Rémi Verschelde
6c19a619ad
Merge pull request #72365 from groud/warn_ysort_tilemap
...
Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 13:28:22 +01:00
Gilles Roudière
62c874732d
Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 10:34:35 +01:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
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Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
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Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Rémi Verschelde
3a1638391b
Merge pull request #72326 from TokageItLab/unlimit-transition
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Remove the max input limit & cleanup `AnimationNodeTransition` API
2023-01-30 10:03:22 +01:00
Rémi Verschelde
2e0d9efb72
Merge pull request #72115 from AThousandShips/clip_children_fix
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Hide `clip_children` for some non-drawn CanvasItems
2023-01-30 10:02:54 +01:00
Rémi Verschelde
080c795054
Merge pull request #66266 from Calinou/editor-description-fix-tooltip-update
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Fix Editor Description tooltip not changing until scene is reopened
2023-01-30 10:01:48 +01:00
Ninni Pipping
bbf203bc32
Hide clip_children for non-drawn CanvasItems
2023-01-30 08:22:06 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
smix8
1bc2c7cb12
Create default World navigation maps on demand only
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Changes that the default navigation maps of World resources are only created on first use.
2023-01-30 02:51:14 +01:00
Hugo Locurcio
9f026d5274
Fix Editor Description tooltip not changing until scene is reopened
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You still need to select another node to see the tooltip updated first,
but you no longer need to save and reopen the scene to view the updated
tooltip.
2023-01-30 00:18:13 +01:00
Silc Renew
d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
2023-01-30 03:52:55 +09:00
Danil Alexeev
5195f723b9
Improve stroke drawing on 2D collision shapes
2023-01-29 19:07:09 +03:00
Rémi Verschelde
915bdd4b4d
Merge pull request #71896 from poohcom1/fix/autocomplete-substring-filter
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Fix autocomplete filter not including substrings
2023-01-29 14:10:53 +01:00
Rémi Verschelde
0d36281dff
Merge pull request #72178 from DarkMessiah/fix_graph_edit_minimap_connection
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Fix connections drawing in GraphEdit minimap
2023-01-29 02:24:54 +01:00
Silc Renew
fa198c482e
Fix AnimatedSprite play() don't redraw immediately
2023-01-29 08:00:42 +09:00
MinusKube
0f512a68dd
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-01-28 20:09:24 +01:00
Stanislav Labzyuk
068f4d88f6
Fix connections drawing in GraphEdit minimap
2023-01-28 18:55:14 +01:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
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Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Rémi Verschelde
e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
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Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde
04f7374775
Merge pull request #72157 from Kabiirk/GPUParticles2D-collision-UI-Fix
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Fixing Inspector Property UI for GPUParticle2D collision_base_size [w.r.t Issue#71942]
2023-01-28 15:54:29 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Fabio Alessandrelli
adba870534
[NET] Refactor TLS configuration.
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Use a TLSOptions configuration object which is created via static
functions.
- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)
This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio
63c88df3f7
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-28 00:21:05 -08:00
Josh Jones
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
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Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
MinusKube
ba472bd29c
Use correct prefix for TextMesh width property
2023-01-28 04:09:10 +01:00
MinusKube
d59c221404
Mark dirty flags when shaped texts are invalidated
2023-01-28 03:31:55 +01:00
Rémi Verschelde
a43db5afa4
Merge pull request #72186 from groud/improve_tileset_3to4_conversion
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Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 19:26:46 +01:00
Rémi Verschelde
aae96945fa
Merge pull request #71470 from YeldhamDev/window_fixes
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Fix some small bugs in the `Window` node
2023-01-27 19:26:31 +01:00
Gilles Roudière
9a593fa1aa
Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 18:44:45 +01:00
Rémi Verschelde
1bf7b84fbf
Merge pull request #62123 from holgac/bugfix-62097
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Fix infinite loop in animation compress
2023-01-27 15:42:05 +01:00
Rémi Verschelde
8a1369192e
Merge pull request #72173 from groud/warn_autotile_conversion
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Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 15:41:52 +01:00
Rémi Verschelde
f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
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Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
Gilles Roudière
0d06ebff2f
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 13:34:57 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8
1809915bce
Add TileSet helper functions to set/get navigation layer values
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Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
3e1925fd00
Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui
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Fix SubViewportContainer processing Events before other Control-Nodes
2023-01-27 10:39:49 +01:00
Rémi Verschelde
22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
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Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
af1ef4c94f
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
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Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 10:30:15 +01:00
Silc Renew
d33fdfcdad
Fix AnimationTree MethodTrack discards all process
2023-01-27 17:44:25 +09:00
Danil Alexeev
af8bf6f1d0
Fix LineEdit
and TextEdit
context menus not customizable
2023-01-27 11:14:54 +03:00
Kabiir
21ef712863
Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942]
2023-01-27 11:55:03 +05:30
MinusKube
03df4e3fce
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 01:54:47 +01:00
Rémi Verschelde
d1e5903c67
Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint
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Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27 00:22:23 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
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Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
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Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
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Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
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Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
Mark Riedesel
da893c14cf
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c
Remove size restrictions from StyleBoxTexture
2023-01-26 17:11:37 +01:00
Markus Sauermann
b15a3ea3a4
Added assertion check
2023-01-26 16:10:32 +01:00
Rémi Verschelde
44c0bfc94d
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
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Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26 16:01:17 +01:00
Rémi Verschelde
058c61b5b3
Merge pull request #68007 from Sauermann/fix-3d-capture
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Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26 16:00:26 +01:00
Rémi Verschelde
13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
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Fix position of Tooltips
2023-01-26 16:00:14 +01:00
Rémi Verschelde
296dea77fe
Merge pull request #66692 from Sauermann/fix-window-final-transform
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Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:59:53 +01:00
Rémi Verschelde
f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
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Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Markus Sauermann
83fa14a5a9
Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:30:44 +01:00
Silc Renew
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
Markus Sauermann
c4ed247f5f
Fix position of Tooltips
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CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.
Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.
This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
Rémi Verschelde
886c0dbef9
Merge pull request #72100 from bruvzg/sysf_msdf
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[SystemFont] Add missing MSDF properties.
2023-01-26 09:52:41 +01:00
Rémi Verschelde
1cae673b54
Merge pull request #72099 from bruvzg/ime_commit
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[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
Rémi Verschelde
b29cd0699a
Merge pull request #72096 from TokageItLab/spamspamspam
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Fix spamming audio preview and cleanup process in `AnimationPlayer/Tree`
2023-01-26 09:51:54 +01:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
bruvzg
e08a6e692d
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:24:12 +02:00
Silc Renew
4e56c2b0b0
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
2023-01-26 14:09:25 +09:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Rémi Verschelde
cb8aeca1ca
Merge pull request #72046 from MewPurPur/buttons-inspector-clutter-reduction
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Add groups to Button and BaseButton to reduce inspector clutter
2023-01-26 01:05:56 +01:00
VolTer
7d14c44025
Add more sections to Button and BaseButton
2023-01-25 15:39:02 +01:00
Rémi Verschelde
8cebd0a2ce
Merge pull request #71983 from vmedea/push-customfx
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Expose RichTextLabel::push_customfx to GDScript
2023-01-25 14:41:01 +01:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
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Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
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Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531
Add indicator for state machine transition fade progress and position of state transitioning from.
2023-01-25 10:17:55 +00:00
Rémi Verschelde
dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
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Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
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Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
iiMidknightii
034c445a67
Changed Camera3D Ortho Size Limit
2023-01-24 13:20:17 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
mara
be733ea3d1
Expose RichTextLabel::push_customfx to GDScript
2023-01-24 18:16:24 +01:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-24 12:24:53 +02:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
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Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
Rémi Verschelde
bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
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Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
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Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
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Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
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- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
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Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
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Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Juan Linietsky
4383b5ab1e
Simplify AudioStreamPolyphonic
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* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde
35c37ce4ce
Merge pull request #67847 from rburing/warn_non-uniformists
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Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23 10:32:06 +01:00
Rémi Verschelde
19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
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allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde
69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
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Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
poohcom1
c161ee3519
Fix autocomplete filter not including substrings
2023-01-23 11:35:57 +07:00
Bastiaan Olij
52d4a56b3b
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 11:26:12 +11:00
bitsawer
81f9529a7e
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
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Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
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Address Android editor crashes
2023-01-22 17:52:31 +01:00
Rémi Verschelde
78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
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Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
RedMser
386f62df96
Fix SplitContainer rendering and theming
2023-01-22 16:34:56 +01:00
Juan Linietsky
f18d408c08
Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
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* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.
