Commit Graph

10728 Commits

Author SHA1 Message Date
Haoyu Qiu a35ff3c737 Fix memory leak when ASTC compression fails 2024-05-09 14:41:35 +08:00
Gaoyao Massimo Hu 06b716d8b3
Fix C# Hint NodeType and ResourceType HintString 2024-05-08 16:22:52 +01:00
Rémi Verschelde 2042420bd7
Merge pull request #91709 from KoBeWi/deawkwarding_labels
Improve transition enabled header in interactive music editor
2024-05-08 14:35:48 +02:00
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
kobewi a880b2dcba Improve transition enabled header in interactive music editor 2024-05-08 14:19:11 +02:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 9ef50524d0
Merge pull request #91696 from akien-mga/style-file-format
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 12:31:32 +02:00
Rémi Verschelde f349418fc0
Merge pull request #91693 from timothyqiu/interactive-editor
Fix i18n in AudioStreamInteractive transition editor
2024-05-08 12:31:30 +02:00
Rémi Verschelde c4cf2a8f90
Merge pull request #91686 from dsnopek/openxr-fix-composition-layers
OpenXR: Fix composition layers not having correct play space
2024-05-08 12:31:26 +02:00
Rémi Verschelde 6533c52706
Merge pull request #91670 from paulloz/dotnet/fix-godottools-openvisualstudio
C#: Specify a runtime rollforward for OpenVisualStudio
2024-05-08 12:31:23 +02:00
Haoyu Qiu 4a316c4ac8 Fix i18n in AudioStreamInteractive transition editor
- Don't translate user-defined clip names.
- Add missing i18n for some UI strings.
- Also fixed error when selecting top-right "From/To" cell.
- Also removed unused header includes.
2024-05-08 17:15:38 +08:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
David Snopek de654d9846 OpenXR: Fix composition layers not having correct play space 2024-05-07 20:49:46 -05:00
Thaddeus Crews 34fb3f7730
SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
Rémi Verschelde 316b87dc5f
Merge pull request #91485 from dsnopek/openxr-composition-layers-hole-punch
OpenXR: Allow composition layers to enable hole punching
2024-05-07 21:52:49 +02:00
Rémi Verschelde d83586f1e4
Merge pull request #84492 from HolonProduction/reduce-const-arrays
Autocompletion: Mark datatype as constant for constant arrays
2024-05-07 21:52:40 +02:00
Paul Joannon c2d72a691f
Specify a runtime rollforward for OpenVisualStudio
Use `LatestMajor`

