Commit Graph

6917 Commits

Author SHA1 Message Date
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Rémi Verschelde
36a5160ad7
Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 07:38:42 +02:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde
f6714581cc
Merge pull request #64545 from asmaloney/doc-fstring-make_rst
[doc] Use f-strings throughout make_rst.py
2022-08-30 21:34:37 +02:00
Rémi Verschelde
c24c67858a
Merge pull request #65087 from TokageItLab/change-skeleton-3d-api
Clean-up/change some Skeleton3D API
2022-08-30 21:18:19 +02:00
Twarit Waikar
a62b0ec904 VCS: Improve VCS UI/UX by QoL changes
The editor will now use the project path i.e. the place where the root of
the repo is supposed to be according to the user. This project path is
also sent into the plugin and so out-of-directory asset folders can also be
maintained this way.
2022-08-31 00:27:08 +05:30
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.

Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.

The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Yuri Rubinsky
94b3a505c3
Merge pull request #62717 from Chaosus/jps_pathfinding 2022-08-30 20:48:16 +03:00
Rémi Verschelde
62de7cec79
Merge pull request #59855 from KoBeWi/focus_thief 2022-08-30 19:38:31 +02:00
Andy Maloney
e430975b86 [doc] Use f-strings throughout make_rst.py
Based on discussion in #64230
2022-08-30 13:02:25 -04:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg 2022-08-30 18:53:54 +02:00
Yuri Rubinsky
4d7c1b92e9 Implement AStarGrid2D class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
Silc Renew
28b11e216a Clean-up/change some Skeleton3D API 2022-08-30 23:03:12 +09:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
kobewi
188d5593e1 Mention that grab_focus is more reliable deferred 2022-08-30 14:20:43 +02:00
Rémi Verschelde
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases 2022-08-30 14:06:28 +02:00
Rémi Verschelde
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip 2022-08-30 14:05:08 +02:00
Rémi Verschelde
889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced 2022-08-30 12:01:58 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Micky
97f8c9b97c Rename TreeItem's set_tooltip to set_tooltip_text
`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`

For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Rémi Verschelde
183438e13b
Merge pull request #65060 from Atlinx/feat/65059_fix-doc-error 2022-08-30 09:26:11 +02:00
Rémi Verschelde
80831fc21f
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-threshold
Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30 08:41:21 +02:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Atlinx
0e3097c023 Add missing parameters for signal in docs 2022-08-29 20:13:01 -04:00
Yuri Sizov
8b196be855 Add background to TabContainer's tabbar and editor docks 2022-08-29 23:43:32 +03:00
Hugo Locurcio
5e351a8bfd
Document 3D particle color properties requiring vertex color as albedo 2022-08-29 16:20:26 +02:00
Rémi Verschelde
ecb89bfbd5
Merge pull request #57234 from rafallus/doc/collision_obj_mouse_functions 2022-08-29 15:15:43 +02:00
Rémi Verschelde
c7e4c802ff
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging 2022-08-29 15:04:17 +02:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Hugo Locurcio
64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold 2022-08-29 14:54:06 +02:00
rafallus
7f2740f7bd Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Yuri Sizov
0024ba8dad
Merge pull request #63938 from FlashViper/patch-2
Modified descriptions of 'command' and 'meta'
2022-08-29 14:52:42 +03:00
Rémi Verschelde
eb56d1d1eb Drop obsolete resource usage debug methods from OS class
These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)

