Commit Graph

10471 Commits

Author SHA1 Message Date
Rémi Verschelde b2a4cac9f4
Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi 2022-07-03 15:30:08 +02:00
Rémi Verschelde 6f02454634
Merge pull request #59834 from trollodel/advanced_import_fix
Fix some bugs in the advanced scene import
2022-07-03 10:51:40 +02:00
Rémi Verschelde c818e3dfc2
Merge pull request #62647 from python273/asset-library-dynamic-column-count 2022-07-02 23:42:54 +02:00
Hugo Locurcio de976eb82f
Fix 3D editor gizmos appearing in GI following default GI mode change 2022-07-02 23:19:01 +02:00
python273 d65eb592b0 Make asset library's column count dynamic 2022-07-02 23:42:09 +03:00
Rémi Verschelde f254500753
Merge pull request #61168 from DeeJayLSP/wav_ieee 2022-07-02 22:04:06 +02:00
Hugo Locurcio feac27476c
Use antialiasing for line drawing in the AnimationTree editor
- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02 18:26:41 +02:00
Rindbee d9709e151b Make import preview of blend files visible
Unlike other scene imports, the import of blend files requires options. Otherwise, the preview may not be visible.
2022-07-02 13:10:29 +08:00
Rémi Verschelde a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Kirill 924658a849
Stretch image on resize in asset description dialog 2022-07-01 17:17:40 +03:00
Rémi Verschelde 0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
MinusKube d56185146d Add editor properties for Callable and Signal 2022-06-30 17:39:10 +02:00
Rémi Verschelde 1e082914e2
Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage
Mention mipmap and memory usage in the texture editor preview
2022-06-30 13:12:09 +02:00
Rémi Verschelde fd3970f762
Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available 2022-06-30 10:06:17 +02:00
Fabio Alessandrelli 0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Rémi Verschelde 047cdc9a9f
Merge pull request #62511 from Chaosus/fix_doc_title_property
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-30 01:25:24 +02:00
Rémi Verschelde a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Hugo Locurcio 87c989f98d
Mention mipmap and memory usage in the texture editor preview
This is important to quickly determine if a texture is using
unexpectedly high amounts of memory, or to troubleshoot
why mipmap sampling modes have no effect on it.

- Improve readability by increasing outline size and reducing
  font size to match the rest of the editor UI.
2022-06-29 17:38:50 +02:00
Yuri Rubinsky c6f57c30c3 Fix `help_title_font_size` editor property to correctly apply to docs 2022-06-29 15:08:54 +03:00
kobewi 798f9c8632 Advance animation after confirming 2022-06-29 13:55:23 +02:00
Rémi Verschelde 5235ce4379 i18n: Sync editor translations with Weblate
(cherry picked from commit f29241fa1e)
2022-06-29 12:12:43 +02:00
Rémi Verschelde caa9ec8aca
Merge pull request #62489 from qarmin/more_renames
More function/class renames in converter
2022-06-28 23:39:33 +02:00
Rafał Mikrut 3ca45b8200 More function/class renames in converter 2022-06-28 18:21:11 +02:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde 4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques 9490146a16
GDScript: Enable exporting nodes to the inspector
Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Rémi Verschelde c41e4b10c3
Merge pull request #61954 from KoBeWi/scene_factory🏭 2022-06-27 14:56:53 +02:00
Rémi Verschelde bbca1d6530 Fixup #62318 after ResourceCache changes 2022-06-27 14:02:21 +02:00
Rémi Verschelde 09c584990c
Merge pull request #62318 from reduz/simplify-subresource-saving
Simplify Subresource Saving
2022-06-27 13:50:49 +02:00
Rémi Verschelde fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero 5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
Rémi Verschelde 16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde 2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio 283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Hugo Locurcio 8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor 2022-06-26 05:08:44 +02:00
Rémi Verschelde 295a79c125
Merge pull request #62406 from YeldhamDev/custom_scene_fix
Fix error about transient window when running a custom scene
2022-06-25 23:15:36 +02:00
Michael Alexsander 793810938e Clean and fix the Movie Maker button 2022-06-25 18:14:19 -03:00
Michael Alexsander d6f5c5429f Fix error about transient window when running a custom scene 2022-06-25 16:41:10 -03:00
reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Hugo Locurcio 5da61d8a4c
Add MJPEG to the list of editor capitalizations 2022-06-24 22:24:21 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde a2b20c15be
Merge pull request #61698 from raulsntos/icon_color-editor-theme
Add icon colors to editor theme
2022-06-24 09:09:30 +02:00
Rémi Verschelde 6260ab6a4d
Merge pull request #62349 from KoBeWi/crash_pattern
Fix crash when drawing invalid tiles
2022-06-23 22:47:21 +02:00
reduz 9eb5f2a0d7 Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.

