Commit Graph

14986 Commits

Author SHA1 Message Date
Rémi Verschelde
de00cfbc01
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
Prevent expanding output port in visual shader expression
2024-05-01 09:54:57 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Rémi Verschelde
e950d7ad36
Merge pull request #85609 from QbieShay/qbe/premul-builtin
Add premult alpha blending to 3D (spatial) shaders
2024-05-01 09:54:41 +02:00
Rémi Verschelde
3cb9e84cde
Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end
Correctly emit sub-emitter's emission at the end
2024-05-01 09:54:38 +02:00
Bastiaan Olij
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
QbieShay
41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
Silc Lizard (Tokage) Renew
b346e2a722 Make seeking animation playback track consider internal seeking 2024-05-01 06:39:17 +09:00
Kasper Arnklit Frandsen
af22d504da Fix particle cylinder emission shape random distribution 2024-04-30 17:24:58 +01:00
Rémi Verschelde
ec73f5631c
Merge pull request #91335 from devloglogan/xr-hand-modifier-update
Store previous relative transforms in `XRHandModifier3D`
2024-04-30 17:03:53 +02:00
Rémi Verschelde
ca38212604
Merge pull request #89643 from mnemoli/pickone-fix-89641
Fix mouse events when `physics_object_picking_first_only` enabled
2024-04-30 17:03:10 +02:00
Rémi Verschelde
e19b808a7a
Merge pull request #86978 from kitbdev/multicaret-overhaul
Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
devloglogan
a35196ba22 Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
aaronp64
3337c160a4 Update LineEdit to include read_only StyleBox in get_minimum_size()
Fixes #90522
2024-04-29 14:43:16 -04:00
Koyper
e3efd51592 Add FlowContainer wrap options for center alignment. 2024-04-29 08:26:45 -05:00
Rémi Verschelde
5bd9f4dea5
Don't run Shader doc comments logic outside the editor
Fixes #91306.
2024-04-29 14:54:35 +02:00
Rémi Verschelde
77caf02802
Merge pull request #89705 from bruvzg/rtl_draw_steps
[RTL] Move shadow and foreground/background boxes drawing into a separate draw steps.
2024-04-29 13:00:22 +02:00
Rémi Verschelde
c1f8d24f18
Merge pull request #91275 from ajreckof/Fix-RichTextLabel-Scroll-Following-randomly-stops-working
Fix RichTextLabel "Scroll Following" randomly stops working.
2024-04-29 10:10:38 +02:00
Rémi Verschelde
164f28e066
Merge pull request #91242 from TokageItLab/player-activating
Make activating on ready in AnimationPlayer respect the property value
2024-04-29 10:10:28 +02:00
Rémi Verschelde
7cd6ea0f7e
Merge pull request #91183 from KoBeWi/small_stuff
Misc code cleanup
2024-04-29 10:09:57 +02:00
Rémi Verschelde
ba27c0c31c
Merge pull request #91177 from markusstephanides/master
Add no-change check to `Label3D::set_text`
2024-04-29 10:09:49 +02:00
Rémi Verschelde
9286ac7aa5
Merge pull request #90161 from magian1127/4.0sTip
Implement tooltips for shader uniform in the inspector.
2024-04-29 10:09:35 +02:00
ajreckof
7faafb1448 Fix RichTextLabel "Scroll Following" randomly stops working. 2024-04-28 12:15:14 +02:00
Silc Lizard (Tokage) Renew
470c2f24e9 Make activating on ready in AnimationPlayer respect the property value 2024-04-27 13:06:10 +09:00
kit
773a473807 Overhaul multiple caret editing in TextEdit.
Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit
154f727c7a Overhaul TextEdit selection.
