Commit Graph

3971 Commits

Author SHA1 Message Date
bruvzg d39ec5b9ed [Windows] Fix borderless window flag toggle and restoring minimized borderless window. 2022-02-22 10:56:58 +02:00
Mai Lavelle dfdc1c1642 Fix deleting of directories on Linux
Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:38:59 -05:00
Sergey Minakov 8b3ac9479e [iOS] Fix incorrect method name for input dragging event 2022-02-19 16:40:49 +03:00
bruvzg 372e24265a
[Linux/X11] Fallback to the X server root window to get screen rects, if Xinerama is not available. 2022-02-18 13:29:10 +02:00
bruvzg 0c27667124 [Windows] Fix Vulkan driver crash on sub-window minimization. 2022-02-17 13:34:08 +02:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde c4c29728a3
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.

(cherry picked from commit 9f09251027)
2022-02-16 10:08:40 +01:00
Rémi Verschelde a2e540f617
Merge pull request #58173 from akien-mga/js-build-fix-is_project_manager 2022-02-16 09:43:03 +01:00
Rémi Verschelde f9629deade
HTML5: Fix build after #52742
Fixes #58172.
2022-02-16 08:37:58 +01:00
Hugo Locurcio ee7cd9a3a1
Add an `OS.get_processor_name()` method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde a6aba6919f
Merge pull request #58081 from tavurth/bugfix/high-macos-cpu-usage 2022-02-15 13:40:21 +01:00
Will Whitty ab5eaf0ad9 Fix new performance regressions (short delay_usec)
My Mac was using 20% cpu again, which was related to the Javascript
Export plugin.

I had however no export templates setup in the project so this is more
of a stopgap fix.
2022-02-15 14:05:19 +03:00
Rémi Verschelde f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
trollodel 05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Fabio Alessandrelli f4a80f9ca7 [OSX] Codesign exporter now uses CryptoCore RNG. 2022-02-14 10:45:50 +01:00
Fabio Alessandrelli 6b5634b96a [OS/Crypto] Add get_entropy to OS.
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.

The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.

Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.

Restore get_entropy.
2022-02-14 10:45:50 +01:00
bruvzg 5c641372fc
[macOS] Fix macOS producing alert sound on some input actions. 2022-02-12 19:58:39 +02:00
Rémi Verschelde d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
bruvzg 7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
bruvzg 65426f831f [Windows] Fix drag-and-drop. 2022-02-11 09:34:55 +02:00
Fabio Alessandrelli ffe248cbdf [HTML5] Fetch API now passes credentials.
Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).
2022-02-10 22:22:03 +01:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
pkowal d469cfb2ab Change godot.ico to uncompressed/fixed size 2022-02-09 11:20:49 +01:00
Rémi Verschelde 5b866426fd
Merge pull request #57605 from naithar/fix/godot-view-touch-4.0 2022-02-09 11:05:26 +01:00
Rémi Verschelde 90162851a7
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde b480140ce1
Merge pull request #57825 from Calinou/ios-remove-obsolete-define 2022-02-09 00:27:08 +01:00
Hugo Locurcio f7529d417d
Remove obsolete define in the iOS buildsystem code
This define was used by the WebM/libvpx code, but it's now removed
in `master`.
2022-02-08 22:45:36 +01:00
Hugo Locurcio 74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde 592e92d938
Merge pull request #57809 from akien-mga/osx-11.00-warning 2022-02-08 17:32:49 +01:00
Rémi Verschelde d3345ef1f8
OSX: Pass `-mmacosx-version-min=11.0` instead of `11.00`
Both are recognized by Xcode and equivalent, but osxcross issues a
warning for the latter:
```
osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00)
```
2022-02-08 16:20:13 +01:00
Rémi Verschelde 2a39a1c221
Merge pull request #57612 from maiself/improve-gamepad-detection 2022-02-08 15:22:31 +01:00
bruvzg 720fbe3101
[macOS] Fix NO_FOCUS macOS flag. 2022-02-08 13:22:03 +02:00
Rémi Verschelde 6b13056409
Merge pull request #57794 from bruvzg/x11_fs_fix 2022-02-08 10:42:18 +01:00
bruvzg 4fcc35bdfa
[X11] Fix decoration reset when returning from fullscreen mode. 2022-02-08 11:01:24 +02:00
bruvzg 8bc837453b [Windows] Fix fullscreen mode detection on window move/resize. 2022-02-08 10:36:57 +02:00
Rémi Verschelde be1adf491a
Merge pull request #57736 from TechnicalSoup/Patch-3 2022-02-07 13:58:35 +01:00
Rémi Verschelde 1694626e03
Merge pull request #57305 from bruvzg/macos_cleanup 2022-02-07 13:36:09 +01:00
TechnicalSoup 20fb34927d Fix icons for sub windows
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-02-07 23:03:10 +11:00
Fabio Alessandrelli 948e66c3d6 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Fabio Alessandrelli cc4612277b [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
Rémi Verschelde 79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization 2022-02-06 17:03:11 +01:00
jmb462 1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
jordi 635da44ef8 Snap refresh rate to hundreths place on X11 2022-02-06 13:24:57 +01:00
Rémi Verschelde 225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi Verschelde 2e320dcf87
Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
Rémi Verschelde d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
Rémi Verschelde 85f6151e9d
Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740 2022-02-04 11:48:57 +01:00
bruvzg f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Mai Lavelle b966ca6167 Improve detection of gamepads on Linux
Some devices (Nintendo Switch Right Joy-Con) report only a right stick.
2022-02-03 22:56:43 -05:00
jordi 54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
Sergey Minakov eb24c91040 [iOS] Fix touch handling for overlay views
Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:52:20 +03:00
Fabio Alessandrelli 6d3d17651a Revert "[HTML5] Better engine config parsing."
This reverts commit 2f509f1b12.

