Rémi Verschelde
c1a1adae28
Merge pull request #4051 from AlexHolly/fileeditor-open-any
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(editor)filedialog open file and dir MODE_OPEN_ANY
2016-03-15 08:45:01 +01:00
Rémi Verschelde
c30bebd1d3
Merge pull request #4017 from Paulb23/set_tab_size
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Added configurable tab size in the text editor.
2016-03-14 17:12:15 +01:00
Paulb23
9234bd3ff9
Added configuable tab size
2016-03-14 15:13:45 +00:00
Alexander Holland
751c1deef1
(editor)filedialog mode open any
2016-03-14 16:03:18 +01:00
Rémi Verschelde
8b9596b7bf
Merge pull request #4035 from TheHX/item-list
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Add icon region support for ItemList
2016-03-13 23:52:27 +01:00
Saracen
b2e471fd7c
Undo and redo commands on text editor now affect internal version which fixes inconsistent file saving validation.
2016-03-13 20:08:12 +00:00
Franklin Sobrinho
1f07fe5502
Add icon region support for ItemList
2016-03-13 12:51:19 -03:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Bojidar Marinov
bac875be66
Fix a crash when running a game with Controls with a tools build
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Regression from #3997
TOOLS_ENABLED is defined, even when running from editor, but EDITOR_DEF SEGFAULTs
2016-03-10 21:01:49 +02:00
Rémi Verschelde
aaad24e6fb
Merge pull request #3865 from Marqin/coverity
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[Coverity] fixed 11 of 537 potential bugs found by Coverity
2016-03-10 16:15:49 +01:00
Bojidar Marinov
0e8a8d2cb1
Add option to keep margins when changing anchors, closes #3979
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Amend: Fixed an issue for non-tool builds
Amend2: Same, just fixed doing nothing at some times
2016-03-09 21:14:17 +02:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
bf7f9244a9
fix two reading uninitialized pointers
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fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
9157a13aef
Merge pull request #3969 from Paulb23/scroll_past_end_of_file
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Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Paulb23
f19eea2f2d
Enabled scrolling past end of file
2016-03-07 02:32:51 +00:00
Martin Chuckeles
bd7f2590f1
Add special new line opening
2016-03-04 20:10:31 +01:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
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-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Martin Chuckeles
47206b409d
Add editor settings for call hint placement
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Martin Chuckeles
26cc14e839
Hide hint if completion is active
2016-03-03 20:31:25 +01:00
Martin Chuckeles
03025f60b6
Move the call hint under the current line
2016-03-03 20:26:50 +01:00
Juan Linietsky
34c022a0a2
-Cleaned up GraphEdit, also fixes #3568
2016-02-08 16:28:12 -03:00
Juan Linietsky
9109e41a20
Property handle rotated controls in 2D editor, fixes #3613
2016-02-08 11:29:32 -03:00
Rémi Verschelde
f5433dc60d
Merge pull request #3627 from lordadamson/master
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renamed function get_video_texutre to get_video_texture
2016-02-08 11:21:58 +01:00
Adham Zahran
6be6d02daf
renamed function get_video_texutre to get_video_texture
2016-02-08 12:11:26 +02:00
Rémi Verschelde
84fbe2d4cb
Merge pull request #3409 from akien-mga/pr-script-tab-colour
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Make custom_bg fit the whole "selected" area in ItemLists
2016-02-08 07:39:40 +01:00
MarianoGNU
11b3b68c3f
Stop ColorPicker's narcissism ( fixes #3592 )
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Also prevent alpha in guidelines.
