godot/scene/resources
Flyn San 67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
The results now match what our clang-format config would do.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
..
2d Fixes an index error in TileSet when caching transformed collision layers. 2024-05-26 00:14:31 +01:00
3d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
SCsub Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
animated_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animated_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation.compat.inc Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation.h Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
atlas_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
atlas_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US 2023-01-23 11:08:55 +01:00
audio_stream_polyphonic.h Simplify AudioStreamPolyphonic 2023-01-23 10:47:01 +01:00
audio_stream_wav.cpp Use data length on QOA checks instead of min size 2024-05-08 12:05:21 -03:00
audio_stream_wav.h Add QOA (Quite OK Audio) as a WAV compression mode 2024-05-01 19:05:14 -03:00
bit_map.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
bit_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
camera_attributes.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
camera_attributes.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
camera_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
camera_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
canvas_item_material.cpp Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compressed_texture.cpp Add check in `CompressedTextureLayered::get_layer_data` to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
curve.cpp Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve.h Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
environment.cpp Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment.h Add optional depth fog 2024-02-17 22:39:34 -03:00
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
font.h [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
material.cpp Merge pull request #89470 from jsjtxietian/msdf-uv 2024-05-29 22:13:30 +02:00
material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
mesh.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
mesh.h Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
multimesh.cpp Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
multimesh.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
navigation_mesh.cpp Fix linking NavigationServer2D/3D with all classes disabled in build profile 2024-02-28 22:41:44 +01:00
navigation_mesh.h Fix linking NavigationServer2D/3D with all classes disabled in build profile 2024-02-28 22:41:44 +01:00
packed_scene.cpp make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
packed_scene.h Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors 2024-03-10 21:12:54 +01:00
particle_process_material.cpp Fix code style for generated shader code from ParticleProcessMaterial 2024-05-31 14:12:41 +02:00
particle_process_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
physics_material.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
physics_material.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
portable_compressed_texture.cpp Improve memory usage for image import and PortableCompressedTexture2D 2024-05-20 19:40:39 -04:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
resource_format_text.cpp Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion 2024-05-29 22:13:52 +02:00
resource_format_text.h Remove unused code to convert text resource format to binary 2024-05-03 01:14:40 +02:00
shader.cpp Prevent add shader uniform doc when DocTool is not inited 2024-05-20 12:26:26 +08:00
shader.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
skeleton_profile.cpp [Animation] Expose `SkeletonProfile.set/is_required` 2024-03-30 20:57:55 +01:00
skeleton_profile.h [Animation] Expose `SkeletonProfile.set/is_required` 2024-03-30 20:57:55 +01:00
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sprite_frames.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
sprite_frames.h Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
style_box.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
surface_tool.cpp Fix `SurfaceTool.create_from_arrays` crash with bad index 2024-04-26 11:44:15 +08:00
surface_tool.h Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp Fix internal editor not updating when using external editor via LSP 2023-01-22 18:27:22 +08:00
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture_rd.cpp Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture_rd.h Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
theme.cpp Merge pull request #86894 from jsjtxietian/merge-dafault-font 2024-01-09 11:29:52 +01:00
theme.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
video_stream.cpp Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visual_shader.h [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
visual_shader_nodes.cpp [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
visual_shader_nodes.h [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
world_2d.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
world_2d.h Remove self includes in some files 2024-02-27 17:10:54 +01:00