Breaks closure compiler builds.
And adds a warning for future readers.
2022-02-03 19:17:51 +01:00
Rémi Verschelde c4f38813b4
Merge pull request #57577 from bruvzg/mac_export_tr 2022-02-03 15:16:46 +01:00
Rémi Verschelde e165f18ae5
Merge pull request #57350 from NeilKleistGao/master 2022-02-03 12:36:23 +01:00
NeilKleistGao 1cf2b9a44b Add warning for Windows export when rcedit is not configured 2022-02-03 16:25:00 +08:00
bruvzg 2eeff4caec
[macOS] Add empty translation files to the exported app bundle, to allow translation detection by the OS. 2022-02-03 09:56:10 +02:00
Rémi Verschelde 969780cd2d
Merge pull request #57203 from bruvzg/ios_export_fix 2022-02-02 23:14:30 +01:00
Fabio Alessandrelli 6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
bruvzg b84ef16aa7
[macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
bruvzg 33d6d4bdf7
[macOS] Enable Objective-C ARC 2022-02-01 15:58:30 +02:00
Rémi Verschelde ea12094f19
Merge pull request #57497 from Geometror/fix-mouse-mode 2022-02-01 14:46:30 +01:00
Rémi Verschelde 5a1f42b322
Windows: Fix GCC -fpermissive error with 'pck' section workaround
Follow-up to #57450.
2022-02-01 11:33:41 +01:00
Hendrik Brucker c058361a23 Fix captured mouse mode 2022-02-01 03:49:51 +01:00
SeleckyErik d14165dae9 Simplify DisplayServerWindows pos/size message handling
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead.
This is for multiple reasons:
1) Microsoft suggest using WM_POSCHANGED is more efficient
2) RectChanged callback is only called once for most window operations
3) Simplifies message handling code
2022-01-31 18:28:48 +01:00
Rémi Verschelde f14b1441e7
Merge pull request #56548 from madmiraal/fix-53894 2022-01-31 18:08:48 +01:00
Fabio Alessandrelli 93968e1451 [HTML5] Fix gamepad samples not being properly reset. 2022-01-31 14:56:48 +01:00
Fabio Alessandrelli 2f509f1b12 [HTML5] Better engine config parsing. 2022-01-31 14:56:40 +01:00
Bartłomiej T. Listwon e4bde938a1 Prevent LTCG (MSVC LTO) from removing "pck" section 2022-01-30 16:45:28 +01:00
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Rémi Verschelde 83c7bf6d94
Merge pull request #57336 from bruvzg/win_con_redir 2022-01-28 15:04:09 +01:00
bruvzg 2c8511579f Fix MOUSE_MODE_CONFINED not updating area when full-screen is toggled or current screen is changed. 2022-01-28 10:15:08 +02:00
bruvzg 99a1e552ac [Windows] Disable console I/O redirection, if it's already redirected to the pipe or file. 2022-01-28 08:30:01 +02:00
Rémi Verschelde 4b36b6e92a
Merge pull request #56785 from bruvzg/nat_handles_4 2022-01-27 12:12:34 +01:00
Rémi Verschelde 203e261526
Merge pull request #57293 from mhilbrunner/windows-console-fixups 2022-01-27 11:48:53 +01:00
Max Hilbrunner 3ef5a97505 Verify custom HTTP headers, fix off by one error 2022-01-27 03:22:37 +01:00
Max Hilbrunner 9590eeebb5 Minor typo fixups to Windows console changes 2022-01-27 03:11:00 +01:00
Fredia Huya-Kouadio 6a4614ef48 Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` file
This should resolve https://github.com/godotengine/godot/issues/57209
2022-01-26 14:50:56 -08:00
Fredia Huya-Kouadio b284dd92d3 Fix XR Android manifest metadata
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata
2022-01-26 09:05:47 -08:00
bruvzg 57db989a97
[iOS] Fix iOS export with manually specified signing/provisioning data. 2022-01-25 17:13:03 +02:00
Haoyu Qiu 8be49838b3 Fix memory leak when move to trash fails on Linux 2022-01-25 18:38:13 +08:00
Rémi Verschelde 57a057f7ff
Merge pull request #56754 from madmiraal/fix-45592 2022-01-24 10:05:42 +01:00
Fabio Alessandrelli 3f93528483
Merge pull request #57074 from Faless/net/4.x_http_client_64
[Net] Fix get_response_body_length for large files.
2022-01-23 04:42:20 +01:00
Fabio Alessandrelli 18c2e734ac
Merge pull request #56977 from Calinou/web-editor-add-local-web-server
Add local web server configuration designed for web editor development
2022-01-23 04:41:32 +01:00
Fabio Alessandrelli 01e5e98312 [Net] Fix get_response_body_length for large files.
Parsing was fixed, but not the return value for the exposed getter.
2022-01-23 01:30:35 +01:00
bruvzg 3bf05c9018
[Export] Instead of removing unsupported options, hide it. 2022-01-22 22:56:58 +02:00
Omar Polo bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Hugo Locurcio 9ef9bfb12c
Add local web server configuration designed for web editor development
Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.

