Commit Graph

466 Commits

Author SHA1 Message Date
Aaron Franke de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
fox 36236843f6 Make easing properties drawn with anti aliasing 2021-05-25 17:12:21 -04:00
Yuri Sizov e9206a55ea Use EditorResourcePicker in the Inspector 2021-05-19 21:39:15 +03:00
Yuri Sizov 31db95b048 Fix EditorPropertyEasing capturing drag events originated outside of it 2021-05-12 12:39:43 +03:00
Hugo Locurcio 0b47f1be8c
Fix EditorPropertyResource focus outline being drawn behind the preview 2021-05-09 13:11:16 +02:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
Rémi Verschelde 5b16020846
Replace remaining uses of `NULL` with `nullptr`
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
Kongfa Waroros 6294507acb Add Various ColorPicker shapes 2021-04-06 22:48:03 +07:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
megalobyte d0f3817876 Use double when setting the default step size
Casting it as a float was causing issues with the progress bar
2021-03-31 22:28:08 -07:00
Rémi Verschelde 54a690ead1
Merge pull request #43155 from nathanfranke/collapse-resource-preview
Collapse Resource Preview Properly
2021-04-01 00:16:44 +02:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
jmb462 281f5a4999 Fix always capitalized properties in sub-inspector
Fix #46961: 

This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
2021-03-13 18:42:59 +01:00
Gilles Roudière ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
reduz b9b68b755c Improved Inspector Sub-Resource Editing
-Better margins
-Colors to delimit subresources better.
2021-02-12 09:31:47 -03:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
kobewi 962610bbaa Make Rect2 properties show in 2x2 layout 2021-02-04 20:53:29 +01:00
kobewi a00ac12ae9 Emit changed signal from Color Picker when changed 2021-01-09 14:17:33 +01:00
Rémi Verschelde c7b45141de
Merge pull request #44980 from RandomShaper/fix_res_lifetime
Fix cases of resources destroyed too early
2021-01-07 14:19:52 +01:00
Rémi Verschelde 6583ac32ce
Revert "Fixed EditorPropertyText change signal emission."
This reverts commit ed1f208ec4.

This caused a regression: #44854.

Another PR will re-apply these changes while handling the regression: #44982.

Fixes #44854.
2021-01-07 10:32:03 +01:00
Pedro J. Estébanez 6fbe0a494b Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
Rémi Verschelde 8158d17edf
Merge pull request #44971 from nekomatata/fix-string-property-update
Update String property field only when text has changed
2021-01-06 19:55:38 +01:00
PouleyKetchoupp c064378f95 Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488
2021-01-06 11:35:05 -07:00
kobewi a22b2f86e7 Don't emit changed signal on Color Picker close 2021-01-03 18:12:00 +01:00
Rémi Verschelde 96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio f87d42f4ca
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.

This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Pedro J. Estébanez d2d29c42f2 Fix instantiation of resource as property value 2020-12-29 13:14:39 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Andrea Catania ed1f208ec4
Fixed EditorPropertyText change signal emission. 2020-12-12 19:22:47 +01:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Nathan Franke 98c46cbf26
Collapse Resource Preview Properly 2020-10-28 05:26:02 -05:00
David Sichma 6acd450328 fix toggle mask bit 0 2020-10-26 02:08:39 +01:00
David Sichma 5d33cd94c8 Shader globals bugfixes
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Marcel Admiraal f98acd5cfb Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
Tomasz Chabora b5fe41988b Accept DynamicFontData for Fonts 2020-08-25 18:12:35 +02:00
Eric M 7cc1b0f7eb Added ability to unfold editor sections when dragging and dropping.
Also added editor setting to control the delay used before unfold occurs.
2020-08-25 19:58:42 +10:00
Rémi Verschelde 4ee779e6d3
Merge pull request #41103 from Calinou/editor-improve-easing-inspector
Improve the inspector easing editor
2020-08-15 16:22:36 +02:00
Hugo Locurcio 028de11db8
Improve the inspector easing editor
- Make it possible to drag a negative easing or an easing of 0 back to
  a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
  related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.

