Commit Graph

2266 Commits

Author SHA1 Message Date
Rémi Verschelde c196d12e23
Merge pull request #84947 from raulsntos/dotnet/instance_bindings
C#: Use `get_instance_binding` instead of set
2024-04-04 14:30:35 +02:00
AyOhEe e18fb27d70
Fixed "Create C# solution" dialog
Flipped the title and dialog text to how they should be. It seemed that the title was being put in the dialog text, and vice versa.
2024-04-01 23:01:40 +01:00
Raul Santos 7d08e8727b
C#: Make internal properties and property accessors public (but hidden)
Instead of making the accessors `internal` which can break binary compat, make them `public` but hide them with EB never so they don't show up in IntelliSense.

Also, do the same for properties with the `PROPERTY_USAGE_INTERNAL` flag. These properties were not meant to be exposed to scripting, but since they've been public before all we can do now is hide them.
2024-03-29 20:36:04 +01:00
kleonc e2ed63b313 [C#] Fix `Transform3D.InterpolateWith` applying rotation before scale 2024-03-24 09:31:20 +01:00
Rémi Verschelde 3895639f72
Merge pull request #89756 from zaevi/dotnet/fix_null_array
C#: Fix errors when creating `Variant` from null array
2024-03-24 01:23:18 +01:00
Rémi Verschelde 1c2ff17f12
Merge pull request #89652 from invino4/patch-1
Add property `UsingGodotNETSdk` to Godot.NET.Sdk
2024-03-24 01:20:29 +01:00
Zae 833a03fbf6 C#: Fix errors when creating Variant from null array 2024-03-21 23:55:44 +08:00
Jason Hunter bdbd9995f8
Add property UsingGodotNETSdk to Godot.NET.Sdk
The Godot.NET.Sdk (for C# use) should define the property `UsingGodotNETSdk` in its [SDK.props](a07dd0d6a5/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props).  

## Why
Defining this property allows shared build configuration (e.g. Directory.Build.targets or other imported msbuild files) to detect deterministically when they are operating within the scope of a project controlled by Godot.NET.Sdk.  This enables shared build configuration that may span many different projects within a folder to have Godot.NET.Sdk-specific configuration that only applies to Godot projects.

## Why named UsingGodotNETSdk
This naming scheme is common practice in Microsoft Dotnet SDKs.  For example, the property `UsingMicrosoftNETSdk` is defined by the default SDK, `UsingMicrosoftTraversalSdk` is defined by [Microsoft.Build.Traversal](363532de5b/src/Traversal/Sdk/Sdk.props (L10)), `UsingMicrosoftNoTargetsSdk` by [Microsoft.Build.NoTargets](363532de5b/src/NoTargets/Sdk/Sdk.props (L10)), and so on.  The property `UsingMicrosoftNETSdk` is even used in the implementation of Godot.NET.Sdk for conditional logic of the type predicted here.

