Commit Graph

12382 Commits

Author SHA1 Message Date
Marc Gilleron d2b4e30058
Change `_can_handle` and `_edit` virtual methods to take `Object*` 2023-02-17 14:10:38 +01:00
Rémi Verschelde f0c9ed4b55
Merge pull request #71475 from Maran23/4-x-theme-outline-affects-editor
Fix custom theme outline settings affects the editor theme as well
2023-02-17 14:07:22 +01:00
Rémi Verschelde b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde 3a7cb4a1e0
Merge pull request #68083 from atngames/master
Added a signal connection to update buses editor on "bus_layout_changed"
2023-02-17 09:50:01 +01:00
Rémi Verschelde 2824774d29
Merge pull request #69801 from nongvantinh/fix-invalid-scene-name
Fixed scene name can be saved as extension only
2023-02-17 00:35:00 +01:00
Rémi Verschelde 2aaa6f6728
Merge pull request #69810 from trollodel/scene_importer_material_crash_fix
Ensure that generated import IDs are unique
2023-02-17 00:34:14 +01:00
Nong Van Tinh 010ddfbc16
Prevent saving files with no name and only an extension.
Fixes #69768.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +01:00
rsjtdrjgfuzkfg 331dd33009 Theme Editor: fix leading styleboxes / main styles
Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.

This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.

Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde d768be4199
Merge pull request #73447 from KoBeWi/3early5me
Fix wrong font in Event Configuration
2023-02-16 18:34:55 +01:00
Rémi Verschelde 57419dcd88
Merge pull request #73440 from aXu-AP/code-editor-toggle-comment-fix
Fix toggle comment not moving caret
2023-02-16 18:34:51 +01:00
kobewi be03c79001 Fix wrong font in Event Configuration 2023-02-16 18:19:28 +01:00
aXu-AP d188068caa Fix toggle comment not moving caret
Fix regression if caret is at the beginning of the line and comment is toggled.
2023-02-16 16:17:24 +02:00
Rémi Verschelde 9f07643c8c
Merge pull request #73361 from akien-mga/your-ints-aint-gonna-increment-themselves
EditorProperty: Fix missing increment buttons for integers
2023-02-16 11:01:52 +01:00
Rémi Verschelde 373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
Rémi Verschelde e178042866
Merge pull request #73370 from timothyqiu/tiles-i18n
Add missing i18n in tiles editor
2023-02-16 11:01:43 +01:00
Rémi Verschelde 02ca6689c4
Merge pull request #73369 from SaracenOne/animation_length_read_only
Make animation length control respect read-only rules.
2023-02-16 11:01:38 +01:00
Rémi Verschelde 366b4094ec
Merge pull request #73350 from SaracenOne/node_pointer_revert_fix
Fixes revert button on exported node properties on inherited nodes
2023-02-16 11:00:24 +01:00
kobewi 7aa3651e2b Fold resources when non-main inspector exits tree 2023-02-15 18:20:55 +01:00
kobewi f579c0a79f Fix Save All trying to save empty scene paths 2023-02-15 17:29:52 +01:00
SaracenOne 919df3ac0e Make animation length control respect read-only rules. 2023-02-15 15:13:50 +00:00
Haoyu Qiu ccc3bdebb3 Add missing i18n in tiles editor 2023-02-15 23:08:03 +08:00
Rémi Verschelde 840675ee07
EditorProperty: Fix missing increment buttons for integers
Fixes #73192.