Fixes #91638
2024-05-07 19:40:25 +02:00
David Snopek 666bf60e36 OpenXR: Allow composition layers to enable hole punching 2024-05-07 10:02:32 -05:00
Rémi Verschelde ff018079a1
Merge pull request #84706 from HolonProduction/completion-get-child
Fix autocompletion after DOLLAR token
2024-05-07 16:49:13 +02:00
Rémi Verschelde 4db9103c2b
Merge pull request #91650 from akien-mga/codespell
Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde 82e77eab35
Merge pull request #91529 from bqqbarbhg/ufbx-warnings
FBX: Print ufbx load warnings on import
2024-05-07 13:48:56 +02:00
Rémi Verschelde e8d5bdd95d
Merge pull request #91528 from bqqbarbhg/ufbx-v0.14.0
FBX: Update ufbx to v0.14.0
2024-05-07 13:48:52 +02:00
Rémi Verschelde 0404e3a85e
Merge pull request #84148 from KANAjetzt/fix_crash_take_over_path_named_class
Fix crash when extending taken-over named class
2024-05-07 13:48:36 +02:00
bqqbarbhg 5cd7ae198d Update ufbx to v0.14.0 2024-05-07 14:27:21 +03:00
bqqbarbhg 04db5cf063 Print ufbx load warnings on import 2024-05-07 12:43:48 +03:00
HolonProduction d131064841 Autocompletion: Analyze CLASS types as they are encountered 2024-05-07 10:45:28 +02:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde 2576addc28
Merge pull request #91636 from akien-mga/miniupnpc-disable-SET_SOCKET_TIMEOUT
miniupnpc: Disable socket timeout on Windows, matching upstream
2024-05-07 09:04:51 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Kai f4192aad6f Fix crash when extending taken-over named class
Added error handling in `_prepare_compilation()` to address cases where the `base_type` cannot be found, preventing a crash.
2024-05-07 08:07:11 +02:00
Rémi Verschelde f695de7c68
miniupnpc: Disable socket timeout on Windows, matching upstream
Fixes #88471.
2024-05-06 23:30:09 +02:00
A Thousand Ships 86de59d60a
[Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
huisedenanhai c313312ff5
CSharpScript should not own method infos of the base class 2024-05-04 18:54:37 +02:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships aff2e47bff
[C#] Unexpose `GodotSharp`
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +02:00
Rémi Verschelde 4313524ae3
Merge pull request #91526 from bqqbarbhg/ufbx-bad-skin-fix
FBX: Fix handling missing skins using ufbx importer
2024-05-04 11:52:38 +02:00
Rémi Verschelde 9ed8399514
Merge pull request #91509 from akien-mga/dotnet-fix-generating-glue-in-project-folder
.NET: Prevent generating mono glue in project folder
2024-05-04 11:52:32 +02:00
Rémi Verschelde 629e91acff
Merge pull request #91479 from Repiteo/dotnet/sln-csproj-attributes
C#: Fix attributes for `sln`/`csproj` files
2024-05-04 11:52:29 +02:00
Rémi Verschelde 458106a73e
Merge pull request #91203 from pirey0/stringcomp_fix
C#: Fix `StringExtensions.CompareTo` IndexOutOfRangeException
2024-05-04 11:52:25 +02:00
Rémi Verschelde a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
bqqbarbhg b9ab0e46e2 Fix handling missing skins using ufbx importer
Previously, _asset_parse_skins() would mess with the order of skin indices.
However, the rest of the code expected these to match to ufbx skin indices.
To fix this, retain the original skin indices in FBXState::original_skin_indices.
2024-05-03 20:46:26 +03:00
Thaddeus Crews 64f2e8b64f
Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
Rémi Verschelde baec8da3b3
.NET: Prevent generating mono glue in project folder
Fixes #83128.
2024-05-03 14:24:35 +02:00
Rémi Verschelde 03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Luca Martinelli (laptop) c02540bd66 fixed StringExtensions.CompareTo IndexOutOfRangeException
fixes #91118
marked CompareTo obsolete
dropped CompareTo [-1,1] range

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-05-03 10:13:06 +02:00
Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
Rémi Verschelde 4d43fe1c96
Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00
Rémi Verschelde 25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
MJacred 717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
George Marques 22236380c0
GDScript: Initialize static variables with defaults in-editor
When the script is not marked as `@tool` the static constructor is not
called and thus the variables contain `null` by default. But since some
validated operations requires a valid value, this would cause a crash.