I am not 100% entirely convinced that this approach works, but I think it should so please test.
2022-06-23 21:25:20 +02:00
Raul Santos 842a3efe84
Add icon colors to editor theme
Add `icon_normal_color`, `icon_pressed_color`, and
`icon_disabled_color` to `Button`, `OptionButton`,
`CheckButton`, and `CheckBox`.
2022-06-23 20:02:27 +02:00
Rémi Verschelde c32285733d
Merge pull request #62323 from Maran23/window-title-changed-data-fix 2022-06-23 15:47:50 +02:00
kobewi 2ccef6616e Fix crash when drawing invalid tiles 2022-06-23 14:34:23 +02:00
Rémi Verschelde 91b984a507
Merge pull request #61966 from Rindbee/fix-internal-nodes-owned
Fix setting owner on internal nodes when save branch as scene
2022-06-23 14:08:12 +02:00
Rémi Verschelde 21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Haoyu Qiu 084fdee4a2 Add missing TTR in dialog title 2022-06-23 13:13:42 +08:00
Marius Hanl 3b20b9d32a Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving)
This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
2022-06-22 23:53:52 +02:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Rémi Verschelde f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
kobewi a08d930740 Rework scene creation dialog 2022-06-21 15:42:56 +02:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rindbee 72a768b24f Avoid possibly showing two Dialogs at the same time
Update editor/scene_tree_editor.cpp