Note that these "Using*" properties are _additive_ in the sense that more than one can be defined for a given project (as SDKs can effectively be built upon other SDKs, using them as components).  So, it is normal and appropriate for both `UsingMicrosoftNETSdk` and `UsingGodotNETSdk` to be simultaneously defined within the same project.
2024-03-18 09:48:52 -07:00
Thaddeus Crews 300aa202c8
C#: Implement `InvariantCulture` on Variant strings 2024-03-15 19:43:00 -05:00
Rémi Verschelde a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Thaddeus Crews fb299d0fb1
SCons: Ensure `with` statement where applicable 2024-03-10 12:57:57 -05:00
A Thousand Ships 59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Rémi Verschelde 0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews d9fa40f2df
Enforce `\n` eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Paul Joannon 7290e7d7a5
C#: Fix warnings
- Fix most CS0108 in generated glue
- Suppress CA1001 on `Variant`
2024-03-09 17:05:23 +01:00
RedMser 2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Rémi Verschelde dd2a611118
Merge pull request #89092 from AThousandShips/csharp_doc
[C#] Fix typo in `Color` documentation
2024-03-04 13:34:06 +01:00
Rémi Verschelde 6315429999
Merge pull request #89007 from paulloz/dotnet/fix-interpolated-string-scriptpropertydefval
[.NET] Fix interpolated strings in ScriptPropertyDefVal
2024-03-04 13:33:25 +01:00
Rémi Verschelde 5d3369e095
Merge pull request #85153 from Repiteo/scons-improve-logs
SCons: Add two new `COMSTR` environment variables
2024-03-04 13:32:38 +01:00
Rémi Verschelde 1598af5668
Merge pull request #83504 from Repiteo/c#-generator-langword-check
C#: Bindings generator langword check
2024-03-04 13:32:34 +01:00
A Thousand Ships 5aadb8660b
[C#] Fix typo in `Color` documentation 2024-03-02 18:13:01 +01:00
Rémi Verschelde f2045ba822
Merge pull request #88933 from raulsntos/dotnet/pre-commit
Move dotnet-format script to pre-commit
2024-03-02 10:48:25 +01:00
Raul Santos 97851f0340
Move dotnet-format script to pre-commit
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Thaddeus Crews 0ce9b6fd1d
Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Paul Joannon 42233284b1
Fix interpolated strings in ScriptPropertyDefVal 2024-03-01 11:24:46 +01:00
Rémi Verschelde b0c184c9c9
Merge pull request #88994 from TCROC/fix-c#-missing-epsilon-64bit
Fix C# epsilon compiler error on double precision build
2024-02-29 15:18:47 +01:00
Travis Lange 09c6cb1250 Fix C# epsilon compiler error on double precision build 2024-02-29 08:25:37 -05:00
Rémi Verschelde 172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde ed2ff19cd7
Merge pull request #88909 from emre0altan/clarify-c#-color-opacity-comment
Clarify C# Color opacity comment
2024-02-27 21:23:07 +01:00
Rémi Verschelde a64cb8eff3
Merge pull request #88570 from paulloz/dotnet/warnings-editorconfig-cleanup
[.NET] Better `.editorconfig` setup in `modules/mono/`
2024-02-27 21:23:03 +01:00
Paul Joannon 139a5df821
Cleanup C# projects, code quality & style
New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)

Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations

Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
2024-02-27 20:11:24 +01:00
Thaddeus Crews be7019de0f
C#: Only check for empty deprecation message if deprecated 2024-02-27 10:22:32 -06:00
Nông Văn Tình 52c4abea17 Revise implementation to match the implementation in `core`
Fixes: #88834
2024-02-27 23:19:15 +07:00
emre0altan 4100a23c5e Clarify C# Color opacity comment 2024-02-27 15:56:21 +00:00
Rémi Verschelde 730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
Pedro J. Estébanez 5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Rémi Verschelde 762ea7a0b2
Merge pull request #88730 from raulsntos/dotnet/deprecated-message
C#: Add deprecated message to generated bindings
2024-02-26 10:49:05 +01:00
Rémi Verschelde 5059dd91f3
Merge pull request #88692 from nongvantinh/fix-88543
Fix Script Editor saves C# files as embedded scripts.
2024-02-26 10:49:01 +01:00
Rémi Verschelde 9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
Nông Văn Tình c5e6a5863d Fix Script Editor saves C# files as embedded scripts
fixes: #88543
fixes: #88160

Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Raul Santos 40b7dd0cf3
C#: Add deprecated message to generated bindings
Uses the `DocData` deprecated message in the C# `[Obsolete]` attribute added to deprecated members.
2024-02-23 20:30:36 +01:00
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Matt Enad f75cffcd46 Fix hover style margin with extra borders enabled
The content margins for FlatMenuButton and RunBarButton are now handled correctly when the "Draw Extra Borders" user option is enabled
2024-02-21 21:36:48 -05:00
Rémi Verschelde c6d091e0f3
Merge pull request #87253 from van800/van800/analyser
Provide a roslyn analyzers corresponding to the GD0001 and GD0002
2024-02-21 15:22:54 +01:00
Ivan Shakhov 00dc19585b provide analyser corresponding to the GD0001 and GD0002, add ClassPartialModifierAnalyzerFix, and tests
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 12:35:28 +03:00
Rémi Verschelde aeaec000fc
Merge pull request #88495 from paulloz/dotnet/test-and-fix-exports-diagnostics
[.NET] Test and fix exports diagnostics
2024-02-21 07:43:08 +01:00
Rémi Verschelde 00f6c97610
Merge pull request #80343 from raulsntos/dotnet/warnings/RS2008
C#: Add analyzer release tracking
2024-02-20 23:59:39 +01:00
Rémi Verschelde 1aab6e96b9
Merge pull request #87133 from Repiteo/dotnet/enforce-globalization-rules
C#: Enforce globalization code quality rules
2024-02-20 20:04:30 +01:00
Rémi Verschelde 9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Thaddeus Crews 000d12d237
C#: Enforce Globalization code quality rules 2024-02-20 11:15:12 -06:00
Paul Joannon 88ad4e6c24
Add tests and fix exports diagnostics
- Add tests for the following diagnostics: GD0101, GD0102, GD0103, GD0104, GD0105, GD0106, GD0107.
- Fix GD0101 not being reported any more (was filtering static classes before reporting).
- Fix GD0107 not preventing `Node` members from being exported from not-`Node` types.
2024-02-20 11:24:41 +01:00
Raul Santos f685c69bd4
C#: Add analyzer release tracking
Fixes diagnostic RS2008.
2024-02-19 19:47:40 +01:00
Ivan Shakhov 703c34a788 Bump Rider.PathLocator nuget version, which provides a fix for detecting Rider installations 2024-02-19 21:04:28 +03:00
Raul Santos fe280ef9ae
C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
2024-02-19 06:33:13 +01:00
Rémi Verschelde 9f48330c3f
Merge pull request #88469 from paulloz/dotnet/cleaner-diagnostic-rules
[.NET] Clean diagnostic rules
2024-02-19 00:08:30 +01:00
Rémi Verschelde 033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
Paul Joannon 5981886fb7
Clean diagnostic rules
Move the following diagnostics into static readonly fields: GD0101, GD0102, GD0103, GD0104, GD0105, GD0106, GD0107, GD0201, GD0202, GD0203, GD0301, GD0302, GD0303, GD0401, GD0402.