This closes #18712 and closes #22079.
2020-08-07 14:51:55 +02:00
Antoine Félix f3626364fc Modify the scene only when color changed
Editor now changes a color in the inspector only when it is different
from the current one.

Solves fake unsaved changes in editor after using the ColorPicker.

Resolves: #40879
2020-08-03 19:46:44 +02:00
Aaron Franke 56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Tomasz Chabora fb8b399ddf Convert some resource types in the inspector 2020-07-20 13:22:22 +02:00
Stijn Hinlopen 526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Riley Lyman ab0fe13efb Make Resource properties accept SE plugin scripts 2020-07-02 18:58:33 -07:00
Rémi Verschelde a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
TwistedTwigleg 24905becb2 Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Hugo Locurcio bbc435624f
Add visual feedback when hovering layer checkboxes in the Inspector
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
2020-06-03 23:15:59 +02:00
Aaron Franke bb8aa107fd
Remove 32-bit String to_int method 2020-06-03 00:03:34 -04:00
Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde 94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde 69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Marcus Elg ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Tomasz Chabora c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Juan Linietsky 441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Rémi Verschelde 6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Juan Linietsky 3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Juan Linietsky cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Juan Linietsky e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Aaron Franke 5e1dad3b28
Use int64_t for EditorPropertyInteger and warn when out of double range 2020-01-15 23:39:49 -05:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Rémi Verschelde 8e76c5701b
Merge pull request #32997 from Calinou/editor-color-picker-add-tooltip
Add a tooltip to Color properties in the editor inspector
2019-11-07 13:18:27 +01:00
Hugo Locurcio 66bfa92e84
Add a tooltip to Color properties in the editor inspector
This makes it possible to view a color's raw R/G/B/A values
without clicking the ColorPickerButton.
2019-10-22 23:22:20 +02:00
Anubhab Ghosh 4972ef801a Add clear menu entries for extending and replacing scripts 2019-10-23 01:57:17 +05:30
Michael Alexsander a0866716ed Make the the resource menu button fallback to the Object icon instead of Node 2019-10-21 11:26:58 -03:00
Michael Alexsander 22b9510558 Make resource editor fallback to Object icon if none is found 2019-10-14 16:36:00 -03:00
David Sichma f7d9f070e1 Increased step precision
Results in nicer numbers for float properties like 20.0 instead of
20.000001
2019-10-13 00:29:53 +02:00
Joe Morton c017f3405e Set tooltip to an empty string when clearing
Format


Remove string conversion
2019-10-06 17:29:11 +01:00
Rémi Verschelde dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Hugo Locurcio 21222fb478
Make editor inspector easing lines use the accent color when dragged
This makes their visual feedback more consistent with other controls.

This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00
Bhupendra Aole 1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
merumelu e2459479de Editor: remove TOOLS_ENABLED guards
For code  inside editor/ `#ifdef TOOLS_ENABLED`
is always true so those checks are redundant.
2019-08-30 19:02:46 +02:00
Rémi Verschelde 73f1f9b44f
Merge pull request #31586 from SonerSound/issue_31533
Export path is the only path to be saved as a relative path
2019-08-23 08:34:03 +02:00
SonerSound 326f856006 Export path is the only path to be saved as a relative path
Also reverts 90b2415343
2019-08-22 22:20:15 +01:00
Hugo Locurcio ca42541020
Tweak the size of the multiline text edit popup dialog
This caps its size on large displays. This in turn prevents lines from
becoming very long, which could hamper text readability.
2019-08-09 22:03:25 +02:00
Rémi Verschelde d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Michael Alexsander Silva Dias df9c890022 Make multiline text edit grab focus when popping up 2019-07-19 14:32:23 -03:00
SonerSound 90b2415343 Export path may now be written as a relative path
If the target directory does not exist, it will be recursively created.

Export paths are now saved as a relative to the projects base directory

Renamed relative_to function to final_path_from_relative which takes a relative path and outputs the final path from a string that represents a directory.
Added relative_path_from_final which takes in a final path and outputs a relative path if possible. If not possible it outputs the relative path that represents the current directory.
If the target directory does not exist when exporting the project, then it is recursively created.