Add a comment to explain why

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-21 17:21:04 +08:00
FireForge 743a48da2a Fix GradientTexture2D editor height 2022-06-20 22:21:18 -05:00
Rémi Verschelde 0aa85f4ff8
Merge pull request #62252 from Maran23/project-window-title-rename-fix
Update project window title when a project setting was changed
2022-06-20 23:19:14 +02:00
FireForge 88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
Marius Hanl 9f2d1b5cf0 Update project window title when a project setting was changed
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20 21:57:50 +02:00
smix8 e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Hugo Locurcio aafb5e54f4
Rename VideoPlayer editor icon to VideoStreamPlayer
The icon was previously unused.
2022-06-20 16:37:37 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde b4804a2d3f
Merge pull request #61459 from reduz/new-shader-editor 2022-06-20 15:27:16 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Rémi Verschelde 460a083e2b
Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-icons 2022-06-20 10:07:10 +02:00
Georg Ziegler c4404e2918 Move definition of const int ERROR_CODE to be reachable by all functions. 2022-06-19 14:53:40 +02:00
Rémi Verschelde 22a8c80f67 i18n: Sync editor translations with Weblate
(cherry picked from commit 000499662b)
2022-06-19 14:00:18 +02:00
Hugo Locurcio 6999b55190
Tweak editor icons for navigation nodes and SkeletonIK3D
This adds a partial 2D/3D color to each icon for easier visual grepping.
The icons are not fully colored as these nodes don't inherit from
Node2D or Node3D. This is similar in principle to how the
WorldEnvironment editor icon is colored.
2022-06-19 07:53:54 +02:00
Hugo Locurcio 2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
Rémi Verschelde 94e962e27f
Merge pull request #62151 from tdaven/tdaven/fix-62149
Add missing new function parameter to fix button presses.
2022-06-18 11:00:41 +02:00
Rémi Verschelde 0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Trevor Davenport e3fc0fd118 Add missing new function parameter. 2022-06-17 10:13:10 -06:00
Rémi Verschelde 362f53ff02
Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project
Stop game on reloading project - Fix #62088 issue
2022-06-17 08:08:20 +02:00
Rémi Verschelde 9f732dfe9b
Merge pull request #62072 from fire-forge/project-manager-icons
Add icons to the Project Manager side buttons
2022-06-17 08:07:02 +02:00
FireForge b7b6b38453 Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
cow-neaz 8935cf17cf Stop game on reloading project 2022-06-17 03:20:37 +03:00
Rémi Verschelde d04e7a7506 i18n: Sync editor translations with Weblate
(cherry picked from commit 135c252a38)
2022-06-16 21:07:30 +02:00
Rémi Verschelde 1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde ac9cfd0c2d
Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name 2022-06-16 09:59:07 +02:00
Rémi Verschelde 4bbe7f0b98
Merge pull request #51950 from qarmin/bad_godot4_converter 2022-06-15 11:13:49 +02:00
Rémi Verschelde 0a46f73aff
Merge pull request #62063 from fire-forge/inputevent-button 2022-06-15 11:06:36 +02:00
Rémi Verschelde 57867d8ae3
Merge pull request #62060 from fire-forge/h-offset 2022-06-15 10:24:11 +02:00
Rafał Mikrut 24f45bd533 Add Godot 3.x -> Godot 4.x project converter 2022-06-15 10:11:17 +02:00
FireForge f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
FireForge f72c1ac2a3 Use new inspector button style in InputEvent editor 2022-06-15 01:44:16 -05:00
FireForge 4e469886e8 Allow folding in sub-inspectors in Array and Dictionary editors 2022-06-14 23:25:40 -05:00
Rémi Verschelde f9f3db443e
Merge pull request #61702 from fire-forge/tilemap-layers 2022-06-14 22:54:39 +02:00
