Commit Graph

2003 Commits

Author SHA1 Message Date
Ignacio Etcheverry 548ec63f76 EditorExport: Allow export plugins to add shared libraries
(cherry picked from commit a38b59b656)
2018-04-15 00:04:18 +02:00
Emanuele Fornara 28d4271e3e skip demo download prompt if ssl is unavailable
(cherry picked from commit 0071c04dcb)
2018-04-14 20:44:54 +02:00
poke1024 2f53325bed Fix round preview getting square on "run scene" (issue 16734)
(cherry picked from commit 899f7b125e)
2018-04-14 20:37:54 +02:00
Marcelo Fernandez 8018dc6599 Fix for a possible crash when a custom theme is not loaded properly
(cherry picked from commit 2f1429eb24)
2018-04-14 20:28:13 +02:00
Geoffrey 13e9b605cf Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)

Now reads the md5's from a separate file

Now uses a file in the .import folder to store md5s

(cherry picked from commit 030b59502f)
2018-04-14 19:57:45 +02:00
Pedro J. Estébanez 2e9c9f7d74 Fix animation length from glTF not correctly set
(cherry picked from commit 1f26da0ad1)
2018-03-29 00:04:15 +02:00
Pedro J. Estébanez 6063e74e06 Fix glTF not accepting VEC3 colors
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.

(cherry picked from commit adbe749513)
2018-03-29 00:04:10 +02:00
Felix Yang 12336dc253 Added a check for trailing dot when creating folder.
Merge the trailing dot test into existing test. Removed OS test.

(cherry picked from commit 96f61b2d65)
2018-03-28 23:50:29 +02:00
Poommetee Ketson bf4d8ee69c EditorAudioBus: expand effects list
(cherry picked from commit 555a8c0b8d)
2018-03-28 23:36:58 +02:00
Blazej Floch 2c93def09d Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
(cherry picked from commit 934498d37a)
2018-03-28 23:33:03 +02:00
Andreas Haas 9cbcff4e91 ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
(cherry picked from commit 1cfc43421e)
2018-03-28 23:13:46 +02:00
Hugo Locurcio 8a0966a8cb Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.

(cherry picked from commit c1544c12ef)
2018-03-28 22:56:04 +02:00
Unknown ec362d54a9 Fix Automatic switch to viewport when playing a scene #16357
(cherry picked from commit d002b7d24a)
2018-03-28 22:41:06 +02:00
geequlim 5eebe51014 Fix builtin script cannot open from debug stacks
(cherry picked from commit 095e2bcc26)
2018-03-28 22:12:31 +02:00
geequlim 9febb6f747 Don't print error message when select debugger stacks if the debugger is stopped.
Clear debugger stack inspector if the debugger is stopped when selected stack changed.

(cherry picked from commit cfde737478)
2018-03-28 22:09:16 +02:00
volzhs 626525d23a Draw relationship line on scene tree dock if option is on
(cherry picked from commit 36aa62802a)
2018-03-28 22:06:01 +02:00
Fabio Alessandrelli 89bff17cd2 More threading in AssetLib
AssetLib now uses thread as requested to download previews and items

(cherry picked from commit 3a25415a1c)
2018-03-28 21:03:56 +02:00
Rémi Verschelde 65d214d3da i18n: Sync translation templates with current source 2018-03-03 10:58:19 +01:00
Rémi Verschelde 9ee98e999b i18n: Sync translations with Weblate
(cherry picked from commit 7c7d3efb5b)
2018-03-03 10:56:41 +01:00
Hein-Pieter van Braam 53693e393d Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"
This reverts commit c04d868476.

This caused a regression when trying to close the typing suggestion.
Reverting this for now until a better implementation for this behavior
gets made.
2018-03-01 23:06:26 +01:00
Anish 3f7e036c4f Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.

