Commit Graph

243 Commits

Author SHA1 Message Date
George Marques fa000c6327
Fix build error caused by cherry-pick from 3.0
Problematic commit: 5e4f092ac
2017-11-17 20:54:35 -02:00
George Marques 5e4f092acd
Make resources edited by plugins be sent as reference
This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-17 16:43:51 -02:00
sersoong 88b5287731 Add Close All,Close Other Tabs to script editor 2017-11-17 21:42:01 +08:00
sersoong 886aac981c Add open scene feature to dependency_editor.cpp 2017-11-15 15:50:32 +08:00
sersoong 875fd90467 Add more template to Script_Create_dialog.cpp 2017-11-13 14:31:51 +08:00
Geequlim 9f24aefdc8 Add null check to fix crashing with debugger 2017-11-09 18:28:52 +08:00
sersoong 66e76236b1 add copy button to sprite_frames_editor 2017-10-26 20:34:22 +08:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Indah Sylvia 61b3c1a29f Removed duplication of 'later in' on "No main scene has ever been defined" alert (#12237) 2017-10-20 08:27:09 +07:00
RCurtis 5fe2ce8199 Fixed duplicate signal connection 2017-10-17 18:34:50 -04:00
Rémi Verschelde 8122d943c4 Merge pull request #12040 from Shin-NiL/2.1
Allows to export PCK/ZIP without templates
2017-10-11 23:02:31 +02:00
Rémi Verschelde 7b5310753e Merge pull request #11977 from DmitryKrutskikh/filter-input-events-in-project-manager
Skip unhandled input events on asset library tab. (2.1)

[ci skip]
2017-10-11 22:31:53 +02:00
Rémi Verschelde b1ea083b3f Merge pull request #11863 from marcelofg55/conv_scripts_exp
Added an experimental convert scripts option for godot3 export
2017-10-11 22:21:46 +02:00
Dmitry Krutskikh fa08388c29 Skip unhandled input events on asset library tab. 2017-10-11 22:46:36 +03:00
Shin-NiL 5f0067a7ee Allows to export PCK/ZIP without templates 2017-10-11 15:25:02 -03:00
Shin-NiL d1c5272308 Won't change editor tabs when using External Editor. 2017-10-11 09:03:44 -03:00
Marcelo Fernandez cecc893702 Added an experimental convert scripts option for godot3 export 2017-10-09 14:36:11 -03:00
Fabio Alessandrelli 0a34d35218 Do not allow link-local addresses to be used by editor debugger
Default editor debugger address is now 127.0.0.1

(cherry picked from commit 72b4a09a14)
2017-10-09 16:07:13 +02:00
Rémi Verschelde 8a57fe819d Merge pull request #11932 from DmitryKrutskikh/correct-project-icon-align
Fix project icon align (2.1).
2017-10-09 15:14:03 +02:00
Dmitry Krutskikh e6b7e055a0 Fix project icon align.
Now icon vertically centered
2017-10-08 19:59:37 +03:00
Paulb23 8cc56c16cf Added members overview (2.1) 2017-10-07 14:41:46 +01:00
Andreas Haas 1a934a58e4 Merge pull request #11870 from marcelofg55/main_scene_export
Fix godot3 exporter main_scene conversion
2017-10-06 19:59:57 +02:00
Marcelo Fernandez 1f411d7e22 Convert filter/gen_mipmaps on godot3 exporter 2017-10-06 12:04:52 -03:00
Marcelo Fernandez 6747c2b3e8 Fix godot3 exporter main_scene conversion 2017-10-06 10:03:06 -03:00
Marcelo Fernandez 2f49e553f0 Godot3 Exporter now converts .fnt to .font 2017-10-05 22:50:43 -03:00
Andreas Haas 9a793659dd Merge pull request #11680 from ISylvox/added-contributor
[2.1] Add 'Godot Contributors' in Project Manager Title
2017-09-30 17:28:14 +02:00
Indah Sylvia f50a0cecd9 Fixed typo: 'texure' to 'texture' 2017-09-29 04:30:06 +07:00
Indah Sylvia d921ae21ef Added 'Godot Contributors' in project manager title 2017-09-29 03:21:14 +07:00
Rémi Verschelde 1391269a78 Merge pull request #10124 from marcelofg55/handle_sigsegv
Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Marcelo Fernandez 60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
sersoong ded734a678 Fix editor/property_editor.cpp TTR 2017-09-19 12:22:41 +08:00
Marcelo Fernandez b48704c620 Fix x11 exported executables not getting the +x flag 2017-09-16 22:38:32 -03:00
Rémi Verschelde d47a9a4984 Change 2D/3D/Script/Help shortcuts back to previous values
Fixes conflicting change of focus for F3 (3D editor and "Find Next" in the Script editor).
Closes #11042.
2017-09-13 18:45:42 +02:00
Rémi Verschelde 58075d8ec5 Merge pull request #10891 from GodotExplorer/pr-debugger-2.1.4
[2.1] Some improvements for debugger
2017-09-12 12:53:16 +02:00
geequlim 31b1a77dbc Don't push remote object if the same remote object is already in the history
Fix error inspector capitalization with regular objects after insepct remote objects
2017-09-05 22:05:11 +08:00
Marcelo Fernandez 118dd478e7 Fix crash when editing SampleLibrary with broken dependencies 2017-09-05 00:55:09 -03:00
Rémi Verschelde d84ae4ad7f Merge pull request #10896 from volzhs/fix-tree-margin
Adjust Noto font metrics
2017-09-04 22:58:35 +02:00
volzhs 1ff942287f Adjust Noto font metrics 2017-09-04 21:25:08 +09:00
Rémi Verschelde 4bac719212 Fix previous cherry-picked TileMapEitorPlugin change
That part of a362270112 was specific to the master branch.
2017-09-04 07:34:09 +02:00
Juan Linietsky 73d855dbce Inspector is no longer cleared when game runs, fixes #9408
(cherry picked from commit ab13d0aeed)
Fixes #10943.
2017-09-04 07:30:11 +02:00
Daniel J. Ramirez a362270112 Hide tilemap menu when no tilemap is selected
(cherry picked from commit e4a9233a83)
2017-09-03 11:23:23 +02:00
geequlim 29cd034e23 Fix crash when edit remote object instance after debugger stoped 2017-09-03 00:47:45 +08:00
geequlim 1473e23df8 Fix continous update of the remote properties
Remove useless debugger property panel
Rename Remote Inspector to Live Scene Tree
2017-09-02 22:19:17 +08:00
Rémi Verschelde e59bb87fb6 Merge pull request #10690 from volzhs/editor-font
Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Juan Linietsky df173f194f Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
(cherry picked from commit dbb6a39722)
2017-08-30 21:09:08 +02:00
volzhs 30f4a16cdf Use Noto fonts for Arabic, Hebrew and Thai 2017-08-29 21:01:31 +09:00
volzhs 110da7f816 Replace default editor font to NotoSansUI 2017-08-29 17:42:55 +09:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Rémi Verschelde a9521ef996 Buildsystem: Reduce verbosity of font and translation generation
(cherry picked from commit 21e53c4267)
2017-08-27 13:46:16 +02:00
Juan Linietsky e8fb68e038 simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
(cherry picked from commit 533014b88c)
2017-08-27 12:53:45 +02:00
Rémi Verschelde 215ce6ab2b Rename "Default" window placement mode to "Top Left"
It is no longer the default value ;)

