PouleyKetchoupp
6d14251b0d
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-18 11:52:01 +01:00
PouleyKetchoupp
7e9a45842e
Fixed ScriptEditorDebugger minimum size
...
Changed to MarginContainer to enforce debugger tabs minimum size on the parent, avoids overlapping controls with Profiler and Network Profiler tabs.
Fixes #20837
2019-11-18 09:42:28 +01:00
Tomasz Chabora
e9802d9b02
Fix animation key snapping at high zooms
2019-11-17 23:34:36 +01:00
Michael Alexsander
7ecaff578b
Make the script templates' blank lines conform with the official style guide
2019-11-17 08:54:43 -03:00
Rémi Verschelde
d1f8fd6384
Merge pull request #33607 from Calinou/orbit-modifier-always-alt
...
Always allow Alt as an orbit modifier in the 3D editor
2019-11-14 20:14:36 +01:00
Hugo Locurcio
1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
...
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/196 .
2019-11-14 17:40:15 +01:00
Hugo Locurcio
bc8236bd39
Add a tooltip to explain what marking a preset as "runnable" does
2019-11-14 15:11:31 +01:00
Rémi Verschelde
f244772028
Merge pull request #33617 from Chaosus/fix_theme_element2
...
Fix incorrect error/matches label color when switching from light to dark theme
2019-11-14 12:38:04 +01:00
Rémi Verschelde
41634199c8
EditorNode: Improve tooltip for pause button
...
Closes #14742 .
2019-11-14 11:44:20 +01:00
Yuri Roubinsky
0ec76d40b4
Fix incorrect error label color when switching from light to dark theme
2019-11-14 13:34:56 +03:00
Rémi Verschelde
a1c396e55c
Merge pull request #33614 from Chaosus/fix_theme_element
...
Fix "matches" label color in light theme
2019-11-14 10:54:59 +01:00
Yuri Roubinsky
facfae3671
Fix "matches" label color in light theme
2019-11-14 09:44:53 +03:00
Gilles Roudière
0287baf078
Disable ok button if no key is selected when adding event to an action
2019-11-13 22:37:06 +01:00
Rémi Verschelde
0132555dfa
Merge pull request #33596 from KoBeWi/sell_tile
...
Make sure tile is selected when selecting TileMap
2019-11-13 15:26:56 +01:00
Tomasz Chabora
f7476359e0
Make sure tile is selected when selecting TileMap
2019-11-13 14:26:37 +01:00
Rémi Verschelde
a439c55eff
Merge pull request #33589 from JFonS/fix_scaled_gizmos
...
Fix broken gizmo interaction when Node is scaled
2019-11-13 13:43:57 +01:00
JFonS
1f623c5a2b
Fix broken gizmo interaction when Node is scaled
2019-11-13 12:22:08 +01:00
Tomasz Chabora
1369e00973
Properly handle zoom when opening tileset editor
2019-11-12 16:23:53 +01:00
Tomasz Chabora
57b12c10ab
Prevent crash when scene has path, but no file
2019-11-12 14:09:58 +01:00
Rémi Verschelde
957910c480
Merge pull request #33544 from YeldhamDev/camera_override_tooltip_adustment
...
Minor adjustment in the "Game Camera Override" button's tooltip.
2019-11-11 17:22:47 +01:00
Michael Alexsander
107c1969f5
Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one
2019-11-11 12:41:46 -03:00
Michael Alexsander
c77ce40c3b
Minor adjustment in the "Game Camera Override" button's tooltip.
2019-11-11 11:46:23 -03:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
...
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Andrii Doroshenko (Xrayez)
1f62318f92
Display icon for "Set As Main Scene" in filesystem popup
2019-11-11 12:58:15 +02:00
Marcel Admiraal
d18b2e599d
Remove all uses of ERR_EXPLAIN macros.
2019-11-11 10:24:04 +01:00
Rémi Verschelde
5f4ab5c77d
Merge pull request #33529 from code-xD/master
...
fixes #33439 . The feature now changes according to the feature profile.
2019-11-11 08:24:23 +01:00
Rémi Verschelde
411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
...
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Shivansh Anand
9fee540e6e
fixes #33439 . The feature now changes according to the feature profile.
