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/*************************************************************************/
/* editor_properties.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "editor_properties.h"
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# include "core/config/project_settings.h"
# include "editor/editor_file_dialog.h"
# include "editor/editor_node.h"
# include "editor/editor_properties_array_dict.h"
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# include "editor/editor_resource_preview.h"
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# include "editor/editor_scale.h"
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# include "editor/filesystem_dock.h"
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# include "editor/project_settings_editor.h"
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# include "scene/2d/gpu_particles_2d.h"
# include "scene/3d/fog_volume.h"
# include "scene/3d/gpu_particles_3d.h"
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# include "scene/main/window.h"
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# include "scene/resources/font.h"
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# include "scene/resources/mesh.h"
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# include "scene/resources/packed_scene.h"
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///////////////////// Nil /////////////////////////
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void EditorPropertyNil : : update_property ( ) {
}
EditorPropertyNil : : EditorPropertyNil ( ) {
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Label * prop_label = memnew ( Label ) ;
prop_label - > set_text ( " <null> " ) ;
add_child ( prop_label ) ;
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}
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///////////////////// TEXT /////////////////////////
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void EditorPropertyText : : _set_read_only ( bool p_read_only ) {
text - > set_editable ( ! p_read_only ) ;
} ;
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void EditorPropertyText : : _text_submitted ( const String & p_string ) {
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if ( updating ) {
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return ;
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}
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if ( text - > has_focus ( ) ) {
text - > release_focus ( ) ;
_text_changed ( p_string ) ;
}
}
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void EditorPropertyText : : _text_changed ( const String & p_string ) {
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if ( updating ) {
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return ;
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}
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if ( string_name ) {
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emit_changed ( get_edited_property ( ) , StringName ( p_string ) ) ;
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} else {
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emit_changed ( get_edited_property ( ) , p_string ) ;
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}
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}
void EditorPropertyText : : update_property ( ) {
String s = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
updating = true ;
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if ( text - > get_text ( ) ! = s ) {
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int caret = text - > get_caret_column ( ) ;
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text - > set_text ( s ) ;
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text - > set_caret_column ( caret ) ;
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}
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text - > set_editable ( ! is_read_only ( ) ) ;
updating = false ;
}
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void EditorPropertyText : : set_string_name ( bool p_enabled ) {
string_name = p_enabled ;
}
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void EditorPropertyText : : set_secret ( bool p_enabled ) {
text - > set_secret ( p_enabled ) ;
}
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void EditorPropertyText : : set_placeholder ( const String & p_string ) {
text - > set_placeholder ( p_string ) ;
}
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void EditorPropertyText : : _bind_methods ( ) {
}
EditorPropertyText : : EditorPropertyText ( ) {
text = memnew ( LineEdit ) ;
add_child ( text ) ;
add_focusable ( text ) ;
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text - > connect ( " text_changed " , callable_mp ( this , & EditorPropertyText : : _text_changed ) ) ;
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text - > connect ( " text_submitted " , callable_mp ( this , & EditorPropertyText : : _text_submitted ) ) ;
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}
///////////////////// MULTILINE TEXT /////////////////////////
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void EditorPropertyMultilineText : : _set_read_only ( bool p_read_only ) {
text - > set_editable ( ! p_read_only ) ;
open_big_text - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyMultilineText : : _big_text_changed ( ) {
text - > set_text ( big_text - > get_text ( ) ) ;
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emit_changed ( get_edited_property ( ) , big_text - > get_text ( ) , " " , true ) ;
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}
void EditorPropertyMultilineText : : _text_changed ( ) {
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emit_changed ( get_edited_property ( ) , text - > get_text ( ) , " " , true ) ;
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}
void EditorPropertyMultilineText : : _open_big_text ( ) {
if ( ! big_text_dialog ) {
big_text = memnew ( TextEdit ) ;
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if ( expression ) {
big_text - > set_syntax_highlighter ( text - > get_syntax_highlighter ( ) ) ;
big_text - > add_theme_font_override ( " font " , get_theme_font ( SNAME ( " expression " ) , SNAME ( " EditorFonts " ) ) ) ;
big_text - > add_theme_font_size_override ( " font_size " , get_theme_font_size ( SNAME ( " expression_size " ) , SNAME ( " EditorFonts " ) ) ) ;
}
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big_text - > connect ( " text_changed " , callable_mp ( this , & EditorPropertyMultilineText : : _big_text_changed ) ) ;
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big_text - > set_line_wrapping_mode ( TextEdit : : LineWrappingMode : : LINE_WRAPPING_BOUNDARY ) ;
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big_text_dialog = memnew ( AcceptDialog ) ;
big_text_dialog - > add_child ( big_text ) ;
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big_text_dialog - > set_title ( TTR ( " Edit Text: " ) ) ;
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add_child ( big_text_dialog ) ;
}
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big_text_dialog - > popup_centered_clamped ( Size2 ( 1000 , 900 ) * EDSCALE , 0.8 ) ;
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big_text - > set_text ( text - > get_text ( ) ) ;
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big_text - > grab_focus ( ) ;
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}
void EditorPropertyMultilineText : : update_property ( ) {
String t = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
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if ( text - > get_text ( ) ! = t ) {
text - > set_text ( t ) ;
if ( big_text & & big_text - > is_visible_in_tree ( ) ) {
big_text - > set_text ( t ) ;
}
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}
}
void EditorPropertyMultilineText : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_THEME_CHANGED :
case NOTIFICATION_ENTER_TREE : {
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Ref < Texture2D > df = get_theme_icon ( SNAME ( " DistractionFree " ) , SNAME ( " EditorIcons " ) ) ;
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open_big_text - > set_icon ( df ) ;
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Ref < Font > font ;
int font_size ;
if ( expression ) {
font = get_theme_font ( SNAME ( " expression " ) , SNAME ( " EditorFonts " ) ) ;
font_size = get_theme_font_size ( SNAME ( " expression_size " ) , SNAME ( " EditorFonts " ) ) ;
text - > add_theme_font_override ( " font " , font ) ;
text - > add_theme_font_size_override ( " font_size " , font_size ) ;
if ( big_text ) {
big_text - > add_theme_font_override ( " font " , font ) ;
big_text - > add_theme_font_size_override ( " font_size " , font_size ) ;
}
} else {
font = get_theme_font ( SNAME ( " font " ) , SNAME ( " TextEdit " ) ) ;
font_size = get_theme_font_size ( SNAME ( " font_size " ) , SNAME ( " TextEdit " ) ) ;
}
text - > set_custom_minimum_size ( Vector2 ( 0 , font - > get_height ( font_size ) * 6 ) ) ;
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} break ;
}
}
void EditorPropertyMultilineText : : _bind_methods ( ) {
}
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EditorPropertyMultilineText : : EditorPropertyMultilineText ( bool p_expression ) {
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HBoxContainer * hb = memnew ( HBoxContainer ) ;
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hb - > add_theme_constant_override ( " separation " , 0 ) ;
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add_child ( hb ) ;
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set_bottom_editor ( hb ) ;
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text = memnew ( TextEdit ) ;
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text - > connect ( " text_changed " , callable_mp ( this , & EditorPropertyMultilineText : : _text_changed ) ) ;
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text - > set_line_wrapping_mode ( TextEdit : : LineWrappingMode : : LINE_WRAPPING_BOUNDARY ) ;
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add_focusable ( text ) ;
hb - > add_child ( text ) ;
text - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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open_big_text = memnew ( Button ) ;
open_big_text - > set_flat ( true ) ;
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open_big_text - > connect ( " pressed " , callable_mp ( this , & EditorPropertyMultilineText : : _open_big_text ) ) ;
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hb - > add_child ( open_big_text ) ;
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big_text_dialog = nullptr ;
big_text = nullptr ;
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if ( p_expression ) {
expression = true ;
Ref < EditorStandardSyntaxHighlighter > highlighter ;
highlighter . instantiate ( ) ;
text - > set_syntax_highlighter ( highlighter ) ;
}
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}
///////////////////// TEXT ENUM /////////////////////////
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void EditorPropertyTextEnum : : _set_read_only ( bool p_read_only ) {
option_button - > set_disabled ( p_read_only ) ;
edit_button - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyTextEnum : : _emit_changed_value ( String p_string ) {
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if ( string_name ) {
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emit_changed ( get_edited_property ( ) , StringName ( p_string ) ) ;
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} else {
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emit_changed ( get_edited_property ( ) , p_string ) ;
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}
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}
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void EditorPropertyTextEnum : : _option_selected ( int p_which ) {
_emit_changed_value ( option_button - > get_item_text ( p_which ) ) ;
}
void EditorPropertyTextEnum : : _edit_custom_value ( ) {
default_layout - > hide ( ) ;
edit_custom_layout - > show ( ) ;
custom_value_edit - > grab_focus ( ) ;
}
void EditorPropertyTextEnum : : _custom_value_submitted ( String p_value ) {
edit_custom_layout - > hide ( ) ;
default_layout - > show ( ) ;
_emit_changed_value ( p_value . strip_edges ( ) ) ;
}
void EditorPropertyTextEnum : : _custom_value_accepted ( ) {
String new_value = custom_value_edit - > get_text ( ) . strip_edges ( ) ;
_custom_value_submitted ( new_value ) ;
}
void EditorPropertyTextEnum : : _custom_value_cancelled ( ) {
custom_value_edit - > set_text ( get_edited_object ( ) - > get ( get_edited_property ( ) ) ) ;
edit_custom_layout - > hide ( ) ;
default_layout - > show ( ) ;
}
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void EditorPropertyTextEnum : : update_property ( ) {
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String current_value = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
int default_option = options . find ( current_value ) ;
// The list can change in the loose mode.
if ( loose_mode ) {
custom_value_edit - > set_text ( current_value ) ;
option_button - > clear ( ) ;
// Manually entered value.
if ( default_option < 0 & & ! current_value . is_empty ( ) ) {
option_button - > add_item ( current_value , options . size ( ) + 1001 ) ;
option_button - > select ( 0 ) ;
option_button - > add_separator ( ) ;
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}
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// Add an explicit empty value for clearing the property.
option_button - > add_item ( " " , options . size ( ) + 1000 ) ;
for ( int i = 0 ; i < options . size ( ) ; i + + ) {
option_button - > add_item ( options [ i ] , i ) ;
if ( options [ i ] = = current_value ) {
option_button - > select ( option_button - > get_item_count ( ) - 1 ) ;
}
}
} else {
option_button - > select ( default_option ) ;
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}
}
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void EditorPropertyTextEnum : : setup ( const Vector < String > & p_options , bool p_string_name , bool p_loose_mode ) {
string_name = p_string_name ;
loose_mode = p_loose_mode ;
options . clear ( ) ;
if ( loose_mode ) {
// Add an explicit empty value for clearing the property in the loose mode.
option_button - > add_item ( " " , options . size ( ) + 1000 ) ;
}
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for ( int i = 0 ; i < p_options . size ( ) ; i + + ) {
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options . append ( p_options [ i ] ) ;
option_button - > add_item ( p_options [ i ] , i ) ;
}
if ( loose_mode ) {
edit_button - > show ( ) ;
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}
}
void EditorPropertyTextEnum : : _bind_methods ( ) {
}
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void EditorPropertyTextEnum : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
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edit_button - > set_icon ( get_theme_icon ( SNAME ( " Edit " ) , SNAME ( " EditorIcons " ) ) ) ;
accept_button - > set_icon ( get_theme_icon ( SNAME ( " ImportCheck " ) , SNAME ( " EditorIcons " ) ) ) ;
cancel_button - > set_icon ( get_theme_icon ( SNAME ( " ImportFail " ) , SNAME ( " EditorIcons " ) ) ) ;
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} break ;
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}
}
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EditorPropertyTextEnum : : EditorPropertyTextEnum ( ) {
default_layout = memnew ( HBoxContainer ) ;
add_child ( default_layout ) ;
edit_custom_layout = memnew ( HBoxContainer ) ;
edit_custom_layout - > hide ( ) ;
add_child ( edit_custom_layout ) ;
option_button = memnew ( OptionButton ) ;
option_button - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
option_button - > set_clip_text ( true ) ;
option_button - > set_flat ( true ) ;
default_layout - > add_child ( option_button ) ;
option_button - > connect ( " item_selected " , callable_mp ( this , & EditorPropertyTextEnum : : _option_selected ) ) ;
edit_button = memnew ( Button ) ;
edit_button - > set_flat ( true ) ;
edit_button - > hide ( ) ;
default_layout - > add_child ( edit_button ) ;
edit_button - > connect ( " pressed " , callable_mp ( this , & EditorPropertyTextEnum : : _edit_custom_value ) ) ;
custom_value_edit = memnew ( LineEdit ) ;
custom_value_edit - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
edit_custom_layout - > add_child ( custom_value_edit ) ;
custom_value_edit - > connect ( " text_submitted " , callable_mp ( this , & EditorPropertyTextEnum : : _custom_value_submitted ) ) ;
accept_button = memnew ( Button ) ;
accept_button - > set_flat ( true ) ;
edit_custom_layout - > add_child ( accept_button ) ;
accept_button - > connect ( " pressed " , callable_mp ( this , & EditorPropertyTextEnum : : _custom_value_accepted ) ) ;
cancel_button = memnew ( Button ) ;
cancel_button - > set_flat ( true ) ;
edit_custom_layout - > add_child ( cancel_button ) ;
cancel_button - > connect ( " pressed " , callable_mp ( this , & EditorPropertyTextEnum : : _custom_value_cancelled ) ) ;
add_focusable ( option_button ) ;
add_focusable ( edit_button ) ;
add_focusable ( custom_value_edit ) ;
add_focusable ( accept_button ) ;
add_focusable ( cancel_button ) ;
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}
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//////////////////// LOCALE ////////////////////////
void EditorPropertyLocale : : _locale_selected ( const String & p_locale ) {
emit_changed ( get_edited_property ( ) , p_locale ) ;
update_property ( ) ;
}
void EditorPropertyLocale : : _locale_pressed ( ) {
if ( ! dialog ) {
dialog = memnew ( EditorLocaleDialog ) ;
dialog - > connect ( " locale_selected " , callable_mp ( this , & EditorPropertyLocale : : _locale_selected ) ) ;
add_child ( dialog ) ;
}
String locale_code = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
dialog - > set_locale ( locale_code ) ;
dialog - > popup_locale_dialog ( ) ;
}
void EditorPropertyLocale : : update_property ( ) {
String locale_code = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
locale - > set_text ( locale_code ) ;
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locale - > set_tooltip_text ( locale_code ) ;
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}
void EditorPropertyLocale : : setup ( const String & p_hint_text ) {
}
void EditorPropertyLocale : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
locale_edit - > set_icon ( get_theme_icon ( SNAME ( " Translation " ) , SNAME ( " EditorIcons " ) ) ) ;
} break ;
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}
}
void EditorPropertyLocale : : _locale_focus_exited ( ) {
_locale_selected ( locale - > get_text ( ) ) ;
}
void EditorPropertyLocale : : _bind_methods ( ) {
}
EditorPropertyLocale : : EditorPropertyLocale ( ) {
HBoxContainer * locale_hb = memnew ( HBoxContainer ) ;
add_child ( locale_hb ) ;
locale = memnew ( LineEdit ) ;
locale_hb - > add_child ( locale ) ;
locale - > connect ( " text_submitted " , callable_mp ( this , & EditorPropertyLocale : : _locale_selected ) ) ;
locale - > connect ( " focus_exited " , callable_mp ( this , & EditorPropertyLocale : : _locale_focus_exited ) ) ;
locale - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
locale_edit = memnew ( Button ) ;
locale_edit - > set_clip_text ( true ) ;
locale_hb - > add_child ( locale_edit ) ;
add_focusable ( locale ) ;
dialog = nullptr ;
locale_edit - > connect ( " pressed " , callable_mp ( this , & EditorPropertyLocale : : _locale_pressed ) ) ;
}
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///////////////////// PATH /////////////////////////
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void EditorPropertyPath : : _set_read_only ( bool p_read_only ) {
path - > set_editable ( ! p_read_only ) ;
path_edit - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyPath : : _path_selected ( const String & p_path ) {
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emit_changed ( get_edited_property ( ) , p_path ) ;
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update_property ( ) ;
}
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void EditorPropertyPath : : _path_pressed ( ) {
if ( ! dialog ) {
dialog = memnew ( EditorFileDialog ) ;
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dialog - > connect ( " file_selected " , callable_mp ( this , & EditorPropertyPath : : _path_selected ) ) ;
dialog - > connect ( " dir_selected " , callable_mp ( this , & EditorPropertyPath : : _path_selected ) ) ;
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add_child ( dialog ) ;
}
String full_path = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
dialog - > clear_filters ( ) ;
if ( global ) {
dialog - > set_access ( EditorFileDialog : : ACCESS_FILESYSTEM ) ;
} else {
dialog - > set_access ( EditorFileDialog : : ACCESS_RESOURCES ) ;
}
if ( folder ) {
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dialog - > set_file_mode ( EditorFileDialog : : FILE_MODE_OPEN_DIR ) ;
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dialog - > set_current_dir ( full_path ) ;
} else {
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dialog - > set_file_mode ( save_mode ? EditorFileDialog : : FILE_MODE_SAVE_FILE : EditorFileDialog : : FILE_MODE_OPEN_FILE ) ;
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for ( int i = 0 ; i < extensions . size ( ) ; i + + ) {
String e = extensions [ i ] . strip_edges ( ) ;
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if ( ! e . is_empty ( ) ) {
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dialog - > add_filter ( extensions [ i ] . strip_edges ( ) ) ;
}
}
dialog - > set_current_path ( full_path ) ;
}
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dialog - > popup_file_dialog ( ) ;
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}
void EditorPropertyPath : : update_property ( ) {
String full_path = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
path - > set_text ( full_path ) ;
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path - > set_tooltip_text ( full_path ) ;
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}
void EditorPropertyPath : : setup ( const Vector < String > & p_extensions , bool p_folder , bool p_global ) {
extensions = p_extensions ;
folder = p_folder ;
global = p_global ;
}
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void EditorPropertyPath : : set_save_mode ( ) {
save_mode = true ;
}
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void EditorPropertyPath : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
path_edit - > set_icon ( get_theme_icon ( SNAME ( " Folder " ) , SNAME ( " EditorIcons " ) ) ) ;
} break ;
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}
}
void EditorPropertyPath : : _path_focus_exited ( ) {
_path_selected ( path - > get_text ( ) ) ;
}
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void EditorPropertyPath : : _drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) {
const Dictionary drag_data = p_data ;
if ( ! drag_data . has ( " type " ) ) {
return ;
}
if ( String ( drag_data [ " type " ] ) ! = " files " ) {
return ;
}
const Vector < String > filesPaths = drag_data [ " files " ] ;
if ( filesPaths . size ( ) = = 0 ) {
return ;
}
emit_changed ( get_edited_property ( ) , filesPaths [ 0 ] ) ;
update_property ( ) ;
}
bool EditorPropertyPath : : _can_drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) const {
const Dictionary drag_data = p_data ;
if ( ! drag_data . has ( " type " ) ) {
return false ;
}
if ( String ( drag_data [ " type " ] ) ! = " files " ) {
return false ;
}
const Vector < String > filesPaths = drag_data [ " files " ] ;
if ( filesPaths . size ( ) = = 0 ) {
return false ;
}
for ( const String & extension : extensions ) {
if ( filesPaths [ 0 ] . ends_with ( extension . substr ( 1 , extension . size ( ) - 1 ) ) ) {
return true ;
}
}
return false ;
}
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void EditorPropertyPath : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " _can_drop_data_fw " , " position " , " data " , " from " ) , & EditorPropertyPath : : _can_drop_data_fw ) ;
ClassDB : : bind_method ( D_METHOD ( " _drop_data_fw " , " position " , " data " , " from " ) , & EditorPropertyPath : : _drop_data_fw ) ;
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}
EditorPropertyPath : : EditorPropertyPath ( ) {
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HBoxContainer * path_hb = memnew ( HBoxContainer ) ;
add_child ( path_hb ) ;
path = memnew ( LineEdit ) ;
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path - > set_drag_forwarding ( this ) ;
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path - > set_structured_text_bidi_override ( TextServer : : STRUCTURED_TEXT_FILE ) ;
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path_hb - > add_child ( path ) ;
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path - > connect ( " text_submitted " , callable_mp ( this , & EditorPropertyPath : : _path_selected ) ) ;
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path - > connect ( " focus_exited " , callable_mp ( this , & EditorPropertyPath : : _path_focus_exited ) ) ;
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path - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
path_edit = memnew ( Button ) ;
path_edit - > set_clip_text ( true ) ;
path_hb - > add_child ( path_edit ) ;
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add_focusable ( path ) ;
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dialog = nullptr ;
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path_edit - > connect ( " pressed " , callable_mp ( this , & EditorPropertyPath : : _path_pressed ) ) ;
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}
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///////////////////// CLASS NAME /////////////////////////
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void EditorPropertyClassName : : _set_read_only ( bool p_read_only ) {
property - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyClassName : : setup ( const String & p_base_type , const String & p_selected_type ) {
base_type = p_base_type ;
dialog - > set_base_type ( base_type ) ;
selected_type = p_selected_type ;
property - > set_text ( selected_type ) ;
}
void EditorPropertyClassName : : update_property ( ) {
String s = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
property - > set_text ( s ) ;
selected_type = s ;
}
void EditorPropertyClassName : : _property_selected ( ) {
dialog - > popup_create ( true ) ;
}
void EditorPropertyClassName : : _dialog_created ( ) {
selected_type = dialog - > get_selected_type ( ) ;
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emit_changed ( get_edited_property ( ) , selected_type ) ;
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update_property ( ) ;
}
void EditorPropertyClassName : : _bind_methods ( ) {
}
EditorPropertyClassName : : EditorPropertyClassName ( ) {
property = memnew ( Button ) ;
property - > set_clip_text ( true ) ;
add_child ( property ) ;
add_focusable ( property ) ;
property - > set_text ( selected_type ) ;
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property - > connect ( " pressed " , callable_mp ( this , & EditorPropertyClassName : : _property_selected ) ) ;
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dialog = memnew ( CreateDialog ) ;
dialog - > set_base_type ( base_type ) ;
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dialog - > connect ( " create " , callable_mp ( this , & EditorPropertyClassName : : _dialog_created ) ) ;
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add_child ( dialog ) ;
}
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///////////////////// MEMBER /////////////////////////
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void EditorPropertyMember : : _set_read_only ( bool p_read_only ) {
property - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyMember : : _property_selected ( const String & p_selected ) {
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emit_changed ( get_edited_property ( ) , p_selected ) ;
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update_property ( ) ;
}
void EditorPropertyMember : : _property_select ( ) {
if ( ! selector ) {
selector = memnew ( PropertySelector ) ;
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selector - > connect ( " selected " , callable_mp ( this , & EditorPropertyMember : : _property_selected ) ) ;
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add_child ( selector ) ;
}
String current = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
if ( hint = = MEMBER_METHOD_OF_VARIANT_TYPE ) {
Variant : : Type type = Variant : : NIL ;
for ( int i = 0 ; i < Variant : : VARIANT_MAX ; i + + ) {
if ( hint_text = = Variant : : get_type_name ( Variant : : Type ( i ) ) ) {
type = Variant : : Type ( i ) ;
}
}
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if ( type ! = Variant : : NIL ) {
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selector - > select_method_from_basic_type ( type , current ) ;
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}
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} else if ( hint = = MEMBER_METHOD_OF_BASE_TYPE ) {
selector - > select_method_from_base_type ( hint_text , current ) ;
} else if ( hint = = MEMBER_METHOD_OF_INSTANCE ) {
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Object * instance = ObjectDB : : get_instance ( ObjectID ( hint_text . to_int ( ) ) ) ;
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if ( instance ) {
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selector - > select_method_from_instance ( instance , current ) ;
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}
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} else if ( hint = = MEMBER_METHOD_OF_SCRIPT ) {
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Object * obj = ObjectDB : : get_instance ( ObjectID ( hint_text . to_int ( ) ) ) ;
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if ( Object : : cast_to < Script > ( obj ) ) {
selector - > select_method_from_script ( Object : : cast_to < Script > ( obj ) , current ) ;
}
} else if ( hint = = MEMBER_PROPERTY_OF_VARIANT_TYPE ) {
Variant : : Type type = Variant : : NIL ;
String tname = hint_text ;
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if ( tname . contains ( " . " ) ) {
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tname = tname . get_slice ( " . " , 0 ) ;
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}
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for ( int i = 0 ; i < Variant : : VARIANT_MAX ; i + + ) {
if ( tname = = Variant : : get_type_name ( Variant : : Type ( i ) ) ) {
type = Variant : : Type ( Variant : : Type ( i ) ) ;
}
}
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if ( type ! = Variant : : NIL ) {
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selector - > select_property_from_basic_type ( type , current ) ;
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}
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} else if ( hint = = MEMBER_PROPERTY_OF_BASE_TYPE ) {
selector - > select_property_from_base_type ( hint_text , current ) ;
} else if ( hint = = MEMBER_PROPERTY_OF_INSTANCE ) {
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Object * instance = ObjectDB : : get_instance ( ObjectID ( hint_text . to_int ( ) ) ) ;
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if ( instance ) {
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selector - > select_property_from_instance ( instance , current ) ;
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}
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} else if ( hint = = MEMBER_PROPERTY_OF_SCRIPT ) {
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Object * obj = ObjectDB : : get_instance ( ObjectID ( hint_text . to_int ( ) ) ) ;
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if ( Object : : cast_to < Script > ( obj ) ) {
selector - > select_property_from_script ( Object : : cast_to < Script > ( obj ) , current ) ;
}
}
}
void EditorPropertyMember : : setup ( Type p_hint , const String & p_hint_text ) {
hint = p_hint ;
hint_text = p_hint_text ;
}
void EditorPropertyMember : : update_property ( ) {
String full_path = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
property - > set_text ( full_path ) ;
}
void EditorPropertyMember : : _bind_methods ( ) {
}
EditorPropertyMember : : EditorPropertyMember ( ) {
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selector = nullptr ;
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property = memnew ( Button ) ;
property - > set_clip_text ( true ) ;
add_child ( property ) ;
add_focusable ( property ) ;
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property - > connect ( " pressed " , callable_mp ( this , & EditorPropertyMember : : _property_select ) ) ;
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}
///////////////////// CHECK /////////////////////////
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void EditorPropertyCheck : : _set_read_only ( bool p_read_only ) {
checkbox - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyCheck : : _checkbox_pressed ( ) {
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emit_changed ( get_edited_property ( ) , checkbox - > is_pressed ( ) ) ;
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}
void EditorPropertyCheck : : update_property ( ) {
bool c = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
checkbox - > set_pressed ( c ) ;
checkbox - > set_disabled ( is_read_only ( ) ) ;
}
void EditorPropertyCheck : : _bind_methods ( ) {
}
EditorPropertyCheck : : EditorPropertyCheck ( ) {
checkbox = memnew ( CheckBox ) ;
checkbox - > set_text ( TTR ( " On " ) ) ;
add_child ( checkbox ) ;
add_focusable ( checkbox ) ;
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checkbox - > connect ( " pressed " , callable_mp ( this , & EditorPropertyCheck : : _checkbox_pressed ) ) ;
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}
///////////////////// ENUM /////////////////////////
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void EditorPropertyEnum : : _set_read_only ( bool p_read_only ) {
options - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyEnum : : _option_selected ( int p_which ) {
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int64_t val = options - > get_item_metadata ( p_which ) ;
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emit_changed ( get_edited_property ( ) , val ) ;
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}
void EditorPropertyEnum : : update_property ( ) {
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Variant current = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
if ( current . get_type ( ) = = Variant : : NIL ) {
options - > select ( - 1 ) ;
return ;
}
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int64_t which = current ;
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for ( int i = 0 ; i < options - > get_item_count ( ) ; i + + ) {
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if ( which = = ( int64_t ) options - > get_item_metadata ( i ) ) {
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options - > select ( i ) ;
return ;
}
}
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}
void EditorPropertyEnum : : setup ( const Vector < String > & p_options ) {
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options - > clear ( ) ;
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int64_t current_val = 0 ;
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for ( int i = 0 ; i < p_options . size ( ) ; i + + ) {
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Vector < String > text_split = p_options [ i ] . split ( " : " ) ;
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if ( text_split . size ( ) ! = 1 ) {
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current_val = text_split [ 1 ] . to_int ( ) ;
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}
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options - > add_item ( text_split [ 0 ] ) ;
options - > set_item_metadata ( i , current_val ) ;
current_val + = 1 ;
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}
}
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void EditorPropertyEnum : : set_option_button_clip ( bool p_enable ) {
options - > set_clip_text ( p_enable ) ;
}
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void EditorPropertyEnum : : _bind_methods ( ) {
}
EditorPropertyEnum : : EditorPropertyEnum ( ) {
options = memnew ( OptionButton ) ;
options - > set_clip_text ( true ) ;
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options - > set_flat ( true ) ;
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add_child ( options ) ;
add_focusable ( options ) ;
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options - > connect ( " item_selected " , callable_mp ( this , & EditorPropertyEnum : : _option_selected ) ) ;
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}
///////////////////// FLAGS /////////////////////////
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void EditorPropertyFlags : : _set_read_only ( bool p_read_only ) {
for ( CheckBox * check : flags ) {
check - > set_disabled ( p_read_only ) ;
}
} ;
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void EditorPropertyFlags : : _flag_toggled ( int p_index ) {
uint32_t value = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
if ( flags [ p_index ] - > is_pressed ( ) ) {
value | = flag_values [ p_index ] ;
} else {
value & = ~ flag_values [ p_index ] ;
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}
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emit_changed ( get_edited_property ( ) , value ) ;
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}
void EditorPropertyFlags : : update_property ( ) {
uint32_t value = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
for ( int i = 0 ; i < flags . size ( ) ; i + + ) {
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flags [ i ] - > set_pressed ( ( value & flag_values [ i ] ) = = flag_values [ i ] ) ;
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}
}
void EditorPropertyFlags : : setup ( const Vector < String > & p_options ) {
ERR_FAIL_COND ( flags . size ( ) ) ;
bool first = true ;
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uint32_t current_val ;
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for ( int i = 0 ; i < p_options . size ( ) ; i + + ) {
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// An empty option is not considered a "flag".