Fixes #16425

(cherry picked from commit 1fdb8251d2)
2018-03-01 21:38:15 +01:00
Poommetee Ketson 0aab429453 AnimationEditor: fix time indicator offset
(cherry picked from commit acf54f8bdc)
2018-03-01 21:18:58 +01:00
Hein-Pieter van Braam 675899a521 Fix various valgrind reported uninitialized variable uses
(cherry picked from commit d702d7b335)
2018-03-01 21:06:31 +01:00
Paul Joannon 039fc750d5 only show information we have in stacktrace
do not show line number and/or file if not defined

(cherry picked from commit 3ee4ce51a9)
2018-02-26 23:55:27 +01:00
Rémi Verschelde be771e7165 Fix version.txt validation logic for export templates .tpz
It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them

The validation it did was not really useful anyway, so we just use the raw
string.

(cherry picked from commit eec9261a75)
2018-02-25 15:29:28 +01:00
Rémi Verschelde d79a7a2773 Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
2018-02-24 01:34:34 +01:00
Rémi Verschelde 07e2461995 i18n: Sync translation templates with current source 2018-02-22 18:47:07 +01:00
Rémi Verschelde ca5f3b9f8d i18n: Sync translations with Weblate
(cherry picked from commit 661ab3c88e)
2018-02-22 18:42:25 +01:00
Yan Pas 3e8c214a19 Delete all selected lines using the delete line shortcut in script editor
(cherry picked from commit 7368978a48)
2018-02-22 13:09:02 +01:00
Artem Varaksa eacd66e784 Clean up some bad words from code comments
(cherry picked from commit d35e486228)
2018-02-22 12:22:41 +01:00
Rémi Verschelde f55b376d78 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.

(cherry picked from commit 7839076f95)
2018-02-22 12:19:28 +01:00
Michael Alexsander Silva Dias fdac09a0aa Made the Debugger's Stack Frames items reselectable.
(cherry picked from commit 32e3f257ac)
2018-02-22 12:18:45 +01:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Artem Varaksa 29089b715d Insert proper copy icon to debugger
(cherry picked from commit db2a1544c0)
2018-02-22 12:02:41 +01:00
Daniel J. Ramirez 7e89cc46dd Icons update
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.

(cherry picked from commit cecf274364)
2018-02-22 12:02:02 +01:00
Florian Zwoch e1fc7776f6 gltf: improve embedded data discovery
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".

(cherry picked from commit 1abf464b59)
2018-02-21 22:17:09 +01:00
Chaosus c6a96fc360 Enable snapping when control key pressed
(cherry picked from commit 24c170555d)
2018-02-21 22:16:20 +01:00
volzhs 317cb336eb Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403

(cherry picked from commit df84290a7e)
2018-02-21 22:09:23 +01:00
Nathan Warden 83b76a8171 Added an auto quit and auto build flag to the command line options.
(cherry picked from commit 4bfb504c2f)
2018-02-21 21:56:37 +01:00
George Marques fa02b58b46 Remove unused variable from plugin settings update
Fix #16199

(cherry picked from commit 9f0cce840d)
2018-02-19 23:15:56 +01:00
Stephen Traskal 000caef623 Fixing folder/file case sensitive renaming issue
Example:
Could not rename "Objects" to "objects" or vice versa

(cherry picked from commit e790ca084d)
2018-02-19 22:47:39 +01:00
damarindra 9f9731da3a fix crash autotile edit mode
(cherry picked from commit cceb176be3)
2018-02-19 22:30:13 +01:00
ianb96 2f87e7ffe9 option to disable sort in script list
(cherry picked from commit e1778fb921)
2018-02-19 22:26:29 +01:00
BTaskaya 12da8dcdeb PEP3101 applied with changing old type string formatting as new ones
(cherry picked from commit 78dba05fc0)
2018-02-19 22:25:41 +01:00
Marcelo Fernandez c5388fb0cf Fix for a possible compile error under OS X
(cherry picked from commit 621d28adef)
2018-02-19 22:24:57 +01:00
Michael Alexsander Silva Dias 9fb843db06 Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
(cherry picked from commit 4dbf6ac1b8)
2018-02-19 22:21:14 +01:00
George Marques a39930c5b9 Add a function to remove controls from containers
Closes #5968

(cherry picked from commit da69a06253)
2018-02-19 22:18:22 +01:00
Artem Varaksa c94d8e6577 Fix #16543 (add button to copy error from debugger)
(cherry picked from commit b169b16f98)
2018-02-19 22:17:26 +01:00
George Marques eb5e5200cc Fix infinite recursion with editor import plugins
(cherry picked from commit 95f7879923)
2018-02-19 22:16:33 +01:00
George Marques d54ac732ae Expose priority and order for custom import plugins
(cherry picked from commit c68948fdfa)
2018-02-19 22:16:13 +01:00
ShyRed ef60123938 Add import option "scale_mesh" to obj file importer
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.