2019-11-11 01:13:56 +05:30
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
...
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
b2ff90fecf
Merge pull request #33513 from nekomatata/multi-selection-focus
...
Keep focus on the top-most node for multi-selection in scene tree
2019-11-10 10:06:16 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
PouleyKetchoupp
824bc3fed8
Keep focus on the top-most node for multi-selection in scene tree
...
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.
Fixes #33332
2019-11-10 09:37:51 +01:00
PouleyKetchoupp
b777d9b34a
Multi-selection restored properly after switching scenes
...
Fixes #33511
2019-11-10 09:32:07 +01:00
PouleyKetchoupp
72453e566d
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-09 22:30:08 +01:00
PouleyKetchoupp
133014c3fb
Fixed errors when saving scene with a shrunk viewport
...
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.
Fixes #33497
2019-11-09 21:16:19 +01:00
PouleyKetchoupp
311ab52b6c
Fixed Camera preview when creating new scenes
...
Fixes #33490
2019-11-09 17:24:40 +01:00
Tomasz Chabora
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
Danil Alexeev
c9d7301418
Fixed initial title in audio buses editor
...
Previously, 'default_bus_layout.tres' was always displayed at startup,
even if 'audio/default_bus_layout' was changed in Project Settings.
2019-11-08 13:17:39 +03:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
...
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
99cc4d246f
Merge pull request #33343 from KoBeWi/scene_tree_dusting
...
Another scene tree dock menu cleanup
2019-11-07 15:17:14 +01:00
Rémi Verschelde
b964e911b6
Merge pull request #33183 from silvanocerza/filesystem-tree-expand
...
Folders in FileSystem are not expanded on project save anymore
2019-11-07 13:20:26 +01:00
Rémi Verschelde
8e76c5701b
Merge pull request #32997 from Calinou/editor-color-picker-add-tooltip
...
Add a tooltip to Color properties in the editor inspector
2019-11-07 13:18:27 +01:00
Rémi Verschelde
bcb6a99154
Merge pull request #32527 from OsamaElHariri/fix_locale_filter
...
Fix locale filter in project settings editor
2019-11-07 13:06:17 +01:00
Rémi Verschelde
706552404c
Merge pull request #33362 from qarmin/regression_control
...
Fix dragging spinner without control key
2019-11-06 22:34:27 +01:00
Rémi Verschelde
74c4543c4b
Merge pull request #33387 from nekomatata/faster-create-dialog-filter
...
Node create dialog filtering optimization
2019-11-06 22:24:46 +01:00
Michael Alexsander
64da703c6f
Make text in the "About" dialog reset its position when changed
2019-11-06 17:20:37 -03:00
PouleyKetchoupp
fb9ff92c29
Node create dialog filtering optimization
...
Avoid loading the same scripts again and parse them when updating the node type tree.
2019-11-06 17:21:14 +01:00
Rémi Verschelde
245c99175c
Merge pull request #33361 from codecustard/master
...
Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
Rafał Mikrut
9fd416abce
Fix dragging spinner without control
2019-11-05 15:53:19 +01:00
codecustard
f643786b96
Fixes improper undo state for pivot setting
...
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
Silvano Cerza
469acbfd0c
Folders in FileSystem are not expanded on project save anymore
...
If an item was selected in the FileSystem dock and its parent
was collapsed the folder would be expanded when saving the project.
2019-11-04 20:23:46 +01:00
Rémi Verschelde
dc114fa2ef
Merge pull request #33335 from Calinou/input-map-editor-fix-key-names
...
Fix key names being wrongly capitalized in the input map editor
2019-11-04 17:24:16 +01:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
...
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Tomasz Chabora
4ed2abb0bf
Another scene tree dock menu cleanup
2019-11-04 16:45:16 +01:00
Hugo Locurcio
b14e391792
Fix key names being wrongly capitalized in the input map editor
...
This also fixes the prompt in the editor shortcuts dialog
while removing duplicated code.
This closes #33305 .
2019-11-04 15:23:28 +01:00
Tomasz Chabora
e3cfb006a0
Allow zooming while panning
2019-11-04 12:33:24 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
...
Fixes #33155
2019-11-04 10:12:36 +01:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Rémi Verschelde
306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
...
Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
Paulb23
362d38ea67
Update connection info on script validation rather then saved copy
2019-11-02 14:41:59 +00:00
checkerWoho
ec274eeeff
Copy transform when creating convex sibling
2019-11-02 15:08:50 +01:00
Rémi Verschelde
4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
...
Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00
Yuri Roubinsky
d5aa611d53
Merge pull request #33256 from Chaosus/vs_fix_custom_nodes
...
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 13:09:10 +03:00
Yuri Roubinsky
84a0ad36b6
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 12:04:48 +03:00
MCrafterzz
3a8a7fc31c
Added snapping for scaling in 2D editor
2019-11-02 09:43:15 +01:00
PouleyKetchoupp
f6f60e22f5
Fixed error when renaming a state in AnimationNodeStateMachine
...
Fixes #33245
2019-11-01 21:14:58 +01:00
Rémi Verschelde
b4737877f1
Merge pull request #33204 from akien-mga/prevent-crash-permission-issue
...
Prevent crash when we can't write to editor cache or config path
2019-11-01 14:09:42 +01:00
Rémi Verschelde
1e8758418e
Merge pull request #33216 from nekomatata/help-editor-codeblock
...
Code sections improvements in editor help
2019-11-01 14:03:26 +01:00
Rémi Verschelde
c12797fb31
Merge pull request #33232 from kraghot/Fix-Batch-Rename
...
Fix Batch Rename not opening
2019-11-01 14:00:40 +01:00
Edi Cikovic
d14d57120d
Fix Batch Rename not opening
2019-11-01 13:03:57 +01:00
Michael Alexsander
36c4fd8935
Make the editor dimming smarter
2019-10-31 16:58:53 -03:00
PouleyKetchoupp
74271712a8
Code sections improvements in editor help
...
- Removed extra new lines around code blocks
- Different color for code and code blocks to make them more visible
2019-10-31 18:47:12 +01:00
Rémi Verschelde
565f7183aa
Prevent crash when we can't write to editor cache or config path
...
This can happen if users somehow got wrong user permissions assigned to
their Godot cache, config or data paths (e.g. `~/.config/godot`).
The error messages should give them a hint as to what the issue may be.
Fixes #33199 .
There may be other situations that still lead to a crash, we need to
review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to
ensure that proper pointer validation is done.
2019-10-31 15:16:02 +01:00
Aaron Franke
8754e21f48
Fix "seperate" typos
2019-10-31 08:52:26 -04:00
Rémi Verschelde
aa96481c8f
Merge pull request #33196 from conankzhang/fix-theme-typo
...
Fix a constant name typo for GridContainer when creating an editor theme.
2019-10-31 09:51:16 +01:00
conankzhang
3854389156
Fix a constant name typo for GridContainer when creating an editor theme.
2019-10-31 01:01:54 -07:00
Hugo Locurcio
27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
...
This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
...
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde
af61fe8b77
Merge pull request #32928 from Calinou/2d-editor-add-primary-grid
...
Add primary grid lines to the 2D editor
2019-10-30 11:29:32 +01:00
volzhs
bee6b94b77
Add "Set as main scene" on context menu in FileSystem panel
2019-10-30 03:31:33 +09:00
Hugo Locurcio
c7e5dd9ef0
Add primary grid lines to the 2D editor
...
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.
This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Rémi Verschelde
b8daad9779
i18n: Sync translation template with current source
2019-10-29 13:57:45 +01:00
Rémi Verschelde
270bdafaeb
i18n: Sync translations with Weblate
2019-10-29 13:50:36 +01:00
Rémi Verschelde
948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
...
Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde
18c46bb8e5
Merge pull request #33144 from nekomatata/inspect-remote-tool-script-2
...
Fixed remote inspector for tool scripts
2019-10-29 12:01:40 +01:00
MCrafterzz
336e61b36a
Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection
2019-10-29 11:36:09 +01:00
Mikolaj Kaczmarek
a245bab78d
Fixed disconnecting not connected signal
2019-10-29 00:53:48 +01:00
PouleyKetchoupp
3a26a0eaa7
Fixed remote inspector for tool scripts
...