Removed final_path_from_relative function

Changed DirAccess into DirAccessRef for automatic object destruction
2019-06-30 19:13:49 +01:00
Rémi Verschelde f8df412512
Merge pull request #24156 from AnaDenisa/master
Add option to input value in EditorPropertyEasing. Fixes #8449
2019-06-29 15:34:24 +02:00
LikeLakers2 facafeb19a Fix an EditorPropertyResource bug where clicking on the flat buttons would not select the property in the inspector 2019-06-28 19:23:57 -04:00
AnaDenisa 13279a7da7 Add option to input value manually in EditorPropertyEasing
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.

Fixes #8449.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-28 12:25:19 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde cce2e4b07c
Merge pull request #22301 from YeldhamDev/button_popup_highlight
Enable toggle behaviour for buttons that trigger popups
2019-04-25 17:47:23 +02:00
Juan Linietsky 04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde b319168db2
Merge pull request #26122 from vixelz/allow-embedding-gdscript-defined-resources
Include global class resources in Resource property inspector
2019-04-06 13:11:00 +02:00
Rémi Verschelde fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Anish 8ee31ace34 Prevents crash on loading unrecognized resources.
Editor crashes on trying to load resources with no loaders.
Simple check on the resource loader prevents using a null
resource loader.

Fixes: #27385
2019-03-25 02:32:21 +05:30
Will Nations c1b247e4d5 Add EditorInspector getter. Update Sub-Inspectors. 2019-03-12 02:15:15 -05:00
George Marques 25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
Juan Linietsky 5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Juan Linietsky 5b77aa6bea Ensure shader is not set if code did not change 2019-03-04 19:39:06 -03:00
Juan Linietsky 21289c6fea Some clean up to previous commit. 2019-03-04 17:11:49 -03:00
Juan Linietsky 472c94ce3e Remove the "Open Editor" button, it will open automatically. 2019-03-04 16:50:21 -03:00
Juan Linietsky 7f63b0e8cd Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Vixelz 03f7a724ed Include global class resources in Resource property inspector
Much like how script defined global classes can be created from the
"New Resource..." button in the FileSystem panel, this allows the
creation of script defined resources to be embedded.
2019-02-21 18:16:49 +00:00
Rémi Verschelde 5585420e79 Fix EditorPropertyInteger and EditorPropertyEnum support for 64-bit int
Fixes #26116 and fixes #22004, thanks @kiidmale.
2019-02-21 13:30:29 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
qarmin fa629cdd2c Fix big text window in TextEdit 2019-02-16 10:48:23 +01:00
Juan Linietsky 98ffb6b37e Instantiate global classes properly, fixes #20857 2019-01-27 18:18:54 -03:00
Juan Linietsky 853f985b63 Make sub-inspectors not listen to node removals, since they never edit nodes. Fixes #23554 2019-01-25 15:14:56 -03:00
Juan Linietsky 541422a4a2 Clean up and fix issues after merging #21701 , closes #21104 2019-01-18 13:01:24 -03:00
Juan Linietsky 580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
Fix multiselect change property
2019-01-18 12:37:50 -03:00
Juan Linietsky 5e709baba1 Fix keying resource properties, closes #24690 2019-01-17 12:30:34 -03:00
Juan Linietsky 95a5803c92 wtf 2019-01-14 15:52:43 -03:00
Juan Linietsky 91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Rémi Verschelde 0b48484d49 Add EditorPropertyRID as read-only label showing RID
Fixes #24827.
2019-01-14 11:50:42 +01:00
Rémi Verschelde d8c40bccbb
Merge pull request #24831 from clayjohn/fix_nested_docs_tooltip
Make tooltips display for nested resources
2019-01-08 09:11:03 +01:00
clayjohn 9d162f9fbe make tooltips display for subinspectors 2019-01-07 20:38:03 -08:00
Rémi Verschelde ac8ae09bc3 i18n: Sync translation template with current source
Misc fixes to source strings.
2019-01-07 16:57:52 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Dawid Wdowiak 131001a4fb Fixed a property warning when loading a correct resource type
Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-30 19:04:49 +01:00
Gleb Mineev 2e4752bdba #23231: make resource changes in a nested inspector undoable 2018-12-13 22:35:16 +01:00
Michael Alexsander Silva Dias 8f9447310d Enable toggle behaviour for buttons that trigger popups 2018-12-11 19:23:26 -02:00
Rémi Verschelde 4191e5316b
Merge pull request #22437 from DualMatrix/wrong_prop_warning
Added warning when trying to load resource of wrong type in editor.
2018-12-07 23:17:43 +01:00
Rémi Verschelde 9b78147bce
Merge pull request #22535 from DualMatrix/editor_value_cap
Fixed editor inspector ranges capping values at 65535.