This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.
Does not fix anything currently, but should help implement #69758 properly.
Some demo code of how to use this:
```GDScript
var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster
```
2023-01-22 16:22:45 +01:00
Rémi Verschelde
d4d01ca20a
Merge pull request #71609 from lufog/menubar-auto-translation
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MenuBar add auto-translation of Menu names
2023-01-22 16:07:40 +01:00
Rindbee
64edc7a5c2
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
Rémi Verschelde
cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
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Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
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Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
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Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
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Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Silc Renew
a6d8afc90c
Fix weird behavior of teleporting to self-state when reset is false
2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604
Expose fading_from_node from StateMachine
2023-01-22 15:50:53 +09:00
Silc Renew
451cb5577d
Fix wrong BezierTrack init value
2023-01-22 06:52:40 +09:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
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Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
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Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
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Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
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Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
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Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky
7dbc458bb4
Clean up shader parameter remap
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This PR is a follow up to #64092 , which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.
This fixes #54336 . Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.
**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde
2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
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fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Rémi Verschelde
7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
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Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
Juan Linietsky
51777a2914
Fix constant editor redraw after shortcut
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Introduced by me by mistake on #71328 . Fixes #71652 .
2023-01-21 10:54:45 +01:00
Silc Renew
3bb298b78a
Fix max limit of AnimationNodeTransition input count in the inspector
2023-01-21 14:57:36 +09:00
Daniel Larson
d7b61158fa
allowed negative DoF blur transition in the editor
2023-01-20 20:39:49 -06:00
Rémi Verschelde
d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
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Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Yuri Rubinsky
f9b5e9da37
Fix code generation for ProximityRange node in visual shader
2023-01-20 22:31:37 +03:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Yuri Rubinsky
6f2c0140f0
Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code
2023-01-20 13:51:35 +03:00
Yuri Rubinsky
7cbe2b939e
Some refactoring for visual shader texture functions
2023-01-20 12:54:20 +03:00
Алексей Смирнов
a118bc2723
MenuBar add auto-translation of Menu names
2023-01-20 11:34:20 +03:00
Rémi Verschelde
a83093fa80
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
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Fix incorrect Viewport Debug Draw effects
2023-01-20 08:49:21 +01:00
Rémi Verschelde
9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
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`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Rémi Verschelde
360b61084a
Merge pull request #41239 from dalexeev/fix_draw_rect
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Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19 22:49:23 +01:00
Rémi Verschelde
fc5fafbb32
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties
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Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19 21:53:02 +01:00
Rémi Verschelde
d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
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Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde
a202f5104f
Merge pull request #71264 from TokageItLab/improve-statemachine
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Add next/reset function to `AnimationStateMachine`
2023-01-19 21:52:05 +01:00
HalcyonGarside
ef35c4002c
Add 'Lighting' to list of Debug Draw viewport options
2023-01-19 15:23:59 -05:00
kleonc
728c51e362
CanvasItem::draw_polyline Support thin polylines drawn using line strip
2023-01-19 21:08:25 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
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Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
4ca6a9809d
Merge pull request #44596 from KoBeWi/ 🧹 🧹 🧹
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Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Rémi Verschelde
8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
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Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
Yuri Sizov
752402cf35
Clean-up, harmonize, and improve StyleBox API
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- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
bruvzg
aade5abd4f
Reorganize main and sub-window initial position properties.
2023-01-19 13:44:06 +02:00
Life4gal
d3612e039a
Fix using Resource objects as keys in the tres
format
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Fixes #57506 .