Fixes #29506
2019-10-28 18:32:00 +01:00
Michael Alexsander
d92123ed97
Add "panel" style to PopupDialog
2019-10-27 19:45:03 -03:00
Rémi Verschelde
816341af25
Merge pull request #33107 from volzhs/toggle-camera-preview-error
...
Fix error when opening or closing scene with camera preview on
2019-10-27 13:59:04 +01:00
volzhs
4b53a86ce3
Fix error when opening or closing scene with camera preview on
2019-10-27 21:04:29 +09:00
Paulb23
2e2a049d3c
Improve performance of connection info in the script editor
2019-10-27 11:07:19 +00:00
Rémi Verschelde
9e572b5bac
Merge pull request #33032 from Calinou/filedialog-scroll-to-top
...
Scroll back to the top after opening a directory in FileDialog
2019-10-27 10:06:34 +01:00
MCrafterzz
cdce135540
Fixed #21527 (Show hint to right click when curve editor is empty)
2019-10-26 14:15:45 +02:00
Rémi Verschelde
a8e007f055
Merge pull request #33078 from Calinou/assetlib-no-results-message
...
Display a message if no results are found in the asset library
2019-10-26 09:12:29 +02:00
Rémi Verschelde
8cef880c39
Merge pull request #33076 from Calinou/project-settings-fix-type-dropdown
...
Fix off-by-one error in the Project Settings type dropdown
2019-10-26 08:58:20 +02:00
Hugo Locurcio
41c89880f8
Display a message if no results are found in the asset library
...
This closes https://github.com/godotengine/godot-proposals/issues/184 .
2019-10-26 01:07:02 +02:00
Hugo Locurcio
929d8dd20c
Fix off-by-one error in the Project Settings type dropdown
...
This closes #33075 .
2019-10-25 23:58:21 +02:00
Rémi Verschelde
14e2348a60
Merge pull request #32812 from Calinou/template-manager-fix-devel-condition
...
Fix the download availability check in the export templates manager
2019-10-25 23:23:52 +02:00
Rémi Verschelde
5c04228a9b
Merge pull request #32824 from lupoDharkael/replace-next
...
Code editor: select next occurrence after Replace
2019-10-25 23:23:21 +02:00
Rémi Verschelde
46441d585b
Merge pull request #32835 from RobKohr/default-convert_indent_on_save-to-true
...
set convert_indent_on_save to default to true
2019-10-25 23:20:39 +02:00
Rémi Verschelde
8b1d9a00dc
Merge pull request #32847 from Calinou/fix-editor-path-icon-theme-change
...
Fix the editor path icon when switching from dark to light theme
2019-10-25 23:19:38 +02:00
Rémi Verschelde
c96ee7605c
Merge pull request #32946 from DavidSichma/fav-drag
...
Made favorites dragable
2019-10-25 22:03:22 +02:00
Rémi Verschelde
f259beb4f1
Merge pull request #33048 from KoBeWi/smarts_vs_grids
...
Make Ruler Tool depend on grid snap only
2019-10-25 12:06:03 +02:00
Rémi Verschelde
1c4b2a80b6
Merge pull request #33043 from volzhs/ruler-zoom
...
Fix ruler origin is moving with zoom
2019-10-25 07:48:37 +02:00
Rémi Verschelde
325232fbc4
Merge pull request #33051 from volzhs/inspector-stylebox
...
Make stylebox preview not to expand Inspector panel
2019-10-25 07:39:14 +02:00
Rémi Verschelde
7a0a39cd52
Merge pull request #33041 from volzhs/help-font-size
...
Recalculate margin based on help source font size
2019-10-25 07:13:58 +02:00
volzhs
f8e592f607
Make stylebox preview not to expand Inspector panel
2019-10-25 06:20:52 +09:00
Tomasz Chabora
50528b966d
Make Ruler Tool depend on grid snap only
2019-10-24 22:31:19 +02:00
volzhs
4beeb0fc0f
Fix ruler origin is moving with zoom
2019-10-25 05:19:13 +09:00
volzhs
69c5d637f2
Recalculate margin based on help source font size
2019-10-25 03:28:53 +09:00
Rémi Verschelde
40a25c1e86
Merge pull request #33029 from akien-mga/rm-rf-slash
...