(cherry picked from commit 291c1d0f45)
2018-02-19 22:13:46 +01:00
Paulb23 148e059940 Fixed members overview not scrolling to correct line
(cherry picked from commit 4d92c5e1c3)
2018-02-19 22:13:46 +01:00
Artem Varaksa 7af43c4ca3 Fix #16479 (deselect text when jumping to function)
(cherry picked from commit 3094e89782)
2018-02-19 22:13:46 +01:00
Hugo Locurcio a7d7f763d0 Remove debugging prints related to the asset library
(cherry picked from commit 5513e4e1f9)
2018-02-19 22:13:46 +01:00
Marcin Zawiejski e6252bda5e download templates to a file using separate thread
(cherry picked from commit b4f1a035e3)
2018-02-19 22:13:46 +01:00
Paolo Perkovic 82b9a13e0c Fix timeline track name overlapping keyframe area
(cherry picked from commit 398f5b74e3)
2018-02-19 22:13:46 +01:00
Hugo Locurcio fda35b3f42 Draw the Camera gizmo more accurately
The Camera gizmo no longer looks twice as wide as it actually is.
This fixes #16399.

(cherry picked from commit 0d7d293889)
2018-02-19 22:13:45 +01:00
binbitten 65aa9063c4 Fix spaces and quotes in external editor flags
(cherry picked from commit fb8d2420b5)
2018-02-19 22:13:45 +01:00
ianb96 9eb546e7ff drop path text at mouse pos
(cherry picked from commit 06965f2770)
2018-02-19 22:13:45 +01:00
ianb96 f031e2f665 disable scene tree shortcuts when in a textfield
(cherry picked from commit 4e96e04389)
2018-02-19 22:13:45 +01:00
Chaosus 91692ce72a Fix gradient texture preview
(cherry picked from commit 3ba43ac975)
2018-02-19 22:13:45 +01:00
Michael Alexsander Silva Dias 617bcd1b91 Capitalized "View" menu options.
(cherry picked from commit b507eeddcc)
2018-02-19 22:13:45 +01:00
Paolo Perkovic 79b931d093 Fix UX with project settings search functionality
(cherry picked from commit e7b98119df)
2018-02-19 22:13:45 +01:00
JFonS 8787850286 Fix gizmo solid box mesh being added twice
(cherry picked from commit d0a2931cd7)
2018-02-19 22:13:45 +01:00
Guilherme Felipe 1a9a40fe31 Make parent folder selectable. Fix #16253
(cherry picked from commit 6e1c02b828)
2018-02-19 22:13:44 +01:00
Guilherme Felipe eda3169cd1 Fixes open button not appearing with multiple selection
Fix #16231

(cherry picked from commit 09c277693e)
2018-02-19 22:13:44 +01:00
George Marques d7f73031fb Show default values in docs for GDScript built-in functions
(cherry picked from commit dca2ae78dd)
2018-02-19 22:13:44 +01:00
Poommetee Ketson ba36ef5465 3DEditor: fix selecting node in viewport not update inspector
(cherry picked from commit cfac160f9f)
2018-02-19 22:13:44 +01:00
Poommetee Ketson 41f9904e71 3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.