This commit solves this by initializing the static variables with a
default value based on their types in the editor, when they are not
marked as `@tool`, so if some `@tool` script access them, they will have
a valid typed value, avoiding the crash.
2024-05-02 15:09:22 -03:00
Rémi Verschelde 7fef538223
Merge pull request #91464 from groud/fix_tilemap_layer_navmesh_baking
Fix TileMapLayer navmesh baking
2024-05-02 19:06:06 +02:00
Gilles Roudière 23b9a9f2de Fix TileMapLayer navmesh baking 2024-05-02 18:06:23 +02:00
Rémi Verschelde 76f642b962
Merge pull request #91412 from dalexeev/gds-fix-non-static-access-in-static-context
GDScript: Fix access non-static members in static context
2024-05-02 17:31:39 +02:00
Rémi Verschelde a7029e4c8a
Merge pull request #91364 from vnen/gdscript-implicit-ready-base-first
GDScript: Call implicit ready on base script first
2024-05-02 17:31:32 +02:00
Rémi Verschelde 7a968c619d
Merge pull request #91140 from RadiantUwU/add-mobile-vr-screen-rect
Add a new property named `offset_rect` to `MobileVRInterface`
2024-05-02 17:31:28 +02:00
George Marques 99b702ea3d
GDScript: Call implicit ready on base script first
It is generally expected that the base class is called before the
inherited clas. This commit implements this behavior for the implicit
ready function (`@onready` annotation) to make it consistent with the
expectations.
2024-05-02 11:25:52 -03:00
Radiant 9be2f7090a Implement offset_rect property to MobileVRInterface to allow changing screen area. 2024-05-02 16:25:48 +03:00
Rémi Verschelde 28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
A Thousand Ships 0f5e0d1637
Expose `Vector*` component-wise and scalar `min/max` to scripting 2024-05-02 13:02:40 +02:00
Rémi Verschelde 4eaafc8fa8
Merge pull request #91375 from paulloz/dotnet/prevent-generator-crash-on-exported-unconstructed-generic-arrays
C#: Fix generator crash w/ generic arrays
2024-05-02 12:46:42 +02:00
Rémi Verschelde 9122286553
Merge pull request #89426 from BlueCube3310/basisu-mult-of-4
BasisUniversal: Fix artifacts on images with resolutions not divisible by 4
2024-05-02 12:46:25 +02:00
Rémi Verschelde 0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
BlueCube3310 c71490043a Fix BasisU compression on images with resolutions not divisible by 4. 2024-05-02 12:15:02 +02:00
Bastiaan Olij 527c30c594 Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Danil Alexeev 8122a27eac
GDScript: Fix access non-static members in static context 2024-05-01 19:55:40 +03:00
A Thousand Ships c4e24d2b3b
[GDScript] Correctly report invalid read-only access 2024-05-01 12:28:47 +02:00
Rémi Verschelde 0e0ef3cd69
Merge pull request #91368 from raulsntos/dotnet/must-be-variant-dynamic
C#: Ignore late bound methods in MustBeVariantAnalyzer
2024-05-01 09:55:21 +02:00
Rémi Verschelde 731ea17dd4
Merge pull request #91192 from vnen/gdscript-validated-native-static-calls
GDScript: Perform validated calls with static methods
2024-05-01 09:55:04 +02:00
Rémi Verschelde 70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde 273a643145
Merge pull request #89647 from AThousandShips/read_only_dict
[Core] Fix property access on read-only `Dictionary`
2024-05-01 09:54:48 +02:00
Bastiaan Olij cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
Raul Santos 1510f88ae1
C#: Ignore late bound methods in MustBeVariantAnalyzer
If symbol is late bound (as is the case when using `dynamic`) we can't obtain the symbol to analyze the usage of `[MustBeVariant]`.
2024-05-01 03:18:21 +02:00
Paul Joannon aba787393f
C#: Fix generator crash w/ generic arrays 2024-04-30 22:22:09 +02:00