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String option = p_options [ i ] . strip_edges ( ) ;
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if ( option . is_empty ( ) ) {
continue ;
}
const int flag_index = flags . size ( ) ; // Index of the next element (added by the code below).
// Value for a flag can be explicitly overridden.
Vector < String > text_split = p_options [ i ] . split ( " : " ) ;
if ( text_split . size ( ) ! = 1 ) {
current_val = text_split [ 1 ] . to_int ( ) ;
} else {
current_val = 1 < < i ;
}
flag_values . push_back ( current_val ) ;
// Create a CheckBox for the current flag.
CheckBox * cb = memnew ( CheckBox ) ;
cb - > set_text ( option ) ;
cb - > set_clip_text ( true ) ;
cb - > connect ( " pressed " , callable_mp ( this , & EditorPropertyFlags : : _flag_toggled ) . bind ( flag_index ) ) ;
add_focusable ( cb ) ;
vbox - > add_child ( cb ) ;
flags . push_back ( cb ) ;
// Can't use `i == 0` because we want to find the first none-empty option.
if ( first ) {
set_label_reference ( cb ) ;
first = false ;
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}
}
}
void EditorPropertyFlags : : _bind_methods ( ) {
}
EditorPropertyFlags : : EditorPropertyFlags ( ) {
vbox = memnew ( VBoxContainer ) ;
add_child ( vbox ) ;
}
///////////////////// LAYERS /////////////////////////
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void EditorPropertyLayersGrid : : _rename_pressed ( int p_menu ) {
// Show rename popup for active layer.
if ( renamed_layer_index = = - 1 ) {
return ;
}
String name = names [ renamed_layer_index ] ;
rename_dialog - > set_title ( vformat ( TTR ( " Renaming layer %d: " ) , renamed_layer_index + 1 ) ) ;
rename_dialog_text - > set_text ( name ) ;
rename_dialog_text - > select ( 0 , name . length ( ) ) ;
rename_dialog - > popup_centered ( Size2 ( 300 , 80 ) * EDSCALE ) ;
rename_dialog_text - > grab_focus ( ) ;
}
void EditorPropertyLayersGrid : : _rename_operation_confirm ( ) {
String new_name = rename_dialog_text - > get_text ( ) . strip_edges ( ) ;
if ( new_name . length ( ) = = 0 ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " No name provided. " ) ) ;
return ;
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} else if ( new_name . contains ( " / " ) | | new_name . contains ( " \\ " ) | | new_name . contains ( " : " ) ) {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Name contains invalid characters. " ) ) ;
return ;
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}
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names . set ( renamed_layer_index , new_name ) ;
tooltips . set ( renamed_layer_index , new_name + " \n " + vformat ( TTR ( " Bit %d, value %d " ) , renamed_layer_index , 1 < < renamed_layer_index ) ) ;
emit_signal ( SNAME ( " rename_confirmed " ) , renamed_layer_index , new_name ) ;
}
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EditorPropertyLayersGrid : : EditorPropertyLayersGrid ( ) {
rename_dialog = memnew ( ConfirmationDialog ) ;
VBoxContainer * rename_dialog_vb = memnew ( VBoxContainer ) ;
rename_dialog - > add_child ( rename_dialog_vb ) ;
rename_dialog_text = memnew ( LineEdit ) ;
rename_dialog_vb - > add_margin_child ( TTR ( " Name: " ) , rename_dialog_text ) ;
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rename_dialog - > set_ok_button_text ( TTR ( " Rename " ) ) ;
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add_child ( rename_dialog ) ;
rename_dialog - > register_text_enter ( rename_dialog_text ) ;
rename_dialog - > connect ( " confirmed " , callable_mp ( this , & EditorPropertyLayersGrid : : _rename_operation_confirm ) ) ;
layer_rename = memnew ( PopupMenu ) ;
layer_rename - > add_item ( TTR ( " Rename layer " ) , 0 ) ;
add_child ( layer_rename ) ;
layer_rename - > connect ( " id_pressed " , callable_mp ( this , & EditorPropertyLayersGrid : : _rename_pressed ) ) ;
}
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Size2 EditorPropertyLayersGrid : : get_grid_size ( ) const {
Ref < Font > font = get_theme_font ( SNAME ( " font " ) , SNAME ( " Label " ) ) ;
int font_size = get_theme_font_size ( SNAME ( " font_size " ) , SNAME ( " Label " ) ) ;
return Vector2 ( 0 , font - > get_height ( font_size ) * 3 ) ;
}
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void EditorPropertyLayersGrid : : set_read_only ( bool p_read_only ) {
read_only = p_read_only ;
}
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Size2 EditorPropertyLayersGrid : : get_minimum_size ( ) const {
Size2 min_size = get_grid_size ( ) ;
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// Add extra rows when expanded.
if ( expanded ) {
const int bsize = ( min_size . height * 80 / 100 ) / 2 ;
for ( int i = 0 ; i < expansion_rows ; + + i ) {
min_size . y + = 2 * ( bsize + 1 ) + 3 ;
}
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}
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return min_size ;
}
String EditorPropertyLayersGrid : : get_tooltip ( const Point2 & p_pos ) const {
for ( int i = 0 ; i < flag_rects . size ( ) ; i + + ) {
if ( i < tooltips . size ( ) & & flag_rects [ i ] . has_point ( p_pos ) ) {
return tooltips [ i ] ;
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}
}
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return String ( ) ;
}
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void EditorPropertyLayersGrid : : gui_input ( const Ref < InputEvent > & p_ev ) {
if ( read_only ) {
return ;
}
const Ref < InputEventMouseMotion > mm = p_ev ;
if ( mm . is_valid ( ) ) {
bool expand_was_hovered = expand_hovered ;
expand_hovered = expand_rect . has_point ( mm - > get_position ( ) ) ;
if ( expand_hovered ! = expand_was_hovered ) {
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queue_redraw ( ) ;
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}
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if ( ! expand_hovered ) {
for ( int i = 0 ; i < flag_rects . size ( ) ; i + + ) {
if ( flag_rects [ i ] . has_point ( mm - > get_position ( ) ) ) {
// Used to highlight the hovered flag in the layers grid.
hovered_index = i ;
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queue_redraw ( ) ;
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return ;
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}
}
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}
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// Remove highlight when no square is hovered.
if ( hovered_index ! = - 1 ) {
hovered_index = - 1 ;
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queue_redraw ( ) ;
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}
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return ;
}
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const Ref < InputEventMouseButton > mb = p_ev ;
if ( mb . is_valid ( ) & & mb - > get_button_index ( ) = = MouseButton : : LEFT & & mb - > is_pressed ( ) ) {
if ( hovered_index > = 0 ) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if ( value & ( 1 < < hovered_index ) ) {
value & = ~ ( 1 < < hovered_index ) ;
} else {
value | = ( 1 < < hovered_index ) ;
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}
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emit_signal ( SNAME ( " flag_changed " ) , value ) ;
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queue_redraw ( ) ;
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} else if ( expand_hovered ) {
expanded = ! expanded ;
update_minimum_size ( ) ;
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queue_redraw ( ) ;
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}
}
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if ( mb . is_valid ( ) & & mb - > get_button_index ( ) = = MouseButton : : RIGHT & & mb - > is_pressed ( ) ) {
if ( hovered_index > = 0 ) {
renamed_layer_index = hovered_index ;
layer_rename - > set_position ( get_screen_position ( ) + mb - > get_position ( ) ) ;
layer_rename - > reset_size ( ) ;
layer_rename - > popup ( ) ;
}
}
}
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void EditorPropertyLayersGrid : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_DRAW : {
Size2 grid_size = get_grid_size ( ) ;
grid_size . x = get_size ( ) . x ;
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flag_rects . clear ( ) ;
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int prev_expansion_rows = expansion_rows ;
expansion_rows = 0 ;
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const int bsize = ( grid_size . height * 80 / 100 ) / 2 ;
const int h = bsize * 2 + 1 ;
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Color color = get_theme_color ( read_only ? SNAME ( " disabled_highlight_color " ) : SNAME ( " highlight_color " ) , SNAME ( " Editor " ) ) ;
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Color text_color = get_theme_color ( read_only ? SNAME ( " disabled_font_color " ) : SNAME ( " font_color " ) , SNAME ( " Editor " ) ) ;
text_color . a * = 0.5 ;
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Color text_color_on = get_theme_color ( read_only ? SNAME ( " disabled_font_color " ) : SNAME ( " font_hover_color " ) , SNAME ( " Editor " ) ) ;
text_color_on . a * = 0.7 ;
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const int vofs = ( grid_size . height - h ) / 2 ;
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int layer_index = 0 ;
int block_index = 0 ;
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Point2 arrow_pos ;
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Point2 block_ofs ( 4 , vofs ) ;
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while ( true ) {
Point2 ofs = block_ofs ;
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for ( int i = 0 ; i < 2 ; i + + ) {
for ( int j = 0 ; j < layer_group_size ; j + + ) {
const bool on = value & ( 1 < < layer_index ) ;
Rect2 rect2 = Rect2 ( ofs , Size2 ( bsize , bsize ) ) ;
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color . a = on ? 0.6 : 0.2 ;
if ( layer_index = = hovered_index ) {
// Add visual feedback when hovering a flag.
color . a + = 0.15 ;
}
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draw_rect ( rect2 , color ) ;
flag_rects . push_back ( rect2 ) ;
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Ref < Font > font = get_theme_font ( SNAME ( " font " ) , SNAME ( " Label " ) ) ;
int font_size = get_theme_font_size ( SNAME ( " font_size " ) , SNAME ( " Label " ) ) ;
Vector2 offset ;
offset . y = rect2 . size . y * 0.75 ;
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draw_string ( font , rect2 . position + offset , itos ( layer_index + 1 ) , HORIZONTAL_ALIGNMENT_CENTER , rect2 . size . x , font_size , on ? text_color_on : text_color ) ;
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ofs . x + = bsize + 1 ;
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+ + layer_index ;
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}
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ofs . x = block_ofs . x ;
ofs . y + = bsize + 1 ;
}
if ( layer_index > = layer_count ) {
if ( ! flag_rects . is_empty ( ) & & ( expansion_rows = = 0 ) ) {
const Rect2 & last_rect = flag_rects [ flag_rects . size ( ) - 1 ] ;
arrow_pos = last_rect . get_end ( ) ;
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}
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break ;
}
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int block_size_x = layer_group_size * ( bsize + 1 ) ;
block_ofs . x + = block_size_x + 3 ;
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if ( block_ofs . x + block_size_x + 12 > grid_size . width ) {
// Keep last valid cell position for the expansion icon.
if ( ! flag_rects . is_empty ( ) & & ( expansion_rows = = 0 ) ) {
const Rect2 & last_rect = flag_rects [ flag_rects . size ( ) - 1 ] ;
arrow_pos = last_rect . get_end ( ) ;
}
+ + expansion_rows ;
if ( expanded ) {
// Expand grid to next line.
block_ofs . x = 4 ;
block_ofs . y + = 2 * ( bsize + 1 ) + 3 ;
} else {
// Skip remaining blocks.
break ;
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}
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}
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+ + block_index ;
}
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if ( ( expansion_rows ! = prev_expansion_rows ) & & expanded ) {
update_minimum_size ( ) ;
}
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if ( ( expansion_rows = = 0 ) & & ( layer_index = = layer_count ) ) {
// Whole grid was drawn, no need for expansion icon.
break ;
}
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Ref < Texture2D > arrow = get_theme_icon ( SNAME ( " arrow " ) , SNAME ( " Tree " ) ) ;
ERR_FAIL_COND ( arrow . is_null ( ) ) ;
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Color arrow_color = get_theme_color ( SNAME ( " highlight_color " ) , SNAME ( " Editor " ) ) ;
arrow_color . a = expand_hovered ? 1.0 : 0.6 ;
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arrow_pos . x + = 2.0 ;
arrow_pos . y - = arrow - > get_height ( ) ;
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Rect2 arrow_draw_rect ( arrow_pos , arrow - > get_size ( ) ) ;
expand_rect = arrow_draw_rect ;
if ( expanded ) {
arrow_draw_rect . size . y * = - 1.0 ; // Flip arrow vertically when expanded.
}
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RID ci = get_canvas_item ( ) ;
arrow - > draw_rect ( ci , arrow_draw_rect , false , arrow_color ) ;
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} break ;
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case NOTIFICATION_MOUSE_EXIT : {
if ( expand_hovered ) {
expand_hovered = false ;
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queue_redraw ( ) ;
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}
if ( hovered_index ! = - 1 ) {
hovered_index = - 1 ;
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queue_redraw ( ) ;
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}
} break ;
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}
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}
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void EditorPropertyLayersGrid : : set_flag ( uint32_t p_flag ) {
value = p_flag ;
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queue_redraw ( ) ;
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}
void EditorPropertyLayersGrid : : _bind_methods ( ) {
ADD_SIGNAL ( MethodInfo ( " flag_changed " , PropertyInfo ( Variant : : INT , " flag " ) ) ) ;
ADD_SIGNAL ( MethodInfo ( " rename_confirmed " , PropertyInfo ( Variant : : INT , " layer_id " ) , PropertyInfo ( Variant : : STRING , " new_name " ) ) ) ;
}
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void EditorPropertyLayers : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
button - > set_normal_texture ( get_theme_icon ( SNAME ( " GuiTabMenuHl " ) , SNAME ( " EditorIcons " ) ) ) ;
button - > set_pressed_texture ( get_theme_icon ( SNAME ( " GuiTabMenuHl " ) , SNAME ( " EditorIcons " ) ) ) ;
button - > set_disabled_texture ( get_theme_icon ( SNAME ( " GuiTabMenu " ) , SNAME ( " EditorIcons " ) ) ) ;
} break ;
}
}
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void EditorPropertyLayers : : _set_read_only ( bool p_read_only ) {
button - > set_disabled ( p_read_only ) ;
grid - > set_read_only ( p_read_only ) ;
} ;
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void EditorPropertyLayers : : _grid_changed ( uint32_t p_grid ) {
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emit_changed ( get_edited_property ( ) , p_grid ) ;
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}
void EditorPropertyLayers : : update_property ( ) {
uint32_t value = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
grid - > set_flag ( value ) ;
}
void EditorPropertyLayers : : setup ( LayerType p_layer_type ) {
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layer_type = p_layer_type ;
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int layer_group_size = 0 ;
int layer_count = 0 ;
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switch ( p_layer_type ) {
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case LAYER_RENDER_2D : {
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basename = " layer_names/2d_render " ;
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layer_group_size = 5 ;
layer_count = 20 ;
} break ;
case LAYER_PHYSICS_2D : {
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basename = " layer_names/2d_physics " ;
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layer_group_size = 4 ;
layer_count = 32 ;
} break ;
case LAYER_NAVIGATION_2D : {
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basename = " layer_names/2d_navigation " ;
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layer_group_size = 4 ;
layer_count = 32 ;
} break ;
case LAYER_RENDER_3D : {
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basename = " layer_names/3d_render " ;
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layer_group_size = 5 ;
layer_count = 20 ;
} break ;
case LAYER_PHYSICS_3D : {
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basename = " layer_names/3d_physics " ;
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layer_group_size = 4 ;
layer_count = 32 ;
} break ;
case LAYER_NAVIGATION_3D : {
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basename = " layer_names/3d_navigation " ;
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layer_group_size = 4 ;
layer_count = 32 ;
} break ;
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}
Vector < String > names ;
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Vector < String > tooltips ;
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for ( int i = 0 ; i < layer_count ; i + + ) {
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String name ;
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if ( ProjectSettings : : get_singleton ( ) - > has_setting ( basename + vformat ( " /layer_%d " , i + 1 ) ) ) {
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name = GLOBAL_GET ( basename + vformat ( " /layer_%d " , i + 1 ) ) ;
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}
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if ( name . is_empty ( ) ) {
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name = vformat ( TTR ( " Layer %d " ) , i + 1 ) ;
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}
names . push_back ( name ) ;
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tooltips . push_back ( name + " \n " + vformat ( TTR ( " Bit %d, value %d " ) , i , 1 < < i ) ) ;
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}
grid - > names = names ;
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grid - > tooltips = tooltips ;
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grid - > layer_group_size = layer_group_size ;
grid - > layer_count = layer_count ;
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}
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void EditorPropertyLayers : : set_layer_name ( int p_index , const String & p_name ) {
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const String property_name = basename + vformat ( " /layer_%d " , p_index + 1 ) ;
if ( ProjectSettings : : get_singleton ( ) - > has_setting ( property_name ) ) {
ProjectSettings : : get_singleton ( ) - > set ( property_name , p_name ) ;
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ProjectSettings : : get_singleton ( ) - > save ( ) ;
}
}
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String EditorPropertyLayers : : get_layer_name ( int p_index ) const {
const String property_name = basename + vformat ( " /layer_%d " , p_index + 1 ) ;
if ( ProjectSettings : : get_singleton ( ) - > has_setting ( property_name ) ) {
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return GLOBAL_GET ( property_name ) ;
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}
return String ( ) ;
}
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void EditorPropertyLayers : : _button_pressed ( ) {
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int layer_count = grid - > layer_count ;
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layers - > clear ( ) ;
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for ( int i = 0 ; i < layer_count ; i + + ) {
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const String name = get_layer_name ( i ) ;
if ( name . is_empty ( ) ) {
continue ;
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}
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layers - > add_check_item ( name , i ) ;
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int idx = layers - > get_item_index ( i ) ;
layers - > set_item_checked ( idx , grid - > value & ( 1 < < i ) ) ;
}
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if ( layers - > get_item_count ( ) = = 0 ) {
layers - > add_item ( TTR ( " No Named Layers " ) ) ;
layers - > set_item_disabled ( 0 , true ) ;
}
layers - > add_separator ( ) ;
layers - > add_icon_item ( get_theme_icon ( " Edit " , " EditorIcons " ) , TTR ( " Edit Layer Names " ) , grid - > layer_count ) ;
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Rect2 gp = button - > get_screen_rect ( ) ;
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layers - > reset_size ( ) ;
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Vector2 popup_pos = gp . position - Vector2 ( layers - > get_contents_minimum_size ( ) . x , 0 ) ;
layers - > set_position ( popup_pos ) ;
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layers - > popup ( ) ;
}
void EditorPropertyLayers : : _menu_pressed ( int p_menu ) {
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if ( p_menu = = grid - > layer_count ) {
ProjectSettingsEditor : : get_singleton ( ) - > popup_project_settings ( ) ;
ProjectSettingsEditor : : get_singleton ( ) - > set_general_page ( basename ) ;
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} else {
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if ( grid - > value & ( 1 < < p_menu ) ) {
grid - > value & = ~ ( 1 < < p_menu ) ;
} else {
grid - > value | = ( 1 < < p_menu ) ;
}
grid - > queue_redraw ( ) ;
layers - > set_item_checked ( layers - > get_item_index ( p_menu ) , grid - > value & ( 1 < < p_menu ) ) ;
_grid_changed ( grid - > value ) ;
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}
}
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void EditorPropertyLayers : : _refresh_names ( ) {
setup ( layer_type ) ;
}
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void EditorPropertyLayers : : _bind_methods ( ) {
}
EditorPropertyLayers : : EditorPropertyLayers ( ) {
HBoxContainer * hb = memnew ( HBoxContainer ) ;
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hb - > set_clip_contents ( true ) ;
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add_child ( hb ) ;
grid = memnew ( EditorPropertyLayersGrid ) ;
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grid - > connect ( " flag_changed " , callable_mp ( this , & EditorPropertyLayers : : _grid_changed ) ) ;
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grid - > connect ( " rename_confirmed " , callable_mp ( this , & EditorPropertyLayers : : set_layer_name ) ) ;
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grid - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
hb - > add_child ( grid ) ;
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button = memnew ( TextureButton ) ;
button - > set_stretch_mode ( TextureButton : : STRETCH_KEEP_CENTERED ) ;
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button - > set_toggle_mode ( true ) ;
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button - > connect ( " pressed " , callable_mp ( this , & EditorPropertyLayers : : _button_pressed ) ) ;
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hb - > add_child ( button ) ;
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set_bottom_editor ( hb ) ;
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layers = memnew ( PopupMenu ) ;
add_child ( layers ) ;
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layers - > set_hide_on_checkable_item_selection ( false ) ;
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layers - > connect ( " id_pressed " , callable_mp ( this , & EditorPropertyLayers : : _menu_pressed ) ) ;
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layers - > connect ( " popup_hide " , callable_mp ( ( BaseButton * ) button , & BaseButton : : set_pressed ) . bind ( false ) ) ;
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EditorNode : : get_singleton ( ) - > connect ( " project_settings_changed " , callable_mp ( this , & EditorPropertyLayers : : _refresh_names ) ) ;
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}
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///////////////////// INT /////////////////////////
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void EditorPropertyInteger : : _set_read_only ( bool p_read_only ) {
spin - > set_read_only ( p_read_only ) ;
} ;
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void EditorPropertyInteger : : _value_changed ( int64_t val ) {
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if ( setting ) {
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return ;
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}
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emit_changed ( get_edited_property ( ) , val ) ;
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}
void EditorPropertyInteger : : update_property ( ) {
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int64_t val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
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setting = true ;
spin - > set_value ( val ) ;
setting = false ;
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# ifdef DEBUG_ENABLED
// If spin (currently EditorSplinSlider : Range) is changed so that it can use int64_t, then the below warning wouldn't be a problem.
