Commit Graph

956 Commits

Author SHA1 Message Date
Yuri Rubinsky 16efd0b0fc Divide `AStarGrid2D::default_heuristic` into two different heuristics 2022-12-24 09:31:02 +03:00
Rémi Verschelde 186f6f0d87
Merge pull request #70403 from rburing/fix_edge_map_capacity
Fix edge map capacity in convex hull computer
2022-12-21 18:29:38 +01:00
Ricardo Buring e0e45e013e Fix edge map capacity in convex hull computer
The desired capacity could be less than the default, so reserve would
error.
2022-12-21 17:12:36 +01:00
Yuri Rubinsky 0bcbf8e00d Add `get_point_position` method to `AStarGrid2D` 2022-12-20 23:21:38 +03:00
Yuri Rubinsky 8c478dcec9 Restore weight scale for `AStarGrid2D` (partially) 2022-12-20 12:22:32 +03:00
bruvzg 53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Hei cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
Rémi Verschelde 4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Silc Renew b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
VolTer e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Andy Maloney cb6cffbfd9 Static analysis: remove "break" after "return"
Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18 17:57:33 -05:00
Hugo Locurcio efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Aaron Franke 9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Rémi Verschelde 08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Aaron Franke 8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Aaron Franke 83634119d4
Replace Quaternion Euler constructor with `from_euler` method 2022-11-01 09:28:12 -05:00
Rémi Verschelde 926429392a
Merge pull request #67057 from Anutrix/rng-generator-default-seed 2022-10-13 21:17:09 +02:00
Juan Linietsky 71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Anutrix a871114339 Randomize RandomNumberGenerator instances' default seed 2022-10-08 12:26:26 +05:30
Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
Aaron Franke 43722dbcbc
Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Aaron Franke 97d232c11d
Enhancements to includes in core data structures 2022-10-05 23:11:02 -05:00
Aaron Franke 2cea42cc7f
Rename Projection `matrix` to `columns` 2022-10-04 12:34:19 -05:00
Rémi Verschelde a377c5ca22 Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
Rémi Verschelde d9a3888cea Merge pull request #66133 from aaronfranke/set-all
Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03 09:23:46 +02:00
MisterMX bf19a1d3b3 refactor(AStarGrid2D): Return Vector2i in get_id_path
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +02:00
bruvzg ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
Rémi Verschelde d9b251c95c Merge pull request #66544 from lawnjelly/bvh_tree_sibling_warning
Fix false flag compiler warning in bvh tree
2022-09-28 20:47:38 +02:00
lawnjelly d7c6993f58 Fix false flag compiler warning in bvh tree
Compiler wrongly warns that sibling_id may be used when uninitialized. This PR sets the value to silence the warning.
2022-09-28 15:33:41 +01:00
Rémi Verschelde 926c1127e9 Merge pull request #66435 from akien-mga/style-header-guards-cleanup
Cleanup header guards for consistency
2022-09-26 15:48:56 +02:00
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Yuri Rubinsky e7e1f84854 Fix processing of some types in `math_fieldwise.cpp/fieldwise_assign` 2022-09-26 13:22:49 +03:00
lawnjelly 91d252c697 Fix array-bounds warning in BVH
Provides a workaround to prevent tripping a compiler warning.
2022-09-22 16:06:25 +01:00
Rémi Verschelde 5408af1407 Style: Ensure consistent formatting with clang-format 15
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.

Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
Aaron Franke 50fb0220ca
Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
Aaron Franke 436dcb3286
Remove set_all methods from Vector2/3/4 2022-09-19 15:08:50 -05:00
Aaron Franke fd8bd27657
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i 2022-09-19 15:08:50 -05:00
Aaron Franke 300fc5e39a
Spacing changes in math_funcs.h 2022-09-19 02:22:50 -05:00
fabriceci 9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle 2022-09-14 12:05:22 +02:00
Yuri Rubinsky 533e3669e7 Fix incorrect heuristic order in `AStarGrid2D` 2022-09-12 13:16:46 +03:00
Rémi Verschelde 5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Micky b6daad8d4b Rename `range_lerp` to `remap` 2022-09-06 07:19:20 +02:00
Aaron Franke 995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
Aaron Franke 817ae95667
Replace AABB has_no_volume with has_volume
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Aaron Franke 058ac331b0
Minor fixes to Vector4 2022-09-04 20:38:44 -05:00
Jonathan Nicholl 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
Johan Aires Rastén b7e2d45233 Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
Rémi Verschelde f02134a8c0
Merge pull request #55617 from madmiraal/fix-55384 2022-09-01 18:20:01 +02:00
Rémi Verschelde 0c221f0284
Merge pull request #65124 from zhehangd/fix_basis 2022-09-01 09:36:11 +02:00
Zhehang Ding 69fe6336f1 Basis constructor: row vectors -> column vectors 2022-08-31 21:20:25 -07:00
Silc Renew c139d9ef7d Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
Yuri Rubinsky 4d7c1b92e9 Implement `AStarGrid2D` class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
Marcel Admiraal 0046d320bb Fix Geometry3D::get_closest_points_between_segments() returns NaN
Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
  incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
  an incorrect value.
2022-08-30 12:13:11 +01:00
Silc Renew 931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde 7b4927bb5f
Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
Rémi Verschelde 944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Silc Renew f7dd83ce60 Fix Quaternion Tween and implement ease baker 2022-08-22 19:04:58 +09:00
rafallus da7a5653f4 Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
Silc Renew dded7c72c1 Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
antonWetzel 40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Hendrik Brucker 36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Aaron Franke 88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp 2022-08-04 14:32:54 -05:00
Fabian Keller f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
Raul Santos 2e5cf62dee
Fix `Vector4::min_axis_index` for equal components
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +02:00
Silc Renew 90dc2f961e Make `spherical_cubic_interpolate()` more stable 2022-07-29 17:39:22 +09:00
Rémi Verschelde a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Rémi Verschelde 199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde 13a9d5e3c0
Merge pull request #63378 from nathanfranke/t3d-errors
Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error.
2022-07-28 09:25:25 +02:00
Silc Renew 4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
Rémi Verschelde 89527db8d3
Merge pull request #63380 from V-Sekai/fix-cubic-slerp-dot 2022-07-27 13:20:02 +02:00
Rémi Verschelde 1c57d90e85
Merge pull request #63463 from KoBeWi/Vector5
Add some missing Vector4 methods
2022-07-27 10:45:39 +02:00
Rémi Verschelde cda723d201 Color: Fix resetting alpha when setting H/S/V separately
Fixes #63487.
2022-07-26 15:43:49 +02:00
kobewi 7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Nathan Franke 4b13a6dcb8
add equal checks to Transform3D::looking_at and Transform3D::set_look_at 2022-07-25 13:39:40 -05:00
Ricardo Buring 178405f7cb Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
Silc 'Tokage' Renew e252d4e6fe Fix cubic_slerp
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
2022-07-25 22:44:39 +09:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Yuri Rubinsky ccc56cc6d4 Rename `epsilon` to `tolerance` in the `Plane::has_point` method 2022-07-21 20:15:15 +03:00
fabriceci db7c91e0ad Fix the calculation of the angular velocity when the rotation speed is not high. 2022-07-19 10:27:13 +02:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
lawnjelly 1f69666209 Remove Octree
Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
cdemirer 0ccde38668 Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde 25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
reduz 7acf697479 Fix VECTOR/LOCAL transitions in Node3D
Fixes #62225, supersedes #62227
2022-06-27 13:45:35 +02:00
reduz 3d1ab570b9 Add surface indices to TriangleMesh
Helps unblock #56597
2022-06-22 21:48:23 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Marcel Admiraal d3f0994572 Ensure AudioFrame variables l and r are always initialised 2022-06-17 17:36:11 +01:00
Yuri Rubinsky 4be41a9a97 Remove redundand header from `a_star.h` 2022-06-16 17:23:08 +03:00
Yuri Rubinsky 7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00