Rémi Verschelde
e5857bd6c7
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
...
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
Rémi Verschelde
d9b251c95c
Merge pull request #66544 from lawnjelly/bvh_tree_sibling_warning
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Fix false flag compiler warning in bvh tree
2022-09-28 20:47:38 +02:00
Rémi Verschelde
361d9b514e
Merge pull request #66542 from akien-mga/msvc-warning-c4706
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Fix MSVC warning C4706: assignment within conditional expression
2022-09-28 20:47:23 +02:00
Rémi Verschelde
85fe6ecc32
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 17:05:34 +02:00
bruvzg
8a9659b152
Change BitField to use 64-bit int.
2022-09-28 17:36:59 +03:00
lawnjelly
d7c6993f58
Fix false flag compiler warning in bvh tree
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Compiler wrongly warns that sibling_id may be used when uninitialized. This PR sets the value to silence the warning.
2022-09-28 15:33:41 +01:00
Rémi Verschelde
0e53dd642c
Fix MSVC warning C4706: assignment within conditional expression
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Part of #66537 .
2022-09-28 16:05:07 +02:00
bruvzg
af814c1524
Rename script_instance
to _script_instance
in the GDVIRTUAL*
wrappers to avoid shadowing Object
member.
2022-09-28 15:57:59 +03:00
Rémi Verschelde
14e1f36e61
Merge pull request #66492 from bruvzg/gde_ts_underscr
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[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 10:04:11 +03:00
kobewi
52b20ce909
Use 64bit integers in utility methods
2022-09-28 02:26:37 +02:00
Rémi Verschelde
92bcd3c01d
Merge pull request #66505 from KoBeWi/floor()_and_int()_are_not_the_same_I_guess 🤔
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Fix wrong `floori()` behavior
2022-09-28 00:16:24 +02:00
Rémi Verschelde
9dc5684fab
Merge pull request #66504 from KoBeWi/hermit_method
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Make some File/Dir methods private
2022-09-28 00:16:16 +02:00
Rémi Verschelde
b33460c6ca
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@81ddc73d17
2022-09-27 23:48:25 +02:00
kobewi
7499f41264
Fix wrong floori() behavior
2022-09-27 19:09:34 +02:00
kobewi
a316401b99
Make some File/Dir methods private
2022-09-27 17:35:52 +02:00
Rémi Verschelde
52aae6d4f1
Merge pull request #66447 from akien-mga/gcc-ubsan-silence-Wmaybe-uninitialized
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Silence GCC `-Wmaybe-uninitialized` caused by UBSAN
2022-09-27 10:04:19 +02:00
nikitalita
af548ee8e9
Fix FileAccessZip() causing a stack overflow
2022-09-26 20:47:00 -07:00
Rémi Verschelde
39facb35a0
SCons: Unify tools/target build type configuration
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Implements https://github.com/godotengine/godot-proposals/issues/3371 .
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
f8b0b17634
MethodBind: Silence GCC -Wmaybe-uninitialized
caused by UBSAN
...
A priori this doesn't appear to be an actual bug, but a known consequence of
using UBSAN. We silence this one to still have the possibility to get more
warnings raised by UBSAN, in case they are useful.
Works around and closes #66343 .
2022-09-26 16:05:40 +02:00
Rémi Verschelde
926c1127e9
Merge pull request #66435 from akien-mga/style-header-guards-cleanup
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Cleanup header guards for consistency
2022-09-26 15:48:56 +02:00
Rémi Verschelde
49fcf4ffad
Style: Cleanup header guards for consistency
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Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Yuri Rubinsky
e7e1f84854
Fix processing of some types in math_fieldwise.cpp/fieldwise_assign
2022-09-26 13:22:49 +03:00
Micky
2a66ddb1bb
Add autocompletion to several Object methods
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Add autocompletion for the following Object methods:
- `connect`, `is_connected`, `disconnect`, `emit_signal`, `has_signal`;
- `call`, `call_deferred`, `callv`, `has_method`;
- `set`, `set_deferred`, `get`;
- `set_meta`, `remove_meta`, `has_meta`, `remove_meta`.