Fix uninstallation of mono templates directory
2019-10-24 16:50:54 +02:00
Hugo Locurcio
c3b9319d78
Scroll back to the top after opening a directory in FileDialog
...
This also changes the behavior in EditorFileDialog.
This closes #26041 .
2019-10-24 15:40:47 +02:00
volzhs
f8a81e21db
Fix incorrect text rendering with smaller display scale
2019-10-24 22:29:41 +09:00
Rémi Verschelde
47746e10cb
Fix uninstallation of mono templates directory
...
The previous code didn't take into account that templates directories
can have subdirectories like the mono templates have.
Also fix an unclosed dir handle.
2019-10-24 13:54:06 +02:00
bruvzg
2f3db42de8
Update dock menu on project list changes, add favourites separator.
2019-10-24 13:25:21 +03:00
Rémi Verschelde
35944aebde
Merge pull request #33019 from volzhs/class_icon
...
Resize custom class icon
2019-10-23 21:48:40 +02:00
volzhs
9131f70d8a
Resize custom class icon
2019-10-24 03:55:56 +09:00
PouleyKetchoupp
94a50839fe
Fixed variables with built-in resource in remote inspector
...
Now loading the base resource first in ScriptEditorDebugger, the same way it's done in ScriptEditorPlugin.
Fixes #33013
2019-10-23 17:53:29 +02:00
Rémi Verschelde
2d6cf9cc56
Merge pull request #33009 from ebert83/fix_editor_save_layout
...
Fix layout saving error
2019-10-23 15:31:48 +02:00
Thomas Ebert Hansen
d62ab4ab10
Fix layout saving error
...
As a result of commit b49226e085
FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened.
Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN.
2019-10-23 15:02:51 +02:00
Fabio Alessandrelli
53637e4b1c
Improve EditorExportPlatform interface.
...
Convert all get_device* methods to get_option* and normalize their usage
as icon, label, tooltip.
2019-10-23 10:59:03 +02:00
Fabio Alessandrelli
2ae3631318
Fix EditorNode.get_editor_theme
...
EditorNode was not correctly setting the class memeber when creating the
theme, using a local variable instead.
Theme is now created before registering exporters (as they might need it).
2019-10-23 10:59:03 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
...
Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Rémi Verschelde
f022e4748c
Merge pull request #32954 from argentite/new-extend-script
...
Add separate menu entries for extending and replacing scripts
2019-10-23 07:33:50 +02:00
Erik
8b0546d93b
Implement game camera override
...
Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Hugo Locurcio
66bfa92e84
Add a tooltip to Color properties in the editor inspector
...
This makes it possible to view a color's raw R/G/B/A values
without clicking the ColorPickerButton.
2019-10-22 23:22:20 +02:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
...
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Rémi Verschelde
7862e3c4de
Merge pull request #32976 from DavidSichma/type_eval
...
Fixed evaluation for types
2019-10-22 22:41:33 +02:00
Anubhab Ghosh
4972ef801a
Add clear menu entries for extending and replacing scripts
2019-10-23 01:57:17 +05:30
Tomasz Chabora
6c0ef9f729
Auto-increment frame_coords when keying
2019-10-22 20:12:55 +02:00
Rémi Verschelde
d5fd3b6554
Merge pull request #32973 from KoBeWi/sprite_gps
...
Show preview of frame_coords in AnimationPlayer
2019-10-22 19:44:41 +02:00
AJ Weeks
fb7a4ce63e
Fix canvas scale gizmo placement
2019-10-22 18:17:54 +01:00
Rémi Verschelde
b6dea9469c
Merge pull request #32985 from Chaosus/fix_bug
...
Prevents segfault on _class_desc_resized at exit
2019-10-22 18:42:46 +02:00
Yuri Roubinsky
d7d72aeeec
Prevents segfault on _class_desc_resized at exit
2019-10-22 16:01:11 +03:00
Rémi Verschelde
549aea7284
Merge pull request #32944 from Klowner/gdscript-editorspinslider
...
expose EditorSpinSlider to GDScript
2019-10-22 14:31:24 +02:00
Rémi Verschelde
d54f76c132
Merge pull request #32838 from Calinou/add-x509certificate-cryptokey-icons
...
