Commit Graph

351 Commits

Author SHA1 Message Date
Juan Linietsky
1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky
a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
Juan Linietsky
ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky
167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
ffd4b22e09 -add *.flags as a filter automatically when exporting, solves #1029 2015-01-03 13:10:00 -03:00
Juan Linietsky
60afd79a6e -added a check for setget while running the game , closes #1009
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
Juan Linietsky
58a67a1e0f -fixed key insert from editor window (#976) 2015-01-02 17:31:43 -03:00
Juan Linietsky
e0bcec4fb8 -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
Juan Linietsky
aeee764971 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-02 12:55:18 -03:00
Juan Linietsky
0378e1109b -fixed NODE_OUT error in animtreeplayer #1078
-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
Juan Linietsky
d34f1da861 Merge pull request #1068 from jaromirhribal/master
Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00
Juan Linietsky
cda249c6ad Merge pull request #1069 from tommy3/typo-fix
fixed a typo
2015-01-02 11:56:11 -03:00
Carl Olsson
4faf47eb50 Replace TileMapEditor floating tile palette with HSplitContainer. 2014-12-29 08:37:25 +10:00
tommy3
079f1b1642 fixed a typo 2014-12-28 14:34:37 +01:00
jaromirhribal
d128ec9263 added blender/maya like zoom style 2014-12-28 14:01:08 +01:00
Juan Linietsky
04362defe7 Merge pull request #985 from adolson/toggle-comment-shortcut-fix
change shortcut for toggle-comment to Ctrl+K
2014-12-18 09:58:13 -02:00
TheoXD
b3d8a72be9 Small clean-up.. 2014-12-18 05:52:27 +01:00
TheoXD
f27282e087 Restricted to same parent, seem to work better now. 2014-12-18 05:46:03 +01:00
TheoXD
4bf86bdd43 Selected node(s) can now be moved up and down in scene tree dock. 2014-12-18 03:38:24 +01:00
Dana Olson
1a6628f5a3 change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
Juan Linietsky
c8b2a5f64a -added brace matching to go with the new code completion 2014-12-17 01:53:34 -03:00
Juan Linietsky
d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky
6851f9bfae Small Fixes
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Dana Olson
dc694f49b8 remove old unused pref, added new confirm insert track 2014-12-08 04:35:06 -05:00
Dana Olson
05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
Juan Linietsky
c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky
8ad12525a9 -fixes to vmethod for button 2014-12-02 17:26:56 -03:00
Juan Linietsky
e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
d70e16f72f -fix sound room params (was not working)
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky
3daab56f17 Merge pull request #879 from DCubix/master
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Brandon DeRosier
6628c0035b Fixed documentation typo 2014-11-11 13:57:25 -05:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
0f0b21e84a Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-02 11:38:16 -03:00
Juan Linietsky
d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
a61325661e Merge pull request #722 from Marqin/master
[FIX] "File->Save As" in Script panel
2014-11-02 10:54:45 -03:00
Juan Linietsky
6d14c20820 Merge pull request #725 from Qwertie-/PR-GUI
Changed GUI text to better match action
2014-11-02 10:54:35 -03:00
Juan Linietsky
f1eeb106a5 Merge pull request #811 from sanikoyes/Pr-Image-Group-UI
Fix Export -> image group panel
2014-11-02 10:50:21 -03:00
Juan Linietsky
71aa6075b2 Merge pull request #851 from adolson/default-project-dir-fix
fixes default project dir option
2014-11-02 10:15:07 -03:00
Juan Linietsky
eb7036344d Merge pull request #852 from adolson/autoscan-project-dir
add option to auto-scan a directory for projects
2014-11-02 10:14:18 -03:00
Dana Olson
f7eff51969 add option to auto-scan a directory for projects 2014-11-01 02:06:29 -04:00
Dana Olson
565696280c fixes default project dir option for Create / Import dialogs after quitting to project manager 2014-11-01 01:29:14 -04:00
Juan Linietsky
