Commit Graph

7308 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry e5e7a795b1 C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry f16c8e3759 Fix detection of .NET Sdk from snap and allow higher versions 2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry 315636e77c C#: Fallback to `dotnet --info` to determine .NET RID
Some Linux distros use their distro name as the RID for directory names.
If the .NET Host directory cannot be found with the generic RID,
try to get the rid from `dotnet --info`.

The generic RID should still be the first choice. Some platforms like
Windows 10 define the RID as `win10-x64` but still use the generic
`win-x64` for directory names.

Co-authored-by: Lewis James <lewiji+github@gmail.com>
2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Ignacio Roldán Etcheverry 513ee857a9 C#: Restructure code prior move to .NET Core
The main focus here was to remove the majority of code that relied on
Mono's embedding APIs, specially the reflection APIs. The embedding
APIs we still use are the bare minimum we need for things to work.
A lot of code was moved to C#. We no longer deal with any managed
objects (`MonoObject*`, and such) in native code, and all marshaling
is done in C#.

The reason for restructuring the code and move away from embedding APIs
is that once we move to .NET Core, we will be limited by the much more
minimal .NET hosting.

PERFORMANCE REGRESSIONS
-----------------------

Some parts of the code were written with little to no concern about
performance. This includes code that calls into script methods and
accesses script fields, properties and events.
The reason for this is that all of that will be moved to source
generators, so any work prior to that would be a waste of time.

DISABLED FEATURES
-----------------

Some code was removed as it no longer makes sense (or won't make sense
in the future).
Other parts were commented out with `#if 0`s and TODO warnings because
it doesn't make much sense to work on them yet as those parts will
change heavily when we switch to .NET Core but also when we start
introducing source generators.
As such, the following features were disabled temporarily:
- Assembly-reloading (will be done with ALCs in .NET Core).
- Properties/fields exports and script method listing (will be
  handled by source generators in the future).
- Exception logging in the editor and stack info for errors.
- Exporting games.
- Building of C# projects. We no longer copy the Godot API assemblies
  to the project directory, so MSBuild won't be able to find them. The
  idea is to turn them into NuGet packages in the future, which could
  also be obtained from local NuGet sources during development.
2022-08-22 03:35:59 +02:00
Ignacio Roldán Etcheverry 5e37d073bb C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
Ignacio Roldán Etcheverry 9a51430441 C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke 2022-08-22 03:35:59 +02:00
Ignacio Roldán Etcheverry c4ccabd3fb C#: Remove DynamicGodotObject/Object.DynamicObject
We are moving in the direction of no dynamic code generation,
so this is no longer desired.

The feature can still be easily implemented by any project that
still want it.
2022-08-22 03:35:59 +02:00
Ignacio Roldán Etcheverry 124fbf95f8 C#: Move marshaling logic and generated glue to C#
We will be progressively moving most code to C#.
The plan is to only use Mono's embedding APIs to set things at launch.
This will make it much easier to later support CoreCLR too which
doesn't have rich embedding APIs.

Additionally the code in C# is more maintainable and makes it easier
to implement new features, e.g.: runtime codegen which we could use to
avoid using reflection for marshaling everytime a field, property or
method is accessed.

SOME NOTES ON INTEROP

We make the same assumptions as GDNative about the size of the Godot
structures we use. We take it a bit further by also assuming the layout
of fields in some cases, which is riskier but let's us squeeze out some
performance by avoiding unnecessary managed to native calls.

Code that deals with native structs is less safe than before as there's
no RAII and copy constructors in C#. It's like using the GDNative C API
directly. One has to take special care to free values they own.
Perhaps we could use roslyn analyzers to check this, but I don't know
any that uses attributes to determine what's owned or borrowed.

As to why we maily use pointers for native structs instead of ref/out:
- AFAIK (and confirmed with a benchmark) ref/out are pinned
  during P/Invoke calls and that has a cost.
- Native struct fields can't be ref/out in the first place.
- A `using` local can't be passed as ref/out, only `in`. Calling a
  method or property on an `in` value makes a silent copy, so we want
  to avoid `in`.