Add editor icons for X509Certificate and CryptoKey
2019-10-22 12:39:40 +02:00
Rémi Verschelde
1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
...
Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Rémi Verschelde
a2871cc06b
Merge pull request #32846 from Chaosus/fix_doc_color
...
Fix incorrect coloring of in-editor documentation when theme changed
2019-10-22 12:00:00 +02:00
David Sichma
94fb3f666c
Fixed evaluation for types
2019-10-22 09:42:46 +02:00
Tomasz Chabora
4b9860ea94
Show preview of frame_coords in AnimationPlayer
2019-10-22 02:46:50 +02:00
Rémi Verschelde
affb7fa423
Merge pull request #32958 from YeldhamDev/inspector_resource_object_icon
...
Make the the resource menu button fallback to the Object icon instead of Node
2019-10-21 22:25:52 +02:00
Rémi Verschelde
53945fe75e
Merge pull request #32960 from YeldhamDev/anim_track_copy_enhancements
...
Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 22:25:01 +02:00
Michael Alexsander
1594f22b4e
Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 12:40:23 -03:00
Rémi Verschelde
9e631a40c6
Merge pull request #32956 from volzhs/invalid-bold
...
Fix validating editor bold font
2019-10-21 17:15:40 +02:00
Michael Alexsander
a0866716ed
Make the the resource menu button fallback to the Object icon instead of Node
2019-10-21 11:26:58 -03:00
volzhs
aa5e34d018
Fix validating editor bold font
2019-10-21 22:44:03 +09:00
Rémi Verschelde
d33af87b61
Merge pull request #32849 from jahd2602/fix-26362
...
Add accept-dialog enter-key functionality to the Connect Dialog's Method textfield.
2019-10-21 15:36:26 +02:00
Rémi Verschelde
ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
...
Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
Rémi Verschelde
8fc423034b
Merge pull request #32836 from YeldhamDev/resource_editor_icon_fallback
...
Make resource editor fallback to Object icon if none is found
2019-10-21 15:24:04 +02:00
David Sichma
f1265541ee
Favorites dragable
2019-10-20 19:39:21 +02:00
Mark Riedesel
6a85614d86
expose EditorSpinSlider to GDScript
2019-10-20 11:54:35 -04:00
AJ Weeks
59d2c71227
Add arcs to indicate angle being measured by ruler
2019-10-19 19:45:56 +01:00
Hugo Locurcio
fd244d0328
Add editor icons for X509Certificate and CryptoKey
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-10-16 22:16:14 +02:00
Tomasz Chabora
6f7ba78c53
Don't allow to export pck without preset
2019-10-16 11:58:49 +02:00
PouleyKetchoupp
8df330bacd
Allow Label autowrap to cut words when they exceed line width
...
Fixes #30832
2019-10-16 09:57:44 +02:00
Jairo Honorio
7db29919f2
Add accept-dialog enter-key functionality to the Connect Dialog's Method textfield.
2019-10-15 05:49:42 -03:00
Hugo Locurcio
91825ec1d4
Fix the editor path icon when switching from dark to light theme
2019-10-15 09:07:44 +02:00
Yuri Roubinsky
c1bd94c2a4
Fix incorrect coloring of in-editor documentation when theme changed
2019-10-15 09:54:28 +03:00
Hugo Locurcio
af89a87075
Add a "slow" modifier to freelook
...
This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)
In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
Michael Alexsander
22b9510558
Make resource editor fallback to Object icon if none is found
2019-10-14 16:36:00 -03:00
RobKohr
1c08d98ec8
set convert_indent_on_save to true
...
https://github.com/godotengine/godot/issues/30324
2019-10-14 15:35:17 -04:00
lupoDharkael
6f32fc68e4
Code editor: select next occurrence after Replace
2019-10-14 13:59:26 +02:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
Hugo Locurcio
d96388e6f6
Fix the download availability check in the export templates manager
...
This closes #17746 .
2019-10-13 23:40:19 +02:00
David Sichma
f7d9f070e1
Increased step precision
...
Results in nicer numbers for float properties like 20.0 instead of
20.000001
2019-10-13 00:29:53 +02:00
Hugo Locurcio
859478251f
Fix the dependency error dialog being too small on hiDPI displays
...