e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Gerold31
6532aa627c Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
sanikoyes
26d399d985 Fix Export -> image group panel
1.click group item doe's not refresh group_images
2.Switch to Atlas mode that preview button doe's not shown
2014-10-23 18:04:21 +08:00
Juan Linietsky
371eac9bef -added custom metadata to physics shapes (2D only for now)
-gizmos are not displayed in camera preview
2014-10-16 00:06:34 -03:00
Juan Linietsky
6e87c80e41 -do not use calc_tangents if no UVs 2014-10-14 23:38:10 -03:00
Juan Linietsky
cd218b8c09 Fixes
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky
a84ba9c853 Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky
948fd83cdd Little Bits
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky
7fed1841aa missing 2014-10-10 00:38:45 -03:00
Juan Linietsky
c5069bea01 -less agressive install.txt, existence of this package is proof enough of disconformity. 2014-10-10 00:32:57 -03:00
Juan Linietsky
ede3a4dd35 -compatibility fixes, Better Collada is ready for PRIME TIME! 2014-10-09 22:41:52 -03:00
Juan Linietsky
01ffe6cf89 -Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
Juan Linietsky
9142d6fc40 Misc Bits
-=-=-=-=-

-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
2014-10-09 00:06:51 -03:00
Juan Linietsky
0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
a0ae38e0c1 Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
Juan Linietsky
af4a97bef9 missing fils from yesterday comit.
must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky
b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Ralf Hölzemer
c53dc526bf Restore current frame and assigned actions to the state before export 2014-09-25 00:21:52 +02:00
Luke Picciau
6deec0c0c2 Changed GUI text to better match action 2014-09-24 21:07:17 +09:30
Marqin
251a7a067b Fix File->Save As in Script panel 2014-09-23 01:12:44 +02:00
Ralf Hölzemer
8e6442cf05 Only export Actions with a user count > 0 2014-09-23 01:05:38 +02:00
Juan Linietsky
048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Ralf Hölzemer
f14dd22553 Fix #395: change node name does not refresh in the inspector until you reselect it
- added missing _node_renamed function to SceneTreeDock
2014-09-21 17:56:19 +02:00
Juan Linietsky
11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky
549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Dana Olson
5bbd9f5b4d add title to project manager window 2014-09-18 01:46:35 -04:00
Juan Linietsky
7d6b160a44 fix skeleton AABB computation, addeded shadeless view mode 2014-09-18 00:18:57 -03:00
Sergey Lapin
e0a75f0f12 Recover shape key state 2014-09-17 20:20:19 +04:00
Sergey Lapin
c122752915 Added option to enable and disable export of shape keys 2014-09-17 20:20:19 +04:00
Sergey Lapin
a3a35702b4 Added shape keys export 2014-09-17 20:20:19 +04:00
Juan Linietsky
64b01d6ce0 Merge pull request #317 from sanikoyes/hotfix-Export-translation
Fix export translation(can't save pot file)
2014-09-17 10:52:34 -03:00
Juan Linietsky
24b545d6ea Merge pull request #544 from marynate/PR-fix-help-history
Fix bug help history overwrote by tree item selected call back
2014-09-17 10:46:20 -03:00
Juan Linietsky
02a694ff48 Merge pull request #580 from marynate/PR-fix-particles-editor-menu
Particles editor menu not display in proper position
2014-09-17 10:44:22 -03:00
Juan Linietsky
023dcd50f9 Merge pull request #593 from marynate/PR-gizmo-opacity
Add editor setting: Manipulator Gizmo Opacity
2014-09-17 10:01:33 -03:00
Juan Linietsky
2f79107b9a Merge pull request #607 from TheoXD/_reimport_anim_merge
Merge animations during reimport
2014-09-17 10:01:18 -03:00
Juan Linietsky
13f2abacd7 Merge pull request #639 from adolson/disable-auto-switch-resource-tab
Usability: don't switch to resource tab when switching to script tab
2014-09-17 09:57:34 -03:00
Juan Linietsky
7a610a5c27 Merge pull request #641 from adolson/default-project-dir
added settings for default project & export dirs
2014-09-17 09:56:49 -03:00
Juan Linietsky
11898dd475 Merge pull request #643 from adolson/custom-export-binary-path-fix
oh thanks!
