6a1b Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
Juan Linietsky 1fa9aac3e4 -Make capture dependent on a cell size, not subdivision.
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
volzhs 0856259d19 Respect HDR option 2017-12-21 22:49:55 +09:00
carlosfvieira 49859871d9 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
Michael Alexsander Silva Dias e3c1305027 Fixed wrong Project Settings direction on an error message. 2017-12-20 22:06:43 -02:00
Juan Linietsky feef500b39 properly send mouse released event when grabbing modal focus, fixes #14854 2017-12-20 18:03:48 -03:00
Michael Alexsander Silva Dias 274b3db0d9 Fixed SplitContainer showing the "resize" cursor when it shouldn't. 2017-12-20 18:20:23 -02:00
Hein-Pieter van Braam 0db5123548 Prevent false sharing in lightbaker RNG state
The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.

This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.

On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
2017-12-20 14:37:00 +01:00
Hein-Pieter van Braam ccbb5923ac Fix lightmapper rng
In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.

This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.

I believe this solves our problems.
2017-12-20 12:09:09 +01:00
MattUV a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Juan Linietsky b08735f209 Make dynamic font oversampling fully dynamic. 2017-12-19 21:58:32 -03:00
Hein-Pieter van Braam 7a10d3ab78 Correct license headers in main.cpp and voxel_light_baker.cpp
Sorry for the churn
2017-12-20 01:04:30 +01:00
Hein-Pieter van Braam 9fa5a588f0 Fix lightbaker clang-format issue and add license headers 2017-12-20 01:02:03 +01:00
Hein-Pieter van Braam ff04c07912 Lightbaker: include stdlib.h to fix CI builds 2017-12-20 00:29:27 +01:00
Juan Linietsky 808a3b9c71 Fix randomness in voxel light baker, closes #14841 2017-12-19 19:51:40 -03:00
Juan Linietsky fc103566e6 Added font oversampling support 2017-12-19 18:48:30 -03:00
Juan Linietsky 06dd10b390 Fix raytrace lightmap bake bias 2017-12-19 17:09:05 -03:00
Juan Linietsky 5544b89750 properly plot normal when baking 2017-12-19 15:04:52 -03:00
Juan Linietsky a714e1a4c7 Fixed bug where all file dialogs requested thumbnails even if hidden. 2017-12-19 12:57:46 -03:00
Juan Linietsky 1eb1837d0c Should no longer crash after rebaking, may be a solution to #14795
Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
Ibrahn Sahir 8981924fbe fix for BitmapFont::create_from_fnt to allow loading from file in
project root directory.
2017-12-19 11:02:25 +00:00
Ray Koopa a08c5d73a5 Add functionality to insert tree item. 2017-12-18 14:19:39 +01:00
Rémi Verschelde abf20709af doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
Juan Linietsky e96c40f94a Added baked light support for gridmaps. 2017-12-18 00:35:20 -03:00
Dmitry Koteroff ea14b0789b A few small Debugger->Errors tab enhancements:
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Rémi Verschelde e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
Rémi Verschelde 27642868f1
Merge pull request #14786 from djrm/pr_fixes
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Daniel J. Ramirez 5e2c8593f7 Expose Range, ScrollBar and Slider as virtual. 2017-12-17 15:16:20 -06:00
Stefano Bonicatti a15721e5c9 Fix Sprite3D alpha_cut member not being initialized 2017-12-17 22:07:43 +01:00
Rémi Verschelde 1ef123c57d
Merge pull request #14748 from YeldhamDev/popupmenu_circleback
Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard
2017-12-17 20:22:50 +01:00
Rémi Verschelde 90d95c7ee1
Merge pull request #14757 from YeldhamDev/submenu_keyboard
More changes to PopupMenu's submenu keyboard handling
2017-12-17 20:22:20 +01:00
Rémi Verschelde 89a32b4977
Merge pull request #14775 from hpvb/limit-lightmapper-subdiv
Limit the lightmapper subdivide to 1024
2017-12-17 19:59:59 +01:00
Rémi Verschelde fd022cb156
Merge pull request #14778 from YeldhamDev/lineedit_deselect_expose
Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17 19:29:59 +01:00
Rémi Verschelde 9b86703fd9
Merge pull request #14772 from poke1024/fix14539
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17 19:28:16 +01:00
Michael Alexsander Silva Dias 95f93e038a Exposed LineEdit's "selection_clear" and renamed it to "deselect". 2017-12-17 15:40:44 -02:00
Hein-Pieter van Braam c4c7fa3f5e Limit the lightmapper subdivide to 1024
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase  this limit again
2017-12-17 18:00:00 +01:00
Bernhard Liebl abfcce0067 Fix cut-copy-line breaking paste (issue 14539) 2017-12-17 16:24:23 +01:00
Juan Linietsky fa8a1fc420 Fixes how transform is applied to geometry in UV unwrap 2017-12-17 12:04:54 -03:00
Rémi Verschelde cacab4ba62
Merge pull request #14769 from akien-mga/if-0-cleanup
Cleanup some #if 0'd code
2017-12-17 15:43:11 +01:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde 8821f9b750
Merge pull request #14767 from volzhs/save-clip-contents
Fix Clip Content property is not saved
2017-12-17 15:18:30 +01:00
volzhs ef32018d1f Fix Clip Content property is not saved 2017-12-17 23:10:59 +09:00
Rémi Verschelde ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde 539fd14cf5
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
Use a more naive RNG for the lightmapper
2017-12-17 14:27:51 +01:00
Hein-Pieter van Braam 9ba134b463 Add several unlikely() macros
Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:

* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Rémi Verschelde 32bc42690c
Merge pull request #14761 from fire/gdnative-lightmapper
Fix gdnative generation for lightmapper.
2017-12-17 11:12:21 +01:00
Hein-Pieter van Braam a402efeb72 Tweak OpenMP parameters for lightbaker
On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.

Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
K. S. Ernest (iFire) Lee 9948da70a0 Fix gdnative generation for lightmapper. 2017-12-16 16:56:54 -08:00
Nathan Warden fcba654bb8 Fixed a bug where mouse button focus breaks when using multiple buttons at once. 2017-12-16 19:30:49 -05:00
Hein-Pieter van Braam be4448bd1f Use a more naive RNG for the lightmapper
This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:

https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz

AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene

pcg32
256/256/high   00:10:13
256/256/medium 00:02:50
256/256/low    00:01:11

xorshift
256/256/high   00:09:32
256/256/medium 00:02:34
256/256/low    00:01:05
2017-12-17 00:12:45 +01:00
Michael Alexsander Silva Dias 7e38db631f More changes to PopupMenu's submenu keyboard handling. 2017-12-16 20:57:26 -02:00
Juan Linietsky 1b944cb663
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" 2017-12-16 19:50:32 -03:00
Rémi Verschelde d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
Juan Linietsky cf84ee22a9 Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
Juan Linietsky c93cb30cbb restored binary compatibility, which was broken in #14406 2017-12-16 15:48:16 -03:00
Matthias Hoelzl ced1ff63a8 Improve duplication and saving of instanced scenes 2017-12-16 17:58:17 +01:00
Michael Alexsander Silva Dias c19cc581ec Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard. 2017-12-16 13:54:43 -02:00
Rémi Verschelde caf3a405ab
Merge pull request #13991 from CyanBlob/master
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas d8c4324cfb TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript 2017-12-16 08:18:54 -06:00
Rémi Verschelde 1c18943e97
Merge pull request #14330 from matrem/particles_spread
Spread should be in degree (see documentation, and flag_disable_z case)
2017-12-16 14:28:25 +01:00
Rémi Verschelde 0f188461c5
Merge pull request #14365 from willnationsdev/camera-docs
[DOCS] Camera property changes
2017-12-16 14:23:44 +01:00
Rémi Verschelde 9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00
Rémi Verschelde 76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Rémi Verschelde dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Rémi Verschelde 22eab86cdb
Merge pull request #14706 from YeldhamDev/popupmenu_submenu
Enhancements and fixes for PopupMenu's submenus
2017-12-16 00:15:35 +01:00
Rémi Verschelde 35b6e7e2c7
Merge pull request #14707 from poke1024/fix14691
Fix thin lines in editor gui on hidpi (issue 14691)
2017-12-16 00:10:40 +01:00
matrem 641c6de160 particles spread/flatness fixes, pi factorization 2017-12-15 23:53:53 +01:00
Rémi Verschelde 0a724b81df
Merge pull request #14713 from poke1024/fix14570
Fixes oversized tooltip labels (issue 14570)
2017-12-15 23:52:15 +01:00
Rémi Verschelde a0dd3abad9
Merge pull request #14716 from poke1024/fix_window_title
Fixes close button overlapping window title
2017-12-15 23:13:41 +01:00
Michael Alexsander Silva Dias dc80a29dc5 Enhancements and fixes for PopupMenu's submenus. 2017-12-15 18:30:42 -02:00
Nathan Warden 38caa4126f Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
Andreas Haas bca97e33ce
BakedLightmap: Update gizmo when setting extents.
