godot/editor
Hugo Locurcio ffed9d36b5 Make the rendering method dropdown also affect mobile if compatible
This prevents visual discrepancies between desktop and mobile platforms
after switching rendering methods using this dropdown.

The restart dialog now displays which rendering methods will be used,
and the dropdown tooltip also lists caveats related to specific platforms.

(cherry picked from commit 57f3bdb1e5)
2024-01-24 18:30:44 +01:00
..
debugger Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints 2023-06-19 21:39:10 +02:00
export Ignore directory entries in TPZ 2024-01-24 18:04:32 +01:00
gui Fix garbled text in editor toasters 2023-10-24 19:00:16 +02:00
icons Make Help.svg not look disabled 2023-08-31 20:19:31 +02:00
import [bugfix] Fix reimporting scene withh default values selected 2023-10-24 16:04:59 +02:00
plugins Fix DAP breakpoints being cleared on closed scripts 2024-01-24 18:19:28 +01:00
translations i18n: Sync translations with Weblate (last 4.1 sync) 2023-10-02 17:01:20 +02:00
SCsub Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
action_map_editor.cpp Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance 2023-02-01 07:29:44 +01:00
action_map_editor.h
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor.cpp Fix crash when clicking on "Interpolation Mode" with nonexistent node path 2024-01-23 16:53:22 +01:00
animation_track_editor.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
animation_track_editor_plugins.cpp Fix `draw_multiline_colors` usage 2023-05-15 09:56:13 +03:00
animation_track_editor_plugins.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp "Whole Words" search can detect word boundaries inside the search term. 2024-01-23 16:03:16 +01:00
code_editor.h Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
connections_dialog.cpp Focus current node after connecting 2023-07-10 17:26:15 +02:00
connections_dialog.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
create_dialog.cpp Merge pull request #63732 from DarkMessiah/create-new-node-arrow-navigation 2023-05-29 12:21:29 +02:00
create_dialog.h Fix filtering editor nodes in Create Dialog 2023-01-27 12:26:26 +01:00
dependency_editor.cpp Fix missing UID handling in Dependency Editor 2023-06-13 11:09:56 +02:00
dependency_editor.h Fix DependecyEditorOwners not acknowledging non-scene resources 2023-06-02 20:18:33 +02:00
directory_create_dialog.cpp Make create folder popup support nested folders 2023-04-23 21:10:04 +08:00
directory_create_dialog.h Make create folder popup support nested folders 2023-04-23 21:10:04 +08:00
doc_tools.cpp Fix missing GDExtension in-editor API reference 2023-06-29 12:48:10 +02:00
doc_tools.h Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH 2023-05-08 11:00:29 -05:00
editor_about.cpp Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
editor_about.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp Bounds fixes in `TextureAtlas` import 2023-06-22 19:20:56 +02:00
editor_atlas_packer.h
editor_audio_buses.cpp Revert "Remember only permanent bottom tabs" 2023-06-23 15:23:36 +02:00
editor_audio_buses.h Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
editor_autoload_settings.cpp Fix undo methods for DELETE in EditorAutoloadSettings 2024-01-23 19:09:45 +01:00
editor_autoload_settings.h
editor_build_profile.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_build_profile.h
editor_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
editor_command_palette.cpp Merge pull request #57894 from Sauermann/fix-subviewport-1 2023-05-09 10:43:49 +02:00
editor_command_palette.h
editor_data.cpp Don't grab theme icons for scripts 2023-09-21 13:34:46 +02:00
editor_data.h Fix node selection not handled correctly at launch 2023-07-03 14:43:15 +02:00
editor_feature_profile.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_feature_profile.h
editor_file_system.cpp gltf: fix three bugs which prevented extracted textures from being refreshed. 2024-01-24 18:04:25 +01:00
editor_file_system.h Use reimport_append api for importing embedded gltf images 2023-02-06 07:11:45 -08:00
editor_folding.cpp
editor_folding.h
editor_fonts.cpp Improve startup benchmarking 2023-05-23 13:22:35 -07:00
editor_fonts.h
editor_help.cpp Fix regression with enum descriptions now showing up in documentation. 2023-07-10 17:26:14 +02:00
editor_help.h Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
editor_help_search.cpp Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
editor_help_search.h