2014-09-17 09:53:43 -03:00
Juan Linietsky
f00f4b9296 CollisionPolygon (3D)
Workaround for round() on PC.
2014-09-16 21:19:54 -03:00
Juan Linietsky
642c63319e Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
Juan Linietsky
8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky
1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson
f6c81bbd7b fix custom export packages for PC
also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
Dana Olson
884b79ce0e added settings for default project & export dirs 2014-08-24 21:20:45 -04:00
Dana Olson
e641752911 don't switch to resource tab when switching to script tab 2014-08-22 12:38:24 -04:00
Theo Hallenius
0dd29d0512 Forgot about keeping value tracks. 2014-08-15 03:35:31 +02:00
Juan Linietsky
2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz
2693a883fa Merge pull request #595 from marynate/PR-fix-view-grid
Fixed #470 View grid toggle in 3d not working
2014-08-14 10:30:20 -03:00
tnt
e0f37da057 ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE 2014-08-13 22:31:50 +02:00
Theo Hallenius
85bccf487c Keep function callbacks, no throwing errors 2014-08-03 01:10:22 +02:00
Theo Hallenius
a8c891566e Merge animations during reimport 2014-08-02 23:07:38 +02:00
Juan Linietsky
678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate
f5c56f4a3d Make sure View Grid state saved with scene state 2014-07-15 15:07:29 +08:00
marynate
e55ef57f62 Fixed #470 View grid toggle in 3d not working 2014-07-15 13:29:36 +08:00
marynate
95383469d3 Add editor setting: Manipulator Gizmo Opacity 2014-07-15 13:07:40 +08:00
marynate
e6df7da6ab Particles editor menu not display in proper position 2014-07-10 15:42:34 +08:00
Juan Linietsky
9ff6d55822 Polygon2D
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky
3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
reduz
a5af2971bb Merge pull request #504 from marynate/PR-pm-filter
Add project list filter for easy finding projects
2014-07-02 10:55:15 -03:00
marynate
0eed04904c Forgot to add SceneTreeDock::set_selected change in last PR 2014-07-02 15:34:46 +08:00
marynate
87d27bb997 Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab 2014-06-30 23:01:23 +08:00
marynate
002db0b125 Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows due to accessing modifiled time of internal resource when editor gaining focus 2014-06-30 13:28:16 +08:00
Juan Linietsky
01632a824e Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
reduz
ae5b064427 Merge pull request #542 from marynate/PR-fix-resource-name-update
Fixed resource name not updated when saved in resurce dock
2014-06-29 19:07:33 -03:00
reduz
4dc7b0f3b8 Merge pull request #546 from marynate/PR-fix-pin-project-segfault
Fix #526 segfault when pinning projects
2014-06-29 19:04:46 -03:00
Juan Linietsky
8ffc113b70 Missing name on collada-imported materials 2014-06-28 09:50:20 -03:00
Juan Linietsky
2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
marynate
de7811ab42 Fix pinning project segfault 2014-06-25 12:01:56 +08:00
marynate
4a59f683d3 Fix bug help history overwrote by tree item selected call back 2014-06-23 23:44:36 +08:00
marynate
ee131f9f05 Fixed resource name not updated when saved in resurce dock 2014-06-23 01:54:21 +08:00
Juan Linietsky
e086bccd63 Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
Juan Linietsky
ddc0e7fd3b FineTune HDR and Other Stuff
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-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
reduz
6cb3c94b03 Merge pull request #509 from marynate/PR-script-editor-replace-dialog
Script editor: Add selected text in replace dialog automatically