if ( val ! = ( int64_t ) ( double ) ( val ) ) {
WARN_PRINT ( " Cannot reliably represent ' " + itos ( val ) + " ' in the inspector, value is too large. " ) ;
}
# endif
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}
void EditorPropertyInteger : : _bind_methods ( ) {
}
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void EditorPropertyInteger : : setup ( int64_t p_min , int64_t p_max , int64_t p_step , bool p_allow_greater , bool p_allow_lesser , const String & p_suffix ) {
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spin - > set_min ( p_min ) ;
spin - > set_max ( p_max ) ;
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spin - > set_step ( p_step ) ;
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spin - > set_allow_greater ( p_allow_greater ) ;
spin - > set_allow_lesser ( p_allow_lesser ) ;
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spin - > set_suffix ( p_suffix ) ;
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}
EditorPropertyInteger : : EditorPropertyInteger ( ) {
spin = memnew ( EditorSpinSlider ) ;
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spin - > set_flat ( true ) ;
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add_child ( spin ) ;
add_focusable ( spin ) ;
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spin - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyInteger : : _value_changed ) ) ;
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}
///////////////////// OBJECT ID /////////////////////////
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void EditorPropertyObjectID : : _set_read_only ( bool p_read_only ) {
edit - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyObjectID : : _edit_pressed ( ) {
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emit_signal ( SNAME ( " object_id_selected " ) , get_edited_property ( ) , get_edited_object ( ) - > get ( get_edited_property ( ) ) ) ;
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}
void EditorPropertyObjectID : : update_property ( ) {
String type = base_type ;
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if ( type . is_empty ( ) ) {
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type = " Object " ;
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}
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ObjectID id = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
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if ( id . is_valid ( ) ) {
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edit - > set_text ( type + " ID: " + uitos ( id ) ) ;
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edit - > set_disabled ( false ) ;
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edit - > set_icon ( EditorNode : : get_singleton ( ) - > get_class_icon ( type ) ) ;
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} else {
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edit - > set_text ( TTR ( " <empty> " ) ) ;
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edit - > set_disabled ( true ) ;
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edit - > set_icon ( Ref < Texture2D > ( ) ) ;
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}
}
void EditorPropertyObjectID : : setup ( const String & p_base_type ) {
base_type = p_base_type ;
}
void EditorPropertyObjectID : : _bind_methods ( ) {
}
EditorPropertyObjectID : : EditorPropertyObjectID ( ) {
edit = memnew ( Button ) ;
add_child ( edit ) ;
add_focusable ( edit ) ;
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edit - > connect ( " pressed " , callable_mp ( this , & EditorPropertyObjectID : : _edit_pressed ) ) ;
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}
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///////////////////// SIGNAL /////////////////////////
void EditorPropertySignal : : _edit_pressed ( ) {
Signal signal = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
emit_signal ( SNAME ( " object_id_selected " ) , get_edited_property ( ) , signal . get_object_id ( ) ) ;
}
void EditorPropertySignal : : update_property ( ) {
String type = base_type ;
Signal signal = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
edit - > set_text ( " Signal: " + signal . get_name ( ) ) ;
edit - > set_disabled ( false ) ;
edit - > set_icon ( get_theme_icon ( SNAME ( " Signals " ) , SNAME ( " EditorIcons " ) ) ) ;
}
void EditorPropertySignal : : _bind_methods ( ) {
}
EditorPropertySignal : : EditorPropertySignal ( ) {
edit = memnew ( Button ) ;
add_child ( edit ) ;
add_focusable ( edit ) ;
edit - > connect ( " pressed " , callable_mp ( this , & EditorPropertySignal : : _edit_pressed ) ) ;
}
///////////////////// CALLABLE /////////////////////////
void EditorPropertyCallable : : update_property ( ) {
String type = base_type ;
Callable callable = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
edit - > set_text ( " Callable " ) ;
edit - > set_disabled ( true ) ;
edit - > set_icon ( get_theme_icon ( SNAME ( " Callable " ) , SNAME ( " EditorIcons " ) ) ) ;
}
void EditorPropertyCallable : : _bind_methods ( ) {
}
EditorPropertyCallable : : EditorPropertyCallable ( ) {
edit = memnew ( Button ) ;
add_child ( edit ) ;
add_focusable ( edit ) ;
}
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///////////////////// FLOAT /////////////////////////
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void EditorPropertyFloat : : _set_read_only ( bool p_read_only ) {
spin - > set_read_only ( p_read_only ) ;
} ;
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void EditorPropertyFloat : : _value_changed ( double val ) {
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if ( setting ) {
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return ;
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}
2018-05-15 20:12:35 +00:00
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
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if ( angle_in_radians ) {
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val = Math : : deg_to_rad ( val ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
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}
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emit_changed ( get_edited_property ( ) , val ) ;
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}
void EditorPropertyFloat : : update_property ( ) {
double val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
if ( angle_in_radians ) {
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val = Math : : rad_to_deg ( val ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
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}
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setting = true ;
spin - > set_value ( val ) ;
setting = false ;
}
void EditorPropertyFloat : : _bind_methods ( ) {
}
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void EditorPropertyFloat : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , bool p_exp_range , bool p_greater , bool p_lesser , const String & p_suffix , bool p_angle_in_radians ) {
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
angle_in_radians = p_angle_in_radians ;
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spin - > set_min ( p_min ) ;
spin - > set_max ( p_max ) ;
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spin - > set_step ( p_step ) ;
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spin - > set_hide_slider ( p_hide_slider ) ;
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spin - > set_exp_ratio ( p_exp_range ) ;
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spin - > set_allow_greater ( p_greater ) ;
spin - > set_allow_lesser ( p_lesser ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin - > set_suffix ( p_suffix ) ;
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}
EditorPropertyFloat : : EditorPropertyFloat ( ) {
spin = memnew ( EditorSpinSlider ) ;
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spin - > set_flat ( true ) ;
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add_child ( spin ) ;
add_focusable ( spin ) ;
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spin - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyFloat : : _value_changed ) ) ;
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}
///////////////////// EASING /////////////////////////
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void EditorPropertyEasing : : _set_read_only ( bool p_read_only ) {
spin - > set_read_only ( p_read_only ) ;
} ;
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void EditorPropertyEasing : : _drag_easing ( const Ref < InputEvent > & p_ev ) {
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if ( is_read_only ( ) ) {
return ;
}
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const Ref < InputEventMouseButton > mb = p_ev ;
if ( mb . is_valid ( ) ) {
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if ( mb - > is_double_click ( ) & & mb - > get_button_index ( ) = = MouseButton : : LEFT ) {
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_setup_spin ( ) ;
}
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if ( mb - > is_pressed ( ) & & mb - > get_button_index ( ) = = MouseButton : : RIGHT ) {
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preset - > set_position ( easing_draw - > get_screen_position ( ) + mb - > get_position ( ) ) ;
preset - > reset_size ( ) ;
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preset - > popup ( ) ;
// Ensure the easing doesn't appear as being dragged
dragging = false ;
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easing_draw - > queue_redraw ( ) ;
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}
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if ( mb - > get_button_index ( ) = = MouseButton : : LEFT ) {
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dragging = mb - > is_pressed ( ) ;
// Update to display the correct dragging color
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easing_draw - > queue_redraw ( ) ;
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}
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}
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const Ref < InputEventMouseMotion > mm = p_ev ;
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if ( dragging & & mm . is_valid ( ) & & ( mm - > get_button_mask ( ) & MouseButton : : MASK_LEFT ) ! = MouseButton : : NONE ) {
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float rel = mm - > get_relative ( ) . x ;
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if ( rel = = 0 ) {
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return ;
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}
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if ( flip ) {
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rel = - rel ;
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}
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float val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
bool sg = val < 0 ;
val = Math : : absf ( val ) ;
val = Math : : log ( val ) / Math : : log ( ( float ) 2.0 ) ;
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// Logarithmic space.
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val + = rel * 0.05 ;
val = Math : : pow ( 2.0f , val ) ;
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if ( sg ) {
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val = - val ;
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}
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2020-08-07 12:48:54 +00:00
// 0 is a singularity, but both positive and negative values
// are otherwise allowed. Enforce 0+ as workaround.
if ( Math : : is_zero_approx ( val ) ) {
val = 0.00001 ;
}
// Limit to a reasonable value to prevent the curve going into infinity,
// which can cause crashes and other issues.
val = CLAMP ( val , - 1'000'000 , 1'000'000 ) ;
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emit_changed ( get_edited_property ( ) , val ) ;
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easing_draw - > queue_redraw ( ) ;
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}
}
void EditorPropertyEasing : : _draw_easing ( ) {
RID ci = easing_draw - > get_canvas_item ( ) ;
Size2 s = easing_draw - > get_size ( ) ;
2021-05-25 21:12:21 +00:00
const int point_count = 48 ;
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2019-09-06 14:04:07 +00:00
const float exp = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
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2021-07-17 21:22:52 +00:00
const Ref < Font > f = get_theme_font ( SNAME ( " font " ) , SNAME ( " Label " ) ) ;
int font_size = get_theme_font_size ( SNAME ( " font_size " ) , SNAME ( " Label " ) ) ;
2021-08-16 02:42:24 +00:00
const Color font_color = get_theme_color ( is_read_only ( ) ? SNAME ( " font_uneditable_color " ) : SNAME ( " font_color " ) , SNAME ( " LineEdit " ) ) ;
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Color line_color ;
if ( dragging ) {
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line_color = get_theme_color ( SNAME ( " accent_color " ) , SNAME ( " Editor " ) ) ;
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} else {
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line_color = get_theme_color ( is_read_only ( ) ? SNAME ( " font_uneditable_color " ) : SNAME ( " font_color " ) , SNAME ( " LineEdit " ) ) * Color ( 1 , 1 , 1 , 0.9 ) ;
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}
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2021-05-25 21:12:21 +00:00
Vector < Point2 > points ;
for ( int i = 0 ; i < = point_count ; i + + ) {
float ifl = i / float ( point_count ) ;
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2019-09-06 14:04:07 +00:00
const float h = 1.0 - Math : : ease ( ifl , exp ) ;
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if ( flip ) {
ifl = 1.0 - ifl ;
}
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points . push_back ( Point2 ( ifl * s . width , h * s . height ) ) ;
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}
2021-05-25 21:12:21 +00:00
easing_draw - > draw_polyline ( points , line_color , 1.0 , true ) ;
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// Draw more decimals for small numbers since higher precision is usually required for fine adjustments.
int decimals ;
if ( Math : : abs ( exp ) < 0.1 - CMP_EPSILON ) {
decimals = 4 ;
} else if ( Math : : abs ( exp ) < 1 - CMP_EPSILON ) {
decimals = 3 ;
} else if ( Math : : abs ( exp ) < 10 - CMP_EPSILON ) {
decimals = 2 ;
} else {
decimals = 1 ;
}
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f - > draw_string ( ci , Point2 ( 10 , 10 + f - > get_ascent ( font_size ) ) , TS - > format_number ( rtos ( exp ) . pad_decimals ( decimals ) ) , HORIZONTAL_ALIGNMENT_LEFT , - 1 , font_size , font_color ) ;
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}
void EditorPropertyEasing : : update_property ( ) {
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easing_draw - > queue_redraw ( ) ;
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}
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void EditorPropertyEasing : : _set_preset ( int p_preset ) {
static const float preset_value [ EASING_MAX ] = { 0.0 , 1.0 , 2.0 , 0.5 , - 2.0 , - 0.5 } ;
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emit_changed ( get_edited_property ( ) , preset_value [ p_preset ] ) ;
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easing_draw - > queue_redraw ( ) ;
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}
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void EditorPropertyEasing : : _setup_spin ( ) {
setting = true ;
spin - > setup_and_show ( ) ;
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spin - > get_line_edit ( ) - > set_text ( TS - > format_number ( rtos ( get_edited_object ( ) - > get ( get_edited_property ( ) ) ) ) ) ;
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setting = false ;
spin - > show ( ) ;
}
void EditorPropertyEasing : : _spin_value_changed ( double p_value ) {
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if ( setting ) {
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return ;
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}
2018-12-04 12:30:00 +00:00
// 0 is a singularity, but both positive and negative values
// are otherwise allowed. Enforce 0+ as workaround.
if ( Math : : is_zero_approx ( p_value ) ) {
p_value = 0.00001 ;
}
2020-08-07 12:48:54 +00:00
// Limit to a reasonable value to prevent the curve going into infinity,
// which can cause crashes and other issues.
p_value = CLAMP ( p_value , - 1'000'000 , 1'000'000 ) ;
2021-10-07 16:17:25 +00:00
if ( positive_only ) {
// Force a positive or zero value if a negative value was manually entered by double-clicking.
p_value = MAX ( 0.0 , p_value ) ;
}
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emit_changed ( get_edited_property ( ) , p_value ) ;
_spin_focus_exited ( ) ;
}
void EditorPropertyEasing : : _spin_focus_exited ( ) {
spin - > hide ( ) ;
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// Ensure the easing doesn't appear as being dragged
dragging = false ;
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easing_draw - > queue_redraw ( ) ;
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}
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void EditorPropertyEasing : : setup ( bool p_positive_only , bool p_flip ) {
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flip = p_flip ;
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positive_only = p_positive_only ;
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}
void EditorPropertyEasing : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_THEME_CHANGED :
case NOTIFICATION_ENTER_TREE : {
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preset - > clear ( ) ;
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preset - > add_icon_item ( get_theme_icon ( SNAME ( " CurveLinear " ) , SNAME ( " EditorIcons " ) ) , " Linear " , EASING_LINEAR ) ;
2021-10-07 16:17:25 +00:00
preset - > add_icon_item ( get_theme_icon ( SNAME ( " CurveIn " ) , SNAME ( " EditorIcons " ) ) , " Ease In " , EASING_IN ) ;
preset - > add_icon_item ( get_theme_icon ( SNAME ( " CurveOut " ) , SNAME ( " EditorIcons " ) ) , " Ease Out " , EASING_OUT ) ;
preset - > add_icon_item ( get_theme_icon ( SNAME ( " CurveConstant " ) , SNAME ( " EditorIcons " ) ) , " Zero " , EASING_ZERO ) ;
if ( ! positive_only ) {
preset - > add_icon_item ( get_theme_icon ( SNAME ( " CurveInOut " ) , SNAME ( " EditorIcons " ) ) , " Ease In-Out " , EASING_IN_OUT ) ;
preset - > add_icon_item ( get_theme_icon ( SNAME ( " CurveOutIn " ) , SNAME ( " EditorIcons " ) ) , " Ease Out-In " , EASING_OUT_IN ) ;
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}
2021-07-17 21:22:52 +00:00
easing_draw - > set_custom_minimum_size ( Size2 ( 0 , get_theme_font ( SNAME ( " font " ) , SNAME ( " Label " ) ) - > get_height ( get_theme_font_size ( SNAME ( " font_size " ) , SNAME ( " Label " ) ) ) * 2 ) ) ;
2018-07-18 22:37:17 +00:00
} break ;
2018-05-15 20:12:35 +00:00
}
}
void EditorPropertyEasing : : _bind_methods ( ) {
}
EditorPropertyEasing : : EditorPropertyEasing ( ) {
easing_draw = memnew ( Control ) ;
2020-02-21 17:28:45 +00:00
easing_draw - > connect ( " draw " , callable_mp ( this , & EditorPropertyEasing : : _draw_easing ) ) ;
easing_draw - > connect ( " gui_input " , callable_mp ( this , & EditorPropertyEasing : : _drag_easing ) ) ;
2018-05-15 20:12:35 +00:00
easing_draw - > set_default_cursor_shape ( Control : : CURSOR_MOVE ) ;
2018-07-18 22:37:17 +00:00
add_child ( easing_draw ) ;
preset = memnew ( PopupMenu ) ;
add_child ( preset ) ;
2020-02-21 17:28:45 +00:00
preset - > connect ( " id_pressed " , callable_mp ( this , & EditorPropertyEasing : : _set_preset ) ) ;
2018-05-15 20:12:35 +00:00
2018-12-04 12:30:00 +00:00
spin = memnew ( EditorSpinSlider ) ;
spin - > set_flat ( true ) ;
spin - > set_min ( - 100 ) ;
spin - > set_max ( 100 ) ;
spin - > set_step ( 0 ) ;
spin - > set_hide_slider ( true ) ;
spin - > set_allow_lesser ( true ) ;
spin - > set_allow_greater ( true ) ;
2020-02-21 17:28:45 +00:00
spin - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyEasing : : _spin_value_changed ) ) ;
spin - > get_line_edit ( ) - > connect ( " focus_exited " , callable_mp ( this , & EditorPropertyEasing : : _spin_focus_exited ) ) ;
2018-12-04 12:30:00 +00:00
spin - > hide ( ) ;
add_child ( spin ) ;
2018-05-15 20:12:35 +00:00
}
///////////////////// VECTOR2 /////////////////////////
2021-08-16 02:42:24 +00:00
void EditorPropertyVector2 : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 2 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
2018-09-02 17:16:33 +00:00
void EditorPropertyVector2 : : _value_changed ( double val , const String & p_name ) {
2020-05-14 14:41:43 +00:00
if ( setting ) {
2018-05-15 20:12:35 +00:00
return ;
2020-05-14 14:41:43 +00:00
}
2018-05-15 20:12:35 +00:00
2022-04-05 00:58:21 +00:00
if ( linked - > is_pressed ( ) ) {
setting = true ;
if ( p_name = = " x " ) {
spin [ 1 ] - > set_value ( spin [ 0 ] - > get_value ( ) * ratio_yx ) ;
}
if ( p_name = = " y " ) {
spin [ 0 ] - > set_value ( spin [ 1 ] - > get_value ( ) * ratio_xy ) ;
}
setting = false ;
}
2018-05-15 20:12:35 +00:00
Vector2 v2 ;
v2 . x = spin [ 0 ] - > get_value ( ) ;
v2 . y = spin [ 1 ] - > get_value ( ) ;
2022-07-11 02:13:34 +00:00
emit_changed ( get_edited_property ( ) , v2 , linked - > is_pressed ( ) ? " " : p_name ) ;
2018-05-15 20:12:35 +00:00
}
void EditorPropertyVector2 : : update_property ( ) {
Vector2 val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . x ) ;
spin [ 1 ] - > set_value ( val . y ) ;
setting = false ;
2022-04-05 00:58:21 +00:00
_update_ratio ( ) ;
}
void EditorPropertyVector2 : : _update_ratio ( ) {
linked - > set_modulate ( Color ( 1 , 1 , 1 , linked - > is_pressed ( ) ? 1.0 : 0.5 ) ) ;
if ( spin [ 0 ] - > get_value ( ) ! = 0 & & spin [ 1 ] - > get_value ( ) ! = 0 ) {
ratio_xy = spin [ 0 ] - > get_value ( ) / spin [ 1 ] - > get_value ( ) ;
ratio_yx = spin [ 1 ] - > get_value ( ) / spin [ 0 ] - > get_value ( ) ;
} else {
ratio_xy = 1.0 ;
ratio_yx = 1.0 ;
}
2018-05-15 20:12:35 +00:00
}
2018-07-19 01:27:39 +00:00
void EditorPropertyVector2 : : _notification ( int p_what ) {
2022-02-15 23:52:32 +00:00
switch ( p_what ) {
2022-08-29 09:04:31 +00:00
case NOTIFICATION_ENTER_TREE :
2022-02-15 23:52:32 +00:00
case NOTIFICATION_THEME_CHANGED : {
2022-04-05 00:58:21 +00:00
linked - > set_normal_texture ( get_theme_icon ( SNAME ( " Unlinked " ) , SNAME ( " EditorIcons " ) ) ) ;
linked - > set_pressed_texture ( get_theme_icon ( SNAME ( " Instance " ) , SNAME ( " EditorIcons " ) ) ) ;
2022-02-15 23:52:32 +00:00
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 2 ; i + + ) {
2022-03-04 00:19:00 +00:00
spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
2022-02-15 23:52:32 +00:00
}
} break ;
2018-07-19 01:27:39 +00:00
}
}
2022-10-03 16:59:33 +00:00
void EditorPropertyVector2 : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , bool p_link , const String & p_suffix ) {
2018-05-15 20:12:35 +00:00
for ( int i = 0 ; i < 2 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
2022-10-03 16:59:33 +00:00
spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
2018-09-29 14:09:35 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
2018-05-15 20:12:35 +00:00
}
2022-04-05 00:58:21 +00:00
if ( ! p_link ) {
linked - > hide ( ) ;
} else {
linked - > set_pressed ( true ) ;
}
2018-05-15 20:12:35 +00:00
}
2020-04-17 02:52:00 +00:00
EditorPropertyVector2 : : EditorPropertyVector2 ( bool p_force_wide ) {
2020-10-20 23:34:25 +00:00
bool horizontal = p_force_wide | | bool ( EDITOR_GET ( " interface/inspector/horizontal_vector2_editing " ) ) ;
2018-08-07 15:19:19 +00:00
2022-04-05 00:58:21 +00:00
HBoxContainer * hb = memnew ( HBoxContainer ) ;
hb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
2018-08-07 15:19:19 +00:00
BoxContainer * bc ;
2020-04-17 02:52:00 +00:00
if ( p_force_wide ) {
bc = memnew ( HBoxContainer ) ;
2022-04-05 00:58:21 +00:00
hb - > add_child ( bc ) ;
2020-04-17 02:52:00 +00:00
} else if ( horizontal ) {
2018-08-07 15:19:19 +00:00
bc = memnew ( HBoxContainer ) ;
2022-04-05 00:58:21 +00:00
hb - > add_child ( bc ) ;
set_bottom_editor ( hb ) ;
2018-08-07 15:19:19 +00:00
} else {
bc = memnew ( VBoxContainer ) ;
2022-04-05 00:58:21 +00:00
hb - > add_child ( bc ) ;
2018-08-07 15:19:19 +00:00
}
2022-04-05 00:58:21 +00:00
bc - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
2018-08-07 15:19:19 +00:00
2018-05-15 20:12:35 +00:00
static const char * desc [ 2 ] = { " x " , " y " } ;
for ( int i = 0 ; i < 2 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
2018-07-18 22:37:17 +00:00
spin [ i ] - > set_flat ( true ) ;
2018-05-15 20:12:35 +00:00
spin [ i ] - > set_label ( desc [ i ] ) ;
2018-08-07 15:19:19 +00:00
bc - > add_child ( spin [ i ] ) ;
2018-05-15 20:12:35 +00:00
add_focusable ( spin [ i ] ) ;
2022-07-28 20:56:41 +00:00
spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyVector2 : : _value_changed ) . bind ( desc [ i ] ) ) ;
2018-08-07 15:19:19 +00:00
if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
2022-04-05 00:58:21 +00:00
linked = memnew ( TextureButton ) ;
linked - > set_toggle_mode ( true ) ;
linked - > set_stretch_mode ( TextureButton : : STRETCH_KEEP_CENTERED ) ;
linked - > connect ( SNAME ( " pressed " ) , callable_mp ( this , & EditorPropertyVector2 : : _update_ratio ) ) ;
hb - > add_child ( linked ) ;
add_child ( hb ) ;
2018-08-07 15:19:19 +00:00
if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
2018-05-15 20:12:35 +00:00
}
}
///////////////////// RECT2 /////////////////////////
2021-08-16 02:42:24 +00:00
void EditorPropertyRect2 : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
2018-09-02 17:16:33 +00:00
void EditorPropertyRect2 : : _value_changed ( double val , const String & p_name ) {
2020-05-14 14:41:43 +00:00
if ( setting ) {
2018-05-15 20:12:35 +00:00
return ;
2020-05-14 14:41:43 +00:00
}
2018-05-15 20:12:35 +00:00
Rect2 r2 ;
r2 . position . x = spin [ 0 ] - > get_value ( ) ;
2018-06-04 22:16:17 +00:00
r2 . position . y = spin [ 1 ] - > get_value ( ) ;
r2 . size . x = spin [ 2 ] - > get_value ( ) ;
2018-05-15 20:12:35 +00:00
r2 . size . y = spin [ 3 ] - > get_value ( ) ;
2019-01-18 16:01:24 +00:00
emit_changed ( get_edited_property ( ) , r2 , p_name ) ;
2018-05-15 20:12:35 +00:00
}
void EditorPropertyRect2 : : update_property ( ) {
Rect2 val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . position . x ) ;
spin [ 1 ] - > set_value ( val . position . y ) ;
spin [ 2 ] - > set_value ( val . size . x ) ;
spin [ 3 ] - > set_value ( val . size . y ) ;