FireForge b8720500b0 Improve TileMap editor layer selection button 2022-06-14 14:14:19 -05:00
Rémi Verschelde c9e3fe73ff
Merge pull request #62009 from KoBeWi/rings_a_bell
Improve toaster buttons
2022-06-14 21:07:22 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
bruvzg 0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom. 2022-06-14 10:52:58 +03:00
kobewi 54c9a481a0 Improve toaster buttons 2022-06-14 02:35:25 +02:00
Rémi Verschelde 4d14341244
Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n
Add internationalization for Detect 3D texture import messages
2022-06-13 21:01:48 +02:00
Hugo Locurcio 8f235bdbbe
Add internationalization for Detect 3D texture import messages
These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
2022-06-13 20:16:41 +02:00
Rémi Verschelde 41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
Rémi Verschelde d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Rémi Verschelde 2f9a074fb4
Merge pull request #61972 from and-rad/confirm-insert
Fixed keying multiple animation tracks
2022-06-13 13:41:54 +02:00
Rémi Verschelde 136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde 044b4fef54
Merge pull request #61936 from jgillich/vehicle-import
restore vehicle+wheel importers
2022-06-13 10:57:22 +02:00
Fabio Alessandrelli ac878ed9b8
Merge pull request #61736 from KoBeWi/final_form_of_the_fix
Fix Debugger tab not updating when clearing errors
2022-06-12 20:46:45 +02:00
Hugo Locurcio c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Andreas Raddau 9d9a50b7ee Fixed missing call to AnimationTrackEditor::make_insert_queue 2022-06-12 16:02:09 +02:00
Rémi Verschelde 91dd049aab
Merge pull request #61950 from Calinou/editor-capitalization-add-taa
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde 79fd068a10
Merge pull request #61240 from fire-forge/suffix
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Rindbee 472d16be4f Fix setting owner on internal nodes when save brach as scene 2022-06-12 13:57:42 +08:00
Hugo Locurcio b55f1404ce
Add TAA to the list of editor capitalizations
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
FireForge d605d13324 Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
Jakob Gillich e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
kobewi ec6bbd486f Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Haoyu Qiu f78943b08b Add tooltips to Export dialog icon buttons 2022-06-10 18:38:46 +08:00
Yuri Rubinsky d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Rémi Verschelde efcf0d88e4
Merge pull request #61454 from fire-forge/round-script 2022-06-10 10:53:19 +02:00
Rémi Verschelde 4922fee09e
Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde ab2fd4a671
Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Yuri Rubinsky e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00
Rémi Verschelde 3bd8706c1f
Merge pull request #61487 from chungd87/fix-animation-UI-bug 2022-06-10 09:45:22 +02:00
kobewi 9036fcbe5e Remove TooltipPanel and TooltipLabel 2022-06-09 22:23:11 +02:00
Paweł Fertyk 725eb629b3 Allow plugin name in `is_plugin_enabled`
Fixes #61604.
2022-06-09 18:42:32 +02:00
Danny Chung 09658f7e3b Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
2022-06-09 09:59:26 +02:00
Rémi Verschelde f2bf93070f
Merge pull request #61648 from KoBeWi/dependency_editle 2022-06-09 09:54:07 +02:00
Guilherme Felipe de C. G. da Silva 7fc3aa43ce Fix ObjectDB instances leaked on state machine when editor closes 2022-06-08 17:08:48 -03:00
bruvzg e00571b194
Add readable export errors. 2022-06-08 17:55:46 +03:00
Rémi Verschelde 72dea3b821 i18n: Sync editor translations with Weblate
Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).