REGARDING THE BUILD SYSTEM

There's no longer a `mono_glue=yes/no` SCons options. We no longer
need to build with `mono_glue=no`, generate the glue and then build
again with `mono_glue=yes`. We build only once and generate the glue
(which is in C# now).
However, SCons no longer builds the C# projects for us. Instead one
must run `build_assemblies.py`, e.g.:
```sh
%godot_src_root%/modules/mono/build_scripts/build_assemblies.py \
        --godot-output-dir=%godot_src_root%/bin \
        --godot-target=release_debug`
```
We could turn this into a custom build target, but I don't know how
to do that with SCons (it's possible with Meson).

OTHER NOTES

Most of the moved code doesn't follow the C# naming convention and
still has the word Mono in the names despite no longer dealing with
Mono's embedding APIs. This is just temporary while transitioning,
to make it easier to understand what was moved where.
2022-08-22 03:35:59 +02:00
rafallus da7a5653f4 Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
Umang Kalra 7ef5dfcfc3 Changed the title of change node type dialog 2022-08-20 22:53:07 +05:30
Max Hilbrunner 79717dcb46
Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor
Add documentation for all annotations
2022-08-20 00:57:01 +02:00
Yuri Sizov 7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Yuri Sizov a0995182fe Add documentation for all annotations 2022-08-19 15:06:39 +03:00
Max Hilbrunner 6f273d2156
Merge pull request #63326 from MewPurPur/binary-highlighting-fix
Fix highlighting of multiple operators
2022-08-19 01:27:02 +02:00
Clay John 17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00
RedMser c25b8f2876 Remove unintentional PROPERTY_USAGE_INTERNAL
The flag only matters for property definition,
but was also used in _validate_property a lot.
2022-08-18 16:25:00 +02:00
Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Haoyu Qiu 660c700f9c Fix action name completion for `Input` 2022-08-15 23:28:49 +08:00
Yuri Sizov d953d9590b Improve the `make_rst.py` parser for BBCode tags 2022-08-15 17:45:10 +03:00
Aaron Franke be81b33e2b
GLTF: Fix orthographic cameras, internally store data in GLTF's format 2022-08-14 19:18:53 -05:00
Aaron Franke 3bbb50359d
Document GLTFLight and GLTFSpecGloss 2022-08-14 14:57:58 -05:00
VolTer 2e6108d181 Improve binary operator highlighting 2022-08-14 15:49:07 +02:00
smix8 4f0730d4bc Add Navigation Debug for GridMap edge connections
Adds navigation visual debug for GridMap edge connections that use baked navigationmesh with bake_navigation=true.
2022-08-13 21:27:56 +02:00
Micky b62d06fbed Rename Navigation's `neighbor_dist` to `neightbor_distance`
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Rémi Verschelde 345dd9f0fb
Merge pull request #62934 from Xwdit/script_doc_arg_def_var 2022-08-10 16:31:45 +02:00
Rémi Verschelde a946768151
Merge pull request #63015 from Xwdit/fix_gds_editor_tooltip_arg_type 2022-08-10 16:31:32 +02:00
Rémi Verschelde 26b2ac82ff
Merge pull request #63020 from Xwdit/fix_gds_editor_tooltip_return_type 2022-08-10 16:31:20 +02:00
Rémi Verschelde 0af6aae5bb
Merge pull request #64169 from hakro/fix-gltf-animations-always-imported 2022-08-10 15:25:20 +02:00
Xwdit f265f175e3 Fix script documentation method argument default values
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-08-10 15:07:21 +02:00
Xwdit e25c86bf5d Fixed incorrect type display of function argument in GDScript editor tooltips 2022-08-10 15:06:21 +02:00
Xwdit 7e262310a2 Fixed incorrect type display of void return in GDScript editor tooltips 2022-08-10 15:05:47 +02:00
Rémi Verschelde abe98a95c5
Merge pull request #64206 from Chaosus/gds_fix 2022-08-10 12:29:11 +02:00
Rémi Verschelde 6b84619136
Merge pull request #64188 from YeldhamDev/gridmap_item_fix 2022-08-10 11:50:20 +02:00
Hakim 805ffdfbf6 Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
Yuri Rubinsky df85c9871f Prevent global functions from overriding completion of subscript 2022-08-10 11:51:53 +03:00
Michael Alexsander fe16aecbac Fix error when switching to another `GridMap` with an item with higher index selected 2022-08-09 19:05:02 -03:00
bruvzg bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
antonWetzel 40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Rémi Verschelde f8383a7c72
Merge pull request #64099 from A-Lamia/lsp_uri_path_fixes 2022-08-08 23:04:33 +02:00
Yuri Sizov c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Rémi Verschelde 862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Rémi Verschelde bc3ab0aaa8
Merge pull request #64004 from YuriSizov/doctool-fail-on-unnamed-args
Add checks and tests for empty/unnamed arguments
2022-08-08 19:15:07 +02:00
Rémi Verschelde 74d2c7d394
Merge pull request #63932 from smix8/navigation_heightmapshape_baking_4.x 2022-08-08 15:47:08 +02:00
Raul Santos e47ba81050
Add `@GDScript.type_exists` documentation 2022-08-08 15:40:32 +02:00
Yuri Sizov 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
Lamia 42a16ef76e fix: modifies workspace->root_uri so that p_uri is symmetrical to other operating systems. #63388 2022-08-08 22:40:13 +10:00
Rémi Verschelde 01ce034398
Merge pull request #64085 from raulsntos/fix-rider-check 2022-08-08 08:58:21 +02:00
Rémi Verschelde 7801ad0531
Merge pull request #64046 from AntonioDell/bugfix/63715-infer-preloaded-const-types 2022-08-08 08:55:37 +02:00
Raul Santos 34c3966510
Avoid paths with invalid characters in `IsRider` 2022-08-08 02:00:17 +02:00
Raul Santos 83ffe70f1f
Various fixes to C# documentation 2022-08-07 19:18:04 +02:00
Antonio Dell'Annunziata f81a166ab8
fix(gdscript): Infer type from preload const
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.

