Commit Graph

7063 Commits

Author SHA1 Message Date
Rémi Verschelde 98e0ebfc4b
Merge pull request #55480 from univeous/fix-joystick-focus-3.x 2021-12-07 12:15:42 +01:00
Rémi Verschelde 7c82db2cd4
Merge pull request #55607 from RPicster/3.x-particle-double-seed-use-fix 2021-12-07 12:01:08 +01:00
kobewi 9776241ce6
Bind column_titles_visible as property
(cherry picked from commit 7f6ab0006d)
2021-12-06 16:52:00 +01:00
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Raffaele Picca 20568b9768 Fix for double use of seed in random Particle shader variables. 2021-12-03 23:31:55 +01:00
Rémi Verschelde ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca 2f69caaff3 Fix Ring-Axis parameter being always visible 2021-12-03 21:16:32 +01:00
Rémi Verschelde cd4a08ada3
Viewport: Fixup dragging code after a0fb66d
The check was removed by mistake while cherry-picking.
2021-12-03 13:19:59 +01:00
Haoyu Qiu a0fb66d802
Fix mouse cursor and notification for force dragging
(cherry picked from commit 86a47c6540)
2021-12-03 12:51:15 +01:00
Rémi Verschelde d5b22e614e
Merge pull request #55484 from pycbouh/theme-load-and-order-3.x 2021-12-02 17:20:31 +01:00
Rémi Verschelde 97bbdde9e5
Merge pull request #55364 from Calinou/reflectionprobe-tweak-property-hint-3.x 2021-12-02 10:09:01 +01:00
Pedro J. Estébanez b4998e7e1b Rationalize Node removals and deletions
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`.
- Superfluous code to handle cancelation of ownership is removed.
2021-12-01 14:43:36 +01:00
Univeous cf788ae684 Fix UI navigation with joysticks 2021-12-01 00:19:17 +08:00
Yuri Sizov 33fb44223f Make default/project theme wait for modules before initializing 2021-11-30 18:59:32 +03:00
Rémi Verschelde 3be0f85e91
Merge pull request #54377 from lawnjelly/faster_editor_lines 2021-11-30 13:30:02 +01:00
Rémi Verschelde 5e9853b038
Merge pull request #55453 from ator-dev/block-hidden-tab-close-3.x
Prevent hidden tab close buttons from intercepting input [3.x]
2021-11-30 00:15:55 +01:00
ator-dev a8977006fd Prevent hidden tab close buttons from intercepting input [3.x] 2021-11-29 20:26:19 +00:00
Rémi Verschelde 964c6ec4d9
Merge pull request #55447 from KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_three_dot_x_edition 2021-11-29 17:01:41 +01:00
kobewi fe28e823c5 Don't show tooltips for paused controls 2021-11-29 16:44:32 +01:00
Red Headphone aa95a4a436
progress_offset now added to reference cross draw function
(cherry picked from commit 8a6c6d5329)
2021-11-29 16:43:25 +01:00
Eric 850ee9d4a2
Fix condition on 'jump to limits' logic
This is a fix for: #54856

(cherry picked from commit 7257bb6ad0)
2021-11-29 16:14:04 +01:00
floppyhammer 689312267a
Fix nine patch of circular TextureProgressBar
(cherry picked from commit f9b1ce0922)
2021-11-29 16:11:21 +01:00
Rémi Verschelde df38da84b4
Merge pull request #55440 from bruvzg/fix_cell_width 2021-11-29 15:04:22 +01:00
Rémi Verschelde eb5c2e1067
Merge pull request #55439 from KoBeWi/random_programming_ftw 2021-11-29 14:55:45 +01:00
bruvzg 33b26e5cdc
Fix RTL min/max line width calculation. 2021-11-29 15:36:42 +02:00
kobewi 820f7c9d15 Fix right alignment in RichTextLabel 2021-11-29 14:33:12 +01:00
Yuri Sizov ba747e2a26 Add methods to get position from column and line in TextEdit 2021-11-29 00:06:16 +03:00
Hugo Locurcio 19de92636d
Tweak ReflectionProbe update mode property hint to mention performance
This is similar to the property hint used in `master`.
2021-11-26 19:20:26 +01:00
Rémi Verschelde c3606a87fe
Merge pull request #55224 from KoBeWi/ΔV_even_when_paused 2021-11-22 14:09:56 +01:00
Rémi Verschelde dc5cee74bd
Merge pull request #55197 from timothyqiu/bookmark-gutter 2021-11-22 13:00:42 +01:00
kobewi 5b55599211 Show tooltips even when paused or time_scale is 0 2021-11-22 12:54:05 +01:00
Rémi Verschelde 86fd7da7a3
Merge pull request #54899 from clayjohn/MultiMesh-update 2021-11-22 08:30:49 +01:00
clayjohn b54d4a93be Update CanvasItem when MultiMesh instance transform changes 2021-11-21 12:27:22 -08:00
Haoyu Qiu eb6f74855f Allow toggle TextEdit bookmark gutter 2021-11-21 21:34:30 +08:00
Marcel Admiraal 4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Anton Christoffersson 62db47a7fb
Fixed crash in `ScrollContainer` _notification
(cherry picked from commit ee81979f90)
2021-11-18 12:22:26 +01:00
BrunoSXS 8fd0fe3d20
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
(cherry picked from commit eb2deabffe)
2021-11-18 12:21:28 +01:00
Pedro J. Estébanez 0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
(cherry picked from commit 78ffc2a987)
2021-11-17 15:55:36 +01:00
Rémi Verschelde c3a6b0f418
Merge pull request #51433 from Calinou/spatialmaterial-improve-simple-parallax 2021-11-16 14:43:49 +01:00
Rémi Verschelde 4103b0b7d8
Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
Fernando Cosentino cc8846bef6 Added material_overlay property to MeshInstance
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance
(and therefore MeshInstance), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.

