Commit Graph

3989 Commits

Author SHA1 Message Date
Hugo Locurcio
b03ceaba2f
Document support limitations for OmniLight cubemap shadows in GLES2 2022-07-18 22:18:56 +02:00
Rémi Verschelde
7379f2c76a i18n: Sync classref translations with Weblate 2022-07-18 10:21:37 +02:00
Rémi Verschelde
5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation 2022-07-18 09:33:23 +02:00
Rémi Verschelde
1995e1fb8d
Merge pull request #62850 from Calinou/doc-httprequest-timeout-3.x 2022-07-18 09:19:38 +02:00
foxydevloper
5238740fef Add global_translation and global_rotation to Spatial 2022-07-15 21:39:35 -06:00
Rémi Verschelde
101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x 2022-07-15 00:13:15 +02:00
Francois Belair
2ceb93bbef Fix custom res caching sub-res even if no-cache
Fixes #59686, fixes #59752
2022-07-13 11:18:26 -04:00
Hugo Locurcio
28b9e376cf
Improve documentation for HTTPRequest's timeout property 2022-07-08 23:25:06 +02:00
Rémi Verschelde
685cecbd5f AudioStreamPlayer: Clarify that no validation is made on 'bus' name
Supersedes #39605.
Fixes #39585.

(cherry picked from commit eedb729771)
2022-07-08 16:41:41 +02:00
Rémi Verschelde
f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays 2022-07-08 00:15:44 +02:00
Kirill Diduk
7b8b91f505 [GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray

For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)

Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.

The classes documentation is updated.

The method 'sort' uses the exisging class "Sorter".

Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144).
2022-07-07 23:24:31 +02:00
Rémi Verschelde
d6bcdd18c3 Input: Re-enable input accumulation disabled by error in 3.4
Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).

In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.

This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037).

Fixes #55037.
2022-07-07 23:04:51 +02:00
Brian Semrau
ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Haoyu Qiu
e170ddadef Fix cherry-pick mistakes in SceneTreeTween doc 2022-07-07 00:51:50 +08:00
Rémi Verschelde
417f20f06c i18n: Sync classref translations with Weblate 2022-07-06 15:04:01 +02:00
Jean-Marc Pelletier
ee227b9d09 StyleBox: Document correct methods to draw with a RID
(cherry picked from commit 63d5f31561)
2022-07-06 11:43:04 +02:00
Hansem Ro
193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
bruvzg
a8eb779ac3
Backport locale selection improvements. 2022-07-04 11:49:20 +03:00
Rémi Verschelde
7de45b6203 Input: Document that accumulated input is disabled by default
This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.

We might consider it for 3.6 after some beta testing.

Fixes #55037.
2022-07-03 12:00:26 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes 2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 2022-07-03 02:41:26 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4 Add process_mode property to InterpolatedCamera 2022-07-03 01:47:10 +02:00
Haoyu Qiu
4834525242 Improve String.format() documentation
(cherry picked from commit 25c7f567dd)
2022-07-02 00:07:48 +02:00
smix8
5e1063bd0e [3.5] Remove documentation that mentions 2D navigation baking
Cherrypick mentions 2D navigation mesh baking which does only exist very hidden in Godot 3.5.
2022-07-01 22:18:13 +02:00
bruvzg
6489fe890e
Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
ConteZero
a13b3028a2 Add an option to drag'n'drop selected text in TextEdit
(cherry picked from commit 5d56efcaa4)
2022-06-30 19:23:01 +02:00
Rémi Verschelde
c93ccb5d1d i18n: Sync classref translations with Weblate 2022-06-29 12:12:11 +02:00
snailrhymer
28d387f721 Fix typos and improve clarity in Tween docs
(cherry picked from commit aff30b649e)
2022-06-28 16:41:26 +02:00
smix8
7aff541538 Clarify NavigationAgent radius property
Documents Navigation radius property, especially that it affects avoidance only.