2016-02-06 00:26:54 -03:00
MarianoGNU
614cf481ce
ColorPicker: Prevent regenerating hsv values every time. Fixes #3492
2016-02-05 23:35:15 -03:00
hondres
df4faf8f33
support horizontal mouse wheel, use in text editor
2016-02-04 17:16:22 +01:00
Juan Linietsky
6349c50f5a
-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415
2016-02-02 20:44:42 -03:00
Juan Linietsky
ddf21735ba
-remove the !inside_tree error, fixes grab focus error, closes #3521
2016-02-01 21:32:47 -03:00
Juan Linietsky
b587614653
Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531
2016-02-01 19:01:06 -03:00
Juan Linietsky
dbcca7bea2
-Removed bizarre code introduced in a 2 years old PR, fixes #3483
2016-01-31 18:09:45 -03:00
Rémi Verschelde
0c7e7e2c28
Merge pull request #3470 from MarianoGnu/master
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Get color constructor from ColorPicker
2016-01-27 19:08:22 +01:00
Franklin Sobrinho
05a85894da
Fix Tree Slider disappearing when clicking on it
2016-01-27 12:24:49 -03:00
George Marques
38c557114b
Remove strand debug print, fix #3473
2016-01-26 22:39:20 -02:00
MarianoGNU
c927409f25
Get color constructor from ColorPicker
2016-01-26 19:10:56 -03:00
Rémi Verschelde
600411b433
Merge pull request #3467 from MarianoGnu/master
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Focus and select line edit every time color is changed. Fixes #2586
2016-01-26 21:48:53 +01:00
MarianoGNU
5d3fb49826
Focus and select line edit every time color is changed. Fixes #2586
2016-01-26 17:24:58 -03:00
Franklin Sobrinho
66eb28b945
Fix wrong position of LineEdit in Scene editor
2016-01-26 16:03:28 -03:00
Juan Linietsky
35a28f3442
-Take in consideration canvas layers for GUI input
2016-01-24 10:57:42 -03:00
Juan Linietsky
a2992d5955
-Forgot to add clips input to graphedit, fixes #3420
2016-01-23 18:49:26 -03:00
Juan Linietsky
5a1593951b
-Added a "modal_close" signal for controls
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-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Juan Linietsky
dfbc2dce17
-Improved tab visibility, fixes #3314
2016-01-22 20:19:57 -03:00
Rémi Verschelde
1120b6ae0d
Make custom_bg fit the whole "selected" area in ItemLists
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Closes #3096
2016-01-22 00:22:27 +01:00
Rémi Verschelde
23be1d8639
Merge pull request #3407 from TheHX/pr-issue-1717
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Tree and PropertyEditor confirm value change on focus loss
2016-01-21 19:33:50 +01:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
Rémi Verschelde
432e7bf839
Merge pull request #3403 from neikeq/spinbox_hold_imp
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Fix and improved Spinbox behaviour
2016-01-21 14:18:58 +01:00
Ignacio Etcheverry
bd6f7a411c
Fix wrong local mouse pos when holding spinbox and improve behaviour
2016-01-21 14:09:30 +01:00
Rémi Verschelde
f2a397375e
Merge pull request #3381 from MarianoGnu/graph_zoom
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Add zoom to GraphEdit
2016-01-20 08:00:28 +01:00
Juan Linietsky
891e31b139
-Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite
2016-01-19 20:28:20 -03:00
MarianoGNU
76ee2035b6
Add a slider to handle zoom
2016-01-18 22:10:44 -03:00
MarianoGNU
c2aaeaaf5a
Add zoom to GraphEdit
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Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
2016-01-18 20:41:37 -03:00
Ovnuniarchos
ded1acc33e
New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:02:42 +01:00
Rémi Verschelde
4481e8af5c
Merge pull request #3358 from neikeq/issue_1123
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F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18 14:46:17 +01:00
Rémi Verschelde
c0b9634235
Merge pull request #2854 from MarianoGnu/color_picker
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new ColorPicker
2016-01-18 13:52:51 +01:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
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-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky
72fcb8a35b
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
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-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
MarianoGNU
e730d4b3d9
Add guide lines to visual editor.
2016-01-15 17:32:10 -03:00
MarianoGNU
d1ee2ab893
add screen color picking
2016-01-15 17:23:19 -03:00
MarianoGNU
ad2387f0be
Add presets.
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Also fix some bugs.
Fix a crash and a minor bug
2016-01-15 17:23:19 -03:00
MarianoGNU
1f3d6824c8
Move shaders to default theme and add shader_override related methods to Control class
2016-01-15 17:23:19 -03:00
MarianoGNU
dc7755ffcd
Add a visual editor to color picker.
