Rémi Verschelde
851d0a764d
Merge pull request #95536 from jsjtxietian/rename-alpha-scissor
...
Fix undefined `alpha_scissor` in standard shader
2024-08-16 14:35:38 +02:00
Rémi Verschelde
9c77f57a1d
Merge pull request #95350 from Chaosus/shader_fix_for_loop_comma_crash
...
Fix shader crash when the comma used in `for` loop as a trailing
2024-08-16 14:33:42 +02:00
Rémi Verschelde
aed6c351c6
Merge pull request #95301 from bruvzg/rtl_sel_fixes
...
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start.
2024-08-16 14:33:26 +02:00
Rémi Verschelde
f2fb3353cb
Merge pull request #95197 from yahkr/95128-audio-fix
...
Fix AudioStreamPlayer `get_playback_position()` for web build
2024-08-16 14:33:05 +02:00
Rémi Verschelde
7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
...
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde
d1706b0200
Merge pull request #95450 from clayjohn/RD-local-device
...
Fail when submit or sync called on main rendering device
2024-08-16 10:36:09 +02:00
Rémi Verschelde
afbcd0810f
Merge pull request #95438 from clayjohn/SSR-roughness-fix
...
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-16 10:36:03 +02:00
Rémi Verschelde
94e9b2e2af
Merge pull request #95379 from SlashScreen/fix_dir_light_layers
...
Consider visual layers for DirectionalLight
2024-08-16 10:35:44 +02:00
Rémi Verschelde
b1c624beb5
Merge pull request #95270 from Lssikkes/ls-multimesh-reset-only
...
Fix for multimesh motion vector corruption
2024-08-16 10:35:26 +02:00
Rémi Verschelde
5098ac587e
Merge pull request #94896 from jsjtxietian/carry-subgroup
...
Fix uniform subgroup in shader will carry out to next group
2024-08-16 10:35:00 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
...
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Chaosus
3272f00525
Fix middle expression of for
loop to accept not only operators
2024-08-15 10:29:19 +03:00
kobewi
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
jsjtxietian
970a237c20
Fix undefined alpha_scissor
in standard shader
2024-08-15 11:44:11 +08:00
Slashscreen
4457b11ff0
Apply patch for considering visual layers for DirectionalLight
...
Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com>
2024-08-13 08:45:38 -07:00
clayjohn
b0e33aa00f
Fail when submit or sync called on main rendering device
...
Fail if submit or sync called multiple times in a row
2024-08-12 15:50:01 -07:00
clayjohn
b99d0d778a
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
Chaosus
d74749fd60
Fix shader crash when the comma used in for
loop as a trailing
2024-08-10 11:23:11 +03:00
bruvzg
932acce8f2
Fix TextServer::shaped_text_*_character_pos
for the first character of wrapped string. Allow starting/ending RTL selection before line start.
2024-08-09 00:03:00 +03:00
Yahkub-R
bcd776e441
Fix AudioStreamPlayer get_playback_position() for web build
2024-08-08 15:58:25 -04:00
Sen
52cd5acdda
Fix for multimesh motion vector corruption by resetting motion vector state and filling both halves of buffer
2024-08-08 16:19:31 +02:00
Chaosus
dc6f90acd8
Forbid function declaration with a const qualifier in shaders
2024-08-08 11:23:27 +03:00
Jamie Pate
f8c99efc3b
Fix LightmapGI causes crash when using --headless
...
Fixes #89119
Add dummy LightmapInstance and Lightmap resources for headless rendering
Prevents the RenderingServer from crashing when it accesses
lightmap_instance->base_data
2024-08-07 11:38:05 +02:00
clayjohn
04d0e7f7a4
Check if RD is supported in the ProjectManager and disable creating RD projects if not supported.
2024-08-02 12:36:45 -07:00
Rémi Verschelde
52f22902c7
Merge pull request #94902 from clayjohn/SHADER-hints
...
Restrict sampler hint validation to only screen texture hints
2024-07-30 12:29:04 +02:00
Yuri Rubinsky
e41048e16e
Fix texture samplers to not being last in the property list
2024-07-29 09:19:09 +03:00
clayjohn
a2f2699208
Restrict sampler hint validation to only screen texture hints
2024-07-28 22:31:57 -07:00
jsjtxietian
e6c45fbe5d
Fix uniform subgroup in shader will carry out to next group
2024-07-29 11:07:09 +08:00
Bastiaan Olij
1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
Rémi Verschelde
8e47aafa08
Merge pull request #94812 from clayjohn/SHADER-normal-roughness
...