(cherry picked from commit 686294e4f2)
2017-08-27 12:47:52 +02:00
Andreas Haas 8ed6ddd49f SceneTreeEditor: Fix node_selected signal emission.
Fixes #10131

(cherry picked from commit a80371ce0a)
2017-08-27 12:46:01 +02:00
Juan Linietsky f6575f8d9a Fixes crash related to animatio editor, closes #8687
(cherry picked from commit cf2fdcb63e)
2017-08-27 12:26:07 +02:00
Jakub Grzesik da15a1b50d spatial selection if subscene geometry is far from origin
(cherry picked from commit 78e72c8e79)
2017-08-27 12:23:09 +02:00
Vasiliy Makarov bbf66945e7 more efficient atlas packing algorithm 2017-08-25 09:57:55 +03:00
Hein-Pieter van Braam 364f2e8082 Correct hash behavior for floating point numbers
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Rémi Verschelde 49028e0c49 Revert "Child Process Connected (in Editor Debugger) is now friendlier :-)"
This reverts commit 478531d5a8.

As explained in #10192, this commit changed the color of all errors.
2017-08-18 08:53:29 +02:00
Rémi Verschelde 3552755306 TileMap Editor: Improve tile info setting using signal
The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.

Improves #9141.
2017-08-16 20:03:02 +02:00
Rémi Verschelde 29632aadfd Merge pull request #9141 from pixelpicosean/add-settings-to-hide-tile-info
Add setting to hide tile info on the tilemap menu
2017-08-16 19:06:04 +02:00
Rémi Verschelde 479c5ba754 Some fixes to 2 to 3 exporter 2017-08-16 17:52:03 +02:00
Jakub Grzesik 295e0b6937 fix crash after click on MeshInstance with no owner
cherrypicked from #10258
2017-08-14 10:21:44 +02:00
Zher Huei Lee ed3cc7e5c9 Project manager UI displaced by long paths #10245
(cherry picked from commit 5c94eeeb79)
2017-08-13 20:29:47 +02:00
vipsbpig a04bb88e46 ability to click on spatial subscene to select it
(cherry-picked from d2d62122e2)
2017-08-13 20:29:46 +02:00
Juan Linietsky 0120f0473f Clean up canvas item when changing state, closes #5977
(cherry picked from commit 950b205609)
2017-08-13 20:29:46 +02:00
Juan Linietsky b94c5a31cd fix collada crash on invalid (blender internal expored...) file, fixes #6222
(cherry picked from commit de219e5cbe)
2017-08-13 20:29:46 +02:00
Juan Linietsky 670d07ca0d Attempt to resolve #4673
(cherry picked from commit 1939e83a65)
2017-08-13 20:29:46 +02:00
homer666 57084ada96 Adjust FileSystem split mode's height threshold
(cherry picked from commit e32abe8072)
2017-08-13 20:29:46 +02:00
Cradmon 2b2c0523b5 Fix resource docker thumbnail bug
(cherry picked from commit b8a31d6563)
2017-08-13 18:02:19 +02:00
Andreas Haas b694f58959 TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P