Headers required for the use of SharedArrayBuffer are automatically
added to every response.
2022-01-20 16:42:00 +01:00
Rémi Verschelde 9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Rémi Verschelde b6cb366884
Merge pull request #56949 from timothyqiu/has-clipboard 2022-01-20 12:09:45 +01:00
Hugo Locurcio da19898c24
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
2022-01-19 17:07:20 +01:00
Haoyu Qiu 314f309035 Add `DisplayServer.clipboard_has()` to check clipboard content 2022-01-19 23:44:20 +08:00
Rémi Verschelde 74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow 2022-01-19 10:03:17 +01:00
Rémi Verschelde 7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
bruvzg d62ca0c9c0 Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
bruvzg 8bb00a2dfd [macOS export] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-18 11:11:02 +02:00
Rémi Verschelde 8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
Rémi Verschelde 7176a43260
Remove property hints referencing unsupported svgz extension
The wrongly claimed support for it was removed in #49645.
See also #56862.
2022-01-17 12:40:43 +01:00
bruvzg 962d2df042
[iOS] Improve iOS icon / loading screen export.
Merge "required" / "optional" icons into a single list.
Remove "generate_missing" and automatically rescale icons / loading screens that are missing or have incorrect size.
Print warning if icon or loading screen has incorrect size.
2022-01-17 11:45:31 +02:00
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde 5f4e90d602
Merge pull request #56238 from madmiraal/fix-44178
Fix Actions mapped to triggers not using the full range
2022-01-14 19:59:29 +01:00
Marcel Admiraal f41c72c538 Fix Actions mapped to triggers not using the full range 2022-01-14 15:36:20 +00:00
Yuri Roubinsky 9418a2a599 Flush input events before destroying the window 2022-01-14 17:43:31 +03:00
bruvzg 89f37d4105
Add support for getting native display, window, and view handles. 2022-01-14 13:36:32 +02:00
luz paz 858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
Marcel Admiraal 5250cdd150 Use mouse event relative motion to calculate mouse velocity 2022-01-13 15:23:21 +00:00
Rémi Verschelde cd93bb9130
Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths 2022-01-12 16:45:44 +01:00
Rémi Verschelde 585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
Rémi Verschelde adf8af86f8
Merge pull request #56700 from bruvzg/macos_terminal_activation 2022-01-12 11:37:37 +01:00
Rémi Verschelde dc3b2e6ea2
Merge pull request #56717 from bruvzg/macos_opengl_hdr 2022-01-12 11:35:31 +01:00
bruvzg a38f56cfc3
[macOS] Fix OpenGL color space on HDR displays. 2022-01-12 10:50:17 +02:00
clayjohn 99064d57db New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
bruvzg 927105692f
[macOS] Improve window activation hack. 2022-01-11 23:25:12 +02:00
Rémi Verschelde 46624388d4
Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
Jason Knight 3e288f65bb Android export plugin passes absolute file paths to gradle for keystores. 2022-01-10 14:34:00 -06:00
bruvzg 4e2c6c1444
[macOS export] Improve code signing/notarization options validation. 2022-01-10 13:18:59 +02:00