To be more consistent, the titles for the following diagnostics were modified: GD0101, GD0105, GD0106, GD0302, GD0303, GD0401, GD0402. A subsequent update of the documentation repo is needed.

Tests for the following diagnostics were created: GD0201, GD0202, GD0203.
2024-02-18 16:47:20 +01:00
Raul Santos dcb411daee
C#: Fix building OpenVisualStudio executable
Since moving the TFM to .NET Core we need to add some configuration to cross-compile a Windows executable from Linux.
2024-02-18 05:40:06 +01:00
Thaddeus Crews 48428bd087
C#: Match Core implementation of `BinToInt` & `HexToInt` 2024-02-17 11:59:14 -06:00
Rémi Verschelde ccd9cefa8e
Merge pull request #87137 from /dotnet/nullable-godot-tools 2024-02-17 18:31:37 +01:00
Matt Enad 5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Rémi Verschelde 09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde 1efc3625fa
Merge pull request #87342 from raulsntos/dotnet/warnings/RS1024
C#: Use SymbolEqualityComparer
2024-02-15 15:44:47 +01:00
Raul Santos 7b348708e8
C#: Use SymbolEqualityComparer
Use `SymbolEqualityComparer` to compare symbols and fix `RS1024` warning.
2024-02-14 17:33:06 +01:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Paul Joannon 9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Andreia Gaita 21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
Thaddeus Crews 3314f8cc65
C#: Enable nullable environment for `GodotTools` 2024-02-13 12:24:53 -06:00
Rémi Verschelde dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Silc Lizard (Tokage) Renew 67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Zae 8245157682 C#: Fix missing CowData 64-bit promotion for `PackedInt32Array`. 2024-02-13 12:19:48 +08:00
Rémi Verschelde 7d89f557f3
Merge pull request #88238 from shana/cs-export-fix-output-files
C#: Fix processing exclusions during export
2024-02-12 23:29:47 +01:00
Andreia Gaita 2f10f7bed4 Fix processing exclusions during export 2024-02-12 11:51:05 +01:00
Raul Santos 5815d1c8c8
Improve handling of generic C# types
- Create CSharpScript for generic C# types.
  - `ScriptPathAttributeGenerator` registers the path for the generic type definition.
  - `ScriptManagerBridge` lookup uses the generic type definition that was registered by the generator.
  - Constructed generic types use a virtual `csharp://` path so they can be registered in the map and loaded as if there was a different file for each constructed type, even though they all share the same real path.
  - This allows getting the base type for a C# type that derives from a generic type.
- Shows base scripts in the _Add Node_ and _Create Resource_ dialogs even when they are generic types.
  - `get_global_class_name` implementation was moved to C# and now always returns the base type even if the script is not a global class (this behavior matches GDScript).
- Create `CSharpScript::TypeInfo` struct to hold all the type information about the C# type that corresponds to the `CSharpScript`, and use it as the parameter in `UpdateScriptClassInfo` to avoid adding more parameters.
2024-02-08 18:31:13 +01:00
Paul Joannon 9d283063a0
Fix C# "out of sync" notice with external editors
Change what triggers our re-evaluation of the last valid build datetime stored internally.
Move that datetime in `BuildManager`.
2024-02-07 21:26:32 +01:00
Raul Santos 8ce4a0cf15
C#: Fix crash when reloading scripts
The crash cond was accidentally moved to the `reload_scripts` method when it was only meant to be in the `reload_tool_script` method. Same about restarting the HotReloadAssemblyWatcher timer.