setting = false ;
}
2020-05-14 12:29:06 +00:00
2018-07-19 01:27:39 +00:00
void EditorPropertyRect2 : : _notification ( int p_what ) {
2022-02-15 23:52:32 +00:00
switch ( p_what ) {
2022-08-29 09:04:31 +00:00
case NOTIFICATION_ENTER_TREE :
2022-02-15 23:52:32 +00:00
case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
2022-03-04 00:19:00 +00:00
spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i % 2 ] ) ;
2022-02-15 23:52:32 +00:00
}
} break ;
2018-07-19 01:27:39 +00:00
}
}
2020-05-14 12:29:06 +00:00
2018-05-15 20:12:35 +00:00
void EditorPropertyRect2 : : _bind_methods ( ) {
}
2022-10-03 16:59:33 +00:00
void EditorPropertyRect2 : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
2018-05-15 20:12:35 +00:00
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
2022-10-03 16:59:33 +00:00
spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
2018-09-29 14:09:35 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
2018-05-15 20:12:35 +00:00
}
}
2020-04-17 02:52:00 +00:00
EditorPropertyRect2 : : EditorPropertyRect2 ( bool p_force_wide ) {
2020-10-20 23:34:25 +00:00
bool horizontal = p_force_wide | | bool ( EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ) ;
2021-02-04 19:51:29 +00:00
bool grid = false ;
2018-09-23 03:20:36 +00:00
BoxContainer * bc ;
2020-04-17 02:52:00 +00:00
if ( p_force_wide ) {
bc = memnew ( HBoxContainer ) ;
add_child ( bc ) ;
} else if ( horizontal ) {
2021-02-04 19:51:29 +00:00
bc = memnew ( VBoxContainer ) ;
2018-09-23 03:20:36 +00:00
add_child ( bc ) ;
set_bottom_editor ( bc ) ;
2021-02-04 19:51:29 +00:00
bc - > add_child ( memnew ( HBoxContainer ) ) ;
bc - > add_child ( memnew ( HBoxContainer ) ) ;
grid = true ;
2018-09-23 03:20:36 +00:00
} else {
bc = memnew ( VBoxContainer ) ;
add_child ( bc ) ;
}
2018-05-15 20:12:35 +00:00
static const char * desc [ 4 ] = { " x " , " y " , " w " , " h " } ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
2018-07-18 22:37:17 +00:00
spin [ i ] - > set_flat ( true ) ;
2021-02-04 19:51:29 +00:00
if ( grid ) {
bc - > get_child ( i / 2 ) - > add_child ( spin [ i ] ) ;
} else {
bc - > add_child ( spin [ i ] ) ;
}
2018-05-15 20:12:35 +00:00
add_focusable ( spin [ i ] ) ;
2022-07-28 20:56:41 +00:00
spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyRect2 : : _value_changed ) . bind ( desc [ i ] ) ) ;
2018-09-23 03:20:36 +00:00
if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
2018-05-15 20:12:35 +00:00
}
}
2018-09-23 03:20:36 +00:00
2018-05-15 20:12:35 +00:00
///////////////////// VECTOR3 /////////////////////////
2021-08-16 02:42:24 +00:00
void EditorPropertyVector3 : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 3 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
2018-09-02 17:16:33 +00:00
void EditorPropertyVector3 : : _value_changed ( double val , const String & p_name ) {
2020-05-14 14:41:43 +00:00
if ( setting ) {
2018-05-15 20:12:35 +00:00
return ;
2020-05-14 14:41:43 +00:00
}
2018-05-15 20:12:35 +00:00
2022-04-05 00:58:21 +00:00
if ( linked - > is_pressed ( ) ) {
setting = true ;
if ( p_name = = " x " ) {
spin [ 1 ] - > set_value ( spin [ 0 ] - > get_value ( ) * ratio_yx ) ;
spin [ 2 ] - > set_value ( spin [ 0 ] - > get_value ( ) * ratio_zx ) ;
}
if ( p_name = = " y " ) {
spin [ 0 ] - > set_value ( spin [ 1 ] - > get_value ( ) * ratio_xy ) ;
spin [ 2 ] - > set_value ( spin [ 1 ] - > get_value ( ) * ratio_zy ) ;
}
if ( p_name = = " z " ) {
spin [ 0 ] - > set_value ( spin [ 2 ] - > get_value ( ) * ratio_xz ) ;
spin [ 1 ] - > set_value ( spin [ 2 ] - > get_value ( ) * ratio_yz ) ;
}
setting = false ;
}
2018-05-15 20:12:35 +00:00
Vector3 v3 ;
v3 . x = spin [ 0 ] - > get_value ( ) ;
v3 . y = spin [ 1 ] - > get_value ( ) ;
v3 . z = spin [ 2 ] - > get_value ( ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
if ( angle_in_radians ) {
2022-08-13 15:45:42 +00:00
v3 . x = Math : : deg_to_rad ( v3 . x ) ;
v3 . y = Math : : deg_to_rad ( v3 . y ) ;
v3 . z = Math : : deg_to_rad ( v3 . z ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
}
2022-07-11 02:13:34 +00:00
emit_changed ( get_edited_property ( ) , v3 , linked - > is_pressed ( ) ? " " : p_name ) ;
2018-05-15 20:12:35 +00:00
}
void EditorPropertyVector3 : : update_property ( ) {
2020-05-26 18:17:11 +00:00
update_using_vector ( get_edited_object ( ) - > get ( get_edited_property ( ) ) ) ;
2022-04-05 00:58:21 +00:00
_update_ratio ( ) ;
}
void EditorPropertyVector3 : : _update_ratio ( ) {
linked - > set_modulate ( Color ( 1 , 1 , 1 , linked - > is_pressed ( ) ? 1.0 : 0.5 ) ) ;
if ( spin [ 0 ] - > get_value ( ) ! = 0 & & spin [ 1 ] - > get_value ( ) ! = 0 ) {
ratio_yx = spin [ 1 ] - > get_value ( ) / spin [ 0 ] - > get_value ( ) ;
ratio_zx = spin [ 2 ] - > get_value ( ) / spin [ 0 ] - > get_value ( ) ;
ratio_xy = spin [ 0 ] - > get_value ( ) / spin [ 1 ] - > get_value ( ) ;
ratio_zy = spin [ 2 ] - > get_value ( ) / spin [ 1 ] - > get_value ( ) ;
ratio_xz = spin [ 0 ] - > get_value ( ) / spin [ 2 ] - > get_value ( ) ;
ratio_yz = spin [ 1 ] - > get_value ( ) / spin [ 2 ] - > get_value ( ) ;
} else {
ratio_yx = 1.0 ;
ratio_zx = 1.0 ;
ratio_xy = 1.0 ;
ratio_zy = 1.0 ;
ratio_xz = 1.0 ;
ratio_yz = 1.0 ;
}
2020-05-26 18:17:11 +00:00
}
void EditorPropertyVector3 : : update_using_vector ( Vector3 p_vector ) {
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
if ( angle_in_radians ) {
2022-08-13 15:45:42 +00:00
p_vector . x = Math : : rad_to_deg ( p_vector . x ) ;
p_vector . y = Math : : rad_to_deg ( p_vector . y ) ;
p_vector . z = Math : : rad_to_deg ( p_vector . z ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
}
2018-05-15 20:12:35 +00:00
setting = true ;
2020-05-26 18:17:11 +00:00
spin [ 0 ] - > set_value ( p_vector . x ) ;
spin [ 1 ] - > set_value ( p_vector . y ) ;
spin [ 2 ] - > set_value ( p_vector . z ) ;
2018-05-15 20:12:35 +00:00
setting = false ;
}
2020-05-14 12:29:06 +00:00
2020-05-26 18:17:11 +00:00
Vector3 EditorPropertyVector3 : : get_vector ( ) {
Vector3 v3 ;
v3 . x = spin [ 0 ] - > get_value ( ) ;
v3 . y = spin [ 1 ] - > get_value ( ) ;
v3 . z = spin [ 2 ] - > get_value ( ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
if ( angle_in_radians ) {
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v3 . x = Math : : deg_to_rad ( v3 . x ) ;
v3 . y = Math : : deg_to_rad ( v3 . y ) ;
v3 . z = Math : : deg_to_rad ( v3 . z ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
}
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return v3 ;
}
2018-07-19 01:27:39 +00:00
void EditorPropertyVector3 : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
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linked - > set_normal_texture ( get_theme_icon ( SNAME ( " Unlinked " ) , SNAME ( " EditorIcons " ) ) ) ;
linked - > set_pressed_texture ( get_theme_icon ( SNAME ( " Instance " ) , SNAME ( " EditorIcons " ) ) ) ;
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const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 3 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
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}
} break ;
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}
}
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2018-05-15 20:12:35 +00:00
void EditorPropertyVector3 : : _bind_methods ( ) {
}
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void EditorPropertyVector3 : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , bool p_link , const String & p_suffix , bool p_angle_in_radians ) {
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
angle_in_radians = p_angle_in_radians ;
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for ( int i = 0 ; i < 3 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
2018-09-29 14:09:35 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
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}
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if ( ! p_link ) {
linked - > hide ( ) ;
} else {
linked - > set_pressed ( true ) ;
}
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}
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EditorPropertyVector3 : : EditorPropertyVector3 ( bool p_force_wide ) {
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bool horizontal = p_force_wide | | bool ( EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ) ;
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HBoxContainer * hb = memnew ( HBoxContainer ) ;
hb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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BoxContainer * bc ;
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if ( p_force_wide ) {
bc = memnew ( HBoxContainer ) ;
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hb - > add_child ( bc ) ;
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} else if ( horizontal ) {
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bc = memnew ( HBoxContainer ) ;
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hb - > add_child ( bc ) ;
set_bottom_editor ( hb ) ;
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} else {
bc = memnew ( VBoxContainer ) ;
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hb - > add_child ( bc ) ;
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}
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bc - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
2018-08-07 15:19:19 +00:00
2018-05-15 20:12:35 +00:00
static const char * desc [ 3 ] = { " x " , " y " , " z " } ;
for ( int i = 0 ; i < 3 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
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spin [ i ] - > set_flat ( true ) ;
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spin [ i ] - > set_label ( desc [ i ] ) ;
bc - > add_child ( spin [ i ] ) ;
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add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyVector3 : : _value_changed ) . bind ( desc [ i ] ) ) ;
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if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
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linked = memnew ( TextureButton ) ;
linked - > set_toggle_mode ( true ) ;
linked - > set_stretch_mode ( TextureButton : : STRETCH_KEEP_CENTERED ) ;
linked - > connect ( SNAME ( " pressed " ) , callable_mp ( this , & EditorPropertyVector3 : : _update_ratio ) ) ;
hb - > add_child ( linked ) ;
add_child ( hb ) ;
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if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
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}
}
2020-04-17 02:52:00 +00:00
///////////////////// VECTOR2i /////////////////////////
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void EditorPropertyVector2i : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 2 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
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void EditorPropertyVector2i : : _value_changed ( double val , const String & p_name ) {
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if ( setting ) {
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return ;
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}
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if ( linked - > is_pressed ( ) ) {
setting = true ;
if ( p_name = = " x " ) {
spin [ 1 ] - > set_value ( spin [ 0 ] - > get_value ( ) * ratio_yx ) ;
}
if ( p_name = = " y " ) {
spin [ 0 ] - > set_value ( spin [ 1 ] - > get_value ( ) * ratio_xy ) ;
}
setting = false ;
}
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Vector2i v2 ;
v2 . x = spin [ 0 ] - > get_value ( ) ;
v2 . y = spin [ 1 ] - > get_value ( ) ;
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emit_changed ( get_edited_property ( ) , v2 , linked - > is_pressed ( ) ? " " : p_name ) ;
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}
void EditorPropertyVector2i : : update_property ( ) {
Vector2i val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . x ) ;
spin [ 1 ] - > set_value ( val . y ) ;
setting = false ;
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_update_ratio ( ) ;
}
void EditorPropertyVector2i : : _update_ratio ( ) {
linked - > set_modulate ( Color ( 1 , 1 , 1 , linked - > is_pressed ( ) ? 1.0 : 0.5 ) ) ;
if ( spin [ 0 ] - > get_value ( ) ! = 0 & & spin [ 1 ] - > get_value ( ) ! = 0 ) {
ratio_xy = spin [ 0 ] - > get_value ( ) / spin [ 1 ] - > get_value ( ) ;
ratio_yx = spin [ 1 ] - > get_value ( ) / spin [ 0 ] - > get_value ( ) ;
} else {
ratio_xy = 1.0 ;
ratio_yx = 1.0 ;
}
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}
void EditorPropertyVector2i : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
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linked - > set_normal_texture ( get_theme_icon ( SNAME ( " Unlinked " ) , SNAME ( " EditorIcons " ) ) ) ;
linked - > set_pressed_texture ( get_theme_icon ( SNAME ( " Instance " ) , SNAME ( " EditorIcons " ) ) ) ;
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const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 2 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
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}
} break ;
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}
}
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void EditorPropertyVector2i : : setup ( int p_min , int p_max , bool p_hide_slider , bool p_link , const String & p_suffix ) {
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for ( int i = 0 ; i < 2 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( 1 ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
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spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
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}
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if ( ! p_link ) {
linked - > hide ( ) ;
} else {
linked - > set_pressed ( true ) ;
}
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}
EditorPropertyVector2i : : EditorPropertyVector2i ( bool p_force_wide ) {
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bool horizontal = p_force_wide | | bool ( EDITOR_GET ( " interface/inspector/horizontal_vector2_editing " ) ) ;
2020-04-17 02:52:00 +00:00
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HBoxContainer * hb = memnew ( HBoxContainer ) ;
hb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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BoxContainer * bc ;
if ( p_force_wide ) {
bc = memnew ( HBoxContainer ) ;
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hb - > add_child ( bc ) ;
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} else if ( horizontal ) {
bc = memnew ( HBoxContainer ) ;
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hb - > add_child ( bc ) ;
set_bottom_editor ( hb ) ;
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} else {
bc = memnew ( VBoxContainer ) ;
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hb - > add_child ( bc ) ;
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}
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bc - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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static const char * desc [ 2 ] = { " x " , " y " } ;
for ( int i = 0 ; i < 2 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_flat ( true ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
bc - > add_child ( spin [ i ] ) ;
add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyVector2i : : _value_changed ) . bind ( desc [ i ] ) ) ;
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if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
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linked = memnew ( TextureButton ) ;
linked - > set_toggle_mode ( true ) ;
linked - > set_stretch_mode ( TextureButton : : STRETCH_KEEP_CENTERED ) ;
linked - > connect ( SNAME ( " pressed " ) , callable_mp ( this , & EditorPropertyVector2i : : _update_ratio ) ) ;
hb - > add_child ( linked ) ;
add_child ( hb ) ;
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if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
}
}
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///////////////////// RECT2i /////////////////////////
2020-04-17 02:52:00 +00:00
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void EditorPropertyRect2i : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
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void EditorPropertyRect2i : : _value_changed ( double val , const String & p_name ) {
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if ( setting ) {
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return ;
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}
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Rect2i r2 ;
r2 . position . x = spin [ 0 ] - > get_value ( ) ;
r2 . position . y = spin [ 1 ] - > get_value ( ) ;
r2 . size . x = spin [ 2 ] - > get_value ( ) ;
r2 . size . y = spin [ 3 ] - > get_value ( ) ;
emit_changed ( get_edited_property ( ) , r2 , p_name ) ;
}
void EditorPropertyRect2i : : update_property ( ) {
Rect2i val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . position . x ) ;
spin [ 1 ] - > set_value ( val . position . y ) ;
spin [ 2 ] - > set_value ( val . size . x ) ;
spin [ 3 ] - > set_value ( val . size . y ) ;
setting = false ;
}
2020-05-14 12:29:06 +00:00
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void EditorPropertyRect2i : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i % 2 ] ) ;
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}
} break ;
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}
}
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void EditorPropertyRect2i : : _bind_methods ( ) {
}
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void EditorPropertyRect2i : : setup ( int p_min , int p_max , bool p_hide_slider , const String & p_suffix ) {
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for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( 1 ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
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spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
2020-04-17 02:52:00 +00:00
}
}
EditorPropertyRect2i : : EditorPropertyRect2i ( bool p_force_wide ) {
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bool horizontal = p_force_wide | | bool ( EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ) ;
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bool grid = false ;
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BoxContainer * bc ;
if ( p_force_wide ) {
bc = memnew ( HBoxContainer ) ;
add_child ( bc ) ;
} else if ( horizontal ) {
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bc = memnew ( VBoxContainer ) ;
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add_child ( bc ) ;
set_bottom_editor ( bc ) ;
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bc - > add_child ( memnew ( HBoxContainer ) ) ;
bc - > add_child ( memnew ( HBoxContainer ) ) ;
grid = true ;
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} else {
bc = memnew ( VBoxContainer ) ;
add_child ( bc ) ;
}
static const char * desc [ 4 ] = { " x " , " y " , " w " , " h " } ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
spin [ i ] - > set_flat ( true ) ;
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if ( grid ) {
bc - > get_child ( i / 2 ) - > add_child ( spin [ i ] ) ;
} else {
bc - > add_child ( spin [ i ] ) ;
}
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add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyRect2i : : _value_changed ) . bind ( desc [ i ] ) ) ;
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if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
}
}
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///////////////////// VECTOR3I /////////////////////////
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void EditorPropertyVector3i : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 3 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
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void EditorPropertyVector3i : : _value_changed ( double val , const String & p_name ) {
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if ( setting ) {
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return ;
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}
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if ( linked - > is_pressed ( ) ) {
setting = true ;
if ( p_name = = " x " ) {
spin [ 1 ] - > set_value ( spin [ 0 ] - > get_value ( ) * ratio_yx ) ;
spin [ 2 ] - > set_value ( spin [ 0 ] - > get_value ( ) * ratio_zx ) ;
}
if ( p_name = = " y " ) {
spin [ 0 ] - > set_value ( spin [ 1 ] - > get_value ( ) * ratio_xy ) ;
spin [ 2 ] - > set_value ( spin [ 1 ] - > get_value ( ) * ratio_zy ) ;
}
if ( p_name = = " z " ) {
spin [ 0 ] - > set_value ( spin [ 2 ] - > get_value ( ) * ratio_xz ) ;
spin [ 1 ] - > set_value ( spin [ 2 ] - > get_value ( ) * ratio_yz ) ;
}
setting = false ;
}
2020-04-17 02:52:00 +00:00
Vector3i v3 ;
v3 . x = spin [ 0 ] - > get_value ( ) ;
v3 . y = spin [ 1 ] - > get_value ( ) ;
v3 . z = spin [ 2 ] - > get_value ( ) ;
2022-07-11 02:13:34 +00:00
emit_changed ( get_edited_property ( ) , v3 , linked - > is_pressed ( ) ? " " : p_name ) ;
2020-04-17 02:52:00 +00:00
}
void EditorPropertyVector3i : : update_property ( ) {
Vector3i val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . x ) ;
spin [ 1 ] - > set_value ( val . y ) ;
spin [ 2 ] - > set_value ( val . z ) ;
setting = false ;
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_update_ratio ( ) ;
}
void EditorPropertyVector3i : : _update_ratio ( ) {
linked - > set_modulate ( Color ( 1 , 1 , 1 , linked - > is_pressed ( ) ? 1.0 : 0.5 ) ) ;
if ( spin [ 0 ] - > get_value ( ) ! = 0 & & spin [ 1 ] - > get_value ( ) ! = 0 ) {
ratio_yx = spin [ 1 ] - > get_value ( ) / spin [ 0 ] - > get_value ( ) ;
ratio_zx = spin [ 2 ] - > get_value ( ) / spin [ 0 ] - > get_value ( ) ;
ratio_xy = spin [ 0 ] - > get_value ( ) / spin [ 1 ] - > get_value ( ) ;
ratio_zy = spin [ 2 ] - > get_value ( ) / spin [ 1 ] - > get_value ( ) ;
ratio_xz = spin [ 0 ] - > get_value ( ) / spin [ 2 ] - > get_value ( ) ;
ratio_yz = spin [ 1 ] - > get_value ( ) / spin [ 2 ] - > get_value ( ) ;
} else {
ratio_yx = 1.0 ;
ratio_zx = 1.0 ;
ratio_xy = 1.0 ;
ratio_zy = 1.0 ;
ratio_xz = 1.0 ;
ratio_yz = 1.0 ;
}
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}
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2020-04-17 02:52:00 +00:00
void EditorPropertyVector3i : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
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linked - > set_normal_texture ( get_theme_icon ( SNAME ( " Unlinked " ) , SNAME ( " EditorIcons " ) ) ) ;
linked - > set_pressed_texture ( get_theme_icon ( SNAME ( " Instance " ) , SNAME ( " EditorIcons " ) ) ) ;
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const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 3 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
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}
} break ;
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}
}
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2020-04-17 02:52:00 +00:00
void EditorPropertyVector3i : : _bind_methods ( ) {
}
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void EditorPropertyVector3i : : setup ( int p_min , int p_max , bool p_hide_slider , bool p_link , const String & p_suffix ) {
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for ( int i = 0 ; i < 3 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( 1 ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
2020-04-17 02:52:00 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
2020-04-17 02:52:00 +00:00
}
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if ( ! p_link ) {
linked - > hide ( ) ;
} else {
linked - > set_pressed ( true ) ;
}
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}
EditorPropertyVector3i : : EditorPropertyVector3i ( bool p_force_wide ) {
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bool horizontal = p_force_wide | | bool ( EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ) ;
2020-04-17 02:52:00 +00:00
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HBoxContainer * hb = memnew ( HBoxContainer ) ;
hb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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BoxContainer * bc ;
if ( p_force_wide ) {
bc = memnew ( HBoxContainer ) ;
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hb - > add_child ( bc ) ;
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} else if ( horizontal ) {
bc = memnew ( HBoxContainer ) ;
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hb - > add_child ( bc ) ;
set_bottom_editor ( hb ) ;
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} else {
bc = memnew ( VBoxContainer ) ;
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hb - > add_child ( bc ) ;
2020-04-17 02:52:00 +00:00
}
static const char * desc [ 3 ] = { " x " , " y " , " z " } ;
for ( int i = 0 ; i < 3 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_flat ( true ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
bc - > add_child ( spin [ i ] ) ;
add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyVector3i : : _value_changed ) . bind ( desc [ i ] ) ) ;
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if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
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bc - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
linked = memnew ( TextureButton ) ;
linked - > set_toggle_mode ( true ) ;
linked - > set_stretch_mode ( TextureButton : : STRETCH_KEEP_CENTERED ) ;
linked - > connect ( SNAME ( " pressed " ) , callable_mp ( this , & EditorPropertyVector3i : : _update_ratio ) ) ;
hb - > add_child ( linked ) ;
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add_child ( hb ) ;
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if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
}
}
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///////////////////// PLANE /////////////////////////
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void EditorPropertyPlane : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
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void EditorPropertyPlane : : _value_changed ( double val , const String & p_name ) {
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if ( setting ) {
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return ;
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}
2018-05-15 20:12:35 +00:00
Plane p ;
p . normal . x = spin [ 0 ] - > get_value ( ) ;
p . normal . y = spin [ 1 ] - > get_value ( ) ;