Fixes #14696.
2017-12-15 20:39:45 +01:00
Bernhard Liebl 2616e2b3c6 Fixes close button overlapping window title 2017-12-15 20:28:08 +01:00
Bernhard Liebl 0d826717e7 Fixes oversized tooltip labels (issue 14570) 2017-12-15 19:33:00 +01:00
Bernhard Liebl 3b79529cf2 Fix thin lines in editor gui on hidpi (issue 14691) 2017-12-15 18:49:48 +01:00
Rémi Verschelde c255643e2d
Merge pull request #14666 from henriquelalves/slider_issue
Fix slider ticks offset
2017-12-15 15:39:31 +01:00
Henrique L Alves baf1161344 Fixes slider node tick offset
Fixes wrong tick offset on slider nodes - they now match with the corresponding 'grabber' positions.

Fixes issue #14637
2017-12-15 09:52:34 -02:00
Juan Linietsky 251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
MattUV db020f3cea Modifies indentation behaviours
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Rémi Verschelde 108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Michele Valente dea5ba3991 fix for compiling the new lightmapper
also changed two calls that were ambiguous
2017-12-14 15:32:53 +01:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner 966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
Rémi Verschelde aa6772d7ab Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
This partially reverts commits e79456519d
and 2d07fe2920, which introduced API changes
needing more in-depth review at this stage.

Kept the removal of "get_position" binding, redundant with
"get_current_animation_position". Kept docs changes where applicable.
Also removed the obsolete "stop_all" method which does the same as "stop".

Fixes #14602.
2017-12-14 00:36:41 +01:00
poke1024 f08768c189 Fix crash (and bug) in RichTextLabel 2017-12-13 20:22:47 +01:00
Poommetee Ketson 24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Noshyaar 0b990d3ef5
Merge pull request #14474 from toger5/fixSliderNan
added missing NaN check fixes: #13255
2017-12-12 19:01:40 +07:00
Poommetee Ketson 9888a56639 Change statable to multistate, remove extra separator 2017-12-12 09:41:17 +07:00
Will Nations d9cb00151b [DOCS] Camera property changes 2017-12-11 12:48:41 -06:00
volzhs 79de82f7d0 Fix Index p_current=0 error at starting editor 2017-12-11 20:46:33 +09:00
Rémi Verschelde 64d104756c
Merge pull request #14534 from AndreaCatania/patch-2
Fixed bad bindings
2017-12-11 08:16:14 +01:00
Rémi Verschelde 2314f0c281
Merge pull request #14543 from volzhs/checkbox-checkbutton-center
Fix align=center info is not saved with CheckBox & CheckButton
2017-12-11 08:02:22 +01:00
volzhs 1273f10646 Fix align=center info is not saved with CheckBox & CheckButton 2017-12-11 15:53:30 +09:00
volzhs 2afa2bc389 Fix CheckBox minimum size 2017-12-11 15:37:29 +09:00
volzhs 3c04d7798c Fix CheckButton minimum size 2017-12-11 14:52:32 +09:00
AndreaCatania 050a7ea6cc Fixed bad bindings 2017-12-11 01:42:16 +01:00
Rémi Verschelde c05c66ee01
Merge pull request #14511 from akien-mga/drop_tilemap_center_xy
TileMap: Drop unused center_x/center_y booleans
2017-12-11 00:13:26 +01:00
Rémi Verschelde 5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
Rémi Verschelde dcc5e21b35
Merge pull request #14520 from Smjert/fix/11247/skybox
Fix skybox generation imprecision with Clang
2017-12-11 00:12:38 +01:00
Rémi Verschelde 6a0a61d000
Merge pull request #14505 from akien-mga/bind_vmethod_return
Fix wrong return value in some virtual method bindings
2017-12-10 20:21:50 +01:00
Stefano Bonicatti 95056ca913 Fix skybox generation imprecision with Clang
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.