While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29 12:57:37 +02:00
FlashViper
c60853e01f InputEventWithModifiers: Improve docs of 'command' and 'meta'
Ported forward from 3.x
2022-08-29 12:42:19 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Haoyu Qiu
385a5b44aa Improve documentation for get_animation() 2022-08-29 14:54:57 +08:00
Rémi Verschelde
f647292df5
Merge pull request #64960 from YeldhamDev/more_hl_stuff 2022-08-29 08:05:33 +02:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Michael Alexsander
221344b9e2 Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-08-28 01:15:03 -03:00
Patrick Exner
55bbcc54e7 Implement custom non-trivial shader functions 2022-08-27 22:59:12 +02:00
Rémi Verschelde
85ef0a1058
Merge pull request #64935 from YuriSizov/makerst-make-stable-link
Make cross-link generation more reliable in RST documentation
2022-08-27 11:03:33 +02:00
Rémi Verschelde
f9998455ce
Merge pull request #63249 from V-Sekai/animation_tree_editor_read_only
Add read-only mode to AnimationTreeEditor plugins
2022-08-27 08:14:30 +02:00
Josh Jones
3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Silc Renew
931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
Leonardo Santagada
74df54a99e Mention an issue with infinite scroll on mirroring of Parallax layer 2022-08-26 23:43:59 +02:00
Rémi Verschelde
4808d01b2b
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
2022-08-26 23:11:25 +02:00
Rémi Verschelde
bd219de7fe
Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip
Remove Inspector tooltip hack that never actually worked
2022-08-26 23:04:50 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
Rémi Verschelde
390333e822
Merge pull request #64207 from bruvzg/rcs
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 19:16:27 +02:00
Yuri Sizov
6320a0fc18 Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
Yuri Sizov
a287276ef0 Make cross-link generation more reliable in RST documentation 2022-08-26 19:13:41 +03:00
Yuri Sizov
207bdc2b9f Remove Inspector tooltip hack that never actually worked 2022-08-26 17:22:13 +03:00
Rémi Verschelde
1c97dde78f
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name 2022-08-26 16:16:32 +02:00
Rémi Verschelde
87fdc5c1f3
Merge pull request #54546 from KoBeWi/ 2022-08-26 16:16:15 +02:00
Micky
59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde
c8ef12a03a
Merge pull request #64665 from Mickeon/rename-label-visible 2022-08-26 14:54:37 +02:00
bruvzg
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage. 2022-08-26 15:12:43 +03:00
bruvzg
d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
kobewi
c8abd40ea8 Easier setting properties of last TileMap layer 2022-08-26 12:54:13 +02:00
fabriceci
f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Micky
64bd36ecee Rename Label & RichTextLabel.percent_visible to visible_ratio
Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.
2022-08-26 12:15:57 +02:00
Micky
ec963788cc Rename Camera2D's screen_center and *_position
`get_camera_screen_center` -> `get_screen_center_position`
`get_camera_position` -> `get_target_position`
2022-08-26 12:11:52 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
Rémi Verschelde
354123a207
Merge pull request #64243 from bruvzg/multiline_textmesh 2022-08-26 11:45:25 +02:00
Rémi Verschelde
fed1189099
Merge pull request #62771 from bruvzg/line_edit_trim 2022-08-26 11:43:28 +02:00
Rémi Verschelde
7bb92bc040
Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_tree
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-26 10:37:44 +02:00
Rémi Verschelde
5bf2b3926c
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00
Micky
723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Silc Renew
d96cc7450a Make Cubic to CubicInTime and reduce items in the track intrp type 2022-08-26 06:49:09 +09:00
Aaron Record
74eb2a70bd Refactor and remove excessive calls of NOTIFICATION_THEME_CHANGED 2022-08-25 14:50:49 -06:00
Rémi Verschelde
060d0ce882
Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning 2022-08-25 21:44:31 +02:00
Rémi Verschelde
ce78d280b3
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
Remove unimplemented `OS.dump_memory_to_file()` method
2022-08-25 20:55:30 +02:00
Hugo Locurcio
45bc1a3790
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
This improves texture sharpness when TAA and/or FXAA are enabled,
without requiring manual user intervention.
2022-08-25 19:38:18 +02:00
Rémi Verschelde
03ec5d7005
Merge pull request #64891 from Calinou/doc-editorsettings-code-font
Fix outdated mentions of default code font in EditorSettings documentation
2022-08-25 19:33:06 +02:00
Rémi Verschelde
88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress 2022-08-25 18:35:48 +02:00
Rémi Verschelde
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance 2022-08-25 18:35:23 +02:00
Rémi Verschelde
5eed1b299b
Merge pull request #64355 from Mickeon/rename-follow-viewport 2022-08-25 18:34:19 +02:00
Rémi Verschelde
ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert 2022-08-25 18:33:58 +02:00
Hugo Locurcio
517220f6d4
Fix outdated mentions of default code font in EditorSettings documentation 2022-08-25 18:33:31 +02:00
Rémi Verschelde
33bf609d79
Merge pull request #64820 from Chaosus/shader_fix_varyings 2022-08-25 18:02:38 +02:00
Rémi Verschelde
78033235bb
Merge pull request #64802 from benbot/master 2022-08-25 17:50:51 +02:00
SaracenOne
75f1357ced Add read-only mode to AnimationTreeEditor plugins 2022-08-25 16:29:36 +01:00
Yuri Rubinsky
d4a10e7e04 Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
fabriceci
31549dca29 Shorten variable names for moving platforms in CharacterBody 2022-08-25 09:15:18 +02:00
Rémi Verschelde
629524c7a2
Merge pull request #64868 from timothyqiu/see-url
Fix missing URL text in the classref
2022-08-25 07:58:59 +02:00
Rémi Verschelde
a0113a98e4
Merge pull request #64801 from clayjohn/plane-quad
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25 07:38:30 +02:00
Rémi Verschelde
e1266d2f35
Merge pull request #64781 from raulsntos/csharp_children
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25 07:32:50 +02:00
Rémi Verschelde
1204ad32d1
Merge pull request #64829 from fabriceci/improve-monitor-contact-api
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
Haoyu Qiu
a90c348a86 Fix missing URL text in the classref 2022-08-25 13:10:54 +08:00
clayjohn
861c5bff0e Remove QuadMesh and add orientation parameter to PlaneMesh 2022-08-24 18:51:18 -07:00
Rémi Verschelde
56752e32a6
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
benbot
9c1bcdcf1a removes unused skeleton functions and stray comments in RigidDynamicBody3D 2022-08-24 16:49:39 -04:00
fabriceci
59bf35f3df Improves the API for monitoring contacts in RigidDynamicBody 2022-08-24 21:23:11 +02:00
Max Hilbrunner
90640668ef
Merge pull request #64734 from Mickeon/docs-percent-visible
Improve `percent_visible` and `visible_characters` description
2022-08-24 19:54:32 +02:00
Max Hilbrunner
361c6bdc95
Merge pull request #62988 from jtnicholl/animation_library_docs
Add classref documentation for AnimationLibrary
2022-08-24 19:47:58 +02:00
Max Hilbrunner
b466c834d5
Merge pull request #64793 from rburing/concave_area_docs
Document behavior of areas with concave shapes
2022-08-24 19:44:29 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
Rémi Verschelde
dc185278a9
Merge pull request #64823 from derammo/derammo_fix_trivial_resource_saver_arg_name 2022-08-24 15:55:23 +02:00
Rémi Verschelde
a4a4402201
Merge pull request #64822 from akien-mga/sunset-visual-script 2022-08-24 15:41:57 +02:00
Micky
14feea59fb Improve percent_visible and visible_characters description
Applies for Label and RichTextLabel.
2022-08-24 15:39:21 +02:00
Yuri Sizov
78f3e4cb6a
Merge pull request #64369 from derammo/derammo_tree_right_click_title
Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
Silc Renew
673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
derammo
0ba2e999df implemented right click on Tree control header 2022-08-24 08:10:40 -04:00
Micky
06a8113576 Rename Polygon2D.invert_enable to end with "d"
Polygon2D.`invert_enable` -> `invert_enabled`

Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
kobewi
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
derammo
672fa94fb8 fix arg naming in ResourceFormatLoader extension 2022-08-24 06:49:03 -04:00
Rémi Verschelde
b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Yuri Rubinsky
0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor 2022-08-24 11:19:41 +03:00
Rémi Verschelde
792f7cc28c
Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits
Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Yuri Rubinsky
e97ece55aa Add constructor accepting four Vector4's to Projection 2022-08-24 08:30:40 +03:00
Micky
bb936b2e27 Rename PathFollow's offsets to progress & progress_ratio
Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
SaracenOne
dd814a0dca Disable editing properties in foreign resources
from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Ricardo Buring
5da55356c8 Document behavior of areas with concave shapes 2022-08-23 22:22:35 +02:00
Micky
8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Raul Santos
7924d643e5
Add includeInternal to C# NodeExtensions and fix get_child documentation
Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.

Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00
Rémi Verschelde
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent 2022-08-23 18:17:15 +02:00
Rémi Verschelde
be5c1e2737
Merge pull request #64719 from akien-mga/property-slasher 2022-08-23 18:16:59 +02:00
Yuri Sizov
ba0421f3d9
Merge pull request #64637 from Calinou/default-project-icon-use-svg
Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Rémi Verschelde
14f8a54a33
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value 2022-08-23 13:47:20 +02:00
Silc Renew
9327296e73 Add bezier preset and refactor bezier editor
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Rémi Verschelde
2adfcc60e2 Joint3D: Remove utility method bindings for angular limits
The inspector now supports converting degrees to radians automatically when
using the `radians` hint, so all those utility bindings were redundant.

This cleans things up by making these properties with slash properly bound
to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23 11:57:44 +02:00
Rémi Verschelde
7764151bc1 Rename properties unnecessarily using slash (/) in their names
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.

Part of #17558.
2022-08-23 11:57:43 +02:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
Clay John
a471cd950a
Merge pull request #64739 from Calinou/doc-anisotropic-filter
Improve documentation related to anisotropic filtering
2022-08-22 18:46:55 -06:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde
b9ea0e1338
Merge pull request #64218 from Rindbee/fix-button-minimum-size-calculation 2022-08-22 22:40:59 +02:00
Rémi Verschelde
b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO 2022-08-22 22:37:33 +02:00
Rémi Verschelde
9c567a0604
Merge pull request #63802 from TokageItLab/curve-transition 2022-08-22 22:30:09 +02:00
Rémi Verschelde
36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason 2022-08-22 22:27:43 +02:00
Rémi Verschelde
cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 2022-08-22 22:21:33 +02:00
Rémi Verschelde
85cb22bd91
Merge pull request #64593 from aaronfranke/editor-restart 2022-08-22 21:44:50 +02:00
Hugo Locurcio
bedcaac2ba
Improve documentation related to anisotropic filtering 2022-08-22 18:36:11 +02:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses 2022-08-22 17:32:02 +02:00
Rémi Verschelde
5193332d10
Merge pull request #64343 from TokageItLab/priority-ph 2022-08-22 17:31:23 +02:00
Rémi Verschelde
ff7c10f709
Merge pull request #57297 from rafallus/orthogonal_index
Expose `Basis::set_orthogonal_index` as a GridMap method
2022-08-22 15:59:20 +02:00
Yuri Sizov
a677fdec2a
Merge pull request #64496 from KoBeWi/proxXxies
Use false as default for use_proxies argument
2022-08-22 16:35:26 +03:00
Yuri Sizov
1dc4007f83
Merge pull request #64694 from Mickeon/fix-settings-function
Properly refer to functions definition color in description
2022-08-22 15:48:45 +03:00
Yuri Sizov
69c9d1f8e6
Merge pull request #64670 from Mickeon/fix-label-visibile-percent
Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22 15:41:31 +03:00
kobewi
7f96ebf1be Use false as default for use_proxies argument 2022-08-22 13:31:01 +02:00
Yuri Sizov
d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Rémi Verschelde
4e7be222e5
Merge pull request #64385 from paulloz/raycast-collider-rid 2022-08-22 12:20:39 +02:00
Micky
9a63792a08 Clamp Label's percent_visible properly between 0 and 1.0
Also applies to RichTextLabel
2022-08-22 12:03:03 +02:00
Rémi Verschelde
8a1e598011
Merge pull request #64089 from neikeq/dotnet6 2022-08-22 10:07:21 +02:00
Paul Joannon
6bc0be16a5
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
Ignacio Roldán Etcheverry
f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Micky
84ba33f627 Properly refer to functions definition color in description 2022-08-21 17:19:26 +02:00
rafallus
da7a5653f4 Expose Basis set_orthogonal_index method as a GridMap function 2022-08-20 21:42:20 -05:00
Gilles
104ac29b54
Remove duplicate ignore_empty_terrains paragraph
Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation
2022-08-20 16:41:12 +02:00
derammo
320fb492b0 added missing virtual to ScriptExtension
_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented

this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Hugo Locurcio
7849331ec5
Create a SVG default project icon in new projects
This allows the icon's scale to be changed using the `svg/scale`
import option, including to scales greater than the default 128×128.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-20 01:01:11 +02:00
Max Hilbrunner
79717dcb46
Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor
Add documentation for all annotations
2022-08-20 00:57:01 +02:00
Hugo Locurcio
17ad6df56d
Add "Hide on Contact" collision mode to ParticlesMaterial
This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.