2016-01-15 17:23:19 -03:00
Ignacio Etcheverry
e80e450ee8
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-15 21:19:16 +01:00
Ignacio Etcheverry
ccbf8b42f4
Fix LineEdit not capturing text input events
2016-01-14 16:26:22 +01:00
Juan Linietsky
c4cee22510
Properly fix tab scrolling, fixes #3128 , fixes #3314
2016-01-13 07:39:31 -03:00
Rémi Verschelde
cbdcd99b85
Merge pull request #3257 from TheHX/pr-range-properties
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Fix error caused by dragging a Range property
2016-01-11 11:50:50 +01:00
Juan Linietsky
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
Juan Linietsky
3a3ce982b0
removed this fix, which brought more problems than solutions
2016-01-10 00:26:35 -03:00
Rémi Verschelde
3ad263eafe
Merge pull request #3279 from neikeq/issue_3259
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Fix TextEdit caret being drawn when outside the visible region
2016-01-08 17:42:02 +01:00
Ignacio Etcheverry
02d1ef8ca6
Fix TextEdit caret drawn when outside the visible region
2016-01-08 17:33:42 +01:00
Richard Nespithal
b123bc4a2a
do not return zero with minus-sign within range value, fixes #3221
2016-01-08 15:57:03 +01:00
Ignacio Etcheverry
6541f6418e
TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End
2016-01-07 22:59:23 +01:00
Ignacio Etcheverry
a825cfd932
TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled
2016-01-07 21:51:47 +01:00
Rémi Verschelde
a0c39a4b33
Merge pull request #3191 from neikeq/filedialog_hotkeys
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Franklin Sobrinho
a906bce9a0
Fix error caused by dragging a Range property
2016-01-06 09:58:22 -03:00
Rémi Verschelde
52e18accf2
Merge pull request #3159 from neikeq/tab_close_icon
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Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Ignacio Etcheverry
3ca800226e
FileDialog: keyboard shortcut to toggle "show hidden files"
2016-01-02 12:58:38 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d1a799f744
-fix range limit issue in Particles2D, closes #2411
2015-12-31 15:18:03 -03:00
reduz
974e5362bc
-forgot a check for tools enabled, closes #3166
2015-12-29 12:14:02 -03:00
reduz
2f19260fb7
-restrict gui root from being removed while performing input, fixes #2578
2015-12-29 10:01:29 -03:00
reduz
45ad1024e1
make it easy to edit popupmenus, fixes #2595
2015-12-29 09:26:17 -03:00
reduz
0c6a4b47a6
-Allow negative texture scale in TextureButton, fixes #2956
2015-12-29 08:47:13 -03:00
Ignacio Etcheverry
563c761c8c
Add tab close icon to the default theme
2015-12-29 12:09:41 +01:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
Rémi Verschelde
bfbde4dfd1
Merge pull request #3146 from akien-mga/pr-argument-names
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Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
37cb0faedb
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 01:41:12 -03:00
reduz
f613d546ed
-fixed rich text label fill alignment, always works now
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-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
9fddc69769
Style fix for rounded_values methods in Range
2015-12-28 00:12:13 +01:00
Juan Linietsky
4dba503fc3
Merge pull request #3140 from neikeq/fix_refresh_icon
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Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ariel Manzur
6387a8e01f
fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho
2015-12-26 15:39:49 -03:00
reduz
ddd66c8904
small optimization improvement to rich text label tables
2015-12-26 15:18:01 -03:00
Ignacio Etcheverry
84c5585afe
Added reload icon to FileDialog's default theme
2015-12-26 19:15:22 +01:00
reduz
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Juan Linietsky
b12a2f456c
-fixes to theora video ending sooner than expected, fixes #3066
2015-12-15 09:17:32 -03:00
Juan Linietsky
83e0e97214
-implement arrows on tabs, when too many tabs are present, fixes #2806
2015-12-14 10:24:28 -03:00
Rémi Verschelde
4018ea63c7
Merge pull request #3050 from eska014/fix-tree-cell-slider
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Fix editor for TreeItem cells in range mode
2015-12-13 10:10:33 +01:00
Rémi Verschelde
75e88b8b9e
Merge pull request #3049 from eska014/fix-exp-slider
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Fix setting Sliders in exponential mode
2015-12-13 10:10:25 +01:00
Juan Linietsky
709de124c1
ability to export scene to zip
2015-12-13 01:08:36 -03:00
Juan Linietsky
11eaf019b3
ability to get video player texture
2015-12-12 20:05:26 -03:00
Juan Linietsky
890b462ffb
added rotation and scale support to gui controls
2015-12-12 13:54:26 -03:00
Juan Linietsky
9a7ff65751
make popup emit index when id is not defined
2015-12-12 09:07:43 -03:00
eska
a028840ea5
Fix editing TreeItem cells in range mode
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- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska
5b03af6b73
Fix exponential sliders
2015-12-10 23:48:03 +01:00
Rémi Verschelde
5f3c87691e
Merge pull request #3019 from neikeq/spinbox_timer
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Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9