2022-09-26 10:02:31 +02:00
Rémi Verschelde
f3d763011f
Merge pull request #63109 from OverloadedOrama/fix-input-event-action
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Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter
2022-09-25 11:06:38 +02:00
Danil Alexeev
453c5ef682
Remove confusing String + int
and int + String
operations
2022-09-24 18:13:44 +03:00
Andy Maloney
49ff3d5489
Remove unused includes & move some includes to top of file
2022-09-23 19:06:31 -04:00
Rémi Verschelde
26e9145c26
SCons: Cleanup DEBUG
, _DEBUG
and NDEBUG
defines
...
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array
2022-09-23 10:24:46 +02:00
Rémi Verschelde
ee95cc0b79
Merge pull request #66177 from rburing/callable_callv
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add `callv` method
2022-09-23 09:45:02 +02:00
Rémi Verschelde
300ea8602c
Merge pull request #66260 from lawnjelly/fix_bvh_array_warning
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Fix array-bounds warning in BVH
2022-09-23 09:42:58 +02:00
Rémi Verschelde
ca88b23a3b
Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitialized
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Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-23 09:42:53 +02:00
Rémi Verschelde
414dd3a257
Merge pull request #66246 from Jummit/fix-dir-crash
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Fix crash when listing files in nonexistent directory
2022-09-23 09:41:59 +02:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays.
2022-09-22 23:31:27 +03:00
lawnjelly
91d252c697
Fix array-bounds warning in BVH
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Provides a workaround to prevent tripping a compiler warning.
2022-09-22 16:06:25 +01:00
Rémi Verschelde
d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Jummit
2175e38dfb
Fix crash when listing files in nonexistent directory
2022-09-22 09:54:19 +02:00
Rémi Verschelde
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
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get_reference_count()`
2022-09-22 08:26:29 +02:00
Marc Gilleron
474cee7daf
Rename and expose RefCounted::get_reference_count()
2022-09-21 21:18:54 +01:00
Rémi Verschelde
0b06f8b0bd
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
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Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Rémi Verschelde
85a46d36b5
Merge pull request #66096 from 4d49/decompose-polygon-in-convex
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Add method bind for `Geometry2D.decompose_polygon_in_convex`
2022-09-21 13:26:08 +02:00
Rémi Verschelde
5408af1407
Style: Ensure consistent formatting with clang-format 15
...
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.
Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
Rémi Verschelde
e9ad0fd190
Merge pull request #66181 from touilleMan/extension_api_dump-correct-keyed
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Fix is_keyed param in extension_api.json
2022-09-21 11:06:20 +02:00
Ricardo Buring
0c2055d15d
Callable: add callv method
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This method can be called from GDExtension.
2022-09-21 08:25:48 +02:00
Mansur Isaev
623e23c625
Add method bind for Geometry2D.decompose_polygon_in_convex
2022-09-21 09:40:03 +04:00
Clay John
c8a0912f36
Merge pull request #66184 from touilleMan/gdnative_interface-fix-hash-mismatch-error-print
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Fix hash mismatch error print in gdextension's gdnative_classdb_get_method_bind
2022-09-20 20:27:04 -07:00
Emmanuel Leblond
2ee951cef5
Fix hash mismatch error print in gdextension's gdnative_classdb_get_method_bind
2022-09-21 00:41:48 +02:00
Rémi Verschelde
160e0a45b7
Merge pull request #66117 from RedMser/json-parse-recursion
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Add recursion depth check to `JSON.stringify/parse`
2022-09-21 00:19:32 +02:00
Emmanuel Leblond
b7c3bbc627
Fix is_keyed param in extension_api.json
2022-09-21 00:14:53 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
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[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli
273ba0794f
[IO] Add StreamPeerGZIP for streaming compression/decompression.
...
Putting data results in writing the compressed/decompressed output into
a RingBuffer.
You can retrieve the content of the RingBuffer via get_data.
Support both gzip and deflate.
2022-09-20 18:39:10 +02:00
Rémi Verschelde
d8d10c30d0
Merge pull request #60408 from KoBeWi/statically_typed_directories
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Introduce more static methods to directory API
2022-09-20 15:36:49 +02:00
Rémi Verschelde
a23ba42f98
Merge pull request #63594 from Faless/img/4.x_loader_ext
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[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
kobewi
cad1d27a6f
Introduce more static methods to directory API
2022-09-20 14:22:45 +02:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Fabio Alessandrelli
e8fc6bfeb5
[Core] Make ImageFormatLoader extensible.