2018-12-07 23:15:48 +01:00
Rémi Verschelde a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
MrCdK 9c91cc00ea Arrays now parse the hint_string in the new inspector.
Also, if a hint_string is given, when changing the size of an Array the new elements are initialized to the default value of that type hint.
2018-12-03 19:05:22 +01:00
Alexander Holland 66d8ce0c05 Fix multiselect change property 2018-11-24 10:13:14 +01:00
Juan Linietsky 894163a945 Make it smarter to infer paths from history data, closes #20005 2018-11-21 09:22:47 -03:00
Rémi Verschelde 90dd3774a3
Merge pull request #23802 from JFonS/add_save_option
Add Save option to resource property menu
2018-11-20 14:15:31 +01:00
Juan Linietsky 079c2630e2 Make sure RMB also works for resource editor in inspector, fixes #18994 2018-11-18 21:30:08 -03:00
JFonS dbca3b81ba Add Save option to resource property menu 2018-11-18 15:17:04 +01:00
Juan Linietsky 7c00f0599e Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006. 2018-11-14 11:33:39 -03:00
Marcelo Fernandez e49a090919 Export Path now has a folder icon to select the path 2018-11-12 16:04:58 -03:00
Rémi Verschelde 91e5782795
Merge pull request #23311 from YeldhamDev/editor_capitalization_fix
Small capitalization fixes across the editor
2018-11-01 21:37:33 +01:00
Juan Linietsky 74d895425d
Merge pull request #23313 from DavidSichma/viewport-reassign
Handling NodePaths in in-place Editor for Resources
2018-11-01 13:59:59 -03:00
David Sichma 4e9c411229 Handling NodePaths in in-place Editor for Resources 2018-10-26 22:16:38 +02:00
Michael Alexsander Silva Dias f3835282c4 Small capitalization fixes across the editor 2018-10-26 16:11:36 -03:00
Rémi Verschelde 0b2d1364c5
Merge pull request #23038 from DualMatrix/ugly_names
Made NodePath property display path instead of object name if object is not named.
2018-10-25 17:27:05 +02:00
Rémi Verschelde 5d4a073e98
Merge pull request #22885 from neikeq/issue-22122
Hide numeric value for constants in EditorPropertyEnum
2018-10-16 15:01:03 +02:00
Ignacio Etcheverry 57f46f7fcd Fix enum values in the editor and hide enum numeric values in the Inspector
- Hide numeric value of enum constants in the inspector (EditorPropertyEnum)
- EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
2018-10-15 23:48:54 +02:00
DualMatrix be52063aaa Made NodePath property display path instead of object name if object is autogenerated.
This is to prevent those ugly and unclear names with the @'s to appear in things like standalone animationplayer nodes.
2018-10-15 23:42:00 +02:00
Rémi Verschelde 451e5fd051
Merge pull request #22915 from fire/visuals-shader-colour-constant-22906
Fix for Visual Shader Editor #22906: Cannot change color on Color Con…
2018-10-11 17:59:35 +02:00
groud f236507689 Fixes resources name not showing in the inspector 2018-10-11 11:23:48 +02:00
K. S. Ernest (iFire) Lee 6097a5af14 Fix for Visual Shader Editor #22906: Cannot change color on Color Constant
Revert line from 5f2f108908
2018-10-10 13:20:57 -07:00
Guilherme Felipe a9ec69663f Fix inspector preview
Remove script preview to inspector dock
2018-10-07 10:41:56 -03:00
DualMatrix 19b6e601d8 Added warning when trying to load resource of wrong type in editor.
Added warning when trying to load resource of wrong type in editor.
2018-10-03 14:31:54 +02:00
Rémi Verschelde 879e4d8312
Merge pull request #22364 from YeldhamDev/rect2_inspector_singleline
Make Rect2 EditorProperty obey the horizontal setting
2018-10-02 09:27:40 +02:00
Rémi Verschelde 9258d7b5d0 Fix warnings about uninitialized vars [-Wsometimes-uninitialized]
Fixes the following Clang 7 warnings:
```
drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
```
2018-10-01 17:33:08 +02:00
Rémi Verschelde c459fad43c
Merge pull request #22536 from DualMatrix/no_advance
Fixed animation_player not advancing to the next frame when inserting a value.
2018-09-30 22:16:26 +02:00
DualMatrix 9aa83a77ab Fixed editor inspector ranges capping values at 65535.
Fixed editor inspector ranges capping values at 65535.
2018-09-29 17:05:31 +02:00
DualMatrix 5f2f108908 Fixed animation_player not advancing to the next frame when inserting a value.
Fixed animation_player not advancing to the next frame when inserting a value.
2018-09-29 16:44:20 +02:00
Rémi Verschelde d55491a7b8
Merge pull request #22407 from DualMatrix/step_int
Added step support when exporting integers.
2018-09-28 10:39:50 +02:00
Rémi Verschelde ea63c9a870 Inspector: Enable wrap for multiline text widget
Fixes #22458.
2018-09-27 09:09:47 +02:00
DualMatrix 0e37829031 Added step support when exporting integers.
Added step support when exporting integers.