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
kobewi
914528180f Misc code cleanup 2024-04-26 15:30:21 +02:00
Rémi Verschelde
1c584ec9e0
Merge pull request #91190 from kitbdev/dont-scroll-if-fit
Don't use vscroll when fit to content height in TextEdit
2024-04-26 15:13:40 +02:00
Rémi Verschelde
bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
kobewi
3ebb5b84a0 Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
kobewi
0b877a9962 Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
Magian
e3a7c751f2 Implement tooltips for shader uniform in the inspector.
using regular expressions
2024-04-26 17:48:11 +08:00
Rémi Verschelde
86bf8354a0
Merge pull request #91198 from jsjtxietian/SurfaceTool
Fix `SurfaceTool.create_from_arrays` crash with bad index
2024-04-26 11:09:08 +02:00
Rémi Verschelde
f55b81be1e
Merge pull request #91193 from timothyqiu/tab-icon-size
Allow setting max icon width per tab for TabContainer
2024-04-26 11:09:05 +02:00
Rémi Verschelde
0a6335924a
Merge pull request #91031 from Malcolmnixon/old-body-tracker-signals
Subscribe to correct tracker signals
2024-04-26 11:08:35 +02:00
Rémi Verschelde
a37db390e0
Merge pull request #90229 from Santoss1809/master
Fix error message when removing only child from GraphNode
2024-04-26 11:08:25 +02:00
João Santos
eb9e193477
Fix error message when removing only child from GraphNode
Fixes #89695.
2024-04-26 10:45:45 +02:00
Michael Alexsander
1c32fa2f40
Fix TabContainer regressions related to switching tabs in certain cases 2024-04-26 03:07:21 -03:00
jsjtxietian
01135bc533 Fix SurfaceTool.create_from_arrays crash with bad index 2024-04-26 11:44:15 +08:00
Haoyu Qiu
779426b2fa Allow setting icon max width for TabContainer 2024-04-26 08:27:27 +08:00
kit
d9b0561601 Don't use vscroll when fit to content height in TextEdit 2024-04-25 19:19:08 -04:00
Markus Stephanides
c14b395c78
Add no-change check to Label3D 2024-04-25 22:13:20 +02:00
Koyper
4c5a904faf [PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale 2024-04-25 09:33:36 -05:00
Rémi Verschelde
50a38cd1c2
Merge pull request #91137 from ckaiser/fix-minimap-lightmode
Use TextEdit caret color for minimap highlight (fix minimap regression)
2024-04-25 12:11:28 +02:00
Rémi Verschelde
ab2daa2923
Merge pull request #91095 from timothyqiu/min-tree
Fix Tree minimum size calculation
2024-04-25 12:11:23 +02:00
Rémi Verschelde
81aa139e0d
Merge pull request #91083 from nagidev/master
Fix port cache calculation in GraphNode
2024-04-25 12:11:20 +02:00
Rémi Verschelde
f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
Haoyu Qiu
4f4e8589df Fix Tree minimum size calculation
- Take scroll bar space and column title buttons into account
- Fix first column min size sometimes missing one level of indent
- Fix cell min size ignoring text overrun behavior and item inner margin
- Update min size when `hide_root` or `column_title_visible` changes

Wrong description of `item_inner_margin_*` constants is also fixed
2024-04-25 16:00:45 +08:00
Christian Kaiser
91fff47fdc Use TextEdit caret color for minimap highlight 2024-04-25 04:27:49 -03:00
nagidev
b0cafc1077 Fixed port cache calculation in GraphNode 2024-04-24 13:33:38 +05:30
Rémi Verschelde
6149359dac
Merge pull request #91076 from Bn-Fang/master
Fix typo in Camera2D node's anchor mode
2024-04-24 09:59:48 +02:00
Rémi Verschelde
17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde
6f21267a46
Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue
Fixed particle spread values affecting particle velocity
2024-04-24 09:59:04 +02:00
johnsonbaugh
e2995d3b88 Reset state of SkeletonModification2D when loaded from cache 2024-04-23 21:29:59 -07:00
johnsonbaugh
ef8acbde9a Fix errors and warnings when loading Skeleton2D Modifications
Fixes #73247
2024-04-23 20:42:23 -07:00
Bn-Fang
5d0a229a58 Fixed Typo in Camera 2D node's anchor mode
Fixed the Camera 2D node's anchor mode descriptor from "Fixed TopLeft" to "Fixed Top Left"
2024-04-23 16:24:45 -04:00
Rémi Verschelde
a3b9344a37
Merge pull request #91044 from timothyqiu/column-title
Fix wrong Tree column title position
2024-04-23 19:12:08 +02:00
Rémi Verschelde
d7abefd0a3
Merge pull request #91038 from timothyqiu/tab-container-toggle-icon-text
Fix TabContainer using wrong content rect after tab title update
2024-04-23 19:12:03 +02:00
Rémi Verschelde
ff9d78c141
Merge pull request #90889 from timothyqiu/compat
Use compatible text resource format when possible
2024-04-23 19:11:46 +02:00
Rémi Verschelde
2463e42ea1
Merge pull request #90786 from m4rr5/fix_flipped_line2d_joints
Fix `Line2D` joints with `joint_mode` set to Round rendered "flipped" for a 180 degree angle.