Implemented in rasterizer of both GLES2 and GLES3.
2021-11-15 23:50:34 +00:00
Rémi Verschelde 86e0a0674a
Merge pull request #54330 from LennyPhoenix/lennyphoenix-patch-1 2021-11-15 23:36:12 +01:00
Rémi Verschelde 6c0afa470e
Merge pull request #54435 from robfram/hidden-tile-map-light-occlusion 2021-11-15 23:29:04 +01:00
Rémi Verschelde 89792e5c49
Merge pull request #54921 from lawnjelly/portals_roaming_margin 2021-11-15 22:45:46 +01:00
vdyotte 30f359ee3c
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
(cherry picked from commit 02b6bbc5df)
2021-11-15 16:31:25 +01:00
Lightning_A 086db0bf9f
Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants

(cherry picked from commit 13ba788b63)
2021-11-15 16:10:00 +01:00
lawnjelly 788f075b44 Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.
2021-11-12 15:46:04 +00:00
Rémi Verschelde 5752457854
Merge pull request #54911 from akien-mga/3.x-modules-check-enabled 2021-11-12 14:49:39 +01:00
Rémi Verschelde 6f4858f184
Modules: Make sure to include `modules_enabled.gen.h` where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
Haoyu Qiu 936832d59c Add methods to remove theme overrides 2021-11-11 18:23:37 +08:00
Hendrik Brucker 97074dcf95 Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-11-10 19:00:40 -07:00
PouleyKetchoupp 1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
PouleyKetchoupp b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Pedro J. Estébanez a02bb2b598 Fix detection of non-default and overridden property values in scenes 2021-11-09 15:08:22 +01:00
Rémi Verschelde 1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde f9174d1c28
Merge pull request #54625 from bruvzg/surrogates 2021-11-09 00:08:28 +01:00
Rémi Verschelde 8923e2d449
Merge pull request #54038 from nekomatata/fix-soft-body-memory-corruption-3.x 2021-11-09 00:01:00 +01:00
Rémi Verschelde bee67513fb
Merge pull request #54033 from nekomatata/fix-collision-mouse-exit-error-3.x 2021-11-09 00:00:47 +01:00
Rémi Verschelde 4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Pedro J. Estébanez 4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi Verschelde 5f87d5ebea
Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x 2021-11-08 13:15:35 +01:00
Pedro J. Estébanez 76b7d23a10 Unify determination of default property values 2021-11-08 11:17:49 +01:00
Hugo Locurcio cc2b6acbd2
Improve the appearance of simple parallax in SpatialMaterial
This uses offset limiting to avoid distortion in the distance,
and makes simple (non-deep) parallax more usable overall.
2021-11-07 00:58:04 +01:00
Josh Jones 7df8bd6b85 Fix request headers being included in response. 2021-11-06 12:56:25 -07:00
bruvzg 262ec9033a Implement limited surrogate pairs support for platforms with 16-bit wchar_t. 2021-11-06 11:55:06 +02:00
PouleyKetchoupp ec0dc93083
Fix errors with invalid bone node path in Polygon2D
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.

