Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Daniele Giuliani
d315b0fb8a
added get_creation_time function for gdscript
2018-05-16 00:50:57 +02:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Adam Cigánek
f25240cfe6
Set current SynchronizationContext before the game loop starts
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This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.
With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.
Fixes #18849
2018-05-15 15:09:40 +02:00
Pieter-Jan Briers
27d70924a0
Fixes ObjectDB leak printout with mono.
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Fixes #18767
2018-05-11 13:50:56 +02:00
Kelly thomas
a6bd2c6e72
round / ceil methods for c sharp vectors
2018-05-04 20:17:10 +08:00
Max Hilbrunner
ffb6f8f1ca
Merge pull request #18406 from YeldhamDev/script_templates_period
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Changed periods in the script templates
2018-05-04 11:20:16 +02:00
Ignacio Etcheverry
a02fec47a0
Merge pull request #18562 from neikeq/issue-18526
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Fix MSVC check when building with mono
2018-05-02 18:24:57 +02:00
Michael Alexsander Silva Dias
093b069bf6
Changed periods in the script templates.
2018-05-02 11:42:09 -03:00
Ignacio Etcheverry
a1aa98e05a
Fix MSVC check when building with mono
2018-05-02 15:19:02 +02:00
Ignacio Etcheverry
c0192e405d
Merge pull request #18561 from neikeq/fix-find-msbuild-2
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Fix editor detecting msbuild with a msvc 'tools only' install
2018-05-02 15:13:44 +02:00
Ignacio Etcheverry
93d13bee8b
Fix editor detecting msbuild with a msvc 'tools only' install
2018-05-02 15:06:25 +02:00
Hein-Pieter van Braam
0ec912a79e
Fix msbuild with a msvc 'tools only' install
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Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild
without '-products *' vswhere does not locate msbuild when installing a
tools-only (no IDE) version of the microsoft compilers.
2018-04-30 12:52:18 +02:00
Pieter-Jan Briers
ce4451b45f
assembly_load_hook fallback for registering GDMonoAssemblies.
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Fixes #18029 .
There are ways to load assemblies that the search hook has no way of intercepting,
and handling itself. Such as loading from a byte[] in C# code.
We now handle these cases with a fallback assembly_load_hook,
to avoid crashes when this is indeed done.
2018-04-29 16:32:30 +02:00
Ignacio Etcheverry
fbc808012f
Mono: BindingsGenerator enum fixes
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- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
2018-04-28 22:25:25 +02:00
Ignacio Etcheverry
b5e6e142ef
Add option to link mono statically on Windows
2018-04-25 21:15:35 +02:00
Ignacio Etcheverry
6faa96fb89
Merge pull request #18399 from neikeq/u
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Mono fixes
2018-04-24 20:58:25 +02:00
Ignacio Etcheverry
ff7fe9e771
Mono: Fix '!t' error messages when generating bindings
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This error wasn't affecting the bindings generation process.
2018-04-24 20:47:06 +02:00
Ignacio Etcheverry
f8ce412560
Mono: Do not spam script class not found error
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Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24 20:46:57 +02:00
Ignacio Etcheverry
89e84185e8
Mono: Fix crash on script load if the scripts domain isn't loaded
2018-04-24 20:46:53 +02:00
Xavier Cho
6b611e6431
#18051 : Fix indentation issues introduced during clean up
2018-04-17 07:53:27 +09:00
Xavier Cho
e59fad3924
#18051 : Do not use `var` in a for-loop, or where type is not obvious
2018-04-17 07:39:37 +09:00
Xavier Cho
94edd92248
#18051 : Use common name for Color type argument
2018-04-17 07:39:37 +09:00
Xavier Cho
f0bf5532fa
#18051 : Remove redundant verbatim prefixes
2018-04-17 07:39:37 +09:00
Xavier Cho
85787776a5
#18051 : Use default parameter value
2018-04-17 07:39:37 +09:00
Xavier Cho
b765c051cb
#18051 : Use array initializer when applicable
2018-04-17 07:39:37 +09:00
Xavier Cho
9097c71255
#18051 : Remove redundant parenthesis
2018-04-17 07:39:37 +09:00
Xavier Cho
93dd59d763
#18051 : Remove unnecessary variable assignments
2018-04-17 07:39:37 +09:00
Xavier Cho
fdfc478c88
#18051 : Use 'var' when applicable
2018-04-17 07:39:37 +09:00
Xavier Cho
0ef3e0577b
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
Xavier Cho
9e2e6bb1e2
Remove duplicated declaration of RoundToInt() from Mathf
2018-04-17 07:39:37 +09:00
Ignacio Etcheverry
e3590a2522
Merge pull request #18038 from Chaosus/mathf
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[Mono] Improvements for Mathf