p . normal . z = spin [ 2 ] - > get_value ( ) ;
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p . d = spin [ 3 ] - > get_value ( ) ;
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emit_changed ( get_edited_property ( ) , p , p_name ) ;
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}
void EditorPropertyPlane : : update_property ( ) {
Plane val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . normal . x ) ;
spin [ 1 ] - > set_value ( val . normal . y ) ;
spin [ 2 ] - > set_value ( val . normal . z ) ;
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spin [ 3 ] - > set_value ( val . d ) ;
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setting = false ;
}
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2018-07-19 01:27:39 +00:00
void EditorPropertyPlane : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
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}
} break ;
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}
}
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void EditorPropertyPlane : : _bind_methods ( ) {
}
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void EditorPropertyPlane : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
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for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
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spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
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}
2021-12-03 00:09:19 +00:00
spin [ 3 ] - > set_suffix ( p_suffix ) ;
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}
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EditorPropertyPlane : : EditorPropertyPlane ( bool p_force_wide ) {
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bool horizontal = p_force_wide | | bool ( EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ) ;
2018-08-07 15:19:19 +00:00
BoxContainer * bc ;
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if ( p_force_wide ) {
bc = memnew ( HBoxContainer ) ;
add_child ( bc ) ;
} else if ( horizontal ) {
2018-08-07 15:19:19 +00:00
bc = memnew ( HBoxContainer ) ;
add_child ( bc ) ;
set_bottom_editor ( bc ) ;
} else {
bc = memnew ( VBoxContainer ) ;
add_child ( bc ) ;
}
2018-05-15 20:12:35 +00:00
static const char * desc [ 4 ] = { " x " , " y " , " z " , " d " } ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
2018-07-18 22:37:17 +00:00
spin [ i ] - > set_flat ( true ) ;
2018-08-07 15:19:19 +00:00
spin [ i ] - > set_label ( desc [ i ] ) ;
bc - > add_child ( spin [ i ] ) ;
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add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyPlane : : _value_changed ) . bind ( desc [ i ] ) ) ;
2018-08-07 15:19:19 +00:00
if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
2018-05-15 20:12:35 +00:00
}
}
2021-01-20 07:02:02 +00:00
///////////////////// QUATERNION /////////////////////////
2018-05-15 20:12:35 +00:00
2021-08-16 02:42:24 +00:00
void EditorPropertyQuaternion : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
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for ( int i = 0 ; i < 3 ; i + + ) {
euler [ i ] - > set_read_only ( p_read_only ) ;
}
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} ;
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void EditorPropertyQuaternion : : _edit_custom_value ( ) {
if ( edit_button - > is_pressed ( ) ) {
edit_custom_bc - > show ( ) ;
for ( int i = 0 ; i < 3 ; i + + ) {
euler [ i ] - > grab_focus ( ) ;
}
} else {
edit_custom_bc - > hide ( ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > grab_focus ( ) ;
}
}
update_property ( ) ;
}
void EditorPropertyQuaternion : : _custom_value_changed ( double val ) {
if ( setting ) {
return ;
}
edit_euler . x = euler [ 0 ] - > get_value ( ) ;
edit_euler . y = euler [ 1 ] - > get_value ( ) ;
edit_euler . z = euler [ 2 ] - > get_value ( ) ;
Vector3 v ;
2022-08-13 15:45:42 +00:00
v . x = Math : : deg_to_rad ( edit_euler . x ) ;
v . y = Math : : deg_to_rad ( edit_euler . y ) ;
v . z = Math : : deg_to_rad ( edit_euler . z ) ;
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Quaternion temp_q = Quaternion ( v ) ;
spin [ 0 ] - > set_value ( temp_q . x ) ;
spin [ 1 ] - > set_value ( temp_q . y ) ;
spin [ 2 ] - > set_value ( temp_q . z ) ;
spin [ 3 ] - > set_value ( temp_q . w ) ;
}
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void EditorPropertyQuaternion : : _value_changed ( double val , const String & p_name ) {
2020-05-14 14:41:43 +00:00
if ( setting ) {
2018-05-15 20:12:35 +00:00
return ;
2020-05-14 14:41:43 +00:00
}
2018-05-15 20:12:35 +00:00
2021-01-20 07:02:02 +00:00
Quaternion p ;
2018-05-15 20:12:35 +00:00
p . x = spin [ 0 ] - > get_value ( ) ;
p . y = spin [ 1 ] - > get_value ( ) ;
p . z = spin [ 2 ] - > get_value ( ) ;
p . w = spin [ 3 ] - > get_value ( ) ;
2022-08-21 07:03:38 +00:00
2019-01-18 16:01:24 +00:00
emit_changed ( get_edited_property ( ) , p , p_name ) ;
2018-05-15 20:12:35 +00:00
}
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bool EditorPropertyQuaternion : : is_grabbing_euler ( ) {
bool is_grabbing = false ;
for ( int i = 0 ; i < 3 ; i + + ) {
is_grabbing | = euler [ i ] - > is_grabbing ( ) ;
}
return is_grabbing ;
}
2021-01-20 07:02:02 +00:00
void EditorPropertyQuaternion : : update_property ( ) {
Quaternion val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
2018-05-15 20:12:35 +00:00
setting = true ;
spin [ 0 ] - > set_value ( val . x ) ;
spin [ 1 ] - > set_value ( val . y ) ;
spin [ 2 ] - > set_value ( val . z ) ;
spin [ 3 ] - > set_value ( val . w ) ;
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if ( ! is_grabbing_euler ( ) ) {
Vector3 v = val . normalized ( ) . get_euler_yxz ( ) ;
2022-08-13 15:45:42 +00:00
edit_euler . x = Math : : rad_to_deg ( v . x ) ;
edit_euler . y = Math : : rad_to_deg ( v . y ) ;
edit_euler . z = Math : : rad_to_deg ( v . z ) ;
2022-08-21 07:03:38 +00:00
euler [ 0 ] - > set_value ( edit_euler . x ) ;
euler [ 1 ] - > set_value ( edit_euler . y ) ;
euler [ 2 ] - > set_value ( edit_euler . z ) ;
}
2018-05-15 20:12:35 +00:00
setting = false ;
}
2020-05-14 12:29:06 +00:00
2022-08-21 07:03:38 +00:00
void EditorPropertyQuaternion : : _warning_pressed ( ) {
warning_dialog - > popup_centered ( ) ;
}
2021-01-20 07:02:02 +00:00
void EditorPropertyQuaternion : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
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}
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for ( int i = 0 ; i < 3 ; i + + ) {
euler [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
}
edit_button - > set_icon ( get_theme_icon ( SNAME ( " Edit " ) , SNAME ( " EditorIcons " ) ) ) ;
euler_label - > add_theme_color_override ( SNAME ( " font_color " ) , get_theme_color ( SNAME ( " property_color " ) , SNAME ( " Editor " ) ) ) ;
warning - > set_icon ( get_theme_icon ( SNAME ( " NodeWarning " ) , SNAME ( " EditorIcons " ) ) ) ;
warning - > add_theme_color_override ( SNAME ( " font_color " ) , get_theme_color ( SNAME ( " warning_color " ) , SNAME ( " Editor " ) ) ) ;
2022-02-15 23:52:32 +00:00
} break ;
2018-07-19 01:27:39 +00:00
}
}
2020-05-14 12:29:06 +00:00
2021-01-20 07:02:02 +00:00
void EditorPropertyQuaternion : : _bind_methods ( ) {
2018-05-15 20:12:35 +00:00
}
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void EditorPropertyQuaternion : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix , bool p_hide_editor ) {
2018-05-15 20:12:35 +00:00
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
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spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
2021-12-03 00:09:19 +00:00
// Quaternion is inherently unitless, however someone may want to use it as
// a generic way to store 4 values, so we'll still respect the suffix.
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
2018-05-15 20:12:35 +00:00
}
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for ( int i = 0 ; i < 3 ; i + + ) {
euler [ i ] - > set_min ( - 360 ) ;
euler [ i ] - > set_max ( 360 ) ;
euler [ i ] - > set_step ( 0.1 ) ;
euler [ i ] - > set_hide_slider ( false ) ;
euler [ i ] - > set_allow_greater ( true ) ;
euler [ i ] - > set_allow_lesser ( true ) ;
euler [ i ] - > set_suffix ( U " \u00B0 " ) ;
}
if ( p_hide_editor ) {
edit_button - > hide ( ) ;
}
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}
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EditorPropertyQuaternion : : EditorPropertyQuaternion ( ) {
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bool horizontal = EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ;
2018-08-07 15:19:19 +00:00
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VBoxContainer * bc = memnew ( VBoxContainer ) ;
edit_custom_bc = memnew ( VBoxContainer ) ;
BoxContainer * edit_custom_layout ;
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if ( horizontal ) {
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default_layout = memnew ( HBoxContainer ) ;
edit_custom_layout = memnew ( HBoxContainer ) ;
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set_bottom_editor ( bc ) ;
} else {
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default_layout = memnew ( VBoxContainer ) ;
edit_custom_layout = memnew ( VBoxContainer ) ;
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}
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edit_custom_bc - > hide ( ) ;
add_child ( bc ) ;
edit_custom_bc - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
default_layout - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
edit_custom_layout - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
bc - > add_child ( default_layout ) ;
bc - > add_child ( edit_custom_bc ) ;
2018-08-07 15:19:19 +00:00
2018-05-15 20:12:35 +00:00
static const char * desc [ 4 ] = { " x " , " y " , " z " , " w " } ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
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spin [ i ] - > set_flat ( true ) ;
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spin [ i ] - > set_label ( desc [ i ] ) ;
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default_layout - > add_child ( spin [ i ] ) ;
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add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyQuaternion : : _value_changed ) . bind ( desc [ i ] ) ) ;
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if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
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warning = memnew ( Button ) ;
warning - > set_text ( TTR ( " Temporary Euler may be changed implicitly! " ) ) ;
warning - > set_clip_text ( true ) ;
warning - > connect ( " pressed " , callable_mp ( this , & EditorPropertyQuaternion : : _warning_pressed ) ) ;
warning_dialog = memnew ( AcceptDialog ) ;
add_child ( warning_dialog ) ;
warning_dialog - > set_text ( TTR ( " Temporary Euler will not be stored in the object with the original value. Instead, it will be stored as Quaternion with irreversible conversion. \n This is due to the fact that the result of Euler->Quaternion can be determined uniquely, but the result of Quaternion->Euler can be multi-existent. " ) ) ;
euler_label = memnew ( Label ) ;
euler_label - > set_text ( " Temporary Euler " ) ;
edit_custom_bc - > add_child ( warning ) ;
edit_custom_bc - > add_child ( edit_custom_layout ) ;
edit_custom_layout - > add_child ( euler_label ) ;
for ( int i = 0 ; i < 3 ; i + + ) {
euler [ i ] = memnew ( EditorSpinSlider ) ;
euler [ i ] - > set_flat ( true ) ;
euler [ i ] - > set_label ( desc [ i ] ) ;
edit_custom_layout - > add_child ( euler [ i ] ) ;
add_focusable ( euler [ i ] ) ;
euler [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyQuaternion : : _custom_value_changed ) ) ;
if ( horizontal ) {
euler [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
edit_button = memnew ( Button ) ;
edit_button - > set_flat ( true ) ;
edit_button - > set_toggle_mode ( true ) ;
default_layout - > add_child ( edit_button ) ;
edit_button - > connect ( " pressed " , callable_mp ( this , & EditorPropertyQuaternion : : _edit_custom_value ) ) ;
add_focusable ( edit_button ) ;
2018-08-07 15:19:19 +00:00
if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
2018-05-15 20:12:35 +00:00
}
}
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
///////////////////// VECTOR4 /////////////////////////
void EditorPropertyVector4 : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
void EditorPropertyVector4 : : _value_changed ( double val , const String & p_name ) {
if ( setting ) {
return ;
}
Vector4 p ;
p . x = spin [ 0 ] - > get_value ( ) ;
p . y = spin [ 1 ] - > get_value ( ) ;
p . z = spin [ 2 ] - > get_value ( ) ;
p . w = spin [ 3 ] - > get_value ( ) ;
emit_changed ( get_edited_property ( ) , p , p_name ) ;
}
void EditorPropertyVector4 : : update_property ( ) {
Vector4 val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . x ) ;
spin [ 1 ] - > set_value ( val . y ) ;
spin [ 2 ] - > set_value ( val . z ) ;
spin [ 3 ] - > set_value ( val . w ) ;
setting = false ;
}
void EditorPropertyVector4 : : _notification ( int p_what ) {
switch ( p_what ) {
2022-08-29 09:04:31 +00:00
case NOTIFICATION_ENTER_TREE :
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
}
} break ;
}
}
void EditorPropertyVector4 : : _bind_methods ( ) {
}
2022-10-03 16:59:33 +00:00
void EditorPropertyVector4 : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
2022-10-03 16:59:33 +00:00
spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
spin [ i ] - > set_suffix ( p_suffix ) ;
}
}
EditorPropertyVector4 : : EditorPropertyVector4 ( ) {
bool horizontal = EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ;
BoxContainer * bc ;
if ( horizontal ) {
bc = memnew ( HBoxContainer ) ;
add_child ( bc ) ;
set_bottom_editor ( bc ) ;
} else {
bc = memnew ( VBoxContainer ) ;
add_child ( bc ) ;
}
static const char * desc [ 4 ] = { " x " , " y " , " z " , " w " } ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_flat ( true ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
bc - > add_child ( spin [ i ] ) ;
add_focusable ( spin [ i ] ) ;
2022-07-28 20:56:41 +00:00
spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyVector4 : : _value_changed ) . bind ( desc [ i ] ) ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
}
}
///////////////////// VECTOR4I /////////////////////////
void EditorPropertyVector4i : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
void EditorPropertyVector4i : : _value_changed ( double val , const String & p_name ) {
if ( setting ) {
return ;
}
Vector4i p ;
p . x = spin [ 0 ] - > get_value ( ) ;
p . y = spin [ 1 ] - > get_value ( ) ;
p . z = spin [ 2 ] - > get_value ( ) ;
p . w = spin [ 3 ] - > get_value ( ) ;
emit_changed ( get_edited_property ( ) , p , p_name ) ;
}
void EditorPropertyVector4i : : update_property ( ) {
Vector4i val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . x ) ;
spin [ 1 ] - > set_value ( val . y ) ;
spin [ 2 ] - > set_value ( val . z ) ;
spin [ 3 ] - > set_value ( val . w ) ;
setting = false ;
}
void EditorPropertyVector4i : : _notification ( int p_what ) {
switch ( p_what ) {
2022-08-29 09:04:31 +00:00
case NOTIFICATION_ENTER_TREE :
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i ] ) ;
}
} break ;
}
}
void EditorPropertyVector4i : : _bind_methods ( ) {
}
2022-10-03 16:59:33 +00:00
void EditorPropertyVector4i : : setup ( double p_min , double p_max , bool p_hide_slider , const String & p_suffix ) {
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
2022-10-03 16:59:33 +00:00
spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
spin [ i ] - > set_suffix ( p_suffix ) ;
}
}
EditorPropertyVector4i : : EditorPropertyVector4i ( ) {
bool horizontal = EDITOR_GET ( " interface/inspector/horizontal_vector_types_editing " ) ;
BoxContainer * bc ;
if ( horizontal ) {
bc = memnew ( HBoxContainer ) ;
add_child ( bc ) ;
set_bottom_editor ( bc ) ;
} else {
bc = memnew ( VBoxContainer ) ;
add_child ( bc ) ;
}
static const char * desc [ 4 ] = { " x " , " y " , " z " , " w " } ;
for ( int i = 0 ; i < 4 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_flat ( true ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
bc - > add_child ( spin [ i ] ) ;
add_focusable ( spin [ i ] ) ;
2022-07-28 20:56:41 +00:00
spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyVector4i : : _value_changed ) . bind ( desc [ i ] ) ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
if ( horizontal ) {
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
}
}
if ( ! horizontal ) {
set_label_reference ( spin [ 0 ] ) ; //show text and buttons around this
}
}
2018-05-15 20:12:35 +00:00
///////////////////// AABB /////////////////////////
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void EditorPropertyAABB : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 6 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
2018-09-02 17:16:33 +00:00
void EditorPropertyAABB : : _value_changed ( double val , const String & p_name ) {
2020-05-14 14:41:43 +00:00
if ( setting ) {
2018-05-15 20:12:35 +00:00
return ;
2020-05-14 14:41:43 +00:00
}
2018-05-15 20:12:35 +00:00
AABB p ;
p . position . x = spin [ 0 ] - > get_value ( ) ;
p . position . y = spin [ 1 ] - > get_value ( ) ;
p . position . z = spin [ 2 ] - > get_value ( ) ;
p . size . x = spin [ 3 ] - > get_value ( ) ;
p . size . y = spin [ 4 ] - > get_value ( ) ;
p . size . z = spin [ 5 ] - > get_value ( ) ;
2019-01-18 16:01:24 +00:00
emit_changed ( get_edited_property ( ) , p , p_name ) ;
2018-05-15 20:12:35 +00:00
}
void EditorPropertyAABB : : update_property ( ) {
AABB val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val . position . x ) ;
spin [ 1 ] - > set_value ( val . position . y ) ;
spin [ 2 ] - > set_value ( val . position . z ) ;
spin [ 3 ] - > set_value ( val . size . x ) ;
spin [ 4 ] - > set_value ( val . size . y ) ;
spin [ 5 ] - > set_value ( val . size . z ) ;
setting = false ;
}
2020-05-14 12:29:06 +00:00
2018-07-19 01:27:39 +00:00
void EditorPropertyAABB : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
2022-02-15 23:52:32 +00:00
case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 6 ; i + + ) {
2022-03-04 00:19:00 +00:00
spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i % 3 ] ) ;
2022-02-15 23:52:32 +00:00
}
} break ;
2018-07-19 01:27:39 +00:00
}
}
2020-05-14 12:29:06 +00:00
2018-05-15 20:12:35 +00:00
void EditorPropertyAABB : : _bind_methods ( ) {
}
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void EditorPropertyAABB : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
2018-05-15 20:12:35 +00:00
for ( int i = 0 ; i < 6 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
2022-10-03 16:59:33 +00:00
spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
2018-09-29 14:09:35 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
spin [ i ] - > set_suffix ( p_suffix ) ;
2018-05-15 20:12:35 +00:00
}
}
EditorPropertyAABB : : EditorPropertyAABB ( ) {
GridContainer * g = memnew ( GridContainer ) ;
g - > set_columns ( 3 ) ;
add_child ( g ) ;
static const char * desc [ 6 ] = { " x " , " y " , " z " , " w " , " h " , " d " } ;
for ( int i = 0 ; i < 6 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
2018-07-18 22:37:17 +00:00
spin [ i ] - > set_flat ( true ) ;
2018-05-15 20:12:35 +00:00
g - > add_child ( spin [ i ] ) ;
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyAABB : : _value_changed ) . bind ( desc [ i ] ) ) ;
2018-05-15 20:12:35 +00:00
}
2018-05-17 21:02:16 +00:00
set_bottom_editor ( g ) ;
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}
///////////////////// TRANSFORM2D /////////////////////////
2021-08-16 02:42:24 +00:00
void EditorPropertyTransform2D : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 6 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
2018-09-02 17:16:33 +00:00
void EditorPropertyTransform2D : : _value_changed ( double val , const String & p_name ) {
2020-05-14 14:41:43 +00:00
if ( setting ) {
2018-05-15 20:12:35 +00:00
return ;
2020-05-14 14:41:43 +00:00
}
2018-05-15 20:12:35 +00:00
Transform2D p ;
p [ 0 ] [ 0 ] = spin [ 0 ] - > get_value ( ) ;
2021-03-19 05:42:56 +00:00
p [ 1 ] [ 0 ] = spin [ 1 ] - > get_value ( ) ;
p [ 2 ] [ 0 ] = spin [ 2 ] - > get_value ( ) ;
p [ 0 ] [ 1 ] = spin [ 3 ] - > get_value ( ) ;
p [ 1 ] [ 1 ] = spin [ 4 ] - > get_value ( ) ;
2018-05-15 20:12:35 +00:00
p [ 2 ] [ 1 ] = spin [ 5 ] - > get_value ( ) ;
2019-01-18 16:01:24 +00:00
emit_changed ( get_edited_property ( ) , p , p_name ) ;
2018-05-15 20:12:35 +00:00
}
void EditorPropertyTransform2D : : update_property ( ) {
Transform2D val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val [ 0 ] [ 0 ] ) ;
2021-03-19 05:42:56 +00:00
spin [ 1 ] - > set_value ( val [ 1 ] [ 0 ] ) ;
spin [ 2 ] - > set_value ( val [ 2 ] [ 0 ] ) ;
spin [ 3 ] - > set_value ( val [ 0 ] [ 1 ] ) ;
spin [ 4 ] - > set_value ( val [ 1 ] [ 1 ] ) ;
2018-05-15 20:12:35 +00:00
spin [ 5 ] - > set_value ( val [ 2 ] [ 1 ] ) ;
setting = false ;
}
2020-05-14 12:29:06 +00:00
2018-07-19 01:27:39 +00:00
void EditorPropertyTransform2D : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 6 ; i + + ) {
// For Transform2D, use the 4th color (cyan) for the origin vector.
if ( i % 3 = = 2 ) {
2022-03-04 00:19:00 +00:00
spin [ i ] - > add_theme_color_override ( " label_color " , colors [ 3 ] ) ;
2022-02-15 23:52:32 +00:00
} else {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i % 3 ] ) ;
2022-02-15 23:52:32 +00:00
}
2021-03-19 05:42:56 +00:00
}
2022-02-15 23:52:32 +00:00
} break ;
2018-07-19 01:27:39 +00:00
}
}
2020-05-14 12:29:06 +00:00
2018-05-15 20:12:35 +00:00
void EditorPropertyTransform2D : : _bind_methods ( ) {
}
2022-10-03 16:59:33 +00:00
void EditorPropertyTransform2D : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
2018-05-15 20:12:35 +00:00
for ( int i = 0 ; i < 6 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
2022-10-03 16:59:33 +00:00
spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
2018-09-29 14:09:35 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
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if ( i % 3 = = 2 ) {
spin [ i ] - > set_suffix ( p_suffix ) ;
}
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}
}
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EditorPropertyTransform2D : : EditorPropertyTransform2D ( bool p_include_origin ) {
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GridContainer * g = memnew ( GridContainer ) ;
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g - > set_columns ( p_include_origin ? 3 : 2 ) ;
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add_child ( g ) ;
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static const char * desc [ 6 ] = { " xx " , " xy " , " xo " , " yx " , " yy " , " yo " } ;
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for ( int i = 0 ; i < 6 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
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spin [ i ] - > set_flat ( true ) ;
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if ( p_include_origin | | i % 3 ! = 2 ) {
g - > add_child ( spin [ i ] ) ;
}
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spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyTransform2D : : _value_changed ) . bind ( desc [ i ] ) ) ;
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}
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set_bottom_editor ( g ) ;
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}
///////////////////// BASIS /////////////////////////
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void EditorPropertyBasis : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 9 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
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void EditorPropertyBasis : : _value_changed ( double val , const String & p_name ) {
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if ( setting ) {
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return ;
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}
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Basis p ;
p [ 0 ] [ 0 ] = spin [ 0 ] - > get_value ( ) ;
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p [ 0 ] [ 1 ] = spin [ 1 ] - > get_value ( ) ;
p [ 0 ] [ 2 ] = spin [ 2 ] - > get_value ( ) ;
p [ 1 ] [ 0 ] = spin [ 3 ] - > get_value ( ) ;
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p [ 1 ] [ 1 ] = spin [ 4 ] - > get_value ( ) ;
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p [ 1 ] [ 2 ] = spin [ 5 ] - > get_value ( ) ;
p [ 2 ] [ 0 ] = spin [ 6 ] - > get_value ( ) ;
p [ 2 ] [ 1 ] = spin [ 7 ] - > get_value ( ) ;
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p [ 2 ] [ 2 ] = spin [ 8 ] - > get_value ( ) ;
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emit_changed ( get_edited_property ( ) , p , p_name ) ;
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}
void EditorPropertyBasis : : update_property ( ) {
Basis val = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
setting = true ;
spin [ 0 ] - > set_value ( val [ 0 ] [ 0 ] ) ;
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spin [ 1 ] - > set_value ( val [ 0 ] [ 1 ] ) ;
spin [ 2 ] - > set_value ( val [ 0 ] [ 2 ] ) ;
spin [ 3 ] - > set_value ( val [ 1 ] [ 0 ] ) ;
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spin [ 4 ] - > set_value ( val [ 1 ] [ 1 ] ) ;
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spin [ 5 ] - > set_value ( val [ 1 ] [ 2 ] ) ;
spin [ 6 ] - > set_value ( val [ 2 ] [ 0 ] ) ;
spin [ 7 ] - > set_value ( val [ 2 ] [ 1 ] ) ;
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spin [ 8 ] - > set_value ( val [ 2 ] [ 2 ] ) ;
setting = false ;
}
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void EditorPropertyBasis : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 9 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i % 3 ] ) ;
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}
} break ;
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}
}
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void EditorPropertyBasis : : _bind_methods ( ) {
}
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void EditorPropertyBasis : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
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for ( int i = 0 ; i < 9 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
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spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
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// Basis is inherently unitless, however someone may want to use it as
// a generic way to store 9 values, so we'll still respect the suffix.