(cherry picked from commit 8d9619ad46)
2021-11-03 17:31:10 +01:00
Yuri Sizov ec15227be8 Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:36 +03:00
Michael Alexsander d5adb9e4b4
Fix uninteractable singular tab in `TabBar`
(cherry picked from commit 96fdb030ec)
2021-10-31 23:10:47 +01:00
robfram cf9220b7d5 Only visible TileMaps should add light occluders 2021-10-30 23:15:07 +02:00
Hugo Locurcio cb441dd9eb
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:20:40 +02:00
lawnjelly ab76cd6ff2 Faster editor line drawing - Path2D and draw_line
Changes the Path2D drawing to use POLYLINE instead of thick lines.
Add a path to translate thick lines (that are not using anti-aliasing) to draw as polygons instead. This should be faster because polygons can be batched.
2021-10-29 12:40:24 +01:00
Rémi Verschelde 14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
Rémi Verschelde 1b65550ec7
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Lenny Critchley 3d1249a520
Add error condition for Control EXIT_TREE notif 2021-10-28 00:26:57 +01:00
Rémi Verschelde 187f293189
Merge pull request #54154 from bjauny/fix_areanotification 2021-10-27 20:38:55 +02:00
Bastien JAUNY a6ca61797c Checking validity of world reference before using it. Fix #54094. 2021-10-27 19:32:44 +02:00
Haoyu Qiu 23c64fc43c Fix RichTextLabel underline appearance when inside fill tag 2021-10-27 21:04:20 +08:00
Yuri Sizov b3fc278dcf Ignore property groups and categories in GDScript code completion 2021-10-26 20:01:49 +03:00
Yuri Sizov 7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
kobewi cef504b955
Fix multiple definitions of Listener2D
(cherry picked from commit 6b68445e4d)
2021-10-26 13:34:33 +02:00
Rémi Verschelde 8ff437822a
Control: Rename `Input` group that confuses GDScript completion
Fixes #47926.
2021-10-25 22:07:20 +02:00
Zae a1b282cc16
Fix unexpected crashes in `notification`
(cherry picked from commit 924c2078da)
2021-10-25 11:16:59 +02:00
Anton Christoffersson 35eeafdb0c Fixes crash in caused by calling `ColorPickerButton.propagate_notification(33)` 2021-10-25 08:47:44 +02:00
Rémi Verschelde 62f56af694
Merge pull request #54146 from akien-mga/3.x-cherrypicks 2021-10-23 18:34:23 +02:00
Rémi Verschelde 5a48cba649
Merge pull request #54152 from bjauny/fix_treenotification 2021-10-23 18:33:32 +02:00
Bastien JAUNY e74db1de23 #54143 Fix potential null pointer dereference 2021-10-23 14:47:02 +02:00
Sean Kim 378ca68dc1
Fix potential nullptr dereference in CanvasLayer
* Changed another instance of ERR_FAIL_COND in the same file to
  ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
  file.

Fixes #54098

(cherry picked from commit 497b00a937)
2021-10-23 11:57:52 +02:00
Kemikal1 fa2feb9bec
Change the unreacheable return value of shape_find_owner()
(cherry picked from commit 563d3dbf94)
2021-10-23 11:57:10 +02:00
kobewi f0dabe4ac5
Fix MeshInstance2D rect
(cherry picked from commit 1a347e9cf3)
2021-10-23 11:54:55 +02:00
Robin Arys 0dcf1e3a45
Fix Tabs crash where it still tries to detect the clicked tab even if there are none
(cherry picked from commit 2203670ccc)
2021-10-23 11:53:58 +02:00
Haoyu Qiu 5366743454 Fix RichTextLabel meta link detection when used inside a fill tag 2021-10-22 16:20:56 +08:00
Rémi Verschelde 2c548d5005
Merge pull request #54049 from rxlecky/baked-lightmap-add-no-root-error-53774 2021-10-21 13:51:30 +02:00
SeleckyErik 98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde b7ded89fe9
Merge pull request #54057 from skimmedsquare/procedural-sky-thread-done-crash-53621 2021-10-21 12:00:07 +02:00
Sean Kim 8de5b78a97 Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
Haoyu Qiu 7e6e6c871b Make RichTextLabel honor content margin when drawing font shadow 2021-10-21 11:30:45 +08:00
PouleyKetchoupp 67635bfcc2 Fix SoftBody memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.

Also cleaned a few things around private methods.
2021-10-20 10:52:38 -07:00
PouleyKetchoupp b4b94ac8a0 Fix errors in mouse detection when removing collision object from tree
Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:01:26 -07:00