2022-09-20 02:01:57 +02:00
Aaron Franke
50fb0220ca
Define AXIS_COUNT in all vector types
2022-09-19 17:50:35 -05:00
Aaron Franke
436dcb3286
Remove set_all methods from Vector2/3/4
2022-09-19 15:08:50 -05:00
Aaron Franke
fd8bd27657
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
2022-09-19 15:08:50 -05:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
RedMser
de3b1c3fca
Add recursion depth check to JSON stringify/parse
2022-09-19 18:22:55 +02:00
Rémi Verschelde
ec60c4ee9e
Merge pull request #65271 from KoBeWi/FirAccess 🌲
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Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde
4ebf7d14ac
Merge pull request #66079 from Zylann/project_settings_restart
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Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 15:33:11 +02:00
Rémi Verschelde
2d01768618
Merge pull request #66097 from Zylann/make_atlas_vec2i
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make_atlas`
2022-09-19 15:32:28 +02:00
Rémi Verschelde
1be4f4b69f
Merge pull request #66081 from aaronfranke/math-funcs-spacing
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Spacing changes in math_funcs.h
2022-09-19 15:31:53 +02:00
Marc Gilleron
2a8aeddc93
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 13:57:07 +01:00
kobewi
a43319b6c9
Restore numeric from String constructors
2022-09-19 14:31:16 +02:00
Marc Gilleron
700bb066e0
Use Vector2i
when returning atlas size in Geometry2D::make_atlas
2022-09-19 11:37:02 +01:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings.
2022-09-19 12:30:10 +03:00
kobewi
9f2dc68279
Replace File/Directory with FileAccess/DirAccess
2022-09-19 11:03:31 +02:00
Aaron Franke
300fc5e39a
Spacing changes in math_funcs.h
2022-09-19 02:22:50 -05:00
kobewi
b3997191d8
Change UndoRedo to use Callables
2022-09-18 23:52:50 +02:00
Rémi Verschelde
c6e5c76536
Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name
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Fix inconsistent scene file name casing
2022-09-18 10:49:00 +02:00
ryburnj
9d6af9323a
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00
Emmanuel Leblond
529afd8fbb
Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed
2022-09-17 23:48:50 +02:00
bruvzg
ec8084d87f
HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-17 23:19:11 +03:00
MJacred
ac9786c525
Add get_distribution_name() and get_version() to OS
...
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP
Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource
2022-09-16 10:58:01 +02:00
Rémi Verschelde
a981a8061f
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
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Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
dbd757f479
Merge pull request #65760 from Mickeon/try-vformat-var-args
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Use variadic template in `vformat()` (allow more than 5 arguments)
2022-09-15 20:11:19 +02:00
Micky
0715250ae4
Use variadic template in vformat()
...
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks.
2022-09-14 23:55:34 +02:00
Silc Renew
9d47e079b7
Move some methods to Animation from Variant for refactoring
2022-09-15 04:52:43 +09:00
fabriceci
9f1a57d48b
Test, refactor and fix a bug in Basis.get_axis_angle
2022-09-14 12:05:22 +02:00
Fabio Alessandrelli
8b5bb7eeea
[OS] Expose get_stdin_string to Scripting.
...
Exposed as read_string_from_stdin so it's clear it's not retrieving a
property.
The method is kept with the block parameter, but a note is added to the
docs specifying that is not implemented on any platform (should we just
remove it?).
2022-09-13 18:37:11 +02:00
Rémi Verschelde
ff824b6f9d
Merge pull request #65509 from gotnospirit/master-os-get_datetime
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get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde
fefa3e9419
Merge pull request #65688 from Chaosus/fix_astargrid_heuristic
2022-09-12 13:26:20 +02:00
Yuri Rubinsky
533e3669e7
Fix incorrect heuristic order in AStarGrid2D
2022-09-12 13:16:46 +03:00
SaracenOne
cc4bda8500
Add ability to flag classes as experimental or deprecated.
2022-09-11 00:11:33 +01:00
James
0aecfc9254
Fixes #65377 : get_datetime_* functions can return wrong values
2022-09-10 07:58:38 +08:00
Rémi Verschelde
24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons
2022-09-09 16:52:32 +02:00
Haoyu Qiu
f5760ed65d
Fix parsing of XML CDATA and add test cases
2022-09-09 09:42:24 +08:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Yuri Sizov
817d4db21f
Allow images to be imported "for editor use" and respect editor settings
2022-09-07 23:31:31 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Rémi Verschelde
61644f1dbe
Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
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[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
5c5079b398
Merge pull request #65197 from Mickeon/rename-connect-one-shot
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Fabio Alessandrelli
528e791a5f
[Net] Rename StreamPeerSSL to StreamPeerTLS.