2024-04-23 19:11:22 +02:00
Haoyu Qiu
98d7d62350 Fix wrong Tree column title position 2024-04-23 15:46:19 +08:00
Mansur Isaev
b37ddfc606 Add tab tooltip text 2024-04-23 08:28:48 +04:00
Haoyu Qiu
941e5c4820 Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
Haoyu Qiu
91918e8cb7 Fix TabContainer not updating content rect after changing tab title 2024-04-23 09:48:59 +08:00
Malcolm Nixon
00f3dd0337 Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
Rémi Verschelde
7abe0c6014
Merge pull request #90988 from TheSofox/scrolling-signal-fix
Enable `Scrolling` signal when scrolling with middle mouse on `RichTextLabel` or `ScrollContainer`
2024-04-22 22:38:04 +02:00
Rémi Verschelde
98cce21e78
Merge pull request #90921 from smix8/navmesh_bake_warn
Warn that navigation mesh baking from Meshes is bad for runtime performance
2024-04-22 22:18:30 +02:00
Sofox
30356a488f Enabled 'Scrolling' signal when scrolling with middle mouse on RichTextLabel/ScrollContainer 2024-04-22 20:44:03 +01:00
Rémi Verschelde
7529c0bec5
Merge pull request #90994 from aaronp64/tileset_compressed_image
Handle compressed images in `TileSetAtlasSource::_create_padded_image_texture`
2024-04-22 12:53:51 +02:00
Rémi Verschelde
4e391ea81e
Merge pull request #90942 from timothyqiu/toggle-tab-icon
Fix TabContainer not redrawing after toggling tab icon
2024-04-22 12:53:39 +02:00
Rémi Verschelde
bfca90acb7
Merge pull request #90935 from smix8/navdata_append
Add NavigationMeshSourceGeometryData append functions
2024-04-22 12:53:32 +02:00
Rémi Verschelde
659cf339bc
Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
2024-04-22 12:53:28 +02:00
Rémi Verschelde
7599be9437
Merge pull request #90907 from KoBeWi/null_tile_exception
Don't store TileMapLayer data if empty
2024-04-22 12:53:21 +02:00
Rémi Verschelde
f0db317ea4
Merge pull request #90869 from KoBeWi/babe_wake_up,_new_color_space_just_dropped
Don't translate ColorPicker color labels
2024-04-22 12:53:17 +02:00
Rémi Verschelde
9498753cc4
Merge pull request #90839 from timothyqiu/tree-button
Fix TreeItem button handling
2024-04-22 12:53:09 +02:00
Rémi Verschelde
ab57e8d5a3
Merge pull request #90834 from lyuma/surfacetool_create_from_arrays
Expose `create_from_arrays` in SurfaceTool and cleanup some naming
2024-04-22 12:53:05 +02:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde
f2ee46b3f3
Merge pull request #90518 from bruvzg/rtl_new_delete
[RTL] Rewrite `remove_paragraph` code.
2024-04-22 12:51:59 +02:00
Rémi Verschelde
79557e7d0b
Merge pull request #76725 from smix8/meshbake_blendshapemix_4.x
Add option to bake a mesh from blend shape mix
2024-04-22 12:51:29 +02:00
smix8
b9225f67c8 Warn that navigation mesh baking from Meshes is bad for runtime performance
Warns that navigation mesh baking from Meshes is bad for runtime performance.
2024-04-22 12:49:47 +02:00
bruvzg
0adb55423d
[RTL] Rewrite remove_paragraph code. 2024-04-22 10:32:24 +03:00
aaronp64
ff60f7b6d4 Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
Check for compressed image and decompress if needed

Fixes #78755
2024-04-21 21:36:12 -04:00
smix8
2594c57361 Add NavigationMeshSourceGeometryData append functions
Adds append functions to NavigationMeshSourceGeometryData.