Emit `normal_roughness` compatibility code in custom functions
2024-07-28 17:46:45 +02:00
Rémi Verschelde
e773f8c3ba
Merge pull request #94800 from adamscott/fix-sample-playback-list-typo
...
Fix typo that prevented samples finishing
2024-07-28 17:46:39 +02:00
clayjohn
ba3457dfff
Emit normal_roughness compatibility code in custom functions
2024-07-26 10:45:36 -07:00
Pedro J. Estébanez
1cc485ba1f
AudioServer: Fix code style issues
...
- Drop STL copy in favor of old-school for loops.
- Be explicit about loads and stores to atomic value. (This also fixes an error in certain compiler toolchains.)
2024-07-26 18:59:09 +02:00
Adam Scott
7802c361b7
Fix typo that prevented samples finishing
2024-07-26 09:56:44 -04:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
...
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
jsjtxietian
38fad35356
Fix editor crash when shader has incorrect global array declaration
2024-07-26 11:53:11 +08:00
BlueCube3310
eb3b217777
RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks
2024-07-24 20:26:46 +02:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
...
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
62c88a4052
Merge pull request #94671 from Chaosus/shader_fix_varying
...
Fix shader crash when using a varying in separate func before it defined
2024-07-24 09:59:31 +02:00
Rémi Verschelde
139cf025c9
Merge pull request #94629 from RandomShaper/fix_undef_position
...
Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
Yuri Rubinsky
965b2f6ca4
Fix shader crash when using a varying in separate func before it defined
2024-07-23 21:55:18 +03:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-07-23 20:34:39 +03:00
Rémi Verschelde
e4f7b69470
Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
...
RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
Rémi Verschelde
29e1bdee2b
Merge pull request #94653 from mihe/bind-physics-state-sync
...
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
BlueCube3310
741bb152ae
RenderingDevice: Fix getting cubemap data
2024-07-23 13:44:28 +02:00
Mikael Hermansson
a559a1c6d8
Bind PhysicsServer*D::body_set_state_sync_callback
2024-07-23 13:30:44 +02:00
Pedro J. Estébanez
0064532c1e
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
Yuri Rubinsky
574e61a542
Fix crash when assigning more textures than expected to texture array
2024-07-22 20:51:11 +03:00
Rémi Verschelde
587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
...
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
Alexander Hartmann
78ede4f8b6
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-20 22:01:35 +02:00
Garteal
2606831d71
SDFGI: fix crash if update_data is nullptr
2024-07-19 18:27:32 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
...
Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
...
Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
Rémi Verschelde
ceb1801db2
Merge pull request #94492 from jsjtxietian/fsr-1
...
Add warning when use FSR1 on renderer other than forward plus
2024-07-18 10:45:50 +02:00
Rémi Verschelde
0f1e2c38a8
Merge pull request #94069 from RandomShaper/fix_vk_vali_blocky
...
RenderingDevice: Leave handling of compressed block granularity to the driver
2024-07-18 10:45:27 +02:00
Rémi Verschelde
590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
...
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
jsjtxietian
46ed290fef
Add warning when use FSR1 on renderer other than forward plus
2024-07-18 12:10:18 +08:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
Adam Scott
2f5f84b470
Fix audio samples not being able to be "finished"
2024-07-17 10:45:38 -04:00
David Snopek
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
Rémi Verschelde
a963f111cb
Merge pull request #94462 from jsjtxietian/more-type
...
Make ShaderLanguage's parser recognize sampler passed in from array
2024-07-17 12:24:11 +02:00
Rémi Verschelde
c5e5fa3d9f
Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
...
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-17 12:24:01 +02:00
Rémi Verschelde
82b57201b3
Merge pull request #94279 from clayjohn/physics-sync-warn
...
Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide`
2024-07-17 11:43:47 +02:00
Rémi Verschelde
c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
...
Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
Rémi Verschelde
0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
...
Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
jsjtxietian
3859817614
Make shaderLanguage's parser recognize sampler passed in from array
2024-07-17 16:52:44 +08:00
Yuri Rubinsky
eb4bbbb02d
Fix multiple ternary expressions to be used without parenthesis
2024-07-17 10:34:17 +03:00
Alvin Wong
4091abd727
Respect integrated GPU preference in Windows Settings
2024-07-16 23:46:37 +08:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
Robert Borghese
1052985b00
Add hint_enum
for uniform int in gdshader
2024-07-13 14:30:08 -04:00
clayjohn
4cbc967f50
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
...
This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar
56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
...
- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
clayjohn
8ce4f655f4
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
...
The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
2024-07-12 10:52:30 -07:00
Rémi Verschelde
198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
...
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
Rémi Verschelde
f5bb5db8ae
Merge pull request #94135 from Calinou/vulkan-swapchain-resize-error-fail-silently
...
Silence Vulkan "Unable to acquire framebuffer." swapchain error
2024-07-11 00:27:36 +02:00
Rémi Verschelde
c5ca288771
Merge pull request #94121 from BastiaanOlij/remove_render_thread_guard
...
Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
2024-07-11 00:27:21 +02:00
Rémi Verschelde
46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
...
Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
clayjohn
e0f736ec10
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-09 15:29:45 -07:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
Hugo Locurcio
cf2d2e2dd8
Silence Vulkan "Unable to acquire framebuffer." swapchain error
...
This error is harmless and can be safely ignored.
2024-07-09 17:12:54 +02:00
Rémi Verschelde
40cb283dd7
Merge pull request #93866 from Chaosus/shader_fix_global_func_set
...
Improve code for setup of `global_func_set` in `ShaderLanguage`
2024-07-09 16:47:13 +02:00
Bastiaan Olij
bf8c85e13b
Remove our ERR_ON_RENDER_THREAD guard, it is not reliable
2024-07-09 18:48:00 +10:00
Rémi Verschelde
6f9c0aa40d
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
...
Make RenderSceneData take projection correction into account
2024-07-09 00:03:14 +02:00
Pedro J. Estébanez
00e89229bf
RenderingDevice: Leave handling of compressed block granularity to the driver
2024-07-08 11:58:51 +02:00
bruvzg
4790e12f66
Fix LCD font AA modulation in RendererRD.
2024-07-08 11:17:31 +03:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
...
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Adam Scott
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
...
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Bastiaan Olij
e42870b4d1
Pre transparent compositor effects needs to run later
2024-07-05 12:37:26 +10:00
Rémi Verschelde
099b9b2e85
Merge pull request #93916 from zeux/aabb-zfight
...
Fix AABB computation for position compression to not depend on vertex order
2024-07-04 23:27:13 +02:00
Arseny Kapoulkine
4e9e35b58a
Fix AABB computation for position compression to not depend on vertex order
...
The previous computation was dependent on the vertex order in two ways:
- If the first vertex was on the AABB boundary, the AABB would be
increased by the epsilon due to size clamping
- Every time the AABB would get expanded, we would recompute end from
size and reconstruct size again, which resulted in slow floating point
drift.
In isolation this may not seem like it matters, but it means that the
same mesh with a different vertex order may result in a slightly different
AABB. This can be a significant issue due to shadow meshes and their use in
depth prepass: shadow meshes reorder vertex data as part of the
deduplication process, as they append one unique position at a time and
as such remove the duplicate positions; this can result in a different
AABB which would result in a different reconstructed vertex position
during a depth pre-pass, causing mesh self-occlusion.
2024-07-03 23:53:24 -07:00
Yuri Rubinsky
4f657f5c6d
Improve code for setup of global_func_set
in ShaderLanguage
2024-07-02 18:16:04 +03:00
Yuri Rubinsky
dc78ef1722
Fix orphan StringName's in ShaderLanguage
2024-07-02 09:27:40 +03:00
Rémi Verschelde
d4fdf16353
Merge pull request #92806 from mihe/headless-input
...
Add input event callback to `DisplayServerHeadless`
2024-07-01 18:28:41 +02:00
Yuri Rubinsky
4bf9f3eb58
Prevent shader crash when doing invalid operation on boolean vector
2024-06-30 22:24:25 +03:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
Pedro J. Estébanez
32d9c93af3
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
...
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky
72c7e51905
Use PackedVector4Array
instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00