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
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spin [ i ] - > set_suffix ( p_suffix ) ;
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}
}
EditorPropertyBasis : : EditorPropertyBasis ( ) {
GridContainer * g = memnew ( GridContainer ) ;
g - > set_columns ( 3 ) ;
add_child ( g ) ;
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static const char * desc [ 9 ] = { " xx " , " xy " , " xz " , " yx " , " yy " , " yz " , " zx " , " zy " , " zz " } ;
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for ( int i = 0 ; i < 9 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
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spin [ i ] - > set_flat ( true ) ;
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g - > add_child ( spin [ i ] ) ;
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyBasis : : _value_changed ) . bind ( desc [ i ] ) ) ;
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}
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set_bottom_editor ( g ) ;
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}
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///////////////////// TRANSFORM3D /////////////////////////
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2021-08-16 02:42:24 +00:00
void EditorPropertyTransform3D : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 12 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
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void EditorPropertyTransform3D : : _value_changed ( double val , const String & p_name ) {
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if ( setting ) {
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return ;
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}
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Transform3D p ;
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p . basis [ 0 ] [ 0 ] = spin [ 0 ] - > get_value ( ) ;
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p . basis [ 0 ] [ 1 ] = spin [ 1 ] - > get_value ( ) ;
p . basis [ 0 ] [ 2 ] = spin [ 2 ] - > get_value ( ) ;
p . origin [ 0 ] = spin [ 3 ] - > get_value ( ) ;
p . basis [ 1 ] [ 0 ] = spin [ 4 ] - > get_value ( ) ;
p . basis [ 1 ] [ 1 ] = spin [ 5 ] - > get_value ( ) ;
p . basis [ 1 ] [ 2 ] = spin [ 6 ] - > get_value ( ) ;
p . origin [ 1 ] = spin [ 7 ] - > get_value ( ) ;
p . basis [ 2 ] [ 0 ] = spin [ 8 ] - > get_value ( ) ;
p . basis [ 2 ] [ 1 ] = spin [ 9 ] - > get_value ( ) ;
p . basis [ 2 ] [ 2 ] = spin [ 10 ] - > get_value ( ) ;
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p . origin [ 2 ] = spin [ 11 ] - > get_value ( ) ;
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emit_changed ( get_edited_property ( ) , p , p_name ) ;
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}
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void EditorPropertyTransform3D : : update_property ( ) {
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update_using_transform ( get_edited_object ( ) - > get ( get_edited_property ( ) ) ) ;
}
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void EditorPropertyTransform3D : : update_using_transform ( Transform3D p_transform ) {
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setting = true ;
spin [ 0 ] - > set_value ( p_transform . basis [ 0 ] [ 0 ] ) ;
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spin [ 1 ] - > set_value ( p_transform . basis [ 0 ] [ 1 ] ) ;
spin [ 2 ] - > set_value ( p_transform . basis [ 0 ] [ 2 ] ) ;
spin [ 3 ] - > set_value ( p_transform . origin [ 0 ] ) ;
spin [ 4 ] - > set_value ( p_transform . basis [ 1 ] [ 0 ] ) ;
spin [ 5 ] - > set_value ( p_transform . basis [ 1 ] [ 1 ] ) ;
spin [ 6 ] - > set_value ( p_transform . basis [ 1 ] [ 2 ] ) ;
spin [ 7 ] - > set_value ( p_transform . origin [ 1 ] ) ;
spin [ 8 ] - > set_value ( p_transform . basis [ 2 ] [ 0 ] ) ;
spin [ 9 ] - > set_value ( p_transform . basis [ 2 ] [ 1 ] ) ;
spin [ 10 ] - > set_value ( p_transform . basis [ 2 ] [ 2 ] ) ;
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spin [ 11 ] - > set_value ( p_transform . origin [ 2 ] ) ;
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setting = false ;
}
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2021-06-04 01:58:26 +00:00
void EditorPropertyTransform3D : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 12 ; i + + ) {
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spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i % 4 ] ) ;
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}
} break ;
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}
}
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2021-06-04 01:58:26 +00:00
void EditorPropertyTransform3D : : _bind_methods ( ) {
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}
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void EditorPropertyTransform3D : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
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for ( int i = 0 ; i < 12 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
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spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
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spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
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if ( i % 4 = = 3 ) {
spin [ i ] - > set_suffix ( p_suffix ) ;
}
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}
}
2021-06-04 01:58:26 +00:00
EditorPropertyTransform3D : : EditorPropertyTransform3D ( ) {
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GridContainer * g = memnew ( GridContainer ) ;
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g - > set_columns ( 4 ) ;
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add_child ( g ) ;
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static const char * desc [ 12 ] = { " xx " , " xy " , " xz " , " xo " , " yx " , " yy " , " yz " , " yo " , " zx " , " zy " , " zz " , " zo " } ;
2018-05-15 20:12:35 +00:00
for ( int i = 0 ; i < 12 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
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spin [ i ] - > set_flat ( true ) ;
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g - > add_child ( spin [ i ] ) ;
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyTransform3D : : _value_changed ) . bind ( desc [ i ] ) ) ;
2018-05-15 20:12:35 +00:00
}
2018-05-17 21:02:16 +00:00
set_bottom_editor ( g ) ;
2018-05-15 20:12:35 +00:00
}
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
///////////////////// PROJECTION /////////////////////////
void EditorPropertyProjection : : _set_read_only ( bool p_read_only ) {
for ( int i = 0 ; i < 12 ; i + + ) {
spin [ i ] - > set_read_only ( p_read_only ) ;
}
} ;
void EditorPropertyProjection : : _value_changed ( double val , const String & p_name ) {
if ( setting ) {
return ;
}
Projection p ;
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p . columns [ 0 ] [ 0 ] = spin [ 0 ] - > get_value ( ) ;
p . columns [ 0 ] [ 1 ] = spin [ 1 ] - > get_value ( ) ;
p . columns [ 0 ] [ 2 ] = spin [ 2 ] - > get_value ( ) ;
p . columns [ 0 ] [ 3 ] = spin [ 3 ] - > get_value ( ) ;
p . columns [ 1 ] [ 0 ] = spin [ 4 ] - > get_value ( ) ;
p . columns [ 1 ] [ 1 ] = spin [ 5 ] - > get_value ( ) ;
p . columns [ 1 ] [ 2 ] = spin [ 6 ] - > get_value ( ) ;
p . columns [ 1 ] [ 3 ] = spin [ 7 ] - > get_value ( ) ;
p . columns [ 2 ] [ 0 ] = spin [ 8 ] - > get_value ( ) ;
p . columns [ 2 ] [ 1 ] = spin [ 9 ] - > get_value ( ) ;
p . columns [ 2 ] [ 2 ] = spin [ 10 ] - > get_value ( ) ;
p . columns [ 2 ] [ 3 ] = spin [ 11 ] - > get_value ( ) ;
p . columns [ 3 ] [ 0 ] = spin [ 12 ] - > get_value ( ) ;
p . columns [ 3 ] [ 1 ] = spin [ 13 ] - > get_value ( ) ;
p . columns [ 3 ] [ 2 ] = spin [ 14 ] - > get_value ( ) ;
p . columns [ 3 ] [ 3 ] = spin [ 15 ] - > get_value ( ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
emit_changed ( get_edited_property ( ) , p , p_name ) ;
}
void EditorPropertyProjection : : update_property ( ) {
update_using_transform ( get_edited_object ( ) - > get ( get_edited_property ( ) ) ) ;
}
void EditorPropertyProjection : : update_using_transform ( Projection p_transform ) {
setting = true ;
2022-10-04 16:44:48 +00:00
spin [ 0 ] - > set_value ( p_transform . columns [ 0 ] [ 0 ] ) ;
spin [ 1 ] - > set_value ( p_transform . columns [ 0 ] [ 1 ] ) ;
spin [ 2 ] - > set_value ( p_transform . columns [ 0 ] [ 2 ] ) ;
spin [ 3 ] - > set_value ( p_transform . columns [ 0 ] [ 3 ] ) ;
spin [ 4 ] - > set_value ( p_transform . columns [ 1 ] [ 0 ] ) ;
spin [ 5 ] - > set_value ( p_transform . columns [ 1 ] [ 1 ] ) ;
spin [ 6 ] - > set_value ( p_transform . columns [ 1 ] [ 2 ] ) ;
spin [ 7 ] - > set_value ( p_transform . columns [ 1 ] [ 3 ] ) ;
spin [ 8 ] - > set_value ( p_transform . columns [ 2 ] [ 0 ] ) ;
spin [ 9 ] - > set_value ( p_transform . columns [ 2 ] [ 1 ] ) ;
spin [ 10 ] - > set_value ( p_transform . columns [ 2 ] [ 2 ] ) ;
spin [ 11 ] - > set_value ( p_transform . columns [ 2 ] [ 3 ] ) ;
spin [ 12 ] - > set_value ( p_transform . columns [ 3 ] [ 0 ] ) ;
spin [ 13 ] - > set_value ( p_transform . columns [ 3 ] [ 1 ] ) ;
spin [ 14 ] - > set_value ( p_transform . columns [ 3 ] [ 2 ] ) ;
spin [ 15 ] - > set_value ( p_transform . columns [ 3 ] [ 3 ] ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
setting = false ;
}
void EditorPropertyProjection : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
case NOTIFICATION_THEME_CHANGED : {
const Color * colors = _get_property_colors ( ) ;
for ( int i = 0 ; i < 16 ; i + + ) {
spin [ i ] - > add_theme_color_override ( " label_color " , colors [ i % 4 ] ) ;
}
} break ;
}
}
void EditorPropertyProjection : : _bind_methods ( ) {
}
2022-10-03 16:59:33 +00:00
void EditorPropertyProjection : : setup ( double p_min , double p_max , double p_step , bool p_hide_slider , const String & p_suffix ) {
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
for ( int i = 0 ; i < 16 ; i + + ) {
spin [ i ] - > set_min ( p_min ) ;
spin [ i ] - > set_max ( p_max ) ;
spin [ i ] - > set_step ( p_step ) ;
2022-10-03 16:59:33 +00:00
spin [ i ] - > set_hide_slider ( p_hide_slider ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
spin [ i ] - > set_allow_greater ( true ) ;
spin [ i ] - > set_allow_lesser ( true ) ;
if ( i % 4 = = 3 ) {
spin [ i ] - > set_suffix ( p_suffix ) ;
}
}
}
EditorPropertyProjection : : EditorPropertyProjection ( ) {
GridContainer * g = memnew ( GridContainer ) ;
g - > set_columns ( 4 ) ;
add_child ( g ) ;
static const char * desc [ 16 ] = { " xx " , " xy " , " xz " , " xw " , " yx " , " yy " , " yz " , " yw " , " zx " , " zy " , " zz " , " zw " , " wx " , " wy " , " wz " , " ww " } ;
for ( int i = 0 ; i < 16 ; i + + ) {
spin [ i ] = memnew ( EditorSpinSlider ) ;
spin [ i ] - > set_label ( desc [ i ] ) ;
spin [ i ] - > set_flat ( true ) ;
g - > add_child ( spin [ i ] ) ;
spin [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_focusable ( spin [ i ] ) ;
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spin [ i ] - > connect ( " value_changed " , callable_mp ( this , & EditorPropertyProjection : : _value_changed ) . bind ( desc [ i ] ) ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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}
set_bottom_editor ( g ) ;
}
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////////////// COLOR PICKER //////////////////////
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void EditorPropertyColor : : _set_read_only ( bool p_read_only ) {
picker - > set_disabled ( p_read_only ) ;
} ;
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void EditorPropertyColor : : _color_changed ( const Color & p_color ) {
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// Cancel the color change if the current color is identical to the new one.
if ( get_edited_object ( ) - > get ( get_edited_property ( ) ) = = p_color ) {
return ;
}
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emit_changed ( get_edited_property ( ) , p_color , " " , true ) ;
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}
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void EditorPropertyColor : : _popup_closed ( ) {
if ( picker - > get_pick_color ( ) ! = last_color ) {
emit_changed ( get_edited_property ( ) , picker - > get_pick_color ( ) , " " , false ) ;
}
}
void EditorPropertyColor : : _picker_opening ( ) {
last_color = picker - > get_pick_color ( ) ;
}
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void EditorPropertyColor : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
picker - > set_custom_minimum_size ( Size2 ( 0 , get_theme_constant ( SNAME ( " color_picker_button_height " ) , SNAME ( " Editor " ) ) ) ) ;
} break ;
}
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}
void EditorPropertyColor : : update_property ( ) {
picker - > set_pick_color ( get_edited_object ( ) - > get ( get_edited_property ( ) ) ) ;
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const Color color = picker - > get_pick_color ( ) ;
// Add a tooltip to display each channel's values without having to click the ColorPickerButton
if ( picker - > is_editing_alpha ( ) ) {
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picker - > set_tooltip_text ( vformat (
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" R: %s \n G: %s \n B: %s \n A: %s " ,
rtos ( color . r ) . pad_decimals ( 2 ) ,
rtos ( color . g ) . pad_decimals ( 2 ) ,
rtos ( color . b ) . pad_decimals ( 2 ) ,
rtos ( color . a ) . pad_decimals ( 2 ) ) ) ;
} else {
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picker - > set_tooltip_text ( vformat (
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" R: %s \n G: %s \n B: %s " ,
rtos ( color . r ) . pad_decimals ( 2 ) ,
rtos ( color . g ) . pad_decimals ( 2 ) ,
rtos ( color . b ) . pad_decimals ( 2 ) ) ) ;
}
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}
void EditorPropertyColor : : setup ( bool p_show_alpha ) {
picker - > set_edit_alpha ( p_show_alpha ) ;
}
EditorPropertyColor : : EditorPropertyColor ( ) {
picker = memnew ( ColorPickerButton ) ;
add_child ( picker ) ;
picker - > set_flat ( true ) ;
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picker - > connect ( " color_changed " , callable_mp ( this , & EditorPropertyColor : : _color_changed ) ) ;
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picker - > connect ( " popup_closed " , callable_mp ( this , & EditorPropertyColor : : _popup_closed ) ) ;
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picker - > get_popup ( ) - > connect ( " about_to_popup " , callable_mp ( EditorNode : : get_singleton ( ) , & EditorNode : : setup_color_picker ) . bind ( picker - > get_picker ( ) ) ) ;
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picker - > get_popup ( ) - > connect ( " about_to_popup " , callable_mp ( this , & EditorPropertyColor : : _picker_opening ) ) ;
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}
////////////// NODE PATH //////////////////////
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void EditorPropertyNodePath : : _set_read_only ( bool p_read_only ) {
assign - > set_disabled ( p_read_only ) ;
clear - > set_disabled ( p_read_only ) ;
} ;
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String EditorPropertyNodePath : : _get_meta_pointer_property ( ) const {
ERR_FAIL_COND_V ( ! pointer_mode , String ( ) ) ;
return SceneState : : get_meta_pointer_property ( get_edited_property ( ) ) ;
}
Variant EditorPropertyNodePath : : _get_cache_value ( const StringName & p_prop , bool & r_valid ) const {
if ( p_prop = = get_edited_property ( ) ) {
r_valid = true ;
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return const_cast < EditorPropertyNodePath * > ( this ) - > get_edited_object ( ) - > get ( pointer_mode ? StringName ( _get_meta_pointer_property ( ) ) : get_edited_property ( ) , & r_valid ) ;
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}
return Variant ( ) ;
}
StringName EditorPropertyNodePath : : _get_revert_property ( ) const {
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if ( pointer_mode ) {
return _get_meta_pointer_property ( ) ;
} else {
return get_edited_property ( ) ;
}
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}
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void EditorPropertyNodePath : : _node_selected ( const NodePath & p_path ) {
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NodePath path = p_path ;
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Node * base_node = nullptr ;
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if ( ! use_path_from_scene_root ) {
base_node = Object : : cast_to < Node > ( get_edited_object ( ) ) ;
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if ( ! base_node ) {
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//try a base node within history
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if ( EditorNode : : get_singleton ( ) - > get_editor_selection_history ( ) - > get_path_size ( ) > 0 ) {
Object * base = ObjectDB : : get_instance ( EditorNode : : get_singleton ( ) - > get_editor_selection_history ( ) - > get_path_object ( 0 ) ) ;
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if ( base ) {
base_node = Object : : cast_to < Node > ( base ) ;
}
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}
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}
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}
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if ( ! base_node & & get_edited_object ( ) - > has_method ( " get_root_path " ) ) {
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base_node = Object : : cast_to < Node > ( get_edited_object ( ) - > call ( " get_root_path " ) ) ;
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}
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if ( ! base_node & & Object : : cast_to < RefCounted > ( get_edited_object ( ) ) ) {
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Node * to_node = get_node ( p_path ) ;
ERR_FAIL_COND ( ! to_node ) ;
path = get_tree ( ) - > get_edited_scene_root ( ) - > get_path_to ( to_node ) ;
}
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if ( base_node ) { // for AnimationTrackKeyEdit
path = base_node - > get_path ( ) . rel_path_to ( p_path ) ;
}
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if ( pointer_mode & & base_node ) {
emit_changed ( _get_meta_pointer_property ( ) , path ) ;
} else {
emit_changed ( get_edited_property ( ) , path ) ;
}
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update_property ( ) ;
}
void EditorPropertyNodePath : : _node_assign ( ) {
if ( ! scene_tree ) {
scene_tree = memnew ( SceneTreeDialog ) ;
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scene_tree - > get_scene_tree ( ) - > set_show_enabled_subscene ( true ) ;
scene_tree - > get_scene_tree ( ) - > set_valid_types ( valid_types ) ;
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add_child ( scene_tree ) ;
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scene_tree - > connect ( " selected " , callable_mp ( this , & EditorPropertyNodePath : : _node_selected ) ) ;
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}
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scene_tree - > popup_scenetree_dialog ( ) ;
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}
void EditorPropertyNodePath : : _node_clear ( ) {
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if ( pointer_mode ) {
emit_changed ( _get_meta_pointer_property ( ) , NodePath ( ) ) ;
} else {
emit_changed ( get_edited_property ( ) , NodePath ( ) ) ;
}
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update_property ( ) ;
}
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bool EditorPropertyNodePath : : can_drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) const {
return ! is_read_only ( ) & & is_drop_valid ( p_data ) ;
}
void EditorPropertyNodePath : : drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) {
ERR_FAIL_COND ( ! is_drop_valid ( p_data ) ) ;
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Dictionary data_dict = p_data ;
Array nodes = data_dict [ " nodes " ] ;
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Node * node = get_tree ( ) - > get_edited_scene_root ( ) - > get_node ( nodes [ 0 ] ) ;
if ( node ) {
_node_selected ( node - > get_path ( ) ) ;
}
}
bool EditorPropertyNodePath : : is_drop_valid ( const Dictionary & p_drag_data ) const {
if ( p_drag_data [ " type " ] ! = " nodes " ) {
return false ;
}
Array nodes = p_drag_data [ " nodes " ] ;
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if ( nodes . size ( ) ! = 1 ) {
return false ;
}
Node * dropped_node = get_tree ( ) - > get_edited_scene_root ( ) - > get_node ( nodes [ 0 ] ) ;
ERR_FAIL_NULL_V ( dropped_node , false ) ;
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if ( valid_types . is_empty ( ) ) {
// No type requirements specified so any type is valid.
return true ;
}
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for ( const StringName & E : valid_types ) {
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if ( dropped_node - > is_class ( E ) | |
EditorNode : : get_singleton ( ) - > is_object_of_custom_type ( dropped_node , E ) ) {
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return true ;
}
}
return false ;
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}
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void EditorPropertyNodePath : : update_property ( ) {
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NodePath p ;
if ( pointer_mode ) {
p = get_edited_object ( ) - > get ( _get_meta_pointer_property ( ) ) ;
} else {
p = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
}
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assign - > set_tooltip_text ( p ) ;
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if ( p = = NodePath ( ) ) {
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assign - > set_icon ( Ref < Texture2D > ( ) ) ;
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assign - > set_text ( TTR ( " Assign... " ) ) ;
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assign - > set_flat ( false ) ;
return ;
}
assign - > set_flat ( true ) ;
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Node * base_node = nullptr ;
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if ( base_hint ! = NodePath ( ) ) {
if ( get_tree ( ) - > get_root ( ) - > has_node ( base_hint ) ) {
base_node = get_tree ( ) - > get_root ( ) - > get_node ( base_hint ) ;
}
} else {
base_node = Object : : cast_to < Node > ( get_edited_object ( ) ) ;
}
if ( ! base_node | | ! base_node - > has_node ( p ) ) {
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assign - > set_icon ( Ref < Texture2D > ( ) ) ;
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assign - > set_text ( p ) ;
return ;
}
Node * target_node = base_node - > get_node ( p ) ;
ERR_FAIL_COND ( ! target_node ) ;
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if ( String ( target_node - > get_name ( ) ) . contains ( " @ " ) ) {
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assign - > set_icon ( Ref < Texture2D > ( ) ) ;
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assign - > set_text ( p ) ;
return ;
}
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assign - > set_text ( target_node - > get_name ( ) ) ;
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assign - > set_icon ( EditorNode : : get_singleton ( ) - > get_object_icon ( target_node , " Node " ) ) ;
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}
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void EditorPropertyNodePath : : setup ( const NodePath & p_base_hint , Vector < StringName > p_valid_types , bool p_use_path_from_scene_root , bool p_pointer_mode ) {
pointer_mode = p_pointer_mode ;
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base_hint = p_base_hint ;
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valid_types = p_valid_types ;
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use_path_from_scene_root = p_use_path_from_scene_root ;
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}
void EditorPropertyNodePath : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
Ref < Texture2D > t = get_theme_icon ( SNAME ( " Clear " ) , SNAME ( " EditorIcons " ) ) ;
clear - > set_icon ( t ) ;
} break ;
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}
}
void EditorPropertyNodePath : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " _can_drop_data_fw " , " position " , " data " , " from " ) , & EditorPropertyNodePath : : can_drop_data_fw ) ;
ClassDB : : bind_method ( D_METHOD ( " _drop_data_fw " , " position " , " data " , " from " ) , & EditorPropertyNodePath : : drop_data_fw ) ;
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}
EditorPropertyNodePath : : EditorPropertyNodePath ( ) {
HBoxContainer * hbc = memnew ( HBoxContainer ) ;
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hbc - > add_theme_constant_override ( " separation " , 0 ) ;
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add_child ( hbc ) ;
assign = memnew ( Button ) ;
assign - > set_flat ( true ) ;
assign - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
assign - > set_clip_text ( true ) ;
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assign - > connect ( " pressed " , callable_mp ( this , & EditorPropertyNodePath : : _node_assign ) ) ;
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assign - > set_drag_forwarding ( this ) ;
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hbc - > add_child ( assign ) ;
clear = memnew ( Button ) ;
clear - > set_flat ( true ) ;
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clear - > connect ( " pressed " , callable_mp ( this , & EditorPropertyNodePath : : _node_clear ) ) ;
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hbc - > add_child ( clear ) ;
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scene_tree = nullptr ; //do not allocate unnecessarily
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}
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///////////////////// RID /////////////////////////
void EditorPropertyRID : : update_property ( ) {
RID rid = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
if ( rid . is_valid ( ) ) {
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uint64_t id = rid . get_id ( ) ;
label - > set_text ( " RID: " + uitos ( id ) ) ;
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} else {
label - > set_text ( TTR ( " Invalid RID " ) ) ;
}
}
EditorPropertyRID : : EditorPropertyRID ( ) {
label = memnew ( Label ) ;
add_child ( label ) ;
}
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////////////// RESOURCE //////////////////////
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void EditorPropertyResource : : _set_read_only ( bool p_read_only ) {
resource_picker - > set_editable ( ! p_read_only ) ;
} ;
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void EditorPropertyResource : : _resource_selected ( const Ref < Resource > & p_resource , bool p_inspect ) {
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if ( p_resource - > is_built_in ( ) & & ! p_resource - > get_path ( ) . is_empty ( ) ) {
String parent = p_resource - > get_path ( ) . get_slice ( " :: " , 0 ) ;
List < String > extensions ;
ResourceLoader : : get_recognized_extensions_for_type ( " PackedScene " , & extensions ) ;
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if ( p_inspect ) {
if ( extensions . find ( parent . get_extension ( ) ) & & ( ! EditorNode : : get_singleton ( ) - > get_edited_scene ( ) | | EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > get_scene_file_path ( ) ! = parent ) ) {
// If the resource belongs to another (non-imported) scene, edit it in that scene instead.
if ( ! FileAccess : : exists ( parent + " .import " ) ) {
EditorNode : : get_singleton ( ) - > call_deferred ( " edit_foreign_resource " , p_resource ) ;
return ;
}
}
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}
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}
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if ( ! p_inspect & & use_sub_inspector ) {
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bool unfold = ! get_edited_object ( ) - > editor_is_section_unfolded ( get_edited_property ( ) ) ;
get_edited_object ( ) - > editor_set_section_unfold ( get_edited_property ( ) , unfold ) ;
update_property ( ) ;
} else {
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emit_signal ( SNAME ( " resource_selected " ) , get_edited_property ( ) , p_resource ) ;
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}
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}
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void EditorPropertyResource : : _resource_changed ( const Ref < Resource > & p_resource ) {
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// Make visual script the correct type.