(cherry picked from commit e1a4d1d08c)
2022-06-28 16:32:23 +02:00
Pedro J. Estébanez
f971c886fa Add safe defaults for async shader compilation 2022-06-28 11:50:38 +02:00
smix8
928c488888 Document limits of using meshes to obstruct navigation mesh baking
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.

(cherry picked from commit 85cdb1144d)
2022-06-25 12:41:37 +02:00
Haoyu Qiu
6fb76ba266 Fix code example of String.is_valid_integer() 2022-06-25 10:10:27 +08:00
Rémi Verschelde
f428bfd456
Merge pull request #62370 from timothyqiu/http-request-doc-3.x
[3.x] Make code example in HTTPRequest classref working
2022-06-24 23:21:10 +02:00
smix8
721c99a530 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.

(cherry picked from commit fdea269805)
2022-06-24 10:19:00 +02:00
smix8
f0069cc1e9 Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.

(cherry picked from commit e57360d8df)
2022-06-24 10:19:00 +02:00
Haoyu Qiu
c31ce5be02 Make code example in HTTPRequest classref working 2022-06-24 12:05:21 +08:00
smix8
38ee593b76 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.

(cherry picked from commit c0fed1d4e8)
2022-06-23 16:29:11 +02:00
smix8
fcff804844 Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.

(cherry picked from commit 0c4d99f4fd)
2022-06-23 16:17:43 +02:00
salamandars
22881a6923 Clarify that MeshInstance surface methods only apply to override materials 2022-06-23 22:58:52 +10:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
smix8
693aeaf799 [3.5] Mark Navigation/Navigation2D nodes as deprecated
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance

(cherry picked from commit 07740302f3)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
Hugo Locurcio
8ad483e2d8 Document incremental search support in ItemList, PopupMenu and Tree
(cherry picked from commit 466bd7ce39)
2022-06-20 14:58:15 +02:00
Rémi Verschelde
e4d6a4d005
Merge pull request #60799 from Calinou/doc-os-cmdline-args-3.x 2022-06-19 14:09:23 +02:00
Rémi Verschelde
5478afdb1e i18n: Sync classref translations with Weblate 2022-06-19 13:59:41 +02:00
Rémi Verschelde
4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Rémi Verschelde
acd4a01b8c ProjectSettings: Ensure 'editor/' settings aren't nested
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.

This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Haoyu Qiu
b43fdea0d5 Classref typo fixes and improvements 2022-06-17 15:19:31 +08:00
Rémi Verschelde
e047c50068 i18n: Sync classref translations with Weblate 2022-06-16 21:06:56 +02:00
Theraot
69653a4b9d Updating AStar2D documentation to mention the new bidirectional paramter
(cherry picked from commit b18a018ad2)
2022-06-16 20:49:04 +02:00
smix8
c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Hugo Locurcio
bec892c010 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.

(cherry picked from commit c850ccb7c0)
2022-06-16 10:16:32 +02:00
Aaron Franke
fca4af0e58 Document limitations of negative scales in 2D and 3D
(cherry picked from commit 3398fb77a9)
2022-06-16 10:15:41 +02:00
smix8
96e865dfb3 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.