Spinbox: increase/decrease with mouse held
2015-12-10 15:44:16 +01:00
neikeq
5f739a2660
TextEdit: Scroll while selecting with mouse idle
2015-12-09 19:56:47 +01:00
Rémi Verschelde
2cc60386d8
Merge pull request #3005 from TheHX/pr-file-dialog
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Better hidden folders display preferences for editor file dialogs
2015-12-07 20:40:58 +01:00
neikeq
f499fb6fcf
Fix LineEdit cursor
2015-12-07 20:31:21 +01:00
Franklin Sobrinho
42eef3cdc6
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
neikeq
71eaa2d547
Add refresh button to file dialogs
2015-12-04 19:33:30 +01:00
Rémi Verschelde
68d3438a93
Merge pull request #2975 from neikeq/help_scroll_top
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Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
neikeq
11b560d6d4
Fix help view not scrolling to the top
2015-12-02 14:01:46 +01:00
neikeq
c5698fc28e
Fix RichTextLabel copy never called
2015-12-02 08:19:33 +01:00
koalefant
c93a005fb6
Script Editor: automatic indentation after a colon
2015-11-29 17:13:29 +01:00
Franklin Sobrinho
43e1b879d0
Add container automatic update when moving a child node
2015-11-28 13:05:39 -03:00
Franklin Sobrinho
493d3c22ca
Fix editor help scroll to result
2015-11-27 20:11:49 -03:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
Rémi Verschelde
2fbc1445a5
Merge pull request #2870 from neikeq/submenu_pos_fix
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Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
neikeq
9797b6374b
Popup submenu position enhancement
2015-11-22 15:53:22 +01:00
Franklin Sobrinho
5ef23812ac
Add more properties to AcceptDialog
2015-11-20 18:25:01 -03:00
Franklin Sobrinho
bc3b5847b0
Fix SplitContainer bool properties
2015-11-19 09:56:04 -03:00
Juan Linietsky
b6084a8a62
Merge pull request #2364 from neikeq/textedit_select
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Some TextEdit selection improvements
2015-11-19 00:30:39 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
75922c57d6
Merge pull request #2635 from StraToN/tabs-buttons
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Fixed bug : both tab buttons appearing hovered
2015-11-18 19:15:13 -03:00
Juan Linietsky
762a76630c
Merge pull request #2638 from MarianoGnu/master
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add missing default value
2015-11-18 19:14:37 -03:00
Juan Linietsky
a8f18e1bae
Merge pull request #2639 from MarianoGnu/origin
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Fix ButtonGroup broken layout
2015-11-18 19:14:25 -03:00
Juan Linietsky
b0d3c27d31
Merge pull request #2725 from SaracenOne/line_edit_alignment
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nice!
2015-11-18 19:01:04 -03:00
Juan Linietsky
8bbde9e6cc
Merge pull request #2730 from TheHX/fix_exp_property
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Fix Range exp_edit property
2015-11-18 19:00:19 -03:00
Juan Linietsky
ee944e0da2
Merge pull request #2734 from neikeq/popupmenu_imp
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Small PopupMenu behaviour changes
2015-11-18 18:59:56 -03:00
Juan Linietsky
b4f88eb4b6
Merge pull request #2735 from TheHX/fix_tree_checkbox
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Fix Tree checkbox check/uncheck behavior
2015-11-18 18:59:02 -03:00
Juan Linietsky
ef6fab88be
Merge pull request #2747 from MarianoGnu/line_edit
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Add <Select All>(Ctrl+A) shortcut to LineEdit. Fixes #1094
2015-11-18 18:55:59 -03:00
Juan Linietsky
f2b43e3ec0
Merge pull request #2769 from TheHX/text_edit_improvements
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Implement Ctrl + backspace/delete to delete words
2015-11-18 18:42:37 -03:00
Juan Linietsky
0bbe1e1657
Merge pull request #2779 from bojidar-bg/patch-5
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Change popup_menu.cpp to deselect on .clear
2015-11-18 18:36:39 -03:00
Juan Linietsky
3974fbb852
-fixed tabs
2015-11-18 04:47:41 -03:00
Juan Linietsky
081a236c67
-Merged Script and Help tabs
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky
8420c24f7f
-better integration of ndee's theme
2015-11-13 20:56:44 -03:00
neikeq
ae65dfa4ec
Small PopupMenu changes
2015-11-13 22:03:17 +01:00
Bojidar Marinov
bff8b04f52
Change popup_menu.cpp as proposed in #2011
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Closes #2011
2015-11-13 12:16:55 +02:00
Franklin Sobrinho
222d112f49
Implement Ctrl + backspace/delete to delete words
2015-11-12 13:35:48 -03:00
neikeq
b70e2b754d
TextEdit: Properly scroll vertically when selecting text with mouse drag
2015-11-07 16:04:32 +01:00
MarianoGNU
7828986b1c
Add <Select All>(Ctrl+A) shortcut to LineEdit.
2015-11-06 19:02:57 -03:00
Franklin Sobrinho
8d48cf95b9
Add Tree checkbox check/uncheck behavior when pressing enter
2015-11-05 12:20:45 -03:00
Franklin Sobrinho
467ee040c4
Fix Range exp_edit property
2015-11-04 15:38:02 -03:00
Juan Linietsky
dde6396f22
more fixes
2015-11-04 09:54:23 -03:00
Saracen
e3c50ac63d
Aligned line edit fix.
2015-11-02 17:37:49 +00:00
Saracen
0006f035eb
Added alignment to LineEdit GUI control.