This wasn't possible before and was kinda unclear see #21441
2018-09-24 18:26:39 +02:00
Michael Alexsander Silva Dias b8f946f118 Make Rect2 EditorProperty obey the horizontal setting 2018-09-23 16:00:48 -03:00
willnationsdev 5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
volzhs 192beed068 Make better look for bitmask 2018-09-05 10:49:48 +09:00
Juan Linietsky 0d0cf2e948 Change how path properties are presented, so they can be edited. Fixes #20709 2018-08-23 11:45:54 -03:00
Rémi Verschelde 661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde 8bc9986db4
Merge pull request #21155 from ordigdug/fix-colorpicker-popup
Fixes colorpicker popup immeditately closing when interacting with co…
2018-08-18 22:48:29 +02:00
DualMatrix 8ad251b331 Fixed text entry is going in reverse
Fixed text entry is going in reverse, this undoes what seems to be a mistake in #20400 and fixes #21061
2018-08-18 20:23:54 +02:00
ordigdug 17b439844d Fixes colorpicker popup immeditately closing when interacting with colorpicker property in a subinspector. Fixes #19559 2018-08-18 11:47:14 -04:00
Rémi Verschelde ba47f15b78 Fix crash assigning script to a Resource
We were dereferencing the wrong identifier, which could be NULL.
Fixes #19289, supersedes and closes #20985.
2018-08-16 15:40:06 +02:00
Juan Linietsky c72cab1293
Revert "Open visual editor when "open editor" button in the inspector is pressed" 2018-08-14 15:35:21 -03:00
Rémi Verschelde bbdb6cf16e
Merge pull request #20400 from OliPerraul/oliperraul/20332/fix_defects_with_editor_export_dict
Fixed a number of issues related to the Dictionary export property for the editor
2018-08-14 16:15:43 +02:00
Juan Linietsky 254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Hein-Pieter van Braam 5c88bc66e3 Undo an accidental revert.
Sorry for the history pollution. I was testing something on this branch
and forgot to reset befor pushing the security update.