2018-04-13 22:22:28 +02:00
Chaosus
655a4e6540
[Mono] Improve Mathf
2018-04-13 20:15:49 +03:00
Ignacio Etcheverry
ea0e73f3c8
Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated
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Fixed mono bottom panel to select the correct file when messages are filtered
2018-04-09 09:15:43 +02:00
Rémi Verschelde
95b499644e
Merge pull request #17834 from Rubonnek/move-to-initializer-list
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Move GodotSharp and MonoBuildTab member variables to initializer list
2018-04-03 21:01:58 +02:00
Alexander Alekseev
5677aed175
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
2018-04-03 09:48:03 +03:00
Nikodem Lokatelj
4fdee1d9f1
Fixed _issue_activated to take the correct issue id from the list
2018-03-30 16:32:14 +02:00
Wilson E. Alvarez
3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list
2018-03-27 21:14:52 -04:00
Chaosus
d52722c6da
Added wrap functions to C#
2018-03-26 14:33:09 +03:00
Carter Anderson
91f271fa9e
Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24 13:45:11 -07:00
Ignacio Etcheverry
a8d8c06753
Merge pull request #17134 from aaronfranke/master
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[Mono] Replace float with real_t, other misc C# improvements
2018-03-24 21:10:41 +01:00
Aaron Franke
ff97c97c93
Replace float with real_t, default Vectors, other misc C# improvements
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Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22 21:53:21 -05:00
PJB3005
6a7f552c6f
Fix mono build properly!
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Fixes the mistake I made in #17603 to make it require Python > 3.6.
2018-03-19 16:36:03 +01:00
Rémi Verschelde
4f97d5a7e2
Merge pull request #17603 from PJB3005/18-03-18-fix-mono-build-python3
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Fix Mono builds with Python 3.
2018-03-19 09:53:23 +01:00
Ignacio Etcheverry
883afd1b4d
Merge pull request #17619 from neikeq/mono-runtime-main-args
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Mono: Runtime main args and assembly search fixes
2018-03-18 23:16:44 +01:00
Ignacio Etcheverry
fa1d656af4
Mono: Runtime main args and assembly search fixes
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- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18 23:07:04 +01:00
Pieter-Jan Briers
998f1977a8
Fix Mono builds with Python 3.
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A subprocess call wasn't specifying an encoding,
so this gave a TypeError in Python 3.
2018-03-18 10:51:35 +01:00
Ignacio Etcheverry
389ad72399
Merge pull request #17179 from paulloz/mono-assemblies-preload-facades
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[mono] add the 'Facades' subfolder to the searched directories
2018-03-16 21:40:42 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
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Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
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Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
2018-03-15 19:25:06 +01:00
Paul Joannon
ef5672d3f9
[mono] write classes with no constructor as abstract
2018-03-04 15:37:39 +01:00
Paul Joannon
d7020aef8d
[mono] rename functions to conform to PascalCase
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in:
* StringExtensions.cs
* Transform.cs
2018-03-04 15:37:29 +01:00
Paul Joannon
22606a7bec
[mono] add the 'Facades' subfolder to the searched directories in _preload_hook
2018-03-02 13:38:29 +01:00
Hein-Pieter van Braam
c094e90b25
More reliably find mscorlib.dll on Linux
2018-02-27 21:52:24 +01:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
a6d4438fab
Merge pull request #17075 from paulloz/fix-build-mono-debug-notools
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[mono] fix build error when compiling with mono, tools=no, target=debug
2018-02-27 11:24:54 +01:00
Rémi Verschelde
75c7e66c5e
Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen
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Mono: Buildsystem improvements
2018-02-27 11:08:17 +01:00
Paul Joannon
90a705d671
fix build error when compiling with mono, tools=no, target=release
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change TTR to RTR in `print_unhandled_exception`
2018-02-27 10:36:58 +01:00
Rémi Verschelde
1bd0fd90cc
Merge pull request #17046 from NathanWarden/fixed_mono_marshalling
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[Mono] The marshalling *in* of Transform was also incorrect.
2018-02-26 22:42:31 +01:00
Nathan Warden
60daa9d718
The marshalling in was also incorrect.
