Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2
Increase coverage of VRAM debugger and add support to RD backends
2024-05-15 16:30:19 -07:00
Hendrik Brucker
6a067a4a80
[GraphEdit] Fix GraphNode's ports interactable through other GraphNodes
2024-05-15 19:55:43 +02:00
Rémi Verschelde
693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
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LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +02:00
Rémi Verschelde
77470740de
Merge pull request #91936 from jsjtxietian/body-connect
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Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
Rémi Verschelde
80b9f5b96c
Merge pull request #91804 from RedMser/wrong-size-no-more
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Fix Control resizing wrongly after "change type" in editor
2024-05-15 12:09:38 +02:00
Rémi Verschelde
ca2ed80539
Merge pull request #87320 from Rudolph-B/main
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Fix collided particles getting stuck with zero velocity.
2024-05-15 12:09:27 +02:00
landervr
e7bd1b0673
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +02:00
jsjtxietian
51bc55598c
Avoid duplicate connect in Joint2D::_update_joint
and Joint3D
2024-05-15 11:57:51 +08:00
Rudolph Bester
45e5b151b6
Fixed collided particles getting stuck with zero velocity.
2024-05-14 18:55:56 +02:00
kobewi
59f05ed31a
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
Rémi Verschelde
c0d2464d6b
Merge pull request #91939 from AThousandShips/pressed_sname
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[Scene] Add `SceneStringNames::pressed`
2024-05-14 18:10:05 +02:00
Rémi Verschelde
380f63489f
Merge pull request #91728 from kitbdev/assimilate-split-container
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Use `as_sortable_control()` in SplitContainer
2024-05-14 18:09:51 +02:00
Rémi Verschelde
de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
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Fix sqrt application for radius in particle ring emission
2024-05-14 18:09:47 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
Kasper Arnklit Frandsen
94eefe168a
Fix sqrt application for radius in particle ring emission
2024-05-14 12:22:21 +01:00
Rémi Verschelde
61b970ea44
Merge pull request #91929 from matheusmdx/fix-error-91914
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Fix error in AudioStreamPlayer2D
2024-05-14 12:07:20 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde
2b3d913906
Merge pull request #91802 from Rindbee/round-icon-rect-when-drawing-the-button
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Round the icon's drawing rect when drawing the button
2024-05-14 12:06:48 +02:00
Magian
8a92615ba0
Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/".
2024-05-14 15:32:47 +08:00
matheusmdx
305967c021
Fix error in AudioStreamPlayer2D
2024-05-14 02:07:12 -03:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
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Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships
2f442ff21a
Fix outdated name for script
StringName
2024-05-13 12:39:41 +02:00
Rémi Verschelde
3bb7fd8ac4
Merge pull request #91329 from warriormaster12/dont-do-things-twice
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Fix a performance regression when duplicating a node
2024-05-13 12:05:34 +02:00
Rémi Verschelde
dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
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[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Rémi Verschelde
ba533f5375
Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
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Add shorthand for using singleton string names
2024-05-13 12:05:17 +02:00
Hendrik Brucker
62776842df
[VisualShader] Add reroute node and improve port drawing
2024-05-13 03:26:01 +02:00
warriormaster12
f14455fd3d
Fix a performance regression when duplicating a node
2024-05-12 21:43:22 +03:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Silc Lizard (Tokage) Renew
d654acbd39
Invert start offset on AnimationNode custom timeline
2024-05-11 15:47:21 +09:00
风青山
82fef614ce
Round the icon's drawing rect when drawing the button
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Each component of the icon's drawing rect needs to be snapped to an
integer.