(cherry picked from commit f1eab40cda)
2022-06-08 13:18:34 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Rémi Verschelde 5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
Rémi Verschelde 28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
Johannes Witt 784b1adb18
Fix `EditorSpinSlider` mouse reset position on tree exit 2022-06-07 20:08:15 +02:00
Hendrik Brucker e4ba3b64f0 Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
Rémi Verschelde e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
RechieKho ea9aaab293 Define zoom shortcut before using it 2022-06-07 21:27:38 +08:00
K. S. Ernest (iFire) Lee 1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi 83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
Rémi Verschelde 7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde 36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
bruvzg 6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
Rémi Verschelde 54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
kobewi cf2287a2b4 Add shortcuts to GenericTilePolygonEditor 2022-06-07 02:03:04 +02:00
Aaron Record 14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
kobewi 79c7d5b2ab Fix Debugger tab not updating when clearing errors 2022-06-06 01:27:09 +02:00
kobewi 6ac85ccc3d Enable nearest filtering in shrunk 3D viewport 2022-06-05 18:24:05 +02:00
Andy Gainey 9172ab37bf Fix inverted mouse wheel zoom in CanvasItemEditor #61716
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
Rémi Verschelde 25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
Removes start/end states from menus
2022-06-05 13:59:31 +02:00
Rémi Verschelde 4b8609ded9
Merge pull request #61690 from againey/zoom-fix-for-canvas-item-editor
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-05 13:50:35 +02:00
Rémi Verschelde eaffb88558
Merge pull request #61678 from KoBeWi/🌲💥
Fix crash with empty scenes
2022-06-05 01:28:56 +02:00
Guilherme Felipe de C. G. da Silva e363fdeed9 Removes start/end states from menus 2022-06-04 15:13:07 -03:00
Andy Gainey bb07c6a7d0 Fix zoom in callback for CanvasItemEditor to use correct numeric sign 2022-06-04 18:14:19 +02:00
Rémi Verschelde 7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
Hayden Leete f6123e00e7 fix end handles being reversed in Path3DGizmo 2022-06-04 10:58:52 +12:00
Rémi Verschelde 5507f9ef73
Merge pull request #61668 from guilhermefelipecgs/fix_style
Fix state machine style
2022-06-04 00:21:04 +02:00
kobewi d2c8741a69 Fix crash with empty scenes 2022-06-04 00:04:49 +02:00
kobewi 847eee71df Improve title of DependencyEditorOwners 2022-06-03 21:05:05 +02:00
FireForge 87cfe90f6e Update viewport when toggling TileMap grid 2022-06-03 13:52:53 -05:00
Guilherme Felipe de C. G. da Silva 4bf5047fb0 Fix state machine style 2022-06-03 14:59:00 -03:00
Rémi Verschelde 027c38e97f
Merge pull request #59327 from raulsntos/csharp-flag-enums 2022-06-03 17:28:12 +02:00
Fabio Alessandrelli f805ecf4e7
Merge pull request #61481 from Calinou/profiler-increase-frame-history
Increase the editor profiler frame history default and maximum limit
2022-06-03 12:46:56 +02:00
Raul Santos 329818f20b
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
kobewi 489ac77cbc Update half resolution immediately 2022-06-03 02:12:41 +02:00
Rémi Verschelde 1baee2189c
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
Swap Path3DGizmo control points order
2022-06-02 18:51:36 +02:00
JFonS 8e3084cc91
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug 2022-06-02 13:02:48 +02:00
JFonS 8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo 2022-06-02 12:11:06 +02:00
Hayden Leete 90b39f95da swap path_3d_editor_plugin control points order 2022-06-02 21:15:15 +12:00
Rémi Verschelde fc18891dbc
Merge pull request #61497 from Calinou/texture-import-detect-3d-print 2022-06-01 18:34:54 +02:00
Rémi Verschelde c762ec1343
Merge pull request #60984 from fire-forge/doc-icon
Show class icon in the documentation page header
2022-06-01 18:34:39 +02:00
Rémi Verschelde 24e6602832 i18n: Sync editor translations with Weblate
(cherry picked from commit 5be04c9153)
2022-06-01 00:42:08 +02:00
Rémi Verschelde 532e253a7c
Merge pull request #61455 from fire-forge/tab
Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde 68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Rémi Verschelde c1460b9413
Merge pull request #61450 from KoBeWi/autohide
Hide redundant categories from project settings
2022-05-31 12:21:08 +02:00
Hendrik Brucker 70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
bruvzg 96cc3c74da
Fix help links with threaded RTL. 2022-05-30 10:05:14 +03:00
Rémi Verschelde 6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
Rémi Verschelde 26bfaf34dd
Merge pull request #61488 from fire-forge/filter 2022-05-30 02:03:45 +02:00
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
Arne Stenkrona 6cd4d5f061 Ensure focus when dropping to script editor
This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.