2024-04-21 04:57:05 +02:00
Hugo Locurcio
b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Haoyu Qiu
fd14ba34d1 Fix TabContainer not redrawing after toggling tab icon 2024-04-20 21:08:46 +08:00
Aaron Franke
b1f5e9fe3a
Rename internal is_ascii_char to is_ascii_alphabet_char 2024-04-20 02:36:41 -07:00
Lyuma
a99756a07f Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
Ricardo Buring
80c600d86b Fix move_and_slide wall slide acceleration (3D)
When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.
2024-04-19 19:40:01 +02:00
kobewi
c7b6cf9f6d Don't store TileMapLayer data if empty 2024-04-19 18:05:48 +02:00
Rémi Verschelde
626c6a0ff8
Merge pull request #90874 from Zylann/fix_graph_frame_crash
Fix crash when GraphFrame `sb_to_draw_panel` is not a StyleBoxFlat
2024-04-19 16:28:24 +02:00
Rémi Verschelde
e34399cdcb
Merge pull request #90861 from aaronp64/audio_stream_player_nan
Check for NaN in `set_volume_db` functions
2024-04-19 16:28:11 +02:00
Rémi Verschelde
a523532d18
Merge pull request #90852 from timothyqiu/padding-always
Fix buttons offset to the right when dialog is at minsize
2024-04-19 16:27:56 +02:00
Rémi Verschelde
1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Rémi Verschelde
42e6f9a9d8
Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer
Added secondary light to 3D Advanced Import Settings
2024-04-19 16:26:42 +02:00
Lyuma
bb9674c1b1 Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
Yuri Rubinsky
56d843724e Prevent expanding output port in visual shader expression 2024-04-19 11:49:10 +03:00
Malcolm Nixon
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Bogdan Inculet
8caa1b8783 Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00
Marc Gilleron
f3e6d23405 Fix crash when GraphFrame sb_to_draw_panel is not a StyleBoxFlat 2024-04-18 21:33:02 +01:00
kobewi
9ab3ff04ac Don't translate ColorPicker color labels 2024-04-18 20:26:56 +02:00
aaronp64
58931c073d Check for NaN in set_volume_db functions
Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error.  Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers.

Fixes #88133
2024-04-18 11:28:57 -04:00
Haoyu Qiu
b2d5a06828 Fix buttons offset to the right when dialog is at minsize 2024-04-18 21:12:34 +08:00
Haoyu Qiu
c78e9c3fbd Fix TreeItem button handling
- Fix incorrect tooltip and `get_button_id_at_position()` when column
  title is visible and when RTL layout is used
- Take `button_margin`, `h_separation`, and `item_margin` into account
2024-04-18 18:51:36 +08:00
Rémi Verschelde
2543d192c3
Merge pull request #90842 from timothyqiu/revert-79792
Revert "Correctly display tooltips for buttons in Tree when they overlap cell content
2024-04-18 12:25:08 +02:00
Rémi Verschelde
a202027efe
Merge pull request #90838 from bruvzg/btn_theme_rounding
[Button] Fix theme elements size rounding errors not keeping sufficient space for the text.
2024-04-18 12:25:05 +02:00
Rémi Verschelde
2d884ba70c
Merge pull request #90797 from Geometror/vsnode-comment-compat
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 12:24:50 +02:00
Rémi Verschelde
be9b298317
Merge pull request #90780 from lyuma/skeletonik3d_compat
Add SkeletonIK3D `get`/`set_interpolation` compat from #87888
2024-04-18 12:24:44 +02:00
Rémi Verschelde
6a70a69d1f
Merge pull request #90702 from permelin/fix-lightmap-warnings
LightmapGI: Reduce warnings and increase probe accuracy
2024-04-18 12:24:37 +02:00
Rémi Verschelde
d2ec3714d7
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
Fix `Node3D.set_global_rotation()` resetting node scale.