This closes #32770 .
2019-10-12 15:54:16 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
...
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga
29690f6aec
Fixes concaveshape not selecting in viewport
...
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
...
Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
Rémi Verschelde
16dc6032dc
Merge pull request #32737 from volzhs/unused-outputstrings
...
Remove unused editor/OutputStrings
2019-10-11 08:21:21 +02:00
Rémi Verschelde
4067028894
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
...
Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11 07:21:57 +02:00
volzhs
52b21435e2
Remove unused editor/OutputStrings
2019-10-11 14:13:20 +09:00
Hugo Locurcio
8c79b4f5e9
Remove redundant camelcase_to_underscore()
call in EditorInspector
...
Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
PouleyKetchoupp
30f2100d59
Fixed ScriptEditor autosave timer causing errors on start
...
Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b
Move grid snapping to an independent button
2019-10-10 21:10:08 +02:00
Yuri Roubinsky
b76ae23392
Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:19:48 +03:00
Marqus
c84e73bf92
Add shortcut Shift + F3 to search pervious in the built-in docs
...
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".
The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.
Fixes #31147 .
Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
...
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
564a258831
Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting
...
Fixes deselection not working when merging scene
2019-10-09 08:42:16 +02:00
Emmanuel Barroga
b5ff31a433
Fixes deselection not working when merging scene
...
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-08 22:42:47 -07:00
Pedro Ciambra
afdfe651a1
Remove Show Ruler shortcut (fixes #32639 )
...
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde
e1243f75b2
Merge pull request #32444 from lupoDharkael/center-template
...
Project Manager: Update template dialog position after window resize
2019-10-08 17:04:46 +02:00
Rémi Verschelde
abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
...
Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
...
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Rémi Verschelde
ed1cefd352
Merge pull request #32624 from Calinou/project-settings-allow-all-types
...
Allow all Variant types to be added as project settings
2019-10-08 16:05:29 +02:00
Gilles Roudière
0e834b3924
Increase grid size limit
2019-10-07 22:59:51 +02:00
Hugo Locurcio
753eff2f68
Allow all Variant types to be added as project settings
2019-10-07 17:17:13 +02:00
PouleyKetchoupp
1e301479da
Sprite to polygon conversion improvements
...
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)
Fixes #32564 , #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde
dcf46d311a
Merge pull request #32523 from hbina/hbina_fix_method_ordering
...
Applied the same kind of ordering to methods description
2019-10-07 08:34:10 +02:00
Rémi Verschelde
c825f76dec
Merge pull request #32567 from Calinou/increase-about-dialog-size
...
Increase the size of the About dialog
2019-10-07 08:26:57 +02:00
Rémi Verschelde
74c7866bba
Merge pull request #32594 from Calinou/project-editor-settings-search-shortcut
...
Focus the search box when pressing Ctrl+F in Project/Editor Settings
2019-10-07 08:26:27 +02:00
Rémi Verschelde
0d26a425da
Merge pull request #32589 from OsamaElHariri/add_angle_to_ruler
...
Add angle to ruler tool
2019-10-07 07:22:30 +02:00
Joe Morton
c017f3405e
Set tooltip to an empty string when clearing
...
Format
Remove string conversion
2019-10-06 17:29:11 +01:00
Hugo Locurcio
724b9bc0ce
Focus the search box when pressing Ctrl+F in Project/Editor Settings
2019-10-06 17:56:34 +02:00
Osama El Hariri
90ea3787ec
Add angle to ruler tool
2019-10-06 18:04:49 +03:00
Hugo Locurcio
0550c41ab6
Increase the size of the About dialog
...
This makes third-party license texts display without any soft
wrapping.
The About dialog still fits in the editor when using the smallest
window size permitted (1024x600).
2019-10-05 17:18:25 +02:00
Hugo Locurcio
1739ef5fd7
Document the ability to include/exclude non-resource export folders
...
This closes #3646 .
2019-10-05 16:54:13 +02:00
bruvzg
1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms)
2019-10-04 22:33:03 +03:00
jfons
c1de7cb22e
Fix calculate_spatial_bounds for selection display
...
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00