2023-02-15 15:26:46 +01:00
SaracenOne 6696a0790c Fixes revert button on exported node properties on inherited nodes. 2023-02-15 11:40:00 +00:00
Rémi Verschelde 088d227812
Merge pull request #73340 from TokageItLab/diamond-audio
Fix display for no-length audio stream keys
2023-02-15 09:51:58 +01:00
Silc Renew d5e662af73 Fix display for no-length audio stream keys 2023-02-15 17:00:31 +09:00
Haoyu Qiu 0edd46e3fc Fix editor language dropdown incomplete in some locales 2023-02-15 08:59:11 +08:00
RedworkDE 1fb2b662e1 Fix `texture_format/bptc` export option 2023-02-14 13:51:42 +01:00
Rémi Verschelde 56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde a1986729a5
Merge pull request #73277 from RandomShaper/fix_pck_errors
Reword misleading error messages in PCK export
2023-02-14 13:35:27 +01:00
Pedro J. Estébanez cc9c43a631 Reword misleading error messages in PCK export 2023-02-14 12:04:31 +01:00
Rémi Verschelde 76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
Rémi Verschelde bfe43f69b8
Merge pull request #67707 from Cykyrios/hide-private-prop-description-in-classdoc
Fix private properties appearing in custom class doc Property Descriptions
2023-02-14 11:03:50 +01:00
kobewi be6d5bbba6 Fix some TileMap errors and crashes 2023-02-14 00:39:41 +01:00
Rémi Verschelde 853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Rémi Verschelde 49fd62c315
Merge pull request #67523 from zaevi/fix_ProjectManager_sorting
Fix sorting issue in Project Manager.
2023-02-13 21:07:58 +01:00
kobewi 0c71c443ef Fix corrupt undo after making sub-resources unique 2023-02-13 19:18:03 +01:00
Micky e20b2f6c80 Tweak comments in `renames_map_3_to_4` & reorder
Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.

To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
2023-02-13 14:00:30 +01:00
Juan Linietsky 6cd587c8f4 Prevent recursive importing (hack)
Prevents recursion when importing files due to the ill nature of EditorProgress.
The progress dialog will have to be entirely rewritten after 4.0 is out due to it being a constant source of bugs.
In the meantime, this fixes the problem.

Fixes #53871. Supersedes #73159.
2023-02-13 11:54:32 +01:00
Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP bdfb10fb98 Rework code editor multiline operations
Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.

Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500 aa9d2149e7 Round 2: Fix mesh library remove selected item menu option
Previous pr: #46435
Fixes: #45969
2023-02-12 11:39:55 +01:00
Haoyu Qiu 4e36fc9777 Add more property capitalizations
* glTF
* LODs (plural form of LOD)
* Skeleton modification algorithms: CCDIK and FABRIK
2023-02-12 15:25:39 +08:00
Rémi Verschelde cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde 9f7744ee0e
Merge pull request #46435 from Hassan-A/MeshLibrary-RemoveItem-Fix
Fix mesh library remove selected item menu option
2023-02-11 22:04:25 +01:00
Rémi Verschelde 5ba53d0b36
Merge pull request #71740 from Jummit/dict-array-missing-types
Support signals and callables in exposed dictionaries
2023-02-11 22:04:02 +01:00
Rémi Verschelde b601f7959b
Merge pull request #73106 from YuriSizov/editor-help-theming-2000
Improve EditorHelp theming and make font size settings work
2023-02-11 22:01:20 +01:00
Haz 189acbee60
Fix mesh library remove selected item menu option
Fixes #45969.
2023-02-11 21:40:50 +01:00
Ruthger Dijt e2a87ec28b fix nullptr dereference in AnimationTimelineEdit 2023-02-11 20:30:11 +01:00
Yuri Sizov dd6ac955c3 Increase default font sizes for EditorHelp 2023-02-11 20:09:57 +01:00
Yuri Sizov 0eb3b49c39 Make EditorHelp respect font size settings 2023-02-11 20:09:57 +01:00
Yuri Sizov bbbcd77217 Make use of a theme cache in EditorHelp and ensure it's updated
- Migrates the existing cache to the standard theme cache struct
- Moves some parts of the codebase to use cache instead of ad-hoc fetching
- Adds hooks to editor settings previously missing from theme regeneration
2023-02-11 20:09:35 +01:00
Rémi Verschelde 44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00
Rémi Verschelde 0e81e2a30f
Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-update
Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 14:38:18 +01:00
Yuri Sizov 18d6c91e8e Avoid cleaning up editor plugins when property list changes
Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Rémi Verschelde 7bcd9a1049
Merge pull request #73082 from aaronfranke/check-canvas-item
Check for CanvasItem instead of Control and Node2D
2023-02-11 14:35:54 +01:00
Silc Renew 46645a34e3 Remove WARNING "ray: index" for debug from SkeletonEditor 2023-02-11 20:53:01 +09:00
Silc Renew 4c5bd4cb0a Fix weird bezier edit button update timing in AnimationTrackEditor 2023-02-11 20:48:18 +09:00
Aaron Franke be916233f9
Check for CanvasItem instead of Control and Node2D 2023-02-11 02:18:10 -06:00
heppocogne 78ea4b2f0c Fix code editor's ColorPicker issue
ColorPicker now supports color constants.