Solves #63715
2022-08-07 16:09:24 +02:00
Rémi Verschelde e3876899d3
Merge pull request #63919 from Faless/scons/4.x_easy_deps 2022-08-07 16:09:02 +02:00
Fabio Alessandrelli 43f51d78d1 [MP] Cleanup and fixes for replication plugin.
- Remove dead code.
- Fix "Add from path" adding the wrong string when targeting root node.
2022-08-07 15:08:35 +02:00
Fabio Alessandrelli 202320e1ed [Websocket] Remove dummy JS server implemenation.
It does nothing but printing errors (only websocket client is available
in browsers), so we might as well return null when you instantiate it.
2022-08-07 13:44:16 +02:00
Rémi Verschelde 77d3ac700d
Merge pull request #63712 from object71/fix-export-issues 2022-08-06 14:27:17 +02:00
Rémi Verschelde c81ef51503
Merge pull request #63976 from aaronfranke/godots-own-comment-lines 2022-08-06 13:20:57 +02:00
Rémi Verschelde ae335196b5
Merge pull request #63762 from bruvzg/ft_warn
[TextServer] Add a build warning when building with external FreeType without Brotli support.
2022-08-06 00:31:15 +02:00
Rémi Verschelde bd833f8e06
Merge pull request #63871 from bruvzg/ts_build_options
Add Text Server related options to the build profiles editor.
2022-08-06 00:23:41 +02:00
Aaron Franke ce0080768c
Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
bruvzg 4b155b939b
[Text Server] Prevent composite glyphs which incorporate kashida from being used for justification. Update TextServer tests to clean up on fail. 2022-08-05 19:35:38 +03:00
smix8 5137cd9d87 Add NavigationMesh baking for HeightMapShape
Adds HeightMapShape for StaticColliders and GridMap to the NavigationMeshGenerator for baking NavigationMesh.
2022-08-05 08:56:38 +02:00
Rémi Verschelde 25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
Hugo Locurcio db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
bruvzg 80c9a44492
Fix overrun flag check and HarfBuzz safe to break flag check. 2022-08-04 22:58:28 +03:00
Fabio Alessandrelli 951a1016d3 [Scons] Implement module dependency sorting.
Modules can now call:

env.module_add_dependencies(name: str, deps: list, optional: bool)

To add required or optional dependencies during the "can_build" step.

Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
2022-08-04 20:00:19 +02:00
Fabio Alessandrelli 55845bac26 Fix some array size function definition mismatch. 2022-08-04 13:06:17 +02:00
Rémi Verschelde fdceece7f8
Merge pull request #63899 from bruvzg/hb_510
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04 09:12:05 +02:00
bruvzg 2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 2022-08-04 09:10:16 +03:00
Hristo Stamenov 0e1f7e9f89 Removed faulty function update after get_property_list.
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Aaron Franke 19a4d75b44
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C# 2022-08-03 10:24:22 -05:00
bruvzg 066ca97690
Add Text Server related options to the build profiles editor.
Adds SCons options to disable Brotli and Graphite.
Adds option categories to the build profiles editor.
Adds options default state to the build profiles editor.
Adds Text Server related options to the build profiles editor.
Fix misplaced OpenGL/Vulkan SCons options.
2022-08-03 15:06:43 +03:00
Fabian Keller f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
Rémi Verschelde c67febb008
Merge pull request #63830 from KoBeWi/regEX
Add static method for creating RegEx
2022-08-02 18:16:04 +02:00
kobewi 61a2cb65b1 Add static method for creating RegEx 2022-08-02 15:56:46 +02:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
bruvzg 4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
Max Hilbrunner 2685cc7bb6 UPNP: Don't delete mappings when adding mappings
Don't delete previous mappings when adding a new mapping.
This was a old workaround that seems to cause issues.
2022-08-02 09:11:05 +02:00
Rémi Verschelde b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
Rémi Verschelde 536b5b69ab
Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgets
Remove `CustomPropertyEditor` completely
2022-08-02 07:50:20 +02:00
bruvzg 5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. 2022-08-02 08:30:20 +03:00
Ignacio Roldán Etcheverry 8243c7ab5d
Merge pull request #63790 from raulsntos/csharp-unused
C#: Remove unused `Transform2D.ScaleBasis` method
2022-08-01 22:38:17 +02:00
Yuri Sizov 86798d36db Remove `CustomPropertyEditor` completely 2022-08-01 22:57:05 +03:00
Raul Santos a4ad1dfa51
C#: Remove unused `Transform2D.ScaleBasis` method 2022-08-01 20:56:29 +02:00
Yuri Sizov 1c9ba5ef3e Remove excessive `editor/property_editor.h` includes 2022-08-01 17:19:11 +03:00
bruvzg 366e2d893e
[TextServer] Add a build warning when building with external FreeType without Brotli support. 2022-08-01 13:22:29 +03:00
Raul Santos d0e586fc7e
Rename math 'phi' arguments to 'angle' in C# 2022-08-01 02:42:20 +02:00
Rémi Verschelde 14828c331c Mono: Fix build after #63737 2022-08-01 00:40:18 +02:00
Rémi Verschelde f04004b24c
Merge pull request #55450 from Calinou/script-editor-improve-light-theme-syntax-colors 2022-08-01 00:08:25 +02:00
Rémi Verschelde 8ad80f0547
Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy 2022-07-31 23:52:38 +02:00
Rémi Verschelde 880d93c71c
Merge pull request #63537 from antonWetzel/csharp-vector4
`Vector4`, `Vector4i` and `Projection` for Csharp
2022-07-31 23:45:52 +02:00
Hugo Locurcio 0a24d40836
Improve script editor's light theme syntax colors for better readability
New colors were hand-picked to have a better contrast rate,
while still following the general coloring of the previous light theme.