This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19 22:32:19 +02:00
Max Hilbrunner
fafd15014f
Merge pull request #64510 from KoBeWi/PR_packed_with_docs😎
Complete documentation of packed arrays
2022-08-19 22:05:05 +02:00
Yuri Sizov
469c18152f
Merge pull request #64592 from mhilbrunner/move-fast-break-things
Unexpose VelocityTracker3D
2022-08-19 20:43:02 +03:00
Yuri Sizov
96ba6e8cf9
Merge pull request #64595 from mhilbrunner/ergo-proxy
Unexpose ProxyTexture
2022-08-19 20:42:27 +03:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Yuri Sizov
a0995182fe Add documentation for all annotations 2022-08-19 15:06:39 +03:00
Silc Renew
dded7c72c1 Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
Max Hilbrunner
92bdeb7eb5 Unexpose ProxyTexture 2022-08-19 03:01:47 +02:00
Max Hilbrunner
da567cb1f9 Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
Aaron Franke
92f5a0a1db
Add a method for restarting the editor to EditorInterface 2022-08-18 18:51:38 -05:00
Max Hilbrunner
0ba1046355
Merge pull request #64580 from asmaloney/doc-grammar-less
[doc] Fix grammar in class docs: less vs. fewer/lower
2022-08-19 01:51:31 +02:00
Max Hilbrunner
8cc0d07b49
Merge pull request #59851 from Calinou/doc-object-meta-editor-only
Document that Object metadata starting with `_` is editor-only
2022-08-19 01:41:25 +02:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
kobewi
b099a8570c Complete documentation of packed arrays 2022-08-19 00:43:29 +02:00
Clay John
17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00
Clay John
903a3a641e
Merge pull request #64315 from Daylily-Zeleen/fixed-GraphEdit-signal-argument-type
Fixed GraphEdit signal argument type
2022-08-18 14:50:33 -06:00
Clay John
de083c8f63
Merge pull request #64345 from Mickeon/docs-better-draw
Improve documentation of `CanvasItem`'s draw logic
2022-08-18 14:44:28 -06:00
Yuri Sizov
72e25f794c
Merge pull request #55032 from Calinou/tweak-default-window-size
Increase the default project window size for better usability
2022-08-18 23:43:01 +03:00
Clay John
1811a4d784
Merge pull request #64356 from Calinou/editor-hide-dummy-text-driver
Hide Dummy text driver in the Project Settings as it makes editor unusable
2022-08-18 14:38:38 -06:00
Clay John
0a313b4b83
Merge pull request #64449 from Calinou/label3d-hide-ineffective-properties
Hide properties that have no effect in Label3D inspector
2022-08-18 14:31:19 -06:00
Yuri Sizov
e392746da5
Merge pull request #64357 from Mickeon/rename-plugin-container
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
2022-08-18 23:01:16 +03:00
bruvzg
8c56a7416b
Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
Hugo Locurcio
e559dcb8f5
Increase the default project window size for better usability
The new default window size is tuned to:

- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
  video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
  (tested on Windows 10 with default settings).

This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio
465c423abb
Remove unimplemented OS.dump_memory_to_file() method
This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
Andy Maloney
c7da28165b [doc] Fix grammar in class docs: less vs. fewer/lower 2022-08-18 12:35:54 -04:00
Max Hilbrunner
462bb3bf32
Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-nap
Fix a typo in navigation server documentation
2022-08-18 16:59:18 +02:00
Max Hilbrunner
f2bcec462d
Merge pull request #64551 from asmaloney/doc-grammar-amount-number
[doc] Fix grammar in class docs: amount vs. number
2022-08-18 16:52:57 +02:00
Yuri Sizov
03dc8c5d6f
Merge pull request #63635 from asmaloney/add-python-type-hints
Add Python PEP 484/526 type hints to doc/tools/doc_status.py
2022-08-18 13:02:53 +03:00
Silc Renew
b27fe6452d add init bone poses 2022-08-18 18:41:37 +09:00
Jonathan Nicholl
1ca4560107 Add classref documentation for AnimationLibrary 2022-08-18 00:11:06 -04:00
Andy Maloney
28e66882e5 [doc] Fix grammar in class docs: amount vs. number
Number is used for things that can be counted (discrete items - think "integer" in this context).