Rémi Verschelde d282e4f0e6
Merge pull request #91360 from bruvzg/arm_win_build
Fix arm64/Windows build.
2024-04-30 17:03:58 +02:00
bruvzg 986d297ed3
Fix arm64/Windows build. 2024-04-30 16:26:42 +03:00
Thaddeus Crews dec2a121a9
SCons: Fixes for warn/error colorization 2024-04-29 11:56:21 -05:00
Rémi Verschelde f03301ca1a
Merge pull request #91305 from BastiaanOlij/fix_mobile_vr_gyro
MobileVR: Orientation is progressive and needs to be initialized
2024-04-29 15:20:32 +02:00
Bastiaan Olij d83aaeea17 MobileVR: orientation is progressive and needs to be initialised 2024-04-29 21:46:28 +10:00
Rémi Verschelde c4733e8003
Merge pull request #90860 from vnen/gdscript-get-dependencies
GDScript: Implement `get_dependencies()`
2024-04-29 12:30:12 +02:00
Rémi Verschelde 296758a8f8
Merge pull request #90552 from vnen/gdscript-constructor-callable-release
GDScript: Assume constructor to be accessible from class
2024-04-29 12:30:08 +02:00
Rémi Verschelde d216a385a6
Merge pull request #90498 from vnen/gdscript-resolve-scene-autoload-types
GDScript: Resolve types from autoload scenes
2024-04-29 12:30:02 +02:00
Rémi Verschelde dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde 13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde c33cd94509
Merge pull request #90949 from rhofour/gdignore
LSP: Have `GDScriptWorkspace::list_script_files` respect `.gdignore`.
2024-04-29 10:09:42 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
George Marques 8b7fc225f0
GDScript: Resolve types from autoload scenes
When the autoload is a scene, it now extracts the script from it and
use it to further infer nested types.
2024-04-26 10:46:19 -03:00
Rémi Verschelde 38d2928fca
Merge pull request #91144 from Konstantin-Kretov/k.kretov/add_copyright_to_csproj_files
Fill copyright field in .csproj files to ensure that nuget packages will have both license and copyright fields filled
2024-04-26 15:13:37 +02:00
Konstantin Kretov 2b46e009fa
Fill copyright field in .csproj files
This ensures that nuget packages will have both license and copyright fields filled.
2024-04-26 11:41:04 +02:00
Rémi Verschelde 0d589abcbd
Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision
Remove the Hand enum from XRHandTracker
2024-04-26 11:08:44 +02:00
Rémi Verschelde 36833c6871
Merge pull request #91036 from bqqbarbhg/ufbx-bind-pose-fix
Resolve bind poses from FBX clusters instead of FBX poses.
2024-04-26 11:08:38 +02:00
Rémi Verschelde 643afab6b7
Merge pull request #89639 from dalexeev/gds-fix-object-iterator-opcodes
GDScript: Fix object iterator opcodes
2024-04-26 11:08:22 +02:00
Rémi Verschelde cb01094ccd
Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers
Add support for explicitly-defined compound triggers in GLTF files
2024-04-26 11:08:19 +02:00
Danil Alexeev 2778069025
GDScript: Fix object iterator opcodes 2024-04-26 09:21:55 +03:00
George Marques 7ca038effa
GDScript: Perform validated calls with static methods
When the types are validated at compile time, this type of call runs
faster. It is already used for instance methods, this adds this
optimization to native static methods as well.
2024-04-25 21:19:40 -03:00
Malcolm Nixon e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
bqqbarbhg 095569011c Resolve bind poses from FBX clusters instead of FBX poses
Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
Rémi Verschelde f859400c6b
Merge pull request #91078 from aaronp64/import_skip_crash
Fix errors/crashes related to skipped imports
2024-04-25 17:12:38 +02:00
aaronp64 e63d0983d0 Fix errors/crashes related to skipped imports
- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing

- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"

- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error

Fixes #90324
2024-04-25 10:33:59 -04:00
Danil Alexeev 4136ed7fc8
GDScript: Fix test `reset_uninit_local_vars.gd` failure 2024-04-24 20:49:52 +03:00
Rémi Verschelde 69a23e64e4
Merge pull request #89990 from dalexeev/gds-reset-uninit-local-vars
GDScript: Fix uninitialized local variables not being reset
2024-04-24 18:54:56 +02:00
Rémi Verschelde ba3007d127
Merge pull request #91079 from paulloz/dotnet/enforce-use-sdk-8
Enforce using .NET SDK >= 8
2024-04-24 09:59:53 +02:00
Rémi Verschelde 17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde 4e46e9ae74
Merge pull request #89929 from smix8/ClipperD
Change 2D navigation mesh baking to use floating point coordinates
2024-04-24 09:59:07 +02:00
Owen Edwards 2343c4208c
Modified MultPlayer spawnable scene path error checking. 2024-04-23 18:51:33 -04:00
Paul Joannon f2efa545d6
Enforce using .NET SDK >= 8 in modules/mono/ 2024-04-23 22:54:22 +02:00
Rémi Verschelde 515404486b
Merge pull request #91045 from lyuma/fbx_root_node
fbx: Avoid name conflict with humanoid "Root" bone
2024-04-23 19:12:14 +02:00
Rémi Verschelde ad4dff27ba
Merge pull request #90027 from Faless/mp/cache_no_spam
[MP] Gracefully handle cache confirmation of deleted nodes
2024-04-23 19:11:05 +02:00
Rémi Verschelde 6b28cb6721
Merge pull request #89884 from HolonProduction/tests-batch-2
Completion Tests: Add script to owner
2024-04-23 19:10:57 +02:00
Rémi Verschelde 13b66bcea2
Merge pull request #89738 from dalexeev/gds-docgen-improve-non-constant
GDScript: Improve DocGen for non-constant expressions
2024-04-23 19:10:51 +02:00
Lyuma 33e977ee34 fbx: Avoid name conflict with humanoid "Root" bone
The importer forces name uniqueness, even for the root. "RootNode" is less likely to conflict.
2024-04-23 01:43:03 -07:00
smix8 6a4d8d4b5c Change 2D navigation mesh baking to use floating point coordinates
Replaces internal uses of Clipper2 integer structs to their floating point equivalents.
2024-04-23 10:28:43 +02:00
Rémi Verschelde e8eca0b3f0
Merge pull request #90601 from rune-scape/rune-gdscript-dependant-parser-ref-errors
GDScript: Fix out of date errors in depended scripts
2024-04-22 22:18:15 +02:00
A Thousand Ships ec29c3e784
[Core] Fix property access on read-only `Dictionary` 2024-04-22 13:57:34 +02:00
Rémi Verschelde 2b42352c99
Merge pull request #90968 from raulsntos/fix-gdscript-analyzer-with-overloaded-dotnet-methods
C#: Don't return MethodInfo for overloaded methods
2024-04-22 12:53:47 +02:00
Rémi Verschelde 8931a3ec14
Merge pull request #90912 from clayjohn/CVTT-decomp
Avoid writing out of range data over valid data in CVTT decompress methods when decompressing small mip levels
2024-04-22 12:53:24 +02:00
Rémi Verschelde 8c474ddd49
Merge pull request #90710 from m4gr3d/fix_jstring_leaks
Fix leakage of JNI object references
2024-04-22 12:52:16 +02:00
Rémi Verschelde bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde 1a6e4ce906
Merge pull request #90002 from raulsntos/dotnet/expose-property-accessors
C#: Make internal properties and property accessors public (but hidden)
2024-04-22 12:51:42 +02:00
Raul Santos 7316918a0f
C#: Don't return MethodInfo for overloaded methods
This means the GDScript analyzer loses the method signature information so it can't do type checking for the parameters.
2024-04-21 05:32:47 +02:00
R. Alex Hofer 2452176990 Have GDScriptWorkspace::list_script_files respect .gdignore. 2024-04-20 13:29:27 -04:00
clayjohn 98dacc14ea Avoid writing out of range data over valid data in CVTT decompress methods when decompressing small mip levels 2024-04-19 10:16:36 -07:00
Rémi Verschelde fba6803486
Merge pull request #90876 from smix8/source_geometry_callback
Add navigation mesh source geometry parsers and callbacks
2024-04-19 16:28:30 +02:00
Rémi Verschelde 81f08c396c
Merge pull request #90837 from paulloz/dotnet/callable-deserialization-order
Change order of operation for C# types reloading
2024-04-19 16:27:49 +02:00
Rémi Verschelde 931f878390
Merge pull request #88899 from AThousandShips/gdscript_clean
[GDScript] Clean up some unused code
2024-04-19 16:26:58 +02:00
smix8 58593d1bb7 Add navigation source geometry parser callbacks
Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Lyuma bb9674c1b1 Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
Malcolm Nixon 823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
rune-scape 6b88c86cec GDScript: invalidate GDScriptParserRef when reloading 2024-04-18 14:05:58 -07:00
George Marques dc73440f89
GDScript: Implement get_dependencies()
The parser and analyzer now track the dependencies of the script and
return the list when the resource loader ask for them.

