Commit Graph

11020 Commits

Author SHA1 Message Date
Micky 3cae53ba70 Remove unused struct in GradientTexture1D 2022-09-21 19:05:03 +02:00
Rémi Verschelde 9f2748f63c Merge pull request #66213 from KoBeWi/not_right_but_works™
Remove duplicate code in ItemList
2022-09-21 18:55:12 +02:00
kobewi 4a0e03cea5 Remove duplicate code in ItemList 2022-09-21 15:37:01 +02:00
Rémi Verschelde dd3f3f6717 Merge pull request #66210 from Rindbee/fix-font-string-size
Let the cached `TextLine` reset the width in `get_string_size`
2022-09-21 15:36:50 +02:00
Rindbee 332c566a6c Let the cached `TextLine` reset the width in `get_string_size`
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Ninni Pipping df9eaf5f47 Tree recursive folding 2022-09-21 13:28:29 +02:00
Rémi Verschelde 307f560b39 Merge pull request #66183 from KoBeWi/ARE_YOU_READY
Set scene tiles' position before adding them
2022-09-21 11:07:43 +02:00
Rémi Verschelde 7bf61e3912 Merge pull request #64359 from Mickeon/rename-camera-rotating
Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde 28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Rémi Verschelde 11602cbcfd Merge pull request #66126 from RedMser/shortcut-context-inspector
Fix editing `shortcut_context` in inspector
2022-09-21 11:04:44 +02:00
Micky ee16de583f Reverse Camera2D.`rotating` to `ignore_rotation`
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D

Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
kobewi a275b70b6e Set scene tiles' position before adding them 2022-09-21 00:37:18 +02:00
Rémi Verschelde c44e1c4e31
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
`Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:26 +02:00
Rémi Verschelde ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli 172a9e0b24 [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
Fabio Alessandrelli 98047e791a [HTTPRequest] Body streaming decompresison.
Using a StreamPeerGZIP (which acts as a ringbuffer).
2022-09-20 18:39:10 +02:00
Rémi Verschelde bcf754d735 Merge pull request #66068 from bruvzg/rtl_fx_connected
[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 22:05:47 +02:00
Rémi Verschelde 209a837f79 Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Rémi Verschelde 73c35e8d95 Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
RedMser a12c71fff1 Fix #66062: editing shortcut_context in inspector 2022-09-19 19:13:52 +02:00
clayjohn 87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
bruvzg 46af7cbfdd
[RTL] Add option to apply built-in effects to the individual connected glyphs. 2022-09-19 18:10:32 +03:00
fabriceci 1937e030b5 Increases the number of maximum detected collisions 2022-09-19 16:44:31 +02:00
Rémi Verschelde 40a7fb238d Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde 1445b052b4 Merge pull request #66104 from Zylann/notification_local_transform_changed
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Marc Gilleron c00c29a136 Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` 2022-09-19 13:43:46 +01:00
fabriceci 10395f5df2 Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
kleonc 8a56100d39 `SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently than in 2D 2022-09-18 20:08:31 +02:00
kleonc 8837d41b50 Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBase3D` 2022-09-18 20:03:03 +02:00
Markus Sauermann 52da6f1a44 Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
Rindbee 65f97c671c Make the inner TabBar in a TabContainer behave as if it were in a Container 2022-09-18 20:55:13 +08:00
Rémi Verschelde e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer 2022-09-18 13:47:04 +02:00
Tomasz Chabora 882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
Rémi Verschelde 80be221608 Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning
Fix outdated warning in AnimatedSprite2D
2022-09-18 10:52:58 +02:00
Rémi Verschelde 6e8638683e Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size
Fix minimum size calculation for `TabContainer`
2022-09-18 10:48:08 +02:00
Micky 213cc7859e Fix outdated warning in AnimatedSprite2D 2022-09-18 02:52:20 +02:00
Rindbee 464c374372 Fix minimum size calculation for TabContainer 2022-09-18 06:59:48 +08:00
Rémi Verschelde 0bb57bd9f2 Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde 06c8f1c659 Merge pull request #58567 from madmiraal/fix-26470
Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
Rémi Verschelde 6ba4137f8f Merge pull request #65929 from bruvzg/rtl_theme_font_change
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18 00:40:18 +02:00
Silc Renew 96ee320fb7 Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
fabriceci a72d5be2c6 Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
bruvzg 2a0b4244b7
Fix RichTextLabel not updating on theme/theme override change until text is updated. 2022-09-16 22:24:11 +03:00
Hugo Locurcio 7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
  - This is not done in `3.x` for compatibility with existing projects,
    but it makes sense to do this by default since pretty much all
    outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
  - Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
  `LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
Gilles Roudière 68ffa9a2a1 Right-click to erase TileSet terrains and bugfixes 2022-09-16 15:22:55 +02:00
kobewi 1a462bc84e Fix crash when playing Tween right after finishing 2022-09-16 14:20:12 +02:00
Rémi Verschelde d6d43dc785 Merge pull request #65873 from Chaosus/fix_uniform_sorting
Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde d79040e7eb Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde d347d2f585 Merge pull request #65550 from MinusKube/small-popup-bug
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16 09:22:57 +02:00
Rémi Verschelde a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde 16d44395b5 Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Yuri Rubinsky 4f0e0f1650 Fix sorting of uniform items in the material properties
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Clay John 95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Rémi Verschelde 80802d2718 Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
David Snopek e82cd46a74 Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 2022-09-14 20:55:56 -05:00
clayjohn 1b5f422c73 Validate physical light units in GI classes.
Add checks for physical light units in a few more places to ensure they aren't used when disabled.
2022-09-14 17:39:25 -07:00
Lyuma 033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform 2022-09-14 22:07:15 +02:00
Silc Renew 9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
Rémi Verschelde fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Hendrik Brucker 299585fcde Add configuration warning to GraphEdit regarding future refactoring 2022-09-14 18:09:21 +02:00
Silc Renew cff95e54e0 Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
Rémi Verschelde d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
RTL Improvements
2022-09-14 07:59:21 +02:00
SaracenOne 13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Micky 8142bc4ddd Allow negative `speed_scale` in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.

Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde 3a82a1315b Merge pull request #65591 from MewPurPur/area-overlapping-function
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
bruvzg 2aa226f5e1
RTL Improvements
Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
2022-09-13 11:40:20 +03:00
bruvzg 2ece5b4a6b
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. 2022-09-13 10:28:12 +03:00
kobewi d5c703b83e Don't store frame of playing AnimatedSprite 2022-09-12 22:59:35 +02:00
Rémi Verschelde 43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags 2022-09-12 12:19:22 +02:00
Rémi Verschelde 97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale 2022-09-12 12:15:58 +02:00
SaracenOne cc4bda8500 Add ability to flag classes as experimental or deprecated. 2022-09-11 00:11:33 +01:00
Johan Aires Rastén bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov 461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum 2022-09-10 14:23:11 +03:00
VolTer ed4fe1e2bd Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
Rémi Verschelde 8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi 31e62ca827 Allow negative indices in move_child() 2022-09-10 03:54:04 +02:00
Rémi Verschelde 27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer e19f7b2407 Remove Remove and Skip 2022-09-09 23:44:31 +02:00
Micky b648ee43ab Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.

Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
Yuri Sizov 29c8504dd9 Improve parameter naming and documentation in GraphEdit and GraphNode
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09 17:50:44 +03:00
Rémi Verschelde c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty 2022-09-09 09:07:53 +02:00
MinusKube 00e153f85a Use embedding viewport instead of parent viewport to determine popup rect 2022-09-09 01:22:46 +02:00
VolTer c8cb93d022 Shift+LMB to Toggle Bookmarks 2022-09-08 22:23:14 +02:00
Michael Alexsander c4c9e41073 Make `Vector2i` values paired with `EDSCALE` be just `Vector2` 2022-09-08 14:46:32 -03:00
Yuri Sizov 141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
Rémi Verschelde 69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde 7936b3cc4c Merge pull request #60108 from KoBeWi/arise_to_top
Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde de739530c2 Merge pull request #63596 from Jayman2000/issue-27640
Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde 6ac1a811dd Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Fabio Alessandrelli a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Jason Yundt 69963ffaa3 Rename change_scene() and change_scene_to()
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.

This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.

[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>

Fixes #27640.
2022-09-07 17:06:33 -04:00
bruvzg ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw. 2022-09-07 22:24:30 +02:00