Commit Graph

1028 Commits

Author SHA1 Message Date
Alistair Leslie-Hughes 46531964d0 Improve DynamicBVH code to make it clearer how the stack/heap works.
Inspired by a Coverity issue about possible memcpy usage and overlapping memory.
2023-12-13 09:03:19 +11:00
Aaron Franke 7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Silc Lizard (Tokage) Renew 80c9533810 Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
Jakub Marcowski c33e291474 Update `triangulate_delaunay()` to avoid needless reallocations 2023-10-16 12:37:57 +02:00
Jakub Marcowski bc78c832e9 Expose 3D Delaunay tetrahedralization in `Geometry3D` 2023-10-16 11:48:49 +02:00
Jakub Marcowski cb954c6bab Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2023-10-12 13:46:49 +02:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
Yuri Roubinski 04bb89c0bd Add isometric cell shape mode to `AStarGrid2D`. 2023-10-03 21:04:03 +03:00
etti 3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
风青山 e705aa4550 Fix not refitting upward from leaf nodes.
Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.

Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.

Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.

In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
风青山 0156860ad5 Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
Rémi Verschelde 3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
SADIK KUZU a8ff5f086d Fix typo in `heuristic_euclidian` helper in AStarGrid2D 2023-09-25 14:33:22 +03:00
Matthew 9f21dfbafd
Remove unnecessary line from Projection::get_z_far
Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
Danil Alexeev 1621110e2d
Core: Some code style improvements to `AStarGrid2D` 2023-09-19 17:20:38 +03:00
Aaron Franke 56806ffeed
Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
A Thousand Ships 893f889d74 [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Jcrespo 528a76486c Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()`
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Yuri Roubinski 5f56aa88f8 Add the fill region methods to the `AStarGrid2D` 2023-07-15 16:52:29 +03:00
Rémi Verschelde e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Matthew Jensen 8b188bda52 Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
Lyuma 9aa46bf3f5 Fix for SkeletonIK3D interpolation and bone roll
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
smix8 66a8418a2d Remove unnecessary Clipper lib includes
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
bonjorno7 283cac859c Make ok_color functions static
It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +02:00
Rémi Verschelde cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde 863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
lawnjelly 50c5ed4876 Make acos and asin safe
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.

The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
clayjohn f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Rémi Verschelde 0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
bonjorno7 0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
RedworkDE 1324c7d06a Avoid making unnecessary copies of `LocalVector` 2023-05-06 20:39:03 +02:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Danil Alexeev 76ee3d4f31
Allow negative coordinates in `AStarGrid2D` 2023-04-26 09:29:33 +03:00
Aaron Franke 290b09b36c
Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
Danil Alexeev 36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
VolTer 846f9e106c Optimize 2D Delaunay and make it more readable
Co-authored-by: Dimitri Tabatadze <tabatadzedima@protonmail.com>
2023-04-09 00:52:15 +02:00
Yuri Rubinsky d11bb866ff Fix randfn to prevent generating of nan values 2023-03-03 16:43:48 +03:00
Rémi Verschelde 491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
lawnjelly f42a837e92 BVH - fix lockguards for multithread mode
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.