Modify code comments.
2023-02-11 00:14:14 +01:00
SnailRhymer db8d308830
Fix random placement behaviour in new TileMap Editor
Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful.
2023-02-10 19:08:03 +01:00
Rémi Verschelde 766bb88159
Merge pull request #71691 from hcoura/res-importer-gen-physics-mesh-only-when-needed
Fix SceneImportSettings perf issues
2023-02-10 18:46:00 +01:00
Rémi Verschelde 73c53cca81
Merge pull request #71054 from MarioLiebisch/fix-animationplayer-calltrack-strings
Properly stringify args for Call Method Tracks
2023-02-10 18:44:29 +01:00
Rémi Verschelde e52a2e3864
Merge pull request #73042 from akien-mga/create-project-gl_compatibility-mobile
ProjectManager: Also set `gl_compatibility` for mobile override
2023-02-10 18:44:13 +01:00
Yuri Sizov cd015d9ac9
Merge pull request #43111 from junkajii/master
New icons for ParallaxBackground & ParallaxLayer
2023-02-10 19:13:53 +03:00
Rémi Verschelde ab56e79a6a
ProjectManager: Also set `gl_compatibility` for mobile override
It's a bit hacky as the choice mainly impacts the main setting, but there are
pre-existing overrides which supersede it. We should treat this checkbox as
the highest allowed rendering method, and replace the ones which would be
higher end (here replace `mobile` with the chosen `gl_compatibility`).
2023-02-10 15:45:52 +01:00
Rémi Verschelde 493e932c86
i18n: Sync translations with Weblate 2023-02-10 15:32:10 +01:00
Rémi Verschelde fd55321da9
Merge pull request #73001 from SaracenOne/update_on_advanced_reimport
Emit reimport signal in reimport_file_with_custom_parameters method
2023-02-10 15:07:07 +01:00
Rémi Verschelde 44d5d4e3cd
Merge pull request #73007 from KoBeWi/typos_be_like
Fix error spam when deselecting TileMap
2023-02-10 15:06:40 +01:00
Rémi Verschelde bd09fcc3ca
Merge pull request #73034 from groud/fix_tilemap_pattern
Fix TileMap patterns creation
2023-02-10 15:06:35 +01:00
Rémi Verschelde e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Gilles Roudière 89ccdc7d34 Fix TileMap patterns creation 2023-02-10 10:46:19 +01:00
Haoyu Qiu 26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
kobewi f92392ce23 Fix error spam when deselecting TileMap 2023-02-10 01:07:48 +01:00
SaracenOne 27f8da7493 Emit reimport signal in reimport_file_with_custom_parameters
method to fix resources not updating when reimported from the
advanced import menu.