Fixes #11247
2017-12-10 19:56:45 +01:00
AndreaCatania 5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
Rémi Verschelde 48cefc9c96 TileMap: Drop unused center_x/center_y booleans
Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
2017-12-10 16:40:31 +01:00
Rémi Verschelde 523237943c
Merge pull request #14509 from poke1024/fix_selection_copy_crash
Fix crash in RichTextLabel::selection_copy()
2017-12-10 16:17:54 +01:00
Bernhard Liebl 658fb0a0a9 Fix crash in RichTextLabel::selection_copy() 2017-12-10 16:08:24 +01:00
Rémi Verschelde 2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Rémi Verschelde bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
Added skeleton x-ray
2017-12-10 13:03:53 +01:00
Rémi Verschelde 7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl efc3ffb816 fix certain popup close clicks with popup buttons 2017-12-10 10:55:48 +01:00
AndreaCatania 63ec5823d1 Implemented skeleton visibility
Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
Marc Gilleron f52da158d9 Fix mouse button release not sent to gui_input if it's different from the button that gave focus 2017-12-10 02:25:39 +01:00
Rémi Verschelde a845411454 Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
Rémi Verschelde ce0f894b48 doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
volzhs 0e9d31a2e6 Fix mouse position in viewport 2017-12-10 06:15:57 +09:00
toger5 c3d9094140 added missing NaN check fixes: #13255 2017-12-09 22:03:57 +01:00
Rémi Verschelde 75d0aeb0e9 Fix build in ArrayMesh
Bug introduced in 65fb961b8b.
2017-12-09 19:37:16 +01:00
Rémi Verschelde ff11864901
Merge pull request #13371 from RayKoopa/mute_animation_tracks
Add feature to disable animation tracks
2017-12-09 19:23:18 +01:00
Rémi Verschelde 09fe926ab3
Merge pull request #14454 from CyanBlob/TileMap
Convert tilemap format in get_tile_data()
2017-12-09 19:05:07 +01:00
Marc Gilleron 9282270295 Update GIProbe data instead of creating a new one on bake 2017-12-09 18:48:02 +01:00
Ray Koopa ad9f987715 Add feature to disable animation tracks 2017-12-09 18:22:16 +01:00
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Andrew Thomas c3a005011b Convert tilemap format in get_tile_data() 2017-12-09 10:44:26 -06:00
Rémi Verschelde 5c7644d167
Merge pull request #13847 from YeldhamDev/filedialog_title
Added "mode_overrides_title" property to FileDialog
2017-12-09 15:48:19 +01:00
Rémi Verschelde b5813bddeb
Merge pull request #14315 from willnationsdev/animationtreeplayer-docs
[DOCS] AnimationTreePlayer props/members/methods, EditorFileSystem methods
2017-12-09 14:52:35 +01:00
Rémi Verschelde 783c560309
Merge pull request #14321 from ibrahn/path2d-two-style
Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-09 14:49:30 +01:00
Rémi Verschelde faa1d23cb7
Merge pull request #14420 from MattUV/fold-shortcut
Modify shortcuts and menus to fold/unfold code
2017-12-09 13:31:30 +01:00
Rémi Verschelde 25b36f18d3
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
Rémi Verschelde b8afafa226
Merge pull request #14384 from willnationsdev/docs-api-fix
[DOCS] AnimationPlayer prop API fixed
2017-12-09 00:47:20 +01:00
Rémi Verschelde 015cfc592d
Merge pull request #14421 from PJB3005/17-12-08-fix_tilemap_occluder_offset
Fixes TileMap occluder offsets.
2017-12-09 00:36:40 +01:00
Will Nations c80d6ed439 [DOCS] AnimationTreePlayer props/members/methods 2017-12-08 15:19:51 -06:00
PJB3005 0221cac2fc Fix TileSet::AutotileData::ocludder_map typo 2017-12-08 20:38:36 +01:00
PJB3005 cea5078ebe Fixes TileMap occluder offsets.
This is NOT related to #14388!

