Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
(cherry picked from commit 9aa46bf3f5)
Fixes a regression from #77123 that was caused by removal of ibm_diffs variable.
This replaced idempotent code with code that applied an offset each time.
If the same Skin was visited multiple times, this caused an incorrect result.
(cherry picked from commit 5ae311e577)
Additionally:
* for custom builds, add commit hash
* added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug
* prettify driver name
(cherry picked from commit ca1ee316b5)
plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
(cherry picked from commit 9e5bf3d589)
Before this change, there was three different bug reporting guides:
- [“Filing an issue on GitHub”][1]
- [“Reporting bugs”][2]
- [The issue template][3]
This commit:
1. makes sure that [the issue template][3] contains all of the same
information that [“Filing an issue on GitHub”][1] and
[“Reporting bugs”][2] did and
2. makes [“Reporting bugs”][2] simply tell users to fill out the
template.
The goal of this change is to make reporting bugs easier. This change
accomplishes that goal by presenting bug reporters with all of the
information they need to know on the bug reporting page itself.
This commit partially implements this proposal:
<https://github.com/godotengine/godot-proposals/discussions/4083>
[1]: https://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#filing-an-issue-on-github
[2]: ./CONTRIBUTING.md#reporting-bugs
[3]: ./.github/ISSUE_TEMPLATE/bug_report.yml
(cherry picked from commit a6dc35e5cf)
- Fix issues with using a touchpad to click, drag, interact with the navigation controls, etc..
- Fix issues with panning with 2+ fingers
- Fix issues with using double-tap to magnify on the spatial editor
(cherry picked from commit 01ee00f710)
These dialogs were added to the plugin itself so theme can't be
propagated.
Also moved initialization of the VCS menu after the creation of
EditorInterface.
(cherry picked from commit b30a332009)
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
(cherry picked from commit 8ab2cf3d2d)
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
(cherry picked from commit 30824e9818)