2023-02-09 22:26:52 +00:00
Rémi Verschelde b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
bruvzg 504ca3940c
[Bitmap Font] Fix character count check. 2023-02-08 13:51:19 +02:00
Rémi Verschelde 0e97806c1d
Merge pull request #72860 from RedworkDE/editor-export-plugin-bind
Bind `EditorExportPlugin::_get_export_features`
2023-02-08 09:37:40 +01:00
RedworkDE 2e167ca943 Bind `EditorExportPlugin::_get_export_features` 2023-02-07 23:14:20 +01:00
Rémi Verschelde a05670c617
Merge pull request #70623 from timothyqiu/property-i18n
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07 19:38:29 +01:00
Rémi Verschelde 743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
Some code simplifications
2023-02-07 16:30:22 +01:00
Rémi Verschelde 097cf5431b
Keep only production ready translations, move the WIP ones to godot-editor-l10n
- Remove WIP translation templates, moved to godot-editor-l10n which
  will be the source and target for Weblate contributions.
  * https://github.com/godotengine/godot-editor-l10n
- Re-add translations with a high completion ratio, stripped of the
  untranslated and fuzzy strings, and of the location and translator
  comments, to keep the size lower.
  * Threshold editor interface: 20% complete.
  * Threshold properties: 20% complete.
  * Threshold classes: 10% complete.
2023-02-07 15:35:12 +01:00
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Haoyu Qiu 5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Rémi Verschelde 1cd66a76fc
Merge pull request #72827 from RandomShaper/fix_slow_step
Pace debugger draw requests
2023-02-07 14:08:15 +01:00
Pedro J. Estébanez 31a4a0002e Pace debugger draw requests 2023-02-07 12:10:28 +01:00
Rémi Verschelde 6a58f4e305
Merge pull request #72812 from salianifo/master
Fix AnimationEditor ignoring region of Sprite2D
2023-02-06 23:36:15 +01:00
Rémi Verschelde f39eb330e9
Merge pull request #72741 from KoBeWi/connect!_but_where
Improve Connect Dialog navigation
2023-02-06 23:35:45 +01:00
kobewi 4b1d577b5c Improve Connect Dialog navigation 2023-02-06 22:56:41 +01:00
Salia Nifo 3154872177 Fix AnimationEditor ignoring region of Sprite2D 2023-02-06 16:56:11 -05:00
Rémi Verschelde 09b2c5fd05
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06 22:50:22 +01:00
Rémi Verschelde 4fcb8bc472
Merge pull request #72805 from TokageItLab/fix-ap
Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open
2023-02-06 22:49:58 +01:00
Yuri Sizov de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
Silc Renew 1f9dbbe07b Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer 2023-02-07 03:08:06 +09:00
Rémi Verschelde f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
Rémi Verschelde c22484e10d
Merge pull request #72796 from KoBeWi/toggle_game_over_plugin
More fixes to over plugin handling
2023-02-06 17:47:56 +01:00
Lyuma 5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde 074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
Support reimport appending
2023-02-06 15:39:51 +01:00
Rémi Verschelde 62f2d122e6
Merge pull request #72663 from akien-mga/project-converter-fix-no-regex-build
Fix no-regex build for ProjectConverter3to4
2023-02-06 15:36:23 +01:00
kobewi 50297a9cef More fixes to over plugin handling 2023-02-06 15:35:33 +01:00
Yuri Sizov 47c3e3b781
Merge pull request #72782 from TokageItLab/fix-rot-sc
Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06 14:39:20 +03:00
Silc Renew 0069131546 Fix ghost SpriteFramesEditor cause crash 2023-02-06 14:08:12 +09:00
Silc Renew 116c975a7b Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit 2023-02-06 13:48:33 +09:00
kobewi 2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
Rémi Verschelde ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Rémi Verschelde 2c008ac8c5
Merge pull request #72669 from TokageItLab/fix-scale-subgizmo
Fix broken `scaled_orthogonal()` & subgizmo global scaling
2023-02-04 00:21:14 +01:00
Yuri Sizov e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Silc Renew 1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
Rémi Verschelde 480e991656
Fix no-regex build for ProjectConverter3to4
Fixes #72649.