2024-04-18 12:24:27 +02:00
Rémi Verschelde
0dfb48e58d
Merge pull request #89693 from Calinou/dialogs-add-button-minimum-size
Add minimum width/height to dialog buttons
2024-04-18 12:24:20 +02:00
Rémi Verschelde
043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
Rémi Verschelde
3a88373a4c
Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling
Fix non-embedded tooltips, popups and dialogs resizing to match Viewport content scale factors != 1.0
2024-04-18 12:24:11 +02:00
Haoyu Qiu
00f0043227 Revert "Correctly display tooltips for buttons in Tree when they overlap cell content"
This reverts commit 8278a5f274.
2024-04-18 17:35:26 +08:00
Lyuma
cb7ef2b8de Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
bruvzg
45bde2b5b0
[Button] Fix theme elements size rounding errors not keeping sufficient space for the text. 2024-04-18 11:48:46 +03:00
Hendrik Brucker
735c45dc8e [Compatibility] Add stub for VisualShaderNodeComment 2024-04-18 02:39:29 +02:00
Hugo Locurcio
1e8526659c
Add minimum width/height to dialog buttons
This makes buttons with short texts such as "OK" or "Close"
easier to click, especially on a touchscreen.

This is exposed to projects via `buttons_min_width` and `buttons_min_height`
theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog),
with the default values being 0 to preserve compatibility with existing projects.
2024-04-17 23:48:05 +02:00
Rémi Verschelde
54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
Kasper Frandsen
f8d08a8376 fix: avoid shader crash on null vector and negative x vector 2024-04-17 17:33:30 +01:00
Koyper
0881c81c13 Fix non-embedded Windows resizing to match Viewport content scale factor 2024-04-17 09:30:16 -05:00
yds
4077129f9d Fix RayCast3D's debug draw transform not updating 2024-04-17 11:21:53 -03:00
Marcel Offermans
e64b4243c3 Added a specific check for the corner case that went wrong. 2024-04-17 12:01:01 +02:00
Rémi Verschelde
01eb81ba48
Merge pull request #90752 from groud/fix_tilemap_y_sort
Fix TileMap enabling Y-sort on child nodes
2024-04-17 10:59:04 +02:00
Rémi Verschelde
ce0744866d
Merge pull request #90747 from smix8/remove_constrain_avoidance
Remove experimental `constrain_avoidance` from `NavigationRegion2D`
2024-04-17 10:58:55 +02:00
Rémi Verschelde
fad6897af0
Merge pull request #90639 from YeldhamDev/stay_open_please
Fix submenus erroneously closing on some occasions
2024-04-17 10:58:46 +02:00
Jeronimo Schreyer
c3bc768d64
Make Advanced Import lights more like the mesh and material editors
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-16 10:15:25 -07:00
smix8
df66a55ef3 Remove experimental constrain_avoidance from NavigationRegion2D
Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +02:00
Gilles Roudière
96b6199de9 Fix TileMap enabling Y-sort on child nodes 2024-04-16 16:02:55 +02:00
Birk Magnussen
dd97ff44ab
Fixes the issue where setting global rotation would reset scale.
This was caused because the basis for the target global transform was entirely recreated. This process did not account for the scale of the basis of the current global transform.
This PR amends this by scaling the recreated basis for the global transform by the current global scale of the Node3D.
Note that this scaling has to be done from the current global scale and not from the local scale of the Node3D, otherwise issues would arise if parents of this Node3D would be scaled.