This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.

I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00
MattUV e669ca2576 Modify shortcuts and menus to fold/unfold code
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).

The new default shortcut is now Alt+F
2017-12-08 19:21:48 +01:00
Rémi Verschelde b3b4727dff
Merge pull request #14014 from kosz78/scroll-container-fix
Fix scroll enabled in case of content fit in scroll container
2017-12-08 08:28:29 +01:00
Rémi Verschelde bb49357ed7
Merge pull request #13981 from Paulb23/line_highlight_and_code_folding_color
Changed current line draw order and added code folding colour
2017-12-08 07:56:49 +01:00
Juan Linietsky dcab01618a Fixed is_playing funtion (was reporting wrong), closes #13928
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Paulb23 48ad133cf9 Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
Will Nations 2d07fe2920 [DOCS] AnimationPlayer prop API fixed 2017-12-07 11:19:21 -06:00
Juan Linietsky 6527f2e684 Implement orbit velocity in particles (this is for 2D only, like in 2.1), closes #12764
Fixed tangential velocity (was broken)
2017-12-07 13:18:22 -03:00
Juan Linietsky dd892a327d Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 2017-12-07 12:13:20 -03:00
Juan Linietsky 5614902611 ability to keep user tracks when importing animations, closes #12801 2017-12-07 10:19:35 -03:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde 8a07cb0b69
Merge pull request #14352 from ianb96/get_hidden_width
Fixes horizontal scrolling over hidden lines
2017-12-07 07:52:01 +01:00
Rémi Verschelde f13bea768d
Merge pull request #14353 from TheAspiringHacker/fix-lineedit-eat
Check for icon in LineEdit::set_cursor_position
2017-12-07 07:38:26 +01:00
Rémi Verschelde 46ac939a74
Merge pull request #13362 from groud/fix_folding
Fixes folding of blank lines
2017-12-07 07:20:41 +01:00
TheAspiringHacker de03966a65 Check for icon in LineEdit::set_cursor_position
Fixes #14340
2017-12-06 19:13:34 -05:00
Ian 1c1a6723d0 fixes horizontal scrolling over hidden lines 2017-12-06 19:04:47 -05:00
Rémi Verschelde ca439056a6
Merge pull request #14328 from YeldhamDev/popupmenu_submenu_fix
Fixed PopupMenu's submenus not showing up in certain situations
2017-12-07 00:19:22 +01:00
Juan Linietsky 7b7ba58493 -Fix particles with size==0, closes #13931
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Rémi Verschelde e334b0c4b2
Merge pull request #13491 from RaXaR/master
Added get_popup() method to ColorPickerButton...
2017-12-06 23:47:43 +01:00
Rémi Verschelde 7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
Rémi Verschelde f1598f14dd
Merge pull request #13993 from willnationsdev/animationplayer-docs
[DOCS] AnimationPlayer new props, members/methods

[ci skip]
2017-12-06 23:21:43 +01:00
Juan Linietsky 86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
Andreas Haas 820cdb46fd
Merge pull request #14329 from waldson/fix-missing-stylebox-on-linkbutton
Fix missing stylebox for LinkButton's hover states
2017-12-06 21:57:13 +00:00
Andreas Haas 4c222c2835
Particles2D: Fix normal map rid.
Looks like a Copy & Paste error, fixes #14334.
2017-12-06 22:44:12 +01:00
Waldson Patrício 62b0799ba0 Fix missing stylebox for LinkButton's hover states 2017-12-06 16:36:44 -03:00
Michael Alexsander Silva Dias 6629cc7a85 Fixed PopupMenu's submenus not showing up in certain situations. 2017-12-06 17:27:21 -02:00
Ibrahn Sahir abef939b09 Reworked PathFollow2D behaviour, based on such in version 2.1.
When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.