2018-02-26 10:01:21 -05:00
Ignacio Etcheverry
f37090ccf4
Mono: Better versioning and gracefully unloading of Godot API assemblies
2018-02-25 20:56:27 +01:00
Rémi Verschelde
08584b7e22
Merge pull request #16804 from Valentactive/fix_mono_template_compiling
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fix template builds with mono
2018-02-25 10:11:10 +01:00
Ignacio Etcheverry
3647ebc834
Merge pull request #16981 from paulloz/mono-nested-exceptions
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[mono] show whole trace of nested exceptions
2018-02-24 21:44:33 +01:00
Paul Joannon
89af6c2cd7
[mono] get stacktraces for all inner exceptions
2018-02-24 21:18:06 +01:00
Ignacio Etcheverry
71602c7491
Merge pull request #16986 from neikeq/issue-16983
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Mono: Fix bindings for parameters in vararg methods
2018-02-24 20:06:41 +01:00
Ignacio Etcheverry
0c82858121
Mono: Fix bindings for parameters in vararg methods
2018-02-24 20:03:16 +01:00
Michele Valente
3c7d9001bc
fix release builds with mono
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"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
2018-02-22 21:23:47 +01:00
Ignacio Etcheverry
9fd606c549
Mono: Add project export plugin
2018-02-22 13:39:41 +01:00
Rémi Verschelde
24cf4fe062
Update warning about C# support
2018-02-21 22:47:44 +01:00
Paul Joannon
7a72395412
[mono] fix signals parameter retrieval
2018-02-21 12:50:05 +01:00
Nathan Warden
72fe70272d
[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
2018-02-20 00:24:52 -05:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Ignacio Etcheverry
6e200b1fe0
Merge pull request #16326 from NathanWarden/fix_basis_mono
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[Mono] Basis values now marshalled in the correct order.
2018-02-18 19:54:53 +01:00
Ignacio Etcheverry
dad47d8876
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
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Makes project manager never initialize mono debug.
2018-02-18 19:53:46 +01:00
Ignacio Etcheverry
e380a98109
Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase
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Makes NodePath and RID follow PascalCase in C#.
2018-02-18 19:51:33 +01:00
Ignacio Etcheverry
f4dcfa38f7
Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring
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Give C# NodePath a ToString().
2018-02-18 19:50:45 +01:00
Rémi Verschelde
2d0c07bd5a
Merge pull request #16770 from paulloz/csharp-signal-attribute
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C# Signal attribute
2018-02-17 20:14:39 +01:00
Paul Joannon
cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit
2018-02-17 19:37:02 +01:00
Paul Joannon
efd52cd172
add a [Signal] attribute to CSharpScripts
2018-02-17 19:29:26 +01:00
Ignacio Etcheverry
8bd05f0c71
Mono: Fix build status icons
2018-02-17 18:12:00 +01:00
Pieter-Jan Briers
1099838079
Makes project manager never initialize mono debug.
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The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.
This is fixed now by making a Main::is_project_manager().
2018-02-16 16:15:35 +01:00
Pieter-Jan Briers
b1a81374d4
Makes NodePath and RID follow PascalCase in C#.
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Fixes #15685
2018-02-16 14:09:20 +01:00
Pieter-Jan Briers
3c1f8efd9e
Give C# NodePath a ToString().
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It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.
So now something like $"path: {GetPath()}" works.
2018-02-16 14:07:19 +01:00
Rémi Verschelde
2eb7a321ba
Merge pull request #15574 from paulloz/mono-build-project-button
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Change 'Build Project' button style in Mono panel
2018-02-14 16:41:25 +01:00
Rémi Verschelde
3493c5a337
Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono
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Fixed Mono builds on macOS (pkgconfig detection of mono)
2018-02-14 15:41:55 +01:00
Jonathan Tinkham
70d281b946
Add and use mono build variables with cloned environment.
2018-02-10 20:48:46 -07:00
Nathan Warden
0cc4de1f24
[Mono] Basis values now marshalled in the correct order.
2018-02-02 16:45:30 -05:00
Benjamin Dobell
5920bc6f72
Fix pkgconfig detection of mono
2018-02-03 05:17:53 +11:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
2459eebc1d
Merge pull request #16258 from NathanWarden/fix_mono_decimals_method
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[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-02-01 15:39:51 +01:00
Rémi Verschelde
c460e38bf3
Merge pull request #16205 from neikeq/issue-15053
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Mono: Remove automatic script multilevel calls
2018-02-01 14:51:12 +01:00
Rémi Verschelde
906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
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[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Nathan Warden
2109bd3f97
Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-01-31 14:02:17 -05:00
bruvzg
b3ddf12fb1
Mono: Allow loading `mscorlib` from resources.
2018-01-31 09:20:46 +02:00
Nathan Warden
3dcf0567a1
Added async and await as C# keywords.