2015-11-02 17:37:47 +00:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
8f84f4117c
-Fixed a bug in scrollcontainer not respecting expand flag
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If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
2015-10-25 20:08:18 -03:00
Juan Linietsky
f6a790d58c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-20 23:55:08 -03:00
Juan Linietsky
d241b2ec1b
-work in progress implementation of NDEE's theme It's NOT DONE YET
2015-10-20 23:54:24 -03:00
MarianoGNU
6df7d92379
Fix ButtonGroup broken layout
2015-10-19 17:46:13 -03:00
MarianoGNU
bf4bb3e17b
Clamp filling angle instead of normalize
2015-10-19 15:26:00 -03:00
MarianoGNU
4345009a0e
add missing default value
2015-10-19 12:21:19 -03:00
Julian Murgia - StraToN
f256e421b5
Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered
2015-10-19 12:26:19 +02:00
MarianoGNU
ede0cf20bb
Add fill_degrees to limitate radial filling
2015-10-18 01:21:53 -03:00
MarianoGNU
4452e26253
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 23:38:33 -03:00
MarianoGNU
68fb30aaea
Add fill modes. Clockwise, Counter-CW and center-offset
2015-10-17 23:37:39 -03:00
Juan Linietsky
7d8f187c33
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 15:49:27 -03:00
Juan Linietsky
1db523d0bb
Merge pull request #2274 from MarianoGnu/master
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Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky
6f9631fc51
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 12:48:47 -03:00
Juan Linietsky
be0f7563fb
Merge pull request #1899 from guilhermefelipecgs/fix_#1897
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Fix for scroll_to_line and search functions, fix #1897
2015-10-17 12:14:07 -03:00
Juan Linietsky
c22b627ee3
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
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[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
Juan Linietsky
c9ff40e140
Merge pull request #2380 from StraToN/tabs-buttons
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Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
Juan Linietsky
63033aa646
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 10:30:08 -03:00
Juan Linietsky
ab22203791
misc cleanup
2015-10-17 10:29:54 -03:00
Juan Linietsky
0d2b28377f
Merge pull request #2455 from firefly2442/hide-menu-fix
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[UI fix] Hide opened menu when click on menu button
2015-10-17 10:28:20 -03:00
Juan Linietsky
7060eaaa1b
Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
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ran cppcheck, fixed cases where array index is used before limits check
2015-10-17 10:23:15 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
Juan Linietsky
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky
52e756752e
ability to change audio track in theora video
2015-10-13 01:17:54 -03:00
firefly2442
692216b86a
ran cppcheck, fixed cases where array index is used before limits check
2015-10-12 09:45:44 -05:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
...
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
d5579b1506
Merge pull request #2458 from TheHX/text_edit_hscroll
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Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
eska
ce2faae2c5
Fix BaseButtons remaining pressed when hiding them while pressing them down
2015-09-26 03:06:42 +02:00
Juan Linietsky
52eebdc001
Merge pull request #2449 from leezh/label-valign-fix
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reworked Label class
2015-09-25 11:29:49 -03:00
Juan Linietsky
447c319f2c
Merge pull request #2502 from vnen/fix-itemlist-typo
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Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
Zher Huei Lee
c38808b5b1
added alignment to BoxContainer
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Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
George Marques
e6e9e83c2e
Fix typo in ItemList bindings
2015-09-21 14:08:10 -03:00
Franklin Sobrinho
26a715298e
Fix HScrollBar of TextEdit, closes #2355
2015-09-09 13:44:31 -03:00
firefly2442
930cb97c7d
hide opened menu when click on menu button
2015-09-08 22:48:22 -05:00
Zher Huei Lee
564f3e0302
fix minsize-related issues with Label
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- fixed end of string adding to Label minsize
- exposed set_clip_text() and is_clipping_text() to the script side
- text would now never stick outside its boundaries
- label min-height is now restricted by max_lines_visible
2015-09-08 10:17:28 +01:00
Zher Huei Lee
a0ba134643
added get_visible_characters() to Label
2015-09-07 22:56:16 +01:00
Zher Huei Lee
7c5cd0c296
reworked Label class
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- no longer inherits Range - instead, more sensible
function names controlling lines visible
- more accurate vertical alignment
- percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
Juan Linietsky
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
Mariano Javier Suligoy
553edf1f25
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# scene/gui/spin_box.cpp
# scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy
680402cebf
Add missing icons, also make MSVC2010 happy
2015-08-30 19:37:23 -03:00
Juan Linietsky
947b283248
-fix compile issue (pow)
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-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Juan Linietsky
7bc9846f16
-multi-selection (shift-click) working in scene tree
2015-08-29 23:46:32 -03:00
Juan Linietsky
3a59747c62
-fixes to capture mode
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-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Mariano Javier Suligoy
54291c655d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-24 21:33:00 -03:00
Juan Linietsky
f6e17e37e8
Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
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Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Julian Murgia - StraToN
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
neikeq
51fa997cb5
textedit selection improvements
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allows using shift and pointer selection together, and selecting text while scrolling.
tried to make it as similar as possible to most editors.