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SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Micky
9e284f68ec
Prevent HTTPRequest from polling invalid client
2022-09-06 20:49:49 +02:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e
Merge pull request #65361 from Mickeon/rename-range-lerp
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Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
Andres Hernandez
9054399900
Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
2022-09-05 22:14:59 -07:00
Rémi Verschelde
48cfa0da70
Merge pull request #65282 from Faless/fix/4.x_arm32_detect
2022-09-05 14:11:21 +02:00
Rémi Verschelde
9f2e907bac
Merge pull request #65323 from timothyqiu/variant-wild
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Fix crash when encoding freed object in `ConfigFile`
2022-09-05 08:27:50 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
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Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Aaron Franke
058ac331b0
Minor fixes to Vector4
2022-09-04 20:38:44 -05:00
Juan Linietsky
2b428daf2b
Treat JSON as resource files.
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This makes the files ended in ".json" be treated as Godot resources.
This solves two problems:
* Avoid extensions to implement their own handling, which results in conflicts (all must use this one).
* Allow code to still work opening it as a file (since it will not be imported).
2022-09-04 14:01:41 +02:00
Haoyu Qiu
3c0759608a
Fix crash when encoding freed object in ConfigFile
2022-09-04 19:56:37 +08:00
Fabio Alessandrelli
6baf530bcb
Fix arm32 detection in Engine.
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The `__ARM_ARCH_7A__` and `__ARM_ARCH_7S__` are not enough, since they
do not cover e.g. `__ARM_ARCH_8A__` in 32 bit mode, so instead of trying
to cover any possible ARM version that can work in 32 bit mode, we
can replace it with the `__arm__` macro which is defined for arm32 only
(arm64 uses `__aarch64__`).
2022-09-03 13:41:59 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
...
"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rémi Verschelde
4cca7bd977
Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings
2022-09-01 23:51:35 +02:00
Rémi Verschelde
005aac2dbe
Merge pull request #65187 from JohanAR/vector_to_size
2022-09-01 23:50:59 +02:00
Rémi Verschelde
af2e6aabaa
Merge pull request #65206 from aaronfranke/fix-projection-decode
2022-09-01 23:48:29 +02:00
Rémi Verschelde
181019cea5
Merge pull request #65135 from reduz/export-customization-plugins
2022-09-01 23:43:39 +02:00
Rémi Verschelde
3f5d5a6370
Merge pull request #64180 from aaronfranke/project-features-tools-only
2022-09-01 22:58:24 +02:00
Rémi Verschelde
10bd79cc6a
Merge pull request #64714 from Chaosus/string_remove_erase
2022-09-01 22:57:22 +02:00
Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
Fabio Alessandrelli
fbbd3950c8
Simplify network GDExtension bindings using EXBIND macros.
...
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde
f02134a8c0
Merge pull request #55617 from madmiraal/fix-55384
2022-09-01 18:20:01 +02:00
Aaron Franke
0eb420679c
Fix a minor bug in the Projection binary decode logic
2022-09-01 11:07:01 -05:00
Rémi Verschelde
41156a1e83
Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary
2022-09-01 17:38:39 +02:00
Juan Linietsky
ef17c4668a
Add support for scene/resource customization in export plugins
...
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis
2022-09-01 09:36:11 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
...
Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Zhehang Ding
69fe6336f1
Basis constructor: row vectors -> column vectors
2022-08-31 21:20:25 -07:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
...
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
...
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
2022-08-31 15:31:49 +02:00
Silc Renew
c139d9ef7d
Discontinued spherical_interpolate_with in Transform3D
2022-08-31 16:35:38 +09:00
Rémi Verschelde
c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
...
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Fredia Huya-Kouadio
f916dff26d
Additional fixes to the Android get_current_dir()
implementation.
2022-08-30 10:04:12 -07:00
Yuri Rubinsky
4d7c1b92e9
Implement AStarGrid2D
class with jump-point pathfinding
2022-08-30 17:29:23 +03:00
Marcel Admiraal
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
...
Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
an incorrect value.