2018-01-30 21:18:48 -05:00
Ignacio Etcheverry
84437b4864
Mono: Remove automatic script multilevel calls
2018-01-30 18:53:00 +01:00
Rémi Verschelde
dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
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Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
Ignacio Etcheverry
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
Ignacio Etcheverry
562ec3f5e6
Mono: Don't defer call to dispose queue objects when finalizing domain
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It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702 ).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Ignacio Etcheverry
e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
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Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry
8c33939ce6
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:31:51 +01:00
Paul Joannon
76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer
2018-01-23 12:58:54 +01:00
Rémi Verschelde
511742eb68
Merge pull request #15972 from akien-mga/mono-warning
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Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00
Rémi Verschelde
e48ccc235f
Mono: Display opt-out warning in editor about WIP status
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This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).
Fixes #15956 .
2018-01-22 14:57:42 +01:00
Paul Joannon
1eb9c7e6cb
RID cached class was wrong (mono)
2018-01-22 14:01:20 +01:00
Paul Joannon
e0ce249621
fix GDMonoProperty::set_value
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was calling getter and not setter
should close #15387
2018-01-21 12:29:49 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Kelly Thomas
ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
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https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00
Paul Joannon
2dc6725cc4
remove an unneeded marshalling function
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`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00
Paul Joannon
1de5f7e70b
fix marshalling when a function is returning an object from c#
2018-01-18 10:31:36 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Ignacio Etcheverry
a45697d8df
Mono: Buildsystem improvements
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- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
2018-01-12 22:44:22 +01:00
Ignacio Etcheverry
bff9627dc4
Mono: Some StackTrace to StackInfo[] fixes
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- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Ignacio Etcheverry
feb843da2b
Mono: Fix starting MonoDevelop process from the wrong appdomain
2018-01-12 19:19:20 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Paul Joannon
484f664331
Change 'Build Project' button style in Mono panel
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Address #15208
2018-01-10 21:03:07 +01:00
Rémi Verschelde
a60896869e
Merge pull request #15537 from PJB3005/18-01-09-fix-color-string-constructor-mono
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Fixes Mono color creation from string being 0-255 instead of 0-1.
2018-01-10 14:50:26 +01:00
Pieter-Jan Briers
6e14cf991a
Fixes Mono color creation from string.
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Fixes #15468
Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
2018-01-10 13:56:30 +01:00
Ignacio Etcheverry
f7de51b3a6
Mono: Some fixes for #15463
2018-01-09 22:27:55 +01:00
Rémi Verschelde
c037f6339f
Merge pull request #15463 from neikeq/the-stack-frame-madness
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Mono: Implement stack info for errors and exceptions
2018-01-09 19:44:10 +01:00
Ignacio Etcheverry
252702a304
Mono: Fix iteration order of object types when generating bindings
2018-01-09 19:06:59 +01:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
0e6e98a65f
Fix build of GDMonoField
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Closes #15385 .
2018-01-06 11:06:05 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
fe391393d4
Mono: Change BindingsGenerator singleton to avoid StringName leaks
2018-01-01 03:05:19 +01:00
Ignacio Etcheverry
b271aa48e4
Mono: Script lifetime fixes
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- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry
e350a56efd
Mono: Bindings no longer relie on DocData for accessors
2017-12-29 02:18:46 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
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Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Ignacio Etcheverry
8b0ad17b76
Merge pull request #14997 from neikeq/issue-14988
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Marshal NULL MonoString* as empty Godot string
2017-12-24 17:50:28 +01:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ignacio Etcheverry
6e3d4ee9a6
Marshal NULL MonoString* as empty Godot string
2017-12-24 03:32:40 +01:00
geequlim
52ad2e5418
Add more translatable text for editor plugins.
2017-12-23 22:40:15 +08:00
PJB3005
7368a0e0f0
Fix fatal mono logs not getting logged to disk.
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They aborted the application without flushing the log file.
Also there was a typo.
2017-12-19 17:36:33 +01:00
Andreas Haas
e7c1255b06
Mono: Build in cloned env.
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Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584 .
2017-12-12 16:20:34 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Nathan Warden
0c22447ebe
Exported variables now show in the correct order.
2017-12-02 21:01:58 -05:00
Rémi Verschelde
aa5f7e0ff2
Fix mono build after bc2e8d99
2017-11-25 12:16:58 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Andreas Haas
e69dd3c712
Mono: Use PascalCase in core types.
2017-11-21 23:32:40 +01:00
pablotato
054a2ac579
Add cartesian to polar conversion functions
2017-11-20 23:34:40 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
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Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
Ignacio Etcheverry
b51b3dc030
Mono: Fix compiler error with Variant::operator AABB()
2017-11-18 18:13:57 +01:00