This improves the light theme's accessibility, especially in outdoor
environments with direct sunlight.
2022-07-31 23:40:48 +02:00
Rémi Verschelde c0946d3c38
Merge pull request #63743 from bruvzg/hb_inc_order_and_ver_check 2022-07-31 23:38:00 +02:00
Fabio Alessandrelli faff5e10a5
Merge pull request #63599 from nathanfranke/mp-docs
Document multiplayer replication classes, small changes to MultiplayerSpawner
2022-07-31 23:14:33 +02:00
bruvzg b54c5c2683
[TextServer] Ensure that built-in library headers are always included before system header, add HarfBuzz version checks for optional features. 2022-07-31 22:52:59 +03:00
Yuri Sizov 9f55bd971e Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
antonWetzel 87ebfff46d create vector4, vector4i and projection for csharp 2022-07-31 19:42:34 +02:00
Rémi Verschelde 602e967ba8
Merge pull request #55943 from jvanmourik/master
glTF animation parsing: Changed the 'loop' and 'cycle' animation name keywords to be case-insensitive
2022-07-31 17:28:43 +02:00
Rémi Verschelde 556cc22dd0
Merge pull request #63656 from raulsntos/fix-signal-bind-csharp 2022-07-31 13:29:31 +02:00
Rémi Verschelde bd58300718
Merge pull request #63661 from raulsntos/fix-editor-paths-include
Add `editor_paths.h` include missing in mono module
2022-07-31 09:57:37 +02:00
Nathan Franke b7c5aeca8a
document multiplayer replication classes, small changes to multiplayer spawner 2022-07-30 21:38:19 -05:00
Aaron Franke ab4b5af286
Fix TranslatedLocal method in C# affecting the original transform 2022-07-30 11:54:35 -05:00
Raul Santos cef3ca4024
Add editor_paths.h include missing in mono module 2022-07-30 02:00:56 +02:00
Rémi Verschelde 335fc2a946
Merge pull request #48183 from madmiraal/fix-regex-offset
Generate error if RegEx offset is negative
2022-07-29 22:38:35 +02:00
Rémi Verschelde 15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
Raul Santos ca47471dfa
Fix Callable calls in mono module
The `Callable::call` and `Callable::call_deferred` methods have been
renamed to `Callable::callp` and `Callable::call_deferredp`.
2022-07-29 21:56:02 +02:00
Marcel Admiraal db1270d521 Generate error if RegEx offset is negative 2022-07-29 19:43:23 +01:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
LinuxUserGD 6e6569aa78 fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +02:00
Rémi Verschelde ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde 7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Antonio Dell'Annunziata 7b975b50dc
fix(gdscript): Fix infinite loop on type inferernce from super method calls
When infering the type from a `super()` call, the gdscript_editor didn't use the base class to search for the original implementation of the method, but instead searched in the extending class.
This caused the same function to be analyzed for type inference which created the infinite loop.