2022-08-30 12:13:11 +01:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case
methods
2022-08-30 12:36:24 +03:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Rémi Verschelde
c7e4c802ff
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging
2022-08-29 15:04:17 +02:00
Rémi Verschelde
eb56d1d1eb
Drop obsolete resource usage debug methods from OS class
...
These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)
While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29 12:57:37 +02:00
Fabio Alessandrelli
d20b32186f
[Web] Rename JavaScript platform to Web.
...
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Aaron Franke
0a87bd7b54
Only compile project features logic in editor builds
2022-08-27 21:02:35 -05:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 16:10:53 +03:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
...
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
ee461b7295
Merge pull request #64925 from RandomShaper/ps_res_path
...
Determine `ProjectSettings`' resource path early
2022-08-26 23:02:51 +02:00
Pedro J. Estébanez
e08a2be436
Determine ProjectSettings' resource path early
2022-08-26 15:01:52 +02:00
Micky
59e11934d8
Rename str2var
to str_to_var
and similar
...
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
bruvzg
d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 14:23:31 +03:00
Rémi Verschelde
ce78d280b3
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
...
Remove unimplemented `OS.dump_memory_to_file()` method
2022-08-25 20:55:30 +02:00
Rémi Verschelde
0cf0e96038
Merge pull request #64776 from YuriSizov/import-images-moar-flags
2022-08-25 16:51:26 +02:00
Marcus Elg
b21460981d
Improve string formatting for %f and %v for inf and nan
2022-08-25 07:41:21 +02:00
Rémi Verschelde
9d0b3d7aaa
Merge pull request #64844 from RandomShaper/fa_access_type
...
Add `FileAccess::get_access_type()`
2022-08-25 00:24:28 +02:00
Rémi Verschelde
d0a2a4c981
Merge pull request #64531 from madmiraal/fix-63972-2
...
Fix axis mapped to DPad buttons not releasing opposite button
2022-08-24 20:10:29 +02:00
Pedro J. Estébanez
8c6b2fbb90
Add FileAccess::get_access_type()
2022-08-24 20:06:34 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
2022-08-24 18:36:54 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k
2022-08-24 16:05:59 +02:00
Silc Renew
673c649adb
Implement Quaternion Editor
2022-08-24 22:04:49 +09:00
kobewi
f7f4873ed0
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
derammo
672fa94fb8
fix arg naming in ResourceFormatLoader extension
2022-08-24 06:49:03 -04:00
Yuri Rubinsky
0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor
2022-08-24 11:19:41 +03:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
...
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Yuri Rubinsky
e97ece55aa
Add constructor accepting four Vector4's to Projection
2022-08-24 08:30:40 +03:00
Rémi Verschelde
08d8f884cd
Merge pull request #63728 from MarcusElg/%v
...
Add %v for formatting vectors
2022-08-24 00:42:47 +02:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
Rémi Verschelde
34aa6b06a7
Merge pull request #64721 from bruvzg/fix_prop_revet_ext
2022-08-23 21:37:52 +02:00
Marcus Elg
dbc165715b
Add %v for formatting vectors
2022-08-23 17:26:06 +02:00
JFonS
c7a7aad30d
Merge pull request #59779 from rainerdeyke/constexpr-operators
...
Made Key operators constexpr
2022-08-23 15:35:35 +02:00
bruvzg
56101080cc
[GDExtension] Fix _property_can_revert
and _property_get_revert
methods using incorrect string type.
2022-08-23 14:58:28 +03:00
Rémi Verschelde
14f8a54a33
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value
2022-08-23 13:47:20 +02:00
Yuri Sizov
672e9d6868
Make ImageLoader
take bit field flags
2022-08-23 14:39:01 +03:00
Rémi Verschelde
f583b835db
Merge pull request #64690 from touilleMan/projection-members-offsets-in-gdentension-api
2022-08-23 11:06:47 +02:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
...
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
Rémi Verschelde
3f3ade9e5b
Merge pull request #64732 from RandomShaper/input_is_final
...
Consolidate the fact that `Input` is meant to be final
2022-08-23 08:53:49 +02:00
Rémi Verschelde
b368985291
Merge pull request #64489 from MewPurPur/fast-string-repeat
...
Improved performance of `String.repeat()`
2022-08-23 08:52:50 +02:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
...
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
Rémi Verschelde
f97f5a6146
Merge pull request #64428 from godotengine/gdextension-ignore-property-array
...