Also fixes a couple of awkward phrases.
2022-08-17 19:51:17 -04:00
Silc Renew
2c2e1a7736 added Curve in animation node transition for better control over cros…
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18 08:17:30 +09:00
Silc Renew
b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov
980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Hugo Locurcio
7dbacdc2f7
Document that Object metadata starting with _ is editor-only 2022-08-17 17:28:50 +02:00
Yuri Sizov
bedaa2b535 Fix a typo in navigation server documentation 2022-08-17 17:05:46 +03:00
Max Hilbrunner
dbd1524362
Merge pull request #64344 from asmaloney/doc-animation-node-virtuals
[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
2022-08-17 15:17:21 +02:00
Max Hilbrunner
736e3b7b71
Merge pull request #64389 from Calinou/doc-scenetree-debug-no-runtime-change
Document run-time SceneTree debug property changes not working correctly
2022-08-17 14:53:53 +02:00
Max Hilbrunner
deb3f8eb3b
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
Fix incorrect Camera3D size documentation
2022-08-17 14:51:07 +02:00
Max Hilbrunner
c5813de038
Merge pull request #64515 from KoBeWi/PopupPanelContainer
Mention the stretching behavior of PopupPanel
2022-08-17 14:47:02 +02:00
Max Hilbrunner
5347732e5f
Merge pull request #64230 from YuriSizov/makerst-more-robust-tag-parser
Improve the `make_rst.py` parser for BBCode tags
2022-08-17 14:43:58 +02:00
kobewi
a2b088b1c1 Mention the stretching behavior of PopupPanel 2022-08-17 02:29:19 +02:00
kobewi
7305390fdc Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
kobewi
5947f688fb Make JSON methods static 2022-08-16 14:29:38 +02:00
kobewi
cc424bcb18 Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
VolTer
2599710793 Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED 2022-08-16 12:41:10 +02:00
Yuri Sizov
fff0e7b8e2 Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
Hugo Locurcio
0f95db6786
Hide properties that have no effect in Label3D inspector
- Use the disabled GI mode as Label3D can't contribute to GI in any way.
- Improve Label3D class documentation.
2022-08-15 18:41:32 +02:00
Yuri Sizov
d953d9590b Improve the make_rst.py parser for BBCode tags 2022-08-15 17:45:10 +03:00
Andy Maloney
f52128e005 [doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
Fixes #62379
2022-08-15 09:47:04 -04:00
Yuri Sizov
147fa69b2d
Merge pull request #64333 from asmaloney/doc-params-8
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15 16:32:44 +03:00
Yuri Sizov
373439bc4b
Merge pull request #64331 from asmaloney/doc-params-7
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15 16:24:35 +03:00
Yuri Sizov
dc661cc9ef
Merge pull request #64328 from asmaloney/doc-params-6
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15 16:17:52 +03:00
Andy Maloney
ef942718a0 [doc] Use "param" instead of "code" to refer to parameters (5) 2022-08-15 15:49:48 +03:00
Aaron Franke
40f37e697c
Fix incorrect Camera3D size documentation 2022-08-14 15:57:19 -05:00
smix8
5162d9ac8b Fix NavigationObstacle 2D/3D (re)parent issues
Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents).
Also adds the option from NavigationAgents to override the default navigation map.
2022-08-14 16:23:27 +02:00
Hugo Locurcio
39ba2b335a
Document run-time SceneTree debug property changes not working correctly 2022-08-14 15:06:29 +02:00
Hugo Locurcio
f6417a4ead
Hide Dummy text driver in the Project Settings as it makes editor unusable
This also improves documentation related to driver project settings.
2022-08-13 19:05:46 +02:00
Micky
fe86c5cba5 Rename CanvasItem.follow_viewport_enable to end with "d"
For consistency with the rest of the exposed booleans in Godot
2022-08-13 13:00:45 +02:00
Micky
55dff09e93 Rename EditorPlugin.*_PROPERTY_EDITOR_* to *_INSPECTOR_*
The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Micky
b62d06fbed Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Micky
953c78eaff Improve documentation of CanvasItem's draw logic 2022-08-13 01:46:19 +02:00
Hendrik Brucker
e96b1a2c0c Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
Andy Maloney
9b345e793a [doc] Use "param" instead of "code" to refer to parameters (8) 2022-08-12 14:00:25 -04:00
Andy Maloney
d32803fdd6 [doc] Use "param" instead of "code" to refer to parameters (7) 2022-08-12 13:19:48 -04:00
Andy Maloney
ea2192b99e [doc] Use "param" instead of "code" to refer to parameters (6) 2022-08-12 12:07:53 -04:00
Yuri Sizov
29492f9084
Merge pull request #64285 from asmaloney/doc-params-4
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12 15:59:11 +03:00
Yuri Sizov
65a1d86c4f
Merge pull request #64196 from asmaloney/doc-params-3
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12 15:29:58 +03:00
daylilyzeleen
64e33d9ed1 fixed GraphEdit signal argument type 2022-08-12 20:18:36 +08:00
Rindbee
4a3a15c304 Fix case where h_separation might not work in Button
This patch mainly solves two things:
1. The typo of `h_separation`;
2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-12 19:57:08 +08:00
Hugo Locurcio
ff9118d103
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias 2022-08-11 21:41:37 +02:00
Andy Maloney
1df86ecea5 [doc] Use "param" instead of "code" to refer to parameters (4) 2022-08-11 13:52:19 -04:00
Yuri Sizov
5aacac5853
Merge pull request #64164 from asmaloney/doc-params2
[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11 16:51:13 +03:00
Yuri Sizov
f3e849edf4
Merge pull request #64267 from bruvzg/le_secret
Change `LineEdit` default secret character from "*" to "•".
2022-08-11 16:28:22 +03:00
Andy Maloney
2d54c36c3c [doc] Use "param" instead of "code" to refer to parameters 2022-08-11 16:13:29 +03:00
kobewi
e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
bruvzg
93b39fad2f
Change LineEdit secret character from "*" to "•". 2022-08-11 13:55:11 +03:00
bruvzg
8384815365
Add line breaking support to the TextMesh. 2022-08-10 23:53:48 +03:00
Hugo Locurcio
b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde
659c1bc72d
Merge pull request #64208 from timothyqiu/packed-clear 2022-08-10 14:08:56 +02:00
Rémi Verschelde
9e3b2561a4
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d 2022-08-10 12:38:33 +02:00
Rémi Verschelde
edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults 2022-08-10 11:48:39 +02:00
Haoyu Qiu
9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
Dan Boorstein
a7ebc6fb18 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney
1f72f48361 [doc] Use "param" instead of "code" to refer to parameters #3 2022-08-09 22:00:19 -04:00
Silc Renew
7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
Rémi Verschelde
317ced8204
Merge pull request #64108 from antonWetzel/csharp-update 2022-08-10 00:07:32 +02:00
Rémi Verschelde
d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
[doc] Use "param" instead of "code"  to refer to parameters
2022-08-09 22:55:26 +02:00
Hugo Locurcio
a13d8578e0
Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00
Andy Maloney
5361585832 [doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
Micky
83f96139ac Remove AnimatedSprite3D.is_playing() for redundancy
Also removes the underscore prefix from `_set_playing()` and `_is_playing()`
2022-08-09 13:20:07 +02:00
Marlin Watts-Woods
f8f665b03e Added to Sprite3D Documentation 2022-08-08 21:08:26 -07:00
antonWetzel
40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Hugo Locurcio
5acf30b538
Improve InstancePlaceholder documentation 2022-08-08 23:36:12 +02:00
Rémi Verschelde
682dbe5d00
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax 2022-08-08 22:50:35 +02:00
Yuri Sizov
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Yuri Sizov
35c1eae8d7 Add support for [param foo] syntax in valid documentation contexts 2022-08-08 22:18:38 +03:00
Hugo Locurcio
27a072c884
Print expected os.arch tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Rémi Verschelde
862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Yuri Sizov
beceba85da Add checks for empty/unnamed arguments to make_rst.py 2022-08-08 16:36:01 +03:00
Rémi Verschelde
c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
Rémi Verschelde
a8a4982de2
Merge pull request #63925 from YeldhamDev/window_fixes 2022-08-08 10:34:08 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
Cristiano Simao
1f6709d6e3 doc: Clarify MultiMesh.set_instance_color re: white albedo color
If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-08 09:06:51 +02:00
Raul Santos
87a1bca37b
Fix typo in weakref documentation 2022-08-07 20:35:56 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Hendrik Brucker
36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Hugo Locurcio
baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Hugo Locurcio
9709205112
Fix broken rST reference in HTTPClient documentation
References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
2022-08-07 07:21:29 +02:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
RedMser
c939f336d6 Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
kobewi
ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Rémi Verschelde
21f6916ffc
Merge pull request #60843 from hoontee/CSG3
Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde
87b7f51194
Merge pull request #63977 from TomBCodes/master 2022-08-06 13:20:43 +02:00
Hugo Locurcio
1a5eac6b72
Document editor settings in the class reference 2022-08-06 04:15:51 +02:00
Rémi Verschelde
dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde
99aa97949f
Merge pull request #63958 from hakro/fix-control-animation-keys
Remove rect_ prefix from control properties when keyframing
2022-08-06 00:17:37 +02:00
Tom
39233c299c updated the String class with info about the 'allow_empty' optional argument 2022-08-05 23:10:16 +01:00
Hakim
60677c4e95 Remove rect_ prefix from control properties when keyframing 2022-08-05 16:04:51 +02:00
Clay John
8f05263bd5
Merge pull request #63951 from reduz/framebuffer-cache
Add a Framebuffer cache
2022-08-05 09:45:37 -04:00
Rémi Verschelde
b2595194d1
Merge pull request #63923 from asmaloney/doc-annotation-return-type 2022-08-05 15:28:32 +02:00
Juan Linietsky
f999f52f0a Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.

Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:

```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Hugo Locurcio
bd19c9a95c
Improve range_lerp() and related methods documentation 2022-08-05 12:23:23 +02:00
Michael Alexsander
2b86c458bf Fix some bugs with Windows 2022-08-05 02:25:15 -03:00
Rémi Verschelde
1afc83d0a7 i18n: Sync classref translations with Weblate
(cherry picked from commit b671ea88fb)
2022-08-05 03:32:23 +02:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
Andy Maloney
2748220133 [make_rst] Remove (fake) return types on annotations
Based on discussion in #63561, Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Rémi Verschelde
f6431db9a5
Merge pull request #63852 from fire-forge/default-colors 2022-08-04 22:03:10 +02:00
hoontee
21b9b117be Add TorusMesh 2022-08-04 13:45:54 -05:00
Rémi Verschelde
e9f8b2d190
Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types
Add support for multiple virtual keyboard types
2022-08-04 19:11:40 +02:00
Rémi Verschelde
84acfd69d7
Merge pull request #54792 from EIRTeam/independent_arrows 2022-08-04 18:09:29 +02:00
Brian Semrau
103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
Jóhannes Gunnar Þorsteinsson
ba35cff303 Independent spinbox arrow step precision
Rebased by EIREXE

This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04 14:48:46 +02:00
Rémi Verschelde
40eafcfab4
Merge pull request #49947 from Calinou/standardmaterial3d-tweak-default-height-properties 2022-08-04 11:31:32 +02:00
Rémi Verschelde
f545ab8eab
Merge pull request #63561 from asmaloney/convert-python-type-hints
Convert Python type hints in tools/make_rst.py to be PEP 484/526-compatible
2022-08-04 10:23:43 +02:00
Hugo Locurcio
c6cca43419
Tweak StandardMaterial3D's default height properties
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader.
- Document heightmap properties in BaseMaterial3D class reference.
2022-08-04 09:57:55 +02:00
Rémi Verschelde
e2c63cf58b
Merge pull request #63884 from RedMser/resourceuid-docs
Add ResourceUID documentation
2022-08-04 09:19:34 +02:00
Rémi Verschelde
fdceece7f8
Merge pull request #63899 from bruvzg/hb_510
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04 09:12:05 +02:00
bruvzg
2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 2022-08-04 09:10:16 +03:00
Rémi Verschelde
036258b1e9
Merge pull request #61918 from KoBeWi/static_body
Add static methods to create RayQueryParameters
2022-08-04 07:37:32 +02:00
Hugo Locurcio
d2271eb300
Improve error message when the requested V-Sync mode cannot be used 2022-08-04 00:15:09 +02:00
RedMser
ae2ebfbc49 Add ResourceUID documentation 2022-08-03 19:59:11 +02:00
Andy Maloney
a1428ca3c8 Convert Python type hints in tools/make_rst.py
Since Python 3.5+ is required, we can use proper type hints based on PEP 484. Because we are working on contributor tooling we can assume 3.6+ and use PEP 526 for variable declarations as well.
2022-08-03 13:06:50 -04:00
Rémi Verschelde
259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Hakim
500766329f Bring back Geometry2D.segment_intersects_circle 2022-08-03 17:05:21 +02:00
Rémi Verschelde
38cf9b4b8e
Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting 2022-08-03 16:57:08 +02:00
Rémi Verschelde
e38118c960
Merge pull request #59303 from KoBeWi/check_out_my_very_long_button 2022-08-03 15:06:54 +02:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization 2022-08-03 11:38:29 +02:00
Rémi Verschelde
2c0c76c415
Merge pull request #61851 from Calinou/particles-default-global-coordinates 2022-08-03 11:38:23 +02:00
Rémi Verschelde
b27f06550c
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso 2022-08-03 11:37:28 +02:00
Rémi Verschelde
80ddee06e6
Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node
Don't replace RootMotionView with Node in a running project
2022-08-03 08:03:09 +02:00
Rémi Verschelde
f06db79734
Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03 07:57:10 +02:00
Rémi Verschelde
a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Hugo Locurcio
d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options.
It can be used for high-quality pixel art textures that remain sharp
when viewed at oblique angles, but prevents them from becoming grainy
thanks to mipmaps.
2022-08-03 03:49:15 +02:00
Hugo Locurcio
813bfe00f3
Don't replace RootMotionView with Node in a running project
This behavior was inconsistent with other editor-only nodes such as
Position3D, Position2D and ReferenceRect. It also caused issues when
a script extended RootMotionView as it ceased to work when the project
was run.
2022-08-03 02:48:02 +02:00
Hugo Locurcio
c3720e2381
Document Camera3D's frustum offset property requiring Frustum projection 2022-08-03 02:46:12 +02:00
FireForge
fe2f62f128 Adjust 2 default theme colors in ItemList and Tree
- Change Tree's drop_position_color from orange to white.
- Change ItemList's guide_color to the same color as Tree's, which fits in with a dark theme better.
2022-08-02 17:48:11 -05:00
Fabian Keller
f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
kobewi
24d02dfb47 Add fit_to_longest_item to OptionButton 2022-08-02 23:37:43 +02:00
Hugo Locurcio
84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
Rémi Verschelde
d93c3f03f2
Merge pull request #63803 from matjlars/weakref-null
adds null case to weakref docs
2022-08-02 22:00:04 +02:00
Matt
dc4e72a3fc adds null case to weakref docs 2022-08-02 11:53:28 -05:00
FireForge
9db973a473 Rename ParticlesMaterial.turbulence_active to turbulence_enabled 2022-08-02 08:41:14 -05:00
bruvzg
4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
Raffaele Picca
fe2cc6150e Added default values to particle turbulence. 2022-08-02 10:16:09 +02:00
Rémi Verschelde
b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
bruvzg
5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
Rémi Verschelde
8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
Hugo Locurcio
813f6a5d57
Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
Rémi Verschelde
ada06f9862
Merge pull request #63007 from jtnicholl/animation_player_docs 2022-08-01 22:03:17 +02:00
Jonathan Nicholl