This reverts commit 2ef66def46.
2018-07-29 04:14:57 +02:00
Hein-Pieter van Braam 2ef66def46 Revert "Open visual editor when "open editor" button in the inspector is pressed."
This reverts commit 0ae400f523.
2018-07-28 21:16:20 +02:00
oliperraul dc2df7a146 Fixed a number of issues related to the Dictionary export property for the editor
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
	Array (Nil), Array (size 0), Array (size 1)
	Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
2018-07-28 14:17:56 -04:00
Rémi Verschelde 578c8fc1e5 Fix layer 2-line tooltips used as name in inspector
Fixes #20288.
2018-07-28 10:27:19 +02:00
Tiger Caldwell 5421e46a43 Fixed Issue #20399 2018-07-25 18:50:12 -04:00
K. S. Ernest (iFire) Lee 23744d8064 Add editor property type so that inspector can search for objects. This is a regression. 2018-07-25 12:54:35 -07:00
Rémi Verschelde 76bfe14e00
Merge pull request #20117 from ordigdug/inspector-fix-inconsistencies-with-exported-enums
Fix -new inspector- Inconsistencies with exported enums - Fixes remai…
2018-07-19 18:18:20 +02:00
Juan Linietsky 911febb41f Improvements to vector fields, show axis in color with a background 2018-07-18 22:27:39 -03:00
ordigdug afb4dfab22 Fix -new inspector- Inconsistencies with exported enums - Fixes remaining issues in #19534 2018-07-18 20:01:03 -04:00
Juan Linietsky 43dc050947 Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
Rémi Verschelde 71b18acb05
Merge pull request #20220 from volzhs/texture-size
Fix preview texture size on Inspector
2018-07-17 18:04:19 +02:00
volzhs d551f81874 Fix preview texture size on Inspector 2018-07-17 23:08:47 +09:00
Rémi Verschelde 634ce7917e Inspector: Add bit/value info to layer tooltip
Fixes #20213.
2018-07-17 14:33:22 +02:00
Thomas Herzog 103524e6b7
Merge pull request #20112 from nunodonato/openvisualeditorbutton
Open visual editor when "open editor" button in the inspector is pressed
2018-07-16 15:42:57 +02:00
Juan Linietsky f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Nuno Donato 0ae400f523 Open visual editor when "open editor" button in the inspector is pressed.
Fixes #20111
2018-07-12 12:41:22 +01:00
Max Hilbrunner 073e77454d
Merge pull request #19713 from volzhs/fix-crash-nodepath-animation-edit
Fix crash when assigning a node on editing animation key
2018-07-05 04:20:40 +02:00
Max Hilbrunner 43748f67be
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
Fixes to the new inspector
2018-07-05 03:50:31 +02:00
Guilherme Felipe 709948aa5a Fixes to the new inspector
- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
2018-07-04 20:08:45 -03:00
Max Hilbrunner beefe98974
Merge pull request #19635 from bojidar-bg/19158-exported-array-new-inspector
Add proper type information to array property
2018-07-03 15:47:02 +02:00
Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
volzhs b4f60ae3ac Fix crash when assigning a node on editing animation key 2018-06-22 14:48:49 +09:00
Juan Linietsky 0a1c1c660f -Added AnimationGraphPlayer (still missing features)
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Bojidar Marinov 8ecef3496c
Add proper type information to array property
Part of #19158
2018-06-18 22:24:31 +03:00
Guilherme Felipe 262c78ed97 Fix Rect2 properties typo 2018-06-04 19:16:17 -03:00
Rémi Verschelde 5ac70d96d0
Merge pull request #19115 from firefly2442/cppcheck-defensive
cppcheck - defensive programming on i index check order
2018-05-25 11:57:28 +02:00
volzhs 70e04ae26f Use relative node path when assigning a node on inspector 2018-05-23 23:43:47 +09:00
firefly2442 b22c1dd0f7 cppcheck - defensive programming on i index check order 2018-05-23 00:15:35 -06:00
Juan Linietsky 9b567cc549 Dictionary editing support in inspector 2018-05-19 17:57:44 -03:00
Juan Linietsky eded061668 Dictionary editing does the comeback to the inspector, fixes #19046 2018-05-19 16:10:19 -03:00
Juan Linietsky c5182a580a Working Drag & Drop again in inspector 2018-05-17 19:41:49 -03:00
Juan Linietsky 4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Guilherme Felipe 35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00