editor_inspector.cpp Fix enum tooltip with no description 2023-07-10 17:26:15 +02:00
editor_inspector.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
editor_interface.cpp C#: Fix line in OpenInExternalEditor 2023-10-19 21:21:02 +02:00
editor_interface.h Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
editor_layouts_dialog.cpp Use ui_text_submit to confirm and close text prompts 2023-09-21 15:14:04 +02:00
editor_layouts_dialog.h Improve editor layout dialog 2023-02-02 01:29:40 +01:00
editor_locale_dialog.cpp Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
editor_locale_dialog.h
editor_log.cpp Fix editor log flicker. 2023-06-12 20:15:23 +03:00
editor_log.h Remove some unused signals 2023-01-31 18:54:04 +01:00
editor_native_shader_source_visualizer.cpp
editor_native_shader_source_visualizer.h
editor_node.cpp Make the rendering method dropdown also affect mobile if compatible 2024-01-24 18:30:44 +01:00
editor_node.h Preserve the output from the gradle build command 2024-01-23 19:15:03 +01:00
editor_paths.cpp Decouple EditorInterface from EditorPlugin 2023-04-17 21:59:09 +02:00
editor_paths.h
editor_plugin.cpp Add relative path support for `EditorPlugin::add_autoload_singleton` 2023-06-12 21:27:46 +09:00
editor_plugin.h Decouple EditorInterface from EditorPlugin 2023-04-17 21:59:09 +02:00
editor_plugin_settings.cpp Fix a crash when enable a plugin uses `make_mesh_previews` 2023-09-20 22:44:04 +02:00
editor_plugin_settings.h
editor_properties.cpp Fix missing arrows in integer vector properties 2024-01-23 19:09:45 +01:00
editor_properties.h Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node 2023-06-01 00:40:40 +02:00
editor_properties_array_dict.cpp Fix paste value emptying an array on some right click location 2023-10-24 20:15:34 +02:00
editor_properties_array_dict.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_properties_vector.cpp Preserve vector ratio when dragging through 0 2023-06-02 19:35:18 +02:00
editor_properties_vector.h Preserve vector ratio when dragging through 0 2023-06-02 19:35:18 +02:00
editor_property_name_processor.cpp Add TextFile to editor property capitalizations 2023-06-09 14:27:46 +02:00
editor_property_name_processor.h Prepare for moving editor and classref translations to godot-editor-l10n repo 2023-02-07 14:20:40 +01:00
editor_quick_open.cpp Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
editor_quick_open.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
editor_resource_picker.cpp Fix Image -> Texture2D inspector auto-conversion 2023-06-04 15:21:52 +02:00
editor_resource_picker.h
editor_resource_preview.cpp Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe 2023-05-16 00:31:56 +02:00
editor_resource_preview.h Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe 2023-05-16 00:31:56 +02:00
editor_run.cpp Merge pull request #75444 from lpriebe/editor-run-arg-split-fix 2023-06-21 10:18:37 +02:00
editor_run.h Merge pull request #75444 from lpriebe/editor-run-arg-split-fix 2023-06-21 10:18:37 +02:00
editor_run_native.cpp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_run_native.h Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_scale.cpp Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
editor_scale.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
editor_script.cpp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_script.h Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_sectioned_inspector.cpp Allow EditorInspector to change its property name style when necessary 2023-04-29 10:51:00 +08:00
editor_sectioned_inspector.h Allow EditorInspector to change its property name style when necessary 2023-04-29 10:51:00 +08:00
editor_settings.cpp Allow using floating-point bone sizes and outline widths in the 2D editor 2023-10-19 21:06:11 +02:00
editor_settings.h Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_settings_dialog.cpp Translate undo/redo messages in settings dialogs 2023-04-23 17:49:55 +08:00
editor_settings_dialog.h
editor_themes.cpp Remove margins from editor scrollbars 2024-01-23 17:38:29 +01:00
editor_themes.h
editor_translation.cpp Prepare for moving editor and classref translations to godot-editor-l10n repo 2023-02-07 14:20:40 +01:00
editor_translation.h Prepare for moving editor and classref translations to godot-editor-l10n repo 2023-02-07 14:20:40 +01:00
editor_translation_parser.cpp
editor_translation_parser.h
editor_undo_redo_manager.cpp Emit history_changed on merged UndoRedo actions 2023-07-17 12:05:43 +02:00