2024-04-16 13:43:00 +02:00
Rémi Verschelde
dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde
09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde
ac25b3dd6a
Merge pull request #90438 from TokageItLab/vl-vs-bz
Separate value/bezier track caching process in AnimationMixer
2024-04-16 13:30:44 +02:00
Haoyu Qiu
8d1cb7e74c Add project setting for root node auto translate mode 2024-04-16 11:02:04 +08:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
Per Melin
a990e42207 LightmapGI: Reduce warnings and increase probe accuracy 2024-04-15 18:57:53 +02:00
Rémi Verschelde
e1dd1f49c0
Merge pull request #90571 from KoBeWi/you're_too_old,_upgrade_to_newer_format
Improve error when scene/resource is saved with newer format
2024-04-15 13:41:15 +02:00
kobewi
445302a4b2 Improve error when scene/resource is saved with newer format 2024-04-15 12:08:35 +02:00
bruvzg
524a20f460
[RTL] Add support for character code bb tag. 2024-04-15 11:25:50 +03:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Rémi Verschelde
a44b0b6dc1
Merge pull request #90685 from timothyqiu/auto-translate-legacy
Don't store deprecated `auto_translate` property
2024-04-15 10:00:38 +02:00
Rémi Verschelde
4e1ed6bc23
Merge pull request #90668 from timothyqiu/owner-id
Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-15 10:00:32 +02:00
Rémi Verschelde
88033ea8c6
Merge pull request #90637 from aaronp64/force_native_crash
Fix `Window.hide()` crash when `force_native` changes
2024-04-15 10:00:29 +02:00
Rémi Verschelde
673e770a8d
Merge pull request #90575 from TokageItLab/boneattachment-performance
Remove `bone_pose_updated` signal and replace it with the `skeleton_updated` signal
2024-04-15 10:00:26 +02:00
Rémi Verschelde
fac55137a1
Merge pull request #89627 from markdibarry/parallax2d_scroll_scale
Account for scale in scroll logic for `Parallax2D`
2024-04-15 10:00:15 +02:00
Haoyu Qiu
48f1e5b561 Don't store deprecated auto-translate property 2024-04-15 14:23:24 +08:00
Haoyu Qiu
4176102a5e Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
Rémi Verschelde
41fc152232
Merge pull request #90633 from YeldhamDev/the_popup_is_not_wearing_any_panels
Remove `Popup`'s unused "panel" style
2024-04-14 14:39:15 +02:00
Michael Alexsander
7c75355541
Remove Popup's unused "panel" style 2024-04-13 15:18:12 -03:00
Michael Alexsander
978ffb39bf
Fix submenus erroneously closing on some occasions 2024-04-13 15:10:19 -03:00
aaronp64
4ed51933f9 Fix Window.hide() crash when force_native changed
Moved force_native = p_force_native assignment to after is_visible() check, to prevent value from changing after window is shown.

Fixes #90609
2024-04-13 14:03:29 -04:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
Bernat Arlandis
0a68876348 Remove some unused SceneTree properties 2024-04-13 00:56:01 +02:00
Silc Lizard (Tokage) Renew
78a5ef4158 replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
kobewi
e95e954c68 Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
smix8
1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
markdibarry
18e8b81ffa Account for scale in scroll logic for Parallax2D 2024-04-10 18:05:05 -04:00
smix8
5d6e8d7dff Add option to bake a mesh from blend shape mix
Adds option to bake a mesh from blend shape mix.
2024-04-10 23:35:28 +02:00
smix8
497afeaf05 Fix NavigationMeshSourceGeometryData merge crash
Fixes crash when trying to merge with a null source geometry.
2024-04-10 21:56:21 +02:00
Pedro J. Estébanez
c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Rémi Verschelde
42e8f42d87
Merge pull request #90455 from kitbdev/te-fix-caret-line-end
Fix caret last fit when moving to line end
2024-04-10 17:49:53 +02:00
Rémi Verschelde
8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to Array 2024-04-10 14:49:34 +02:00
Rémi Verschelde
5d4507b914
Merge pull request #90472 from bruvzg/rtl_dc_pr_vc
[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 14:22:44 +02:00
Rémi Verschelde
9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
Lyuma
2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
bruvzg
d34c1f7733
[RTL] Fix dropcaps and list prefixes not taking visible characters into account. 2024-04-10 11:08:57 +03:00
ajreckof
248e5bfba2
Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
Rémi Verschelde