2023-01-19 12:19:06 +01:00
RedworkDE
be4eb3bbdd
Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
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Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Michael Alexsander
52b077ca28
Fix some small bugs in the Window
node
2023-01-18 21:20:49 -03:00
Rémi Verschelde
acd62443b6
Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop
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Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18 22:41:43 +01:00
Rémi Verschelde
2050f59e3a
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
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`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18 22:28:24 +01:00
Rémi Verschelde
f40f1e0c90
Merge pull request #60904 from KoBeWi/ 👻 👻 👻
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Allow unindent without selection
2023-01-18 22:27:36 +01:00
Rémi Verschelde
4abbc0c3fb
Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo
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Fixes TileMap undo not restoring tiles
2023-01-18 22:20:12 +01:00
Silc Renew
e480262c53
Allow AnimationNodes to restart when transitioning to the same state
2023-01-19 03:10:59 +09:00
Silc Renew
8bfaf098c7
Add next/reset function to AnimationStateMachine
2023-01-19 03:10:45 +09:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
Gilles Roudière
13e7f1a143
Fixes TileMap undo not restoring tiles
2023-01-18 17:43:41 +01:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
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Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
Rémi Verschelde
da1b78222c
Merge pull request #71615 from groud/bring_back_get_cells_by_id
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Bring back TileMap::get_cells_by_id
2023-01-18 17:33:14 +01:00
Rémi Verschelde
b143e03597
Merge pull request #71604 from groud/snappier_tilemap_edit
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Avoid recreating TileMap internals when selecting it
2023-01-18 17:32:16 +01:00
Rémi Verschelde
b7d8224210
Merge pull request #71587 from maiself/fix-touch-release
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Fix crash on touch release
2023-01-18 17:32:10 +01:00
Silc Renew
d16004f297
Add p_keep_state to AnimationPlayer::stop()
2023-01-19 01:05:46 +09:00
kobewi
b427d3585c
Allow unindent without selection
2023-01-18 17:05:15 +01:00
Gilles Roudière
68afc0afa5
Bring back TileMap::get_cells_by_id
2023-01-18 15:56:31 +01:00
kleonc
43fc483e6c
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
2023-01-18 15:16:22 +01:00
Gilles Roudière
10849a6d93
Avoid recreating TileMap internals when selecting it
2023-01-18 11:28:31 +01:00
Mai Lavelle
a058cedb53
Fix crash on touch release
2023-01-17 19:12:55 -05:00
Rémi Verschelde
9ebb3e3107
Merge pull request #71553 from RandomShaper/no_catastrophic_relayout
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Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 15:00:11 +01:00
Pedro J. Estébanez
ed8c5cd52f
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 13:49:54 +01:00
Rémi Verschelde
63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
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Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Danil Alexeev
c046bb8389
Fix CanvasItem.draw_rect
function with filled = false
2023-01-17 09:15:47 +03:00
Nong Van Tinh
d6b923ae05
Fixes incorrect caption for TextureParameterTriplanar
2023-01-17 12:10:01 +07:00
clayjohn
267db8a504
Update ImmediateMesh to use octohedral encoded normals
2023-01-16 14:14:37 -08:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
Rémi Verschelde
ecfd57026e
Merge pull request #71375 from clayjohn/LightmapGI-crash
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Enforce a default minimum lightmap size hint size
2023-01-16 22:28:36 +01:00
Rémi Verschelde
ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
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Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
Rémi Verschelde
7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
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Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Rémi Verschelde
47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
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Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
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Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Gilles Roudière
0dbcf8f735
Fixes TileDate::add_source accepting invalid ID values
2023-01-16 12:14:40 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in draw_line
and similar methods
2023-01-16 12:49:58 +03:00
bruvzg
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH
flag and enabled it for tooltips. Expose window_set_mouse_passthrough
to Window
.
2023-01-16 11:42:49 +02:00
kobewi
1260cb0bfb
Improve empty Tween error message
2023-01-16 10:30:21 +01:00
Rémi Verschelde
2d214c8881
Merge pull request #70685 from stmSi/fix-nan-graphedit-infinite-loop
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Fix: NaN value making infinite loop inside GraphEdit's `NOTIFICATION_DRAW`
2023-01-16 09:41:08 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
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Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
5663c78bd2
Merge pull request #43399 from KoBeWi/path_stalking
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Update PathFollow2D when curve is changed
2023-01-16 09:24:03 +01:00
Rémi Verschelde
ce278b1b7a
Merge pull request #70433 from Sauermann/fix-treeitem-id
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Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16 09:15:15 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Tomasz Chabora
5d75edb3b5
Update PathFollow2D when curve is changed
2023-01-15 18:11:21 +01:00
Rémi Verschelde
55bf948fe7
Fix change_scene memory leak due to duplicate instantiation
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Regression from #71105 .