Solves #63592
2022-07-29 10:22:55 +02:00
Rémi Verschelde 0cf26fb8c8
Merge pull request #63584 from smix8/navigation_std_to_localvector_4.x 2022-07-29 09:42:19 +02:00
DeeJayLSP c8f3b02fcf Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
Rémi Verschelde 14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
smix8 8d4922cfb1 Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
2022-07-28 20:29:15 +02:00
Antonio Dell'Annunziata e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
Rémi Verschelde 199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde fb086d44cf
Merge pull request #63560 from V-Sekai/named_global_crashfix 2022-07-28 09:03:01 +02:00
Bastiaan Olij 1dd671014b Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
SaracenOne 1307577932 Prevent hard crash in GDScriptVM when a named global can not be found. 2022-07-27 23:37:42 +01:00
Edward 67e34f6120 inconsistent str() error fix
inconsistent str() error fix
2022-07-27 14:16:05 -04:00
Lamia 3fa943fe23 LSP: Sanitizes protocol URI `file:///c%3A` in file path
Fixes #63205.
2022-07-28 02:25:05 +10:00
Rémi Verschelde 663195f36a
Merge pull request #63325 from EIRTeam/typed_array_fix 2022-07-27 12:39:20 +02:00
Rémi Verschelde f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split 2022-07-27 11:19:40 +02:00
RedMser 7b834c8bfd Fix unnamed arguments in XML docs 2022-07-26 20:42:38 +02:00
Aaron Franke e53ae13178
Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
kobewi e4a961b86a Fix Vector4 parse error 2022-07-26 01:49:57 +02:00
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Aaron Franke 7b8f9a0e8e
GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
Rémi Verschelde a1f0ea5d19
Merge pull request #63409 from V-Sekai/gltf-export 2022-07-25 00:03:38 +02:00
K. S. Ernest (iFire) Lee b2bd4cc792 Mend duplicate nodes in the gltf export. 2022-07-24 14:38:57 -07:00
Rémi Verschelde b7a47bfc09
Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc 2022-07-24 23:26:30 +02:00
Xwdit 5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Aaron Franke 00ec9321f6
GLTF: Move shared defines into a separate gltf_defines.h file
Also move GLTFDocument's template conversion functions into gltf_template_convert.h
2022-07-24 14:21:27 -05:00
Aaron Franke 6887b3f8ee
GLTF: Only list used extensions when they're actually used 2022-07-23 21:59:16 -05:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
reduz d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde 3f504eb9fe
Merge pull request #63313 from python273/fix-xr-doc-links 2022-07-22 23:44:00 +02:00
Álex Román Núñez 1b10f744e0 Fix typed array returns returning the incorrect contained type
Fixes #59485 and #60218
2022-07-22 20:34:19 +02:00
Aaron Franke b00bb577e7
Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
Dallon Feldner 07ddc8b3b8 Don't print redundant errors when parsing GDScript
The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
python273 f78d06c9fe Fix tutorial links in XR classes docs 2022-07-22 15:05:31 +03:00
Nathan Franke eb8482cf95
round dimensions of svg 2022-07-21 20:11:29 -05:00
Yuri Rubinsky ccc56cc6d4 Rename `epsilon` to `tolerance` in the `Plane::has_point` method 2022-07-21 20:15:15 +03:00
Rémi Verschelde ea3d355f0a
Merge pull request #62433 from KoBeWi/🌈 2022-07-21 16:36:34 +02:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
Rémi Verschelde fa2dcc7ace
Merge pull request #47935 from HaSa1002/doc-loading-run-time 2022-07-20 22:33:49 +02:00
Riteo a21f8b7c13 Improve `linuxbsd` headless building, cleanup build scripts
Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).