What is considered a dependency:

- Any `preload()` call.
- The base script this one extends.
- Any identifier, including types, that refers to global scripts.
- Any autoload singleton reference.
2024-04-18 11:54:37 -03:00
Rémi Verschelde 2efbc6bfb3
Merge pull request #90848 from BlueCube3310/lightmapper-dir-seam-fix
LightmapGI: Fix seam blending with directional lightmaps
2024-04-18 15:17:21 +02:00
Rémi Verschelde 978d206f34
Merge pull request #90794 from vnen/gdscript-no-unused-constant-warning-with-underscore
GDScript: Suppress unused constant warning with underscore
2024-04-18 15:17:13 +02:00
George Marques a3b3a20ac0
GDScript: Suppress unused constant warning with underscore
The warning message mentions that local constants prefixed with `_` does
not generate the warning. This commit actually implements this warning
suppression.
2024-04-18 09:58:23 -03:00
BlueCube3310 f1b758022a LightmapGI: Fix seam blending with directional lightmaps 2024-04-18 14:21:29 +02:00
Rémi Verschelde c295f18955
Merge pull request #90789 from lyuma/fix_skeleton_root
Fix FBX and glTF when root nodes are skeleton bones
2024-04-18 12:24:47 +02:00
Rémi Verschelde d06cb2e57d
Merge pull request #90761 from dsnopek/openxr-composition-layers-experimental
Mark `OpenXRCompositionLayer` and its children as experimental
2024-04-18 12:24:40 +02:00
Paul Joannon 1627287586
Change order of operation for C# types reloading
We now deserialize callables before reloading property states, in case a property is doing anything with the callable in its getter and/or setter.
2024-04-18 09:38:58 +02:00
Lyuma d3706488d9 Fix FBX and glTF when root nodes are skeleton bones
Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton.
Use get_owner() to go all the way up when calculating the root node in generate_scene
2024-04-17 22:10:05 -07:00
Rémi Verschelde 36bdab4ddd
Merge pull request #90759 from dsnopek/openxr-hand-revert
Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
2024-04-17 10:59:10 +02:00
David Snopek a094ff377d Mark `OpenXRCompositionLayer` and its children as experimental 2024-04-16 11:02:44 -05:00
David Snopek dfca388d75 Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state 2024-04-16 10:36:43 -05:00
George Marques f9048fcd7d
GDScript: Warn when enum variable has no default
The default will always be set to `0`, so if it's not a valid value in
the enum, the warning is shown.
2024-04-16 11:46:59 -03:00
A Thousand Ships c070c12ddd
[GDScript] Clean up some unused code 2024-04-16 15:59:38 +02:00
Aaron Franke 77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
Fredia Huya-Kouadio f291a4ed3a Fix leakage of JNI object references
Fixes https://github.com/godotengine/godot/issues/87548
2024-04-15 10:30:18 -07:00
Rémi Verschelde 8a3195ef56
Merge pull request #90678 from raulsntos/dotnet/StringExtensions.Match
C#: Fix ExprMatch for case sensitive matching
2024-04-15 18:14:45 +02:00
Rémi Verschelde 684e7aa37a
Merge pull request #89472 from dalexeev/gds-fix-bin-tokenizer-continuation-lines
GDScript: Fix continuation lines in `GDScriptTokenizerBuffer`
2024-04-15 18:14:38 +02:00
Raul Santos 509d4f5302
C#: Fix ExprMatch for case sensitive matching
We were accidentally stopping the recursion when matching in the case sensitive scenario.

Took the opportunity to also rename the private method to follow the Core method naming more closely so it's easier to compare the implementations in the future.