Ref < Script > s = p_resource ;
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bool is_script = false ;
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if ( get_edited_object ( ) & & s . is_valid ( ) ) {
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is_script = true ;
InspectorDock : : get_singleton ( ) - > store_script_properties ( get_edited_object ( ) ) ;
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s - > call ( " set_instance_base_type " , get_edited_object ( ) - > get_class ( ) ) ;
}
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// Prevent the creation of invalid ViewportTextures when possible.
Ref < ViewportTexture > vpt = p_resource ;
if ( vpt . is_valid ( ) ) {
Resource * r = Object : : cast_to < Resource > ( get_edited_object ( ) ) ;
if ( r & & r - > get_path ( ) . is_resource_file ( ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Can't create a ViewportTexture on resources saved as a file. \n Resource needs to belong to a scene. " ) ) ;
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emit_changed ( get_edited_property ( ) , Ref < Resource > ( ) ) ;
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update_property ( ) ;
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return ;
}
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if ( r & & ! r - > is_local_to_scene ( ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Can't create a ViewportTexture on this resource because it's not set as local to scene. \n Please switch on the 'local to scene' property on it (and all resources containing it up to a node). " ) ) ;
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emit_changed ( get_edited_property ( ) , Ref < Resource > ( ) ) ;
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update_property ( ) ;
return ;
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}
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}
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emit_changed ( get_edited_property ( ) , p_resource ) ;
update_property ( ) ;
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if ( is_script ) {
// Restore properties if script was changed.
InspectorDock : : get_singleton ( ) - > apply_script_properties ( get_edited_object ( ) ) ;
}
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// Automatically suggest setting up the path for a ViewportTexture.
if ( vpt . is_valid ( ) & & vpt - > get_viewport_path_in_scene ( ) . is_empty ( ) ) {
if ( ! scene_tree ) {
scene_tree = memnew ( SceneTreeDialog ) ;
scene_tree - > set_title ( TTR ( " Pick a Viewport " ) ) ;
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Vector < StringName > valid_types ;
valid_types . push_back ( " Viewport " ) ;
scene_tree - > get_scene_tree ( ) - > set_valid_types ( valid_types ) ;
scene_tree - > get_scene_tree ( ) - > set_show_enabled_subscene ( true ) ;
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add_child ( scene_tree ) ;
scene_tree - > connect ( " selected " , callable_mp ( this , & EditorPropertyResource : : _viewport_selected ) ) ;
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}
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scene_tree - > popup_scenetree_dialog ( ) ;
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}
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}
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void EditorPropertyResource : : _sub_inspector_property_keyed ( const String & p_property , const Variant & p_value , bool p_advance ) {
// The second parameter could be null, causing the event to fire with less arguments, so use the pointer call which preserves it.
const Variant args [ 3 ] = { String ( get_edited_property ( ) ) + " : " + p_property , p_value , p_advance } ;
const Variant * argp [ 3 ] = { & args [ 0 ] , & args [ 1 ] , & args [ 2 ] } ;
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emit_signalp ( SNAME ( " property_keyed_with_value " ) , argp , 3 ) ;
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}
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void EditorPropertyResource : : _sub_inspector_resource_selected ( const Ref < Resource > & p_resource , const String & p_property ) {
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emit_signal ( SNAME ( " resource_selected " ) , String ( get_edited_property ( ) ) + " : " + p_property , p_resource ) ;
2018-05-17 21:02:16 +00:00
}
void EditorPropertyResource : : _sub_inspector_object_id_selected ( int p_id ) {
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emit_signal ( SNAME ( " object_id_selected " ) , get_edited_property ( ) , p_id ) ;
2018-05-17 21:02:16 +00:00
}
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void EditorPropertyResource : : _open_editor_pressed ( ) {
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Ref < Resource > res = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
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if ( res . is_valid ( ) ) {
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// May clear the editor so do it deferred.
2021-07-17 21:22:52 +00:00
EditorNode : : get_singleton ( ) - > call_deferred ( SNAME ( " edit_item_resource " ) , res ) ;
2018-06-19 01:10:48 +00:00
}
}
2019-03-04 19:44:39 +00:00
void EditorPropertyResource : : _fold_other_editors ( Object * p_self ) {
if ( this = = p_self ) {
return ;
}
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Ref < Resource > res = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
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if ( ! res . is_valid ( ) ) {
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return ;
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}
2021-05-19 12:19:07 +00:00
2019-03-04 19:44:39 +00:00
bool use_editor = false ;
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for ( int i = 0 ; i < EditorNode : : get_editor_data ( ) . get_editor_plugin_count ( ) ; i + + ) {
EditorPlugin * ep = EditorNode : : get_editor_data ( ) . get_editor_plugin ( i ) ;
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if ( ep - > handles ( res . ptr ( ) ) ) {
use_editor = true ;
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break ;
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}
}
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if ( ! use_editor ) {
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return ;
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}
2019-03-04 19:44:39 +00:00
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opened_editor = false ;
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bool unfolded = get_edited_object ( ) - > editor_is_section_unfolded ( get_edited_property ( ) ) ;
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if ( unfolded ) {
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// Refold.
resource_picker - > set_toggle_pressed ( false ) ;
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get_edited_object ( ) - > editor_set_section_unfold ( get_edited_property ( ) , false ) ;
update_property ( ) ;
}
}
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void EditorPropertyResource : : _update_property_bg ( ) {
if ( ! is_inside_tree ( ) ) {
return ;
}
updating_theme = true ;
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if ( sub_inspector ! = nullptr ) {
int count_subinspectors = 0 ;
Node * n = get_parent ( ) ;
while ( n ) {
EditorInspector * ei = Object : : cast_to < EditorInspector > ( n ) ;
if ( ei & & ei - > is_sub_inspector ( ) ) {
count_subinspectors + + ;
}
n = n - > get_parent ( ) ;
}
count_subinspectors = MIN ( 15 , count_subinspectors ) ;
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add_theme_color_override ( " property_color " , get_theme_color ( SNAME ( " sub_inspector_property_color " ) , SNAME ( " Editor " ) ) ) ;
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add_theme_style_override ( " bg_selected " , get_theme_stylebox ( " sub_inspector_property_bg " + itos ( count_subinspectors ) , SNAME ( " Editor " ) ) ) ;
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add_theme_style_override ( " bg " , get_theme_stylebox ( " sub_inspector_property_bg " + itos ( count_subinspectors ) , SNAME ( " Editor " ) ) ) ;
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add_theme_constant_override ( " v_separation " , 0 ) ;
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} else {
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add_theme_color_override ( " property_color " , get_theme_color ( SNAME ( " property_color " ) , SNAME ( " EditorProperty " ) ) ) ;
add_theme_style_override ( " bg_selected " , get_theme_stylebox ( SNAME ( " bg_selected " ) , SNAME ( " EditorProperty " ) ) ) ;
add_theme_style_override ( " bg " , get_theme_stylebox ( SNAME ( " bg " ) , SNAME ( " EditorProperty " ) ) ) ;
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add_theme_constant_override ( " v_separation " , get_theme_constant ( SNAME ( " v_separation " ) , SNAME ( " EditorProperty " ) ) ) ;
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}
updating_theme = false ;
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queue_redraw ( ) ;
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}
2021-05-19 12:19:07 +00:00
2021-09-17 14:35:24 +00:00
void EditorPropertyResource : : _update_preferred_shader ( ) {
Node * parent = get_parent ( ) ;
EditorProperty * parent_property = nullptr ;
while ( parent & & ! parent_property ) {
parent_property = Object : : cast_to < EditorProperty > ( parent ) ;
parent = parent - > get_parent ( ) ;
}
if ( parent_property ) {
EditorShaderPicker * shader_picker = Object : : cast_to < EditorShaderPicker > ( resource_picker ) ;
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Object * ed_object = parent_property - > get_edited_object ( ) ;
const StringName & ed_property = parent_property - > get_edited_property ( ) ;
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// Set preferred shader based on edited parent type.
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if ( ( Object : : cast_to < GPUParticles2D > ( ed_object ) | | Object : : cast_to < GPUParticles3D > ( ed_object ) ) & & ed_property = = SNAME ( " process_material " ) ) {
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shader_picker - > set_preferred_mode ( Shader : : MODE_PARTICLES ) ;
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} else if ( Object : : cast_to < FogVolume > ( ed_object ) ) {
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shader_picker - > set_preferred_mode ( Shader : : MODE_FOG ) ;
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} else if ( Object : : cast_to < CanvasItem > ( ed_object ) ) {
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shader_picker - > set_preferred_mode ( Shader : : MODE_CANVAS_ITEM ) ;
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} else if ( Object : : cast_to < Node3D > ( ed_object ) | | Object : : cast_to < Mesh > ( ed_object ) ) {
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shader_picker - > set_preferred_mode ( Shader : : MODE_SPATIAL ) ;
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} else if ( Object : : cast_to < Sky > ( ed_object ) ) {
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shader_picker - > set_preferred_mode ( Shader : : MODE_SKY ) ;
}
}
}
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void EditorPropertyResource : : _viewport_selected ( const NodePath & p_path ) {
Node * to_node = get_node ( p_path ) ;
if ( ! Object : : cast_to < Viewport > ( to_node ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Selected node is not a Viewport! " ) ) ;
return ;
}
Ref < ViewportTexture > vt ;
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vt . instantiate ( ) ;
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vt - > set_viewport_path_in_scene ( get_tree ( ) - > get_edited_scene_root ( ) - > get_path_to ( to_node ) ) ;
vt - > setup_local_to_scene ( ) ;
emit_changed ( get_edited_property ( ) , vt ) ;
update_property ( ) ;
}
void EditorPropertyResource : : setup ( Object * p_object , const String & p_path , const String & p_base_type ) {
if ( resource_picker ) {
memdelete ( resource_picker ) ;
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resource_picker = nullptr ;
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}
if ( p_path = = " script " & & p_base_type = = " Script " & & Object : : cast_to < Node > ( p_object ) ) {
EditorScriptPicker * script_picker = memnew ( EditorScriptPicker ) ;
script_picker - > set_script_owner ( Object : : cast_to < Node > ( p_object ) ) ;
resource_picker = script_picker ;
2021-06-04 09:24:08 +00:00
} else if ( p_path = = " shader " & & p_base_type = = " Shader " & & Object : : cast_to < ShaderMaterial > ( p_object ) ) {
EditorShaderPicker * shader_picker = memnew ( EditorShaderPicker ) ;
shader_picker - > set_edited_material ( Object : : cast_to < ShaderMaterial > ( p_object ) ) ;
resource_picker = shader_picker ;
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connect ( SNAME ( " ready " ) , callable_mp ( this , & EditorPropertyResource : : _update_preferred_shader ) ) ;
2022-07-20 23:00:58 +00:00
} else if ( p_base_type = = " AudioStream " ) {
EditorAudioStreamPicker * astream_picker = memnew ( EditorAudioStreamPicker ) ;
resource_picker = astream_picker ;
2021-05-19 12:19:07 +00:00
} else {
resource_picker = memnew ( EditorResourcePicker ) ;
}
resource_picker - > set_base_type ( p_base_type ) ;
resource_picker - > set_editable ( true ) ;
resource_picker - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_child ( resource_picker ) ;
resource_picker - > connect ( " resource_selected " , callable_mp ( this , & EditorPropertyResource : : _resource_selected ) ) ;
resource_picker - > connect ( " resource_changed " , callable_mp ( this , & EditorPropertyResource : : _resource_changed ) ) ;
for ( int i = 0 ; i < resource_picker - > get_child_count ( ) ; i + + ) {
Button * b = Object : : cast_to < Button > ( resource_picker - > get_child ( i ) ) ;
if ( b ) {
add_focusable ( b ) ;
}
}
}
2018-05-15 20:12:35 +00:00
void EditorPropertyResource : : update_property ( ) {
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Ref < Resource > res = get_edited_object ( ) - > get ( get_edited_property ( ) ) ;
2018-05-15 20:12:35 +00:00
2018-05-17 21:02:16 +00:00
if ( use_sub_inspector ) {
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if ( res . is_valid ( ) ! = resource_picker - > is_toggle_mode ( ) ) {
resource_picker - > set_toggle_mode ( res . is_valid ( ) ) ;
2018-05-17 21:02:16 +00:00
}
2019-08-30 17:02:46 +00:00
2018-05-17 21:02:16 +00:00
if ( res . is_valid ( ) & & get_edited_object ( ) - > editor_is_section_unfolded ( get_edited_property ( ) ) ) {
if ( ! sub_inspector ) {
sub_inspector = memnew ( EditorInspector ) ;
2021-12-08 23:25:17 +00:00
sub_inspector - > set_vertical_scroll_mode ( ScrollContainer : : SCROLL_MODE_DISABLED ) ;
2019-01-08 04:38:03 +00:00
sub_inspector - > set_use_doc_hints ( true ) ;
2018-05-17 21:02:16 +00:00
2019-01-25 18:14:56 +00:00
sub_inspector - > set_sub_inspector ( true ) ;
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sub_inspector - > set_property_name_style ( InspectorDock : : get_singleton ( ) - > get_property_name_style ( ) ) ;
2018-07-18 22:37:17 +00:00
2020-02-21 17:28:45 +00:00
sub_inspector - > connect ( " property_keyed " , callable_mp ( this , & EditorPropertyResource : : _sub_inspector_property_keyed ) ) ;
sub_inspector - > connect ( " resource_selected " , callable_mp ( this , & EditorPropertyResource : : _sub_inspector_resource_selected ) ) ;
sub_inspector - > connect ( " object_id_selected " , callable_mp ( this , & EditorPropertyResource : : _sub_inspector_object_id_selected ) ) ;
2018-05-17 21:02:16 +00:00
sub_inspector - > set_keying ( is_keying ( ) ) ;
sub_inspector - > set_read_only ( is_read_only ( ) ) ;
sub_inspector - > set_use_folding ( is_using_folding ( ) ) ;
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sub_inspector - > set_undo_redo ( EditorNode : : get_undo_redo ( ) ) ;
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2018-06-19 01:10:48 +00:00
sub_inspector_vbox = memnew ( VBoxContainer ) ;
add_child ( sub_inspector_vbox ) ;
set_bottom_editor ( sub_inspector_vbox ) ;
sub_inspector_vbox - > add_child ( sub_inspector ) ;
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resource_picker - > set_toggle_pressed ( true ) ;
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bool use_editor = false ;
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for ( int i = 0 ; i < EditorNode : : get_editor_data ( ) . get_editor_plugin_count ( ) ; i + + ) {
EditorPlugin * ep = EditorNode : : get_editor_data ( ) . get_editor_plugin ( i ) ;
2018-06-19 01:10:48 +00:00
if ( ep - > handles ( res . ptr ( ) ) ) {
use_editor = true ;
}
}
if ( use_editor ) {
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// Open editor directly and hide other such editors which are currently open.
2019-03-04 19:44:39 +00:00
_open_editor_pressed ( ) ;
if ( is_inside_tree ( ) ) {
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get_tree ( ) - > call_deferred ( SNAME ( " call_group " ) , " _editor_resource_properties " , " _fold_other_editors " , this ) ;
2019-03-04 19:44:39 +00:00
}
opened_editor = true ;
2018-06-19 01:10:48 +00:00
}
2021-02-11 21:01:56 +00:00
_update_property_bg ( ) ;
2018-05-17 21:02:16 +00:00
}
if ( res . ptr ( ) ! = sub_inspector - > get_edited_object ( ) ) {
sub_inspector - > edit ( res . ptr ( ) ) ;
}
} else {
if ( sub_inspector ) {
2020-04-01 23:20:12 +00:00
set_bottom_editor ( nullptr ) ;
2018-06-19 01:10:48 +00:00
memdelete ( sub_inspector_vbox ) ;
2020-04-01 23:20:12 +00:00
sub_inspector = nullptr ;
sub_inspector_vbox = nullptr ;
2021-05-19 12:19:07 +00:00
2019-03-04 19:44:39 +00:00
if ( opened_editor ) {
EditorNode : : get_singleton ( ) - > hide_top_editors ( ) ;
opened_editor = false ;
}
2021-05-19 12:19:07 +00:00
2021-02-11 21:01:56 +00:00
_update_property_bg ( ) ;
2018-05-17 21:02:16 +00:00
}
}
}
2021-05-19 12:19:07 +00:00
resource_picker - > set_edited_resource ( res ) ;
2018-05-15 20:12:35 +00:00
}
2018-05-17 21:02:16 +00:00
void EditorPropertyResource : : collapse_all_folding ( ) {
if ( sub_inspector ) {
sub_inspector - > collapse_all_folding ( ) ;
}
}
void EditorPropertyResource : : expand_all_folding ( ) {
if ( sub_inspector ) {
sub_inspector - > expand_all_folding ( ) ;
}
}
2022-07-30 13:12:51 +00:00
void EditorPropertyResource : : expand_revertable ( ) {
if ( sub_inspector ) {
sub_inspector - > expand_revertable ( ) ;
}
}
2021-05-19 12:19:07 +00:00
void EditorPropertyResource : : set_use_sub_inspector ( bool p_enable ) {
use_sub_inspector = p_enable ;
2018-05-17 22:41:25 +00:00
}
2020-05-14 12:29:06 +00:00
2021-05-19 12:19:07 +00:00
void EditorPropertyResource : : _notification ( int p_what ) {
switch ( p_what ) {
2022-08-29 09:04:31 +00:00
case NOTIFICATION_ENTER_TREE :
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case NOTIFICATION_THEME_CHANGED : {
if ( ! updating_theme ) {
_update_property_bg ( ) ;
2018-05-17 22:41:25 +00:00
}
2021-05-19 12:19:07 +00:00
} break ;
2018-05-17 22:41:25 +00:00
}
}
2018-05-15 20:12:35 +00:00
void EditorPropertyResource : : _bind_methods ( ) {
2018-06-19 01:10:48 +00:00
ClassDB : : bind_method ( D_METHOD ( " _open_editor_pressed " ) , & EditorPropertyResource : : _open_editor_pressed ) ;
2019-03-04 19:44:39 +00:00
ClassDB : : bind_method ( D_METHOD ( " _fold_other_editors " ) , & EditorPropertyResource : : _fold_other_editors ) ;
2018-05-15 20:12:35 +00:00
}
EditorPropertyResource : : EditorPropertyResource ( ) {
2018-07-14 21:15:42 +00:00
use_sub_inspector = bool ( EDITOR_GET ( " interface/inspector/open_resources_in_current_inspector " ) ) ;
2019-03-04 19:44:39 +00:00
add_to_group ( " _editor_resource_properties " ) ;
2018-05-15 20:12:35 +00:00
}
////////////// DEFAULT PLUGIN //////////////////////
bool EditorInspectorDefaultPlugin : : can_handle ( Object * p_object ) {
2021-11-10 14:49:19 +00:00
return true ; // Can handle everything.