I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
2022-07-20 19:48:35 +02:00
kobewi df5655fdca Highlight ^NodePath and &StringName differently 2022-07-19 20:20:30 +02:00
Rémi Verschelde 7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
FireForge 97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde d2df09d02b
Merge pull request #63037 from cdemirer/fix-non-global-autoload-code-completion-crash 2022-07-18 16:13:29 +02:00
cdemirer e9a5beeb01 Fix crash while trying to autocomplete non-global Autoload 2022-07-18 16:35:25 +03:00
Rémi Verschelde 4e9d3130f5
Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_doc 2022-07-18 15:29:11 +02:00
Rémi Verschelde aace87e0d0
Merge pull request #63123 from zerc/fix_doc_class_description 2022-07-18 14:56:55 +02:00
Vladimir Savin 585eee2a48 GDScript: Fix brief/long description doc comments. 2022-07-18 13:34:07 +01:00
Rémi Verschelde 73a67f9309
Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-member
Check for parameters shadowing class members
2022-07-18 13:36:51 +02:00
cdemirer 52781535a3 Check for parameters shadowing class members 2022-07-18 00:28:27 +03:00
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Xwdit 152466938f Fix grouping annotations displayed in document 2022-07-15 12:39:52 +02:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
Rémi Verschelde 184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- 2022-07-14 00:20:30 +02:00
Lerg 52adbb763e Fix documentation for C# Vector2/3i classes.
The / operator was wrongly documented as a multiplication.
2022-07-13 22:49:22 +02:00
George Marques dc5a6362c1
Merge pull request #62895 from KoBeWi/callables_exist_you_know 2022-07-13 09:30:08 -03:00
George Marques ad11d264b7
Merge pull request #62901 from cdemirer/prevent-unnecessary-additional-parser-error 2022-07-13 09:24:36 -03:00
George Marques d51aac1137
Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop 2022-07-13 09:18:21 -03:00
Rémi Verschelde b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
George Marques 87ef6f554b
Merge pull request #62918 from cdemirer/parser-properly-set-node-extents 2022-07-13 09:08:28 -03:00
George Marques 01f910517d
Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults 2022-07-13 09:06:20 -03:00
George Marques bf1ef0498e
Merge pull request #62578 from MinusKube/editor-print-crash
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-13 08:44:40 -03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
Yuri Sizov 316f78a037 Add default argument bindings to GDScript annotations 2022-07-11 23:02:55 +03:00
cdemirer 12b9572121 Parser: Properly set node extents 2022-07-11 21:31:15 +03:00
cdemirer 5a906a33d9 Prevent unnecessary additional parser error 2022-07-11 03:32:28 +03:00
cdemirer 4f36b2df2a Fix parser stuck in an error loop 2022-07-11 02:42:40 +03:00
kobewi e9344f5154 Remove outdated code path 2022-07-10 20:48:33 +02:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde 31974aaae2
Merge pull request #62805 from raulsntos/csharp-rpc 2022-07-07 17:21:51 +02:00
Rémi Verschelde 3768236ad2
Merge pull request #62789 from raulsntos/csharp-export-nodes 2022-07-07 17:21:10 +02:00
Rémi Verschelde 421e93b590
Merge pull request #62782 from raulsntos/csharp-bitfield-enums 2022-07-07 14:59:21 +02:00
Rémi Verschelde 72b3e81bdf
Merge pull request #62801 from raulsntos/ensure-nuget-path-exists 2022-07-07 12:23:35 +02:00
Rémi Verschelde 1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
Rémi Verschelde 28a3dee276
Merge pull request #62791 from raulsntos/csharp-bezier-interpolation
C#: Add `BezierInterpolate` method
2022-07-07 09:40:36 +02:00
Raul Santos 8131358b71
C#: New `RPCAttribute`
Replace old RPC attributes with a new single `RPCAttribute` which works
like the GDScript `@rpc` annotation.
2022-07-07 04:10:38 +02:00
Raul Santos 1637d0c699
Ensure NuGet.config directory exists 2022-07-07 01:53:32 +02:00
Raul Santos 71f99c6d40
C#: Add `BezierInterpolate` method
Adds a `BezierInterpolate` method for floats in `Mathf` and for vectors
in `Vector2` and `Vector3`.
2022-07-06 21:59:42 +02:00
Raul Santos 68477e9b1b
C#: Enable exporting nodes to the inspector 2022-07-06 21:49:53 +02:00
Raul Santos f9c43c5489
Add C# support for bitfield enums (flags) 2022-07-06 17:49:37 +02:00
Rémi Verschelde 09e12ba9b4 Sync GDScript doc template for new annotations 2022-07-06 16:37:40 +02:00
Rémi Verschelde f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict 2022-07-06 16:02:49 +02:00
Rémi Verschelde fdff28e1a2
Merge pull request #62699 from cdemirer/fix-autocomplete-var-assigned-same-statement 2022-07-06 15:57:19 +02:00
Rémi Verschelde 4c56885bc0
Merge pull request #62690 from cdemirer/fix-infinite-guess-recursion 2022-07-06 15:54:16 +02:00
Rémi Verschelde 4873886830
Merge pull request #62760 from cdemirer/fix-annotation-initializer-conflict
Fix priority of annotated type vs initializer type
2022-07-06 15:47:56 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Rémi Verschelde ea61cd3b32
Merge pull request #62707 from YuriSizov/gdscript-group-those-props 2022-07-06 15:24:07 +02:00
Rémi Verschelde 55fca1cb94
Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Rémi Verschelde cf19484746
Merge pull request #62374 from reduz/implement-bitfield-hint
Implement a BitField hint
2022-07-06 09:35:40 +02:00
cdemirer f280975bf1 Fix priority of annotated type vs initializer type 2022-07-06 04:25:44 +03:00
reduz 5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Yuri Sizov f85bafaa11 Add grouping annotations for class properties in GDScript 2022-07-05 22:01:40 +03:00
PZerua aa7ab96e71 Fix light intensity and attenuation import from GLTF 2022-07-05 19:48:01 +02:00
Yuri Sizov a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer dbdf0174b4 Do error when for variable conflicts with a variable in scope 2022-07-04 12:30:39 +03:00
cdemirer 3a827349bf Fix autocomplete for variable which is assigned to in the current statement 2022-07-04 10:08:41 +03:00
bruvzg 6c27d9d624
HarfBuzz: Update to version 4.4.1 2022-07-04 09:12:19 +03:00
cdemirer bd518f6b11 Fix infinite recursion when guessing type of variable which is being assigned to 2022-07-04 02:49:36 +03:00
Rémi Verschelde eafb565f0c
Merge pull request #62653 from akien-mga/gltf-warning-typo-fix 2022-07-03 03:30:50 +02:00
Rémi Verschelde e72f3abe2f glTF: Fix a couple typos in warnings on image parsing 2022-07-03 02:55:31 +02:00
mj.Jernigan a413656e07 Register missing WebRTCDataChannelJS type 2022-07-03 01:21:17 +02:00
Rémi Verschelde 6bbfd160b0 SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
MinusKube 92367bad4e Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern 2022-07-01 02:05:00 +02:00
Silc Renew dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
Rémi Verschelde b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde f6072c9c98
Merge pull request #62485 from cdemirer/fix-set-chain-jump-if-shared
Fix chain assignment bug with jump_if_shared
2022-06-28 19:13:35 +02:00
cdemirer a0608bd891 Fix set chain bug with jump_if_shared 2022-06-28 18:45:27 +03:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde 622b656c40
Merge pull request #53135 from briansemrau/fix-ref-leak 2022-06-28 17:26:44 +02:00
Rémi Verschelde 4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques 9490146a16
GDScript: Enable exporting nodes to the inspector
Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
Rémi Verschelde c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
George Marques 511a4b761c
GDScript: Fix setter being called in chains for shared types
When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.