Ignore class's property array when generating extension_api.json (not…
2022-08-23 07:58:26 +02:00
VolTer
dae64e5361
Improved performance of String repeat method
2022-08-22 22:47:10 +02:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason
2022-08-22 22:27:43 +02:00
Rémi Verschelde
dac25e5c4c
Merge pull request #64571 from kleonc/string-fix-self-add-assign
2022-08-22 22:24:12 +02:00
Emmanuel Leblond
a6963320d6
Ignore fake properties in classes when generating extension_api.json
...
In extension_api.json we want to expose properties that are meant to
access a class attribute from script (i.e. `Node2D.position`).
However property system is also used in Godot to declare attributes
accessible from the node editor:
- property with '/' in their name
- property array with NIL type that represents an array
2022-08-22 22:17:03 +02:00
Rémi Verschelde
7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args
2022-08-22 21:48:28 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
2022-08-22 21:39:48 +02:00
Rémi Verschelde
1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support
2022-08-22 19:36:03 +02:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
Yuri Sizov
1a24c9e14b
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +02:00
Pedro J. Estébanez
99edd4b43d
Consolidate the fact that Input
is meant to be final
...
This reverts #38034 and removes the `iteration()` method.
2022-08-22 14:37:25 +02:00
Silc Renew
f7dd83ce60
Fix Quaternion Tween and implement ease baker
2022-08-22 19:04:58 +09:00
Yuri Rubinsky
772b0d2818
Remove String::erase
method declaration
2022-08-22 10:30:08 +03:00
Emmanuel Leblond
dca6db76af
Add missing Projection's members offsets to gdextension_api.json
2022-08-21 12:49:28 +02:00
rafallus
da7a5653f4
Expose Basis set_orthogonal_index
method as a GridMap function
2022-08-20 21:42:20 -05:00
derammo
320fb492b0
added missing virtual to ScriptExtension
...
_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented
this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
...
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Juan Linietsky
a3936adb29
Add Startup benchmarking support
...
This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19 14:21:43 +02:00
Pedro J. Estébanez
e886d662ec
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:15:56 +02:00
Silc Renew
dded7c72c1
Make cubic_interpolate()
consider key time in animation
2022-08-19 14:48:37 +09:00
Clay John
6923076850
Merge pull request #64302 from neikeq/unreference-callback-regr-from-44691448
...
Fix instance binding unreference callback regression
2022-08-18 14:53:31 -06:00
Hugo Locurcio
e559dcb8f5
Increase the default project window size for better usability
...
The new default window size is tuned to:
- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
(tested on Windows 10 with default settings).
This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio
465c423abb
Remove unimplemented OS.dump_memory_to_file()
method
...
This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
kleonc
1324ca5eb0
Fix undefined behavior in String::operator+=(const String &)
2022-08-18 14:57:24 +02:00
Yuri Sizov
980f5f32f4
Make property_*_revert
methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Marcel Admiraal
61be617571
Fix axis mapped to DPad buttons not releasing opposite button
2022-08-17 09:12:47 +01:00
kobewi
5947f688fb
Make JSON methods static
2022-08-16 14:29:38 +02:00
kobewi
cc424bcb18
Add Dictionary.find_key()
2022-08-16 13:48:59 +02:00
Haoyu Qiu
660c700f9c
Fix action name completion for Input
2022-08-15 23:28:49 +08:00
Omar El Sheikh
78881b3cc3
Octahedral Normal/Tangent Compression
...
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
Ignacio Roldán Etcheverry
f45f20285c
Fix instance binding unreference callback regression
...
This was a regression from 4469144891
The callback should be called, not only be called when the refcount
reaches 0. For example, the C# callback needs to know when the
refcount reaches 1, in order to swap to a weak GC handle.
2022-08-12 08:43:53 +02:00
kleonc
100b83971f
Image
Fix rotate_90
/rotate_180
methods
2022-08-11 18:45:50 +02:00
Haoyu Qiu
9c4ad8191b
Expose clear method for packed arrays
2022-08-10 17:12:20 +08:00
Hugo Locurcio
160d10dc7b
Decrease default AudioStreamPlayer2D/3D panning strength
...
The default panning strength is now more in line with how other
engines play positional sound.