Also removed the loop that checks if the script array contains a C# script because if we're in CSharpLanguage we can assume that at least one of them is.
2024-02-07 06:33:51 +01:00
Rémi Verschelde acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
Rémi Verschelde d0f8b76ffd
Merge pull request #87838 from paulloz/dotnet/fix-duplicate-key-on-reload
C#: Fix duplicate key issue on reload
2024-02-02 12:05:14 +01:00
Rémi Verschelde 8a47d6eb50
Merge pull request #87790 from nongvantinh/fix-87643
Fix incorrect condition for error filtering
2024-02-02 12:03:59 +01:00
Rémi Verschelde 24a2560d30
Merge pull request #87682 from zaevi/fix_csharp_stringname_ref
C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
2024-02-02 12:02:44 +01:00
Paul Joannon 999180d5b5
Delay fs update when populating path bimap 2024-02-01 22:06:40 +01:00
Nông Văn Tình d81c9c32c5 Fix incorrect condition for error filtering
Fixes: #87643

The original condition stopped immediately after checking for 'searchText' in the 'Message' field, resulting in premature termination of subsequent checks. This fix ensures that all relevant conditions are appropriately evaluated before determining the filtering outcome.

Additionally, accompanying changes include improved code readability for better comprehension. This adjustment enhances the maintainability of the error filtering mechanism, contributing to a more robust codebase overall.
2024-01-31 23:01:37 +07:00
Aaron Franke aed5ea9460
Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
Rémi Verschelde 736696b533
Merge pull request #87679 from raulsntos/dotnet/remove-unused
C#: Remove unused code
2024-01-30 17:48:07 +01:00
Michael Wörner 9d50a486bf Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock. 2024-01-28 21:28:14 +01:00
Zae 1e14503715 C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`. 2024-01-29 02:04:02 +08:00
Raul Santos 82380ec700
C#: Remove unused code
- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
2024-01-28 16:09:59 +01:00
Rémi Verschelde 99ac3d332a
Merge pull request #87597 from zaevi/fix_csharp_aot_initialization
C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 11:49:53 +01:00
Rémi Verschelde 3bbf4abfaa
Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
Rémi Verschelde 563e385810
Merge pull request #87526 from zaevi/fix_csharp_gc
C#: Fix incorrect GC handle for non-instantiable types.
2024-01-26 11:47:25 +01:00
Rémi Verschelde 85b2c947b2
Merge pull request #87518 from paulloz/dotnet/fix-warnings
Clean a number of C# warnings
2024-01-26 11:46:37 +01:00
Rémi Verschelde 849b69828b
Merge pull request #85908 from avilches/fix-must-be-variant-analyzer-fail-with-generic-typed-attributes
Allow using `[MustBeVariant]` in generic typed attributes
2024-01-26 11:42:34 +01:00
Rémi Verschelde d36f5cf2ba
Merge pull request #85504 from nongvantinh/fix-csharp-loader
Fix C# script loader does not work reliably
2024-01-26 11:42:01 +01:00
Zae 18599c0935 C#: Fix sorting for generic types when reloading assemblies. 2024-01-26 18:00:46 +08:00
Paul Joannon 46b3096570
Clean a bunch of C# warnings
- `[Obsolete]` tag generated in the middle of documentation comments
- Potential `null` values in generators
- Obsolete call to `GetEditorInterface()`
- We don't want `Godot.Collections.Array` to end with `Collection`
- A few culture specifications and use of `AsSpan` instead of `SubString` in `StringExtensions`
- Disable CA1716 in GodotSharp
2024-01-26 09:38:33 +01:00
Zae e868a9f577 C#: Fix not assigning `runtime_initialized` when initializing with AOT. 2024-01-26 05:44:40 +08:00
Zae 201e946741 C#: Fix incorrect GC handle for non-instantiable types. 2024-01-25 02:40:08 +08:00
Alberto Vilches 692412562d C#: Fix to allow usage of [MustBeVariant] in generic typed attributes 2024-01-21 22:29:29 +01:00
Nông Văn Tình 7676e389a7 Fixes C# script loader does not work reliably 2024-01-22 04:20:27 +07:00