Also, the private method now uses `ReadOnlySpan<char>` to avoid allocating strings on each recursion.
2024-04-15 03:15:28 +02:00
Rémi Verschelde d00734053f
Merge pull request #90635 from bqqbarbhg/texture-path-fix
Fix FBX texture path resolving
2024-04-14 14:39:17 +02:00
Rémi Verschelde 122054cf7a
Merge pull request #90573 from timothyqiu/svg-image
Fix error when loading SVG imported as Image
2024-04-14 14:39:11 +02:00
bqqbarbhg 2a757e4897 Fix FBX texture path resolving 2024-04-13 20:28:12 +03:00
Rémi Verschelde 3a57f10dd5
Merge pull request #90602 from smix8/bsfmod
Use fmod for navigation mesh border size warning
2024-04-13 11:30:47 +02:00
Rémi Verschelde c9a595afb5
Merge pull request #90580 from vnen/gdscript-allow-enum-to-int-cast
GDScript: Allow casting enum to int
2024-04-13 11:30:34 +02:00
Rémi Verschelde 8e1b50045a
Merge pull request #90554 from bqqbarbhg/fbx-color-fixes
FBX: Fix material colors
2024-04-13 11:30:31 +02:00
smix8 8a0f1f1995 Use fmod for navigation mesh border size warning
Uses fmod for checking that navigation mesh border size matches the cell size as a multiple of cell size is also valid.
2024-04-13 03:39:53 +02:00
bqqbarbhg 659597b290 Enable FBX albedo factor when textures are bound 2024-04-13 03:12:03 +03:00
George Marques 030995c10d
GDScript: Allow casting enum to int
An enum value is always an integer so the cast is valid. The code here
now consider this case to avoid giving an error message.
2024-04-12 11:49:21 -03:00
Haoyu Qiu 66a3a944e2 Fix error when loading SVG imported as Image 2024-04-12 18:01:58 +08:00
Rémi Verschelde 4a4d6df04e
Merge pull request #90508 from smix8/thread_bake
Use threads for baking navigation mesh inside editor
2024-04-12 11:16:50 +02:00
Rémi Verschelde fcca9b330d
Merge pull request #90434 from smix8/path_simplify
Add navigation path simplification
2024-04-12 11:16:47 +02:00
Rémi Verschelde da0e993959
Merge pull request #90373 from bitwise-aiden/ba-fix-mutliline-match
Fix multiline array/dictionary match statements
2024-04-12 11:16:44 +02:00
Rémi Verschelde 42ab525aa2
Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
Disable mesh compression if vertex `position.z` is always 0
2024-04-12 11:16:33 +02:00
Aiden Storey 74177d79c9
Fix multiline array/dictionary match statements
Currently array and dictionary expressions cannot be spread over
multiple lines in match statements.

Adding mutliline push/pop while parsing the pattern for bracket and
brace enables the ability for these to be multiline. This enables more
complex patterns to be matched without exceeding line limits.

Fixes #90372
2024-04-12 10:59:28 +02:00
bqqbarbhg 5e52db5c93 Fix FBX orthographic camera size 2024-04-12 04:02:50 +03:00
bqqbarbhg d238b0ef57 Fix FBX emission_texture copy-paste issue 2024-04-12 03:52:57 +03:00
bqqbarbhg a998f0a482 Convert FBX material colors from linear to sRGB 2024-04-12 03:52:46 +03:00
George Marques e761982979
GDScript: Assume constructor to be accessible from class
Since the constructor is accessed directly from the class, even if not
marked `static`, it can be retrieved as a Callable without an instance.
2024-04-11 20:28:46 -03:00
smix8 1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
Rémi Verschelde 2e5d2333b7
Merge pull request #90505 from aaronp64/gltfdocument_crash
Fix `GLTFDocument.append_from_scene` crash on null node
2024-04-11 11:02:57 +02:00
Rémi Verschelde e911fcda1b
Merge pull request #90503 from rburing/gridmap_has_it_rough
GridMap: Fix `physics_material` property
2024-04-11 11:02:50 +02:00
Rémi Verschelde 58f8a227b9
Merge pull request #90482 from Faless/mbedtls/3.6.0-tls
mbedTLS: Update to new LTS v3.6.0
2024-04-11 11:02:46 +02:00
Rémi Verschelde b70450871e
Merge pull request #89124 from wheatear-dev/test-json-rpc
Add unit tests for JSONRPC
2024-04-11 11:02:34 +02:00
smix8 2bc2b52bd1 Use threads for baking navigation mesh inside editor
Enables threaded navigation mesh baking inside the editor.
2024-04-11 03:53:26 +02:00
toastedbreadandomelette b7de8e2c29
Add additional unit tests for RegEx 2024-04-10 23:24:27 +02:00
aaronp64 b56934ce19 Fix GLTFDocument.append_from_scene() crash on null node
Added null check for p_node parameter to give error instead of crash

Fixes #90502
2024-04-10 17:05:54 -04:00
Ricardo Buring 3590d49c70 GridMap: Fix physics_material property
Use computed bounce and friction, just like StaticBody3D already does.
Also don't rebuild all internals just to set two floats on each body.
2024-04-10 21:44:46 +02:00
Lyuma 40fa684c18 mbedTLS: Update to new LTS v3.6.0
Keep module compatibility with mbedtls 2.x (old LTS branch).