245fba26b0 Update classref documentation for AnimationPlayer 2022-08-01 12:46:03 -04:00
Rémi Verschelde
5ecd61a315
Merge pull request #54738 from Calinou/expose-os-restart-on-exit 2022-08-01 16:49:18 +02:00
Hugo Locurcio
1b713175b2
Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-08-01 14:06:13 +02:00
bruvzg
ac801494a3
Change LabelSettings default values to match default theme. 2022-08-01 13:33:06 +03:00
Martin Norling
cab107d063 docs: Caveats of NavigationMesh.create_from_mesh
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`.
2022-08-01 09:46:58 +02:00
Rémi Verschelde
beb8fd5e8b
Merge pull request #55387 from RPicster/particles-turbulence 2022-08-01 09:38:54 +02:00
Rémi Verschelde
de53e91b85
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
Tweak default fog settings for better appearance
2022-08-01 07:55:53 +02:00
Rémi Verschelde
677f565ce8
Merge pull request #63587 from clayjohn/specular-occlusion
Treat specular less than 0.02 as occlusion
2022-08-01 07:54:57 +02:00
Rémi Verschelde
44f1e540f6
Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01 07:54:20 +02:00
Hugo Locurcio
e35e79b802
Tweak default fog settings for better appearance
- Increase the default non-volumetric fog density to 0.01 to make
  adjustments more visible.
- Use a less saturated non-volumetric fog color by default
  (a mix of the sky and horizon colors of the new default
  ProceduralSkyMaterial).
- Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results
  in more realistic appearance of volumetric fog, at a very low
  performance cost.
2022-08-01 02:04:20 +02:00
Juan Linietsky
0dd65378e7 Add support for command-line user arguments.
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`

Example:

`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
clayjohn
0c65ed38a6 Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
Rémi Verschelde
1418f97c70 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.
2022-08-01 00:40:35 +02:00
Rémi Verschelde
787bb0f269
Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode 2022-07-31 23:55:55 +02:00
Rémi Verschelde
790b63b27c
Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 2022-07-31 23:55:19 +02:00
Rémi Verschelde
6c5330154e
Merge pull request #63429 from RandomShaper/indicate_overridden 2022-07-31 23:54:38 +02:00
Rémi Verschelde
e8d9191ff0
Merge pull request #56087 from zaevi/return_key_index 2022-07-31 23:53:19 +02:00
Hugo Locurcio
a0795b4347
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.

- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +02:00
Zae
2febf0ccdb Make Animation::track_insert_key return key index 2022-07-31 17:38:49 +02:00
Johannes Witt
2fb69afde6
Add GraphEdit.is_node_hover_valid(...) method
This is a virtual method that can be used to add additional error
condition checks while the connection is still being dragged. If true is
returned, the connection is valid. If false is returned, the connection
is invalid and thus not possible (ie. it will not snap). The virtual
method is exposed with an underscore to scripts.
2022-07-31 15:35:26 +02:00
Robin Arys
1cfe3c3f8b Expose load_threaded_request's cachemode to GDScript 2022-07-31 14:04:11 +02:00
PrecisionRender
2adb67c3c5 Add operator* to Plane 2022-07-30 17:48:55 -05:00
Hugo Locurcio
0e26fee3b7
Make Decal's modulate property affect emission color as well
This can be used to recolor special effects such as fake area fog
without having to create separate textures for each color.

- Improve the Decal class documentation.
2022-07-30 21:41:48 +02:00
Pedro J. Estébanez
4a127cb5fe Improve usability of non-default values in the property inspector
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed.
- Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-30 15:25:45 +02:00
Rémi Verschelde
b2429aab1f
Merge pull request #49288 from Calinou/doc-improve-collisionobject
Improve CollisionObject2D and CollisionObject3D pickable documentation
2022-07-30 11:59:16 +02:00
Rémi Verschelde
162186cfe8
Merge pull request #63651 from fabriceci/fix-typo-doc-character-body-3d
Fix typos in the CharacterBody3D doc file
2022-07-30 11:20:50 +02:00
Rémi Verschelde
1fca76a852
Merge pull request #63648 from snailrhymer/mesh-classref-fixes
Fix add_surface_from_arrays description in classref
2022-07-30 09:21:34 +02:00
Rémi Verschelde
9094262a6b
Merge pull request #48548 from Calinou/editor-help-add-editor-settings
Add support for documenting most editor settings in the class reference
2022-07-30 00:39:16 +02:00
SnailRhymer
a6229bf016 Fix add_surface_from_arrays description in classref
Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements.

Also add missing comma in MeshInstance3D.xml, reword slightly.
2022-07-29 22:19:48 +01:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
Rémi Verschelde
b7639c2995
Merge pull request #63638 from PrecisionRender/improve-shape-cast-docs 2022-07-29 22:29:10 +02:00
fabriceci
4af0a528a7 Fix typos in the CharacterBody3D doc file 2022-07-29 22:11:38 +02:00
Hugo Locurcio
63ce655e75 Add support for documenting most editor settings in the class reference
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 22:07:01 +02:00
PrecisionRender
3f546b7d7c Improve ShapeCast2D and ShapeCast3D docs 2022-07-29 13:26:05 -05:00
kobewi
c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Andy Maloney
5036dfb0b6 Add Python PEP 484/526 type hints to doc/tools/doc_status.py
Also removes the first divider string which cleans up the extraneous dashes at the top of the page.
2022-07-29 13:27:48 -04:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353 expose TileMap methods related to the name of custom data layers 2022-07-29 15:05:42 +02:00
Rémi Verschelde
cd24fb848e
Merge pull request #63617 from KoBeWi/v3c70r4 2022-07-29 12:45:18 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
kobewi
ee6fd704b5 Fix Vector4 serialization 2022-07-29 12:09:03 +02:00
smix8
c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
DeeJayLSP
c8f3b02fcf Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm 2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
DeeJayLSP
4889659227 Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Jcrespo