(cherry picked from commit 25dd1f0681)
2018-02-19 22:13:44 +01:00
Bernhard Liebl c04d868476 Make KEY_ESCAPE close all output/debugger docks on bottom
(cherry picked from commit 2ae2735a7a)
2018-02-19 21:01:41 +01:00
Julian Murgia 3548f71cc4 Display path to preloaded res + button to open it
(cherry picked from commit b766a849ad)
2018-02-19 20:56:16 +01:00
Michael Alexsander Silva Dias f1d26c1c72 Re-enabled type icons.
(cherry picked from commit f7547a7f28)
2018-02-19 20:48:36 +01:00
Vincenzo Greco 7f5fde6459 Select root node if search_box is empty in create_dialog
(cherry picked from commit 586e735125)
2018-02-19 20:47:44 +01:00
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
volzhs 62dc7ba82f Expand project root directory on editor start
close #16232
Option for expanding all directories on start up is a bit tricky and buggy.

(cherry picked from commit 127d1241bd)
2018-02-04 20:09:26 +01:00
Guilherme Felipe 501880e9ba Hide button tree when file system dock isn't in split mode
(cherry picked from commit bb936b5503)
2018-02-04 20:07:56 +01:00
George Marques 0a75a38db4 Add interface for plugins to enable/disable other plugins
(cherry picked from commit 87be0bc110)
2018-02-04 20:05:12 +01:00
Andreas Haas 845f44b976 ProjectSettings: Disallow adding properties without name.
(cherry picked from commit d664d6e634)
2018-02-04 20:04:31 +01:00
Marlon Henry Schweigert 5481ece976 Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description

(cherry picked from commit 87adf9cfba)
2018-02-04 20:02:04 +01:00
Juan Linietsky c77047d6a3 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb2)
2018-01-31 01:15:00 +01:00
Poommetee Ketson 499a0b77dc ProjectManager: prevent installing project template in non-empty dir 2018-01-28 21:48:27 +07:00
Rémi Verschelde bcbf744b73 i18n: Sync translations with Weblate 2018-01-25 23:29:19 +01:00
Razah 72901936cc Fix shortcut conflict
fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
Razah 3455e43a13
maximum recent files increment fix 2018-01-25 00:52:49 +03:00
Rémi Verschelde bd716cf81e i18n: Sync translations with Weblate 2018-01-24 21:54:44 +01:00
Rémi Verschelde 925791dd8a
Merge pull request #15869 from guilhermefelipecgs/fix_always_open_output_on_play
Fix option run/output/always_open_output_on_play
2018-01-24 11:51:59 +01:00
volzhs 48611afb80 Rotate Control node with respecting pivot offset 2018-01-24 15:44:28 +09:00
Rémi Verschelde 879e5abe05 i18n: Fix typo in translation msgid 2018-01-22 09:19:09 +01:00
Rémi Verschelde 4d1d0e6f62 i18n: Sync translations with Weblate 2018-01-22 09:17:17 +01:00
Poommetee Ketson 70be6848c2 Fix ObjectDB Instances still exist
```
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
Emmanuel Leblond 9fba9e5465
Hide only PluginScript in dialog box 2018-01-21 00:43:57 +01:00
Rémi Verschelde 09732a15a5 i18n: Sync translation templates with current source 2018-01-20 10:10:49 +01:00
Rémi Verschelde 1f70ba5bd9 i18n: Sync translations with Weblate
Adds Romanian translation.
2018-01-20 10:10:00 +01:00
Guilherme Silva 9974e86904 Fix option run/output/always_open_output_on_play 2018-01-19 11:56:07 -02:00
Emmanuel Leblond 431ecc2061
Hide Script nodes in dialog box to prevent crash with pluginscript 2018-01-19 09:55:52 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde 7b4e45b794
Merge pull request #15803 from Noshyaar/pm
ProjectManager: show error/warning by default
2018-01-18 14:30:18 +01:00
Poommetee Ketson 61d1604da2 ProjectManager: show error/warning by default
Deprecate "That's a BINGO" message
2018-01-18 19:11:58 +07:00
bruvzg 2317364ac6
Disallow creating new projects in a non-empty folder. 2018-01-18 12:29:31 +02:00
Rémi Verschelde 945248052c
Merge pull request #15817 from volzhs/icon-color
Fix Error/Success/Warning icon color
2018-01-18 10:20:28 +01:00