fixes #13434
2017-12-06 15:55:54 +00:00
Konstantin Zaitsev 0485fb4df3 Fix scroll enabled in case of content fit in scroll container 2017-12-06 11:00:46 +07:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Rémi Verschelde 7c0de08d38
Merge pull request #13964 from Krakean/richtextlabel_fix_deselection_bug
Rich Text Label: fixed deselection issue
2017-12-05 09:23:40 +01:00
Will Nations e79456519d [DOCS] AnimationPlayer new props, members/methods 2017-12-04 23:59:12 -06:00
Juan Linietsky 7459ade298 Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. 2017-12-04 17:36:28 -03:00
Juan Linietsky 5868754b01 Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Dmitry Koteroff 0a1a5396ec Rich Text Label: fixed deselection issue 2017-12-04 18:46:20 +03:00
Rémi Verschelde 055c5600c8
Merge pull request #13775 from YeldhamDev/filedialog_icon
Fixed FileDialog's "parent folder" button not having a texture
2017-12-04 10:49:11 +01:00
Michael Alexsander Silva Dias 075edbc5ed Added "mode_overrides_title" property to FileDialog. 2017-12-03 00:04:47 -02:00
Mariano Suligoy af719a90a7 TileMap Fixes 2017-12-02 20:49:01 -03:00
Michael Alexsander Silva Dias 6b07e8c624 Fixed FileDialog's "parent folder" button not having a texture. 2017-12-02 04:30:20 -02:00
RaXaR d6d0df4ba6 Added get_popup() method to ColorPickerButton. This allows to check if the picker is open or not using Popup signals.
Ammend: Added docs for the method.
2017-12-01 23:18:01 +02:00
Konstantin Zaitsev 1f0e9c13a4 Fixed crash on duplicate instanced nodes (#13432) 2017-12-01 17:57:47 +07:00
Poommetee Ketson e89309b931
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
Fix displacement for centered tilemaps
2017-12-01 11:46:34 +07:00
Michael Alexsander Silva Dias 2773c12156 Add disabled theme to TextEdit. 2017-12-01 01:32:26 -02:00
Marco Masselli 4bd4d13570 Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
Ferenc Arn 40a7b7e391 Fix PathFollow2D motion.
Fixes #13361.
2017-11-30 08:06:58 +01:00
Rémi Verschelde 9725f33ac6
Merge pull request #13392 from cbscribe/kcc_raycast_fix
Fix RayCast2D 'Exclude Parent' to include Area2D
2017-11-29 16:12:51 +01:00
Rémi Verschelde 0f55d3767d
Merge pull request #13379 from ianb96/lastline_scroll_fix
Scroll to Last Line fix
2017-11-29 09:06:00 +01:00
Chris Bradfield ee14b17201 Change RayCast2D 'Exclude Parent' to include Area2D 2017-11-28 22:06:49 -08:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Ian d1c7ed4117 last line scroll fix when scroll_past_last_line is disabled 2017-11-28 16:52:52 -05:00
Gilles Roudiere e13ff74c09 Fixes folding of blank lines 2017-11-28 20:03:46 +09:00
Rhody Lugo a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Dmitry Koteroff ad351a29db Some improvements to file/dir open/save dialogs:
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27 22:39:36 +01:00
Juan Linietsky ed0af05111 Switch to textureLod for parallax offset, avoids errors on UWP. 2017-11-27 17:47:33 -03:00
Matthias Hoelzl 2beadf7ac0 Fix displacement for centered tilemaps
- Fixes tile and collision placement for tilemaps with
  `tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
  with `flip_v` flag set to true if `tile_origin` is
  `TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27 15:12:30 +01:00