Fixes #71363 .
2023-01-15 14:05:15 +01:00
Hugo Locurcio
65560315a4
Add a property hint for SpinBox's custom_arrow_step
property
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Only positive or zero values make sense for this property.
2023-01-14 20:18:01 +01:00
Paulb23
1aac10d73d
Fixed adding extra quote when completing strings
2023-01-14 15:28:22 +00:00
kobewi
59ea36b87c
Remove set_drag_forwarding_compat()
2023-01-14 15:16:51 +01:00
clayjohn
e0e073138d
Enforce a default minimum lightmap size hint size
2023-01-13 17:46:55 -08:00
Rémi Verschelde
030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
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Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov
682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
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Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
kobewi
54abd5b560
Add expand mode compat to TextureRect
2023-01-13 19:16:49 +01:00
Juan Linietsky
dd3a1b08a9
Button shortcuts no longer "press" the Button.
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* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.
Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
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(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Tomasz Chabora
4668a186db
Reset animation on playback stop
2023-01-13 13:41:37 +01:00
bruvzg
9b2843f14f
Improve dashed line alignment and make it optional.
2023-01-13 10:30:12 +02:00
stmSi
d1bd7539a6
Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAW
2023-01-13 12:29:29 +06:30
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
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Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Rémi Verschelde
05e1517c8e
Merge pull request #71290 from clayjohn/normal-map-2d
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-13 00:17:28 +01:00
clayjohn
b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
Lyuma
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
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Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
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Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
Rémi Verschelde
73ab514657
Fix style issue in ShapeCast3D after #68409
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Somehow that PR didn't run the CI checks.
2023-01-12 19:28:58 +01:00
Rémi Verschelde
d20ebe98c4
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
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Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12 17:19:20 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Rémi Verschelde
312703ca1f
Merge pull request #70566 from cg9999/richtextlabel_fix
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Fix crash in RichTextLabel table parsing
2023-01-12 14:52:02 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
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Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Yuri Rubinsky
5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness
2023-01-12 16:29:27 +03:00
Henri Valta
81d0f42800
Fix crash in RichTextLabel table parsing
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Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
2023-01-12 12:27:25 +02:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
Rémi Verschelde
7f3f559e6b
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
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Tweak NavigationAgent2D defaults
2023-01-12 08:52:56 +01:00
Hendrik Brucker
62278eb236
Rename (de)selected signals to node_(de)selected in GraphNode
2023-01-12 04:08:06 +01:00
smix8
594ffd2200
Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
kobewi
f64dd732b8
Improve some Tween internals
2023-01-11 14:08:14 +01:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
863324330b
Merge pull request #71219 from EricEzaM/68176-codeedit_update_code_completion_options_crash
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Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 14:02:01 +01:00
Eric M
1d30653efb
Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 22:52:37 +10:00
SekoiaTree
05aaae747b
Remove compatibility code for Mesh surfaces
2023-01-11 13:02:08 +01:00
Rémi Verschelde
baae87e307
Merge pull request #71105 from reduz/unload-current-scene
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Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
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Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
3862939327
Merge pull request #71170 from reduz/text-loader-fixes
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Text resource loader fixes
2023-01-11 01:16:12 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
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Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde
b65c5bccfa
Merge pull request #71042 from marzecdawid/only-cursor-multiselect-tree-text-search
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Fix text search in Tree with multiselect
2023-01-11 01:12:12 +01:00
Yuri Sizov
42cbdbc7df
Ensure that the cached layout mode is in sync
2023-01-10 23:51:27 +03:00
Juan Linietsky
eb3fa8eaa4
Text resource loader fixes
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* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714 , which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
e5f2c442c7
Add SceneTree.unload_current_scene()
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Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565 .
2023-01-10 14:02:06 +01:00
Rémi Verschelde
91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
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Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Rémi Verschelde
e3a87641bd
Merge pull request #71147 from bruvzg/get_win
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Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde
e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
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Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00