Fixes issue #61465
2022-05-28 19:58:46 +02:00
Hugo Locurcio f06ad0374e
Print messages when textures are detected as used in 3D/normal/roughness
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-05-28 15:34:35 +02:00
reduz 73c102f272 Redo the shader editor
* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.

Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
2022-05-28 11:03:16 +02:00
kobewi 1a9635cc57 Hide redundant categories from project settings 2022-05-28 01:25:23 +02:00
Hugo Locurcio 6c12502076
Increase the editor profiler frame history default and maximum limit
The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.

The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.

The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-05-28 01:03:32 +02:00
Rémi Verschelde 1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
George Marques eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Rémi Verschelde 92b337a215
Merge pull request #61371 from KoBeWi/stealth_tree_editor
Optimize SceneTreeEditor filtering
2022-05-27 10:19:54 +02:00
FireForge 198f70c4c8 Use type icons in Theme editor import tab
- Use + icon for "Add" button
- Replace "One" with "1" in data type counts
2022-05-26 23:05:17 -05:00
FireForge eb573da2b5 Use "odd" style for TabContainers on base BG color
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
FireForge c159c64a28 Add rounded corners to the script editor 2022-05-26 20:36:21 -05:00
Rémi Verschelde 9d28e10276
Merge pull request #61443 from KoBeWi/primitive_fix
Use Spatial shader as default for PrimitiveMesh
2022-05-26 23:47:39 +02:00
kobewi e748fc1a11 Improve TextureRegionEditor 2022-05-26 20:54:45 +02:00
Hugo Locurcio 93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.

Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).

Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).

White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.

No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
kobewi a1899111be Use Spatial shader as default for Mesh 2022-05-26 20:46:17 +02:00
Rémi Verschelde 69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
Improve StyleBox preview
2022-05-26 13:28:36 +02:00
reduz b4c6900123 Improve StyleBox preview
* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
FireForge a65404e6ac Add type icon to documentation page header 2022-05-25 19:18:23 -05:00
Rémi Verschelde ff75a49227
Merge pull request #61387 from KoBeWi/press_to_action
Improve style of inspector buttons
2022-05-26 00:57:21 +02:00
Rémi Verschelde 0736eed747
Merge pull request #60987 from fire-forge/vertical-move
Use the move mouse cursor shape for the inspector array reorder button
2022-05-26 00:54:35 +02:00
kobewi e7b0e7e35a Improve style of inspector buttons 2022-05-25 22:54:47 +02:00
FireForge 42d1a96904 Add rounded corners to the contextual toolbar
- Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
2022-05-25 15:43:40 -05:00
FireForge 9bc6f44c80 Add rounded corners to EditorProperty and EditorSpinSlider
- Adds rounded corners to the EditorProperty child background, EditorSpinSlider label background, and resource sub-inspector borders and background.
- Allows customizing EditorSpinSlider label background through a new Theme StyleBox property, label_bg.
- Makes margins consistent in resource sub-inspectors.
- Removes space between buttons in NodePath, Resource, and multiline string editors.
- Adds space between label background and content for vertical property editors.
2022-05-25 15:31:30 -05:00
Rémi Verschelde 42b48496de HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
2022-05-25 14:19:46 +02:00
Rémi Verschelde 6f5be1f1f0 Project Manager: Fix crash on resize with assetlib disabled
Follow-up to #61215.
2022-05-25 13:09:53 +02:00
Rémi Verschelde 360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00
Rémi Verschelde 12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
kobewi b923cc8f13 Optimize SceneTreeEditor filtering 2022-05-24 18:07:18 +02:00
SnailRhymer b0e31eeb4a Remove configuration warning from AnimationPlayer
Remove warning about animations in different libraries having the same name, since shared names are fine.

Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
Juan Linietsky 4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Fabio Alessandrelli cf39f36685 [Editor] Report GDExtension export errors and missing libraries. 2022-05-24 12:01:30 +02:00
Rémi Verschelde bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde 65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
reduz 4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde 1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde 8629ca02d7
Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color 2022-05-24 00:20:21 +02:00
Rémi Verschelde 2f0adb1c16 i18n: Sync editor translations with Weblate
(cherry picked from commit bf2c722a25)
2022-05-24 00:09:46 +02:00
Rémi Verschelde 3c9cc7914a
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss 2022-05-23 22:08:03 +02:00
Rémi Verschelde 9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz 12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Hugo Locurcio 97f41379b1
Increase saturation of accent color on the Gray editor theme preset
This also renames the Gray editor theme preset to use US spelling.
2022-05-23 10:01:43 +02:00
kobewi c2bf9c2802 Remove zoom_reset shortcut in 2D editor 2022-05-22 21:39:53 +02:00
kobewi 5d413eaa96 Redraw selected 3D gizmo on deselect 2022-05-22 21:28:47 +02:00
FireForge a369bc7325 Use the "Move" mouse icon in inspector arrays 2022-05-22 14:27:32 -05:00
Rémi Verschelde 01d383a8ff
Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable 2022-05-22 20:11:14 +02:00
kleonc 8c3286670f Remove UndoRedo calls trying to call removed EditorInspector::refresh() 2022-05-22 19:27:58 +02:00
kleonc 33b2970492 EditorPropertyArray Fix crash when drag-reordering elements in the inspector 2022-05-22 19:00:04 +02:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
SnailRhymer 2eddc3776f Fix class_desc_deselect handling of @GlobalScope.X links
Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken.