This is fixed, and the warning message for contention is removed as multithread mode seems to be desired in production in 4.x.
2023-02-20 15:15:18 +00:00
clayjohn 5a800e68f1 Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 -08:00
Rémi Verschelde 8f46656ae4
Merge pull request #72316 from 0xafbf/component-wise-minmax
Added component-wise `min` and `max` functions for vectors
2023-02-11 22:05:12 +01:00
Andrés Botero a90e151b2a Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
Rémi Verschelde f011d8ca9c
Math: Prevent division by zero in posmod
Fixes #43932.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2023-02-11 20:44:45 +01:00
Silc Renew 1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde 394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Aaron Franke 5f3d3722b2
Add support for interpolating skewed transforms 2023-01-28 18:28:42 -06:00
Yuri Rubinsky 0f8f0ab126
Merge pull request #72170 from Chaosus/astar_fix 2023-01-27 18:52:22 +03:00
Rémi Verschelde f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Yuri Rubinsky cc0a243ce0 Enchance the performance of AStar by using a LocalVector(2) 2023-01-27 16:28:11 +03:00
Pedro J. Estébanez f630940591 Booleanize various sync primitives' wait & locking methods 2023-01-27 11:15:30 +01:00
bitsawer 8c25bcdb84 Fix range loop iteration regressions 2023-01-26 00:14:39 +02:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde 5726bf578d
Merge pull request #71676 from vnen/gdscript-unicode-identifiers
Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +01:00
Yuri Rubinsky 078600a3c4 Enchance the performance of `AStar` by using a `LocalVector` 2023-01-22 12:04:41 +03:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
George Marques 86ee5f39c4
Add support for Unicode identifiers in Expression class 2023-01-21 13:39:42 -03:00
kobewi c0083e431b Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
Raul Santos 7560340ef6
Rename `center` method to `get_center` in Plane. 2023-01-15 17:18:50 +01:00
Yuri Rubinsky 6640eb8065 Fix error in `AstarGrid2D::get_id_path` 2023-01-08 10:34:33 +03:00
Yuri Rubinsky 4a45c76737 Fix jumping in `AStarGrid2D` when `DIAGONAL_MODE_NEVER` is enabled 2023-01-06 13:40:24 +03:00
Rémi Verschelde e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Rubinsky b28571ca3e Optimize `wrapf` function a bit 2023-01-01 23:17:29 +03:00
Silc Renew 8745c206c4 Fix pingpong with loop wrap is not working 2022-12-25 18:16:38 +09:00
Yuri Rubinsky 16efd0b0fc Divide `AStarGrid2D::default_heuristic` into two different heuristics 2022-12-24 09:31:02 +03:00
Rémi Verschelde 186f6f0d87
Merge pull request #70403 from rburing/fix_edge_map_capacity
Fix edge map capacity in convex hull computer
2022-12-21 18:29:38 +01:00
Ricardo Buring e0e45e013e Fix edge map capacity in convex hull computer
The desired capacity could be less than the default, so reserve would
error.
2022-12-21 17:12:36 +01:00
Yuri Rubinsky 0bcbf8e00d Add `get_point_position` method to `AStarGrid2D` 2022-12-20 23:21:38 +03:00
Yuri Rubinsky 8c478dcec9 Restore weight scale for `AStarGrid2D` (partially) 2022-12-20 12:22:32 +03:00
bruvzg 53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Hei cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
Rémi Verschelde 4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Silc Renew b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
VolTer e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Andy Maloney cb6cffbfd9 Static analysis: remove "break" after "return"
Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18 17:57:33 -05:00
Hugo Locurcio efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Aaron Franke 9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Rémi Verschelde 08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Aaron Franke 8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Aaron Franke 83634119d4
Replace Quaternion Euler constructor with `from_euler` method 2022-11-01 09:28:12 -05:00
Rémi Verschelde 926429392a
Merge pull request #67057 from Anutrix/rng-generator-default-seed 2022-10-13 21:17:09 +02:00
Juan Linietsky 71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Anutrix a871114339 Randomize RandomNumberGenerator instances' default seed 2022-10-08 12:26:26 +05:30
Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
Aaron Franke 43722dbcbc
Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Aaron Franke 97d232c11d
Enhancements to includes in core data structures 2022-10-05 23:11:02 -05:00
Aaron Franke 2cea42cc7f
Rename Projection `matrix` to `columns` 2022-10-04 12:34:19 -05:00
Rémi Verschelde a377c5ca22 Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
Rémi Verschelde d9a3888cea Merge pull request #66133 from aaronfranke/set-all
Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03 09:23:46 +02:00