2015-08-13 00:34:07 +02:00
Alexander Holland
cff2509ecd
close all parent PopupMenus fix
2015-08-12 22:24:21 +02:00
Mariano Javier Suligoy
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
Mariano Javier Suligoy
d7279ddaf2
Delete selected nodes with the Delete key
2015-07-26 21:57:27 -03:00
Juan Linietsky
07c99e11f5
QOL, script buttons in scene tabs
2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy
5ffd818fb1
Duplicate GraphNode(s) [Control+D]
2015-07-25 21:16:07 -03:00
Mariano Javier Suligoy
bdde79a3f4
Box selection for GraphNodes
2015-07-24 21:59:48 -03:00
Juan Linietsky
d50ebbb441
-added icons for root node types on tabs
2015-07-24 14:18:02 -03:00
Mariano Javier Suligoy
2a43778793
Fix tab indent
2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy
bdd12744fe
Select and move multiple nodes at once
2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy
5b71fc45b7
Use popup menu to add new nodes to the shader graph editor in the last clicked location.
2015-07-16 22:38:12 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
2b64f73b04
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
8b61a3c358
Merge pull request #1907 from tommy3/show-hidden-files
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set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky
46692cccf2
Merge pull request #2068 from Krzycho666/color_ramp
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ColorRamp new features
2015-06-23 00:01:01 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
Juan Linietsky
9a58960d28
some editor window changes
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
krzycho
936b6e69f6
founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
2015-06-11 05:18:13 +02:00
krzycho
394276c45f
ColorRamp new features:
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- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
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closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
7590f3db21
grid container supports separate h and v spacing
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closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky
c7af3146c8
Merge pull request #2007 from Krzycho666/master
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Fixed ui_accept problem
2015-06-07 00:29:35 -03:00
Juan Linietsky
143265d4cb
Merge pull request #1973 from Biliogadafr/ColorRamp
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
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-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
6974823288
Merge remote-tracking branch 'origin/master'
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
krzycho
14c63565ec
Fixed ui_accept problem. It's possible now to make a custom ui_accept action event and pull it.
2015-05-29 23:37:23 +02:00
Biliogadafr
df9d48d9b5
Replace color phases with color ramp for Particles2D.
2015-05-24 21:18:52 +03:00
Juan Linietsky
fec6aaffd8
more fixes
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fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
2015-05-19 23:07:11 -03:00
Juan Linietsky
9f686563d0
fixed latin separation in label, broke it? for cjk
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changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it. closes #1935
2015-05-19 22:26:25 -03:00
Juan Linietsky
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
tommy3
282c392466
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-05-14 23:50:15 +02:00
Guilherme Felipe
53541c69d4
Fix for scroll_to_line and search functions, fix #1897
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The function scroll_to_line(0) should return ERR_FAIL_INDEX because
the first line is 1.
2015-05-13 23:35:00 -03:00
Juan Linietsky
d1e4d6e997
-fix clip+center alignment on Button, fixes #1865
2015-05-09 18:29:55 -03:00
Juan Linietsky
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
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Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Juan Linietsky
9de37817bc
-removed dynamic_cast on CheckBox, fixes #1830
2015-05-06 09:45:25 -03:00
ehriche
ac9263c680
clearified parenthesis of if construct
2015-05-06 01:39:42 +02:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Juan Linietsky
36932a0065
avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803
2015-05-05 00:37:06 -03:00
Juan Linietsky
74b0e0c296
fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
2015-05-05 00:17:22 -03:00
Juan Linietsky
dce8a6c251
Merge pull request #1804 from ricpelo/ricpelo-patch-2
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Wrong use of | instead of ||
2015-05-04 21:49:12 -03:00
Juan Linietsky
2a02d3f96f
fix font import path on windows, closes #1675
2015-05-04 15:06:41 -03:00
Ricardo Pérez
f3542ff838
Wrong use of | instead of ||
2015-05-04 19:54:17 +02:00
Juan Linietsky
d6d29f6d79
Merge pull request #1755 from dbsGen/master
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Fixed some bugs in Label.
2015-05-03 22:55:58 -03:00
Biliogadafr
8e7973d660
Triple click doesn't select line if click was done on different lines. Fix #1727
2015-05-02 00:03:49 +03:00
Juan Linietsky
c45ffc2ca9
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
2015-05-01 12:16:51 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Gen
0bc5b7a146
Optimize the code.
2015-05-01 18:47:34 +08:00
Gen
c322eddffb
fixed a autowrap bug when word is too length.
2015-04-30 12:47:05 +08:00
Gen
57d571a1c4
Update label.cpp
2015-04-30 00:03:19 +08:00
Gen
02d672753f
space is only skipped when autowrap.
2015-04-29 23:43:39 +08:00
Gen
6fa342a1b0
record the number of space before a word.
2015-04-29 16:34:56 +08:00
Gen
ad358562e5
record the number of space before a words.