For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type).
2022-05-21 10:50:31 +01:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde 25ec4b447b
Merge pull request #61211 from Calinou/project-manager-fix-small-window-size 2022-05-20 17:04:01 +02:00
Hugo Locurcio 9e64f3de6c
Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the About button on Android as it will spawn a dialog that's
  too large to be closed on most screens.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:32:29 +02:00
Aaron Franke a53b7f0a9d
Tweaks to improve the Project Manager display at small sizes 2022-05-19 23:57:48 -05:00
Aaron Franke 5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
kobewi 9a1054d942 Tweak minsize of editor ColorPickerButtons 2022-05-19 15:20:46 +02:00
Rémi Verschelde b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded 2022-05-19 14:27:48 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
bruvzg cfcdfc38e2
[RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
Douglas Leão 1c0d9eef7a [4.0] ResourceImporterWAV: Add support for 64-bit IEEE float 2022-05-18 19:26:29 -03:00
kobewi 95bbffff48 Only switch to node when not dragging it 2022-05-18 23:25:32 +02:00
Rémi Verschelde e7868626fa
Merge pull request #61148 from Jummit/drop-unique-nodes 2022-05-18 16:13:54 +02:00
Rémi Verschelde 5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Jummit 1101f6c660 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
2022-05-18 15:21:31 +02:00
Rémi Verschelde 80acc7a2c2 i18n: Sync editor translations with Weblate
(cherry picked from commit caeae1f949)
2022-05-17 23:45:31 +02:00
Rémi Verschelde d5c1de784c
Merge pull request #61115 from KoBeWi/don't_quote_me_on_that 2022-05-17 21:24:47 +02:00
K. S. Ernest (iFire) Lee ec8e91e3cd Fix editor crash in built-in help when script inheritance chain changes. 2022-05-17 08:50:32 -07:00
kobewi 995bcd6218 Include quotes conditionally for dropped paths 2022-05-17 16:30:23 +02:00
Rémi Verschelde 5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde 1d5e662766
Merge pull request #60708 from timothyqiu/drop-onready 2022-05-17 13:58:51 +02:00
Rémi Verschelde 3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param 2022-05-17 13:10:04 +02:00
Rémi Verschelde ccdd85d8e7
Merge pull request #61001 from derammo/derammo_popup_conditional_hide 2022-05-17 12:56:53 +02:00
Yuri Rubinsky c84d050980 Add node list param to `GraphEdit::delete_nodes_request` signal 2022-05-17 13:28:21 +03:00
Lyuma 41824c6cc8 Bind EditorFileSystem::reimport_files and improve docs
reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.