This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Bastiaan Olij ecfcfd97fa Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
2022-06-28 00:10:29 +10:00
Rémi Verschelde b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Rémi Verschelde 56b8d579b2
Merge pull request #62255 from vnen/gdscript-implicit-onready
GDScript: Use implicit method for @onready variables
2022-06-24 23:24:33 +02:00
George Marques cf015673d3
GDScript: Use implicit method for @onready variables
Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
2022-06-24 14:49:21 -03:00
George Marques 81cac4907f
GDScript: Don't add implicit constructor to the list of functions
So it's not shown on docs or when listing the methods. This also avoids
being able to call it using the `call()` function.
2022-06-24 14:48:46 -03:00
Priyansh Rathi e995764e50
add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
Rémi Verschelde fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size 2022-06-24 14:54:53 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde faae24637c
Merge pull request #62300 from smix8/navigation_map_force_update_4.x 2022-06-24 10:13:07 +02:00
Rémi Verschelde 81afea620f
Merge pull request #62353 from smix8/navigation_region_owns_point_4.x
Add NavigationServer region_owns_point() helper function
2022-06-24 09:08:25 +02:00
Rémi Verschelde ecf187705e
Merge pull request #62238 from V-Sekai/openexr-buffer
For in-engine processing allow saving openexr to a buffer.
2022-06-24 00:12:16 +02:00
smix8 e57360d8df Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23 23:32:05 +02:00