2023-02-03 15:26:06 +01:00
Yuri Rubinsky c0a3129210 Prevent preview error for the instance parameter in visual shader 2023-02-03 15:28:04 +03:00
smix8 7caf08ec75 Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Rémi Verschelde 1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Fredia Huya-Kouadio ca593f2f89 Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process. 2023-02-02 07:17:31 -08:00
Hugo Locurcio 3bff5aec7e
Fix missing LightmapGI gizmo icon in the 3D editor 2023-02-02 14:49:29 +01:00
Rémi Verschelde 315d3c4d21
Merge pull request #72334 from tbxMb/conv-ext-shader
Allow .gdshader files in 3to4 conversion
2023-02-02 10:32:36 +01:00
Rémi Verschelde 7c5e075531
Merge pull request #72576 from Maran23/4-x-rmb-new-menu
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
2023-02-02 10:32:10 +01:00
tbxMb 2c0446b893
Allow .gdshader files in 3to4 conversion 2023-02-02 10:27:26 +01:00
Rémi Verschelde 2e506516ee
Merge pull request #72559 from Maran23/4-x-improve-layout-dialog
Improve editor layout dialog
2023-02-02 09:50:44 +01:00
Marius Hanl 6b59c57f2a Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' due to no fixed index for the 'New' menu 2023-02-02 09:41:06 +01:00
Rémi Verschelde 30f5fc0aa3
Merge pull request #72521 from KoBeWi/simplesize_it
Simplify Connect Dialog layout and sizing
2023-02-02 09:36:03 +01:00
Marius Hanl 4b436d64aa Improve editor layout dialog
- Disable the 'Save' button in the dialog if no layout name is selected and no text is set
- Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
2023-02-02 01:29:40 +01:00
Jun Kajii 7b7a8a693b
New icons for ParallaxBackground & ParallaxLayer 2023-02-01 14:53:02 -03:00
kobewi 0a726862ea Simplify Connect Dialog layout and sizing 2023-02-01 17:02:48 +01:00
Silc Renew 2a39b5bcde Remove meaningless `rename_parameter` in AnimationTree 2023-02-01 23:14:36 +09:00
Rémi Verschelde 0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde 155aac11b5
Merge pull request #71482 from Calinou/editor-android-web-hide-show-in-file-manager
Hide non-functional "Show in File Manager" buttons in Android/web editor
2023-02-01 13:20:42 +01:00
Silc Renew 6782edd5a4 Consistent with NodeTimeSeek parameters OtherNodes 2023-02-01 20:58:36 +09:00
Juan Linietsky 91c3066c89 Support reimport appending
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process.
* Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not.

This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01 12:27:50 +01:00
Hugo Locurcio 1108594e66
Hide non-functional "Show in File Manager" buttons in Android/web editor
The editor filesystem isn't readily accessible by OS applications
on those platforms.
2023-02-01 12:23:14 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Lyuma bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Rémi Verschelde 7fb1b11818
Merge pull request #71409 from fire/escn-fixes
Fixes to ESCN mesh import
2023-02-01 07:56:42 +01:00
Rémi Verschelde d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde b395512fdb
Merge pull request #72412 from dsnopek/dedicated-server-export-ui-improvement
Make it clearer that file modes propagate to children in the dedicated server export
2023-02-01 07:53:07 +01:00
Rémi Verschelde a238944a9d
Merge pull request #72472 from krazy-j/krazy-j/master
Fix near one opacity in editor icons
2023-02-01 07:48:10 +01:00
Rémi Verschelde e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde e8c405de4d
Merge pull request #72482 from KoBeWi/dubious_stuff
Prevent wrong unedit when clicking editor viewport
2023-02-01 07:32:53 +01:00
Rémi Verschelde 3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde 27fdb06fed
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01 07:29:44 +01:00
Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Krazy-J 07781312b1 Fix near one opacity in editor icons
Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
2023-01-31 18:21:46 -06:00
kobewi 360c71c3f6 Prevent wrong unedit when clicking editor viewport 2023-02-01 00:50:34 +01:00
Raul Santos c7f4ca36a4
Use `PropertyUsageFlags` enum in parse_property 2023-01-31 23:31:15 +01:00
Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00