Fixes #10065

(cherry picked from commit 95da12212b)
2017-08-13 18:00:25 +02:00
Rémi Verschelde ac79f831af Merge pull request #10192 from ISylvox/ChildProcessConnected-scary-to-friendly-2.1
[2.1] Editor Debugger: Changed the Color of Child Process Connected
2017-08-11 10:38:58 +02:00
Indah Sylvia 478531d5a8 Child Process Connected (in Editor Debugger) is now friendlier :-) 2017-08-09 12:56:27 +07:00
Indah Sylvia 5014b9dc40 core/[io;object]: fix typo 'resoucre' to 'resource' 2017-08-08 18:07:29 +07:00
geequlim 21f2fff82e Don't re-query remote object while debugging every frame 2017-08-02 22:31:43 +08:00
ISylvox de55a0076c Several enhancement for 'Godot 2 to 3' project exporter. 2017-08-01 08:10:21 +07:00
Rémi Verschelde c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Paulb23 4aca27e2fa Fixed script tab selection on file close, issue 8400
(cherry picked from commit 3906134003)
2017-07-30 21:23:19 +02:00
Rémi Verschelde 3c357f3247 Merge pull request #9866 from RandomShaper/default-motion-fix-2.1
Enable 2D physics motion fix for new projects (2.1)
2017-07-26 13:04:37 +02:00
Pedro J. Estébanez e19d517c21 Enable 2D physics motion fix for new projects 2017-07-26 12:19:22 +02:00
Fabio Alessandrelli c3055b24d1 Remove "debug/remote_port" project setting (moved to editor)
Also updated default port from 6007 (X11) to 6096 (unspec)
2017-07-22 14:36:43 +02:00
Rémi Verschelde 63a9b02131 Fixes to the 2to3 project exporter 2017-07-15 16:50:49 +02:00
geequlim 7a02467dad Fix editor crash while exiting debuggger 2017-07-15 18:31:21 +08:00
anakimluke 23b19a4349 Removed outdated comment.
closes #78

(cherry picked from commit c1699d807f)
2017-07-14 22:03:21 +02:00
Andreas Haas 3d95424147 Animation Editor: Fix trying to stop playback without player.
Fixes #9280

(cherry picked from commit bb9daaccff)
2017-07-14 21:55:02 +02:00
Andreas Haas 34c8beb91c Script create diag: Show extensions for currently selected language only.
(cherry picked from commit 8e8e4b30e5)
2017-07-14 21:53:53 +02:00
Rémi Verschelde c7b7cb24a5 Change default color of script editor text selection
Supersedes and closes #9388.

(cherry picked from commit 6fd4311c27)
2017-07-14 21:51:32 +02:00
geequlim da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
Rémi Verschelde 37eaa9d792 EditorNameDialog: Fix margins
Somehow the previous code is what works in *master*, though it looks buggy.
For 2.1, the margins should be set on the container itself.
2017-07-02 13:16:39 +02:00
Rémi Verschelde 5a6eaf5a55 EditorNameDialog: Remove unnecessary move_child
Fixes #9377.

(cherry picked from commit bb6e73f9c1)
2017-07-02 12:51:07 +02:00
Rémi Verschelde 47307453f7 Script editor help: Prevent loading empty instances from layout
(cherry picked from commit 71f6c96288)
2017-07-02 12:31:43 +02:00
Juan Linietsky 920f216a14 Small exporter fixes 2017-06-29 07:29:48 -03:00
Rémi Verschelde 3070267c4c Merge pull request #9364 from Noshyaar/pr-genh21
BuildSystem: generated files have .gen.ext (2.1)
2017-06-25 16:08:26 +02:00
Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
Rémi Verschelde 11dc3f8589 i18n: Update template and sync translations 2017-06-25 14:25:46 +02:00
Rémi Verschelde 3683d1501d i18n: Sync translations with Weblate
Adds Finnish translation.
2017-06-25 14:23:24 +02:00
Rémi Verschelde c5a44eebf5 Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Pedro J. Estébanez 5b4f40666b Fix regression in script debugger 2017-06-19 11:56:16 +02:00
Pedro J. Estébanez 2018db093c Add one-way collision to tile-set/tile-map 2017-06-17 22:26:50 +02:00
aswinmohanme 945f40303a Prevent Editor from hang when importing stl as mesh
When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.

This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.

Fixes: #9200
2017-06-17 12:55:46 +02:00
Kryptocron cb2697e98e Added option to not save a scene when played.
(cherry picked from commit 4bee1d98fa)
2017-06-17 12:53:29 +02:00