A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).

Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
2024-04-10 21:19:22 +02:00
Edward Moulsdale 6b4a7598c7 Add unit tests for JSONRPC 2024-04-10 18:27:08 +01:00
Rémi Verschelde 67076c167d
Merge pull request #90448 from vnen/gdscript-infer-string-format
GDScript: Infer type with string format operator
2024-04-10 17:49:49 +02:00
Rémi Verschelde 8611fd8400
Merge pull request #90442 from vnen/gdscript-dont-warn-using-default-builtin
GDScript: Don't warn on unassigned for builtin-typed variables
2024-04-10 17:49:44 +02:00
George Marques 877802e252
GDScript: Don't warn on unassigned for builtin-typed variables
If the type of a variable is a built-in Variant type, then it will
automatically be assigned a default value based on the type. This means
that the explicit initialization may be unnecessary. Thus this commit
removes the warning in such case.

This also changes the meaning of the unassigned warning to happen when
the variable is used before being assigned, not when it has zero
assignments.
2024-04-10 11:59:57 -03:00
George Marques 4bdba718c5
GDScript: Infer type with string format operator
If the left value type is known to be String, assume the format operator
(`%`) will return a string, since it works with any type in the right
hand side. This is also used by type inference even if the right hand
type is unknown at compile time.
2024-04-10 11:49:30 -03:00
Danil Alexeev 02253b6b91
GDScript: Fix continuation lines in `GDScriptTokenizerBuffer` 2024-04-10 08:51:02 +03:00
jsjtxietian 077e20cd51 Disable mesh compression if vertex position.z is always 0 2024-04-10 11:27:36 +08:00
Bastiaan Olij b67eba8399 OpenXR: apply fix for reverse Z 2024-04-10 10:35:19 +10:00
Rémi Verschelde d3d10b55b4
Merge pull request #90422 from bruvzg/net_no_native_embed
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 22:29:41 +02:00
Rémi Verschelde 9a9045cf7a
Merge pull request #89382 from dcaoc03/master
Fix enum autocompletion for core classes
2024-04-09 22:25:13 +02:00
Rémi Verschelde f94bf175df
Merge pull request #87466 from BastiaanOlij/fix_openxr_render_target_multiplier
OpenXR: Cleanup swapchain logic (was Fix render target multiplier)
2024-04-09 22:25:03 +02:00
Rémi Verschelde f8ca571efe
Merge pull request #84043 from dalexeev/gds-fix-unsafe-cast-warning
GDScript: Fix `UNSAFE_CAST` warning
2024-04-09 22:24:55 +02:00
bruvzg bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
Danil Alexeev 98dac9e39c
GDScript: Fix highlighting escapes in multiline raw strings 2024-04-09 10:21:10 +03:00
Bastiaan Olij c388fe2ba7 OpenXR: Improve swapchain logic and fix swapchain update when render target multiplier is changed. 2024-04-09 16:56:39 +10:00
Rémi Verschelde 3d382c16ab
Merge pull request #90404 from aaronp64/zipreader_empty_error
Fix `ZIPReader.get_files()` error on empty zip files
2024-04-08 23:04:35 +02:00
aaronp64 2dad2fbce2 Fix ZIPReader.get_files() error on empty zip files
Added check for empty zip file before trying to look at first file

Fixes #90388
2024-04-08 15:57:35 -04:00
kobewi 809c6817be Add tests for signal await with parameters 2024-04-08 19:12:01 +02:00
Rémi Verschelde 0c6b5efab3
Merge pull request #90391 from AThousandShips/xr_bind_fix
[XR] Fix binds for composition layer virtuals
2024-04-08 18:42:44 +02:00
Rémi Verschelde 0fd440e95f
Merge pull request #90374 from BastiaanOlij/openxr_refresh_rate_signal
OpenXR: Add refresh rate signal support
2024-04-08 18:42:38 +02:00