2024-05-11 00:15:36 +08:00
Rémi Verschelde
9c388ce5d3
Merge pull request #91760 from groud/fix_PropertyListHelper_not_handling_array_size
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Fix `PropertyListHelper::_get_property` returning a valid value even if an index is outside the array valid indices
2024-05-10 10:48:42 +02:00
Gilles Roudière
7705265477
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
Rémi Verschelde
a29482506a
Merge pull request #91757 from Chaosus/fix_color_picker_placement
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Fix placement of ColorPicker in the editor
2024-05-10 09:56:06 +02:00
Rémi Verschelde
c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
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Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Lyuma
1ccf0c2947
Allow users to override SkeletonModifier3D._process_modification
2024-05-09 19:48:56 -07:00
Yuri Rubinsky
1fd1adc285
Fix placement of ColorPicker in the editor
2024-05-09 15:16:33 +03:00
kit
d8acd8caa6
Use as_sortable_control()
in SplitContainer
2024-05-08 13:17:34 -04:00
kit
a53c8e8d70
Fix TextEdit minimap tab drawing and click check
2024-05-08 11:43:44 -04:00
DeeJayLSP
97a70cbd6e
Use data length on QOA checks instead of min size
2024-05-08 12:05:21 -03:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
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Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
Rémi Verschelde
1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
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[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +02:00
kobewi
eb570463a2
Revert as_sortable_control() change in SplitContainer
2024-05-08 13:36:49 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
281fe39929
Merge pull request #91699 from KoBeWi/buff_tree_folding
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Fold TreeItems when clicking to the left of fold icon
2024-05-08 12:31:39 +02:00
kobewi
5c28814b39
Add as_sortable_control() to unify Container checks
2024-05-08 11:45:52 +02:00
kobewi
9bc5a85b2b
Fold TreeItems when clicking to the left of fold icon
2024-05-08 11:30:26 +02:00
Rémi Verschelde
17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
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Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no
build linking the wrong version of Embree
2024-05-08 00:40:45 +02:00
kobewi
5c0f7968e3
Fix crash when adding a child while duplicating a node
2024-05-07 21:56:38 +02:00
Rémi Verschelde
316c4d50d5
Merge pull request #91112 from RandomShaper/fix_double_confirm
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Avoid double handling of rename in the file system dock
2024-05-07 16:49:34 +02:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
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Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
Rémi Verschelde
29607924bd
Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
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Fix shared exported variables of inherited scenes
2024-05-07 16:49:20 +02:00
kobewi
82b6f9d7a7
Fetch argument options from ThemeDB
2024-05-07 15:02:50 +02:00
Pedro J. Estébanez
eb2bd41fb8
Make handling of rename line-edit popups more robust
2024-05-07 14:29:35 +02:00
Rémi Verschelde
4db9103c2b
Merge pull request #91650 from akien-mga/codespell
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Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde
472273f07a
Merge pull request #91326 from aaronp64/line_edit_min_size
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Update `LineEdit` to include `read_only` StyleBox in `get_minimum_size()`
2024-05-07 13:48:44 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
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Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rémi Verschelde
965bae735e
Merge pull request #72323 from Koyper/flow_container_center_wrap_options
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Add FlowContainer wrap options for center alignment.
2024-05-07 09:04:34 +02:00
jsjtxietian
cff1111359
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
Pedro J. Estébanez
187e5ef258
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
Rémi Verschelde
94b8a1d808
Merge pull request #91495 from TokageItLab/fix-control-saving
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Avoid incorrect computing anchor of Control node when reset on save with `saving` flag
2024-05-06 15:15:04 +02:00
Rémi Verschelde
16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
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Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
Silc Lizard (Tokage) Renew
57cd00aee9
Avoid incorrect computing anchor of Control node when reset on save
2024-05-05 08:33:37 +09:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
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Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
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Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
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Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
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Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Silc Lizard (Tokage) Renew
a22923daf7
Static allocation bones copy for SkeletonModifier
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Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
jsjtxietian
b851514b10
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Silc Lizard (Tokage) Renew
6fd8b25d38
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +09:00
Silc Lizard (Tokage) Renew
4900dddb88
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-03 06:00:10 +09:00
Rémi Verschelde
4e9543d849
Merge pull request #91457 from kitbdev/fix-multicaret-disabled
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Fix TextEdit crash with multiple carets disabled and paste
2024-05-02 17:31:47 +02:00
Rémi Verschelde
e249df4f5e
Merge pull request #89275 from bruvzg/status_rect
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[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 17:31:18 +02:00
kit
0162683da4
Fix TextEdit crash with multiple carets disabled
2024-05-02 09:26:08 -04:00
Rémi Verschelde
06d105e268
Merge pull request #91437 from TokageItLab/auto-capture
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Add `auto_capture` option to AnimationPlayer
2024-05-02 14:01:25 +02:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
bruvzg
360d365b33
[RTL] Adds extra argument to remove_paragraph
to skip cache invalidation and a method for manual cache invalidation.
2024-05-02 14:03:21 +03:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
Rémi Verschelde
b2af040423
Merge pull request #91425 from Sauermann/fix-force-drag-focus-crash
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Make `mouse_focus` and `mouse_focus_mask` consistent for force_drag
2024-05-02 12:46:45 +02:00
Rémi Verschelde
098a4e945e
Merge pull request #91188 from YeldhamDev/love_fixing_other_peoples_regressions
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Fix `TabContainer` regressions related to switching tabs in certain cases
2024-05-02 12:46:39 +02:00
Rémi Verschelde
9cb3a16a8e
Merge pull request #91014 from DeeJayLSP/qoa-wav-playback
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Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-02 12:46:32 +02:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
Yaohua Xiong
1f2aa17d14
Extend CanvasItem::draw_circle()
with filled, width, and antialiased options
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Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Markus Sauermann
30a19a5c2f
Make mouse_focus
and mouse_focus_mask
consistent for force_drag
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In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.
This is an inconsistency which can cause a crash.
With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
DeeJayLSP
b9cbf2c96f
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-01 19:05:14 -03:00
Markus Sauermann
792b38813f
Remove unused variable Viewport::gui.last_mouse_focus
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The last use was removed in January 2023
2024-05-01 11:20:40 +02:00
Rémi Verschelde
5a63d1db41
Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
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Fix particle cylinder emission shape random distribution
2024-05-01 09:55:06 +02:00
Rémi Verschelde
f89de7ab43
Merge pull request #90960 from TokageItLab/fix-animation-playback-track-seek
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Make seeking animation playback track consider internal seeking
2024-05-01 09:55:00 +02:00