2015-04-29 16:34:25 +08:00
Juan Linietsky
7773d70f44
bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
2015-04-28 23:10:06 -03:00
Gen
dfc59d1e00
Update label.h
2015-04-28 23:07:41 +08:00
Gen
1a6012aff5
Update label.cpp
2015-04-28 23:06:34 +08:00
Juan Linietsky
65c96a71bd
fix crash on exit for popup, fixes #1676
2015-04-26 15:42:02 -03:00
Juan Linietsky
1721ef17d6
disable apply modifiers by default in export flag
2015-04-22 18:20:29 -03:00
Juan Linietsky
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
70752f3e4b
-oops, duplicated text issue fix..
2015-04-20 20:51:52 -03:00
Juan Linietsky
389d6ca0c7
disable undo properly after ctrl-i, fixes #1688
2015-04-18 16:57:01 -03:00
Juan Linietsky
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
...
(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky
ffa556aeea
Merge pull request #1402 from ElectricSolstice/editor_match_fix
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Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1e4841dc52
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy
0bc7eb1d91
Fix C++11 compilation
2015-03-08 10:39:27 -03:00
Mariano Javier Suligoy
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
Mariano Javier Suligoy
205ed6c9f5
Improve mechanism and fix radio icon rendering.
2015-03-01 16:45:13 -03:00
Mariano Javier Suligoy
e8e9f100e5
Add CheckBox control with theme edition and radio icon avaible.
2015-03-01 11:23:05 -03:00
ElectricSolstice
11a5949ec4
Fixed issue 1377 about script editor parenthesis matching.
2015-02-19 16:34:04 -08:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
Juan Linietsky
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Juan Linietsky
67d357191f
begin work on lighting system for 2D
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nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Nathan Warden
cac555dc78
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
Nathan Warden
7d2f359a0c
File path in save dialog automatically appended with correct extension if not manually added by the user.
2015-01-14 18:05:57 -05:00
marynate
3a0f665c90
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
Juan Linietsky
544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
...
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
...
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
f39473ae7a
-Obscure bug in popups solved, fixes #1008
2015-01-03 23:27:11 -03:00
Juan Linietsky
0e1d70f637
-removed empty control
2015-01-03 16:55:07 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
167c1027be
-fixed bug on focus capture, now respets line/text edit
...
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
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-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
romulox_x
c83a00c603
Changed texturebutton scale from float to Size2
2015-01-02 20:23:52 -08:00
Juan Linietsky
fa7a3ac0d3
removed deadcode
2015-01-03 00:25:21 -03:00
Juan Linietsky
0df45672e7
-ability to scale and modulate texturebutton, closes #818
...
-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky
d722537154
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
Juan Linietsky
8a28af024e
-fix TextEdit shift-click functionality past begin and end of selection ( #1004 )
2015-01-02 15:08:40 -03:00
Juan Linietsky
d88e192ae4
-fix readonly issues ( #1018 )
2015-01-02 14:27:21 -03:00
Juan Linietsky
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky
9783f6fc96
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-20 12:32:32 -03:00
Juan Linietsky
cf0a419efa
WIP work on graph nodes and editing
2014-12-20 12:32:14 -03:00
Juan Linietsky
9f5bbfc322
-improved completion options for InputEvent, shows all event types now
2014-12-18 00:56:33 -03:00
Dana Olson
1a6628f5a3
change shortcut for toggle-comment to Ctrl+K
2014-12-17 15:57:39 -05:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
10b371516b
More Fixes
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-=-=-=-=-=
-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Dana Olson
380f12def2
now undo/redo supported
2014-12-07 02:21:49 -05:00
Dana Olson
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky
8ad12525a9
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00
Dana Olson
7d8e34c284
allow Alt+arrow keys to pass through editor
2014-11-13 00:38:26 -05:00
Juan Linietsky
3daab56f17
Merge pull request #879 from DCubix/master
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GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
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-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
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-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Gerold31
6532aa627c
Fix some more incorrect bindings
2014-10-26 15:07:54 +01:00
Guy Rabiller
41d1f9b7d6
- Fix BaseButton "Click on Press" issue. Now a button correctly show its visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
2014-10-24 16:33:43 +02:00
Juan Linietsky
cd218b8c09
Fixes
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-=-=-
-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky
b24fe3dd20
Huge Amount of BugFix
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-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Juan Linietsky
048fdc8aea
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties ( #718 )
...
-WorldEnvironment cleanup issues fixed (#563 )
-Text Editor improvement to shift-mouse selection (#648 )
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652 )
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Juan Linietsky
11a5ed508b
Fixed too many little issues, check the issues closed today.
2014-09-21 01:43:42 -03:00
Juan Linietsky
549d344f0f
Fixing Issues...