editor_undo_redo_manager.h add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
editor_vcs_interface.cpp
editor_vcs_interface.h
event_listener_line_edit.cpp Fix missing translations in EventListenerLineEdit 2023-06-27 23:08:41 +02:00
event_listener_line_edit.h
fbx_importer_manager.cpp FBX: Disable importer when canceling FBX2glTF setup 2023-03-03 13:53:03 +01:00
fbx_importer_manager.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
filesystem_dock.cpp Remove leftover debug print in `FileSystemDock` 2023-09-21 15:48:10 +02:00
filesystem_dock.h Permits the renaming of files and folders inline for items in the FileSystemDock. 2023-06-02 16:29:07 -04:00
find_in_files.cpp
find_in_files.h
groups_editor.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
groups_editor.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
history_dock.cpp
history_dock.h
import_defaults_editor.cpp Allow EditorInspector to change its property name style when necessary 2023-04-29 10:51:00 +08:00
import_defaults_editor.h
import_dock.cpp Allow EditorInspector to change its property name style when necessary 2023-04-29 10:51:00 +08:00
import_dock.h
input_event_configuration_dialog.cpp [Input Map] Generate missing values instead of disabling options. 2023-06-06 10:55:00 +03:00
input_event_configuration_dialog.h
inspector_dock.cpp Allow EditorInspector to change its property name style when necessary 2023-04-29 10:51:00 +08:00
inspector_dock.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
localization_editor.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
localization_editor.h Improve POT Generation dialog 2023-03-03 18:18:58 +08:00
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Focus current node after connecting 2023-07-10 17:26:15 +02:00
node_dock.h Focus current node after connecting 2023-07-10 17:26:15 +02:00
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp Improve POT Generation dialog 2023-03-03 18:18:58 +08:00
pot_generator.h
progress_dialog.cpp Fix auto-reparenting logic in the `ProgressDialog` 2023-05-29 17:02:16 +02:00
progress_dialog.h Fix auto-reparenting logic in the `ProgressDialog` 2023-05-29 17:02:16 +02:00
project_converter_3_to_4.cpp Style: Mark clang-format 16 as supported for pre-commit hook 2024-01-24 18:20:39 +01:00
project_converter_3_to_4.h Fix conversion of hex color strings in project converter 2023-10-24 18:17:01 +02:00
project_manager.cpp Improve text in popup warning, remove "upgrade or downgrade" text 2023-07-11 12:21:28 +02:00
project_manager.h Improve user-friendliness of project version mismatch message 2023-07-10 18:09:58 +02:00
project_settings_editor.cpp fix errors while reordering input maps 2023-05-12 16:15:16 -03:00
project_settings_editor.h clear filter input in Project Settings when opening Layers 2023-03-10 20:18:37 +08:00
property_selector.cpp Delay initialization of the visual shader editor UI 2023-05-23 15:20:42 +02:00
property_selector.h
register_editor_types.cpp Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
register_editor_types.h
register_exporters.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
rename_dialog.cpp properly update nodepath with batch rename 2023-06-14 15:12:46 +02:00
rename_dialog.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
renames_map_3_to_4.cpp Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library` 2024-01-24 18:10:23 +01:00
renames_map_3_to_4.h Add conversion for common Theme Overrides 2023-03-10 16:32:35 +01:00
reparent_dialog.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
reparent_dialog.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
scene_create_dialog.cpp Fix missing translation in SceneCreateDialog 2023-06-26 19:19:36 +02:00
scene_create_dialog.h
scene_tree_dock.cpp Avoid duplicating the 'Filters' section 2023-09-21 15:28:24 +02:00
scene_tree_dock.h Avoid duplicating the 'Filters' section 2023-09-21 15:28:24 +02:00
script_create_dialog.cpp Fix indentation in script templates 2023-10-19 21:21:02 +02:00
script_create_dialog.h
shader_create_dialog.cpp Use bullet points in shader editor creation dialog 2023-07-10 17:46:07 +02:00
shader_create_dialog.h
shader_globals_editor.cpp Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00
shader_globals_editor.h
template_builders.py
window_wrapper.cpp Make the single window mode check more strict 2023-09-21 15:28:23 +02:00
window_wrapper.h Add multi window code and shader editors 2023-05-10 09:14:21 +02:00