Rémi Verschelde a489eb853d
Merge pull request #56618 from Pineapple/uwp-qpc-tweaks
UWP: Simplify QueryPerformanceCounter usage
2022-01-08 23:40:24 +01:00
Rémi Verschelde 277a159c48
Merge pull request #56497 from Pineapple/qpc-tweaks
Windows: Simplify QueryPerformanceCounter usage
2022-01-08 23:40:01 +01:00
Bartłomiej T. Listwon 24fe82da63 UWP: Simplify QueryPerformanceCounter usage 2022-01-08 13:10:27 +01:00
Rémi Verschelde 7cb0f9d079
Merge pull request #56514 from mhilbrunner/windows-missing-inputs 2022-01-07 10:29:55 +01:00
Aaron Franke 9a0e4ea550
Fix UTC typos in UWP platform 2022-01-06 10:49:48 -08:00
bruvzg c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Marcel Admiraal ac1e7e10eb Set window to focused when created 2022-01-06 08:04:59 +00:00
Rémi Verschelde 75c06289c4
Merge pull request #56517 from bruvzg/fix_export_utf8 2022-01-05 15:08:27 +01:00
Rémi Verschelde 63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory 2022-01-05 14:38:17 +01:00
bruvzg d2573c1636
Fix decoding UTF-8 filenames on unzipping. 2022-01-05 14:31:20 +02:00
Max Hilbrunner 6a6c4f2197 Windows input: Fix wrong OEM key, add missing keys 2022-01-05 12:20:47 +01:00
Bartłomiej T. Listwon 5ba38fb208 Windows: Simplify QueryPerformanceCounter usage 2022-01-05 07:40:46 +01:00
Rémi Verschelde ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Marcel Admiraal f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Rémi Verschelde 1d6f8ad837
Merge pull request #56438 from madmiraal/fix-56428
Fix tablet tilt values returning bad values
2022-01-03 23:48:46 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Fredia Huya-Kouadio a8a20a0e02
Merge pull request #56132 from m4gr3d/fix_android_studio_builds
Fix Android Studio builds
2022-01-03 09:19:21 -08:00
Rémi Verschelde 5e4d1c26aa
Merge pull request #56297 from Chaosus/fix_win32_cursor_resize 2022-01-03 14:00:00 +01:00
Marcel Admiraal 75a58360fd Fix tablet tilt values returning bad values 2022-01-02 12:15:14 +00:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Marcel Admiraal 3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Pierre-Thomas Meisels 5e0e4f209a OSX: Add signing of directory structure in Library when exporting for OSX.
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
Yuri Roubinsky 0f83d7272c Fix cursor stucking in resize shape 2021-12-28 13:35:07 +03:00
Aaron Franke cd6ac96bbb
Remove build system code for 32-bit iOS 2021-12-22 00:44:19 -08:00
ne0fhyk 1345e66935 Fix Android Studio builds. 2021-12-21 07:41:12 -08:00
Rémi Verschelde 51c5fa48ab
Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master 2021-12-20 10:28:16 +01:00
bruvzg ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Bastiaan Olij d08b28aeb0 Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues. 2021-12-18 12:21:16 +11:00
Wilson E. Alvarez 3c198aecaa
Sync detect_prime_x11.cpp formatting changes from 3.x branch 2021-12-17 16:08:13 -05:00
Rémi Verschelde 33e03386b3
Merge pull request #55966 from bruvzg/wt💩4 2021-12-16 23:05:24 +01:00
Sam Lantinga 8df0baf6f5 Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers
2021-12-16 08:52:47 -08:00