d9b4ece093 Patch the make_rst.py utility to handle specially operators with '<'
When generating rst files from xml class reference, unknown references
to operators were generated, as something like:

:ref:`operator <<class_Vector2_operator_lt_bool>`

was rendered in html as:

operator ( Vector2 right )

-it just needed escaping.

The small addendum checks for operator names containing '<' and
substitutes it with '\<', escaping at rst level and generating
instead the right rendered html:

operator < ( Vector2 right )

This affected mostly the reference pages of the VectorX family of
classes. If in the future more types need escaping, a more
general solution will be needed.
2022-07-28 12:37:30 +02:00
Raffaele Picca
9137ba7926 Turbulence Noise for Particle Material 2022-07-28 11:04:40 +02:00
Rémi Verschelde
a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde
1e4b38fc5d
Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end 2022-07-28 01:05:19 +02:00
pattlebass
130e715ab9 HTML5: Add support for Input.vibrate_handheld() 2022-07-27 22:54:41 +03:00
Hugo Locurcio
aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
kobewi
fdf7441015 Split ceil(), floor() and round() method 2022-07-27 16:58:56 +02:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Silc Renew
4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
Rémi Verschelde
4e9640b3ec i18n: Sync classref translations with Weblate
(cherry picked from commit 516d6b6bad)
2022-07-27 16:03:34 +02:00
Rémi Verschelde
f66527ddc3 doc: Fix relative paths in make_rst.py generated comment
Follow-up to #63495.
2022-07-27 13:52:46 +02:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde
1bb56d9298
Merge pull request #63495 from YuriSizov/docs-improve-autogen-note 2022-07-27 13:24:03 +02:00
Yuri Sizov
f3561696da Improve the autogenerated note in RST docs for class reference 2022-07-27 13:43:06 +03:00
Rémi Verschelde
1c57d90e85
Merge pull request #63463 from KoBeWi/Vector5
Add some missing Vector4 methods
2022-07-27 10:45:39 +02:00
Rémi Verschelde
0065fcc947
Merge pull request #63510 from asmaloney/add-missing-type-hints 2022-07-27 10:43:37 +02:00
Hugo Locurcio
a151a74a98
Tweak Decal distance fade defaults and add property hints
The new default values are more usable in real world scenarios
when smooth fading of distant decals is desired for performance reasons.

The Decal distance fade property hints were adjusted based on the
GeometryInstance3D visibility range fade property hints. `or_greater`
was also added to allow specifying larger values if needed.
2022-07-27 03:15:46 +02:00
kobewi
d7b30b2327 Add Vector4 documentation 2022-07-26 22:37:05 +02:00
Andy Maloney
4b3d6f04a8 Add missing Python type hints in tools/make_rst.py 2022-07-26 16:26:47 -04:00
RedMser
7b834c8bfd Fix unnamed arguments in XML docs 2022-07-26 20:42:38 +02:00
Silc Renew
dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
bruvzg
94e5ad2019
[RichTextLabel] Fix theme bold / italics / bold italics and mono font size not applied correctly. 2022-07-26 10:45:40 +03:00
Fabio Alessandrelli
ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
kobewi
7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Juan Linietsky
c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde
bd1d2fcd86
Merge pull request #63381 from jynus/master
Solve discrepancy between code and class reference for Plane
2022-07-24 20:03:16 +02:00
Rémi Verschelde
9dc50cd564
Merge pull request #62892 from KoBeWi/hey,group!
Remove outdated line in call_group() description
2022-07-24 19:18:46 +02:00
Jcrespo
1a3d57f319 Solve discrepancy between code and class reference for Plane
On #43310, class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().

Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?

* Update begin/end to from/to on Plane.intersects_segment(...)
  docs description to match source
* Update Plane bindings to use points instread of plane for
  is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
  AND its description on docs

Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
Aaron Franke
286ae1f7fa
Document what the Z component is used for in BaseMaterial3D UV coords 2022-07-23 20:05:16 -05:00
Fabio Alessandrelli
75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde
3f504eb9fe
Merge pull request #63313 from python273/fix-xr-doc-links 2022-07-22 23:44:00 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Hugo Locurcio
f0b896e9a3
Add example usage for Font.get_string_size()
The font size is now separated from the font itself, so it makes
sense to have an example for people coming from Godot 3.x.
2022-07-22 22:39:00 +02:00
python273
f78d06c9fe Fix tutorial links in XR classes docs 2022-07-22 15:05:31 +03:00
Rémi Verschelde
d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner 2022-07-22 13:25:31 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz
67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
reduz
6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Yuri Rubinsky
ccc56cc6d4 Rename epsilon to tolerance in the Plane::has_point method 2022-07-21 20:15:15 +03:00
luz paz
38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
David Snopek
f8137ce6c1 Allow extending MultiplayerPeerExtension from GDScript 2022-07-20 18:19:05 -05:00
Rémi Verschelde
0f6028378f
Merge pull request #63127 from KoBeWi/raise_from_picture 2022-07-20 22:34:05 +02:00
Rémi Verschelde
fa2dcc7ace
Merge pull request #47935 from HaSa1002/doc-loading-run-time 2022-07-20 22:33:49 +02:00
Fabio Alessandrelli
ddee5f6050 Add peer visibility to MultiplayerSynchronizer.
MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.

The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.

The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".

To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Max Hilbrunner
8d15814e6a
Merge pull request #60256 from octetdev2/docs-fix-staked-typo
Fix typo in `TILE_LAYOUT_OFFSET_STACKED` description
2022-07-20 12:18:41 +02:00
Vojtěch Struhár
5a61906330 Filled in MultiMesh instance_count doc. 2022-07-19 22:41:56 +02:00
Rémi Verschelde
715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00