c8fb248f92
Merge pull request #88056 from BastiaanOlij/gles_reflection_probes
Add reflection probe support to compatibility renderer
2024-04-09 22:25:07 +02:00
Rémi Verschelde
bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
bruvzg
fe8737da49
[RTL] Move shadow and foreground/background boxes drawing into a separate draw steps. 2024-04-09 21:44:53 +03:00
kit
a1bde1b9db Fix caret last fit when moving to line end 2024-04-09 14:06:57 -04:00
Silc Lizard (Tokage) Renew
9855ffd2e4 Separate value/bezier track caching process in AnimationMixer 2024-04-10 01:37:23 +09:00
Jordyfel
82de00a174 Type of exported typed array can be external resource 2024-04-09 15:28:42 +03:00
Bastiaan Olij
509d8dba2a Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
Michael Alexsander
adea1a4b9b
Fix TabContainer desync when tabs share names 2024-04-09 02:02:05 -03:00
Rémi Verschelde
a5565c86ff
Merge pull request #90384 from groud/dont_save_some_default_tileset_props
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 15:03:31 +02:00
Rémi Verschelde
e68f03a083
Merge pull request #90282 from jhlothamer/issue_84221
Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing
2024-04-08 15:03:28 +02:00
Gilles Roudière
bde8d44104 TileSet: don't save angular and linear physics velocities if they have their default values 2024-04-08 14:17:08 +02:00
Rémi Verschelde
2e1f33793f
Merge pull request #90340 from KoBeWi/FixJoint2D
Fix PinJoint2D deferred call error
2024-04-08 11:21:54 +02:00
Rémi Verschelde
bca2c30b7d
Merge pull request #90318 from YeldhamDev/not_native_enough
Fix built-in `FileDialog` appearing instead of the native one on some cases
2024-04-08 11:21:46 +02:00
Rémi Verschelde
d56fb753a4
Merge pull request #90315 from Faless/mp/clean_dead_alloc
[MP] Fix dead code doing unnecessary allocation
2024-04-08 11:21:43 +02:00
Rémi Verschelde
892bab48e0
Merge pull request #90308 from kus04e4ek/deprecate-fix
Fix Skeleton3D build error with `deprecated=no`
2024-04-08 11:21:33 +02:00
kobewi
63bff87d7d Fix PinJoint2D deferred call error 2024-04-07 12:21:40 +02:00
Michael Alexsander
44e2c56daa
Fix built-in FileDialog appearing instead of the native one on some cases 2024-04-06 15:45:45 -03:00
Fabio Alessandrelli
e64aa4d25f [MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.
2024-04-06 19:48:04 +02:00
Kusok
c0cc9d2b5e Fix deprecated=no build 2024-04-06 23:13:38 +08:00
Emmanuel Ferdman
ea5ecc6b8e
fix: update the location of editor theme 2024-04-06 18:03:13 +03:00
Rémi Verschelde
e5b4ef8e95
Merge pull request #90283 from YeldhamDev/pure_squares
Remove border roundness inside panels of `AcceptDialog` windows
2024-04-06 13:07:01 +02:00
Michael Alexsander
167b0ac8d5
Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
Jason Lothamer
b250660ee9 fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared 2024-04-05 17:38:42 -04:00
Silc Lizard (Tokage) Renew
21082a6834 Make AnimationMixer consider Discrete for RESET track 2024-04-06 05:37:45 +09:00
Rémi Verschelde
4ff5731705
Merge pull request #90246 from rburing/fti_2d_per_node
Fix per-node physics interpolation setting
2024-04-05 12:16:51 +02:00
Rémi Verschelde
4d20840b11
Merge pull request #90231 from TokageItLab/mod-reset
Remove unavailable property binding `reset_on_save` from Skeleton3D
2024-04-05 12:16:44 +02:00
Rémi Verschelde
63db50654a
Merge pull request #90217 from Calinou/editor-decal-allow-greater-emission-energy
Allow Decal Emission Energy values above 128 in the inspector
2024-04-05 12:16:31 +02:00
Rémi Verschelde
fe784573c4
Merge pull request #90167 from ajreckof/fix-negative-value-for-position_smoothing_speed-being-allowed
Ensure `Camera2D.position_smoothing_speed` is non-negative.
2024-04-05 12:16:14 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
54116086af
Merge pull request #89956 from KoBeWi/warning!_self_destruct_sequence_activated
Remove Control z-index warning
2024-04-05 12:16:00 +02:00
Ricardo Buring
e6b9161246 Fix per-node physics interpolation setting
The per-node default should be ON.
2024-04-05 10:30:19 +02:00
Silc Lizard (Tokage) Renew
bf3ef56c2f Remove unavailable property binding reset_on_save from Skeleton3D 2024-04-05 08:47:50 +09:00
Hugo Locurcio
ae12244e13
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
2024-04-04 21:19:17 +02:00