2014-06-17 11:56:09 -03:00
reduz
a285708a0c Merge pull request #510 from marynate/PR-align-with-view
Align selected node with current view (3d editor)
2014-06-17 11:55:52 -03:00
reduz
59fd2c51f6 Merge pull request #512 from marynate/PR-fix-texture-preview-not-update
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-17 11:55:26 -03:00
marynate
b9a8c39af5 Use toolbutton for clear search term 2014-06-17 13:39:01 +08:00
marynate
8b31ae491f Move ProjectListFilter::FilterOption into private section 2014-06-17 13:38:44 +08:00
marynate
57ab93bd27 Add project list filter for easy finding projects 2014-06-17 13:38:44 +08:00
marynate
9a75d3175e Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
Juan Linietsky
703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
marynate
2b6106541c Fixed #185 Setting a new Texture for a Sprite node does not update preview 2014-06-15 10:11:58 +08:00
marynate
2f79e59c00 Add align with view in 3d editor viewport (useful for aligning camera with
current view)
2014-06-13 15:59:02 +08:00
marynate
eb6f7f38c0 Script editor: Put selected text in replace dialog automatically (unless selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog 2014-06-13 11:32:38 +08:00
Juan Linietsky
64e83bfd14 Merge branch 'master' of https://github.com/okamstudio/godot 2014-06-11 10:41:43 -03:00
Juan Linietsky
9b8696d3dd Light Baker!
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-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
reduz
58a323e062 Merge pull request #446 from marynate/PR-fix-scons-cstringio
Use cStringIO to write editor_icons.cpp
2014-06-11 01:20:43 -03:00
reduz
09023224b6 Merge pull request #490 from macramole/master
Set project name automatically when choosing path for new projects in project manager
2014-06-11 01:12:41 -03:00
reduz
b0b6f143ff Merge pull request #496 from marynate/PR-scene-dock-search
Adding search box to scene dock(file system tab)
2014-06-11 01:11:45 -03:00
reduz
3a7cbfcea6 Merge pull request #498 from marynate/PR-pm-favorite
Add pin/favorite projects in project manager
2014-06-11 01:11:17 -03:00
marynate
151df47677 Add pin/favorite projects in project manager 2014-06-10 11:05:46 +08:00
marynate
e94f875788 Allow run/edit multiple projects from project manager 2014-06-10 11:03:32 +08:00
marynate
2c3d279c75 Adding search box to scene dock(file system tab) 2014-06-10 10:36:45 +08:00
leandrogarber@gmail.com
729cadad13 small feature: set project name automatically when choosing path for new projects (recommit due problem with codeblocks tabs) 2014-06-04 18:30:39 -03:00
leandrogarber@gmail.com
0be5ff50aa small feature: set project name automatically when choosing path for new projects 2014-06-04 18:15:37 -03:00
Juan Linietsky
6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
Juan Linietsky
1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
marynate
1e41bfa9cf Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs 2014-05-22 16:26:55 +08:00
Jonas Rudlang
6b1b3fbfa5 Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed 2014-05-22 00:01:11 +02:00
reduz
8bb7cc7325 Merge pull request #436 from marynate/PR-2d-uniform-scale
Add 2d unifrom scale
2014-05-20 23:10:45 -03:00
marynate
9737c02e21 Add 2d unifrom scale 2014-05-21 09:51:51 +08:00
marynate
8be3963aa0 Add pan mode in 2d editor 2014-05-21 09:47:47 +08:00
reduz
a364bc4371 Merge pull request #410 from marynate/PR-hotkey-quit-to-pm
Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20 20:46:07 -03:00
reduz
fb5223a69d Merge pull request #415 from marynate/PR-auto-editor-icons-cpp
Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-20 20:45:23 -03:00