It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
Rémi Verschelde 743fce6834
Merge pull request #59242 from Sauermann/fix-editor-select-toplevel
Fix that Top Level CanvasItems are unselectable in editor
2022-05-17 08:22:12 +02:00
Haoyu Qiu 3094e739f5 Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00
Markus Sauermann 4cb74a5270 Fix that Top Level CanvasItems are unselectable in editor
Previously the parent Transform2D was included in the calculation
2022-05-17 01:36:28 +02:00
SnailRhymer d79818acb6 Fix errors and improve UX relating to new animation libraries
- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
2022-05-17 00:02:51 +01:00
Rémi Verschelde f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider 2022-05-16 15:02:09 +02:00
Rémi Verschelde b154f445d5
Merge pull request #60507 from bruvzg/textmesh
Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde 7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism 2022-05-16 13:49:14 +02:00
Rémi Verschelde 388988d341
Merge pull request #61068 from Calinou/editor-gpuparticles3d-tweak-attractor-gizmo 2022-05-16 13:48:54 +02:00
Rémi Verschelde 75e4d24ace
Merge pull request #61071 from timothyqiu/leading-stylebox 2022-05-16 13:47:39 +02:00
Haoyu Qiu 4b013a9c96 Fix crash when editing pinned StyleBox 2022-05-16 17:33:24 +08:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio d329229ad6
Use a different color for GPUParticlesAttractor3D editor gizmos
This makes attractor gizmos (orange) distinguishable from
collision gizmos (blue).
2022-05-16 01:45:12 +02:00
Rémi Verschelde 6d5d9dd82a
Merge pull request #61016 from macjuul/mono-script-editor-fix
Fix script editor opening when external editor is configured for C#
2022-05-14 09:19:32 +02:00
Julian Mills 77f23a3023 Fix script editor opening when external editor is configured 2022-05-14 01:27:01 +02:00
derammo 47d0dc8a41 popup deferred hide suppressed if reopened
popup no longer tries to close itself a second time
popup no longer closes after having been reopened
fixed bug in RenameDialog not calling base (by inspection)
fixes #59181
fixes #60921
reverts #59287
2022-05-13 09:30:00 -04:00
trollodel a73b0f165e Fix some bugs in the advanced scene import
- Start with the scene item selected, instead of showing an invalid view
- Don't crash when selecting unnamed materials.
2022-05-13 13:57:04 +02:00
Yuri Rubinsky eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge 584a646f50 Capitalize output port names in visual shader 2022-05-13 00:53:09 -05:00
bruvzg 05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Rémi Verschelde 2f47a0747c
Merge pull request #59498 from adamscott/add-custom-type-check-before-hiding-type
[Fix #58248] Add custom type check before hiding type
2022-05-12 23:58:52 +02:00
Rémi Verschelde b32fec988f
Merge pull request #60539 from snailrhymer/class-desc-select-fix
Fix _class_desc_select to handle Variant.Type
2022-05-12 23:16:28 +02:00
Rémi Verschelde f263e3ac81
Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes 2022-05-12 23:11:00 +02:00
FireForge 88a8038387 Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
Rémi Verschelde ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
SnailRhymer d04a431b9b Fix _class_desc_select to handle Variant.Type
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope
before resorting to slicing either side of ".".

Bug was caused by assumption that no enums or constants in @GlobalScope would contain ".". This is still
assumed elsewhere in the file, so bugs may persist.

Format some comments.
2022-05-12 16:09:00 +01:00
Rémi Verschelde a38aafca3e
Merge pull request #60970 from Chaosus/gds_fix_signal_completion 2022-05-12 16:36:40 +02:00
kobewi 379ebe304a Show list of groups in node tooltip 2022-05-12 15:46:16 +02:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
SaracenOne ce99de32b8 Fix ownership of nodes created by the MeshInstance3DEditorPlugin
and Skeleton3DEditorPlugin when used on foreign nodes.
Make gizmos visible upon creation rather than having to select
them first.
Make UV2 unwrapping and PhysicalBone creation properly subject
to UndoRedo.
2022-05-11 22:03:07 +01:00
bruvzg d36c5514d3
Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Rémi Verschelde cc3ed63af6
Merge pull request #60923 from aaronfranke/fix-pm-features 2022-05-10 18:20:34 +02:00
Aaron Franke b1ea83451a
Fix display of unsupported project features in the project manager 2022-05-10 08:25:22 -05:00
Rémi Verschelde b95042a3aa
Merge pull request #58071 from Calinou/lightmapgi-tweak-default-texel-size
Increase the default texel size for lightmap baking
2022-05-10 15:16:08 +02:00