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- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Juan Linietsky
f0f516442b
Merge pull request #705 from rollenrolm/vslider-fix
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Fix for inverted VSlider
2014-09-19 11:27:05 -03:00
Ralf Hölzemer
48ff50d447
Fix bug #471 , Colour picker labels are incorrect in HSV and RAW mode
2014-09-19 02:57:41 +02:00
Ralf Hölzemer
5cd174586a
Fix for inverted VSlider
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VSlider would get set at the inverted position when receiving a mouse click
Dragging the slider worked correct
2014-09-19 00:52:05 +02:00
Juan Linietsky
fa004d5c0f
Small Fixes
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-----------
-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
2014-09-17 11:53:29 -03:00
Juan Linietsky
326fd93e1d
Merge pull request #661 from adolson/add-tab-binding
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couple tab and tab container fixes
2014-09-17 09:52:33 -03:00
Juan Linietsky
8cab401d08
3D Physics Rework, Other Stuff
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky
1a2cb755e2
3D Physics and Other Stuff
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson
d344043db7
was fetching incorrect meta data for tab titles
...
closes #650
2014-08-28 02:12:15 -04:00
Dana Olson
a8266cd9b2
add/fix GDScript bindings for add_tab/remove_tab
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closes #651
2014-08-28 02:06:28 -04:00
Juan Linietsky
678948068b
Small Issues & Maintenance
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
Juan Linietsky
01632a824e
Bug Fixes
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-=-=-=-=-
-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
Juan Linietsky
e086bccd63
Import 3D Scene Improvements
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
2014-06-19 02:23:03 -03:00
Juan Linietsky
ddc0e7fd3b
FineTune HDR and Other Stuff
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
Theo Hallenius
359ea6088c
Made a uniform distribution of characters in Label::set_percent_visible()
2014-05-31 23:50:10 +02:00
marynate
3164784ca3
Fix script editor scrollbar disappear issue
2014-05-21 01:07:47 +08:00
Juan Linietsky
b324ff7ea5
A bit of everything:
...
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
8090a4ebb1
Fix LineEdit selected text drag and drop behavior: move instead of duplicate selected text; maintain selection after drag and drop.
2014-05-11 12:16:08 +08:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
marynate
0771020c83
Add auto code completion (without press Ctrl+Space manually)
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Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
marynate
212b8b2a03
Add get_word_under_cursor() method to TextEdit
2014-05-06 19:21:21 +08:00
Juan Linietsky
72ae89c5aa
Lots of 3D improvements:
...
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
jonyrock
209eaf6fa0
Merge remote-tracking branch 'upstream/master' into pair_symbols_tool
2014-05-01 20:15:28 +04:00
jonyrock
bb853d121e
EDITOR_DEF in the right place
2014-04-30 20:21:58 +04:00
Juan Linietsky
87f37bc5a3
-Added OpenSSL and HTTPS support
...
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
jonyrock
2c683b0f99
#331 settings menu option title fix oops
2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321
#331 settings menu option title fix
2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b
pair symbols tool basic imp
2014-04-27 14:34:37 +04:00
jonyrock
a5e331c66f
#298 imp
2014-04-26 16:42:19 +04:00
Juan Linietsky
0360b454a4
-Fixed viewport stretch bugs
...
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
jonyrock
a49527540f
text cursor in text editor & const in Rect2i
2014-04-17 15:30:40 +04:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
jonyrock
89568b9017
home button like & whitespace
2014-04-10 19:57:20 +04:00
Juan Linietsky
c74d918d57
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-10 00:19:29 -03:00
Juan Linietsky
7ea3e8267a
-Fixed a few bugs in Viewport
...
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
sanikoyes
77a840e350
Merge branch 'master' into hotfix-android-unicode-ime-input
2014-04-06 21:52:47 +08:00
Juan Linietsky
9f33134c93
-Support for changing fonts
...
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
sanikoyes
9174ac7386
Add anchor options "Center"
2014-03-31 19:02:21 +08:00
sanikoyes
51429bd8d6
fix android can't input unicode characters
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fix hide soft keyboard by press 'back' button,
then click current focus text edit/line edit control,
soft keyboard won't show again
add features:
press enter key with line edit control will hide soft keyboard
2014-03-13 16:58:03 +08:00
reduz
b657d2df90
Merge pull request #151 from marynate/PR-fix-line-edit-bind-select
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Fix LineEdit select method binding
2014-02-28 14:50:50 -02:00
marynate
8fb19e5843
Auto select custom property value field when pop up, user can start typing to change value right away.
2014-02-27 22:19:30 +08:00
marynate
3985660ca4
Fix LineEdit select method binding
2014-02-27 22:17:40 +08:00
Juan Linietsky
ed6d9463d2
-Added ATITC texture support
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-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky
8c1731b679
-project settings are saved when changed
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky
9afdb3e0ad
-fixed bug in Button now exporting font property
...
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Juan Linietsky
b607687a31
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
...
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Trent McPheron
555d3761db
Disabled the slider for numeric values on the tree view.
2014-02-10 16:42:46 -05:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00