2022-08-09 18:46:52 +02:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Rémi Verschelde
35f71461f9
Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch
2022-08-08 22:30:15 +02:00
Rémi Verschelde
9b19a02f31
Merge pull request #63632 from dsnopek/fix-locale-remap-with-binary-resources-4.x
...
[4.x] Fix locale resource remapping with binary conversion on export
2022-08-08 20:03:23 +02:00
Hugo Locurcio
27a072c884
Print expected os.arch
tuple for current platform in GDExtension error
...
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
David Snopek
6bbc126c34
Fix locale resource remapping with binary conversion on export
2022-08-08 09:31:35 -05:00
Yuri Sizov
1362bc22bd
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
Yuri Sizov
beceba85da
Add checks for empty/unnamed arguments to make_rst.py
2022-08-08 16:36:01 +03:00
Rémi Verschelde
c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
...
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef
2022-08-08 12:04:04 +02:00
Rémi Verschelde
f2ddd81726
Merge pull request #64045 from touilleMan/gdextension-ObjectID-in-native_structures
2022-08-07 16:17:40 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests
2022-08-07 16:07:36 +02:00
Emmanuel Leblond
c0cedebda1
Expose ObjectID among the native structure in GDExtension
2022-08-07 12:42:51 +02:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
Haoyu Qiu
e061b1cc3c
Use %s for bool value in vformat
2022-08-07 09:57:09 +08:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol
2022-08-06 22:25:27 +02:00
RedMser
c939f336d6
Only define keep_screen_on
project setting once
2022-08-06 22:10:24 +02:00
kobewi
ae3d83b17b
Restore old lerp() behavior and add lerpf()
2022-08-06 21:15:37 +02:00
Rémi Verschelde
77d3ac700d
Merge pull request #63712 from object71/fix-export-issues
2022-08-06 14:27:17 +02:00
Rémi Verschelde
dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
...
Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde
10f9f20849
Merge pull request #63887 from qarmin/more_renames
...
Various converter enhancements and bugfixes
2022-08-06 00:21:24 +02:00
Juan Linietsky
f999f52f0a
Add a Framebuffer cache
...
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.
Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:
```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Rémi Verschelde
86647c9e42
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
Aaron Franke
88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp
2022-08-04 14:32:54 -05:00
Rémi Verschelde
57aac04480
Merge pull request #63906 from Faless/fix/4.x_warnings
2022-08-04 15:16:00 +02:00
Fabio Alessandrelli
6f02183f8c
[Core] Use std type traits to check operations triviality.
2022-08-04 14:05:17 +02:00
Rémi Verschelde
c717d5c64b
Arrays: Zero new items of trivial types on resize() (bindings only)
...
This is not enabled by default in the core version for performance reasons,
as Vector/CowData are used in critical code paths where not zero'ing memory
which is going to be set later on can be important.
But for bindings / the scripting API, we make zero the new items by default
(which already happened for built types like Vector3, etc., but not for
trivial types like int, float).
Fixes #43033 .
Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04 13:35:37 +02:00
Fabio Alessandrelli
55845bac26
Fix some array size function definition mismatch.
2022-08-04 13:06:17 +02:00
Rafał Mikrut
3d3fce0d3c
Various converter enhancements and bugfixes
2022-08-03 22:28:51 +02:00
Hristo Stamenov
0e1f7e9f89
Removed faulty function update after get_property_list.
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The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Rémi Verschelde
259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
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Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Hakim
500766329f
Bring back Geometry2D.segment_intersects_circle
2022-08-03 17:05:21 +02:00
Rémi Verschelde
2d372d9e10
Merge pull request #56442 from PucklaMotzer09/remap_files_moved
2022-08-03 16:57:26 +02:00
PucklaMotzer09
b32b570d7a
Show dependency warning when removing remaps and fallback if translation
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remap does not exist
2022-08-03 12:31:29 +02:00
Rémi Verschelde
39a794b1d5
Merge pull request #63266 from reduz/cleanup-array-editing
2022-08-03 11:37:55 +02:00
Rémi Verschelde
a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Fabian Keller
f242f9c738
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
reduz
0351a0908f
Clean-up array editing
2022-08-02 23:36:02 +02:00
Rémi Verschelde
3b39f00761
Merge pull request #63834 from lawnjelly/variant_large_bucket_pool
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Variant large bucket memory pool - for Projection
2022-08-02 22:00:53 +02:00