(cherry picked from commit 10c400ca82)
2022-06-16 10:03:47 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde
17e472fb9b
Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache
Enable asynchronous shader compilation + cache by default in GLES3
2022-06-16 00:13:43 +02:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Pedro J. Estébanez
f46d7583ff Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00
kobewi
2a7d60111f Improve description of move_to_trash()
(cherry picked from commit 1c90b066dd)
2022-06-13 17:44:27 +02:00
Hugo Locurcio
4c9dc78f19 Update name of Convert to MeshInstance2D button in MeshInstance2D doc
(cherry picked from commit 857e5a3bb0)
2022-06-13 17:44:06 +02:00
Hugo Locurcio
70d8e71b0e
Enable asynchronous shader compilation + cache by default in GLES3
This reduces stuttering when a material is displayed for the first
time, and prevents stuttering from occurring entirely after the
project is restarted when a similar situation is encountered.
2022-06-13 16:32:19 +02:00
Hugo Locurcio
87f22083af
Improve CurveTexture documentation 2022-06-13 14:06:34 +02:00
Haoyu Qiu
c197e11363 Remove extra codeblock tag from ProximityGroup classref 2022-06-12 11:10:16 +08:00
Haoyu Qiu
5569d4d2de Fix description about SceneTreeTimer auto free
(cherry picked from commit 5a011f5999)
2022-06-10 12:53:31 +02:00
FireForge
53c01540d9 Make Input mouse_mode and use_accumulated_input properties
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Nikola Whallon
1b6ac2afb3 added info on microphone sample format
(cherry picked from commit eb5a42d0bc)
2022-06-10 10:25:37 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x 2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e Backport default World navigation maps
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
kobewi
460fd7c03b Add Dictionary.merge()
(cherry picked from commit a0915e6dee)
2022-06-09 11:58:48 +02:00
kobewi
7882b1ea05 Improve EditorPlugin state documentation
(cherry picked from commit 505a2ce468)
2022-06-09 10:55:17 +02:00
sps1112
ede6ce9847 Bind vararg method flag in core constants
(cherry picked from commit 1f361b0367)
2022-06-09 10:55:17 +02:00
smix8
e629622598 Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.

(cherry picked from commit 2c059dcfcb)
2022-06-09 10:31:57 +02:00
smix8
e5c9f90bce Document the correct use of NavigationAgent path functions
Document the correct use of NavigationAgent path functions.

(cherry picked from commit 9c7f03aefc)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
smix8
5e31c3dbb5 Note that NavigationObstacles should only be used if necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.

(cherry picked from commit d1959cabd9)
2022-06-09 10:08:01 +02:00
smix8
c9c5e57109 Document that NavigationAgent height offset is mostly a placebo
Document that NavigationAgent height offset is mostly a placebo.

(cherry picked from commit b1d9853415)
2022-06-09 10:06:15 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde
6536877117 i18n: Sync classref translations with Weblate 2022-06-08 13:16:32 +02:00
Rémi Verschelde
80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Sergey Pershenkov
d51fc369b7 draw_circle() draws a filled circle
(cherry picked from commit adccb9fd60)
2022-06-08 10:11:28 +02:00
smix8
99fb3205bd Add class doc that NavigationServer changes are not instant
Add class doc that NavigationServer changes are not instant.

(cherry picked from commit 7f72b7b3ad)
2022-06-08 10:11:27 +02:00
kleonc
84898dfc22 Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-06-07 22:04:14 +02:00
Haoyu Qiu
d043f91b79 Fix Viewport.own_world documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Haoyu Qiu
fb62ec6c1d Fix several typos in the classref 2022-06-01 15:57:51 +08:00
Rémi Verschelde
af8a02ddaf i18n: Sync classref translations with Weblate 2022-06-01 00:39:49 +02:00
dtesniere
ed4e597027 Fix class name : change "string" to "String"
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)

(cherry picked from commit 55b63eceaa)
2022-06-01 00:29:46 +02:00
skyace65
c0ecbeaf6f Fix rigid body damp description (3.x) 2022-05-30 13:39:44 -04:00
Rémi Verschelde
fdade32d40
Merge pull request #61527 from Calinou/doc-empty-variant-null-3.x
Change instances of "returns an empty Variant" to "returns null" in docs (3.x)
2022-05-29 22:30:45 +02:00
Hugo Locurcio
109f968171
Change instances of "returns an empty Variant" to "returns null" in docs
While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:20:08 +02:00
belzecue
803c5b9e22
doc: Fix typo in "reset" method description
Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset".
2022-05-29 12:37:14 +08:00
Rémi Verschelde
9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
Rémi Verschelde
5f9bc7ea5a
Merge pull request #59637 from Calinou/doc-poolarray-value-caveats 2022-05-24 00:19:53 +02:00
Rémi Verschelde
10414fa893 i18n: Sync classref translations with Weblate 2022-05-24 00:06:21 +02:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
smix8
8df9fd076f Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603c)
2022-05-22 19:43:56 +02:00