2018-05-15 20:12:35 +00:00
}
2021-07-01 01:24:34 +00:00
bool EditorInspectorDefaultPlugin : : parse_property ( Object * p_object , const Variant : : Type p_type , const String & p_path , const PropertyHint p_hint , const String & p_hint_text , const uint32_t p_usage , const bool p_wide ) {
2021-06-09 18:01:08 +00:00
Control * editor = EditorInspectorDefaultPlugin : : get_editor_for_property ( p_object , p_type , p_path , p_hint , p_hint_text , p_usage , p_wide ) ;
if ( editor ) {
add_property_editor ( p_path , editor ) ;
}
return false ;
}
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
struct EditorPropertyRangeHint {
2022-03-27 17:16:03 +00:00
bool or_greater = true ;
bool or_less = true ;
2022-02-03 10:57:32 +00:00
double min = - 99999.0 ;
double max = 99999.0 ;
double step = 1.0 ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
String suffix ;
bool exp_range = false ;
bool hide_slider = true ;
bool radians = false ;
} ;
static EditorPropertyRangeHint _parse_range_hint ( PropertyHint p_hint , const String & p_hint_text , double p_default_step ) {
EditorPropertyRangeHint hint ;
hint . step = p_default_step ;
2022-02-20 08:04:58 +00:00
Vector < String > slices = p_hint_text . split ( " , " ) ;
2022-02-03 10:57:32 +00:00
if ( p_hint = = PROPERTY_HINT_RANGE ) {
ERR_FAIL_COND_V_MSG ( slices . size ( ) < 2 , hint ,
vformat ( " Invalid PROPERTY_HINT_RANGE with hint \" %s \" : Missing required min and/or max values. " , p_hint_text ) ) ;
2022-03-27 17:16:03 +00:00
hint . or_greater = false ; // If using ranged, assume false by default.
hint . or_less = false ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
2022-02-03 10:57:32 +00:00
hint . min = slices [ 0 ] . to_float ( ) ;
hint . max = slices [ 1 ] . to_float ( ) ;
if ( slices . size ( ) > = 3 & & slices [ 2 ] . is_valid_float ( ) ) {
// Step is optional, could be something else if not a number.
hint . step = slices [ 2 ] . to_float ( ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
}
hint . hide_slider = false ;
2022-02-03 10:57:32 +00:00
for ( int i = 2 ; i < slices . size ( ) ; i + + ) {
String slice = slices [ i ] . strip_edges ( ) ;
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if ( slice = = " or_greater " ) {
2022-03-27 17:16:03 +00:00
hint . or_greater = true ;
} else if ( slice = = " or_less " ) {
hint . or_less = true ;
2022-10-03 16:59:33 +00:00
} else if ( slice = = " hide_slider " ) {
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
hint . hide_slider = true ;
} else if ( slice = = " exp " ) {
hint . exp_range = true ;
}
}
}
2022-02-20 08:04:58 +00:00
bool degrees = false ;
for ( int i = 0 ; i < slices . size ( ) ; i + + ) {
String slice = slices [ i ] . strip_edges ( ) ;
if ( slice = = " radians " ) {
hint . radians = true ;
} else if ( slice = = " degrees " ) {
degrees = true ;
} else if ( slice . begins_with ( " suffix: " ) ) {
hint . suffix = " " + slice . replace_first ( " suffix: " , " " ) . strip_edges ( ) ;
}
}
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
2021-12-09 09:42:46 +00:00
if ( ( hint . radians | | degrees ) & & hint . suffix . is_empty ( ) ) {
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
hint . suffix = U " \u00B0 " ;
}
2022-02-03 10:57:32 +00:00
ERR_FAIL_COND_V_MSG ( hint . step = = 0 , hint ,
vformat ( " Invalid PROPERTY_HINT_RANGE with hint \" %s \" : Step cannot be 0. " , p_hint_text ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
return hint ;
}
2021-07-01 01:24:34 +00:00
EditorProperty * EditorInspectorDefaultPlugin : : get_editor_for_property ( Object * p_object , const Variant : : Type p_type , const String & p_path , const PropertyHint p_hint , const String & p_hint_text , const uint32_t p_usage , const bool p_wide ) {
2021-04-01 05:27:24 +00:00
double default_float_step = EDITOR_GET ( " interface/inspector/default_float_step " ) ;
2019-07-23 15:27:55 +00:00
2018-05-15 20:12:35 +00:00
switch ( p_type ) {
// atomic types
2018-05-19 19:09:38 +00:00
case Variant : : NIL : {
EditorPropertyNil * editor = memnew ( EditorPropertyNil ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-19 19:09:38 +00:00
} break ;
2018-05-15 20:12:35 +00:00
case Variant : : BOOL : {
EditorPropertyCheck * editor = memnew ( EditorPropertyCheck ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
case Variant : : INT : {
if ( p_hint = = PROPERTY_HINT_ENUM ) {
EditorPropertyEnum * editor = memnew ( EditorPropertyEnum ) ;
Vector < String > options = p_hint_text . split ( " , " ) ;
editor - > setup ( options ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} else if ( p_hint = = PROPERTY_HINT_FLAGS ) {
EditorPropertyFlags * editor = memnew ( EditorPropertyFlags ) ;
Vector < String > options = p_hint_text . split ( " , " ) ;
editor - > setup ( options ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
2021-03-08 19:56:33 +00:00
} else if ( p_hint = = PROPERTY_HINT_LAYERS_2D_PHYSICS | |
2021-10-28 13:19:35 +00:00
p_hint = = PROPERTY_HINT_LAYERS_2D_RENDER | |
p_hint = = PROPERTY_HINT_LAYERS_2D_NAVIGATION | |
p_hint = = PROPERTY_HINT_LAYERS_3D_PHYSICS | |
p_hint = = PROPERTY_HINT_LAYERS_3D_RENDER | |
p_hint = = PROPERTY_HINT_LAYERS_3D_NAVIGATION ) {
2018-10-01 15:33:08 +00:00
EditorPropertyLayers : : LayerType lt = EditorPropertyLayers : : LAYER_RENDER_2D ;
2018-05-15 20:12:35 +00:00
switch ( p_hint ) {
case PROPERTY_HINT_LAYERS_2D_RENDER :
lt = EditorPropertyLayers : : LAYER_RENDER_2D ;
break ;
case PROPERTY_HINT_LAYERS_2D_PHYSICS :
lt = EditorPropertyLayers : : LAYER_PHYSICS_2D ;
break ;
2021-03-08 19:56:33 +00:00
case PROPERTY_HINT_LAYERS_2D_NAVIGATION :
lt = EditorPropertyLayers : : LAYER_NAVIGATION_2D ;
break ;
2018-05-15 20:12:35 +00:00
case PROPERTY_HINT_LAYERS_3D_RENDER :
lt = EditorPropertyLayers : : LAYER_RENDER_3D ;
break ;
case PROPERTY_HINT_LAYERS_3D_PHYSICS :
lt = EditorPropertyLayers : : LAYER_PHYSICS_3D ;
break ;
2021-03-08 19:56:33 +00:00
case PROPERTY_HINT_LAYERS_3D_NAVIGATION :
lt = EditorPropertyLayers : : LAYER_NAVIGATION_3D ;
break ;
2019-04-09 15:08:36 +00:00
default : {
} //compiler could be smarter here and realize this can't happen
2018-05-15 20:12:35 +00:00
}
EditorPropertyLayers * editor = memnew ( EditorPropertyLayers ) ;
editor - > setup ( lt ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} else if ( p_hint = = PROPERTY_HINT_OBJECT_ID ) {
EditorPropertyObjectID * editor = memnew ( EditorPropertyObjectID ) ;
editor - > setup ( p_hint_text ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} else {
EditorPropertyInteger * editor = memnew ( EditorPropertyInteger ) ;
2018-09-24 16:26:39 +00:00
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , 1 ) ;
2022-03-27 17:16:03 +00:00
editor - > setup ( hint . min , hint . max , hint . step , hint . or_greater , hint . or_less , hint . suffix ) ;
2018-05-15 20:12:35 +00:00
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
}
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
case Variant : : FLOAT : {
2018-05-15 20:12:35 +00:00
if ( p_hint = = PROPERTY_HINT_EXP_EASING ) {
EditorPropertyEasing * editor = memnew ( EditorPropertyEasing ) ;
2021-10-07 16:17:25 +00:00
bool positive_only = false ;
2018-05-15 20:12:35 +00:00
bool flip = false ;
2021-10-07 16:17:25 +00:00
const Vector < String > hints = p_hint_text . split ( " , " ) ;
2018-05-15 20:12:35 +00:00
for ( int i = 0 ; i < hints . size ( ) ; i + + ) {
2021-10-07 16:17:25 +00:00
const String hint = hints [ i ] . strip_edges ( ) ;
if ( hint = = " attenuation " ) {
2018-05-15 20:12:35 +00:00
flip = true ;
}
2021-10-07 16:17:25 +00:00
if ( hint = = " positive_only " ) {
positive_only = true ;
2018-05-15 20:12:35 +00:00
}
}
2021-10-07 16:17:25 +00:00
editor - > setup ( positive_only , flip ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} else {
EditorPropertyFloat * editor = memnew ( EditorPropertyFloat ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
2022-03-27 17:16:03 +00:00
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . exp_range , hint . or_greater , hint . or_less , hint . suffix , hint . radians ) ;
2018-05-15 20:12:35 +00:00
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
}
} break ;
case Variant : : STRING : {
2021-07-04 20:42:23 +00:00
if ( p_hint = = PROPERTY_HINT_ENUM | | p_hint = = PROPERTY_HINT_ENUM_SUGGESTION ) {
2018-05-15 20:12:35 +00:00
EditorPropertyTextEnum * editor = memnew ( EditorPropertyTextEnum ) ;
2021-07-04 20:42:23 +00:00
Vector < String > options = p_hint_text . split ( " , " , false ) ;
editor - > setup ( options , false , ( p_hint = = PROPERTY_HINT_ENUM_SUGGESTION ) ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} else if ( p_hint = = PROPERTY_HINT_MULTILINE_TEXT ) {
EditorPropertyMultilineText * editor = memnew ( EditorPropertyMultilineText ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2022-06-27 20:10:04 +00:00
} else if ( p_hint = = PROPERTY_HINT_EXPRESSION ) {
EditorPropertyMultilineText * editor = memnew ( EditorPropertyMultilineText ( true ) ) ;
return editor ;
2018-07-19 04:58:40 +00:00
} else if ( p_hint = = PROPERTY_HINT_TYPE_STRING ) {
EditorPropertyClassName * editor = memnew ( EditorPropertyClassName ) ;
editor - > setup ( " Object " , p_hint_text ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2021-09-23 11:08:50 +00:00
} else if ( p_hint = = PROPERTY_HINT_LOCALE_ID ) {
EditorPropertyLocale * editor = memnew ( EditorPropertyLocale ) ;
editor - > setup ( p_hint_text ) ;
return editor ;
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
} else if ( p_hint = = PROPERTY_HINT_DIR | | p_hint = = PROPERTY_HINT_FILE | | p_hint = = PROPERTY_HINT_SAVE_FILE | | p_hint = = PROPERTY_HINT_GLOBAL_SAVE_FILE | | p_hint = = PROPERTY_HINT_GLOBAL_DIR | | p_hint = = PROPERTY_HINT_GLOBAL_FILE ) {
2018-05-15 20:12:35 +00:00
Vector < String > extensions = p_hint_text . split ( " , " ) ;
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
bool global = p_hint = = PROPERTY_HINT_GLOBAL_DIR | | p_hint = = PROPERTY_HINT_GLOBAL_FILE | | p_hint = = PROPERTY_HINT_GLOBAL_SAVE_FILE ;
2018-05-15 20:12:35 +00:00
bool folder = p_hint = = PROPERTY_HINT_DIR | | p_hint = = PROPERTY_HINT_GLOBAL_DIR ;
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
bool save = p_hint = = PROPERTY_HINT_SAVE_FILE | | p_hint = = PROPERTY_HINT_GLOBAL_SAVE_FILE ;
2018-05-15 20:12:35 +00:00
EditorPropertyPath * editor = memnew ( EditorPropertyPath ) ;
editor - > setup ( extensions , folder , global ) ;
2019-04-19 18:54:33 +00:00
if ( save ) {
editor - > set_save_mode ( ) ;
}
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} else if ( p_hint = = PROPERTY_HINT_METHOD_OF_VARIANT_TYPE | |
2021-10-28 13:19:35 +00:00
p_hint = = PROPERTY_HINT_METHOD_OF_BASE_TYPE | |
p_hint = = PROPERTY_HINT_METHOD_OF_INSTANCE | |
p_hint = = PROPERTY_HINT_METHOD_OF_SCRIPT | |
p_hint = = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE | |
p_hint = = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE | |
p_hint = = PROPERTY_HINT_PROPERTY_OF_INSTANCE | |
p_hint = = PROPERTY_HINT_PROPERTY_OF_SCRIPT ) {
2018-05-15 20:12:35 +00:00
EditorPropertyMember * editor = memnew ( EditorPropertyMember ) ;
EditorPropertyMember : : Type type = EditorPropertyMember : : MEMBER_METHOD_OF_BASE_TYPE ;
switch ( p_hint ) {
2020-05-10 11:00:47 +00:00
case PROPERTY_HINT_METHOD_OF_BASE_TYPE :
type = EditorPropertyMember : : MEMBER_METHOD_OF_BASE_TYPE ;
break ;
case PROPERTY_HINT_METHOD_OF_INSTANCE :
type = EditorPropertyMember : : MEMBER_METHOD_OF_INSTANCE ;
break ;
case PROPERTY_HINT_METHOD_OF_SCRIPT :
type = EditorPropertyMember : : MEMBER_METHOD_OF_SCRIPT ;
break ;
case PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE :
type = EditorPropertyMember : : MEMBER_PROPERTY_OF_VARIANT_TYPE ;
break ;
case PROPERTY_HINT_PROPERTY_OF_BASE_TYPE :
type = EditorPropertyMember : : MEMBER_PROPERTY_OF_BASE_TYPE ;
break ;
case PROPERTY_HINT_PROPERTY_OF_INSTANCE :
type = EditorPropertyMember : : MEMBER_PROPERTY_OF_INSTANCE ;
break ;
case PROPERTY_HINT_PROPERTY_OF_SCRIPT :
type = EditorPropertyMember : : MEMBER_PROPERTY_OF_SCRIPT ;
break ;
2019-04-09 15:08:36 +00:00
default : {
}
2018-05-15 20:12:35 +00:00
}
editor - > setup ( type , p_hint_text ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} else {
EditorPropertyText * editor = memnew ( EditorPropertyText ) ;
2018-08-17 01:50:12 +00:00
if ( p_hint = = PROPERTY_HINT_PLACEHOLDER_TEXT ) {
editor - > set_placeholder ( p_hint_text ) ;
2022-08-09 15:51:43 +00:00
} else if ( p_hint = = PROPERTY_HINT_PASSWORD ) {
editor - > set_secret ( true ) ;
editor - > set_placeholder ( p_hint_text ) ;
2018-08-17 01:50:12 +00:00
}
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
}
} break ;
// math types
case Variant : : VECTOR2 : {
2020-04-17 02:52:00 +00:00
EditorPropertyVector2 * editor = memnew ( EditorPropertyVector2 ( p_wide ) ) ;
2018-05-15 20:12:35 +00:00
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
2022-04-05 00:58:21 +00:00
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , p_hint = = PROPERTY_HINT_LINK , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
2020-04-17 02:52:00 +00:00
} break ;
case Variant : : VECTOR2I : {
EditorPropertyVector2i * editor = memnew ( EditorPropertyVector2i ( p_wide ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , 1 ) ;
2022-04-05 00:58:21 +00:00
editor - > setup ( hint . min , hint . max , hint . hide_slider , p_hint = = PROPERTY_HINT_LINK , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2020-04-17 02:52:00 +00:00
2020-02-24 16:00:40 +00:00
} break ;
2018-05-15 20:12:35 +00:00
case Variant : : RECT2 : {
2020-04-17 02:52:00 +00:00
EditorPropertyRect2 * editor = memnew ( EditorPropertyRect2 ( p_wide ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2020-04-17 02:52:00 +00:00
case Variant : : RECT2I : {
EditorPropertyRect2i * editor = memnew ( EditorPropertyRect2i ( p_wide ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , 1 ) ;
editor - > setup ( hint . min , hint . max , hint . hide_slider , hint . suffix ) ;
2020-04-17 02:52:00 +00:00
2021-06-09 18:01:08 +00:00
return editor ;
2020-04-17 02:52:00 +00:00
} break ;
2018-05-15 20:12:35 +00:00
case Variant : : VECTOR3 : {
2020-04-17 02:52:00 +00:00
EditorPropertyVector3 * editor = memnew ( EditorPropertyVector3 ( p_wide ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
2022-04-05 00:58:21 +00:00
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , p_hint = = PROPERTY_HINT_LINK , hint . suffix , hint . radians ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
2020-04-17 02:52:00 +00:00
} break ;
case Variant : : VECTOR3I : {
EditorPropertyVector3i * editor = memnew ( EditorPropertyVector3i ( p_wide ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , 1 ) ;
2022-04-05 00:58:21 +00:00
editor - > setup ( hint . min , hint . max , hint . hide_slider , p_hint = = PROPERTY_HINT_LINK , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2020-04-17 02:52:00 +00:00
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
} break ;
case Variant : : VECTOR4 : {
EditorPropertyVector4 * editor = memnew ( EditorPropertyVector4 ) ;
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
return editor ;
} break ;
case Variant : : VECTOR4I : {
EditorPropertyVector4i * editor = memnew ( EditorPropertyVector4i ) ;
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , 1 ) ;
editor - > setup ( hint . min , hint . max , hint . hide_slider , hint . suffix ) ;
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
case Variant : : TRANSFORM2D : {
2021-08-29 20:01:07 +00:00
EditorPropertyTransform2D * editor = memnew ( EditorPropertyTransform2D ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
case Variant : : PLANE : {
2020-04-17 02:52:00 +00:00
EditorPropertyPlane * editor = memnew ( EditorPropertyPlane ( p_wide ) ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2021-01-20 07:02:02 +00:00
case Variant : : QUATERNION : {
EditorPropertyQuaternion * editor = memnew ( EditorPropertyQuaternion ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
2022-08-21 07:03:38 +00:00
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix , p_hint = = PROPERTY_HINT_HIDE_QUATERNION_EDIT ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2020-02-24 16:00:40 +00:00
} break ;
2018-05-15 20:12:35 +00:00
case Variant : : AABB : {
EditorPropertyAABB * editor = memnew ( EditorPropertyAABB ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
case Variant : : BASIS : {
EditorPropertyBasis * editor = memnew ( EditorPropertyBasis ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2021-04-28 07:36:08 +00:00
case Variant : : TRANSFORM3D : {
2021-06-04 01:58:26 +00:00
EditorPropertyTransform3D * editor = memnew ( EditorPropertyTransform3D ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-19 23:11:13 +00:00
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
return editor ;
} break ;
case Variant : : PROJECTION : {
EditorPropertyProjection * editor = memnew ( EditorPropertyProjection ) ;
EditorPropertyRangeHint hint = _parse_range_hint ( p_hint , p_hint_text , default_float_step ) ;
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
editor - > setup ( hint . min , hint . max , hint . step , hint . hide_slider , hint . suffix ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
// misc types
case Variant : : COLOR : {
EditorPropertyColor * editor = memnew ( EditorPropertyColor ) ;
editor - > setup ( p_hint ! = PROPERTY_HINT_COLOR_NO_ALPHA ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2020-02-20 21:58:05 +00:00
case Variant : : STRING_NAME : {
2021-07-04 20:42:23 +00:00
if ( p_hint = = PROPERTY_HINT_ENUM | | p_hint = = PROPERTY_HINT_ENUM_SUGGESTION ) {
2020-02-20 21:58:05 +00:00
EditorPropertyTextEnum * editor = memnew ( EditorPropertyTextEnum ) ;
2021-07-04 20:42:23 +00:00
Vector < String > options = p_hint_text . split ( " , " , false ) ;
editor - > setup ( options , true , ( p_hint = = PROPERTY_HINT_ENUM_SUGGESTION ) ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2020-02-20 21:58:05 +00:00
} else {
EditorPropertyText * editor = memnew ( EditorPropertyText ) ;
if ( p_hint = = PROPERTY_HINT_PLACEHOLDER_TEXT ) {
editor - > set_placeholder ( p_hint_text ) ;
2022-08-09 15:51:43 +00:00
} else if ( p_hint = = PROPERTY_HINT_PASSWORD ) {
editor - > set_secret ( true ) ;
editor - > set_placeholder ( p_hint_text ) ;
2020-02-20 21:58:05 +00:00
}
editor - > set_string_name ( true ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2020-02-20 21:58:05 +00:00
}
} break ;
2018-05-15 20:12:35 +00:00
case Variant : : NODE_PATH : {
EditorPropertyNodePath * editor = memnew ( EditorPropertyNodePath ) ;
2021-12-09 09:42:46 +00:00
if ( p_hint = = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE & & ! p_hint_text . is_empty ( ) ) {
2019-01-14 18:52:43 +00:00
editor - > setup ( p_hint_text , Vector < StringName > ( ) , ( p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT ) ) ;
2018-06-27 23:50:25 +00:00
}
2021-12-09 09:42:46 +00:00
if ( p_hint = = PROPERTY_HINT_NODE_PATH_VALID_TYPES & & ! p_hint_text . is_empty ( ) ) {
2018-06-27 23:50:25 +00:00
Vector < String > types = p_hint_text . split ( " , " , false ) ;
Vector < StringName > sn = Variant ( types ) ; //convert via variant
2019-01-14 18:52:43 +00:00
editor - > setup ( NodePath ( ) , sn , ( p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT ) ) ;
2018-05-15 20:12:35 +00:00
}
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
2020-02-24 16:00:40 +00:00
} break ;
2020-11-09 13:53:05 +00:00
case Variant : : RID : {
2019-01-13 14:43:25 +00:00
EditorPropertyRID * editor = memnew ( EditorPropertyRID ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
case Variant : : OBJECT : {
2022-06-18 22:42:02 +00:00
if ( p_hint = = PROPERTY_HINT_NODE_TYPE ) {
EditorPropertyNodePath * editor = memnew ( EditorPropertyNodePath ) ;
Vector < String > types = p_hint_text . split ( " , " , false ) ;
Vector < StringName > sn = Variant ( types ) ; //convert via variant
editor - > setup ( NodePath ( ) , sn , false , true ) ;
return editor ;
} else {
EditorPropertyResource * editor = memnew ( EditorPropertyResource ) ;
editor - > setup ( p_object , p_path , p_hint = = PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : " Resource " ) ;
if ( p_hint = = PROPERTY_HINT_RESOURCE_TYPE ) {
2021-08-23 16:59:26 +00:00
const PackedStringArray open_in_new_inspector = EDITOR_GET ( " interface/inspector/resources_to_open_in_new_inspector " ) ;
for ( const String & type : open_in_new_inspector ) {
2022-06-18 22:42:02 +00:00
for ( int j = 0 ; j < p_hint_text . get_slice_count ( " , " ) ; j + + ) {
2021-08-23 16:59:26 +00:00
const String inherits = p_hint_text . get_slicec ( ' , ' , j ) ;
2022-06-18 22:42:02 +00:00
if ( ClassDB : : is_parent_class ( inherits , type ) ) {
editor - > set_use_sub_inspector ( false ) ;
}
2018-07-14 21:15:42 +00:00
}
}
}
2022-06-18 22:42:02 +00:00
return editor ;
}
2018-05-15 20:12:35 +00:00
} break ;
2022-06-30 00:16:03 +00:00
case Variant : : CALLABLE : {
EditorPropertyCallable * editor = memnew ( EditorPropertyCallable ) ;
return editor ;
} break ;
case Variant : : SIGNAL : {
EditorPropertySignal * editor = memnew ( EditorPropertySignal ) ;
return editor ;
} break ;
2018-05-15 20:12:35 +00:00
case Variant : : DICTIONARY : {
2022-03-04 13:04:59 +00:00
if ( p_hint = = PROPERTY_HINT_LOCALIZABLE_STRING ) {
EditorPropertyLocalizableString * editor = memnew ( EditorPropertyLocalizableString ) ;
return editor ;
} else {
EditorPropertyDictionary * editor = memnew ( EditorPropertyDictionary ) ;
return editor ;
}
2018-05-15 20:12:35 +00:00
} break ;
case Variant : : ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
2018-12-03 03:41:18 +00:00
editor - > setup ( Variant : : ARRAY , p_hint_text ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2020-02-17 21:06:54 +00:00
case Variant : : PACKED_BYTE_ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
2020-02-17 21:06:54 +00:00
editor - > setup ( Variant : : PACKED_BYTE_ARRAY ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2020-02-24 16:00:40 +00:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
case Variant : : PACKED_INT32_ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
editor - > setup ( Variant : : PACKED_INT32_ARRAY ) ;
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return editor ;
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} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
case Variant : : PACKED_INT64_ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
editor - > setup ( Variant : : PACKED_INT64_ARRAY ) ;
2021-06-09 18:01:08 +00:00
return editor ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
} break ;
case Variant : : PACKED_FLOAT32_ARRAY : {
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
editor - > setup ( Variant : : PACKED_FLOAT32_ARRAY ) ;
2021-06-09 18:01:08 +00:00
return editor ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
} break ;
case Variant : : PACKED_FLOAT64_ARRAY : {
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
editor - > setup ( Variant : : PACKED_FLOAT64_ARRAY ) ;
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return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2020-02-17 21:06:54 +00:00
case Variant : : PACKED_STRING_ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
2020-02-17 21:06:54 +00:00
editor - > setup ( Variant : : PACKED_STRING_ARRAY ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2020-02-17 21:06:54 +00:00
case Variant : : PACKED_VECTOR2_ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
2020-02-17 21:06:54 +00:00
editor - > setup ( Variant : : PACKED_VECTOR2_ARRAY ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2018-05-15 20:12:35 +00:00
} break ;
2020-02-17 21:06:54 +00:00
case Variant : : PACKED_VECTOR3_ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
2020-02-17 21:06:54 +00:00
editor - > setup ( Variant : : PACKED_VECTOR3_ARRAY ) ;
2021-06-09 18:01:08 +00:00
return editor ;
2020-02-24 16:00:40 +00:00
} break ;
2020-02-17 21:06:54 +00:00
case Variant : : PACKED_COLOR_ARRAY : {
2018-05-19 19:09:38 +00:00
EditorPropertyArray * editor = memnew ( EditorPropertyArray ) ;
2020-02-17 21:06:54 +00:00
editor - > setup ( Variant : : PACKED_COLOR_ARRAY ) ;
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return editor ;
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} break ;
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default : {
}
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}
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return nullptr ;
2018-05-15 20:12:35 +00:00
}